makefile stuff to generate bins from graphics automatically.
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parent
6958cec5ac
commit
51ae799d93
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@ -3,4 +3,5 @@
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*.sav
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*.bak
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.DS_Store
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build/
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build/
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generated/
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48
Makefile
48
Makefile
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@ -26,7 +26,8 @@ SOURCES := source
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INCLUDES := include
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DATA := data
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SOUND := sound
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GRAPHICS := graphics
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GENERATED := generated
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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@ -68,7 +69,8 @@ export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
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$(CURDIR)/$(GENERATED)
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export DEPSDIR := $(CURDIR)/$(BUILD)
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@ -83,6 +85,15 @@ ifneq ($(strip $(SOUND)),)
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BINFILES += soundbank.bin
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endif
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ifneq ($(strip $(GRAPHICS)),)
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export GRAPHICSFILES := $(foreach dir,$(notdir $(wildcard $(GRAPHICS)/*.png)),$(CURDIR)/$(GRAPHICS)/$(dir))
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endif
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# Add generated bin files if they exist
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ifneq ($(wildcard $(GENERATED)/*.bin),)
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BINFILES += $(notdir $(wildcard $(GENERATED)/*.bin))
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endif
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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@ -111,11 +122,11 @@ export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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.PHONY: $(BUILD) clean
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.PHONY: $(BUILD) clean process-images process-binaries
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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$(BUILD): process-images process-binaries
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@[ -d $(BUILD) ] || mkdir -p $(BUILD)
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@cp $(SOURCES)/*.h $(BUILD)/ 2>/dev/null || true
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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@ -125,6 +136,32 @@ clean:
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@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba
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process-images: $(GRAPHICSFILES)
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@[ -d $(GENERATED) ] || mkdir -p $(GENERATED)
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@echo "Processing ALL images"
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@for img in $^; do \
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depth=$$(magick identify -format "%[depth]" $$img); \
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base=$$(basename $$img .png); \
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if [ "$$depth" = "8" ]; then \
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$(MAKE) $${base}_8.bin; \
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else \
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echo "Processing image $$base with depth $$depth"; \
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$(MAKE) $${base}_16.bin; \
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fi \
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done
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# Rule for 8-bit images
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%_8.bin %_8.h: %.png
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@echo "Processing 8-bit image $<"
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@magick $< -channel-fx "red=>blue,blue=>red" $(GENERATED)/$*_8.temp.png
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@grit $(GENERATED)/$*_8.temp.png -gb -gB8 -p -ftb -o $(GENERATED)/$*_8
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@rm $(GENERATED)/$*_8.temp.png
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# Rule for 16-bit images
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%_16.bin %_16.h: %.png
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@echo "Processing 16-bit image $<"
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@grit $< -gb -gB16 -ftb -o $(GENERATED)/$*_16
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#---------------------------------------------------------------------------------
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else
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@ -148,6 +185,7 @@ $(OFILES_SOURCES) : $(HFILES)
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#---------------------------------------------------------------------------------
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soundbank.bin soundbank.h : $(MODFILES) $(SFXFILES)
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#---------------------------------------------------------------------------------
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@echo "Generating soundbank..."
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@mmutil $^ -osoundbank.bin -hsoundbank.h
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#---------------------------------------------------------------------------------
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Binary file not shown.
After Width: | Height: | Size: 28 KiB |
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@ -9,9 +9,8 @@
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#include <maxmod.h>
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#include <mm_types.h>
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// #include "intro_bin.h"
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#include "intro-8bit_img_bin.h"
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#include "intro-8bit_pal_bin.h"
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#include "splash_8_img_bin.h"
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#include "splash_8_pal_bin.h"
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// Define any soundbank includes here
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#include "soundbank.h"
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@ -72,9 +71,9 @@ void loadIntroScreen(void) {
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// Load the palette
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// Palette size needs to be in 16-bit units (divide by 2)
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DMA3COPY(intro_8bit_pal_bin, BG_PALETTE, intro_8bit_pal_bin_size >> 1);
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DMA3COPY(splash_8_pal_bin, BG_PALETTE, splash_8_pal_bin_size >> 1);
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// Copy image data to first frame buffer
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// Image size needs to be in 16-bit units (divide by 2)
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DMA3COPY(intro_8bit_img_bin, (void*)VRAM, intro_8bit_img_bin_size >> 1);
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DMA3COPY(splash_8_img_bin, (void*)VRAM, splash_8_img_bin_size >> 1);
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}
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