#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif include $(DEVKITARM)/gba_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files # DATA is a list of directories containing binary data # GRAPHICS is a list of directories containing files to be processed by grit # # All directories are specified relative to the project directory where # the makefile is found # #--------------------------------------------------------------------------------- TARGET := $(notdir $(CURDIR)) BUILD := build SOURCES := source INCLUDES := include DATA := data SOUND := sound GRAPHICS := graphics GENERATED := generated #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -mthumb -mthumb-interwork CFLAGS := -g -Wall -O2\ -mcpu=arm7tdmi -mtune=arm7tdmi\ $(ARCH) CFLAGS += $(INCLUDE) CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions ASFLAGS := -g $(ARCH) LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $*.map) #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS := -lmm -lgba #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(LIBGBA) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \ $(CURDIR)/$(GENERATED) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) ifneq ($(strip $(SOUND)),) export MODFILES := $(foreach dir,$(notdir $(wildcard $(SOUND)/*.mod)),$(CURDIR)/$(SOUND)/$(dir)) export SFXFILES := $(foreach dir,$(notdir $(wildcard $(SOUND)/*.wav)),$(CURDIR)/$(SOUND)/$(dir)) BINFILES += soundbank.bin endif ifneq ($(strip $(GRAPHICS)),) export GRAPHICSFILES := $(foreach dir,$(notdir $(wildcard $(GRAPHICS)/*.png)),$(CURDIR)/$(GRAPHICS)/$(dir)) endif # Add generated bin files if they exist ifneq ($(wildcard $(GENERATED)/*.bin),) BINFILES += $(notdir $(wildcard $(GENERATED)/*.bin)) endif #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) .PHONY: $(BUILD) clean process-images process-binaries #--------------------------------------------------------------------------------- $(BUILD): process-images process-binaries @[ -d $(BUILD) ] || mkdir -p $(BUILD) @cp $(SOURCES)/*.h $(BUILD)/ 2>/dev/null || true @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba process-images: $(GRAPHICSFILES) @[ -d $(GENERATED) ] || mkdir -p $(GENERATED) @echo "Processing ALL images" @for img in $^; do \ depth=$$(magick identify -format "%[depth]" $$img); \ base=$$(basename $$img .png); \ if [ "$$depth" = "8" ]; then \ $(MAKE) $${base}_8.bin; \ else \ echo "Processing image $$base with depth $$depth"; \ $(MAKE) $${base}_16.bin; \ fi \ done # Rule for 8-bit images %_8.bin %_8.h: %.png @echo "Processing 8-bit image $<" @if [ "$$(magick identify -format '%k' $<)" -ne 256 ]; then \ echo " Quantizing to 256 colors..."; \ magick $< -colors 256 -depth 8 -type Palette $(GENERATED)/$*_8.temp.png; \ else \ echo " Already quantized, using as-is..."; \ cp $< $(GENERATED)/$*_8.temp.png; \ fi @grit $(GENERATED)/$*_8.temp.png -gb -gB8 -p -ftb -o $(GENERATED)/$*_8 @rm $(GENERATED)/$*_8.temp.png # Rule for 16-bit images %_16.bin %_16.h: %.png @echo "Processing 16-bit image $<" @grit $< -gb -gB16 -ftb -o $(GENERATED)/$*_16 #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT).gba : $(OUTPUT).elf $(OUTPUT).elf : $(OFILES) $(OFILES_SOURCES) : $(HFILES) #--------------------------------------------------------------------------------- # The bin2o rule should be copied and modified # for each extension used in the data directories #--------------------------------------------------------------------------------- #--------------------------------------------------------------------------------- # rule to build soundbank from music files #--------------------------------------------------------------------------------- soundbank.bin soundbank.h : $(MODFILES) $(SFXFILES) #--------------------------------------------------------------------------------- @echo "Generating soundbank..." @mmutil $^ -osoundbank.bin -hsoundbank.h #--------------------------------------------------------------------------------- # This rule links in binary data with the .bin extension #--------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) -include $(DEPSDIR)/*.d #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------