enigma-bbs/core/servers/ssh.js

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/* jslint node: true */
'use strict';
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// ENiGMA½
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var conf = require('../config.js');
var baseClient = require('../client.js');
var user = require('../user.js');
var ServerModule = require('../server_module.js').ServerModule;
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var ssh2 = require('ssh2');
var fs = require('fs');
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var util = require('util');
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exports.moduleInfo = {
name : 'SSH',
desc : 'SSH Server',
author : 'NuSkooler'
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};
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exports.getModule = SSHServerModule;
function SSHClient(input, output) {
baseClient.Client.apply(this, arguments);
var self = this;
this.input.on('authentication', function onAuthentication(ctx) {
console.log('auth: ' + ctx.method);
if('password' === ctx.method) {
// :TODO: Log attempts
user.authenticate(ctx.username, ctx.password, self, function onAuthResult(isAuth) {
if(isAuth) {
ctx.accept();
} else {
ctx.reject();
}
});
} else if('publickey' === ctx.method) {
console.log('pub key path');
} else if('keyboard-interactive' === ctx.method) {
ctx.reject(['password']);
// :TODO: support this. Allow users to generate a key for use or w/e
/*} else if('keyboard-interactive' === ctx.method) {
console.log(ctx.submethods); // :TODO: proper logging; handle known types, etc.
ctx.prompt([ { prompt : 'Password: ', echo : false } ], function onPromptResponses(err, responses) {
console.log(err);
console.log(responses);
});*/
} else {
ctx.reject();
}
});
this.input.on('ready', function onReady() {
console.log('Client authenticated');
self.input.on('session', function onSession(accept, reject) {
});
});
this.input.on('end', function onEnd() {
self.emit('end');
});
}
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util.inherits(SSHClient, baseClient.Client);
function SSHServerModule() {
ServerModule.call(this);
}
util.inherits(SSHServerModule, ServerModule);
SSHServerModule.prototype.createServer = function() {
SSHServerModule.super_.prototype.createServer.call(this);
// :TODO: setup all options here. What should the banner, etc. really be????
var serverConf = {
privateKey : fs.readFileSync(conf.config.servers.ssh.rsaPrivateKey),
banner : 'ENiGMA½ BBS SSH Server',
debug : function onDebug(s) { console.log(s); }
};
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var server = ssh2.Server(serverConf);
server.on('connection', function onConnection(conn, info) {
console.log(info); // :TODO: Proper logging
var client = new SSHClient(conn, conn);
this.emit('client', client);
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});
return server;
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};