enigma-bbs/core/client_term.js

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2014-10-17 02:21:06 +00:00
/* jslint node: true */
'use strict';
// ENiGMA½
var Log = require('./logger.js').log;
var renegadeToAnsi = require('./color_codes.js').renegadeToAnsi;
const Config = require('./config.js').get;
var iconv = require('iconv-lite');
var assert = require('assert');
var _ = require('lodash');
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exports.ClientTerminal = ClientTerminal;
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function ClientTerminal(output) {
this.output = output;
var outputEncoding = 'cp437';
assert(iconv.encodingExists(outputEncoding));
// convert line feeds such as \n -> \r\n
this.convertLF = true;
this.syncTermFontsEnabled = false;
//
// Some terminal we handle specially
// They can also be found in this.env{}
//
var termType = 'unknown';
var termHeight = 0;
var termWidth = 0;
var termClient = 'unknown';
this.currentSyncFont = 'not_set';
// Raw values set by e.g. telnet NAWS, ENVIRONMENT, etc.
this.env = {};
Object.defineProperty(this, 'outputEncoding', {
get: function () {
return outputEncoding;
},
set: function (enc) {
if (iconv.encodingExists(enc)) {
outputEncoding = enc;
} else {
Log.warn({ encoding: enc }, 'Unknown encoding');
}
},
});
Object.defineProperty(this, 'termType', {
get: function () {
return termType;
},
set: function (ttype) {
termType = ttype.toLowerCase();
if (this.isANSI()) {
this.outputEncoding = 'cp437';
} else {
// :TODO: See how x84 does this -- only set if local/remote are binary
this.outputEncoding = 'utf8';
}
// :TODO: according to this: http://mud-dev.wikidot.com/article:telnet-client-identification
// Windows telnet will send "VTNT". If so, set termClient='windows'
// there are some others on the page as well
Log.debug(
{ encoding: this.outputEncoding },
'Set output encoding due to terminal type change'
);
},
});
Object.defineProperty(this, 'termWidth', {
get: function () {
return termWidth;
},
set: function (width) {
if (width > 0) {
termWidth = width;
}
},
});
Object.defineProperty(this, 'termHeight', {
get: function () {
return termHeight;
},
set: function (height) {
if (height > 0) {
termHeight = height;
}
},
});
Object.defineProperty(this, 'termClient', {
get: function () {
return termClient;
},
set: function (tc) {
termClient = tc;
Log.debug({ termClient: this.termClient }, 'Set known terminal client');
},
});
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}
ClientTerminal.prototype.disconnect = function () {
this.output = null;
};
ClientTerminal.prototype.isNixTerm = function () {
//
// Standard *nix type terminals
//
if (this.termType.startsWith('xterm')) {
return true;
}
const utf8TermList = Config().term.utf8TermList;
return utf8TermList.includes(this.termType);
};
ClientTerminal.prototype.isANSI = function () {
//
// ANSI terminals should be encoded to CP437
//
// Some terminal types provided by Mercyful Fate / Enthral:
// ANSI-BBS
// PC-ANSI
// QANSI
// SCOANSI
// VT100
// QNX
//
// Reports from various terminals
//
// NetRunner v2.00beta 20
// * This version adds 256 colors and reports as "ansi-256color"
//
// syncterm:
// * SyncTERM
//
// xterm:
// * PuTTY
//
// ansi-bbs:
// * fTelnet
//
// pcansi:
// * ZOC
//
// screen:
// * ConnectBot (Android)
//
// linux:
// * JuiceSSH (note: TERM=linux also)
//
const cp437TermList = Config().term.cp437TermList;
return cp437TermList.includes(this.termType);
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};
// :TODO: probably need to update these to convert IAC (0xff) -> IACIAC (escape it)
ClientTerminal.prototype.write = function (s, convertLineFeeds, cb) {
this.rawWrite(this.encode(s, convertLineFeeds), cb);
};
ClientTerminal.prototype.rawWrite = function (s, cb) {
if (this.output && this.output.writable) {
this.output.write(s, err => {
if (cb) {
return cb(err);
}
if (err) {
Log.warn({ error: err.message }, 'Failed writing to socket');
}
});
}
};
ClientTerminal.prototype.pipeWrite = function (s, cb) {
this.write(renegadeToAnsi(s, this), null, cb); // null = use default for |convertLineFeeds|
};
ClientTerminal.prototype.encode = function (s, convertLineFeeds) {
convertLineFeeds = _.isBoolean(convertLineFeeds) ? convertLineFeeds : this.convertLF;
if (convertLineFeeds && _.isString(s)) {
s = s.replace(/\n/g, '\r\n');
}
return iconv.encode(s, this.outputEncoding);
};