enigma-bbs/docs/configuration/menu-hjson.md

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---
layout: page
title: menu.hjson
---
:warning: ***IMPORTANT!*** Before making any customisations, create your own copy of `/config/menu.hjson`, and specify it in the
`general` section of `config.hjson`:
````hjson
general: {
menuFile: my-menu.hjson
}
````
This document and others will refer to `menu.hjson`. This should be seen as an alias to `yourboardname.hjson`
## The Basics
Like all configuration within ENiGMA½, menu configuration is done in [HJSON](https://hjson.org/) format.
Entries in `menu.hjson` are objects defining a menu. A menu in this sense is something the user can see
or visit. Examples include but are not limited to:
* Classical Main, Messages, and File menus
* Art file display
* Module driven menus such as door launchers
Each entry in `menu.hjson` defines an object that represents a menu. These objects live within the `menus`
parent object. Each object's *key* is a menu name you can reference within other menus in the system.
## Example
Let's look a couple basic menu entries:
```hjson
telnetConnected: {
art: CONNECT
next: matrix
options: { nextTimeout: 1500 }
}
```
The above entry `telnetConnected` is set as the Telnet server's first menu entry (set by `firstMenu` in
the Telnet server's config).
An art pattern of `CONNECT` is set telling the system to look for `CONNECT<n>.*` where `<n>` represents
a optional integer in art files to cause randomness, e.g. `CONNECT1.ANS`, `CONNECT2.ANS`, and so on. If
desired, you can also be explicit by supplying a full filename with an extention such as `CONNECT.ANS`.
The entry `next` sets up the next menu, by name, in the stack (`matrix`) that we'll go to after
`telnetConnected`.
Finally, an `options` object may contain various common options for menus. In this case, `nextTimeout`
tells the system to proceed to the `next` entry automatically after 1500ms.
Now let's look at `matrix`, the `next` entry from `telnetConnected`:
```hjson
matrix: {
art: matrix
desc: Login Matrix
form: {
0: {
VM: {
mci: {
VM1: {
submit: true
focus: true
items: [ "login", "apply", "log off" ]
argName: matrixSubmit
}
}
submit: {
*: [
{
value: { matrixSubmit: 0 }
action: @menu:login
}
{
value: { matrixSubmit: 1 },
action: @menu:newUserApplication
}
{
value: { matrixSubmit: 2 },
action: @menu:logoff
}
]
}
}
}
}
}
```
In the above entry, you'll notice `form`. This defines a form(s) object. In this case, a single form
by ID of `0`. The system is then told to use a block only when the resulting art provides a `VM`
(*VerticalMenuView*) MCI entry. `VM1` is then setup to `submit` and start focused via `focus: true`
as well as have some menu entries ("login", "apply", ...) defined. We provide an `argName` for this
action as `matrixSubmit`.
The `submit` object tells the system to attempt to apply provided match entries from any view ID (`*`).
Upon submit, the first match will be executed. For example, if the user selects "login", the first entry
with a value of `{ matrixSubmit: 0 }` will match causing `action` of `@menu:login` to be executed (go
to `login` menu).