Some docs
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@ -40,6 +40,8 @@ See https://hjson.org/users.html for more more editors & plugins.
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### Hot-Reload A.K.A. Live Editing
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ENiGMA½'s configuration, menu, and theme files can edited while your BBS is running. When a file is saved, it is hot-reloaded into the running system. If users are currently connected and you change a menu for example, the next reload of that menu will show the changes.
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:information_source: See also [Configuration Files](/docs/configuration/config-files.md)
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### CaSe SeNsiTiVE
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Configuration keys are **case sensitive**. That means if a configuration key is `boardName` for example, `boardname`, or `BOARDNAME` **will not work**.
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@ -3,7 +3,7 @@ layout: page
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title: Menu HSJON
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---
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## Menu HJSON
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The core of a ENiGMA½ based BBS is `menu.hjson`. Note that when `menu.hjson` is referenced, we're actually talking about `config/menus/yourboardname-*.hjson`. These files determines the menus (or screens) a user can see, the order they come in and how they interact with each other, ACS configuration, etc. Like all configuration within ENiGMA½, menu configuration is done in [HJSON](https://hjson.org/) format. See [HJSON General Information](hjson.md) for more information.
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The core of a ENiGMA½ based BBS is `menu.hjson`. Note that when `menu.hjson` is referenced, we're actually talking about `config/menus/yourboardname-*.hjson`. These files determines the menus (or screens) a user can see, the order they come in, how they interact with each other, ACS configuration, and so on. Like all configuration within ENiGMA½, menu configuration is done in [HJSON](https://hjson.org/) format. See [HJSON General Information](hjson.md) for more information.
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Entries in `menu.hjson` are often referred to as *blocks* or *sections*. Each entry defines a menu. A menu in this sense is something the user can see or visit. Examples include but are not limited to:
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@ -22,7 +22,7 @@ Below is a table of **common** menu entry members. These members apply to most e
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|--------|--------------|
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| `desc` | A friendly description that can be found in places such as "Who's Online" or wherever the `%MD` MCI code is used. |
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| `art` | An art file *spec*. See [General Art Information](/docs/art/general.md). |
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| `next` | Specifies the next menu entry to go to next. Can be explicit or an array of possibilities dependent on ACS. See **Flow Control** in the **ACS Checks** section below. If `next` is not supplied, the next menu is this menus parent. |
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| `next` | Specifies the next menu entry to go to next. Can be explicit or an array of possibilities dependent on ACS. See **Flow Control** in the **ACS Checks** section below. If `next` is not supplied, the next menu is this menus parent. Note that special built in methods such as `@systemMethod:logoff` can also be utilized here. |
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| `prompt` | Specifies a prompt, by name, to use along with this menu. Prompts are configured in the `prompts` section. See **Prompts** for more information. |
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| `submit` | Defines a submit handler when using `prompt`.
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| `form` | An object defining one or more *forms* available on this menu. |
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@ -257,3 +257,71 @@ someMenu: {
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]
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}
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```
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### Case Study: Adding a New User Password (NUP)
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You've got a super 31337 board and want to prevent lamerz! Let's run through adding a NUP to your application flow.
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Given the default menu system, two "pre" new user application menus exist due to the way Telnet vs SSH logins occur. We'll focus only on Telnet here. This menu is `newUserApplicationPre`. Let's say you want to display this preamble, but then ask for the NUP. If the user gets the password wrong, show them a `LAMER.ANS` and boot 'em.
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First, let's create a new menu for the NUP:
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```hjson
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newUserPassword: {
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art: nup.ans
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next: newUserApplication
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desc: NUP!
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form: {
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0: {
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mci: {
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ET1: {
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// here we create an argument/variable of "nup"
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argName: nup
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focus: true
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submit: true
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}
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}
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submit: {
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*: [
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{
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// if the user submits "nup" with the correct
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// value of "nolamerz" action will send
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// them to the next menu defined above --
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// in our case: newUserApplication
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value: { nup: "nolamerz" }
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action: @systemMethod:nextMenu
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}
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{
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// anything else will result in going to the badNewUserPassword menu
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value: { nup: null }
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action: @systemMethod:badNewUserPassword
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}
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]
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}
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}
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}
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}
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```
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Looks like we'll need a `badNewUserPassword` menu as well! Let's create a very basic menu to show art then disconnect the user.
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```hjson
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badNewUserPassword: {
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art: badnup.ans
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// here we use a built in system method to boot them.
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next: @systemMethod:logoff
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config: {
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// wait 2s after showing the art before kicking them
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nextTimeout: 2000
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}
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}
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```
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Great, we have a couple new menus. Now let's just point to them. Remember the existing `newUserApplicationPre` menu? All that is left to do is point it's `next` to our `newUserPassword` menu:
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```hjson
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newUserApplicationPre: {
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// easy! Just tell the system where to go next
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next: newUserPassword
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// note that the rest of this menu is omitted for clarity
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}
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```
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@ -3,7 +3,7 @@ layout: page
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title: Local Doors
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---
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## Menu Modules
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Menu entries found within `menu.hjson` are backed by *menu modules*.
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Menu entries found within `menu.hjson` are backed by *menu modules*.
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## Creating a New Module
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TODO
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