More info in Views
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A **View** is a control placed on a **form** that can display variable data or collect input. One example of a View is
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a Vertical Menu (`%VM`): Old-school BBSers may recognize this as a lightbar menu.
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| Code | Name | Description |
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|------|----------------------|------------------|
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| `TL` | Text Label | Displays text |
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| `ET` | Edit Text | Collect user input |
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| `ME` | Masked Edit Text | Collect user input using a *mask* |
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| `MT` | Multi Line Text Edit | Multi line edit control |
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| `BT` | Button | A button |
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| `VM` | Vertical Menu | A vertical menu aka a vertical lightbar |
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| `HM` | Horizontal Menu | A horizontal menu aka a horizontal lightbar |
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| `SM` | Spinner Menu | A spinner input control |
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| `TM` | Toggle Menu | A toggle menu commonly used for Yes/No style input |
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| `KE` | Key Entry | A *single* key input control |
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| Code | Name | Description | Notes |
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|------|----------------------|------------------|-------|
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| `TL` | Text Label | Displays text | Static content |
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| `ET` | Edit Text | Collect user input | Single line entry |
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| `ME` | Masked Edit Text | Collect user input using a *mask* | See **Mask Edits** below |
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| `MT` | Multi Line Text Edit | Multi line edit control | Used for FSE, display of FILE_ID.DIZ, etc. |
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| `BT` | Button | A button | ...it's a button |
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| `VM` | Vertical Menu | A vertical menu | AKA a vertical lightbar; Useful for lists |
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| `HM` | Horizontal Menu | A horizontal menu | AKA a horizontal lightbar |
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| `SM` | Spinner Menu | A spinner input control | Select *one* from multiple options |
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| `TM` | Toggle Menu | A toggle menu | Commonly used for Yes/No style input |
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| `KE` | Key Entry | A *single* key input control | Think hotkeys |
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:information_source: Peek at [/core/mci_view_factory.js](https://github.com/NuSkooler/enigma-bbs/blob/master/core/mci_view_factory.js) to
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see additional information.
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:information_source: Peek at [/core/mci_view_factory.js](https://github.com/NuSkooler/enigma-bbs/blob/master/core/mci_view_factory.js) to see additional information.
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### Mask Edits
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Mask Edits (`%ME`) use the special `maskPattern` property to control a _mask_. This can be useful for gathering dates, phone numbers, so on.
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`maskPattern`'s can be composed of the following characters:
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* `#`: Numeric 0-9
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* `A`: Alpha a-z, A-Z
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* `@`: Alphanumeric (combination of the previous patterns)
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* `&`: Any "printable" character
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Any other characters are literals.
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An example of a mask for a date may look like this: `##/##/####`.
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Additionally, the following theme stylers can be applied:
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* `styleSGR1`: Controls literal character colors for non-focused controls
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* `styleSGR2`: Controls literal character colors for focused controls
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* `styleSGR3`: Controls fill colors (characters that have not yet received input).
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All of the style properties can take pipe codes such as `|00|08`.
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### View Identifiers
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As mentioned above, MCI codes can (and often should) be explicitly tied to a *View Identifier*. Simply speaking this is a number representing the particular view. These can be useful to reference in code, apply themes, etc.
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A view ID is tied to a MCI code by specifying it after the code. For example: `%VM1` or `%SM10`.
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## Properties & Theming
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Predefined MCI codes and other Views can have properties set via `menu.hjson` and further *themed* via `theme.hjson`. See [Themes](themes.md) for more information on this subject.
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