* Notes but ButtonView skeleton

This commit is contained in:
Bryan 2014-10-23 16:40:52 -06:00
parent 381ded17a6
commit 8cd062be72
2 changed files with 31 additions and 0 deletions

29
core/button_view.js Normal file
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@ -0,0 +1,29 @@
/* jslint node: true */
'use strict';
var TextView = require('./text_view.js').TextView;
var util = require('util');
var assert = require('assert');
function ButtonView(client, options) {
options.acceptsFocus = miscUtil.valueWithDefault(options.acceptsFocus, true);
options.acceptsInput = miscUtil.valueWithDefault(options.acceptsInput, true);
TextView.call(this, client, options);
}
util.inherits(ButtonView, TextView);
ButtonView.prototype.onKeyPress = function(key, isSpecial) {
// we accept input so this must be implemented -- nothing to do here, however
// :TODO: Move this to View along with default asserts; update EditTextView to call View
}
ButtonView.prototype.onSpecialKeyPress = function(keyName) {
assert(this.hasFocus);
assert(this.acceptsInput);
assert(this.specialKeyMap);
// :TODO: see notes about making base handle 'enter' key(s)
// ...just make enter = enter | space for a button by default
}

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@ -58,9 +58,11 @@ EditTextView.prototype.onSpecialKeyPress = function(keyName) {
} else if(this.isSpecialKeyMapped('enter', keyName)) {
if(this.multiLine) {
} else {
// :TODO: by default handle this in View/base. Can always "absorb" the call here for special handling
this.emit('action', 'accepted');
}
} else if(this.isSpecialKeyMapped('next', keyName)) {
// :TODO: by default handle next in View/base
this.emit('action', 'next');
}
};