More docs on MCI/views/theming
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@ -5,15 +5,20 @@ title: General Art Information
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## General Art Information
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One of the most basic elements of BBS customization is through it's artwork. ENiGMA½ supports a variety of ways to select, display, and manage art.
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### Art File Locations
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As a general rule, art files live in one of two places:
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1. The `art/general` directory. This is where you place common/non-themed art files.
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2. Within a _theme_ such as `art/themes/super_fancy_theme`.
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### Art in Menus
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While art can be displayed programmatically such as from a custom module, the most basic and common form is via `menu.hjson` entries. This usually falls into one of two forms.
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### MCI Codes
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All art can contain [MCI Codes](mci.md).
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**Form 1**: A "standard" entry where a single `art` spec is utilized:
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### Art in Menus
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While art can be displayed programmatically such as from a custom module, the most basic and common form is via `menu.hjson` entries. This usually falls into one of two forms:
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#### Standard
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A "standard" entry where a single `art` spec is utilized:
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```hjson
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{
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mainMenu: {
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@ -22,7 +27,8 @@ While art can be displayed programmatically such as from a custom module, the mo
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}
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```
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**Form 2**: An entry for a custom module where multiple pieces are declared and used. The second style usually takes the form of a `config.art` block with two or more entries:
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#### Module Specific / Multiple Art
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An entry for a custom module where multiple pieces are declared and used. The second style usually takes the form of a `config.art` block with two or more entries:
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```hjson
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{
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nodeMessage: {
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@ -2,16 +2,26 @@
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layout: page
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title: MCI Codes
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---
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ENiGMA½ supports a variety of MCI codes. Some **predefined** codes produce information about the current user, system,
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or other statistics while others are used to instantiate a **View**. MCI codes are two characters in length and are
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prefixed with a percent (%) symbol. Some MCI codes have additional options that may be set directly from the code itself
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while others -- and more advanced options -- are controlled via the current theme. Standard (non-focus) and focus colors
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are set by placing duplicate codes back to back in art files.
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## MCI Codes
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ENiGMA½ supports a variety of MCI codes. Some **predefined** codes produce information about the current user, system, or other statistics while others are used to instantiate a **View**.
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## Predefined MCI Codes
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There are many predefined MCI codes that can be used anywhere on the system (placed in any art file). More are added all
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the time so also check out [core/predefined_mci.js](https://github.com/NuSkooler/enigma-bbs/blob/master/core/mci_view_factory.js)
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for a full listing. Many codes attempt to pay homage to Oblivion/2, iNiQUiTY, etc.
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## General Information
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MCI codes are composed of two characters and are prefixed with a percent (%) symbol.
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:information_source: To explicitly tie a MCI to a specific View ID, suffix the MCI code with a number. For example: `%BN1`.
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:information_source: Standard (non-focus) and focus colors are set by placing duplicate codes back to back in art files:
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<font color="red">%BN1</font><font color="bright red">%BN1</font>
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Some MCI codes have additional options that may be set directly from the code itself while others -- and more advanced options -- are controlled via the current theme.
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## Relationship with Menus, Art, and Themes
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A MCI code that appears in a `menu.hjson` entry corresponds to that found in it's associated art file. This same MCI code can be referenced in the `theme.hjson` in order to apply a theme.
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See [Menus](../docs/configuration/menu-hjson.md) and [Themes](themes.md) for more information.
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## Predefined Codes
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There are many predefined MCI codes that can be used anywhere on the system (placed in any art file).
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| Code | Description |
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|------|--------------|
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@ -92,6 +102,13 @@ Some additional special case codes also exist:
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| `XY` | A special code that may be utilized for placement identification when creating menus or to extend an otherwise empty space in an art file down the screen. |
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:information_source: More are added all
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the time so also check out [core/predefined_mci.js](https://github.com/NuSkooler/enigma-bbs/blob/master/core/mci_view_factory.js)
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for a full listing.
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:note: Many codes attempt to pay homage to Oblivion/2, iNiQUiTY, etc.
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## Views
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A **View** is a control placed on a **form** that can display variable data or collect input. One example of a View is
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a Vertical Menu (`%VM`): Old-school BBSers may recognize this as a lightbar menu.
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@ -109,10 +126,11 @@ a Vertical Menu (`%VM`): Old-school BBSers may recognize this as a lightbar menu
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| `TM` | Toggle Menu | A toggle menu commonly used for Yes/No style input |
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| `KE` | Key Entry | A *single* key input control |
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Peek at [/core/mci_view_factory.js](https://github.com/NuSkooler/enigma-bbs/blob/master/core/mci_view_factory.js) to
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:information_source: Peek at [/core/mci_view_factory.js](https://github.com/NuSkooler/enigma-bbs/blob/master/core/mci_view_factory.js) to
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see additional information.
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### View Identifiers
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As mentioned above, MCI codes can (and often should) be explicitly tied to a *View Identifier*. Simply speaking this is a number representing the particular view. These can be useful to reference in code, apply themes, etc.
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## Properties & Theming
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Predefined MCI codes and other Views can have properties set via `menu.hjson` and further *themed* via `theme.hjson`. See [Themes](themes.md) for more information on this subject.
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@ -132,8 +150,7 @@ Predefined MCI codes and other Views can have properties set via `menu.hjson` an
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| `itemFormat` | Sets the format for a list entry. See **Entry Formatting** below |
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| `focusItemFormat` | Sets the format for a focused list entry. See **Entry Formatting** below |
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These are just a few of the properties set on various views. *Use the source Luke*, as well as taking a look at the default
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`menu.hjson` and `theme.hjson` files!
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These are just a few of the properties set on various views. *Use the source Luke*, as well as taking a look at the default `menu.hjson` and `theme.hjson` files!
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### Custom Properties
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Often a module will provide custom properties that receive format objects (See **Entry Formatting** below). Custom property formatting can be declared in the `config` block. For example, `browseInfoFormat10`..._N_ (where _N_ is up to 99) in the `file_area_list` module received a fairly extensive format object that contains `{fileName}`, `{estReleaseYear}`, etc.
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@ -6,10 +6,12 @@ title: Themes
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ENiGMA½ comes with an advanced theming system allowing system operators to highly customize the look and feel of their boards. A given installation can have as many themes as you like for your users to choose from.
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## General Information
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Themes live in `art/themes/`. Each theme (and thus it's *theme ID*) is a directory within the `themes` directory. The theme itself is simply a collection of art files, and a `theme.hjson` file that further defines layout, colors & formatting, etc. ENiGMA½ comes with a default theme by [Luciano Ayres](http://blocktronics.org/tag/luciano-ayres/) of [Blocktronics](http://blocktronics.org/) called Mystery Skull. This theme is in `art/themes/luciano_blocktronics`, and thus it's *theme ID* is `luciano_blocktronics`.
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Themes live in `art/themes/`. Each theme (and thus it's *theme ID*) is a directory within the `themes` directory. The theme itself is simply a collection of art files, and a `theme.hjson` file that further defines layout, colors & formatting, etc.
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ENiGMA½ comes with a default theme by [Luciano Ayres](http://blocktronics.org/tag/luciano-ayres/) of [Blocktronics](http://blocktronics.org/) called Mystery Skull. This theme is in `art/themes/luciano_blocktronics`, and thus it's *theme ID* is `luciano_blocktronics`.
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## Art
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For information on art files, see [General Art Information](general.md). TL;DR: In general, to theme a piece of art, create a version of it in your themes directory.
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For information on art files, see [General Art Information](general.md). In general, to theme a piece of art, create a version of it in your themes directory.
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:memo: Remember that by default, the system will allow for randomly selecting art (in one of the directories mentioned above) by numbering it: `FOO1.ANS`, `FOO2.ANS`, etc.!
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* `mci`: Set per-MCI code properties such as `height`, `width`, text styles, etc. See [MCI Codes](mci.md) for a more information.
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Two formats for `mci` blocks are allowed:
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* Verbose where a form ID(s) are supplied.
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* Shorthand if only a single/first form is needed.
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* Verbose where a form ID(s) are supplied (required if multiple forms are used)
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Example: Shorthand `mci` format:
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```hjson
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matrix: {
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mci: {
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VM1: {
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itemFormat: "|03{text}"
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focusItemFormat: "|11{text!styleFirstLower}"
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}
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}
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}
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```
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Example: Verbose `mci` with form IDs:
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```hjson
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}
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```
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Example: Shorthand `mci` format:
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```hjson
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matrix: {
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mci: {
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VM1: {
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itemFormat: "|03{text}"
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focusItemFormat: "|11{text!styleFirstLower}"
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}
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}
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}
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```
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##### Custom Range Info Formatting
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Many modules support "custom range" MCI items. These are MCI codes that are left to the user to define using a format object specific to the module. For example, consider the `msg_area_list` module: This module sets MCI codes 10+ (`%TL10`, `%TL11`, etc.) as "custom range". When theming you can place these MCI codes in your artwork then define the format in `theme.hjson`:
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```
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## Creating Your Own
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:warning: ***IMPORTANT!*** It is recommended you don't make any customisations to the included `luciano_blocktronics' theme. Instead, create your own and make changes to that instead:
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:warning: ***IMPORTANT!*** Do not make any customizations to the included `luciano_blocktronics' theme. Instead, create your own and make changes to that instead:
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1. Copy `/art/themes/luciano_blocktronics` to `art/themes/your_board_theme`
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2. Update the `info` block at the top of the theme.hjson file:
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}
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```
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3. If desired, you may make this the default system theme in `config.hjson` via `theme.default`. `theme.preLogin` may be set if you want this theme used for pre-authenticated users. Both of these values also accept `*` if you want the system to radomly pick.
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3. If desired, you may make this the default system theme in `config.hjson` via `theme.default`. `theme.preLogin` may be set if you want this theme used for pre-authenticated users. Both of these values also accept `*` if you want the system to randomly pick.
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``` hjson
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theme: {
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default: your_board_theme
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preLogin: *
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}
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```
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## Theming Example
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Let's run through an example!
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Consider the following `menu.hjson` entry:
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```hjson
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superFancyMenu: {
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art: FANCY.ANS
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// ...some other stuff...
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}
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```
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With a file of `FANCY.ANS` in `art/themes/fancy_theme` containing the following MCI codes:
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* TL1 (Generic text label)
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* BN2 (Predefined: Board Name)
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An entry in your `theme.hjson` could look like this:
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```hjson
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superFancyMenu: {
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mci: {
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TL1: {
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// supply the full format of the TL1 View
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text: |02ENiGMA|10½ |08v|03|VN
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}
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BN2: {
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// Make Board Name l33t style
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style: l33t
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}
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}
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}
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```
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