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# Menu System
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# Menu System
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ENiGMA½'s menu system is highly flexible and moddable. The possibilities are almost endless! By modifying your `menu.hjson` you will be able to create a custom look and feel unique to your board.
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ENiGMA½'s menu system is highly flexible and moddable. The possibilities are almost endless!
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This document and others will refer to `menu.hjson`. This should be seen as an alias to `yourboardname.hjson` (or whatever you reference in `config.hjson` using the `menuFile` property — see below). By modifying your `menu.hjson` you will be able to create a custom experience unique to your board.
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The default `menu.hjson` file lives within the `mods` directory. It is **highly recommended** to specify another file by setting the `menuFile` property in your `config.hjson` file:
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The default `menu.hjson` file lives within the `mods` directory. It is **highly recommended** to specify another file by setting the `menuFile` property in your `config.hjson` file:
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```hjson
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```hjson
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general: {
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general: {
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/* Can also specify a full path */
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/* Can also specify a full path */
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menuFile: mybbs.hjson
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menuFile: yourboardname.hjson
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}
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}
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```
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```
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(You can start by copying the default `menu.hjson` to `mybbs.hjson`)
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You can start by copying the default `mods/menu.hjson` to `yourboardname.hjson`.
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## The Basics
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## The Basics
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Like all configuration within ENiGMA½, menu configuration is done via a HJSON file. This file is located in the `mods` directory: `mods/menu.hjson`.
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Like all configuration within ENiGMA½, menu configuration is done in [HJSON](https://hjson.org/) format.
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Entries in `menu.hjson` are objects defining a menu. A menu in this sense is something the user can see or visit. Examples include but are not limited to:
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* Classical Main, Messages, and File menus
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* Art file display
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* Module driven menus such as door launchers
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Each entry in `menu.hjson` defines an object that represents a menu. These objects live within the `menus` parent object. Each object's *key* is a menu name you can reference within other menus in the system.
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Each entry in `menu.hjson` defines an object that represents a menu. These objects live within the `menus` parent object. Each object's *key* is a menu name you can reference within other menus in the system.
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@ -26,9 +35,9 @@ telnetConnected: {
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}
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}
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```
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```
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The above entry `telnetConnected` is set as the Telnet server's first menu entry (set by `firstMenu` in the server's config).
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The above entry `telnetConnected` is set as the Telnet server's first menu entry (set by `firstMenu` in the Telnet server's config).
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An art pattern of `CONNECT` is set telling the system to look for `CONNECT<n>` in the current theme location, then in the common `mods/art` directory where `<n>` represents a optional integer in art files to cause randomness, e.g. `CONNECT1.ANS`, `CONNECT2.ANS`, and so on. You can be explicit here if desired, by specifying a file extension.
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An art pattern of `CONNECT` is set telling the system to look for `CONNECT<n>.*` where `<n>` represents a optional integer in art files to cause randomness, e.g. `CONNECT1.ANS`, `CONNECT2.ANS`, and so on. If desired, you can also be explicit by supplying a full filename with an extention such as `CONNECT.ANS`.
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The entry `next` sets up the next menu, by name, in the stack (`matrix`) that we'll go to after `telnetConnected`.
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The entry `next` sets up the next menu, by name, in the stack (`matrix`) that we'll go to after `telnetConnected`.
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submit: true
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submit: true
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focus: true
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focus: true
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items: [ "login", "apply", "log off" ]
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items: [ "login", "apply", "log off" ]
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argName: matrixSubmit
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}
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}
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}
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}
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submit: {
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submit: {
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*: [
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*: [
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{
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{
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value: { 1: 0 }
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value: { matrixSubmit: 0 }
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action: @menu:login
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action: @menu:login
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}
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}
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{
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{
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value: { 1: 1 },
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value: { matrixSubmit: 1 },
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action: @menu:newUserApplication
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action: @menu:newUserApplication
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}
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}
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{
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{
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value: { 1: 2 },
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value: { matrixSubmit: 2 },
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action: @menu:logoff
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action: @menu:logoff
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}
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}
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]
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]
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@ -71,6 +81,6 @@ matrix: {
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}
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}
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```
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```
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In the above entry, you'll notice `form`. This defines a form(s) object. In this case, a single form by ID of `0`. The system is then told to use a block only when the resulting art provides a `VM` (*VerticalMenuView*) MCI entry. `VM1` is then setup to `submit` and start focused via `focus: true` as well as have some menu entries ("login", "apply", ...) defined.
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In the above entry, you'll notice `form`. This defines a form(s) object. In this case, a single form by ID of `0`. The system is then told to use a block only when the resulting art provides a `VM` (*VerticalMenuView*) MCI entry. `VM1` is then setup to `submit` and start focused via `focus: true` as well as have some menu entries ("login", "apply", ...) defined. We provide an `argName` for this action as `matrixSubmit`.
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The `submit` object tells the system to attempt to apply provided match entries from any view ID (`*`). Upon submit, the first match will be executed. For example, if the user selects "login", the first entry with a value of `{ 1: 0 }` or view ID 1, value 0 will match causing `action` of `@menu:login` to be executed (go to `login` menu).
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The `submit` object tells the system to attempt to apply provided match entries from any view ID (`*`). Upon submit, the first match will be executed. For example, if the user selects "login", the first entry with a value of `{ matrixSubmit: 0 }` will match causing `action` of `@menu:login` to be executed (go to `login` menu).
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# Modding
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## General Configuraiton
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See [Configuration](config.md)
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## Menus
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See [Menu System](menu_system.md)
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## Theming
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Take a look at how the default `luciano_blocktronics` theme found under `mods/themes` works!
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TODO document me!
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@ -6,7 +6,7 @@ Message networks are configured in `messageNetworks` section of `config.hjson`.
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* `originLine` (optional): Overrwrite the default origin line for networks that support it. For example: `originLine: Xibalba - xibalba.l33t.codes:44510`
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* `originLine` (optional): Overrwrite the default origin line for networks that support it. For example: `originLine: Xibalba - xibalba.l33t.codes:44510`
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## FidoNet Technology Network (FTN)
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## FidoNet Technology Network (FTN)
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FTN networks are configured under the `messageNetworks::ftn` section of `config.hjson`.
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FTN networks are configured under the `messageNetworks.ftn` section of `config.hjson`.
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### Networks
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### Networks
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The `networks` section contains a sub section for network(s) you wish you join your board with. Each entry's key name can be referenced elsewhere in `config.hjson` for FTN oriented configurations.
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The `networks` section contains a sub section for network(s) you wish you join your board with. Each entry's key name can be referenced elsewhere in `config.hjson` for FTN oriented configurations.
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@ -30,7 +30,7 @@ The `networks` section contains a sub section for network(s) you wish you join y
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```
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```
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### Areas
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### Areas
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The `areas` section describes a mapping of local **area tags** found in your `messageConferences` to a message network (from `networks` described previously), a FTN specific area tag, and remote uplink address(s). This section can be thought of similar to the *AREAS.BBS* file used by other BBS packages.
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The `areas` section describes a mapping of local **area tags** found in your `messageConferences` to a message network (from `networks` described previously), a FTN specific area tag, and remote uplink address(s). This section can be thought of similar to the *AREAS.BBS* file used by other BBS packages (In fact you can import AREAS.BBS using `oputil.js`!)
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When importing, messages will be placed in the local area that matches key under `areas`.
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When importing, messages will be placed in the local area that matches key under `areas`.
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```
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```
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### BSO Import / Export
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### BSO Import / Export
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The scanner/tosser module `ftn_bso` provides **B**inkley **S**tyle **O**utbound (BSO) import/toss & scan/export of messages EchoMail and NetMail messages. Configuration is supplied in `config.hjson` under `scannerTossers::ftn_bso`.
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The scanner/tosser module `ftn_bso` provides **B**inkley **S**tyle **O**utbound (BSO) import/toss & scan/export of messages EchoMail and NetMail messages. Configuration is supplied in `config.hjson` under `scannerTossers.ftn_bso`.
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**Members**:
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**Members**:
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* `defaultZone` (required): Sets the default BSO outbound zone
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* `defaultZone` (required): Sets the default BSO outbound zone
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* `defaultNetwork` (optional): Sets the default network name from `messageNetworks::ftn::networks`. **Required if more than one network is defined**.
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* `defaultNetwork` (optional): Sets the default network name from `messageNetworks.ftn.networks`. **Required if more than one network is defined**.
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* `paths` (optional): Override default paths set by the system. This section may contain `outbound`, `inbound`, and `secInbound`.
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* `paths` (optional): Override default paths set by the system. This section may contain `outbound`, `inbound`, and `secInbound`.
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* `packetTargetByteSize` (optional): Overrides the system *target* packet (.pkt) size of 512000 bytes (512k)
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* `packetTargetByteSize` (optional): Overrides the system *target* packet (.pkt) size of 512000 bytes (512k)
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* `bundleTargetByteSize` (optional): Overrides the system *target* ArcMail bundle size of 2048000 bytes (2M)
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* `bundleTargetByteSize` (optional): Overrides the system *target* ArcMail bundle size of 2048000 bytes (2M)
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scannerTossers: {
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scannerTossers: {
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ftn_bso: {
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ftn_bso: {
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nodes: {
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nodes: {
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"46:*: {
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"46:*": {
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packetType: 2+
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packetType: 2+
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packetPassword: mypass
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packetPassword: mypass
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encoding: cp437
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encoding: cp437
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}
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}
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```
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```
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#### TIC Support
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ENiGMA½ supports TIC files. This is handled by mapping TIC areas to local file areas.
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Under a given node (described above) TIC configuration may be supplied.
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TODO
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#### Scheduling
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#### Scheduling
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Schedules can be defined for importing and exporting via `import` and `export` under `schedule`. Each entry is allowed a "free form" text and/or special indicators for immediate export or watch file triggers.
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Schedules can be defined for importing and exporting via `import` and `export` under `schedule`. Each entry is allowed a "free form" text and/or special indicators for immediate export or watch file triggers.
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