# Menu System ENiGMA½'s menu system is highly flexible and moddable. The possibilities are almost endless! By modifying your `menu.hjson` you will be able to create a custom look and feel unique to your board. The default `menu.hjson` file lives within the `mods` directory. It is **highly recommended** to specify another file by setting the `menuFile` property in your `config.hjson` file: ```hjson general: { /* Can also specify a full path */ menuFile: mybbs.hjson } ``` (You can start by copying the default `menu.hjson` to `mybbs.hjson`) ## The Basics Like all configuration within ENiGMA½, menu configuration is done via a HJSON file. This file is located in the `mods` directory: `mods/menu.hjson`. Each entry in `menu.hjson` defines an object that represents a menu. These objects live within the `menus` parent object. Each object's *key* is a menu name you can reference within other menus in the system. ## Example Let's look a couple basic menu entries: ```hjson telnetConnected: { art: CONNECT next: matrix options: { nextTimeout: 1500 } } ``` The above entry `telnetConnected` is set as the Telnet server's first menu entry (set by `firstMenu` in the server's config). An art pattern of `CONNECT` is set telling the system to look for `CONNECT` in the current theme location, then in the common `mods/art` directory where `` represents a optional integer in art files to cause randomness, e.g. `CONNECT1.ANS`, `CONNECT2.ANS`, and so on. You can be explicit here if desired, by specifying a file extension. The entry `next` sets up the next menu, by name, in the stack (`matrix`) that we'll go to after `telnetConnected`. Finally, an `options` object may contain various common options for menus. In this case, `nextTimeout` tells the system to proceed to the `next` entry automatically after 1500ms. Now let's look at `matrix`, the `next` entry from `telnetConnected`: ```hjson matrix: { art: matrix desc: Login Matrix form: { 0: { VM: { mci: { VM1: { submit: true focus: true items: [ "login", "apply", "log off" ] } } submit: { *: [ { value: { 1: 0 } action: @menu:login } { value: { 1: 1 }, action: @menu:newUserApplication } { value: { 1: 2 }, action: @menu:logoff } ] } } } } } ``` In the above entry, you'll notice `form`. This defines a form(s) object. In this case, a single form by ID of `0`. The system is then told to use a block only when the resulting art provides a `VM` (*VerticalMenuView*) MCI entry. `VM1` is then setup to `submit` and start focused via `focus: true` as well as have some menu entries ("login", "apply", ...) defined. The `submit` object tells the system to attempt to apply provided match entries from any view ID (`*`). Upon submit, the first match will be executed. For example, if the user selects "login", the first entry with a value of `{ 1: 0 }` or view ID 1, value 0 will match causing `action` of `@menu:login` to be executed (go to `login` menu).