/* ./\/\." ENiGMA½ Achievement Configuration -/--/-------- - -- - _____________________ _____ ____________________ __________\_ / \__ ____/\_ ____ \ /____/ / _____ __ \ / ______/ // /___jp! // __|___// | \// |// | \// | | \// \ /___ /_____ /____ _____| __________ ___|__| ____| \ / _____ \ ---- \______\ -- |______\ ------ /______/ ---- |______\ - |______\ /__/ // ___/ /__ _\ <*> ENiGMA½ // HTTPS://GITHUB.COM/NUSKOOLER/ENIGMA-BBS <*> /__/ *-----------------------------------------------------------------------------* General Information ------------------------------- - - This configuration is in HJSON (http://hjson.org/) format. Strict to-spec JSON is also perfectly valid. Use "hjson" from npm to convert to/from JSON. See http://hjson.org/ for more information and syntax. Various editors and IDEs such as Sublime Text 3 Visual Studio Code and so on have syntax highlighting for the HJSON format which are highly recommended. ------------------------------- -- - - Achievement Configuration ------------------------------- - - Achievements are currently fairly limited in what can trigger them. This is being expanded upon and more will be available in the near future. For now you should mostly be interested in: - Perhaps adding additional *levels* of triggers & points - Applying customizations via the achievements section in theme.hjson Some tips: - For 'userStat' types, see user_property.js Don"t forget to RTFM ...er uh... see the documentation for more information and don"t be shy to ask for help: BBS : Xibalba @ xibalba.l33t.codes FTN : BBS Discussion on fsxNet or ArakNet IRC : #enigma-bbs / FreeNode Email : bryan@l33t.codes */ { enabled : true art : { localHeader: achievement_local_header localFooter: achievement_local_footer globalHeader: achievement_global_header globalFooter: achievement_global_footer } achievements: { user_login_count: { type: userStat statName: login_count retroactive: true match: { 2: { title: "Return Caller" globalText: "{userName} has returned to {boardName}!" text: "You\"ve returned to {boardName}!" points: 5 } 10: { title: "{boardName} Curious" globalText: "{userName} has logged into {boardName} {achievedValue} times!" text: "You've logged into {boardName} {achievedValue} times!" points: 5 } 25: { title: "{boardName} Inquisitive" globalText: "{userName} has logged into {boardName} {achievedValue} times!" text: "You've logged into {boardName} {achievedValue} times!" points: 10 } 100: { title: "{boardName} Regular" globalText: "{userName} has logged into {boardName} {achievedValue} times!" text: "You've logged into {boardName} {achievedValue} times!" points: 10 } 500: { title: "{boardName} Addict" globalText: "{userName} the BBS {boardName} addict has logged in {achievedValue} times!" text: "You're a {boardName} addict! You've logged in {achievedValue} times!" points: 25 } } } user_post_count: { type: userStat statName: post_count retroactive: true match: { 5: { title: "Poster" globalText: "{userName} has posted {achievedValue} messages!" text: "You've posted {achievedValue} messages!" points: 5 } 20: { title: "Poster... again!", globalText: "{userName} has posted {achievedValue} messages!" text: "You've posted {achievedValue} messages!" points: 10 } 100: { title: "Frequent Poster", globalText: "{userName} has posted {achievedValue} messages!" text: "You've posted {achievedValue} messages!" points: 15 } 500: { title: "Scribe" globalText: "{userName} the scribe has posted {achievedValue} messages!" text: "Such a scribe! You've posted {achievedValue} messages!" points: 25 } } } user_upload_count: { type: userStat statName: ul_total_count retroactive: true match: { 1: { title: "Uploader" globalText: "{userName} has uploaded a file!" text: "You've uploaded somthing!" points: 5 } 10: { title: "Moar Uploads!" globalText: "{userName} has uploaded {achievedValue} files!" text: "You've uploaded {achievedValue} files!" points: 10 } 50: { title: "Contributor" globalText: "{userName} has uploaded {achievedValue} files!" text: "You've uploaded {achievedValue} files!" points: 20 } 100: { title: "Courier" globalText: "Courier {userName} has uploaded {achievedValue} files!" text: "You've uploaded {achievedValue} files!" points: 25 } 200: { title: "Must Be a Drop Site" globalText: "{userName} has uploaded a whomping {achievedValue} files!" text: "You've uploaded a whomping {achievedValue} files!" points: 50 } } } user_download_count: { type: userStat statName: dl_total_count retroactive: true match: { 1: { title: "Downloader" globalText: "{userName} has downloaded a file!" text: "You've downloaded somthing!" points: 5 } 10: { title: "Moar Downloads!" globalText: "{userName} has downloaded {achievedValue} files!" text: "You've downloaded {achievedValue} files!" points: 10 } 50: { title: "Leecher" globalText: "{userName} has leeched {achievedValue} files!" text: "You've leeched... er... downloaded {achievedValue} files!" points: 15 } 100: { title: "Hoarder" globalText: "{userName} has downloaded {achievedValue} files!" text: "Hoarding files? You've downloaded {achievedValue} files!" points: 20 } 200: { title: "Digital Archivist" globalText: "{userName} the digital archivist has {achievedValue} files!" text: "Building an archive? You've downloaded {achievedValue} files!" points: 25 } } } user_door_runs: { type: userStat statName: door_run_total_count retroactive: true match: { 1: { title: "Nostalgia Toe Dip", globalText: "{userName} ran a door!" text: "You ran a door!" points: 5 }, 10: { title: "This is Kinda Fun" globalText: "{userName} ran {achievedValue} doors!" text: "You've run {achievedValue} doors!" points: 10 } 50: { title: "Gamer" globalText: "{userName} ran {achievedValue} doors!" text: "You've run {achievedValue} doors!" points: 15 } 100: { title: "Textmode is All You Need" globalText: "{userName} must really like textmode and has run {achievedValue} doors!" text: "You've run {achievedValue} doors! You must really like textmode!" points: 25 } 200: { title: "Dropfile Enthusiast" globalText: "{userName} the dropfile enthusiast ran {achievedValue} doors!" text: "You're a dropfile enthusiast! You've run {achievedValue} doors!" points: 50 } } } user_door_total_minutes: { type: userStat statName: door_run_total_minutes retroactive: true match: { 1: { title: "Nevermind!" globalText: "{userName} ran a door for {achievedValue!durationSeconds}. Guess it's not their thing!" text: "You ran a door for only {achievedValue!durationSeconds}. Not your thing?" points: 5 } 10: { title: "It's OK I Guess" globalText: "{userName} ran a door for {achievedValue!durationSeconds}!" text: "You ran a door for {achievedValue!durationSeconds}!" points: 10 } 30: { title: "Good Game" globalText: "{userName} ran a door for {achievedValue!durationSeconds}!" text: "You ran a door for {achievedValue!durationSeconds}!" points: 20 } 60: { title: "Textmode Dragon Slayer" globalText: "{userName} has spent {achievedValue!durationSeconds} in a door!" text: "You've spent {achievedValue!durationSeconds} in a door!" points: 25 } } } } }