enigma-bbs/core/multi_line_edit_text_view.js

257 lines
6.4 KiB
JavaScript

/* jslint node: true */
'use strict';
var View = require('./view.js').View;
var miscUtil = require('./misc_util.js');
var strUtil = require('./string_util.js');
var ansi = require('./ansi_term.js');
var assert = require('assert');
var _ = require('lodash');
var GapBuffer = require('gapbuffer').GapBuffer;
//
// General Design
//
// * Take any existing input & word wrap into lines[] preserving
// formatting characters.
// * When drawing, formatting characters are processed but not shown
// or processed directly in many cases. E.g., \n is processed but simply
// causes us to go to our "next line" visibly.
// * Empty/blank lines = \n
//
exports.MultiLineEditTextView = MultiLineEditTextView;
//
// Some resources & comparisons
//
// Enthral @ https://github.com/M-griffin/Enthral/blob/master/src/msg_fse.cpp
// * Tabs are ignored
// * Preview/reading mode processes colors, otherwise just text (e.g. editor)
//
// x84 @ https://github.com/jquast/x84/blob/master/x84/bbs/editor.py
//
// Syncronet
//
function MultiLineEditTextView(options) {
if(!_.isBoolean(options.acceptsFocus)) {
options.acceptsFocus = true;
}
if(!_.isBoolean(this.acceptsInput)) {
options.acceptsInput = true;
}
View.call(this, options);
//
// defualt tabWidth is 4
// See the following:
// * http://www.ansi-bbs.org/ansi-bbs2/control_chars/
// * http://www.bbsdocumentary.com/library/PROGRAMS/GRAPHICS/ANSI/bansi.txt
//
this.tabWidth = _.isNumber(options.tabWidth) ? options.tabWidth : 8;
this.tabString = new Array(self.tabWidth).join(' ');
var self = this;
this.renderBuffer = [];
this.textBuffer = new GapBuffer(1024);
this.lines = []; // a given line is text...until EOL
this.topLineIndex = 0;
this.cursorPos = { x : 0, y : 0 }; // relative to view window
/*
this.redrawViewableText = function() {
//
// v--- position.row/y
// +-----------------------------------+ <--- x + width
// | |
// | |
// | |
// +-----------------------------------+
// ^--- position.row + height
//
// A given line in lines[] may need to take up 1:n physical lines
// due to wrapping / available space.
//
var x = self.position.row;
var bottom = x + self.dimens.height;
var idx = self.topLineIndex;
self.client.term.write(self.getSGR());
var lines;
while(idx < self.lines.length && x < bottom) {
if(0 === self.lines[idx].length) {
++x;
} else {
lines = self.wordWrap(self.lines[idx]);
for(var y = 0; y < lines.length && x < bottom; ++y) {
self.client.term.write(ansi.goto(x, this.position.col));
self.client.term.write(lines[y]);
++x;
}
}
++idx;
}
};
*/
/*
this.createScrollRegion = function() {
self.client.term.write(ansi.setScrollRegion(self.position.row, self.position.row + 5));//self.dimens.height));
};
*/
this.redrawViewableText = function() {
var row = self.position.row;
var bottom = row + self.dimens.height;
var i = self.topLineIndex;
self.client.term.write(self.getSGR());
while(i < self.renderBuffer.length && row < bottom) {
self.client.term.write(ansi.goto(row, this.position.col));
self.client.term.write(self.renderBuffer[i]);
++row;
++i;
}
};
this.wordWrap = function(line) {
//
// Other implementations:
// * http://blog.macromates.com/2006/wrapping-text-with-regular-expressions/
// * http://james.padolsey.com/snippets/wordwrap-for-javascript/
// * http://phpjs.org/functions/wordwrap/
// * https://github.com/jonschlinkert/word-wrap
//
var re = new RegExp(
'.{1,' + self.dimens.width + '}(\\s+|$)|\\S+?(\\s+|$)', 'g');
return line.match(re) || [];
};
this.regenerateRenderBuffer = function() {
self.renderBuffer = [];
// :TODO: optimize this by only rending what is visible -- or at least near there, e.g. topindex -> maxchars that can fit at most
// :TODO: asArray() should take a optional scope, e.g. asArray(beg, end)
var lines = self.textBuffer.asArray()
.join('')
.replace(/\t/g, self.tabString)
.split(/\r\n|\n|\r/g);
var maxLines = self.dimens.height - self.position.row;
for(var i = 0; i < lines.length && self.renderBuffer.length < maxLines; ++i) {
if(0 === lines[i].length) {
self.renderBuffer.push('');
} else {
Array.prototype.push.apply(self.renderBuffer, self.wordWrap(lines[i]));
}
}
};
this.getTextBufferPosition = function(row, col) {
};
this.scrollUp = function(count) {
};
this.scrollDown = function(count) {
};
this.cursorUp = function() {
if(self.cursorPos.row > 0) {
self.cursorPos.row--;
console.log(self.lines[self.getLineIndex()])
} else if(self.topLineIndex > 0) {
// :TODO: scroll
}
// :TODO: if there is text @ cursor y position we're ok, otherwise,
// jump to the end of the line
};
this.getLineIndex = function() {
return self.topLineIndex + self.cursorPos.row;
};
}
require('util').inherits(MultiLineEditTextView, View);
MultiLineEditTextView.prototype.setPosition = function(pos) {
MultiLineEditTextView.super_.prototype.setPosition.call(this, pos);
};
MultiLineEditTextView.prototype.redraw = function() {
MultiLineEditTextView.super_.prototype.redraw.call(this);
this.redrawViewableText();
//this.client.term.write(this.text);
};
/*MultiLineEditTextView.prototype.setFocus = function(focused) {
MultiLineEditTextView.super_.prototype.setFocus.call(this, focused);
};
*/
MultiLineEditTextView.prototype.setText = function(text) {
//this.cursorPos.row = this.position.row + this.dimens.height;
//this.lines = this.wordWrap(text);
if(this.textBuffer.length > 0) { // :TODO: work around GapBuffer bug: if it's already empty this will cause gapEnd to be undefined
this.textBuffer.clear();
}
//this.textBuffer.insertAll(0, text);
text = text.replace(/\b/g, '');
var c;
for(var i = 0; i < text.length; ++i) {
c = text[i];
// :TODO: what should really be removed here??? Any non-printable besides \t and \r\n?
if('\b' === c) {
continue;
}
this.textBuffer.insert(i, c);
}
this.regenerateRenderBuffer();
console.log(this.renderBuffer)
}
MultiLineEditTextView.prototype.onSpecialKeyPress = function(keyName) {
if(this.isSpecialKeyMapped('up', keyName)) {
this.cursorUp();
} else if(this.isSpecialKeyMapped('down', keyName)) {
} else if(this.isSpecialKeyMapped('left', keyName)) {
} else if(this.isSpecialKeyMapped('right', keyName)) {
}
MultiLineEditTextView.super_.prototype.onSpecialKeyPress.call(this, keyName);
}