first commit
|
@ -0,0 +1,8 @@
|
||||||
|
log.txt
|
||||||
|
traceback.txt
|
||||||
|
|
||||||
|
game/saves/*
|
||||||
|
game/cache/*
|
||||||
|
*.rpyc
|
||||||
|
*.rpym
|
||||||
|
*.rpymc
|
12
README.md
|
@ -1,2 +1,14 @@
|
||||||
# federated-love
|
# federated-love
|
||||||
|
|
||||||
|
## How to play?
|
||||||
|
|
||||||
|
- You can get the executables for it [here](https://downloads.waifuism.life/)
|
||||||
|
- Or play right now over the browser over [here](https://novel.waifuism.life/)
|
||||||
|
|
||||||
|
## Running from source (or to develop)
|
||||||
|
|
||||||
|
- Download [renpy](https://www.renpy.org/) (We use 8.1, but other versions may work too)
|
||||||
|
- Clone/Download this repository
|
||||||
|
- Copy the whole folder into your projects folder
|
||||||
|
- Example: project.json would be in /home/myuser/RenPyProjects/federated-love
|
||||||
|
- Select the project and Launch it
|
|
@ -0,0 +1,80 @@
|
||||||
|
label chapter2:
|
||||||
|
|
||||||
|
scene fediverse
|
||||||
|
|
||||||
|
|
||||||
|
show pleroma smug with dissolve
|
||||||
|
|
||||||
|
"Dialogue and presentation of the fediverse"
|
||||||
|
|
||||||
|
jump exploration
|
||||||
|
|
||||||
|
|
||||||
|
label exploration:
|
||||||
|
|
||||||
|
if grumb_played and weeble_played:
|
||||||
|
menu:
|
||||||
|
"Where do you want to go?"
|
||||||
|
"bungle":
|
||||||
|
jump bungle
|
||||||
|
"FCE":
|
||||||
|
jump FCE
|
||||||
|
"I Want something different":
|
||||||
|
jump mastodon
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
else:
|
||||||
|
|
||||||
|
menu:
|
||||||
|
"bungle":
|
||||||
|
jump bungle
|
||||||
|
|
||||||
|
"FCE":
|
||||||
|
jump FCE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
label bungle:
|
||||||
|
|
||||||
|
scene bg bungle
|
||||||
|
|
||||||
|
weeble "Placeholder dialogue"
|
||||||
|
|
||||||
|
python:
|
||||||
|
weeble_played = True
|
||||||
|
|
||||||
|
jump exploration
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
label FCE:
|
||||||
|
|
||||||
|
scene bg FCE
|
||||||
|
|
||||||
|
grumb "Placeholder dialogue"
|
||||||
|
|
||||||
|
python:
|
||||||
|
grumb_played = True
|
||||||
|
|
||||||
|
jump exploration
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
label mastodon:
|
||||||
|
|
||||||
|
scene bg mastodon
|
||||||
|
|
||||||
|
grumb "Right on"
|
||||||
|
|
||||||
|
"description of the events"
|
||||||
|
|
||||||
|
jump chapter3
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
label chapter3:
|
||||||
|
|
||||||
|
#this is the ending
|
||||||
|
|
||||||
|
|
||||||
|
pause 20.0
|
||||||
|
return
|
|
@ -0,0 +1,474 @@
|
||||||
|
################################################################################
|
||||||
|
## Initialization
|
||||||
|
################################################################################
|
||||||
|
|
||||||
|
## The init offset statement causes the initialization statements in this file
|
||||||
|
## to run before init statements in any other file.
|
||||||
|
init offset = -2
|
||||||
|
|
||||||
|
## Calling gui.init resets the styles to sensible default values, and sets the
|
||||||
|
## width and height of the game.
|
||||||
|
init python:
|
||||||
|
gui.init(1920, 1080)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
################################################################################
|
||||||
|
## GUI Configuration Variables
|
||||||
|
################################################################################
|
||||||
|
|
||||||
|
|
||||||
|
## Colors ######################################################################
|
||||||
|
##
|
||||||
|
## The colors of text in the interface.
|
||||||
|
|
||||||
|
## An accent color used throughout the interface to label and highlight text.
|
||||||
|
define gui.accent_color = '#cc6600'
|
||||||
|
|
||||||
|
## The color used for a text button when it is neither selected nor hovered.
|
||||||
|
define gui.idle_color = '#aaaaaa'
|
||||||
|
|
||||||
|
## The small color is used for small text, which needs to be brighter/darker to
|
||||||
|
## achieve the same effect.
|
||||||
|
define gui.idle_small_color = '#888888'
|
||||||
|
|
||||||
|
## The color that is used for buttons and bars that are hovered.
|
||||||
|
define gui.hover_color = '#cc6600'
|
||||||
|
|
||||||
|
## The color used for a text button when it is selected but not focused. A
|
||||||
|
## button is selected if it is the current screen or preference value.
|
||||||
|
define gui.selected_color = '#555555'
|
||||||
|
|
||||||
|
## The color used for a text button when it cannot be selected.
|
||||||
|
define gui.insensitive_color = '#aaaaaa7f'
|
||||||
|
|
||||||
|
## Colors used for the portions of bars that are not filled in. These are not
|
||||||
|
## used directly, but are used when re-generating bar image files.
|
||||||
|
define gui.muted_color = '#e0a366'
|
||||||
|
define gui.hover_muted_color = '#eac199'
|
||||||
|
|
||||||
|
## The colors used for dialogue and menu choice text.
|
||||||
|
define gui.text_color = '#404040'
|
||||||
|
define gui.interface_text_color = '#404040'
|
||||||
|
|
||||||
|
|
||||||
|
## Fonts and Font Sizes ########################################################
|
||||||
|
|
||||||
|
## The font used for in-game text.
|
||||||
|
define gui.text_font = "DejaVuSans.ttf"
|
||||||
|
|
||||||
|
## The font used for character names.
|
||||||
|
define gui.name_text_font = "DejaVuSans.ttf"
|
||||||
|
|
||||||
|
## The font used for out-of-game text.
|
||||||
|
define gui.interface_text_font = "DejaVuSans.ttf"
|
||||||
|
|
||||||
|
## The size of normal dialogue text.
|
||||||
|
define gui.text_size = 33
|
||||||
|
|
||||||
|
## The size of character names.
|
||||||
|
define gui.name_text_size = 45
|
||||||
|
|
||||||
|
## The size of text in the game's user interface.
|
||||||
|
define gui.interface_text_size = 33
|
||||||
|
|
||||||
|
## The size of labels in the game's user interface.
|
||||||
|
define gui.label_text_size = 36
|
||||||
|
|
||||||
|
## The size of text on the notify screen.
|
||||||
|
define gui.notify_text_size = 24
|
||||||
|
|
||||||
|
## The size of the game's title.
|
||||||
|
define gui.title_text_size = 75
|
||||||
|
|
||||||
|
|
||||||
|
## Main and Game Menus #########################################################
|
||||||
|
|
||||||
|
## The images used for the main and game menus.
|
||||||
|
define gui.main_menu_background = "gui/main_menu.png"
|
||||||
|
define gui.game_menu_background = "gui/game_menu.png"
|
||||||
|
|
||||||
|
|
||||||
|
## Dialogue ####################################################################
|
||||||
|
##
|
||||||
|
## These variables control how dialogue is displayed on the screen one line at a
|
||||||
|
## time.
|
||||||
|
|
||||||
|
## The height of the textbox containing dialogue.
|
||||||
|
define gui.textbox_height = 278
|
||||||
|
|
||||||
|
## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is
|
||||||
|
## center, and 1.0 is the bottom.
|
||||||
|
define gui.textbox_yalign = 1.0
|
||||||
|
|
||||||
|
|
||||||
|
## The placement of the speaking character's name, relative to the textbox.
|
||||||
|
## These can be a whole number of pixels from the left or top, or 0.5 to center.
|
||||||
|
define gui.name_xpos = 360
|
||||||
|
define gui.name_ypos = 0
|
||||||
|
|
||||||
|
## The horizontal alignment of the character's name. This can be 0.0 for left-
|
||||||
|
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||||||
|
define gui.name_xalign = 0.0
|
||||||
|
|
||||||
|
## The width, height, and borders of the box containing the character's name, or
|
||||||
|
## None to automatically size it.
|
||||||
|
define gui.namebox_width = None
|
||||||
|
define gui.namebox_height = None
|
||||||
|
|
||||||
|
## The borders of the box containing the character's name, in left, top, right,
|
||||||
|
## bottom order.
|
||||||
|
define gui.namebox_borders = Borders(5, 5, 5, 5)
|
||||||
|
|
||||||
|
## If True, the background of the namebox will be tiled, if False, the
|
||||||
|
## background of the namebox will be scaled.
|
||||||
|
define gui.namebox_tile = False
|
||||||
|
|
||||||
|
|
||||||
|
## The placement of dialogue relative to the textbox. These can be a whole
|
||||||
|
## number of pixels relative to the left or top side of the textbox, or 0.5 to
|
||||||
|
## center.
|
||||||
|
define gui.dialogue_xpos = 402
|
||||||
|
define gui.dialogue_ypos = 75
|
||||||
|
|
||||||
|
## The maximum width of dialogue text, in pixels.
|
||||||
|
define gui.dialogue_width = 1116
|
||||||
|
|
||||||
|
## The horizontal alignment of the dialogue text. This can be 0.0 for left-
|
||||||
|
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||||||
|
define gui.dialogue_text_xalign = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
## Buttons #####################################################################
|
||||||
|
##
|
||||||
|
## These variables, along with the image files in gui/button, control aspects of
|
||||||
|
## how buttons are displayed.
|
||||||
|
|
||||||
|
## The width and height of a button, in pixels. If None, Ren'Py computes a size.
|
||||||
|
define gui.button_width = None
|
||||||
|
define gui.button_height = None
|
||||||
|
|
||||||
|
## The borders on each side of the button, in left, top, right, bottom order.
|
||||||
|
define gui.button_borders = Borders(6, 6, 6, 6)
|
||||||
|
|
||||||
|
## If True, the background image will be tiled. If False, the background image
|
||||||
|
## will be linearly scaled.
|
||||||
|
define gui.button_tile = False
|
||||||
|
|
||||||
|
## The font used by the button.
|
||||||
|
define gui.button_text_font = gui.interface_text_font
|
||||||
|
|
||||||
|
## The size of the text used by the button.
|
||||||
|
define gui.button_text_size = gui.interface_text_size
|
||||||
|
|
||||||
|
## The color of button text in various states.
|
||||||
|
define gui.button_text_idle_color = gui.idle_color
|
||||||
|
define gui.button_text_hover_color = gui.hover_color
|
||||||
|
define gui.button_text_selected_color = gui.selected_color
|
||||||
|
define gui.button_text_insensitive_color = gui.insensitive_color
|
||||||
|
|
||||||
|
## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
|
||||||
|
## is right).
|
||||||
|
define gui.button_text_xalign = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
## These variables override settings for different kinds of buttons. Please see
|
||||||
|
## the gui documentation for the kinds of buttons available, and what each is
|
||||||
|
## used for.
|
||||||
|
##
|
||||||
|
## These customizations are used by the default interface:
|
||||||
|
|
||||||
|
define gui.radio_button_borders = Borders(27, 6, 6, 6)
|
||||||
|
|
||||||
|
define gui.check_button_borders = Borders(27, 6, 6, 6)
|
||||||
|
|
||||||
|
define gui.confirm_button_text_xalign = 0.5
|
||||||
|
|
||||||
|
define gui.page_button_borders = Borders(15, 6, 15, 6)
|
||||||
|
|
||||||
|
define gui.quick_button_borders = Borders(15, 6, 15, 0)
|
||||||
|
define gui.quick_button_text_size = 21
|
||||||
|
define gui.quick_button_text_idle_color = gui.idle_small_color
|
||||||
|
define gui.quick_button_text_selected_color = gui.accent_color
|
||||||
|
|
||||||
|
## You can also add your own customizations, by adding properly-named variables.
|
||||||
|
## For example, you can uncomment the following line to set the width of a
|
||||||
|
## navigation button.
|
||||||
|
|
||||||
|
# define gui.navigation_button_width = 250
|
||||||
|
|
||||||
|
|
||||||
|
## Choice Buttons ##############################################################
|
||||||
|
##
|
||||||
|
## Choice buttons are used in the in-game menus.
|
||||||
|
|
||||||
|
define gui.choice_button_width = 1185
|
||||||
|
define gui.choice_button_height = None
|
||||||
|
define gui.choice_button_tile = False
|
||||||
|
define gui.choice_button_borders = Borders(150, 8, 150, 8)
|
||||||
|
define gui.choice_button_text_font = gui.text_font
|
||||||
|
define gui.choice_button_text_size = gui.text_size
|
||||||
|
define gui.choice_button_text_xalign = 0.5
|
||||||
|
define gui.choice_button_text_idle_color = "#cccccc"
|
||||||
|
define gui.choice_button_text_hover_color = "#ffffff"
|
||||||
|
define gui.choice_button_text_insensitive_color = "#444444"
|
||||||
|
|
||||||
|
|
||||||
|
## File Slot Buttons ###########################################################
|
||||||
|
##
|
||||||
|
## A file slot button is a special kind of button. It contains a thumbnail
|
||||||
|
## image, and text describing the contents of the save slot. A save slot uses
|
||||||
|
## image files in gui/button, like the other kinds of buttons.
|
||||||
|
|
||||||
|
## The save slot button.
|
||||||
|
define gui.slot_button_width = 414
|
||||||
|
define gui.slot_button_height = 309
|
||||||
|
define gui.slot_button_borders = Borders(15, 15, 15, 15)
|
||||||
|
define gui.slot_button_text_size = 21
|
||||||
|
define gui.slot_button_text_xalign = 0.5
|
||||||
|
define gui.slot_button_text_idle_color = gui.idle_small_color
|
||||||
|
define gui.slot_button_text_selected_idle_color = gui.selected_color
|
||||||
|
define gui.slot_button_text_selected_hover_color = gui.hover_color
|
||||||
|
|
||||||
|
## The width and height of thumbnails used by the save slots.
|
||||||
|
define config.thumbnail_width = 384
|
||||||
|
define config.thumbnail_height = 216
|
||||||
|
|
||||||
|
## The number of columns and rows in the grid of save slots.
|
||||||
|
define gui.file_slot_cols = 3
|
||||||
|
define gui.file_slot_rows = 2
|
||||||
|
|
||||||
|
|
||||||
|
## Positioning and Spacing #####################################################
|
||||||
|
##
|
||||||
|
## These variables control the positioning and spacing of various user interface
|
||||||
|
## elements.
|
||||||
|
|
||||||
|
## The position of the left side of the navigation buttons, relative to the left
|
||||||
|
## side of the screen.
|
||||||
|
define gui.navigation_xpos = 60
|
||||||
|
|
||||||
|
## The vertical position of the skip indicator.
|
||||||
|
define gui.skip_ypos = 15
|
||||||
|
|
||||||
|
## The vertical position of the notify screen.
|
||||||
|
define gui.notify_ypos = 68
|
||||||
|
|
||||||
|
## The spacing between menu choices.
|
||||||
|
define gui.choice_spacing = 33
|
||||||
|
|
||||||
|
## Buttons in the navigation section of the main and game menus.
|
||||||
|
define gui.navigation_spacing = 6
|
||||||
|
|
||||||
|
## Controls the amount of spacing between preferences.
|
||||||
|
define gui.pref_spacing = 15
|
||||||
|
|
||||||
|
## Controls the amount of spacing between preference buttons.
|
||||||
|
define gui.pref_button_spacing = 0
|
||||||
|
|
||||||
|
## The spacing between file page buttons.
|
||||||
|
define gui.page_spacing = 0
|
||||||
|
|
||||||
|
## The spacing between file slots.
|
||||||
|
define gui.slot_spacing = 15
|
||||||
|
|
||||||
|
## The position of the main menu text.
|
||||||
|
define gui.main_menu_text_xalign = 1.0
|
||||||
|
|
||||||
|
|
||||||
|
## Frames ######################################################################
|
||||||
|
##
|
||||||
|
## These variables control the look of frames that can contain user interface
|
||||||
|
## components when an overlay or window is not present.
|
||||||
|
|
||||||
|
## Generic frames.
|
||||||
|
define gui.frame_borders = Borders(6, 6, 6, 6)
|
||||||
|
|
||||||
|
## The frame that is used as part of the confirm screen.
|
||||||
|
define gui.confirm_frame_borders = Borders(60, 60, 60, 60)
|
||||||
|
|
||||||
|
## The frame that is used as part of the skip screen.
|
||||||
|
define gui.skip_frame_borders = Borders(24, 8, 75, 8)
|
||||||
|
|
||||||
|
## The frame that is used as part of the notify screen.
|
||||||
|
define gui.notify_frame_borders = Borders(24, 8, 60, 8)
|
||||||
|
|
||||||
|
## Should frame backgrounds be tiled?
|
||||||
|
define gui.frame_tile = False
|
||||||
|
|
||||||
|
|
||||||
|
## Bars, Scrollbars, and Sliders ###############################################
|
||||||
|
##
|
||||||
|
## These control the look and size of bars, scrollbars, and sliders.
|
||||||
|
##
|
||||||
|
## The default GUI only uses sliders and vertical scrollbars. All of the other
|
||||||
|
## bars are only used in creator-written screens.
|
||||||
|
|
||||||
|
## The height of horizontal bars, scrollbars, and sliders. The width of vertical
|
||||||
|
## bars, scrollbars, and sliders.
|
||||||
|
define gui.bar_size = 38
|
||||||
|
define gui.scrollbar_size = 18
|
||||||
|
define gui.slider_size = 38
|
||||||
|
|
||||||
|
## True if bar images should be tiled. False if they should be linearly scaled.
|
||||||
|
define gui.bar_tile = False
|
||||||
|
define gui.scrollbar_tile = False
|
||||||
|
define gui.slider_tile = False
|
||||||
|
|
||||||
|
## Horizontal borders.
|
||||||
|
define gui.bar_borders = Borders(6, 6, 6, 6)
|
||||||
|
define gui.scrollbar_borders = Borders(6, 6, 6, 6)
|
||||||
|
define gui.slider_borders = Borders(6, 6, 6, 6)
|
||||||
|
|
||||||
|
## Vertical borders.
|
||||||
|
define gui.vbar_borders = Borders(6, 6, 6, 6)
|
||||||
|
define gui.vscrollbar_borders = Borders(6, 6, 6, 6)
|
||||||
|
define gui.vslider_borders = Borders(6, 6, 6, 6)
|
||||||
|
|
||||||
|
## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
|
||||||
|
## None shows them.
|
||||||
|
define gui.unscrollable = "hide"
|
||||||
|
|
||||||
|
|
||||||
|
## History #####################################################################
|
||||||
|
##
|
||||||
|
## The history screen displays dialogue that the player has already dismissed.
|
||||||
|
|
||||||
|
## The number of blocks of dialogue history Ren'Py will keep.
|
||||||
|
define config.history_length = 250
|
||||||
|
|
||||||
|
## The height of a history screen entry, or None to make the height variable at
|
||||||
|
## the cost of performance.
|
||||||
|
define gui.history_height = 210
|
||||||
|
|
||||||
|
## The position, width, and alignment of the label giving the name of the
|
||||||
|
## speaking character.
|
||||||
|
define gui.history_name_xpos = 233
|
||||||
|
define gui.history_name_ypos = 0
|
||||||
|
define gui.history_name_width = 233
|
||||||
|
define gui.history_name_xalign = 1.0
|
||||||
|
|
||||||
|
## The position, width, and alignment of the dialogue text.
|
||||||
|
define gui.history_text_xpos = 255
|
||||||
|
define gui.history_text_ypos = 3
|
||||||
|
define gui.history_text_width = 1110
|
||||||
|
define gui.history_text_xalign = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
## NVL-Mode ####################################################################
|
||||||
|
##
|
||||||
|
## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.
|
||||||
|
|
||||||
|
## The borders of the background of the NVL-mode background window.
|
||||||
|
define gui.nvl_borders = Borders(0, 15, 0, 30)
|
||||||
|
|
||||||
|
## The maximum number of NVL-mode entries Ren'Py will display. When more entries
|
||||||
|
## than this are to be show, the oldest entry will be removed.
|
||||||
|
define gui.nvl_list_length = 6
|
||||||
|
|
||||||
|
## The height of an NVL-mode entry. Set this to None to have the entries
|
||||||
|
## dynamically adjust height.
|
||||||
|
define gui.nvl_height = 173
|
||||||
|
|
||||||
|
## The spacing between NVL-mode entries when gui.nvl_height is None, and between
|
||||||
|
## NVL-mode entries and an NVL-mode menu.
|
||||||
|
define gui.nvl_spacing = 15
|
||||||
|
|
||||||
|
## The position, width, and alignment of the label giving the name of the
|
||||||
|
## speaking character.
|
||||||
|
define gui.nvl_name_xpos = 645
|
||||||
|
define gui.nvl_name_ypos = 0
|
||||||
|
define gui.nvl_name_width = 225
|
||||||
|
define gui.nvl_name_xalign = 1.0
|
||||||
|
|
||||||
|
## The position, width, and alignment of the dialogue text.
|
||||||
|
define gui.nvl_text_xpos = 675
|
||||||
|
define gui.nvl_text_ypos = 12
|
||||||
|
define gui.nvl_text_width = 885
|
||||||
|
define gui.nvl_text_xalign = 0.0
|
||||||
|
|
||||||
|
## The position, width, and alignment of nvl_thought text (the text said by the
|
||||||
|
## nvl_narrator character.)
|
||||||
|
define gui.nvl_thought_xpos = 360
|
||||||
|
define gui.nvl_thought_ypos = 0
|
||||||
|
define gui.nvl_thought_width = 1170
|
||||||
|
define gui.nvl_thought_xalign = 0.0
|
||||||
|
|
||||||
|
## The position of nvl menu_buttons.
|
||||||
|
define gui.nvl_button_xpos = 675
|
||||||
|
define gui.nvl_button_xalign = 0.0
|
||||||
|
|
||||||
|
## Localization ################################################################
|
||||||
|
|
||||||
|
## This controls where a line break is permitted. The default is suitable
|
||||||
|
## for most languages. A list of available values can be found at https://
|
||||||
|
## www.renpy.org/doc/html/style_properties.html#style-property-language
|
||||||
|
|
||||||
|
define gui.language = "unicode"
|
||||||
|
|
||||||
|
|
||||||
|
################################################################################
|
||||||
|
## Mobile devices
|
||||||
|
################################################################################
|
||||||
|
|
||||||
|
init python:
|
||||||
|
|
||||||
|
## This increases the size of the quick buttons to make them easier to touch
|
||||||
|
## on tablets and phones.
|
||||||
|
@gui.variant
|
||||||
|
def touch():
|
||||||
|
|
||||||
|
gui.quick_button_borders = Borders(60, 21, 60, 0)
|
||||||
|
|
||||||
|
## This changes the size and spacing of various GUI elements to ensure they
|
||||||
|
## are easily visible on phones.
|
||||||
|
@gui.variant
|
||||||
|
def small():
|
||||||
|
|
||||||
|
## Font sizes.
|
||||||
|
gui.text_size = 45
|
||||||
|
gui.name_text_size = 54
|
||||||
|
gui.notify_text_size = 38
|
||||||
|
gui.interface_text_size = 45
|
||||||
|
gui.button_text_size = 45
|
||||||
|
gui.label_text_size = 51
|
||||||
|
|
||||||
|
## Adjust the location of the textbox.
|
||||||
|
gui.textbox_height = 360
|
||||||
|
gui.name_xpos = 120
|
||||||
|
gui.dialogue_xpos = 135
|
||||||
|
gui.dialogue_width = 1650
|
||||||
|
|
||||||
|
## Change the size and spacing of various things.
|
||||||
|
gui.slider_size = 54
|
||||||
|
|
||||||
|
gui.choice_button_width = 1860
|
||||||
|
gui.choice_button_text_size = 45
|
||||||
|
|
||||||
|
gui.navigation_spacing = 30
|
||||||
|
gui.pref_button_spacing = 15
|
||||||
|
|
||||||
|
gui.history_height = 285
|
||||||
|
gui.history_text_width = 1035
|
||||||
|
|
||||||
|
gui.quick_button_text_size = 30
|
||||||
|
|
||||||
|
## File button layout.
|
||||||
|
gui.file_slot_cols = 2
|
||||||
|
gui.file_slot_rows = 2
|
||||||
|
|
||||||
|
## NVL-mode.
|
||||||
|
gui.nvl_height = 255
|
||||||
|
|
||||||
|
gui.nvl_name_width = 458
|
||||||
|
gui.nvl_name_xpos = 488
|
||||||
|
|
||||||
|
gui.nvl_text_width = 1373
|
||||||
|
gui.nvl_text_xpos = 518
|
||||||
|
gui.nvl_text_ypos = 8
|
||||||
|
|
||||||
|
gui.nvl_thought_width = 1860
|
||||||
|
gui.nvl_thought_xpos = 30
|
||||||
|
|
||||||
|
gui.nvl_button_width = 1860
|
||||||
|
gui.nvl_button_xpos = 30
|
After Width: | Height: | Size: 836 B |
After Width: | Height: | Size: 521 B |
After Width: | Height: | Size: 522 B |
After Width: | Height: | Size: 838 B |
After Width: | Height: | Size: 104 B |
After Width: | Height: | Size: 160 B |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 465 B |
After Width: | Height: | Size: 465 B |
After Width: | Height: | Size: 198 B |
After Width: | Height: | Size: 198 B |
After Width: | Height: | Size: 104 B |
After Width: | Height: | Size: 160 B |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 7.1 KiB |
After Width: | Height: | Size: 38 KiB |
After Width: | Height: | Size: 809 KiB |
After Width: | Height: | Size: 503 B |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 39 KiB |
After Width: | Height: | Size: 38 KiB |
After Width: | Height: | Size: 38 KiB |
After Width: | Height: | Size: 39 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 836 B |
After Width: | Height: | Size: 521 B |
After Width: | Height: | Size: 522 B |
After Width: | Height: | Size: 838 B |
After Width: | Height: | Size: 111 B |
After Width: | Height: | Size: 178 B |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 583 B |
After Width: | Height: | Size: 583 B |
After Width: | Height: | Size: 111 B |
After Width: | Height: | Size: 178 B |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 38 KiB |
After Width: | Height: | Size: 38 KiB |
After Width: | Height: | Size: 39 KiB |
After Width: | Height: | Size: 466 B |
After Width: | Height: | Size: 462 B |
After Width: | Height: | Size: 465 B |
After Width: | Height: | Size: 462 B |
After Width: | Height: | Size: 806 B |
After Width: | Height: | Size: 803 B |
After Width: | Height: | Size: 805 B |
After Width: | Height: | Size: 803 B |
After Width: | Height: | Size: 704 B |
After Width: | Height: | Size: 139 B |
After Width: | Height: | Size: 703 B |
After Width: | Height: | Size: 139 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 144 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 144 B |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 466 B |
After Width: | Height: | Size: 462 B |
After Width: | Height: | Size: 465 B |
After Width: | Height: | Size: 462 B |
After Width: | Height: | Size: 806 B |
After Width: | Height: | Size: 803 B |
After Width: | Height: | Size: 805 B |
After Width: | Height: | Size: 803 B |
After Width: | Height: | Size: 720 B |
After Width: | Height: | Size: 523 B |
After Width: | Height: | Size: 114 B |
After Width: | Height: | Size: 522 B |
After Width: | Height: | Size: 114 B |
After Width: | Height: | Size: 839 B |
After Width: | Height: | Size: 111 B |
After Width: | Height: | Size: 838 B |
After Width: | Height: | Size: 111 B |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 49 KiB |
After Width: | Height: | Size: 267 KiB |
After Width: | Height: | Size: 305 KiB |
After Width: | Height: | Size: 305 KiB |
After Width: | Height: | Size: 303 KiB |
After Width: | Height: | Size: 302 KiB |
After Width: | Height: | Size: 304 KiB |
After Width: | Height: | Size: 304 KiB |
After Width: | Height: | Size: 304 KiB |
After Width: | Height: | Size: 273 KiB |
|
@ -0,0 +1,210 @@
|
||||||
|
## This file contains options that can be changed to customize your game.
|
||||||
|
##
|
||||||
|
## Lines beginning with two '#' marks are comments, and you shouldn't uncomment
|
||||||
|
## them. Lines beginning with a single '#' mark are commented-out code, and you
|
||||||
|
## may want to uncomment them when appropriate.
|
||||||
|
|
||||||
|
|
||||||
|
## Basics ######################################################################
|
||||||
|
|
||||||
|
## A human-readable name of the game. This is used to set the default window
|
||||||
|
## title, and shows up in the interface and error reports.
|
||||||
|
##
|
||||||
|
## The _() surrounding the string marks it as eligible for translation.
|
||||||
|
|
||||||
|
define config.name = _("Federated love: I can\'t believe my instance is this cute!")
|
||||||
|
|
||||||
|
|
||||||
|
## Determines if the title given above is shown on the main menu screen. Set
|
||||||
|
## this to False to hide the title.
|
||||||
|
|
||||||
|
define gui.show_name = False
|
||||||
|
|
||||||
|
|
||||||
|
## The version of the game.
|
||||||
|
|
||||||
|
define config.version = "0.3"
|
||||||
|
|
||||||
|
|
||||||
|
## Text that is placed on the game's about screen. Place the text between the
|
||||||
|
## triple-quotes, and leave a blank line between paragraphs.
|
||||||
|
|
||||||
|
define gui.about = _p("""
|
||||||
|
""")
|
||||||
|
|
||||||
|
|
||||||
|
## A short name for the game used for executables and directories in the built
|
||||||
|
## distribution. This must be ASCII-only, and must not contain spaces, colons,
|
||||||
|
## or semicolons.
|
||||||
|
|
||||||
|
define build.name = "fedivn"
|
||||||
|
|
||||||
|
|
||||||
|
## Sounds and music ############################################################
|
||||||
|
|
||||||
|
## These three variables control, among other things, which mixers are shown
|
||||||
|
## to the player by default. Setting one of these to False will hide the
|
||||||
|
## appropriate mixer.
|
||||||
|
|
||||||
|
define config.has_sound = True
|
||||||
|
define config.has_music = True
|
||||||
|
define config.has_voice = True
|
||||||
|
|
||||||
|
|
||||||
|
## To allow the user to play a test sound on the sound or voice channel,
|
||||||
|
## uncomment a line below and use it to set a sample sound to play.
|
||||||
|
|
||||||
|
# define config.sample_sound = "sample-sound.ogg"
|
||||||
|
# define config.sample_voice = "sample-voice.ogg"
|
||||||
|
|
||||||
|
|
||||||
|
## Uncomment the following line to set an audio file that will be played while
|
||||||
|
## the player is at the main menu. This file will continue playing into the
|
||||||
|
## game, until it is stopped or another file is played.
|
||||||
|
|
||||||
|
define config.main_menu_music = "audio/main-menu.mp3"
|
||||||
|
define config.main_menu_music_fadein = 7.0
|
||||||
|
|
||||||
|
|
||||||
|
## Transitions #################################################################
|
||||||
|
##
|
||||||
|
## These variables set transitions that are used when certain events occur.
|
||||||
|
## Each variable should be set to a transition, or None to indicate that no
|
||||||
|
## transition should be used.
|
||||||
|
|
||||||
|
## Entering or exiting the game menu.
|
||||||
|
|
||||||
|
define config.enter_transition = dissolve
|
||||||
|
define config.exit_transition = dissolve
|
||||||
|
|
||||||
|
|
||||||
|
## Between screens of the game menu.
|
||||||
|
|
||||||
|
define config.intra_transition = dissolve
|
||||||
|
|
||||||
|
|
||||||
|
## A transition that is used after a game has been loaded.
|
||||||
|
|
||||||
|
define config.after_load_transition = None
|
||||||
|
|
||||||
|
|
||||||
|
## Used when entering the main menu after the game has ended.
|
||||||
|
|
||||||
|
define config.end_game_transition = dissolve
|
||||||
|
|
||||||
|
|
||||||
|
## A variable to set the transition used when the game starts does not exist.
|
||||||
|
## Instead, use a with statement after showing the initial scene.
|
||||||
|
|
||||||
|
|
||||||
|
## Window management ###########################################################
|
||||||
|
##
|
||||||
|
## This controls when the dialogue window is displayed. If "show", it is always
|
||||||
|
## displayed. If "hide", it is only displayed when dialogue is present. If
|
||||||
|
## "auto", the window is hidden before scene statements and shown again once
|
||||||
|
## dialogue is displayed.
|
||||||
|
##
|
||||||
|
## After the game has started, this can be changed with the "window show",
|
||||||
|
## "window hide", and "window auto" statements.
|
||||||
|
|
||||||
|
define config.window = "auto"
|
||||||
|
|
||||||
|
|
||||||
|
## Transitions used to show and hide the dialogue window
|
||||||
|
|
||||||
|
define config.window_show_transition = Dissolve(.2)
|
||||||
|
define config.window_hide_transition = Dissolve(.2)
|
||||||
|
|
||||||
|
|
||||||
|
## Preference defaults #########################################################
|
||||||
|
|
||||||
|
## Controls the default text speed. The default, 0, is infinite, while any other
|
||||||
|
## number is the number of characters per second to type out.
|
||||||
|
|
||||||
|
default preferences.text_cps = 0
|
||||||
|
|
||||||
|
|
||||||
|
## The default auto-forward delay. Larger numbers lead to longer waits, with 0
|
||||||
|
## to 30 being the valid range.
|
||||||
|
|
||||||
|
default preferences.afm_time = 15
|
||||||
|
|
||||||
|
|
||||||
|
## Save directory ##############################################################
|
||||||
|
##
|
||||||
|
## Controls the platform-specific place Ren'Py will place the save files for
|
||||||
|
## this game. The save files will be placed in:
|
||||||
|
##
|
||||||
|
## Windows: %APPDATA\RenPy\<config.save_directory>
|
||||||
|
##
|
||||||
|
## Macintosh: $HOME/Library/RenPy/<config.save_directory>
|
||||||
|
##
|
||||||
|
## Linux: $HOME/.renpy/<config.save_directory>
|
||||||
|
##
|
||||||
|
## This generally should not be changed, and if it is, should always be a
|
||||||
|
## literal string, not an expression.
|
||||||
|
|
||||||
|
define config.save_directory = "fedivn-1660136669"
|
||||||
|
|
||||||
|
|
||||||
|
## Icon ########################################################################
|
||||||
|
##
|
||||||
|
## The icon displayed on the taskbar or dock.
|
||||||
|
|
||||||
|
define config.window_icon = "gui/window_icon.png"
|
||||||
|
|
||||||
|
|
||||||
|
## Build configuration #########################################################
|
||||||
|
##
|
||||||
|
## This section controls how Ren'Py turns your project into distribution files.
|
||||||
|
|
||||||
|
init python:
|
||||||
|
|
||||||
|
## The following functions take file patterns. File patterns are case-
|
||||||
|
## insensitive, and matched against the path relative to the base directory,
|
||||||
|
## with and without a leading /. If multiple patterns match, the first is
|
||||||
|
## used.
|
||||||
|
##
|
||||||
|
## In a pattern:
|
||||||
|
##
|
||||||
|
## / is the directory separator.
|
||||||
|
##
|
||||||
|
## * matches all characters, except the directory separator.
|
||||||
|
##
|
||||||
|
## ** matches all characters, including the directory separator.
|
||||||
|
##
|
||||||
|
## For example, "*.txt" matches txt files in the base directory, "game/
|
||||||
|
## **.ogg" matches ogg files in the game directory or any of its
|
||||||
|
## subdirectories, and "**.psd" matches psd files anywhere in the project.
|
||||||
|
|
||||||
|
## Classify files as None to exclude them from the built distributions.
|
||||||
|
|
||||||
|
build.classify('**~', None)
|
||||||
|
build.classify('**.bak', None)
|
||||||
|
build.classify('**/.**', None)
|
||||||
|
build.classify('**/#**', None)
|
||||||
|
build.classify('**/thumbs.db', None)
|
||||||
|
|
||||||
|
## To archive files, classify them as 'archive'.
|
||||||
|
|
||||||
|
# build.classify('game/**.png', 'archive')
|
||||||
|
# build.classify('game/**.jpg', 'archive')
|
||||||
|
|
||||||
|
## Files matching documentation patterns are duplicated in a mac app build,
|
||||||
|
## so they appear in both the app and the zip file.
|
||||||
|
|
||||||
|
build.documentation('*.html')
|
||||||
|
build.documentation('*.txt')
|
||||||
|
|
||||||
|
|
||||||
|
## A Google Play license key is required to download expansion files and perform
|
||||||
|
## in-app purchases. It can be found on the "Services & APIs" page of the Google
|
||||||
|
## Play developer console.
|
||||||
|
|
||||||
|
# define build.google_play_key = "..."
|
||||||
|
|
||||||
|
|
||||||
|
## The username and project name associated with an itch.io project, separated
|
||||||
|
## by a slash.
|
||||||
|
|
||||||
|
# define build.itch_project = "renpytom/test-project"
|
|
@ -0,0 +1,277 @@
|
||||||
|
|
||||||
|
# Setting up the characters and their colours
|
||||||
|
|
||||||
|
define pleroma = Character("Pleroma", image="pleroma", who_color="#eda664")
|
||||||
|
|
||||||
|
define mc = Character("Unoriginal Main Character", who_color="#64abed")
|
||||||
|
|
||||||
|
define admin = Character("Administrator",who_color="#64abed")
|
||||||
|
|
||||||
|
define grumb = Character("Grumbulon", image="grumb",who_color="#e9a0d9")
|
||||||
|
|
||||||
|
define weeble = Character("Weeble", image="weeble",who_color="#64ed7b")
|
||||||
|
|
||||||
|
define lain = Character(name="Lain",who_color="#fcfcfc")
|
||||||
|
|
||||||
|
|
||||||
|
# A few variables needed along the game
|
||||||
|
|
||||||
|
default instance_name = "0"
|
||||||
|
|
||||||
|
default grumb_played = False
|
||||||
|
|
||||||
|
default weeble_played = False
|
||||||
|
|
||||||
|
|
||||||
|
# Music
|
||||||
|
|
||||||
|
default chill = "audio/chill.mp3"
|
||||||
|
default funny = "audio/funny.mp3"
|
||||||
|
default sad = "audio/sad.mp3"
|
||||||
|
default madness = "audio/madness.mp3"
|
||||||
|
|
||||||
|
# Sounds
|
||||||
|
|
||||||
|
default ding = "audio/ding.mp3"
|
||||||
|
default whoosh = "audio/whoosh.mp3"
|
||||||
|
default scratch = "audio/record-scratch.mp3"
|
||||||
|
|
||||||
|
|
||||||
|
init python:
|
||||||
|
import re
|
||||||
|
|
||||||
|
# simple url check so instances get checked before proceeding
|
||||||
|
|
||||||
|
def check_instance(instance):
|
||||||
|
|
||||||
|
try:
|
||||||
|
instance = re.findall(r'([\w\-_]+(?:(?:\.[\w\-_]+)+))([\w\-\.,@?^=%&:/~\+#]*[\w\-\@?^=%&/~\+#])?', instance)[0][0]
|
||||||
|
except Exception as e:
|
||||||
|
instance = "0"
|
||||||
|
return instance
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# The game starts here.
|
||||||
|
|
||||||
|
label start:
|
||||||
|
|
||||||
|
stop music fadeout 5.0
|
||||||
|
scene bg startup
|
||||||
|
with fade
|
||||||
|
pause 4.0
|
||||||
|
|
||||||
|
lain "People use mastodon because they love the community. "
|
||||||
|
|
||||||
|
lain "People use pleroma because they love me."
|
||||||
|
|
||||||
|
pause 0.5
|
||||||
|
scene bg room with dissolve
|
||||||
|
pause 0.5
|
||||||
|
play music chill loop fadein 4.5
|
||||||
|
|
||||||
|
"You wake up in your bedroom earlier than usual."
|
||||||
|
"You turn to your nightstand to see the red glowing numbers on your clock that read 12:36 PM."
|
||||||
|
|
||||||
|
mc "Wow I'm up earlier than usual."
|
||||||
|
mc "Today is the day I setup a pleroma instance."
|
||||||
|
mc "I hope it's as cool as it sounds."
|
||||||
|
|
||||||
|
"You make your way way to your desk where you turn on your ThinkPad™ laptop."
|
||||||
|
|
||||||
|
scene bg desk with dissolve
|
||||||
|
pause 0.5
|
||||||
|
scene bg desk light with dissolve
|
||||||
|
pause 0.5
|
||||||
|
|
||||||
|
"You recall browsing the /g/ board earlier that week and seeing a thread on the fediverse."
|
||||||
|
|
||||||
|
"As a user put it:
|
||||||
|
Fediverse is a based decentralized schizo-esoteric lain-pilled free-speech alternative platform for chads too wired for the typical soy-liberal pronoun cuck safespaces that most NPCs use these days."
|
||||||
|
|
||||||
|
"You're not to sure what that means but the thread had a link to the pleroma install guide and you're already banned on twitter so you don't have anything to lose."
|
||||||
|
|
||||||
|
|
||||||
|
"With all the prerequisites done, you go down the list of instructions until you're asked to input a domain name."
|
||||||
|
|
||||||
|
mc "Hmmmm what was that domain I bought again?…"
|
||||||
|
jump instance_choice
|
||||||
|
|
||||||
|
|
||||||
|
label instance_choice:
|
||||||
|
|
||||||
|
|
||||||
|
$instance_name = renpy.input(prompt="URL: ")
|
||||||
|
$instance_name = str(check_instance(instance_name))
|
||||||
|
|
||||||
|
|
||||||
|
if instance_name == "0":
|
||||||
|
|
||||||
|
mc "Oops, that's not right, let's try again."
|
||||||
|
jump instance_choice
|
||||||
|
|
||||||
|
if instance_name == "waifuism.life":
|
||||||
|
|
||||||
|
mc "I'm not a weeb, what was it again?"
|
||||||
|
jump instance_choice
|
||||||
|
|
||||||
|
if instance_name == "bungle.online":
|
||||||
|
|
||||||
|
mc "No no, that one was taken."
|
||||||
|
jump instance_choice
|
||||||
|
|
||||||
|
if instance_name == "freecumextremist.com":
|
||||||
|
|
||||||
|
mc "Seriously? Nah nah, this isn't right that couldn't be."
|
||||||
|
jump instance_choice
|
||||||
|
|
||||||
|
|
||||||
|
mc "Oh that's right, [instance_name]."
|
||||||
|
|
||||||
|
"You start your pleroma instance and no errors pop up. You've done it!"
|
||||||
|
|
||||||
|
"You've successfully installed pleroma! Now you just need to create your account."
|
||||||
|
|
||||||
|
mc "I'll just keep it simple and name myself admin."
|
||||||
|
mc "Not like I had a more creative option"
|
||||||
|
|
||||||
|
#{MC's name changes to Admin}
|
||||||
|
|
||||||
|
"You put in [instance_name] into your Brave Browser and see your brand new instance."
|
||||||
|
|
||||||
|
scene bg desk pl #[Scene switches to a close up of the computer screen with the default pleroma page on it]
|
||||||
|
|
||||||
|
admin "Wow kinda looks like a more retro aesthetic twitter."
|
||||||
|
admin "Now let me test out this account."
|
||||||
|
|
||||||
|
"You log into your account and before you can do much else something weird happens."
|
||||||
|
|
||||||
|
show pleroma normal
|
||||||
|
with dissolve
|
||||||
|
stop music fadeout 1.0
|
||||||
|
play sound ding
|
||||||
|
show pleroma normal talk
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
pleroma "Greetings Admin-kun..."
|
||||||
|
|
||||||
|
show pleroma normal
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
|
||||||
|
menu:
|
||||||
|
"What the hell is this a bug?!":
|
||||||
|
pass
|
||||||
|
"Oh god I'm going schizo…":
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
show pleroma normal smug
|
||||||
|
with dissolve
|
||||||
|
pause 0.5
|
||||||
|
|
||||||
|
show pleroma normal smug talk
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
pleroma "I'm sorry I didn't mean to scare you."
|
||||||
|
|
||||||
|
play music chill fadein 5.0
|
||||||
|
|
||||||
|
show pleroma normal talk
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
pleroma "You can call me Pleroma-Tan. I am the software your instance is running on."
|
||||||
|
|
||||||
|
show pleroma normal
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
admin "When I decided to join the fediverse and create an instance I didn't expect my software to be this.."
|
||||||
|
|
||||||
|
|
||||||
|
show pleroma normal smug talk
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
pleroma "…Cute?"
|
||||||
|
|
||||||
|
show pleroma normal
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
admin "W-w-weird!"
|
||||||
|
|
||||||
|
show pleroma handup talk
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
pleroma "No worries Admin-kun. The fediverse is very different from other social sites and I'm here to help you learn."
|
||||||
|
|
||||||
|
show pleroma handup
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
admin "And why do you keep calling me admin?"
|
||||||
|
|
||||||
|
show pleroma normal talk
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
pleroma "Isn't that your name on the account?"
|
||||||
|
|
||||||
|
pleroma "It wouldn't be wise to put your full name out on the fediverse or the internet in general."
|
||||||
|
|
||||||
|
show pleroma normal
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
admin "I suppose"
|
||||||
|
|
||||||
|
show pleroma normal talk
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
pleroma "Besides I don't need your full name…"
|
||||||
|
|
||||||
|
show pleroma normal smug talk
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
pleroma "Unless you want me to have your name, but I think you're supposed to buy me a ring first."
|
||||||
|
|
||||||
|
show pleroma smug
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
admin "What?!"
|
||||||
|
|
||||||
|
"You're not sure how to feel about all this. You just wanted a chill social media to post some memes on and now you have this weird fox lady saying embarrassing things."
|
||||||
|
|
||||||
|
show pleroma normal talk
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
pleroma "Anyway are you ready to join the fediverse?"
|
||||||
|
|
||||||
|
show pleroma normal
|
||||||
|
with dissolve
|
||||||
|
|
||||||
|
"You look at your screen skeptically. Why was there no mention of Pleroma-tan in the /g/ thread or the install documents? Is this a prank? Did you install the wrong thing? Everything about this just seemed very sketchy to you."
|
||||||
|
|
||||||
|
"On the other hand, this is probably the most female attention you've had in years so it wouldn't hurt to indulge a little bit. Besides it's just computer software. It's not real or anything."
|
||||||
|
|
||||||
|
admin "Sure I'm ready"
|
||||||
|
|
||||||
|
show pleroma hands grin
|
||||||
|
with dissolve
|
||||||
|
pleroma "Great!"
|
||||||
|
stop music fadeout 1.0
|
||||||
|
"..."
|
||||||
|
pause 1.5
|
||||||
|
play sound whoosh
|
||||||
|
scene bg enterfedi with vpunch
|
||||||
|
play music funny
|
||||||
|
|
||||||
|
" Before you could process what is happening, Pleroma-tan extends a hand out from the computer screen and grabs onto you."
|
||||||
|
"You let a scared yelp as she pulls you to the screen."
|
||||||
|
"Your adrenaline spikes as your mind is trying to process what is happening and how it's even possible."
|
||||||
|
"Despite all the shock you can't help but look down and think."
|
||||||
|
"Wow her hands are soft."
|
||||||
|
|
||||||
|
"End of chapter 1"
|
||||||
|
|
||||||
|
return
|
||||||
|
|
||||||
|
jump chapter2
|
||||||
|
|
|
@ -0,0 +1,50 @@
|
||||||
|
# TODO: Translation updated at 2022-11-01 10:58
|
||||||
|
|
||||||
|
# game/chapter2.rpy:8
|
||||||
|
translate spanish chapter2_18c4439f:
|
||||||
|
|
||||||
|
# "Dialogue and presentation of the fediverse"
|
||||||
|
""
|
||||||
|
|
||||||
|
# game/chapter2.rpy:46
|
||||||
|
translate spanish bungle_51356580:
|
||||||
|
|
||||||
|
# weeble "Placeholder dialogue"
|
||||||
|
weeble ""
|
||||||
|
|
||||||
|
# game/chapter2.rpy:60
|
||||||
|
translate spanish FCE_0a809485:
|
||||||
|
|
||||||
|
# grumb "Placeholder dialogue"
|
||||||
|
grumb ""
|
||||||
|
|
||||||
|
# game/chapter2.rpy:73
|
||||||
|
translate spanish mastodon_0acd65a6:
|
||||||
|
|
||||||
|
# grumb "Right on"
|
||||||
|
grumb ""
|
||||||
|
|
||||||
|
# game/chapter2.rpy:75
|
||||||
|
translate spanish mastodon_5c3919c6:
|
||||||
|
|
||||||
|
# "description of the events"
|
||||||
|
""
|
||||||
|
|
||||||
|
translate spanish strings:
|
||||||
|
|
||||||
|
# game/chapter2.rpy:16
|
||||||
|
old "Where do you want to go?"
|
||||||
|
new ""
|
||||||
|
|
||||||
|
# game/chapter2.rpy:16
|
||||||
|
old "bungle"
|
||||||
|
new ""
|
||||||
|
|
||||||
|
# game/chapter2.rpy:16
|
||||||
|
old "FCE"
|
||||||
|
new ""
|
||||||
|
|
||||||
|
# game/chapter2.rpy:16
|
||||||
|
old "I Want something different"
|
||||||
|
new ""
|
||||||
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
# TODO: Translation updated at 2022-11-01 10:58
|
||||||
|
|
||||||
|
translate spanish strings:
|
||||||
|
|
||||||
|
# game/options.rpy:15
|
||||||
|
old "Federated love: I can't believe my instance is this cute!"
|
||||||
|
new ""
|
||||||
|
|