`context` fields for objects and activities can now be generated based
on the object/activity `inReplyTo` field or its ActivityPub ID, as a
fallback method in cases where `context` fields are missing for incoming
activities and objects.
Incoming Pleroma replies to a Misskey thread were rejected due to a
broken context fix, which caused them to not be visible until a
non-Pleroma user interacted with the replies.
This fix properly sets the post-fix object context to its parent Create
activity as well, if it was changed.
Tries fully-qualifying emoji when receiving them, by adding the emoji
variation sequence to the received reaction emoji.
This issue arises when other instance software, such as Misskey, tries
reacting with emoji that have unqualified or minimally qualified
variants, like a red heart. Pleroma only accepts fully qualified emoji
in emoji reactions, and refused those emoji. Now, Pleroma will attempt
to properly qualify them first, and reject them if checks still fail.
This commit contains changes to tests proposed by lanodan.
Co-authored-by: Haelwenn <contact+git.pleroma.social@hacktivis.me>
The previous pictures were labeled as public domain, but are actually a collage of pictures under other licenses.
I now replaced them with a jpeg of simply a white pixel.
During attachment upload Pleroma returns a "description" field. Pleroma-fe has an MR to use that to pre-fill the image description field, <https://git.pleroma.social/pleroma/pleroma-fe/-/merge_requests/1399>
* This MR allows Pleroma to read the EXIF data during upload and return the description to the FE
* If a description is already present (e.g. because a previous module added it), it will use that
* Otherwise it will read from the EXIF data. First it will check -ImageDescription, if that's empty, it will check -iptc:Caption-Abstract
* If no description is found, it will simply return nil, just like before
* When people set up a new instance, they will be asked if they want to read metadata and this module will be activated if so
This was taken from an MR i did on Pleroma and isn't finished yet.
Tries fully-qualifying emoji when receiving them, by adding the emoji
variation sequence to the received reaction emoji.
This issue arises when other instance software, such as Misskey, tries
reacting with emoji that have unqualified or minimally qualified
variants, like a red heart. Pleroma only accepts fully qualified emoji
in emoji reactions, and refused those emoji. Now, Pleroma will attempt
to properly qualify them first, and reject them if checks still fail.
Even though latest PleromaFE supports displaying these properly, mobile
apps still exist, so I think we should offer a workaround to those who
want it.
- save object ids on pin, instead of activity ids
- pins federation
- removed pinned_activities field from the users table
- activityPub endpoint for user pins
- pulling remote users pins