nes-mm5-demo/asm/vector/nmi.asm

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;***********
; NMI vector
;***********
;--------------------
; Cycles notes
;--------------------
; 2273 cycles per VBLANK
; base (before @done) = 13+3+2+3+(2+3)*5
; @sprite = 513+ cycles
; @scroll = 31 cycles
; @attribute = 821 cycles
; @palette = 356 cycless
; @background ~= 16+(38*p+14*p[i].n)
;--------------------
NMI:
; save registers
pushreg
; do we need to do stuff ? (E flag)
BIT nmi_flags
BPL @start
JMP @end
@start:
; load NMI flags
LDA nmi_flags
; is the background flag on ? (B flag)
LSR
BCC @background_end
@background:
; save flags
PHA
LDX #$00
@background_loop:
; read size
LDA background, X
; if size = 0 then end
BEQ @background_loop_end
; save size to Y
AND #$3F
TAY
; is vertical flag off ?
LDA background, X
ASL
BCC @background_loop_hor
; tell the ppu to inc by 32
@background_loop_ver:
LDA ppu_ctrl_val
ORA #(PPU_CTRL_INC)
STA PPU_CTRL
JMP @background_loop_start
; tell the ppu to inc by 1
@background_loop_hor:
LDA ppu_ctrl_val
AND #($FF-PPU_CTRL_INC)
STA PPU_CTRL
@background_loop_start:
; reset latch
BIT PPU_STATUS
; set PPU adr
INX
LDA background, X
STA PPU_ADDR
INX
LDA background, X
STA PPU_ADDR
; send data
@background_loop_data:
; send 1 tile
INX
LDA background, X
STA PPU_DATA
; loop
DEY
BNE @background_loop_data
INX
JMP @background_loop
@background_loop_end:
; restore PPU_CTRL
LDA ppu_ctrl_val
STA PPU_CTRL
; restore flags
PLA
@background_end:
; is the sprite flag on ? (S flag)
LSR
BCC @sprite_end
@sprite:
; Update sprites
LDX #>OAM
STX OAMDMA
@sprite_end:
; is the attribute flag on ? (A flag)
LSR
BCC @attribute_end
@attribute:
; save flags
PHA
; reset latch
BIT PPU_STATUS
; set PPU address
LDA atr_nametable
STA PPU_ADDR
LDA #$C0
STA PPU_ADDR
; send data to PPU
LDX #$00
@attribute_loop:
; send 1 byte
LDA attributes, X
STA PPU_DATA
INX
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; send another byte
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LDA attributes, X
STA PPU_DATA
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INX
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; loop
CPX #$40
BNE @attribute_loop
; restore flags
PLA
@attribute_end:
; is the palette flag on ? (P flag)
LSR
BCC @palette_end
@palette:
; save flags
PHA
; reset latch
BIT PPU_STATUS
; set PPU address
LDA #$3F
STA PPU_ADDR
LDA #$00
STA PPU_ADDR
; send data to PPU
LDX #$00
; send transparent color
LDA palettes, X
TAY
INX
@palette_loop:
; send background
TYA
STA PPU_DATA
; send 3 colors
LDA palettes, X
STA PPU_DATA
INX
LDA palettes, X
STA PPU_DATA
INX
LDA palettes, X
STA PPU_DATA
INX
; loop
CPX #25
BNE @palette_loop
; restore flags
PLA
@palette_end:
; is the scroll flag on ? (R flag)
LSR
BCC @scroll_end
@scroll:
; reset latch
BIT PPU_STATUS
; set scrolling position to scroll_x, scroll_y
LDX scroll_x
STX PPU_SCROLL
LDX scroll_y
STX PPU_SCROLL
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; set high order bit of X and Y
LDA ppu_ctrl_val
STA PPU_CTRL
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@scroll_end:
@done:
; tell that we are done
LDA #NMI_DONE
ORA nmi_flags
STA nmi_flags
@end:
; restore registers
pullreg
; return
RTI