add mmc5 option + fix preprocessor related bug
This commit is contained in:
parent
9969c5ba6b
commit
0388617280
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@ -0,0 +1,32 @@
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MEMORY {
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ZP: start = $0000, size = $0100, type = rw, define = yes;
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OAM: start = $0200, size = $0100, type = rw, define = yes;
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RAM: start = $0300, size = $0500, type = rw, define = yes;
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HEADER: start = $0000, size = $0010, type = ro, file = %O, fill = yes, fillval = $00;
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BNK0: start = $8000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00, define = yes;
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BNK1: start = $A000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00, define = yes;
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BNK2: start = $C000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00, define = yes;
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BNK3: start = $E000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00, define = yes;
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CHR: start = $0000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00;
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}
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SEGMENTS {
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HEADER: load = HEADER, type = ro;
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STARTUP: load = BNK0, type = ro, define = yes;
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LOWCODE: load = BNK0, type = ro, optional = yes;
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INIT: load = BNK0, type = ro, define = yes, optional = yes;
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CODE: load = BNK0, type = ro, define = yes;
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RODATA: load = BNK0, type = ro, define = yes;
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DATA: load = BNK0, run = RAM, type = rw, define = yes;
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BNK0: load = BNK0, type = ro, start = $8000, optional = yes;
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BNK1: load = BNK1, type = ro, start = $A000, optional = yes;
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BNK2: load = BNK2, type = ro, start = $C000, optional = yes;
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BNK3: load = BNK3, type = ro, start = $E000, optional = yes;
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LAST_BNK: load = BNK3, type = ro, start = $E000;
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VECTORS: load = BNK3, type = ro, start = $FFFA;
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OAM: load = OAM, type = rw;
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BSS: load = RAM, type = bss, define = yes;
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HEAP: load = RAM, type = bss, optional = yes;
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ZEROPAGE: load = ZP, type = zp;
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CHARS: load = CHR, type = ro;
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}
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19
Makefile
19
Makefile
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@ -41,6 +41,9 @@ ASM = asm
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# Change this to 0 if you don't want FamiStudio
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FAMISTUDIO = 1
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# Change this to 1 if you want the MMC5 mapper
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MMC5 = 0
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# ! - - - - - - - - - - - - - - - - ! #
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# DO NOT CHANGE ANYTHING AFTER THIS #
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@ -74,17 +77,25 @@ $(GAME_NAME)_a.nes:
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# create folder if it does not exist
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@-if not exist "$(BIN)" ( mkdir "$(BIN)" )
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# assemble main file
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.\$(CA65) asm/crt0.asm -o $(BIN)/$(GAME_NAME).o --debug-info -DFAMISTUDIO=$(FAMISTUDIO)
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.\$(CA65) asm/crt0.asm -o $(BIN)/$(GAME_NAME).o --debug-info -DFAMISTUDIO=$(FAMISTUDIO) -DMMC5=$(MMC5)
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# link files
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ifeq ($(MMC5),1)
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.\$(LD65) $(BIN)/$(GAME_NAME).o -C $(GAME_NAME)_mmc5.cfg -o $(GAME_NAME)_a.nes --dbgfile $(GAME_NAME)_a.DBG
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else
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.\$(LD65) $(BIN)/$(GAME_NAME).o -C $(GAME_NAME).cfg -o $(GAME_NAME)_a.nes --dbgfile $(GAME_NAME)_a.DBG
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endif
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# create the nes file from c sources
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$(GAME_NAME)_c.nes: $(addprefix $(BIN)/,$(SRCFILE:.c=.o))
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# assemble main file
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$(CA65) $(ASM)/crt0.asm -g -o $(BIN)/$(GAME_NAME).o -I$(ASMINC) -DC_CODE -DFAMISTUDIO=$(FAMISTUDIO)
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$(CA65) $(ASM)/crt0.asm -g -o $(BIN)/$(GAME_NAME).o -I$(ASMINC) -DC_CODE -DFAMISTUDIO=$(FAMISTUDIO) -DMMC5=$(MMC5)
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# link files
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ifeq ($(MMC5),1)
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$(LD65) $(BIN)/$(GAME_NAME).o $^ -C $(GAME_NAME)_mmc5.cfg -o $@ $(NESLIB) --dbgfile $(GAME_NAME)_c.DBG
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else
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$(LD65) $(BIN)/$(GAME_NAME).o $^ -C $(GAME_NAME).cfg -o $@ $(NESLIB) --dbgfile $(GAME_NAME)_c.DBG
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endif
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# assemble object files
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@ -92,7 +103,7 @@ $(BIN)/%.o: $(BIN)/%.asm
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# create folder if it does not exist
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@-if not exist "$(@D)" ( mkdir "$(@D)" )
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# assemble a file
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$(CA65) -g -I$(INC) -I$(ASMINC) -o $@ $^ -DC_CODE -DFAMISTUDIO=$(FAMISTUDIO)
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$(CA65) -g -I$(INC) -I$(ASMINC) -o $@ $^ -DC_CODE -DFAMISTUDIO=$(FAMISTUDIO) -DMMC5=$(MMC5)
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# compile c files
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@ -100,7 +111,7 @@ $(BIN)/%.asm: %.c
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# create folder if it does not exist
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@-if not exist "$(@D)" ( mkdir "$(@D)" )
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# compile a file
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$(CC65) -O -g -I$(INC) -I$(ASM) -o $@ $^ $(NESLIB) --add-source
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$(CC65) -O -g -I$(INC) -I$(ASM) -o $@ $^ $(NESLIB) --add-source -DFAMISTUDIO=$(FAMISTUDIO) -DMMC5=$(MMC5)
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# clean object files
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15
README.md
15
README.md
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@ -26,8 +26,9 @@ This project has/can:
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- An IRQ handler (that does nothing, but we need one).
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- Support for the FamiStudio Sound Engine (<https://famistudio.org>)
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- Some defined constant (PPU, APU, etc.).
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- Compile the game with the MMC5 mapper. (<https://www.nesdev.org/wiki/MMC5>)
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Note: *This project has no mapper. i.e. it is a NROM game with 32K of PRG and 8K of CHR by default.*
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Note: *This project has by default 32K of PRG and 8K of CHR.*
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-----------------
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@ -86,7 +87,8 @@ To configure the sources files, you must:
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```
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3. Rename the .cfg file to `your_game_name.cfg`.
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4. *(Optional)* get the FamiStudio Sound Engine
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4. *(Optional)* If you want to use the MMMC5 mapper, rename the mmc5 .cfg file to `your_game_name_mmc5.cfg`. It must end with `_mmc5.cfg`.
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5. *(Optional)* get the FamiStudio Sound Engine
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1. Place the `famistudio_ca65.s` file in `asm/audio/`
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*Note: if you are coding in C, you should include `famistudio_cc65.h` somewhere in your include folder*
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2. in the `crt0.asm` in the FamiStudio section, include your music files. Example:
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@ -198,11 +200,20 @@ You will need to indicate to the Makefile where cc65 and other software programs
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FAMISTUDIO = 1
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```
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- **MMC5**: *(Required)*
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If you want to use the MMC5 mapper for your game, set this to 1, otherwise set it to 0. Example:
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```make
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MMC5 = 0
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```
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### **FamiStudio configuration**
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You can configure the engine by editing `asm/audio/famistudio_config.asm`.
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If you need help, you can check the FamiStudio documentation: <https://famistudio.org/doc/soundengine>
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Note: *The 'FAMISTUDIO_EXP_MMC5' option is configured correctly by default. You do not need to change it*
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## **Building the game**
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Note: make sure that you have correctly set up the Makefile and source files.
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@ -26,7 +26,7 @@
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; Konami VRC7 (6 FM channels)
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FAMISTUDIO_EXP_VRC7 = 0
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; Nintendo MMC5 (2 extra squares, extra DPCM not supported)
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FAMISTUDIO_EXP_MMC5 = 0
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FAMISTUDIO_EXP_MMC5 = MMC5
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; Sunsoft S5B (2 extra squares, advanced features not supported.)
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FAMISTUDIO_EXP_S5B = 0
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; Famicom Disk System (extra wavetable channel)
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@ -0,0 +1,291 @@
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; This file for the FamiStudio Sound Engine and was generated by FamiStudio
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.if FAMISTUDIO_CFG_C_BINDINGS
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.export _music_data_arpeggio_mmc5=music_data_arpeggio_mmc5
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.endif
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music_data_arpeggio_mmc5:
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.byte 1
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.word @instruments
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.word @samples-4
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.word @song0ch0,@song0ch1,@song0ch2,@song0ch3,@song0ch4,@song0ch5,@song0ch6
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.byte .lobyte(@tempo_env_7_mid), .hibyte(@tempo_env_7_mid), 0, 0
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.export music_data_arpeggio_mmc5
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.global FAMISTUDIO_DPCM_PTR
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@instruments:
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.word @env1,@env0,@env3,@env2
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.word @env5,@env0,@env4,@env2
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@samples:
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@env0:
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.byte $c0,$7f,$00,$00
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@env1:
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.byte $00,$cc,$c7,$c4,$c2,$c1,$c0,$00,$06
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@env2:
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.byte $00,$c0,$7f,$00,$01
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@env3:
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.byte $7f,$00,$00
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@env4:
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.byte $c2,$7f,$00,$00
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@env5:
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.byte $07,$c7,$c6,$c6,$c5,$00,$04,$c3,$c2,$c1,$c1,$00,$0a
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@tempo_env_7_mid:
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.byte $03,$05,$05,$06,$03,$06,$05,$05,$80
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@song0ch0:
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.byte $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7
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@song0ch0loop:
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.byte $6a, .lobyte(@tempo_env_7_mid), .hibyte(@tempo_env_7_mid), $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7, $6b
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.byte $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7
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@song0ref39:
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.byte $6b
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@song0ref40:
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.byte $82
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@song0ref41:
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.byte $3d, $83, $00, $85, $41, $83, $00, $85, $42, $83, $00, $85, $44, $83, $00, $85, $3d, $83, $00, $85, $41, $83, $00, $85
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.byte $42, $83, $00, $85, $44, $83, $00, $85
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.byte $ff, $20
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.word @song0ref41
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@song0ref76:
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.byte $6b
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@song0ref77:
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.byte $3a, $83, $00, $85, $3e, $83, $00, $85, $3f, $83, $00, $85, $41, $83, $00, $85, $3a, $83, $00, $85, $3e, $83, $00, $85
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.byte $3f, $83, $00, $85, $41, $83, $00, $85
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.byte $ff, $20
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.word @song0ref77
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.byte $6b, $80
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.byte $ff, $20
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.word @song0ref41
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.byte $ff, $20
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.word @song0ref41
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.byte $ff, $20
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.word @song0ref76
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.byte $ff, $20
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.word @song0ref77
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.byte $ff, $20
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.word @song0ref39
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.byte $ff, $20
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.word @song0ref41
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.byte $ff, $20
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.word @song0ref76
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.byte $ff, $20
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.word @song0ref77
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.byte $6b, $80, $44, $8b, $00, $a7, $44, $8b, $00, $a7, $44, $8b, $00, $a7, $44, $8b, $00, $8b, $44, $8b, $00, $8b, $6b, $41
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.byte $8b, $00, $a7, $41, $8b, $00, $a7, $41, $8b, $00, $a7, $41, $8b, $00, $8b, $41, $8b, $00, $8b, $6b, $42, $8b, $00, $a7
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.byte $42, $8b, $00, $a7, $42, $8b, $00, $a7, $42, $8b, $00, $8b, $42, $8b, $00, $8b, $6b, $3f, $8b, $00, $a7, $3f, $8b, $00
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.byte $a7, $3f, $8b, $00, $a7, $3f, $8b, $00, $8b, $3f, $8b, $00, $8b, $fd
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.word @song0ch0loop
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@song0ch1:
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@song0ref226:
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.byte $82
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@song0ref227:
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.byte $31, $83, $00, $85, $35, $83, $00, $85, $36, $83, $00, $85, $38, $83, $00, $85, $31, $83, $00, $85, $35, $83, $00, $85
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.byte $36, $83, $00, $85, $38, $83, $00, $85
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.byte $ff, $20
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.word @song0ref227
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@song0ref262:
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.byte $2e, $83, $00, $85, $32, $83, $00, $85, $33, $83, $00, $85, $35, $83, $00, $85, $2e, $83, $00, $85, $32, $83, $00, $85
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.byte $33, $83, $00, $85, $35, $83, $00, $85
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.byte $ff, $20
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.word @song0ref262
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.byte $ff, $20
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.word @song0ref227
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.byte $ff, $20
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.word @song0ref227
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.byte $ff, $20
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.word @song0ref262
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.byte $ff, $20
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.word @song0ref262
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@song0ch1loop:
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.byte $ff, $20
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.word @song0ref226
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.byte $ff, $20
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.word @song0ref227
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.byte $ff, $20
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.word @song0ref262
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.byte $ff, $20
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.word @song0ref262
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.byte $ff, $20
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.word @song0ref227
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.byte $ff, $20
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.word @song0ref227
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.byte $ff, $20
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.word @song0ref262
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.byte $ff, $20
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.word @song0ref262
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.byte $80, $38, $8b, $00, $a7, $38, $8b, $00, $a7, $38, $8b, $00, $a7, $38, $8b, $00, $8b, $38, $8b, $00, $8b, $35, $8b, $00
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.byte $a7, $35, $8b, $00, $a7, $35, $8b, $00, $a7, $35, $8b, $00, $8b, $35, $8b, $00, $8b, $36, $8b, $00, $a7, $36, $8b, $00
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.byte $a7, $36, $8b, $00, $a7, $36, $8b, $00, $8b, $36, $8b, $00, $8b, $33, $8b, $00, $a7, $33, $8b, $00, $a7, $33, $8b, $00
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.byte $a7, $33, $8b, $00, $8b, $33, $8b, $00, $8b
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.byte $ff, $20
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.word @song0ref226
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.byte $ff, $20
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.word @song0ref227
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.byte $ff, $20
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.word @song0ref262
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.byte $ff, $20
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.word @song0ref262
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.byte $ff, $20
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.word @song0ref227
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.byte $ff, $20
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.word @song0ref227
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.byte $ff, $20
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.word @song0ref262
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.byte $ff, $20
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.word @song0ref262
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.byte $80
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.byte $ff, $20
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.word @song0ref227
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.byte $ff, $20
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.word @song0ref227
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.byte $ff, $20
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.word @song0ref262
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.byte $ff, $20
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.word @song0ref262
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.byte $ff, $20
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.word @song0ref226
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.byte $ff, $20
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.word @song0ref227
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.byte $ff, $20
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.word @song0ref262
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.byte $ff, $20
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.word @song0ref262
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.byte $ff, $20
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.word @song0ref227
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.byte $ff, $20
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.word @song0ref227
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.byte $ff, $20
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.word @song0ref262
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.byte $ff, $20
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.word @song0ref262
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.byte $fd
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.word @song0ch1loop
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@song0ch2:
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.byte $f7, $e7, $f7, $e7
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@song0ref483:
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.byte $80
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@song0ref484:
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.byte $25, $8b, $29, $8b, $2a, $8b, $2c, $8b, $25, $8b, $29, $8b, $2a, $8b, $2c, $8b, $25, $8b, $29, $8b, $2a, $8b, $2c, $8b
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.byte $25, $8b, $29, $8b, $2a, $8b, $2c, $8b, $22, $8b, $26, $8b, $27, $8b, $29, $8b, $22, $8b, $26, $8b, $27, $8b, $29, $8b
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.byte $22, $8b, $26, $8b, $27, $8b, $29, $8b, $22, $8b, $26, $8b, $27, $8b, $29, $8b
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@song0ch2loop:
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.byte $ff, $40
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.word @song0ref483
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.byte $ff, $40
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.word @song0ref484
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.byte $ff, $40
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.word @song0ref484
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.byte $ff, $40
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.word @song0ref484
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.byte $ff, $40
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.word @song0ref484
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.byte $ff, $40
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.word @song0ref484
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.byte $ff, $40
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.word @song0ref484
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.byte $ff, $40
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.word @song0ref484
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.byte $ff, $40
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.word @song0ref484
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.byte $fd
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.word @song0ch2loop
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@song0ch3:
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.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7
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@song0ch3loop:
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.byte $80
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@song0ref589:
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.byte $1e, $8b, $00, $8b, $1e, $8b, $00, $8b, $1e, $8b, $00, $8b, $1e, $8b, $00, $8b, $1e, $8b, $1e, $8b, $1e, $8b, $00, $8b
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.byte $1e, $8b, $00, $a7
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.byte $ff, $1c
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||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $fd
|
||||
.word @song0ch3loop
|
||||
@song0ch4:
|
||||
.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7
|
||||
@song0ch4loop:
|
||||
@song0ref680:
|
||||
.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7
|
||||
.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $fd
|
||||
.word @song0ch4loop
|
||||
@song0ch5:
|
||||
.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7
|
||||
@song0ch5loop:
|
||||
.byte $ff, $1c
|
||||
.word @song0ref680
|
||||
.byte $85, $82
|
||||
@song0ref733:
|
||||
.byte $25, $83, $00, $85, $29, $83, $00, $85, $2a, $83, $00, $85, $2c, $83, $00, $85, $25, $83, $00, $85, $29, $83, $00, $85
|
||||
.byte $2a, $83, $00, $85, $2c, $83, $00, $85
|
||||
.byte $ff, $20
|
||||
.word @song0ref733
|
||||
@song0ref768:
|
||||
.byte $22, $83, $00, $85, $26, $83, $00, $85, $27, $83, $00, $85, $29, $83, $00, $85, $22, $83, $00, $85, $26, $83, $00, $85
|
||||
.byte $27, $83, $00, $85, $29, $83, $00, $85
|
||||
.byte $ff, $20
|
||||
.word @song0ref768
|
||||
.byte $ff, $20
|
||||
.word @song0ref733
|
||||
.byte $ff, $20
|
||||
.word @song0ref733
|
||||
.byte $ff, $20
|
||||
.word @song0ref768
|
||||
.byte $ff, $1f
|
||||
.word @song0ref768
|
||||
.byte $fd
|
||||
.word @song0ch5loop
|
||||
@song0ch6:
|
||||
.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7
|
||||
@song0ch6loop:
|
||||
.byte $ff, $1c
|
||||
.word @song0ref680
|
||||
.byte $ff, $20
|
||||
.word @song0ref40
|
||||
.byte $ff, $20
|
||||
.word @song0ref41
|
||||
.byte $ff, $20
|
||||
.word @song0ref77
|
||||
.byte $ff, $20
|
||||
.word @song0ref77
|
||||
.byte $ff, $20
|
||||
.word @song0ref41
|
||||
.byte $ff, $20
|
||||
.word @song0ref41
|
||||
.byte $ff, $20
|
||||
.word @song0ref77
|
||||
.byte $ff, $20
|
||||
.word @song0ref77
|
||||
.byte $fd
|
||||
.word @song0ch6loop
|
|
@ -97,3 +97,17 @@ NMI_PLT = %00001000
|
|||
NMI_ATR = %00000100
|
||||
NMI_SPR = %00000010
|
||||
NMI_BKG = %00000001
|
||||
|
||||
|
||||
;----------
|
||||
; MMC5
|
||||
;----------
|
||||
.ifdef MMC5
|
||||
MMC5_PRG_MODE := $5100
|
||||
MMC5_CHR_MODE := $5101
|
||||
MMC5_RAM_BNK := $5113
|
||||
MMC5_PRG_BNK0 := $5114
|
||||
MMC5_PRG_BNK1 := $5115
|
||||
MMC5_PRG_BNK2 := $5116
|
||||
MMC5_PRG_BNK3 := $5117
|
||||
.endif
|
75
asm/crt0.asm
75
asm/crt0.asm
|
@ -12,7 +12,11 @@
|
|||
.byte "NES", $1A; 0-3: Header
|
||||
.byte $02 ; 4: PRG ROM
|
||||
.byte $01 ; 5: CHR ROM
|
||||
.if MMC5=1
|
||||
.byte $51 ; 6: Flags 6
|
||||
.else
|
||||
.byte $01 ; 6: Flags 6
|
||||
.endif
|
||||
.byte $00 ; 7: Flags 7
|
||||
.byte $00 ; 8: Flags 8
|
||||
.byte $00 ; 9: Flags 9
|
||||
|
@ -23,30 +27,65 @@
|
|||
.include "macro.asm"
|
||||
.include "memory.asm"
|
||||
|
||||
; This is the code to use when using the MMC5 mapper
|
||||
.if MMC5=1
|
||||
.segment "LAST_BNK"
|
||||
; 6502 vectors subrountines
|
||||
.include "vector/rst.asm"
|
||||
.include "vector/nmi.asm"
|
||||
.include "vector/irq.asm"
|
||||
|
||||
.segment "STARTUP"
|
||||
.ifdef C_CODE
|
||||
_exit:
|
||||
.endif
|
||||
.if FAMISTUDIO=1
|
||||
; FamiStudio Sound Engine
|
||||
.include "audio/famistudio_config.asm"
|
||||
.include "audio/famistudio_ca65.s"
|
||||
.endif
|
||||
|
||||
; 6502 vectors subrountines
|
||||
.include "vector/rst.asm"
|
||||
.include "vector/nmi.asm"
|
||||
.include "vector/irq.asm"
|
||||
|
||||
.ifndef C_CODE
|
||||
; main file
|
||||
.include "main.asm"
|
||||
.endif
|
||||
.segment "STARTUP"
|
||||
.ifdef C_CODE
|
||||
_exit:
|
||||
.endif
|
||||
|
||||
.if FAMISTUDIO=1
|
||||
; FamiStudio Sound Engine
|
||||
.include "audio/famistudio_config.asm"
|
||||
.include "audio/famistudio_ca65.s"
|
||||
.ifndef C_CODE
|
||||
; main file
|
||||
.include "main.asm"
|
||||
.endif
|
||||
|
||||
; Musics
|
||||
.include "audio/music/arpeggio.s"
|
||||
|
||||
.segment "BNK1"
|
||||
.if FAMISTUDIO=1
|
||||
; Musics
|
||||
.include "audio/music/arpeggio_mmc5.s"
|
||||
.endif
|
||||
|
||||
|
||||
; This is the code to use when not using any mapper
|
||||
.else
|
||||
.segment "STARTUP"
|
||||
.ifdef C_CODE
|
||||
_exit:
|
||||
.endif
|
||||
|
||||
; 6502 vectors subrountines
|
||||
.include "vector/rst.asm"
|
||||
.include "vector/nmi.asm"
|
||||
.include "vector/irq.asm"
|
||||
|
||||
.ifndef C_CODE
|
||||
; main file
|
||||
.include "main.asm"
|
||||
.endif
|
||||
|
||||
.if FAMISTUDIO=1
|
||||
; FamiStudio Sound Engine
|
||||
.include "audio/famistudio_config.asm"
|
||||
.include "audio/famistudio_ca65.s"
|
||||
|
||||
; Musics
|
||||
.include "audio/music/arpeggio.s"
|
||||
|
||||
.endif
|
||||
.endif
|
||||
|
||||
|
||||
|
|
|
@ -4,8 +4,13 @@
|
|||
|
||||
MAIN:
|
||||
.if FAMISTUDIO=1
|
||||
.if MMC5=1
|
||||
LDX #<music_data_arpeggio_mmc5 ; music data (lo)
|
||||
LDY #>music_data_arpeggio_mmc5 ; music data (hi)
|
||||
.else
|
||||
LDX #<music_data_arpeggio ; music data (lo)
|
||||
LDY #>music_data_arpeggio ; music data (hi)
|
||||
.endif
|
||||
LDA #$01 ; NTSC
|
||||
JSR famistudio_init
|
||||
|
||||
|
|
|
@ -46,6 +46,21 @@ RST:
|
|||
STA PPU_CTRL
|
||||
STA ppu_ctrl_val
|
||||
|
||||
.if MMC5=1
|
||||
; - - - - - - -
|
||||
; setup MMC5
|
||||
; - - - - - - -
|
||||
; set $8000-9FFF to BNK 0
|
||||
LDA #$80
|
||||
STA MMC5_PRG_BNK0
|
||||
; set $A000-BFFF to BNK 1
|
||||
LDA #$81
|
||||
STA MMC5_PRG_BNK1
|
||||
; set $C000-DFFF to BNK 2
|
||||
LDA #$82
|
||||
STA MMC5_PRG_BNK2
|
||||
.endif
|
||||
|
||||
CLI
|
||||
|
||||
.ifdef C_CODE
|
||||
|
|
32
src/main.c
32
src/main.c
|
@ -1,26 +1,28 @@
|
|||
#include "constant.h"
|
||||
#include "zp_variables.h"
|
||||
#include "ram_variables.h"
|
||||
|
||||
#if FAMISTUDIO 1
|
||||
#include "famistudio_cc65.h"
|
||||
|
||||
// #pragma bss-name(push, "ZEROPAGE")
|
||||
|
||||
// test variable in zeropage
|
||||
// uint8_t zeroPageVar;
|
||||
|
||||
// #pragma bss-name(push, "BSS")
|
||||
|
||||
// test variable in RAM
|
||||
// uint8_t ramVar;
|
||||
|
||||
#if MMC5 1
|
||||
extern uint8_t music_data_arpeggio_mmc5[];
|
||||
#else
|
||||
extern uint8_t music_data_arpeggio[];
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
void init()
|
||||
{
|
||||
#if FAMISTUDIO 1
|
||||
#if MMC5 1
|
||||
famistudio_init(1, music_data_arpeggio_mmc5);
|
||||
#else
|
||||
famistudio_init(1, music_data_arpeggio);
|
||||
#endif
|
||||
famistudio_music_play(0);
|
||||
// zeroPageVar = 0;
|
||||
// ramVar = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void loop()
|
||||
|
@ -68,9 +70,7 @@ void loop()
|
|||
background[7] = 0x03;
|
||||
background[8] = 0x00;
|
||||
|
||||
// inc variables
|
||||
// ++zeroPageVar;
|
||||
// ++ramVar;
|
||||
// inc variable
|
||||
++game_state;
|
||||
}
|
||||
|
||||
|
@ -83,7 +83,9 @@ void main()
|
|||
while ((nmi_flags & 0x80) == 0)
|
||||
{
|
||||
}
|
||||
#if FAMISTUDIO 1
|
||||
famistudio_update();
|
||||
#endif
|
||||
|
||||
loop();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue