;********** ; Constants ;********** ; Replace the value with the name of your CHR file .define GAME_CHR "Boilerplate.chr" ;---------- ; PPU ;---------- PPU_CTRL := $2000 PPU_MASK := $2001 PPU_STATUS := $2002 PPU_SCROLL := $2005 PPU_ADDR := $2006 PPU_DATA := $2007 ; PPU MASK PPU_MASK_GREY = %00000001 PPU_MASK_BKG8 = %00000010 PPU_MASK_SPR8 = %00000100 PPU_MASK_BKG = %00001000 PPU_MASK_SPR = %00010000 PPU_MASK_R = %00100000 PPU_MASK_G = %01000000 PPU_MASK_B = %10000000 ; PPU CTRL PPU_CTRL_NM_1 = %00000001 PPU_CTRL_NM_2 = %00000010 PPU_CTRL_INC = %00000100 PPU_CTRL_SPR = %00001000 PPU_CTRL_BKG = %00010000 PPU_CTRL_SPR_SIZE = %00100000 PPU_CTRL_SEL = %01000000 PPU_CTRL_NMI = %10000000 ;---------- ; APU ;---------- APU := $4000 APU_SQ1_VOL := $4000 APU_SQ1_SWEEP := $4001 APU_SQ1_LO := $4002 APU_SQ1_HI := $4003 APU_SQ2_VOL := $4004 APU_SQ2_SWEEP := $4005 APU_SQ2_LO := $4006 APU_SQ2_HI := $4007 APU_TRI_LINEAR := $4008 APU_TRI_LO := $400A APU_TRI_HI := $400B APU_NOISE_VOL := $400C APU_NOISE_LO := $400E APU_NOISE_HI := $400F APU_DMC_FREQ := $4010 APU_DMC_RAW := $4011 APU_DMC_START := $4012 APU_DMC_LEN := $4013 APU_SND_CHN := $4015 APU_CTRL := $4015 APU_STATUS := $4015 APU_FRAME := $4017 ;---------- ; OAM ;---------- OAMDMA := $4014 ;---------- ; IO ;---------- IO_JOY1 := $4016 IO_JOY2 := $4017 ;---------- ; NMI ;---------- NMI_DONE = %10000000 NMI_SCRL = %00010000 NMI_PLT = %00001000 NMI_ATR = %00000100 NMI_SPR = %00000010 NMI_BKG = %00000001