nes-mm5-demo/asm/memory.asm

88 lines
2.3 KiB
NASM

;**********
; Memory
;**********
.segment "ZEROPAGE"
; NMI Flags to activate graphical update
; Note: You cannot activate all updates.
; You need to have a execution time
; < ~2273 cycles (2000 to be sure)
; 7 bit 0
; ---- ----
; E..R PASB
; | | ||||
; | | |||+- Background tiles update
; | | ||| Execution time depend on data
; | | ||| (cycles ~= 16 + 38*p + for i:p do (14*p[i].n))
; | | ||| (p=packet number, p[i].n = packet data size)
; | | ||+-- Sprites update (513+ cycles)
; | | |+--- Nametables attributes update (821 cycles)
; | | +---- Palettes update (356 cycles)
; | +------ Scroll update (31 cycles)
; +--------- 1 when NMI has ended, should be set to 0 after reading.
; If let to 1, it means the NMI is disable
nmi_flags: .res 1
.export _nmi_flags=nmi_flags
; Scroll X position
scroll_x: .res 1
.export _scroll_x=scroll_x
; Scroll Y position
scroll_y: .res 1
.export _scroll_y=scroll_y
; Nametable high adress to update attributes for
; $23 = Nametable 1
; $27 = Nametable 2
; $2B = Nametable 3
; $2F = Nametable 4
atr_nametable: .res 1
.export _atr_nametable=atr_nametable
; value of the PPU_MASK (need to be refresh manually)
ppu_ctrl_val: .res 1
.export _ppu_ctrl_val=ppu_ctrl_val
; Attributes data to send to PPU during VBLANK
attributes: .res 64
.export _attributes=attributes
; Palettes data to send to PPU during VBLANK
; byte 0 = transparente color
; byte 1-3 = background palette 1
; byte 4-6 = background palette 2
; ...
; byte 13-16 = sprite palette 1
; ...
palettes: .res 25
.export _palettes=palettes
; Background data to send to PPU during VBLANK
; Packet structure:
; byte 0 = v.ssssss (v= vertical draw, s= size)
; byte 1-2 = ppu adress
; byte 3-s = tile data
; packet of size 0 means there is no more data to draw
background: .res 128
.export _background=background
;****************
; OAM SEGMENT
;****************
.segment "OAM"
OAM:
.export _OAM=OAM
;****************
; BSS SEGMENT
;****************
.segment "BSS"
game_state: .res 1
.export _game_state=game_state