fix minor bugs
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c49b8e2089
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2a9356209b
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@ -33,7 +33,7 @@ const Timeline = {
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paused: false,
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unfocused: false,
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bottomedOut: false,
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vScrollIndex: 0
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virtualScrollIndex: 0
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}
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},
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computed: {
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@ -72,8 +72,9 @@ const Timeline = {
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},
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statusesToDisplay () {
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const amount = this.timeline.visibleStatuses.length
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const min = Math.max(0, this.vScrollIndex - 20)
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const max = Math.min(amount, this.vScrollIndex + 20)
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const statusesPerSide = Math.ceil(Math.max(10, window.innerHeight / 100))
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const min = Math.max(0, this.virtualScrollIndex - statusesPerSide)
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const max = Math.min(amount, this.virtualScrollIndex + statusesPerSide)
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return this.timeline.visibleStatuses.slice(min, max).map(_ => _.id)
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},
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virtualScrollingEnabled () {
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@ -89,7 +90,7 @@ const Timeline = {
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const credentials = store.state.users.currentUser.credentials
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const showImmediately = this.timeline.visibleStatuses.length === 0
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window.addEventListener('scroll', throttle(this.scrollLoad, 100))
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window.addEventListener('scroll', this.handleScroll)
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if (store.state.api.fetchers[this.timelineName]) { return false }
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@ -110,7 +111,7 @@ const Timeline = {
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window.addEventListener('keydown', this.handleShortKey)
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},
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destroyed () {
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window.removeEventListener('scroll', this.scrollLoad)
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window.removeEventListener('scroll', this.handleScroll)
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window.removeEventListener('keydown', this.handleShortKey)
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if (typeof document.hidden !== 'undefined') document.removeEventListener('visibilitychange', this.handleVisibilityChange, false)
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this.$store.commit('setLoading', { timeline: this.timelineName, value: false })
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@ -153,34 +154,48 @@ const Timeline = {
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})
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}, 1000, this),
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determineVisibleStatuses () {
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if (!this.$refs.timeline) return
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const statuses = this.$refs.timeline.children
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if (statuses.length === 0) return
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const bodyBRect = document.body.getBoundingClientRect()
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const height = Math.max(bodyBRect.height, -(bodyBRect.y))
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const centerOfScreen = window.pageYOffset + (window.innerHeight * 0.5)
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// Approximate which status is in the middle of the screen and check how
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// far it is roughly from the viewport
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// Start from approximating the index of some visible status by using the
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// the center of the screen on the timeline.
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let approxIndex = Math.floor(statuses.length * (centerOfScreen / height))
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let err = statuses[approxIndex].getBoundingClientRect().y
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// if we have a previous scroll index that can be used, test if it's
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// closer than the previous approximation, use it if so
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if (
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this.virtualScrollIndex < statuses.length &&
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Math.abs(err) > statuses[this.virtualScrollIndex].getBoundingClientRect().y
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) {
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approxIndex = this.virtualScrollIndex
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err = statuses[approxIndex].getBoundingClientRect().y
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}
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// if the status is too far from viewport, check the next/previous ones if
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// they happen to be better
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while (err < -100) {
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while (err < -100 && approxIndex < statuses.length - 1) {
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approxIndex++
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err = statuses[approxIndex].getBoundingClientRect().y
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}
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while (err > 1000) {
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while (err > window.innerHeight + 100 && approxIndex > 0) {
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approxIndex--
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err = statuses[approxIndex].getBoundingClientRect().y
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}
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// this status is now the center point for virtual scrolling
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this.vScrollIndex = approxIndex
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// this status is now the center point for virtual scrolling and visible
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// statuses will be nearby statuses before and after it
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this.virtualScrollIndex = approxIndex
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},
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scrollLoad (e) {
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this.determineVisibleStatuses()
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const bodyBRect = document.body.getBoundingClientRect()
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const height = Math.max(bodyBRect.height, -(bodyBRect.y))
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if (this.timeline.loading === false &&
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@ -190,6 +205,10 @@ const Timeline = {
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this.fetchOlderStatuses()
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}
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},
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handleScroll: throttle(function (e) {
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this.determineVisibleStatuses()
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this.scrollLoad(e)
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}, 100),
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handleVisibilityChange () {
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this.unfocused = document.hidden
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}
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