moved themes2 stuff into theme_data.service.js
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c3e6e7c61d
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@ -1,6 +1,5 @@
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import { convert } from 'chromatism'
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import { rgb2hex, hex2rgb, rgba2css, getCssColor, relativeLuminance } from '../color_convert/color_convert.js'
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import { getColors, computeDynamicColor, getOpacitySlot } from '../theme_data/theme_data.service.js'
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import { hex2rgb } from '../color_convert/color_convert.js'
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import { generatePreset } from '../theme_data/theme_data.service.js'
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import { init } from '../theme_data/theme_data_3.service.js'
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import { convertTheme2To3 } from '../theme_data/theme2_to_theme3.js'
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import { getCssRules } from '../theme_data/css_utils.js'
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@ -83,308 +82,6 @@ export const applyConfig = (config) => {
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body.classList.remove('hidden')
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}
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export const getCssShadow = (input, usesDropShadow) => {
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if (input.length === 0) {
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return 'none'
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}
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return input
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.filter(_ => usesDropShadow ? _.inset : _)
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.map((shad) => [
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shad.x,
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shad.y,
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shad.blur,
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shad.spread
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].map(_ => _ + 'px').concat([
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getCssColor(shad.color, shad.alpha),
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shad.inset ? 'inset' : ''
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]).join(' ')).join(', ')
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}
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const getCssShadowFilter = (input) => {
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if (input.length === 0) {
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return 'none'
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}
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return input
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// drop-shadow doesn't support inset or spread
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.filter((shad) => !shad.inset && Number(shad.spread) === 0)
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.map((shad) => [
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shad.x,
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shad.y,
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// drop-shadow's blur is twice as strong compared to box-shadow
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shad.blur / 2
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].map(_ => _ + 'px').concat([
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getCssColor(shad.color, shad.alpha)
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]).join(' '))
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.map(_ => `drop-shadow(${_})`)
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.join(' ')
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}
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export const generateColors = (themeData) => {
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const sourceColors = !themeData.themeEngineVersion
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? colors2to3(themeData.colors || themeData)
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: themeData.colors || themeData
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const { colors, opacity } = getColors(sourceColors, themeData.opacity || {})
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const htmlColors = Object.entries(colors)
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.reduce((acc, [k, v]) => {
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if (!v) return acc
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acc.solid[k] = rgb2hex(v)
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acc.complete[k] = typeof v.a === 'undefined' ? rgb2hex(v) : rgba2css(v)
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return acc
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}, { complete: {}, solid: {} })
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return {
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rules: {
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colors: Object.entries(htmlColors.complete)
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.filter(([k, v]) => v)
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.map(([k, v]) => `--${k}: ${v}`)
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.join(';')
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},
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theme: {
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colors: htmlColors.solid,
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opacity
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}
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}
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}
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export const generateRadii = (input) => {
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let inputRadii = input.radii || {}
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// v1 -> v2
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if (typeof input.btnRadius !== 'undefined') {
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inputRadii = Object
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.entries(input)
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.filter(([k, v]) => k.endsWith('Radius'))
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.reduce((acc, e) => { acc[e[0].split('Radius')[0]] = e[1]; return acc }, {})
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}
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const radii = Object.entries(inputRadii).filter(([k, v]) => v).reduce((acc, [k, v]) => {
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acc[k] = v
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return acc
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}, {
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btn: 4,
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input: 4,
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checkbox: 2,
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panel: 10,
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avatar: 5,
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avatarAlt: 50,
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tooltip: 2,
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attachment: 5,
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chatMessage: inputRadii.panel
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})
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return {
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rules: {
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radii: Object.entries(radii).filter(([k, v]) => v).map(([k, v]) => `--${k}Radius: ${v}px`).join(';')
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},
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theme: {
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radii
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}
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}
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}
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export const generateFonts = (input) => {
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const fonts = Object.entries(input.fonts || {}).filter(([k, v]) => v).reduce((acc, [k, v]) => {
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acc[k] = Object.entries(v).filter(([k, v]) => v).reduce((acc, [k, v]) => {
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acc[k] = v
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return acc
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}, acc[k])
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return acc
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}, {
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interface: {
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family: 'sans-serif'
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},
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input: {
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family: 'inherit'
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},
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post: {
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family: 'inherit'
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},
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postCode: {
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family: 'monospace'
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}
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})
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return {
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rules: {
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fonts: Object
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.entries(fonts)
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.filter(([k, v]) => v)
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.map(([k, v]) => `--${k}Font: ${v.family}`).join(';')
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},
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theme: {
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fonts
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}
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}
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}
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const border = (top, shadow) => ({
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x: 0,
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y: top ? 1 : -1,
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blur: 0,
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spread: 0,
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color: shadow ? '#000000' : '#FFFFFF',
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alpha: 0.2,
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inset: true
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})
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const buttonInsetFakeBorders = [border(true, false), border(false, true)]
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const inputInsetFakeBorders = [border(true, true), border(false, false)]
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const hoverGlow = {
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x: 0,
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y: 0,
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blur: 4,
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spread: 0,
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color: '--faint',
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alpha: 1
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}
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export const DEFAULT_SHADOWS = {
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panel: [{
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x: 1,
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y: 1,
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blur: 4,
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spread: 0,
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color: '#000000',
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alpha: 0.6
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}],
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topBar: [{
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x: 0,
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y: 0,
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blur: 4,
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spread: 0,
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color: '#000000',
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alpha: 0.6
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}],
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popup: [{
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x: 2,
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y: 2,
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blur: 3,
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spread: 0,
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color: '#000000',
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alpha: 0.5
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}],
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avatar: [{
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x: 0,
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y: 1,
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blur: 8,
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spread: 0,
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color: '#000000',
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alpha: 0.7
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}],
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avatarStatus: [],
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panelHeader: [],
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button: [{
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x: 0,
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y: 0,
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blur: 2,
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spread: 0,
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color: '#000000',
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alpha: 1
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}, ...buttonInsetFakeBorders],
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buttonHover: [hoverGlow, ...buttonInsetFakeBorders],
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buttonPressed: [hoverGlow, ...inputInsetFakeBorders],
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input: [...inputInsetFakeBorders, {
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x: 0,
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y: 0,
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blur: 2,
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inset: true,
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spread: 0,
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color: '#000000',
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alpha: 1
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}]
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}
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export const generateShadows = (input, colors) => {
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// TODO this is a small hack for `mod` to work with shadows
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// this is used to get the "context" of shadow, i.e. for `mod` properly depend on background color of element
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const hackContextDict = {
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button: 'btn',
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panel: 'bg',
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top: 'topBar',
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popup: 'popover',
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avatar: 'bg',
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panelHeader: 'panel',
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input: 'input'
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}
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const cleanInputShadows = Object.fromEntries(
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Object.entries(input.shadows || {})
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.map(([name, shadowSlot]) => [
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name,
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// defaulting color to black to avoid potential problems
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shadowSlot.map(shadowDef => ({ color: '#000000', ...shadowDef }))
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])
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)
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const inputShadows = cleanInputShadows && !input.themeEngineVersion
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? shadows2to3(cleanInputShadows, input.opacity)
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: cleanInputShadows || {}
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const shadows = Object.entries({
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...DEFAULT_SHADOWS,
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...inputShadows
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}).reduce((shadowsAcc, [slotName, shadowDefs]) => {
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const slotFirstWord = slotName.replace(/[A-Z].*$/, '')
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const colorSlotName = hackContextDict[slotFirstWord]
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const isLightOnDark = relativeLuminance(convert(colors[colorSlotName]).rgb) < 0.5
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const mod = isLightOnDark ? 1 : -1
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const newShadow = shadowDefs.reduce((shadowAcc, def) => [
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...shadowAcc,
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{
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...def,
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color: rgb2hex(computeDynamicColor(
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def.color,
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(variableSlot) => convert(colors[variableSlot]).rgb,
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mod
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))
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}
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], [])
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return { ...shadowsAcc, [slotName]: newShadow }
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}, {})
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return {
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rules: {
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shadows: Object
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.entries(shadows)
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// TODO for v2.2: if shadow doesn't have non-inset shadows with spread > 0 - optionally
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// convert all non-inset shadows into filter: drop-shadow() to boost performance
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.map(([k, v]) => [
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`--${k}Shadow: ${getCssShadow(v)}`,
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`--${k}ShadowFilter: ${getCssShadowFilter(v)}`,
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`--${k}ShadowInset: ${getCssShadow(v, true)}`
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].join(';'))
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.join(';')
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},
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theme: {
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shadows
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}
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}
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}
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export const composePreset = (colors, radii, shadows, fonts) => {
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return {
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rules: {
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...shadows.rules,
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...colors.rules,
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...radii.rules,
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...fonts.rules
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},
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theme: {
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...shadows.theme,
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...colors.theme,
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...radii.theme,
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...fonts.theme
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}
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}
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}
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export const generatePreset = (input) => {
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const colors = generateColors(input)
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return composePreset(
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colors,
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generateRadii(input),
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generateShadows(input, colors.theme.colors, colors.mod),
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generateFonts(input)
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)
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}
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export const getThemes = () => {
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const cache = 'no-store'
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@ -414,47 +111,6 @@ export const getThemes = () => {
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}, {})
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})
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}
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export const colors2to3 = (colors) => {
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return Object.entries(colors).reduce((acc, [slotName, color]) => {
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const btnPositions = ['', 'Panel', 'TopBar']
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switch (slotName) {
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case 'lightBg':
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return { ...acc, highlight: color }
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case 'btnText':
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return {
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...acc,
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...btnPositions
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.reduce(
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(statePositionAcc, position) =>
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({ ...statePositionAcc, ['btn' + position + 'Text']: color })
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, {}
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)
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}
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default:
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return { ...acc, [slotName]: color }
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}
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}, {})
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}
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/**
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* This handles compatibility issues when importing v2 theme's shadows to current format
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*
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* Back in v2 shadows allowed you to use dynamic colors however those used pure CSS3 variables
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*/
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export const shadows2to3 = (shadows, opacity) => {
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return Object.entries(shadows).reduce((shadowsAcc, [slotName, shadowDefs]) => {
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const isDynamic = ({ color = '#000000' }) => color.startsWith('--')
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const getOpacity = ({ color }) => opacity[getOpacitySlot(color.substring(2).split(',')[0])]
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const newShadow = shadowDefs.reduce((shadowAcc, def) => [
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...shadowAcc,
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{
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...def,
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alpha: isDynamic(def) ? getOpacity(def) || 1 : def.alpha
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}
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], [])
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return { ...shadowsAcc, [slotName]: newShadow }
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}, {})
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}
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export const getPreset = (val) => {
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return getThemes()
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@ -1,5 +1,5 @@
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import { convert, brightness, contrastRatio } from 'chromatism'
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import { alphaBlendLayers, getTextColor, relativeLuminance } from '../color_convert/color_convert.js'
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import { rgb2hex, rgba2css, alphaBlendLayers, getTextColor, relativeLuminance, getCssColor } from '../color_convert/color_convert.js'
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import { LAYERS, DEFAULT_OPACITY, SLOT_INHERITANCE } from './pleromafe.js'
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/*
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@ -407,3 +407,347 @@ export const getColors = (sourceColors, sourceOpacity) => SLOT_ORDERED.reduce(({
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}
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}
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}, { colors: {}, opacity: {} })
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export const composePreset = (colors, radii, shadows, fonts) => {
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return {
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rules: {
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...shadows.rules,
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...colors.rules,
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...radii.rules,
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...fonts.rules
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},
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theme: {
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...shadows.theme,
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...colors.theme,
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...radii.theme,
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...fonts.theme
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}
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}
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}
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export const generatePreset = (input) => {
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const colors = generateColors(input)
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return composePreset(
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colors,
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generateRadii(input),
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generateShadows(input, colors.theme.colors, colors.mod),
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generateFonts(input)
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)
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}
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export const getCssShadow = (input, usesDropShadow) => {
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if (input.length === 0) {
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return 'none'
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}
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return input
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.filter(_ => usesDropShadow ? _.inset : _)
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.map((shad) => [
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shad.x,
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shad.y,
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shad.blur,
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shad.spread
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].map(_ => _ + 'px').concat([
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getCssColor(shad.color, shad.alpha),
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shad.inset ? 'inset' : ''
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]).join(' ')).join(', ')
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}
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const getCssShadowFilter = (input) => {
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if (input.length === 0) {
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return 'none'
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}
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return input
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// drop-shadow doesn't support inset or spread
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.filter((shad) => !shad.inset && Number(shad.spread) === 0)
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.map((shad) => [
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shad.x,
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shad.y,
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// drop-shadow's blur is twice as strong compared to box-shadow
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shad.blur / 2
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].map(_ => _ + 'px').concat([
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getCssColor(shad.color, shad.alpha)
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]).join(' '))
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.map(_ => `drop-shadow(${_})`)
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.join(' ')
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}
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export const generateColors = (themeData) => {
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const sourceColors = !themeData.themeEngineVersion
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? colors2to3(themeData.colors || themeData)
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: themeData.colors || themeData
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const { colors, opacity } = getColors(sourceColors, themeData.opacity || {})
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const htmlColors = Object.entries(colors)
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.reduce((acc, [k, v]) => {
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if (!v) return acc
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acc.solid[k] = rgb2hex(v)
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acc.complete[k] = typeof v.a === 'undefined' ? rgb2hex(v) : rgba2css(v)
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return acc
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}, { complete: {}, solid: {} })
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return {
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rules: {
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colors: Object.entries(htmlColors.complete)
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.filter(([k, v]) => v)
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.map(([k, v]) => `--${k}: ${v}`)
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.join(';')
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},
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theme: {
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colors: htmlColors.solid,
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opacity
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}
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}
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}
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export const generateRadii = (input) => {
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let inputRadii = input.radii || {}
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// v1 -> v2
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if (typeof input.btnRadius !== 'undefined') {
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inputRadii = Object
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.entries(input)
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.filter(([k, v]) => k.endsWith('Radius'))
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.reduce((acc, e) => { acc[e[0].split('Radius')[0]] = e[1]; return acc }, {})
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}
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const radii = Object.entries(inputRadii).filter(([k, v]) => v).reduce((acc, [k, v]) => {
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acc[k] = v
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return acc
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}, {
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btn: 4,
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input: 4,
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checkbox: 2,
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panel: 10,
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avatar: 5,
|
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avatarAlt: 50,
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tooltip: 2,
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attachment: 5,
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chatMessage: inputRadii.panel
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})
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|
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return {
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rules: {
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radii: Object.entries(radii).filter(([k, v]) => v).map(([k, v]) => `--${k}Radius: ${v}px`).join(';')
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},
|
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theme: {
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radii
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}
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}
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}
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export const generateFonts = (input) => {
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const fonts = Object.entries(input.fonts || {}).filter(([k, v]) => v).reduce((acc, [k, v]) => {
|
||||
acc[k] = Object.entries(v).filter(([k, v]) => v).reduce((acc, [k, v]) => {
|
||||
acc[k] = v
|
||||
return acc
|
||||
}, acc[k])
|
||||
return acc
|
||||
}, {
|
||||
interface: {
|
||||
family: 'sans-serif'
|
||||
},
|
||||
input: {
|
||||
family: 'inherit'
|
||||
},
|
||||
post: {
|
||||
family: 'inherit'
|
||||
},
|
||||
postCode: {
|
||||
family: 'monospace'
|
||||
}
|
||||
})
|
||||
|
||||
return {
|
||||
rules: {
|
||||
fonts: Object
|
||||
.entries(fonts)
|
||||
.filter(([k, v]) => v)
|
||||
.map(([k, v]) => `--${k}Font: ${v.family}`).join(';')
|
||||
},
|
||||
theme: {
|
||||
fonts
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const border = (top, shadow) => ({
|
||||
x: 0,
|
||||
y: top ? 1 : -1,
|
||||
blur: 0,
|
||||
spread: 0,
|
||||
color: shadow ? '#000000' : '#FFFFFF',
|
||||
alpha: 0.2,
|
||||
inset: true
|
||||
})
|
||||
const buttonInsetFakeBorders = [border(true, false), border(false, true)]
|
||||
const inputInsetFakeBorders = [border(true, true), border(false, false)]
|
||||
const hoverGlow = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
blur: 4,
|
||||
spread: 0,
|
||||
color: '--faint',
|
||||
alpha: 1
|
||||
}
|
||||
|
||||
export const DEFAULT_SHADOWS = {
|
||||
panel: [{
|
||||
x: 1,
|
||||
y: 1,
|
||||
blur: 4,
|
||||
spread: 0,
|
||||
color: '#000000',
|
||||
alpha: 0.6
|
||||
}],
|
||||
topBar: [{
|
||||
x: 0,
|
||||
y: 0,
|
||||
blur: 4,
|
||||
spread: 0,
|
||||
color: '#000000',
|
||||
alpha: 0.6
|
||||
}],
|
||||
popup: [{
|
||||
x: 2,
|
||||
y: 2,
|
||||
blur: 3,
|
||||
spread: 0,
|
||||
color: '#000000',
|
||||
alpha: 0.5
|
||||
}],
|
||||
avatar: [{
|
||||
x: 0,
|
||||
y: 1,
|
||||
blur: 8,
|
||||
spread: 0,
|
||||
color: '#000000',
|
||||
alpha: 0.7
|
||||
}],
|
||||
avatarStatus: [],
|
||||
panelHeader: [],
|
||||
button: [{
|
||||
x: 0,
|
||||
y: 0,
|
||||
blur: 2,
|
||||
spread: 0,
|
||||
color: '#000000',
|
||||
alpha: 1
|
||||
}, ...buttonInsetFakeBorders],
|
||||
buttonHover: [hoverGlow, ...buttonInsetFakeBorders],
|
||||
buttonPressed: [hoverGlow, ...inputInsetFakeBorders],
|
||||
input: [...inputInsetFakeBorders, {
|
||||
x: 0,
|
||||
y: 0,
|
||||
blur: 2,
|
||||
inset: true,
|
||||
spread: 0,
|
||||
color: '#000000',
|
||||
alpha: 1
|
||||
}]
|
||||
}
|
||||
export const generateShadows = (input, colors) => {
|
||||
// TODO this is a small hack for `mod` to work with shadows
|
||||
// this is used to get the "context" of shadow, i.e. for `mod` properly depend on background color of element
|
||||
const hackContextDict = {
|
||||
button: 'btn',
|
||||
panel: 'bg',
|
||||
top: 'topBar',
|
||||
popup: 'popover',
|
||||
avatar: 'bg',
|
||||
panelHeader: 'panel',
|
||||
input: 'input'
|
||||
}
|
||||
|
||||
const cleanInputShadows = Object.fromEntries(
|
||||
Object.entries(input.shadows || {})
|
||||
.map(([name, shadowSlot]) => [
|
||||
name,
|
||||
// defaulting color to black to avoid potential problems
|
||||
shadowSlot.map(shadowDef => ({ color: '#000000', ...shadowDef }))
|
||||
])
|
||||
)
|
||||
const inputShadows = cleanInputShadows && !input.themeEngineVersion
|
||||
? shadows2to3(cleanInputShadows, input.opacity)
|
||||
: cleanInputShadows || {}
|
||||
const shadows = Object.entries({
|
||||
...DEFAULT_SHADOWS,
|
||||
...inputShadows
|
||||
}).reduce((shadowsAcc, [slotName, shadowDefs]) => {
|
||||
const slotFirstWord = slotName.replace(/[A-Z].*$/, '')
|
||||
const colorSlotName = hackContextDict[slotFirstWord]
|
||||
const isLightOnDark = relativeLuminance(convert(colors[colorSlotName]).rgb) < 0.5
|
||||
const mod = isLightOnDark ? 1 : -1
|
||||
const newShadow = shadowDefs.reduce((shadowAcc, def) => [
|
||||
...shadowAcc,
|
||||
{
|
||||
...def,
|
||||
color: rgb2hex(computeDynamicColor(
|
||||
def.color,
|
||||
(variableSlot) => convert(colors[variableSlot]).rgb,
|
||||
mod
|
||||
))
|
||||
}
|
||||
], [])
|
||||
return { ...shadowsAcc, [slotName]: newShadow }
|
||||
}, {})
|
||||
|
||||
return {
|
||||
rules: {
|
||||
shadows: Object
|
||||
.entries(shadows)
|
||||
// TODO for v2.2: if shadow doesn't have non-inset shadows with spread > 0 - optionally
|
||||
// convert all non-inset shadows into filter: drop-shadow() to boost performance
|
||||
.map(([k, v]) => [
|
||||
`--${k}Shadow: ${getCssShadow(v)}`,
|
||||
`--${k}ShadowFilter: ${getCssShadowFilter(v)}`,
|
||||
`--${k}ShadowInset: ${getCssShadow(v, true)}`
|
||||
].join(';'))
|
||||
.join(';')
|
||||
},
|
||||
theme: {
|
||||
shadows
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This handles compatibility issues when importing v2 theme's shadows to current format
|
||||
*
|
||||
* Back in v2 shadows allowed you to use dynamic colors however those used pure CSS3 variables
|
||||
*/
|
||||
export const shadows2to3 = (shadows, opacity) => {
|
||||
return Object.entries(shadows).reduce((shadowsAcc, [slotName, shadowDefs]) => {
|
||||
const isDynamic = ({ color = '#000000' }) => color.startsWith('--')
|
||||
const getOpacity = ({ color }) => opacity[getOpacitySlot(color.substring(2).split(',')[0])]
|
||||
const newShadow = shadowDefs.reduce((shadowAcc, def) => [
|
||||
...shadowAcc,
|
||||
{
|
||||
...def,
|
||||
alpha: isDynamic(def) ? getOpacity(def) || 1 : def.alpha
|
||||
}
|
||||
], [])
|
||||
return { ...shadowsAcc, [slotName]: newShadow }
|
||||
}, {})
|
||||
}
|
||||
|
||||
export const colors2to3 = (colors) => {
|
||||
return Object.entries(colors).reduce((acc, [slotName, color]) => {
|
||||
const btnPositions = ['', 'Panel', 'TopBar']
|
||||
switch (slotName) {
|
||||
case 'lightBg':
|
||||
return { ...acc, highlight: color }
|
||||
case 'btnText':
|
||||
return {
|
||||
...acc,
|
||||
...btnPositions
|
||||
.reduce(
|
||||
(statePositionAcc, position) =>
|
||||
({ ...statePositionAcc, ['btn' + position + 'Text']: color })
|
||||
, {}
|
||||
)
|
||||
}
|
||||
default:
|
||||
return { ...acc, [slotName]: color }
|
||||
}
|
||||
}, {})
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue