mirror of https://github.com/calzoneman/sync.git
Fix minor issues with emote rename
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8e3ce4e1c3
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8434d20826
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@ -168,12 +168,11 @@ EmoteModule.prototype.handleRenameEmote = function (user, data) {
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return;
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}
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this.emotes.renameEmote(Object.assign({}, f));
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var chan = this.channel;
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chan.broadcastAll("renameEmote", f);
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chan.logger.log(`[mod] ${user.getName()} renamed emote: ${f.old} -> ${f.name}`);
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// Doing this after the broadcast because this function deletes the "old" prop
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this.emotes.renameEmote(f);
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};
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EmoteModule.prototype.handleUpdateEmote = function (user, data) {
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@ -1039,6 +1039,7 @@ Callbacks = {
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// But wasn't bad before: Add it to bad list
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if(!badBefore){
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CHANNEL.badEmotes.push(data);
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delete CHANNEL.emoteMap[oldName];
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}
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// Was bad before too: Update
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else {
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@ -1060,7 +1061,10 @@ Callbacks = {
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break;
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}
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}
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} else {
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delete CHANNEL.emoteMap[oldName];
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}
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CHANNEL.emoteMap[data.name] = data;
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}
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EMOTELIST.handleChange();
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@ -3146,7 +3146,7 @@ CSEmoteList.prototype.loadPage = function (page) {
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if(val === emote.name){ return }
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// Emote name already exists
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if( CHANNEL.emotes.filter((emote)=>{ return emote.name === val }).length ){
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if( CHANNEL.emotes.filter(function(emote){ return emote.name === val }).length ){
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/*
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* Since we are already in a modal
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* and Bootstrap doesn't have supermodals
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