mirror of https://github.com/calzoneman/sync.git
A couple special cases for dailymotion (Fix #300)
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Thu Oct 24 17:29 2013 CDT
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* www/assets/js/player.js: Add a special of special checks for
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dailymotion because their player can only seek to the nearest
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2 seconds
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Tue Oct 22 13:41 2013 CDT
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Tue Oct 22 13:41 2013 CDT
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* lib/channel.js: Fix a channel dead race condition
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* lib/channel.js: Fix a channel dead race condition
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@ -846,14 +846,26 @@ function handleMediaUpdate(data) {
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PLAYER.getTime(function (seconds) {
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PLAYER.getTime(function (seconds) {
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var time = data.currentTime;
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var time = data.currentTime;
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var diff = time - seconds || time;
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var diff = time - seconds || time;
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var acc = USEROPTS.sync_accuracy;
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// Dailymotion can't seek more accurately than to the nearest
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// 2 seconds. It gets stuck looping portions of the video
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// at the default synch accuracy of 2.
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// I've found 5 works decently.
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if (PLAYER.type === "dm")
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acc = Math.max(acc, 5.0);
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if(diff > USEROPTS.sync_accuracy) {
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if(diff > acc) {
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PLAYER.seek(time);
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PLAYER.seek(time);
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} else if(diff < -USEROPTS.sync_accuracy) {
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} else if(diff < -acc) {
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// Don't synch all the way back, causes buffering problems
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// Don't synch all the way back, causes buffering problems
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// because for some dumb reason YouTube erases the buffer
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// because for some dumb reason YouTube erases the buffer
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// when you seek backwards
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// when you seek backwards
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PLAYER.seek(time + 1);
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//
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// ADDENDUM 2013-10-24 Except for dailymotion because
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// their player is inaccurate
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if (PLAYER.type !== "dm")
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time += 1;
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PLAYER.seek(time);
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}
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}
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});
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});
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}
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}
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