/** * Copyright 2013 Calvin 'calzoneman' Montgomery * * Licensed under Creative Commons Attribution-NonCommercial 3.0 * See http://creativecommons.org/licenses/by-nc/3.0/ * */ var mysql = require('mysql-libmysqlclient'); var Config = require('./config.js'); var Rank = require('./rank.js'); // I should use the er naming scheme more often var InfoGetter = require('./get-info.js'); var Media = require('./media.js').Media; var ChatCommand = require('./chatcommand.js'); var io = require('./server.js').io; var Channel = function(name) { console.log("Opening channel " + name); this.name = name; this.registered = false; this.users = []; this.queue = []; this.library = {}; this.currentPosition = -1; this.currentMedia = null; this.leader = null; this.recentChat = []; this.qlocked = true; this.poll = false; // Autolead stuff // Accumulator this.i = 0; // Time of last update this.time = new Date().getTime(); this.loadMysql(); }; // Check if this channel is registered // If it is, fetch the library Channel.prototype.loadMysql = function() { var db = mysql.createConnectionSync(); db.connectSync(Config.MYSQL_SERVER, Config.MYSQL_USER, Config.MYSQL_PASSWORD, Config.MYSQL_DB); if(!db.connectedSync()) { console.log("MySQL Connection Failed"); return false; } // Check if channel exists var query = 'SELECT * FROM channels WHERE name="{}"' .replace(/\{\}/, this.name); var results = db.querySync(query); if(!results) { console.log("channel query failed"); return; } var rows = results.fetchAllSync(); if(rows.length == 0) { console.log("Channel " + this.name + " is unregistered"); return; } this.registered = true; // Load library var query = 'SELECT * FROM chan_{}_library' .replace(/\{\}/, this.name); var results = db.querySync(query); if(!results) { console.log("channel library query failed"); return; } var rows = results.fetchAllSync(); for(var i = 0; i < rows.length; i++) { this.library[rows[i].id] = new Media(rows[i].id, rows[i].title, rows[i].seconds, rows[i].type); } console.log("Loaded channel " + this.name + " from MySQL DB"); db.closeSync(); } // Creates a new channel record in the MySQL Database // Currently unused, but might be useful if I add a registration page Channel.prototype.createTables = function() { var db = mysql.createConnectionSync(); db.connectSync(Config.MYSQL_SERVER, Config.MYSQL_USER, Config.MYSQL_PASSWORD, Config.MYSQL_DB); if(!db.connectedSync()) { console.log("MySQL Connection Failed"); return false; } // Create library table var query= "CREATE TABLE `chan_{}_library` \ (`id` VARCHAR(255) NOT NULL, \ `title` VARCHAR(255) NOT NULL, \ `seconds` INT NOT NULL, \ `playtime` VARCHAR(8) NOT NULL, \ `type` VARCHAR(2) NOT NULL, \ PRIMARY KEY (`id`)) \ ENGINE = MyISAM;" .replace(/\{\}/, this.name); var results = db.querySync(query); // Create rank table var query = "CREATE TABLE `chan_{}_ranks` (\ `name` VARCHAR( 32 ) NOT NULL ,\ `rank` INT NOT NULL ,\ UNIQUE (\ `name`\ )\ ) ENGINE = MYISAM" .replace(/\{\}/, this.name); results = db.querySync(query) || results; // Insert into global channel table var query = 'INSERT INTO channels (`id`, `name`) VALUES (NULL, "{}")' .replace(/\{\}/, this.name); results = db.querySync(query) || results; db.closeSync(); return results; } Channel.prototype.tryRegister = function(user) { if(this.registered) { user.socket.emit('registerChannel', { success: false, error: "This channel is already registered" }); } else if(!user.loggedIn) { user.socket.emit('registerChannel', { success: false, error: "You must log in to register a channel" }); } else if(!Rank.hasPermission(user, "registerChannel")) { user.socket.emit('registerChannel', { success: false, error: "You don't have permission to register this channel" }); } else { if(this.createTables()) { this.registered = true; this.saveRank(user); user.socket.emit('registerChannel', { success: true, }); } else { user.socket.emit('registerChannel', { success: false, error: "Unable to register channel, see an admin" }); } } } // Retrieves a user's rank from the database Channel.prototype.getRank = function(name) { if(!this.registered) return Rank.Guest; var db = mysql.createConnectionSync(); db.connectSync(Config.MYSQL_SERVER, Config.MYSQL_USER, Config.MYSQL_PASSWORD, Config.MYSQL_DB); if(!db.connectedSync()) { console.log("MySQL Connection Failed"); return Rank.Guest; } var query = 'SELECT * FROM chan_{1}_ranks WHERE name="{2}"' .replace(/\{1\}/, this.name) .replace(/\{2\}/, name); var results = db.querySync(query); var rows = results.fetchAllSync(); if(rows.length == 0) { return Rank.Guest; } db.closeSync(); return rows[0].rank; } // Saves a user's rank to the database Channel.prototype.saveRank = function(user) { if(!this.registered) return false; var db = mysql.createConnectionSync(); db.connectSync(Config.MYSQL_SERVER, Config.MYSQL_USER, Config.MYSQL_PASSWORD, Config.MYSQL_DB); if(!db.connectedSync()) { console.log("MySQL Connection Failed"); return false; } var query = 'UPDATE chan_{1}_ranks SET rank="{2}" WHERE name="{3}"' .replace(/\{1\}/, this.name) .replace(/\{2\}/, user.rank) .replace(/\{3\}/, user.name); var results = db.querySync(query); // Gonna have to insert a new one, bugger if(!results.fetchAllSync) { var query = 'INSERT INTO chan_{1}_ranks (`name`, `rank`) VALUES ("{2}", "{3}")' .replace(/\{1\}/, this.name) .replace(/\{2\}/, user.name) .replace(/\{3\}/, user.rank); results = db.querySync(query); } db.closeSync(); return results; } // Caches media metadata to the channel library. // If the channel is registered, stores it in the database as well Channel.prototype.addToLibrary = function(media) { this.library[media.id] = media; if(!this.registered) return; var db = mysql.createConnectionSync(); db.connectSync(Config.MYSQL_SERVER, Config.MYSQL_USER, Config.MYSQL_PASSWORD, Config.MYSQL_DB); if(!db.connectedSync()) { console.log("MySQL Connection Failed"); return false; } var query = 'INSERT INTO chan_{1}_library VALUES ("{2}", "{3}", {4}, "{5}", "{6}")' .replace(/\{1\}/, this.name) .replace(/\{2\}/, media.id) .replace(/\{3\}/, media.title) .replace(/\{4\}/, media.seconds) .replace(/\{5\}/, media.duration) .replace(/\{6\}/, media.type); var results = db.querySync(query); db.closeSync(); return results; } // Searches the local library for media titles containing query Channel.prototype.searchLibrary = function(query) { query = query.toLowerCase(); var results = []; for(var id in this.library) { if(this.library[id].title.toLowerCase().indexOf(query) != -1) { results.push(this.library[id]); } } results.sort(function(a, b) { var x = a.title.toLowerCase(); var y = b.title.toLowerCase(); return (x == y) ? 0 : (x < y ? -1 : 1); }); return results; } // Called when a new user enters the channel Channel.prototype.userJoin = function(user) { user.socket.join(this.name); // Prevent duplicate login if(user.name != "") { for(var i = 0; i < this.users.length; i++) { if(this.users[i].name == user.name) { user.name = ""; user.loggedIn = false; user.socket.emit('login', { success: false, error: "The username " + user.name + " is already in use on this channel" }); } } } // If the channel is empty and isn't registered, the first person // gets ownership of the channel (temporarily) if(this.users.length == 0 && !this.registered) { user.rank = (user.rank < Rank.Owner) ? Rank.Owner + 7 : user.rank; user.socket.emit('channelNotRegistered'); } this.users.push(user); if(user.name != "") { this.broadcastNewUser(user); } this.updateUsercount(); // Set the new guy up this.sendPlaylist(user); user.socket.emit('queueLock', {locked: this.qlocked}); this.sendUserlist(user); this.sendRecentChat(user); if(this.poll) { user.socket.emit('newPoll', this.poll.packUpdate()); } if(user.playerReady) this.sendMediaUpdate(user); console.log("/" + user.ip + " joined channel " + this.name); } // Called when a user leaves the channel Channel.prototype.userLeave = function(user) { try { user.socket.leave(this.name); } catch(e) {} if(this.poll) { this.poll.unvote(user.ip); this.broadcastPollUpdate(); } if(this.leader == user) { this.changeLeader(""); } this.users.splice(this.users.indexOf(user), 1); this.updateUsercount(); if(user.name != "") { this.sendAll('userLeave', { name: user.name }); } } // Queues a new media Channel.prototype.enqueue = function(data) { var idx = data.pos == "next" ? this.currentPosition + 1 : this.queue.length; // Try to look up cached metadata first if(data.id in this.library) { this.queue.splice(idx, 0, this.library[data.id]); this.sendAll('queue', { media: this.library[data.id].pack(), pos: idx }); } // Query metadata from YouTube else if(data.type == "yt") { var callback = (function(chan, id) { return function(res, data) { if(res != 200) { return; } // Whoever decided on this variable name should be fired var seconds = data.entry.media$group.yt$duration.seconds; // This one's slightly better var title = data.entry.title.$t; var vid = new Media(id, title, seconds, "yt"); chan.queue.splice(idx, 0, vid); chan.sendAll('queue', { media: vid.pack(), pos: idx }); chan.addToLibrary(vid); }})(this, data.id); InfoGetter.getYTInfo(data.id, callback); } // Set up twitch metadata else if(data.type == "tw") { var media = new Media(data.id, "Twitch ~ " + data.id, 0, "tw"); this.queue.splice(idx, 0, media); this.sendAll('queue', { media: media.pack(), pos: idx }); } else if(data.type == "li") { var media = new Media(data.id, "Livestream ~ " + data.id, 0, "li"); this.queue.splice(idx, 0, media); this.sendAll('queue', { media: media.pack(), pos: idx }); } // Query metadata from Soundcloud else if(data.type == "sc") { var callback = (function(chan, id) { return function(res, data) { if(res != 200) { return; } var seconds = data.duration / 1000; var title = data.title; var vid = new Media(id, title, seconds, "sc"); chan.queue.splice(idx, 0, vid); chan.sendAll('queue', { media: vid.pack(), pos: idx }); chan.addToLibrary(vid); }})(this, data.id); InfoGetter.getSCInfo(data.id, callback); } // Query metadata from Vimeo else if(data.type == "vi") { var callback = (function(chan, id) { return function(res, data) { if(res != 200) { return; } data = data[0]; var seconds = data.duration; var title = data.title; var vid = new Media(id, title, seconds, "vi"); chan.queue.splice(idx, 0, vid); chan.sendAll('queue', { media: vid.pack(), pos: idx }); chan.addToLibrary(vid); }})(this, data.id); InfoGetter.getVIInfo(data.id, callback); } } // Removes a media from the play queue Channel.prototype.unqueue = function(data) { // Stop trying to break my server if(data.pos < 0 || data.pos >= this.queue.length) return; this.queue.splice(data.pos, 1); this.sendAll('unqueue', { pos: data.pos }); if(data.pos < this.currentPosition) { this.currentPosition--; this.sendAll('updatePlaylistIdx', { idx: this.currentPosition }); } if(data.pos == this.currentPosition) { this.currentPosition--; this.playNext(); } } // Play the next media in the queue Channel.prototype.playNext = function() { if(this.currentPosition + 1 >= this.queue.length) { this.currentMedia = null; return; } this.currentPosition++; this.currentMedia = this.queue[this.currentPosition]; this.currentMedia.currentTime = 0; this.sendAll('mediaUpdate', this.currentMedia.packupdate()); this.sendAll('updatePlaylistIdx', { idx: this.currentPosition }); // Enable autolead for non-twitch if(this.leader == null && this.currentMedia.type != "tw" && this.currentMedia.type != "li") { this.time = new Date().getTime(); channelVideoUpdate(this, this.currentMedia.id); } } Channel.prototype.setLock = function(locked) { this.qlocked = locked; this.sendAll('queueLock', {locked: locked}); for(var i = 0; i < this.users.length; i++) { this.sendPlaylist(this.users[i]); } } // Synchronize to a sync packet from the leader Channel.prototype.update = function(data) { if(this.currentMedia == null) { this.currentMedia = new Media(data.id, data.title, data.seconds, data.type); this.currentMedia.currentTime = data.currentTime; } else this.currentMedia.currentTime = data.seconds; this.sendAll('mediaUpdate', this.currentMedia.packupdate()); } // Move something around in the queue Channel.prototype.moveMedia = function(data) { if(data.src < 0 || data.src >= this.queue.length) return; if(data.dest < 0 || data.dest > this.queue.length) return; var media = this.queue[data.src]; this.queue.splice(data.src, 1); this.queue.splice(data.dest, 0, media); this.sendAll('moveVideo', { src: data.src, dest: data.dest }); if(data.src < this.currentPosition && data.dest >= this.currentPosition) { this.currentPosition--; } if(data.src > this.currentPosition && data.dest < this.currentPosition) { this.currentPosition++ } } // Chat message from a user Channel.prototype.chatMessage = function(user, msg) { if(msg.indexOf("/") == 0) ChatCommand.handle(this, user, msg); else if(msg.indexOf(">") == 0) this.sendMessage(user.name, msg, "greentext"); else this.sendMessage(user.name, msg, ""); } Channel.prototype.sendMessage = function(username, msg, msgclass) { // I don't want HTML from strangers msg = msg.replace(//g, ">"); // Match URLs msg = msg.replace(/(((https?)|(ftp))(:\/\/[0-9a-zA-Z\.]+(:[0-9]+)?[^\s$]+))/, "$1"); this.sendAll('chatMsg', { username: username, msg: msg, msgclass: msgclass }); this.recentChat.push({ username: username, msg: msg, msgclass: msgclass }); if(this.recentChat.length > 15) this.recentChat.shift(); }; // Promotion! Actor is the client who initiated the promotion, name is the // name of the person being promoted Channel.prototype.promoteUser = function(actor, name) { var receiver; for(var i = 0; i < this.users.length; i++) { if(this.users[i].name == name) { receiver = this.users[i]; break; } } if(receiver) { // You can only promote someone if you are 2 ranks or higher above // them. This way you can't promote them to your rank and end // up in a situation where you can't demote them if(actor.rank > receiver.rank + 1) { receiver.rank++; if(receiver.loggedIn) { this.saveRank(receiver); } this.broadcastRankUpdate(receiver); } } } // You're fired Channel.prototype.demoteUser = function(actor, name) { var receiver; for(var i = 0; i < this.users.length; i++) { if(this.users[i].name == name) { receiver = this.users[i]; break; } } if(receiver) { // Wouldn't it be funny if you could demote people who rank higher // than you? No, it wouldn't. if(actor.rank > receiver.rank) { receiver.rank--; if(receiver.loggedIn) { this.saveRank(receiver); } this.broadcastRankUpdate(receiver); } } } // Manual leader. This shouldn't be necessary since the server autoleads, // but you never know Channel.prototype.changeLeader = function(name) { if(this.leader != null) { var old = this.leader; this.leader = null; this.broadcastRankUpdate(old); } if(name == "") { if(this.currentMedia != null) { this.time = new Date().getTime(); this.i = 0; channelVideoUpdate(this, this.currentMedia.id); } return; } for(var i = 0; i < this.users.length; i++) { if(this.users[i].name == name) { this.leader = this.users[i]; this.broadcastRankUpdate(this.leader); } } } // Send the userlist to a client // Do you know you're all my very best friends? Channel.prototype.sendUserlist = function(user) { var users = []; for(var i = 0; i < this.users.length; i++) { // Skip people who haven't logged in if(this.users[i].name != "") { users.push({ name: this.users[i].name, rank: this.users[i].rank, leader: this.users[i] == this.leader }); } } user.socket.emit('userlist', users) } Channel.prototype.updateUsercount = function() { this.sendAll('usercount', { count: this.users.length }); } // Send the play queue Channel.prototype.sendPlaylist = function(user) { user.socket.emit('playlist', { pl: this.queue }); user.socket.emit('updatePlaylistIdx', { idx: this.currentPosition }); } // Send the last 15 messages for context Channel.prototype.sendRecentChat = function(user) { for(var i = 0; i < this.recentChat.length; i++) { user.socket.emit('chatMsg', this.recentChat[i]); } } // Send a sync packet Channel.prototype.sendMediaUpdate = function(user) { if(this.currentMedia != null) { user.socket.emit('mediaUpdate', this.currentMedia.packupdate()); } else { console.log('currentMedia is null'); } } // Sent when someone logs in, to add them to the user list Channel.prototype.broadcastNewUser = function(user) { this.sendAll('addUser', { name: user.name, rank: user.rank, leader: this.leader == user }); } // Someone's rank changed, or their leadership status changed Channel.prototype.broadcastRankUpdate = function(user) { this.sendAll('updateUser', { name: user.name, rank: user.rank, leader: this.leader == user }); } Channel.prototype.broadcastPoll = function() { this.sendAll('newPoll', this.poll.packUpdate()); } Channel.prototype.broadcastPollUpdate = function() { this.sendAll('updatePoll', this.poll.packUpdate()); } Channel.prototype.broadcastPollClose = function() { this.sendAll('closePoll'); } // Send to ALL the clients! Channel.prototype.sendAll = function(message, data) { io.sockets.in(this.name).emit(message, data); } // Autolead yay function channelVideoUpdate(chan, id) { // Someone changed the video or there's a manual leader, so your // argument is invalid if(chan.currentMedia == null || id != chan.currentMedia.id || chan.leader != null) return; // Add dt since last update chan.currentMedia.currentTime += (new Date().getTime() - chan.time)/1000.0; chan.time = new Date().getTime(); // Video over, move on to next if(chan.currentMedia.currentTime > chan.currentMedia.seconds) { chan.playNext(); } // Every ~5 seconds send a sync packet to everyone else if(chan.i % 5 == 0) chan.sendAll('mediaUpdate', chan.currentMedia.packupdate()); chan.i++; // Do it all over again in about a second setTimeout(function() { channelVideoUpdate(chan, id); }, 1000); } exports.Channel = Channel;