mirror of https://github.com/calzoneman/sync.git
30823 lines
899 KiB
JavaScript
30823 lines
899 KiB
JavaScript
/**
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* @license
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* Video.js 7.18.0 <http://videojs.com/>
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* Copyright Brightcove, Inc. <https://www.brightcove.com/>
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* Available under Apache License Version 2.0
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* <https://github.com/videojs/video.js/blob/main/LICENSE>
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*
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* Includes vtt.js <https://github.com/mozilla/vtt.js>
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* Available under Apache License Version 2.0
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* <https://github.com/mozilla/vtt.js/blob/main/LICENSE>
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*/
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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typeof define === 'function' && define.amd ? define(factory) :
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(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.videojs = factory());
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}(this, (function () { 'use strict';
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var version = "7.18.0";
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/**
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* An Object that contains lifecycle hooks as keys which point to an array
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* of functions that are run when a lifecycle is triggered
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*
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* @private
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*/
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var hooks_ = {};
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/**
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* Get a list of hooks for a specific lifecycle
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*
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* @param {string} type
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* the lifecyle to get hooks from
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*
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* @param {Function|Function[]} [fn]
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* Optionally add a hook (or hooks) to the lifecycle that your are getting.
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*
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* @return {Array}
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* an array of hooks, or an empty array if there are none.
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*/
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var hooks = function hooks(type, fn) {
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hooks_[type] = hooks_[type] || [];
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if (fn) {
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hooks_[type] = hooks_[type].concat(fn);
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}
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return hooks_[type];
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};
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/**
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* Add a function hook to a specific videojs lifecycle.
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*
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* @param {string} type
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* the lifecycle to hook the function to.
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*
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* @param {Function|Function[]}
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* The function or array of functions to attach.
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*/
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var hook = function hook(type, fn) {
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hooks(type, fn);
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};
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/**
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* Remove a hook from a specific videojs lifecycle.
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*
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* @param {string} type
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* the lifecycle that the function hooked to
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*
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* @param {Function} fn
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* The hooked function to remove
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*
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* @return {boolean}
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* The function that was removed or undef
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*/
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var removeHook = function removeHook(type, fn) {
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var index = hooks(type).indexOf(fn);
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if (index <= -1) {
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return false;
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}
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hooks_[type] = hooks_[type].slice();
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hooks_[type].splice(index, 1);
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return true;
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};
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/**
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* Add a function hook that will only run once to a specific videojs lifecycle.
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*
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* @param {string} type
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* the lifecycle to hook the function to.
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*
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* @param {Function|Function[]}
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* The function or array of functions to attach.
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*/
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var hookOnce = function hookOnce(type, fn) {
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hooks(type, [].concat(fn).map(function (original) {
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var wrapper = function wrapper() {
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removeHook(type, wrapper);
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return original.apply(void 0, arguments);
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};
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return wrapper;
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}));
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};
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/**
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* @file fullscreen-api.js
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* @module fullscreen-api
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* @private
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*/
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/**
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* Store the browser-specific methods for the fullscreen API.
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*
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* @type {Object}
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* @see [Specification]{@link https://fullscreen.spec.whatwg.org}
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* @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}
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*/
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var FullscreenApi = {
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prefixed: true
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}; // browser API methods
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var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror', 'fullscreen'], // WebKit
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['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror', '-webkit-full-screen'], // Mozilla
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['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror', '-moz-full-screen'], // Microsoft
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['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError', '-ms-fullscreen']];
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var specApi = apiMap[0];
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var browserApi; // determine the supported set of functions
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for (var i = 0; i < apiMap.length; i++) {
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// check for exitFullscreen function
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if (apiMap[i][1] in document) {
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browserApi = apiMap[i];
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break;
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}
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} // map the browser API names to the spec API names
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if (browserApi) {
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for (var _i = 0; _i < browserApi.length; _i++) {
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FullscreenApi[specApi[_i]] = browserApi[_i];
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}
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FullscreenApi.prefixed = browserApi[0] !== specApi[0];
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}
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/**
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* @file create-logger.js
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* @module create-logger
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*/
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// This is the private tracking variable for the logging history.
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var history = [];
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/**
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* Log messages to the console and history based on the type of message
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*
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* @private
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* @param {string} type
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* The name of the console method to use.
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*
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* @param {Array} args
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* The arguments to be passed to the matching console method.
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*/
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var LogByTypeFactory = function LogByTypeFactory(name, log) {
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return function (type, level, args) {
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var lvl = log.levels[level];
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var lvlRegExp = new RegExp("^(" + lvl + ")$");
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if (type !== 'log') {
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// Add the type to the front of the message when it's not "log".
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args.unshift(type.toUpperCase() + ':');
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} // Add console prefix after adding to history.
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args.unshift(name + ':'); // Add a clone of the args at this point to history.
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if (history) {
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history.push([].concat(args)); // only store 1000 history entries
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var splice = history.length - 1000;
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history.splice(0, splice > 0 ? splice : 0);
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} // If there's no console then don't try to output messages, but they will
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// still be stored in history.
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if (!window.console) {
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return;
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} // Was setting these once outside of this function, but containing them
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// in the function makes it easier to test cases where console doesn't exist
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// when the module is executed.
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var fn = window.console[type];
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if (!fn && type === 'debug') {
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// Certain browsers don't have support for console.debug. For those, we
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// should default to the closest comparable log.
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fn = window.console.info || window.console.log;
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} // Bail out if there's no console or if this type is not allowed by the
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// current logging level.
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if (!fn || !lvl || !lvlRegExp.test(type)) {
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return;
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}
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fn[Array.isArray(args) ? 'apply' : 'call'](window.console, args);
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};
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};
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function createLogger$1(name) {
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// This is the private tracking variable for logging level.
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var level = 'info'; // the curried logByType bound to the specific log and history
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var logByType;
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/**
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* Logs plain debug messages. Similar to `console.log`.
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*
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* Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)
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* of our JSDoc template, we cannot properly document this as both a function
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* and a namespace, so its function signature is documented here.
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*
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* #### Arguments
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* ##### *args
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* Mixed[]
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*
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* Any combination of values that could be passed to `console.log()`.
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*
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* #### Return Value
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*
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* `undefined`
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*
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* @namespace
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* @param {Mixed[]} args
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* One or more messages or objects that should be logged.
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*/
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var log = function log() {
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for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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args[_key] = arguments[_key];
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}
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logByType('log', level, args);
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}; // This is the logByType helper that the logging methods below use
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logByType = LogByTypeFactory(name, log);
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/**
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* Create a new sublogger which chains the old name to the new name.
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*
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* For example, doing `videojs.log.createLogger('player')` and then using that logger will log the following:
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* ```js
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* mylogger('foo');
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* // > VIDEOJS: player: foo
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* ```
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*
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* @param {string} name
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* The name to add call the new logger
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* @return {Object}
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*/
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log.createLogger = function (subname) {
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return createLogger$1(name + ': ' + subname);
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};
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/**
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* Enumeration of available logging levels, where the keys are the level names
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* and the values are `|`-separated strings containing logging methods allowed
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* in that logging level. These strings are used to create a regular expression
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* matching the function name being called.
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*
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* Levels provided by Video.js are:
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*
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* - `off`: Matches no calls. Any value that can be cast to `false` will have
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* this effect. The most restrictive.
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* - `all`: Matches only Video.js-provided functions (`debug`, `log`,
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* `log.warn`, and `log.error`).
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* - `debug`: Matches `log.debug`, `log`, `log.warn`, and `log.error` calls.
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* - `info` (default): Matches `log`, `log.warn`, and `log.error` calls.
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* - `warn`: Matches `log.warn` and `log.error` calls.
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* - `error`: Matches only `log.error` calls.
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*
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* @type {Object}
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*/
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log.levels = {
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all: 'debug|log|warn|error',
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off: '',
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debug: 'debug|log|warn|error',
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info: 'log|warn|error',
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warn: 'warn|error',
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error: 'error',
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DEFAULT: level
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};
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/**
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* Get or set the current logging level.
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*
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* If a string matching a key from {@link module:log.levels} is provided, acts
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* as a setter.
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*
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* @param {string} [lvl]
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* Pass a valid level to set a new logging level.
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*
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* @return {string}
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* The current logging level.
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*/
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log.level = function (lvl) {
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if (typeof lvl === 'string') {
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if (!log.levels.hasOwnProperty(lvl)) {
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throw new Error("\"" + lvl + "\" in not a valid log level");
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}
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level = lvl;
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}
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return level;
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};
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/**
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* Returns an array containing everything that has been logged to the history.
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*
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* This array is a shallow clone of the internal history record. However, its
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* contents are _not_ cloned; so, mutating objects inside this array will
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* mutate them in history.
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*
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* @return {Array}
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*/
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log.history = function () {
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return history ? [].concat(history) : [];
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};
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/**
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* Allows you to filter the history by the given logger name
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*
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* @param {string} fname
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* The name to filter by
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*
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* @return {Array}
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* The filtered list to return
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*/
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log.history.filter = function (fname) {
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return (history || []).filter(function (historyItem) {
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// if the first item in each historyItem includes `fname`, then it's a match
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return new RegExp(".*" + fname + ".*").test(historyItem[0]);
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});
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};
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/**
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* Clears the internal history tracking, but does not prevent further history
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* tracking.
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*/
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log.history.clear = function () {
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if (history) {
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history.length = 0;
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}
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};
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/**
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* Disable history tracking if it is currently enabled.
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*/
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log.history.disable = function () {
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if (history !== null) {
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history.length = 0;
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history = null;
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}
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};
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/**
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* Enable history tracking if it is currently disabled.
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*/
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log.history.enable = function () {
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if (history === null) {
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history = [];
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}
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};
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/**
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* Logs error messages. Similar to `console.error`.
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*
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* @param {Mixed[]} args
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* One or more messages or objects that should be logged as an error
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*/
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log.error = function () {
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for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
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args[_key2] = arguments[_key2];
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}
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return logByType('error', level, args);
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};
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/**
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* Logs warning messages. Similar to `console.warn`.
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*
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* @param {Mixed[]} args
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* One or more messages or objects that should be logged as a warning.
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*/
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log.warn = function () {
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for (var _len3 = arguments.length, args = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
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args[_key3] = arguments[_key3];
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}
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return logByType('warn', level, args);
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};
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/**
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* Logs debug messages. Similar to `console.debug`, but may also act as a comparable
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* log if `console.debug` is not available
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*
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* @param {Mixed[]} args
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* One or more messages or objects that should be logged as debug.
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*/
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log.debug = function () {
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for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {
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args[_key4] = arguments[_key4];
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}
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return logByType('debug', level, args);
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};
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return log;
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}
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/**
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* @file log.js
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* @module log
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*/
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var log = createLogger$1('VIDEOJS');
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var createLogger = log.createLogger;
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var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
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function createCommonjsModule(fn, module) {
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return module = { exports: {} }, fn(module, module.exports), module.exports;
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}
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var _extends_1 = createCommonjsModule(function (module) {
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function _extends() {
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module.exports = _extends = Object.assign || function (target) {
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for (var i = 1; i < arguments.length; i++) {
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var source = arguments[i];
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for (var key in source) {
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if (Object.prototype.hasOwnProperty.call(source, key)) {
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target[key] = source[key];
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}
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}
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}
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return target;
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};
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return _extends.apply(this, arguments);
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}
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module.exports = _extends;
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});
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/**
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* @file obj.js
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* @module obj
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*/
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|
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/**
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* @callback obj:EachCallback
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*
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* @param {Mixed} value
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* The current key for the object that is being iterated over.
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*
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* @param {string} key
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* The current key-value for object that is being iterated over
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*/
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/**
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* @callback obj:ReduceCallback
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*
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* @param {Mixed} accum
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* The value that is accumulating over the reduce loop.
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*
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* @param {Mixed} value
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|
* The current key for the object that is being iterated over.
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*
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* @param {string} key
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* The current key-value for object that is being iterated over
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*
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* @return {Mixed}
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* The new accumulated value.
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*/
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var toString$1 = Object.prototype.toString;
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|
/**
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* Get the keys of an Object
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*
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* @param {Object}
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* The Object to get the keys from
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*
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* @return {string[]}
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* An array of the keys from the object. Returns an empty array if the
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* object passed in was invalid or had no keys.
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*
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* @private
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*/
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var keys = function keys(object) {
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return isObject(object) ? Object.keys(object) : [];
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};
|
|
/**
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* Array-like iteration for objects.
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|
*
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|
* @param {Object} object
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* The object to iterate over
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*
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* @param {obj:EachCallback} fn
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* The callback function which is called for each key in the object.
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*/
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function each(object, fn) {
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keys(object).forEach(function (key) {
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return fn(object[key], key);
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});
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}
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/**
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* Array-like reduce for objects.
|
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*
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|
* @param {Object} object
|
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* The Object that you want to reduce.
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*
|
|
* @param {Function} fn
|
|
* A callback function which is called for each key in the object. It
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* receives the accumulated value and the per-iteration value and key
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* as arguments.
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*
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* @param {Mixed} [initial = 0]
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* Starting value
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*
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* @return {Mixed}
|
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* The final accumulated value.
|
|
*/
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function reduce(object, fn, initial) {
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if (initial === void 0) {
|
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initial = 0;
|
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}
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return keys(object).reduce(function (accum, key) {
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return fn(accum, object[key], key);
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}, initial);
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}
|
|
/**
|
|
* Object.assign-style object shallow merge/extend.
|
|
*
|
|
* @param {Object} target
|
|
* @param {Object} ...sources
|
|
* @return {Object}
|
|
*/
|
|
|
|
function assign(target) {
|
|
for (var _len = arguments.length, sources = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
|
|
sources[_key - 1] = arguments[_key];
|
|
}
|
|
|
|
if (Object.assign) {
|
|
return _extends_1.apply(void 0, [target].concat(sources));
|
|
}
|
|
|
|
sources.forEach(function (source) {
|
|
if (!source) {
|
|
return;
|
|
}
|
|
|
|
each(source, function (value, key) {
|
|
target[key] = value;
|
|
});
|
|
});
|
|
return target;
|
|
}
|
|
/**
|
|
* Returns whether a value is an object of any kind - including DOM nodes,
|
|
* arrays, regular expressions, etc. Not functions, though.
|
|
*
|
|
* This avoids the gotcha where using `typeof` on a `null` value
|
|
* results in `'object'`.
|
|
*
|
|
* @param {Object} value
|
|
* @return {boolean}
|
|
*/
|
|
|
|
function isObject(value) {
|
|
return !!value && typeof value === 'object';
|
|
}
|
|
/**
|
|
* Returns whether an object appears to be a "plain" object - that is, a
|
|
* direct instance of `Object`.
|
|
*
|
|
* @param {Object} value
|
|
* @return {boolean}
|
|
*/
|
|
|
|
function isPlain(value) {
|
|
return isObject(value) && toString$1.call(value) === '[object Object]' && value.constructor === Object;
|
|
}
|
|
|
|
/**
|
|
* @file computed-style.js
|
|
* @module computed-style
|
|
*/
|
|
|
|
/**
|
|
* A safe getComputedStyle.
|
|
*
|
|
* This is needed because in Firefox, if the player is loaded in an iframe with
|
|
* `display:none`, then `getComputedStyle` returns `null`, so, we do a
|
|
* null-check to make sure that the player doesn't break in these cases.
|
|
*
|
|
* @function
|
|
* @param {Element} el
|
|
* The element you want the computed style of
|
|
*
|
|
* @param {string} prop
|
|
* The property name you want
|
|
*
|
|
* @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397
|
|
*/
|
|
function computedStyle(el, prop) {
|
|
if (!el || !prop) {
|
|
return '';
|
|
}
|
|
|
|
if (typeof window.getComputedStyle === 'function') {
|
|
var computedStyleValue;
|
|
|
|
try {
|
|
computedStyleValue = window.getComputedStyle(el);
|
|
} catch (e) {
|
|
return '';
|
|
}
|
|
|
|
return computedStyleValue ? computedStyleValue.getPropertyValue(prop) || computedStyleValue[prop] : '';
|
|
}
|
|
|
|
return '';
|
|
}
|
|
|
|
/**
|
|
* @file browser.js
|
|
* @module browser
|
|
*/
|
|
var USER_AGENT = window.navigator && window.navigator.userAgent || '';
|
|
var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT);
|
|
var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;
|
|
/**
|
|
* Whether or not this device is an iPod.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Boolean}
|
|
*/
|
|
|
|
var IS_IPOD = /iPod/i.test(USER_AGENT);
|
|
/**
|
|
* The detected iOS version - or `null`.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {string|null}
|
|
*/
|
|
|
|
var IOS_VERSION = function () {
|
|
var match = USER_AGENT.match(/OS (\d+)_/i);
|
|
|
|
if (match && match[1]) {
|
|
return match[1];
|
|
}
|
|
|
|
return null;
|
|
}();
|
|
/**
|
|
* Whether or not this is an Android device.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Boolean}
|
|
*/
|
|
|
|
var IS_ANDROID = /Android/i.test(USER_AGENT);
|
|
/**
|
|
* The detected Android version - or `null`.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {number|string|null}
|
|
*/
|
|
|
|
var ANDROID_VERSION = function () {
|
|
// This matches Android Major.Minor.Patch versions
|
|
// ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
|
|
var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i);
|
|
|
|
if (!match) {
|
|
return null;
|
|
}
|
|
|
|
var major = match[1] && parseFloat(match[1]);
|
|
var minor = match[2] && parseFloat(match[2]);
|
|
|
|
if (major && minor) {
|
|
return parseFloat(match[1] + '.' + match[2]);
|
|
} else if (major) {
|
|
return major;
|
|
}
|
|
|
|
return null;
|
|
}();
|
|
/**
|
|
* Whether or not this is a native Android browser.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Boolean}
|
|
*/
|
|
|
|
var IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;
|
|
/**
|
|
* Whether or not this is Mozilla Firefox.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Boolean}
|
|
*/
|
|
|
|
var IS_FIREFOX = /Firefox/i.test(USER_AGENT);
|
|
/**
|
|
* Whether or not this is Microsoft Edge.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Boolean}
|
|
*/
|
|
|
|
var IS_EDGE = /Edg/i.test(USER_AGENT);
|
|
/**
|
|
* Whether or not this is Google Chrome.
|
|
*
|
|
* This will also be `true` for Chrome on iOS, which will have different support
|
|
* as it is actually Safari under the hood.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Boolean}
|
|
*/
|
|
|
|
var IS_CHROME = !IS_EDGE && (/Chrome/i.test(USER_AGENT) || /CriOS/i.test(USER_AGENT));
|
|
/**
|
|
* The detected Google Chrome version - or `null`.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {number|null}
|
|
*/
|
|
|
|
var CHROME_VERSION = function () {
|
|
var match = USER_AGENT.match(/(Chrome|CriOS)\/(\d+)/);
|
|
|
|
if (match && match[2]) {
|
|
return parseFloat(match[2]);
|
|
}
|
|
|
|
return null;
|
|
}();
|
|
/**
|
|
* The detected Internet Explorer version - or `null`.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {number|null}
|
|
*/
|
|
|
|
var IE_VERSION = function () {
|
|
var result = /MSIE\s(\d+)\.\d/.exec(USER_AGENT);
|
|
var version = result && parseFloat(result[1]);
|
|
|
|
if (!version && /Trident\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) {
|
|
// IE 11 has a different user agent string than other IE versions
|
|
version = 11.0;
|
|
}
|
|
|
|
return version;
|
|
}();
|
|
/**
|
|
* Whether or not this is desktop Safari.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Boolean}
|
|
*/
|
|
|
|
var IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE;
|
|
/**
|
|
* Whether or not this is a Windows machine.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Boolean}
|
|
*/
|
|
|
|
var IS_WINDOWS = /Windows/i.test(USER_AGENT);
|
|
/**
|
|
* Whether or not this device is touch-enabled.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Boolean}
|
|
*/
|
|
|
|
var TOUCH_ENABLED = Boolean(isReal() && ('ontouchstart' in window || window.navigator.maxTouchPoints || window.DocumentTouch && window.document instanceof window.DocumentTouch));
|
|
/**
|
|
* Whether or not this device is an iPad.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Boolean}
|
|
*/
|
|
|
|
var IS_IPAD = /iPad/i.test(USER_AGENT) || IS_SAFARI && TOUCH_ENABLED && !/iPhone/i.test(USER_AGENT);
|
|
/**
|
|
* Whether or not this device is an iPhone.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Boolean}
|
|
*/
|
|
// The Facebook app's UIWebView identifies as both an iPhone and iPad, so
|
|
// to identify iPhones, we need to exclude iPads.
|
|
// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/
|
|
|
|
var IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;
|
|
/**
|
|
* Whether or not this is an iOS device.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Boolean}
|
|
*/
|
|
|
|
var IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;
|
|
/**
|
|
* Whether or not this is any flavor of Safari - including iOS.
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Boolean}
|
|
*/
|
|
|
|
var IS_ANY_SAFARI = (IS_SAFARI || IS_IOS) && !IS_CHROME;
|
|
|
|
var browser = /*#__PURE__*/Object.freeze({
|
|
__proto__: null,
|
|
IS_IPOD: IS_IPOD,
|
|
IOS_VERSION: IOS_VERSION,
|
|
IS_ANDROID: IS_ANDROID,
|
|
ANDROID_VERSION: ANDROID_VERSION,
|
|
IS_NATIVE_ANDROID: IS_NATIVE_ANDROID,
|
|
IS_FIREFOX: IS_FIREFOX,
|
|
IS_EDGE: IS_EDGE,
|
|
IS_CHROME: IS_CHROME,
|
|
CHROME_VERSION: CHROME_VERSION,
|
|
IE_VERSION: IE_VERSION,
|
|
IS_SAFARI: IS_SAFARI,
|
|
IS_WINDOWS: IS_WINDOWS,
|
|
TOUCH_ENABLED: TOUCH_ENABLED,
|
|
IS_IPAD: IS_IPAD,
|
|
IS_IPHONE: IS_IPHONE,
|
|
IS_IOS: IS_IOS,
|
|
IS_ANY_SAFARI: IS_ANY_SAFARI
|
|
});
|
|
|
|
/**
|
|
* @file dom.js
|
|
* @module dom
|
|
*/
|
|
/**
|
|
* Detect if a value is a string with any non-whitespace characters.
|
|
*
|
|
* @private
|
|
* @param {string} str
|
|
* The string to check
|
|
*
|
|
* @return {boolean}
|
|
* Will be `true` if the string is non-blank, `false` otherwise.
|
|
*
|
|
*/
|
|
|
|
function isNonBlankString(str) {
|
|
// we use str.trim as it will trim any whitespace characters
|
|
// from the front or back of non-whitespace characters. aka
|
|
// Any string that contains non-whitespace characters will
|
|
// still contain them after `trim` but whitespace only strings
|
|
// will have a length of 0, failing this check.
|
|
return typeof str === 'string' && Boolean(str.trim());
|
|
}
|
|
/**
|
|
* Throws an error if the passed string has whitespace. This is used by
|
|
* class methods to be relatively consistent with the classList API.
|
|
*
|
|
* @private
|
|
* @param {string} str
|
|
* The string to check for whitespace.
|
|
*
|
|
* @throws {Error}
|
|
* Throws an error if there is whitespace in the string.
|
|
*/
|
|
|
|
|
|
function throwIfWhitespace(str) {
|
|
// str.indexOf instead of regex because str.indexOf is faster performance wise.
|
|
if (str.indexOf(' ') >= 0) {
|
|
throw new Error('class has illegal whitespace characters');
|
|
}
|
|
}
|
|
/**
|
|
* Produce a regular expression for matching a className within an elements className.
|
|
*
|
|
* @private
|
|
* @param {string} className
|
|
* The className to generate the RegExp for.
|
|
*
|
|
* @return {RegExp}
|
|
* The RegExp that will check for a specific `className` in an elements
|
|
* className.
|
|
*/
|
|
|
|
|
|
function classRegExp(className) {
|
|
return new RegExp('(^|\\s)' + className + '($|\\s)');
|
|
}
|
|
/**
|
|
* Whether the current DOM interface appears to be real (i.e. not simulated).
|
|
*
|
|
* @return {boolean}
|
|
* Will be `true` if the DOM appears to be real, `false` otherwise.
|
|
*/
|
|
|
|
|
|
function isReal() {
|
|
// Both document and window will never be undefined thanks to `global`.
|
|
return document === window.document;
|
|
}
|
|
/**
|
|
* Determines, via duck typing, whether or not a value is a DOM element.
|
|
*
|
|
* @param {Mixed} value
|
|
* The value to check.
|
|
*
|
|
* @return {boolean}
|
|
* Will be `true` if the value is a DOM element, `false` otherwise.
|
|
*/
|
|
|
|
function isEl(value) {
|
|
return isObject(value) && value.nodeType === 1;
|
|
}
|
|
/**
|
|
* Determines if the current DOM is embedded in an iframe.
|
|
*
|
|
* @return {boolean}
|
|
* Will be `true` if the DOM is embedded in an iframe, `false`
|
|
* otherwise.
|
|
*/
|
|
|
|
function isInFrame() {
|
|
// We need a try/catch here because Safari will throw errors when attempting
|
|
// to get either `parent` or `self`
|
|
try {
|
|
return window.parent !== window.self;
|
|
} catch (x) {
|
|
return true;
|
|
}
|
|
}
|
|
/**
|
|
* Creates functions to query the DOM using a given method.
|
|
*
|
|
* @private
|
|
* @param {string} method
|
|
* The method to create the query with.
|
|
*
|
|
* @return {Function}
|
|
* The query method
|
|
*/
|
|
|
|
function createQuerier(method) {
|
|
return function (selector, context) {
|
|
if (!isNonBlankString(selector)) {
|
|
return document[method](null);
|
|
}
|
|
|
|
if (isNonBlankString(context)) {
|
|
context = document.querySelector(context);
|
|
}
|
|
|
|
var ctx = isEl(context) ? context : document;
|
|
return ctx[method] && ctx[method](selector);
|
|
};
|
|
}
|
|
/**
|
|
* Creates an element and applies properties, attributes, and inserts content.
|
|
*
|
|
* @param {string} [tagName='div']
|
|
* Name of tag to be created.
|
|
*
|
|
* @param {Object} [properties={}]
|
|
* Element properties to be applied.
|
|
*
|
|
* @param {Object} [attributes={}]
|
|
* Element attributes to be applied.
|
|
*
|
|
* @param {module:dom~ContentDescriptor} content
|
|
* A content descriptor object.
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
function createEl(tagName, properties, attributes, content) {
|
|
if (tagName === void 0) {
|
|
tagName = 'div';
|
|
}
|
|
|
|
if (properties === void 0) {
|
|
properties = {};
|
|
}
|
|
|
|
if (attributes === void 0) {
|
|
attributes = {};
|
|
}
|
|
|
|
var el = document.createElement(tagName);
|
|
Object.getOwnPropertyNames(properties).forEach(function (propName) {
|
|
var val = properties[propName]; // See #2176
|
|
// We originally were accepting both properties and attributes in the
|
|
// same object, but that doesn't work so well.
|
|
|
|
if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {
|
|
log.warn('Setting attributes in the second argument of createEl()\n' + 'has been deprecated. Use the third argument instead.\n' + ("createEl(type, properties, attributes). Attempting to set " + propName + " to " + val + "."));
|
|
el.setAttribute(propName, val); // Handle textContent since it's not supported everywhere and we have a
|
|
// method for it.
|
|
} else if (propName === 'textContent') {
|
|
textContent(el, val);
|
|
} else if (el[propName] !== val || propName === 'tabIndex') {
|
|
el[propName] = val;
|
|
}
|
|
});
|
|
Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
|
|
el.setAttribute(attrName, attributes[attrName]);
|
|
});
|
|
|
|
if (content) {
|
|
appendContent(el, content);
|
|
}
|
|
|
|
return el;
|
|
}
|
|
/**
|
|
* Injects text into an element, replacing any existing contents entirely.
|
|
*
|
|
* @param {Element} el
|
|
* The element to add text content into
|
|
*
|
|
* @param {string} text
|
|
* The text content to add.
|
|
*
|
|
* @return {Element}
|
|
* The element with added text content.
|
|
*/
|
|
|
|
function textContent(el, text) {
|
|
if (typeof el.textContent === 'undefined') {
|
|
el.innerText = text;
|
|
} else {
|
|
el.textContent = text;
|
|
}
|
|
|
|
return el;
|
|
}
|
|
/**
|
|
* Insert an element as the first child node of another
|
|
*
|
|
* @param {Element} child
|
|
* Element to insert
|
|
*
|
|
* @param {Element} parent
|
|
* Element to insert child into
|
|
*/
|
|
|
|
function prependTo(child, parent) {
|
|
if (parent.firstChild) {
|
|
parent.insertBefore(child, parent.firstChild);
|
|
} else {
|
|
parent.appendChild(child);
|
|
}
|
|
}
|
|
/**
|
|
* Check if an element has a class name.
|
|
*
|
|
* @param {Element} element
|
|
* Element to check
|
|
*
|
|
* @param {string} classToCheck
|
|
* Class name to check for
|
|
*
|
|
* @return {boolean}
|
|
* Will be `true` if the element has a class, `false` otherwise.
|
|
*
|
|
* @throws {Error}
|
|
* Throws an error if `classToCheck` has white space.
|
|
*/
|
|
|
|
function hasClass(element, classToCheck) {
|
|
throwIfWhitespace(classToCheck);
|
|
|
|
if (element.classList) {
|
|
return element.classList.contains(classToCheck);
|
|
}
|
|
|
|
return classRegExp(classToCheck).test(element.className);
|
|
}
|
|
/**
|
|
* Add a class name to an element.
|
|
*
|
|
* @param {Element} element
|
|
* Element to add class name to.
|
|
*
|
|
* @param {string} classToAdd
|
|
* Class name to add.
|
|
*
|
|
* @return {Element}
|
|
* The DOM element with the added class name.
|
|
*/
|
|
|
|
function addClass(element, classToAdd) {
|
|
if (element.classList) {
|
|
element.classList.add(classToAdd); // Don't need to `throwIfWhitespace` here because `hasElClass` will do it
|
|
// in the case of classList not being supported.
|
|
} else if (!hasClass(element, classToAdd)) {
|
|
element.className = (element.className + ' ' + classToAdd).trim();
|
|
}
|
|
|
|
return element;
|
|
}
|
|
/**
|
|
* Remove a class name from an element.
|
|
*
|
|
* @param {Element} element
|
|
* Element to remove a class name from.
|
|
*
|
|
* @param {string} classToRemove
|
|
* Class name to remove
|
|
*
|
|
* @return {Element}
|
|
* The DOM element with class name removed.
|
|
*/
|
|
|
|
function removeClass(element, classToRemove) {
|
|
// Protect in case the player gets disposed
|
|
if (!element) {
|
|
log.warn("removeClass was called with an element that doesn't exist");
|
|
return null;
|
|
}
|
|
|
|
if (element.classList) {
|
|
element.classList.remove(classToRemove);
|
|
} else {
|
|
throwIfWhitespace(classToRemove);
|
|
element.className = element.className.split(/\s+/).filter(function (c) {
|
|
return c !== classToRemove;
|
|
}).join(' ');
|
|
}
|
|
|
|
return element;
|
|
}
|
|
/**
|
|
* The callback definition for toggleClass.
|
|
*
|
|
* @callback module:dom~PredicateCallback
|
|
* @param {Element} element
|
|
* The DOM element of the Component.
|
|
*
|
|
* @param {string} classToToggle
|
|
* The `className` that wants to be toggled
|
|
*
|
|
* @return {boolean|undefined}
|
|
* If `true` is returned, the `classToToggle` will be added to the
|
|
* `element`. If `false`, the `classToToggle` will be removed from
|
|
* the `element`. If `undefined`, the callback will be ignored.
|
|
*/
|
|
|
|
/**
|
|
* Adds or removes a class name to/from an element depending on an optional
|
|
* condition or the presence/absence of the class name.
|
|
*
|
|
* @param {Element} element
|
|
* The element to toggle a class name on.
|
|
*
|
|
* @param {string} classToToggle
|
|
* The class that should be toggled.
|
|
*
|
|
* @param {boolean|module:dom~PredicateCallback} [predicate]
|
|
* See the return value for {@link module:dom~PredicateCallback}
|
|
*
|
|
* @return {Element}
|
|
* The element with a class that has been toggled.
|
|
*/
|
|
|
|
function toggleClass(element, classToToggle, predicate) {
|
|
// This CANNOT use `classList` internally because IE11 does not support the
|
|
// second parameter to the `classList.toggle()` method! Which is fine because
|
|
// `classList` will be used by the add/remove functions.
|
|
var has = hasClass(element, classToToggle);
|
|
|
|
if (typeof predicate === 'function') {
|
|
predicate = predicate(element, classToToggle);
|
|
}
|
|
|
|
if (typeof predicate !== 'boolean') {
|
|
predicate = !has;
|
|
} // If the necessary class operation matches the current state of the
|
|
// element, no action is required.
|
|
|
|
|
|
if (predicate === has) {
|
|
return;
|
|
}
|
|
|
|
if (predicate) {
|
|
addClass(element, classToToggle);
|
|
} else {
|
|
removeClass(element, classToToggle);
|
|
}
|
|
|
|
return element;
|
|
}
|
|
/**
|
|
* Apply attributes to an HTML element.
|
|
*
|
|
* @param {Element} el
|
|
* Element to add attributes to.
|
|
*
|
|
* @param {Object} [attributes]
|
|
* Attributes to be applied.
|
|
*/
|
|
|
|
function setAttributes(el, attributes) {
|
|
Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
|
|
var attrValue = attributes[attrName];
|
|
|
|
if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
|
|
el.removeAttribute(attrName);
|
|
} else {
|
|
el.setAttribute(attrName, attrValue === true ? '' : attrValue);
|
|
}
|
|
});
|
|
}
|
|
/**
|
|
* Get an element's attribute values, as defined on the HTML tag.
|
|
*
|
|
* Attributes are not the same as properties. They're defined on the tag
|
|
* or with setAttribute.
|
|
*
|
|
* @param {Element} tag
|
|
* Element from which to get tag attributes.
|
|
*
|
|
* @return {Object}
|
|
* All attributes of the element. Boolean attributes will be `true` or
|
|
* `false`, others will be strings.
|
|
*/
|
|
|
|
function getAttributes(tag) {
|
|
var obj = {}; // known boolean attributes
|
|
// we can check for matching boolean properties, but not all browsers
|
|
// and not all tags know about these attributes, so, we still want to check them manually
|
|
|
|
var knownBooleans = ',' + 'autoplay,controls,playsinline,loop,muted,default,defaultMuted' + ',';
|
|
|
|
if (tag && tag.attributes && tag.attributes.length > 0) {
|
|
var attrs = tag.attributes;
|
|
|
|
for (var i = attrs.length - 1; i >= 0; i--) {
|
|
var attrName = attrs[i].name;
|
|
var attrVal = attrs[i].value; // check for known booleans
|
|
// the matching element property will return a value for typeof
|
|
|
|
if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) {
|
|
// the value of an included boolean attribute is typically an empty
|
|
// string ('') which would equal false if we just check for a false value.
|
|
// we also don't want support bad code like autoplay='false'
|
|
attrVal = attrVal !== null ? true : false;
|
|
}
|
|
|
|
obj[attrName] = attrVal;
|
|
}
|
|
}
|
|
|
|
return obj;
|
|
}
|
|
/**
|
|
* Get the value of an element's attribute.
|
|
*
|
|
* @param {Element} el
|
|
* A DOM element.
|
|
*
|
|
* @param {string} attribute
|
|
* Attribute to get the value of.
|
|
*
|
|
* @return {string}
|
|
* The value of the attribute.
|
|
*/
|
|
|
|
function getAttribute(el, attribute) {
|
|
return el.getAttribute(attribute);
|
|
}
|
|
/**
|
|
* Set the value of an element's attribute.
|
|
*
|
|
* @param {Element} el
|
|
* A DOM element.
|
|
*
|
|
* @param {string} attribute
|
|
* Attribute to set.
|
|
*
|
|
* @param {string} value
|
|
* Value to set the attribute to.
|
|
*/
|
|
|
|
function setAttribute(el, attribute, value) {
|
|
el.setAttribute(attribute, value);
|
|
}
|
|
/**
|
|
* Remove an element's attribute.
|
|
*
|
|
* @param {Element} el
|
|
* A DOM element.
|
|
*
|
|
* @param {string} attribute
|
|
* Attribute to remove.
|
|
*/
|
|
|
|
function removeAttribute(el, attribute) {
|
|
el.removeAttribute(attribute);
|
|
}
|
|
/**
|
|
* Attempt to block the ability to select text.
|
|
*/
|
|
|
|
function blockTextSelection() {
|
|
document.body.focus();
|
|
|
|
document.onselectstart = function () {
|
|
return false;
|
|
};
|
|
}
|
|
/**
|
|
* Turn off text selection blocking.
|
|
*/
|
|
|
|
function unblockTextSelection() {
|
|
document.onselectstart = function () {
|
|
return true;
|
|
};
|
|
}
|
|
/**
|
|
* Identical to the native `getBoundingClientRect` function, but ensures that
|
|
* the method is supported at all (it is in all browsers we claim to support)
|
|
* and that the element is in the DOM before continuing.
|
|
*
|
|
* This wrapper function also shims properties which are not provided by some
|
|
* older browsers (namely, IE8).
|
|
*
|
|
* Additionally, some browsers do not support adding properties to a
|
|
* `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard
|
|
* properties (except `x` and `y` which are not widely supported). This helps
|
|
* avoid implementations where keys are non-enumerable.
|
|
*
|
|
* @param {Element} el
|
|
* Element whose `ClientRect` we want to calculate.
|
|
*
|
|
* @return {Object|undefined}
|
|
* Always returns a plain object - or `undefined` if it cannot.
|
|
*/
|
|
|
|
function getBoundingClientRect(el) {
|
|
if (el && el.getBoundingClientRect && el.parentNode) {
|
|
var rect = el.getBoundingClientRect();
|
|
var result = {};
|
|
['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(function (k) {
|
|
if (rect[k] !== undefined) {
|
|
result[k] = rect[k];
|
|
}
|
|
});
|
|
|
|
if (!result.height) {
|
|
result.height = parseFloat(computedStyle(el, 'height'));
|
|
}
|
|
|
|
if (!result.width) {
|
|
result.width = parseFloat(computedStyle(el, 'width'));
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
/**
|
|
* Represents the position of a DOM element on the page.
|
|
*
|
|
* @typedef {Object} module:dom~Position
|
|
*
|
|
* @property {number} left
|
|
* Pixels to the left.
|
|
*
|
|
* @property {number} top
|
|
* Pixels from the top.
|
|
*/
|
|
|
|
/**
|
|
* Get the position of an element in the DOM.
|
|
*
|
|
* Uses `getBoundingClientRect` technique from John Resig.
|
|
*
|
|
* @see http://ejohn.org/blog/getboundingclientrect-is-awesome/
|
|
*
|
|
* @param {Element} el
|
|
* Element from which to get offset.
|
|
*
|
|
* @return {module:dom~Position}
|
|
* The position of the element that was passed in.
|
|
*/
|
|
|
|
function findPosition(el) {
|
|
if (!el || el && !el.offsetParent) {
|
|
return {
|
|
left: 0,
|
|
top: 0,
|
|
width: 0,
|
|
height: 0
|
|
};
|
|
}
|
|
|
|
var width = el.offsetWidth;
|
|
var height = el.offsetHeight;
|
|
var left = 0;
|
|
var top = 0;
|
|
|
|
while (el.offsetParent && el !== document[FullscreenApi.fullscreenElement]) {
|
|
left += el.offsetLeft;
|
|
top += el.offsetTop;
|
|
el = el.offsetParent;
|
|
}
|
|
|
|
return {
|
|
left: left,
|
|
top: top,
|
|
width: width,
|
|
height: height
|
|
};
|
|
}
|
|
/**
|
|
* Represents x and y coordinates for a DOM element or mouse pointer.
|
|
*
|
|
* @typedef {Object} module:dom~Coordinates
|
|
*
|
|
* @property {number} x
|
|
* x coordinate in pixels
|
|
*
|
|
* @property {number} y
|
|
* y coordinate in pixels
|
|
*/
|
|
|
|
/**
|
|
* Get the pointer position within an element.
|
|
*
|
|
* The base on the coordinates are the bottom left of the element.
|
|
*
|
|
* @param {Element} el
|
|
* Element on which to get the pointer position on.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* Event object.
|
|
*
|
|
* @return {module:dom~Coordinates}
|
|
* A coordinates object corresponding to the mouse position.
|
|
*
|
|
*/
|
|
|
|
function getPointerPosition(el, event) {
|
|
var translated = {
|
|
x: 0,
|
|
y: 0
|
|
};
|
|
|
|
if (IS_IOS) {
|
|
var item = el;
|
|
|
|
while (item && item.nodeName.toLowerCase() !== 'html') {
|
|
var transform = computedStyle(item, 'transform');
|
|
|
|
if (/^matrix/.test(transform)) {
|
|
var values = transform.slice(7, -1).split(/,\s/).map(Number);
|
|
translated.x += values[4];
|
|
translated.y += values[5];
|
|
} else if (/^matrix3d/.test(transform)) {
|
|
var _values = transform.slice(9, -1).split(/,\s/).map(Number);
|
|
|
|
translated.x += _values[12];
|
|
translated.y += _values[13];
|
|
}
|
|
|
|
item = item.parentNode;
|
|
}
|
|
}
|
|
|
|
var position = {};
|
|
var boxTarget = findPosition(event.target);
|
|
var box = findPosition(el);
|
|
var boxW = box.width;
|
|
var boxH = box.height;
|
|
var offsetY = event.offsetY - (box.top - boxTarget.top);
|
|
var offsetX = event.offsetX - (box.left - boxTarget.left);
|
|
|
|
if (event.changedTouches) {
|
|
offsetX = event.changedTouches[0].pageX - box.left;
|
|
offsetY = event.changedTouches[0].pageY + box.top;
|
|
|
|
if (IS_IOS) {
|
|
offsetX -= translated.x;
|
|
offsetY -= translated.y;
|
|
}
|
|
}
|
|
|
|
position.y = 1 - Math.max(0, Math.min(1, offsetY / boxH));
|
|
position.x = Math.max(0, Math.min(1, offsetX / boxW));
|
|
return position;
|
|
}
|
|
/**
|
|
* Determines, via duck typing, whether or not a value is a text node.
|
|
*
|
|
* @param {Mixed} value
|
|
* Check if this value is a text node.
|
|
*
|
|
* @return {boolean}
|
|
* Will be `true` if the value is a text node, `false` otherwise.
|
|
*/
|
|
|
|
function isTextNode(value) {
|
|
return isObject(value) && value.nodeType === 3;
|
|
}
|
|
/**
|
|
* Empties the contents of an element.
|
|
*
|
|
* @param {Element} el
|
|
* The element to empty children from
|
|
*
|
|
* @return {Element}
|
|
* The element with no children
|
|
*/
|
|
|
|
function emptyEl(el) {
|
|
while (el.firstChild) {
|
|
el.removeChild(el.firstChild);
|
|
}
|
|
|
|
return el;
|
|
}
|
|
/**
|
|
* This is a mixed value that describes content to be injected into the DOM
|
|
* via some method. It can be of the following types:
|
|
*
|
|
* Type | Description
|
|
* -----------|-------------
|
|
* `string` | The value will be normalized into a text node.
|
|
* `Element` | The value will be accepted as-is.
|
|
* `TextNode` | The value will be accepted as-is.
|
|
* `Array` | A one-dimensional array of strings, elements, text nodes, or functions. These functions should return a string, element, or text node (any other return value, like an array, will be ignored).
|
|
* `Function` | A function, which is expected to return a string, element, text node, or array - any of the other possible values described above. This means that a content descriptor could be a function that returns an array of functions, but those second-level functions must return strings, elements, or text nodes.
|
|
*
|
|
* @typedef {string|Element|TextNode|Array|Function} module:dom~ContentDescriptor
|
|
*/
|
|
|
|
/**
|
|
* Normalizes content for eventual insertion into the DOM.
|
|
*
|
|
* This allows a wide range of content definition methods, but helps protect
|
|
* from falling into the trap of simply writing to `innerHTML`, which could
|
|
* be an XSS concern.
|
|
*
|
|
* The content for an element can be passed in multiple types and
|
|
* combinations, whose behavior is as follows:
|
|
*
|
|
* @param {module:dom~ContentDescriptor} content
|
|
* A content descriptor value.
|
|
*
|
|
* @return {Array}
|
|
* All of the content that was passed in, normalized to an array of
|
|
* elements or text nodes.
|
|
*/
|
|
|
|
function normalizeContent(content) {
|
|
// First, invoke content if it is a function. If it produces an array,
|
|
// that needs to happen before normalization.
|
|
if (typeof content === 'function') {
|
|
content = content();
|
|
} // Next up, normalize to an array, so one or many items can be normalized,
|
|
// filtered, and returned.
|
|
|
|
|
|
return (Array.isArray(content) ? content : [content]).map(function (value) {
|
|
// First, invoke value if it is a function to produce a new value,
|
|
// which will be subsequently normalized to a Node of some kind.
|
|
if (typeof value === 'function') {
|
|
value = value();
|
|
}
|
|
|
|
if (isEl(value) || isTextNode(value)) {
|
|
return value;
|
|
}
|
|
|
|
if (typeof value === 'string' && /\S/.test(value)) {
|
|
return document.createTextNode(value);
|
|
}
|
|
}).filter(function (value) {
|
|
return value;
|
|
});
|
|
}
|
|
/**
|
|
* Normalizes and appends content to an element.
|
|
*
|
|
* @param {Element} el
|
|
* Element to append normalized content to.
|
|
*
|
|
* @param {module:dom~ContentDescriptor} content
|
|
* A content descriptor value.
|
|
*
|
|
* @return {Element}
|
|
* The element with appended normalized content.
|
|
*/
|
|
|
|
function appendContent(el, content) {
|
|
normalizeContent(content).forEach(function (node) {
|
|
return el.appendChild(node);
|
|
});
|
|
return el;
|
|
}
|
|
/**
|
|
* Normalizes and inserts content into an element; this is identical to
|
|
* `appendContent()`, except it empties the element first.
|
|
*
|
|
* @param {Element} el
|
|
* Element to insert normalized content into.
|
|
*
|
|
* @param {module:dom~ContentDescriptor} content
|
|
* A content descriptor value.
|
|
*
|
|
* @return {Element}
|
|
* The element with inserted normalized content.
|
|
*/
|
|
|
|
function insertContent(el, content) {
|
|
return appendContent(emptyEl(el), content);
|
|
}
|
|
/**
|
|
* Check if an event was a single left click.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* Event object.
|
|
*
|
|
* @return {boolean}
|
|
* Will be `true` if a single left click, `false` otherwise.
|
|
*/
|
|
|
|
function isSingleLeftClick(event) {
|
|
// Note: if you create something draggable, be sure to
|
|
// call it on both `mousedown` and `mousemove` event,
|
|
// otherwise `mousedown` should be enough for a button
|
|
if (event.button === undefined && event.buttons === undefined) {
|
|
// Why do we need `buttons` ?
|
|
// Because, middle mouse sometimes have this:
|
|
// e.button === 0 and e.buttons === 4
|
|
// Furthermore, we want to prevent combination click, something like
|
|
// HOLD middlemouse then left click, that would be
|
|
// e.button === 0, e.buttons === 5
|
|
// just `button` is not gonna work
|
|
// Alright, then what this block does ?
|
|
// this is for chrome `simulate mobile devices`
|
|
// I want to support this as well
|
|
return true;
|
|
}
|
|
|
|
if (event.button === 0 && event.buttons === undefined) {
|
|
// Touch screen, sometimes on some specific device, `buttons`
|
|
// doesn't have anything (safari on ios, blackberry...)
|
|
return true;
|
|
} // `mouseup` event on a single left click has
|
|
// `button` and `buttons` equal to 0
|
|
|
|
|
|
if (event.type === 'mouseup' && event.button === 0 && event.buttons === 0) {
|
|
return true;
|
|
}
|
|
|
|
if (event.button !== 0 || event.buttons !== 1) {
|
|
// This is the reason we have those if else block above
|
|
// if any special case we can catch and let it slide
|
|
// we do it above, when get to here, this definitely
|
|
// is-not-left-click
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
/**
|
|
* Finds a single DOM element matching `selector` within the optional
|
|
* `context` of another DOM element (defaulting to `document`).
|
|
*
|
|
* @param {string} selector
|
|
* A valid CSS selector, which will be passed to `querySelector`.
|
|
*
|
|
* @param {Element|String} [context=document]
|
|
* A DOM element within which to query. Can also be a selector
|
|
* string in which case the first matching element will be used
|
|
* as context. If missing (or no element matches selector), falls
|
|
* back to `document`.
|
|
*
|
|
* @return {Element|null}
|
|
* The element that was found or null.
|
|
*/
|
|
|
|
var $ = createQuerier('querySelector');
|
|
/**
|
|
* Finds a all DOM elements matching `selector` within the optional
|
|
* `context` of another DOM element (defaulting to `document`).
|
|
*
|
|
* @param {string} selector
|
|
* A valid CSS selector, which will be passed to `querySelectorAll`.
|
|
*
|
|
* @param {Element|String} [context=document]
|
|
* A DOM element within which to query. Can also be a selector
|
|
* string in which case the first matching element will be used
|
|
* as context. If missing (or no element matches selector), falls
|
|
* back to `document`.
|
|
*
|
|
* @return {NodeList}
|
|
* A element list of elements that were found. Will be empty if none
|
|
* were found.
|
|
*
|
|
*/
|
|
|
|
var $$ = createQuerier('querySelectorAll');
|
|
|
|
var Dom = /*#__PURE__*/Object.freeze({
|
|
__proto__: null,
|
|
isReal: isReal,
|
|
isEl: isEl,
|
|
isInFrame: isInFrame,
|
|
createEl: createEl,
|
|
textContent: textContent,
|
|
prependTo: prependTo,
|
|
hasClass: hasClass,
|
|
addClass: addClass,
|
|
removeClass: removeClass,
|
|
toggleClass: toggleClass,
|
|
setAttributes: setAttributes,
|
|
getAttributes: getAttributes,
|
|
getAttribute: getAttribute,
|
|
setAttribute: setAttribute,
|
|
removeAttribute: removeAttribute,
|
|
blockTextSelection: blockTextSelection,
|
|
unblockTextSelection: unblockTextSelection,
|
|
getBoundingClientRect: getBoundingClientRect,
|
|
findPosition: findPosition,
|
|
getPointerPosition: getPointerPosition,
|
|
isTextNode: isTextNode,
|
|
emptyEl: emptyEl,
|
|
normalizeContent: normalizeContent,
|
|
appendContent: appendContent,
|
|
insertContent: insertContent,
|
|
isSingleLeftClick: isSingleLeftClick,
|
|
$: $,
|
|
$$: $$
|
|
});
|
|
|
|
/**
|
|
* @file setup.js - Functions for setting up a player without
|
|
* user interaction based on the data-setup `attribute` of the video tag.
|
|
*
|
|
* @module setup
|
|
*/
|
|
var _windowLoaded = false;
|
|
var videojs$1;
|
|
/**
|
|
* Set up any tags that have a data-setup `attribute` when the player is started.
|
|
*/
|
|
|
|
var autoSetup = function autoSetup() {
|
|
if (videojs$1.options.autoSetup === false) {
|
|
return;
|
|
}
|
|
|
|
var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
|
|
var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
|
|
var divs = Array.prototype.slice.call(document.getElementsByTagName('video-js'));
|
|
var mediaEls = vids.concat(audios, divs); // Check if any media elements exist
|
|
|
|
if (mediaEls && mediaEls.length > 0) {
|
|
for (var i = 0, e = mediaEls.length; i < e; i++) {
|
|
var mediaEl = mediaEls[i]; // Check if element exists, has getAttribute func.
|
|
|
|
if (mediaEl && mediaEl.getAttribute) {
|
|
// Make sure this player hasn't already been set up.
|
|
if (mediaEl.player === undefined) {
|
|
var options = mediaEl.getAttribute('data-setup'); // Check if data-setup attr exists.
|
|
// We only auto-setup if they've added the data-setup attr.
|
|
|
|
if (options !== null) {
|
|
// Create new video.js instance.
|
|
videojs$1(mediaEl);
|
|
}
|
|
} // If getAttribute isn't defined, we need to wait for the DOM.
|
|
|
|
} else {
|
|
autoSetupTimeout(1);
|
|
break;
|
|
}
|
|
} // No videos were found, so keep looping unless page is finished loading.
|
|
|
|
} else if (!_windowLoaded) {
|
|
autoSetupTimeout(1);
|
|
}
|
|
};
|
|
/**
|
|
* Wait until the page is loaded before running autoSetup. This will be called in
|
|
* autoSetup if `hasLoaded` returns false.
|
|
*
|
|
* @param {number} wait
|
|
* How long to wait in ms
|
|
*
|
|
* @param {module:videojs} [vjs]
|
|
* The videojs library function
|
|
*/
|
|
|
|
|
|
function autoSetupTimeout(wait, vjs) {
|
|
// Protect against breakage in non-browser environments
|
|
if (!isReal()) {
|
|
return;
|
|
}
|
|
|
|
if (vjs) {
|
|
videojs$1 = vjs;
|
|
}
|
|
|
|
window.setTimeout(autoSetup, wait);
|
|
}
|
|
/**
|
|
* Used to set the internal tracking of window loaded state to true.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
function setWindowLoaded() {
|
|
_windowLoaded = true;
|
|
window.removeEventListener('load', setWindowLoaded);
|
|
}
|
|
|
|
if (isReal()) {
|
|
if (document.readyState === 'complete') {
|
|
setWindowLoaded();
|
|
} else {
|
|
/**
|
|
* Listen for the load event on window, and set _windowLoaded to true.
|
|
*
|
|
* We use a standard event listener here to avoid incrementing the GUID
|
|
* before any players are created.
|
|
*
|
|
* @listens load
|
|
*/
|
|
window.addEventListener('load', setWindowLoaded);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @file stylesheet.js
|
|
* @module stylesheet
|
|
*/
|
|
|
|
/**
|
|
* Create a DOM syle element given a className for it.
|
|
*
|
|
* @param {string} className
|
|
* The className to add to the created style element.
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
var createStyleElement = function createStyleElement(className) {
|
|
var style = document.createElement('style');
|
|
style.className = className;
|
|
return style;
|
|
};
|
|
/**
|
|
* Add text to a DOM element.
|
|
*
|
|
* @param {Element} el
|
|
* The Element to add text content to.
|
|
*
|
|
* @param {string} content
|
|
* The text to add to the element.
|
|
*/
|
|
|
|
var setTextContent = function setTextContent(el, content) {
|
|
if (el.styleSheet) {
|
|
el.styleSheet.cssText = content;
|
|
} else {
|
|
el.textContent = content;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @file guid.js
|
|
* @module guid
|
|
*/
|
|
// Default value for GUIDs. This allows us to reset the GUID counter in tests.
|
|
//
|
|
// The initial GUID is 3 because some users have come to rely on the first
|
|
// default player ID ending up as `vjs_video_3`.
|
|
//
|
|
// See: https://github.com/videojs/video.js/pull/6216
|
|
var _initialGuid = 3;
|
|
/**
|
|
* Unique ID for an element or function
|
|
*
|
|
* @type {Number}
|
|
*/
|
|
|
|
var _guid = _initialGuid;
|
|
/**
|
|
* Get a unique auto-incrementing ID by number that has not been returned before.
|
|
*
|
|
* @return {number}
|
|
* A new unique ID.
|
|
*/
|
|
|
|
function newGUID() {
|
|
return _guid++;
|
|
}
|
|
|
|
/**
|
|
* @file dom-data.js
|
|
* @module dom-data
|
|
*/
|
|
var FakeWeakMap;
|
|
|
|
if (!window.WeakMap) {
|
|
FakeWeakMap = /*#__PURE__*/function () {
|
|
function FakeWeakMap() {
|
|
this.vdata = 'vdata' + Math.floor(window.performance && window.performance.now() || Date.now());
|
|
this.data = {};
|
|
}
|
|
|
|
var _proto = FakeWeakMap.prototype;
|
|
|
|
_proto.set = function set(key, value) {
|
|
var access = key[this.vdata] || newGUID();
|
|
|
|
if (!key[this.vdata]) {
|
|
key[this.vdata] = access;
|
|
}
|
|
|
|
this.data[access] = value;
|
|
return this;
|
|
};
|
|
|
|
_proto.get = function get(key) {
|
|
var access = key[this.vdata]; // we have data, return it
|
|
|
|
if (access) {
|
|
return this.data[access];
|
|
} // we don't have data, return nothing.
|
|
// return undefined explicitly as that's the contract for this method
|
|
|
|
|
|
log('We have no data for this element', key);
|
|
return undefined;
|
|
};
|
|
|
|
_proto.has = function has(key) {
|
|
var access = key[this.vdata];
|
|
return access in this.data;
|
|
};
|
|
|
|
_proto["delete"] = function _delete(key) {
|
|
var access = key[this.vdata];
|
|
|
|
if (access) {
|
|
delete this.data[access];
|
|
delete key[this.vdata];
|
|
}
|
|
};
|
|
|
|
return FakeWeakMap;
|
|
}();
|
|
}
|
|
/**
|
|
* Element Data Store.
|
|
*
|
|
* Allows for binding data to an element without putting it directly on the
|
|
* element. Ex. Event listeners are stored here.
|
|
* (also from jsninja.com, slightly modified and updated for closure compiler)
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
var DomData = window.WeakMap ? new WeakMap() : new FakeWeakMap();
|
|
|
|
/**
|
|
* @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
|
|
* (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
|
|
* This should work very similarly to jQuery's events, however it's based off the book version which isn't as
|
|
* robust as jquery's, so there's probably some differences.
|
|
*
|
|
* @file events.js
|
|
* @module events
|
|
*/
|
|
/**
|
|
* Clean up the listener cache and dispatchers
|
|
*
|
|
* @param {Element|Object} elem
|
|
* Element to clean up
|
|
*
|
|
* @param {string} type
|
|
* Type of event to clean up
|
|
*/
|
|
|
|
function _cleanUpEvents(elem, type) {
|
|
if (!DomData.has(elem)) {
|
|
return;
|
|
}
|
|
|
|
var data = DomData.get(elem); // Remove the events of a particular type if there are none left
|
|
|
|
if (data.handlers[type].length === 0) {
|
|
delete data.handlers[type]; // data.handlers[type] = null;
|
|
// Setting to null was causing an error with data.handlers
|
|
// Remove the meta-handler from the element
|
|
|
|
if (elem.removeEventListener) {
|
|
elem.removeEventListener(type, data.dispatcher, false);
|
|
} else if (elem.detachEvent) {
|
|
elem.detachEvent('on' + type, data.dispatcher);
|
|
}
|
|
} // Remove the events object if there are no types left
|
|
|
|
|
|
if (Object.getOwnPropertyNames(data.handlers).length <= 0) {
|
|
delete data.handlers;
|
|
delete data.dispatcher;
|
|
delete data.disabled;
|
|
} // Finally remove the element data if there is no data left
|
|
|
|
|
|
if (Object.getOwnPropertyNames(data).length === 0) {
|
|
DomData["delete"](elem);
|
|
}
|
|
}
|
|
/**
|
|
* Loops through an array of event types and calls the requested method for each type.
|
|
*
|
|
* @param {Function} fn
|
|
* The event method we want to use.
|
|
*
|
|
* @param {Element|Object} elem
|
|
* Element or object to bind listeners to
|
|
*
|
|
* @param {string} type
|
|
* Type of event to bind to.
|
|
*
|
|
* @param {EventTarget~EventListener} callback
|
|
* Event listener.
|
|
*/
|
|
|
|
|
|
function _handleMultipleEvents(fn, elem, types, callback) {
|
|
types.forEach(function (type) {
|
|
// Call the event method for each one of the types
|
|
fn(elem, type, callback);
|
|
});
|
|
}
|
|
/**
|
|
* Fix a native event to have standard property values
|
|
*
|
|
* @param {Object} event
|
|
* Event object to fix.
|
|
*
|
|
* @return {Object}
|
|
* Fixed event object.
|
|
*/
|
|
|
|
|
|
function fixEvent(event) {
|
|
if (event.fixed_) {
|
|
return event;
|
|
}
|
|
|
|
function returnTrue() {
|
|
return true;
|
|
}
|
|
|
|
function returnFalse() {
|
|
return false;
|
|
} // Test if fixing up is needed
|
|
// Used to check if !event.stopPropagation instead of isPropagationStopped
|
|
// But native events return true for stopPropagation, but don't have
|
|
// other expected methods like isPropagationStopped. Seems to be a problem
|
|
// with the Javascript Ninja code. So we're just overriding all events now.
|
|
|
|
|
|
if (!event || !event.isPropagationStopped || !event.isImmediatePropagationStopped) {
|
|
var old = event || window.event;
|
|
event = {}; // Clone the old object so that we can modify the values event = {};
|
|
// IE8 Doesn't like when you mess with native event properties
|
|
// Firefox returns false for event.hasOwnProperty('type') and other props
|
|
// which makes copying more difficult.
|
|
// TODO: Probably best to create a whitelist of event props
|
|
|
|
for (var key in old) {
|
|
// Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
|
|
// Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
|
|
// and webkitMovementX/Y
|
|
if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') {
|
|
// Chrome 32+ warns if you try to copy deprecated returnValue, but
|
|
// we still want to if preventDefault isn't supported (IE8).
|
|
if (!(key === 'returnValue' && old.preventDefault)) {
|
|
event[key] = old[key];
|
|
}
|
|
}
|
|
} // The event occurred on this element
|
|
|
|
|
|
if (!event.target) {
|
|
event.target = event.srcElement || document;
|
|
} // Handle which other element the event is related to
|
|
|
|
|
|
if (!event.relatedTarget) {
|
|
event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
|
|
} // Stop the default browser action
|
|
|
|
|
|
event.preventDefault = function () {
|
|
if (old.preventDefault) {
|
|
old.preventDefault();
|
|
}
|
|
|
|
event.returnValue = false;
|
|
old.returnValue = false;
|
|
event.defaultPrevented = true;
|
|
};
|
|
|
|
event.defaultPrevented = false; // Stop the event from bubbling
|
|
|
|
event.stopPropagation = function () {
|
|
if (old.stopPropagation) {
|
|
old.stopPropagation();
|
|
}
|
|
|
|
event.cancelBubble = true;
|
|
old.cancelBubble = true;
|
|
event.isPropagationStopped = returnTrue;
|
|
};
|
|
|
|
event.isPropagationStopped = returnFalse; // Stop the event from bubbling and executing other handlers
|
|
|
|
event.stopImmediatePropagation = function () {
|
|
if (old.stopImmediatePropagation) {
|
|
old.stopImmediatePropagation();
|
|
}
|
|
|
|
event.isImmediatePropagationStopped = returnTrue;
|
|
event.stopPropagation();
|
|
};
|
|
|
|
event.isImmediatePropagationStopped = returnFalse; // Handle mouse position
|
|
|
|
if (event.clientX !== null && event.clientX !== undefined) {
|
|
var doc = document.documentElement;
|
|
var body = document.body;
|
|
event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
|
|
event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
|
|
} // Handle key presses
|
|
|
|
|
|
event.which = event.charCode || event.keyCode; // Fix button for mouse clicks:
|
|
// 0 == left; 1 == middle; 2 == right
|
|
|
|
if (event.button !== null && event.button !== undefined) {
|
|
// The following is disabled because it does not pass videojs-standard
|
|
// and... yikes.
|
|
|
|
/* eslint-disable */
|
|
event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;
|
|
/* eslint-enable */
|
|
}
|
|
}
|
|
|
|
event.fixed_ = true; // Returns fixed-up instance
|
|
|
|
return event;
|
|
}
|
|
/**
|
|
* Whether passive event listeners are supported
|
|
*/
|
|
|
|
var _supportsPassive;
|
|
|
|
var supportsPassive = function supportsPassive() {
|
|
if (typeof _supportsPassive !== 'boolean') {
|
|
_supportsPassive = false;
|
|
|
|
try {
|
|
var opts = Object.defineProperty({}, 'passive', {
|
|
get: function get() {
|
|
_supportsPassive = true;
|
|
}
|
|
});
|
|
window.addEventListener('test', null, opts);
|
|
window.removeEventListener('test', null, opts);
|
|
} catch (e) {// disregard
|
|
}
|
|
}
|
|
|
|
return _supportsPassive;
|
|
};
|
|
/**
|
|
* Touch events Chrome expects to be passive
|
|
*/
|
|
|
|
|
|
var passiveEvents = ['touchstart', 'touchmove'];
|
|
/**
|
|
* Add an event listener to element
|
|
* It stores the handler function in a separate cache object
|
|
* and adds a generic handler to the element's event,
|
|
* along with a unique id (guid) to the element.
|
|
*
|
|
* @param {Element|Object} elem
|
|
* Element or object to bind listeners to
|
|
*
|
|
* @param {string|string[]} type
|
|
* Type of event to bind to.
|
|
*
|
|
* @param {EventTarget~EventListener} fn
|
|
* Event listener.
|
|
*/
|
|
|
|
function on(elem, type, fn) {
|
|
if (Array.isArray(type)) {
|
|
return _handleMultipleEvents(on, elem, type, fn);
|
|
}
|
|
|
|
if (!DomData.has(elem)) {
|
|
DomData.set(elem, {});
|
|
}
|
|
|
|
var data = DomData.get(elem); // We need a place to store all our handler data
|
|
|
|
if (!data.handlers) {
|
|
data.handlers = {};
|
|
}
|
|
|
|
if (!data.handlers[type]) {
|
|
data.handlers[type] = [];
|
|
}
|
|
|
|
if (!fn.guid) {
|
|
fn.guid = newGUID();
|
|
}
|
|
|
|
data.handlers[type].push(fn);
|
|
|
|
if (!data.dispatcher) {
|
|
data.disabled = false;
|
|
|
|
data.dispatcher = function (event, hash) {
|
|
if (data.disabled) {
|
|
return;
|
|
}
|
|
|
|
event = fixEvent(event);
|
|
var handlers = data.handlers[event.type];
|
|
|
|
if (handlers) {
|
|
// Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
|
|
var handlersCopy = handlers.slice(0);
|
|
|
|
for (var m = 0, n = handlersCopy.length; m < n; m++) {
|
|
if (event.isImmediatePropagationStopped()) {
|
|
break;
|
|
} else {
|
|
try {
|
|
handlersCopy[m].call(elem, event, hash);
|
|
} catch (e) {
|
|
log.error(e);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
if (data.handlers[type].length === 1) {
|
|
if (elem.addEventListener) {
|
|
var options = false;
|
|
|
|
if (supportsPassive() && passiveEvents.indexOf(type) > -1) {
|
|
options = {
|
|
passive: true
|
|
};
|
|
}
|
|
|
|
elem.addEventListener(type, data.dispatcher, options);
|
|
} else if (elem.attachEvent) {
|
|
elem.attachEvent('on' + type, data.dispatcher);
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Removes event listeners from an element
|
|
*
|
|
* @param {Element|Object} elem
|
|
* Object to remove listeners from.
|
|
*
|
|
* @param {string|string[]} [type]
|
|
* Type of listener to remove. Don't include to remove all events from element.
|
|
*
|
|
* @param {EventTarget~EventListener} [fn]
|
|
* Specific listener to remove. Don't include to remove listeners for an event
|
|
* type.
|
|
*/
|
|
|
|
function off(elem, type, fn) {
|
|
// Don't want to add a cache object through getElData if not needed
|
|
if (!DomData.has(elem)) {
|
|
return;
|
|
}
|
|
|
|
var data = DomData.get(elem); // If no events exist, nothing to unbind
|
|
|
|
if (!data.handlers) {
|
|
return;
|
|
}
|
|
|
|
if (Array.isArray(type)) {
|
|
return _handleMultipleEvents(off, elem, type, fn);
|
|
} // Utility function
|
|
|
|
|
|
var removeType = function removeType(el, t) {
|
|
data.handlers[t] = [];
|
|
|
|
_cleanUpEvents(el, t);
|
|
}; // Are we removing all bound events?
|
|
|
|
|
|
if (type === undefined) {
|
|
for (var t in data.handlers) {
|
|
if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) {
|
|
removeType(elem, t);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
var handlers = data.handlers[type]; // If no handlers exist, nothing to unbind
|
|
|
|
if (!handlers) {
|
|
return;
|
|
} // If no listener was provided, remove all listeners for type
|
|
|
|
|
|
if (!fn) {
|
|
removeType(elem, type);
|
|
return;
|
|
} // We're only removing a single handler
|
|
|
|
|
|
if (fn.guid) {
|
|
for (var n = 0; n < handlers.length; n++) {
|
|
if (handlers[n].guid === fn.guid) {
|
|
handlers.splice(n--, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
_cleanUpEvents(elem, type);
|
|
}
|
|
/**
|
|
* Trigger an event for an element
|
|
*
|
|
* @param {Element|Object} elem
|
|
* Element to trigger an event on
|
|
*
|
|
* @param {EventTarget~Event|string} event
|
|
* A string (the type) or an event object with a type attribute
|
|
*
|
|
* @param {Object} [hash]
|
|
* data hash to pass along with the event
|
|
*
|
|
* @return {boolean|undefined}
|
|
* Returns the opposite of `defaultPrevented` if default was
|
|
* prevented. Otherwise, returns `undefined`
|
|
*/
|
|
|
|
function trigger(elem, event, hash) {
|
|
// Fetches element data and a reference to the parent (for bubbling).
|
|
// Don't want to add a data object to cache for every parent,
|
|
// so checking hasElData first.
|
|
var elemData = DomData.has(elem) ? DomData.get(elem) : {};
|
|
var parent = elem.parentNode || elem.ownerDocument; // type = event.type || event,
|
|
// handler;
|
|
// If an event name was passed as a string, creates an event out of it
|
|
|
|
if (typeof event === 'string') {
|
|
event = {
|
|
type: event,
|
|
target: elem
|
|
};
|
|
} else if (!event.target) {
|
|
event.target = elem;
|
|
} // Normalizes the event properties.
|
|
|
|
|
|
event = fixEvent(event); // If the passed element has a dispatcher, executes the established handlers.
|
|
|
|
if (elemData.dispatcher) {
|
|
elemData.dispatcher.call(elem, event, hash);
|
|
} // Unless explicitly stopped or the event does not bubble (e.g. media events)
|
|
// recursively calls this function to bubble the event up the DOM.
|
|
|
|
|
|
if (parent && !event.isPropagationStopped() && event.bubbles === true) {
|
|
trigger.call(null, parent, event, hash); // If at the top of the DOM, triggers the default action unless disabled.
|
|
} else if (!parent && !event.defaultPrevented && event.target && event.target[event.type]) {
|
|
if (!DomData.has(event.target)) {
|
|
DomData.set(event.target, {});
|
|
}
|
|
|
|
var targetData = DomData.get(event.target); // Checks if the target has a default action for this event.
|
|
|
|
if (event.target[event.type]) {
|
|
// Temporarily disables event dispatching on the target as we have already executed the handler.
|
|
targetData.disabled = true; // Executes the default action.
|
|
|
|
if (typeof event.target[event.type] === 'function') {
|
|
event.target[event.type]();
|
|
} // Re-enables event dispatching.
|
|
|
|
|
|
targetData.disabled = false;
|
|
}
|
|
} // Inform the triggerer if the default was prevented by returning false
|
|
|
|
|
|
return !event.defaultPrevented;
|
|
}
|
|
/**
|
|
* Trigger a listener only once for an event.
|
|
*
|
|
* @param {Element|Object} elem
|
|
* Element or object to bind to.
|
|
*
|
|
* @param {string|string[]} type
|
|
* Name/type of event
|
|
*
|
|
* @param {Event~EventListener} fn
|
|
* Event listener function
|
|
*/
|
|
|
|
function one(elem, type, fn) {
|
|
if (Array.isArray(type)) {
|
|
return _handleMultipleEvents(one, elem, type, fn);
|
|
}
|
|
|
|
var func = function func() {
|
|
off(elem, type, func);
|
|
fn.apply(this, arguments);
|
|
}; // copy the guid to the new function so it can removed using the original function's ID
|
|
|
|
|
|
func.guid = fn.guid = fn.guid || newGUID();
|
|
on(elem, type, func);
|
|
}
|
|
/**
|
|
* Trigger a listener only once and then turn if off for all
|
|
* configured events
|
|
*
|
|
* @param {Element|Object} elem
|
|
* Element or object to bind to.
|
|
*
|
|
* @param {string|string[]} type
|
|
* Name/type of event
|
|
*
|
|
* @param {Event~EventListener} fn
|
|
* Event listener function
|
|
*/
|
|
|
|
function any(elem, type, fn) {
|
|
var func = function func() {
|
|
off(elem, type, func);
|
|
fn.apply(this, arguments);
|
|
}; // copy the guid to the new function so it can removed using the original function's ID
|
|
|
|
|
|
func.guid = fn.guid = fn.guid || newGUID(); // multiple ons, but one off for everything
|
|
|
|
on(elem, type, func);
|
|
}
|
|
|
|
var Events = /*#__PURE__*/Object.freeze({
|
|
__proto__: null,
|
|
fixEvent: fixEvent,
|
|
on: on,
|
|
off: off,
|
|
trigger: trigger,
|
|
one: one,
|
|
any: any
|
|
});
|
|
|
|
/**
|
|
* @file fn.js
|
|
* @module fn
|
|
*/
|
|
var UPDATE_REFRESH_INTERVAL = 30;
|
|
/**
|
|
* Bind (a.k.a proxy or context). A simple method for changing the context of
|
|
* a function.
|
|
*
|
|
* It also stores a unique id on the function so it can be easily removed from
|
|
* events.
|
|
*
|
|
* @function
|
|
* @param {Mixed} context
|
|
* The object to bind as scope.
|
|
*
|
|
* @param {Function} fn
|
|
* The function to be bound to a scope.
|
|
*
|
|
* @param {number} [uid]
|
|
* An optional unique ID for the function to be set
|
|
*
|
|
* @return {Function}
|
|
* The new function that will be bound into the context given
|
|
*/
|
|
|
|
var bind = function bind(context, fn, uid) {
|
|
// Make sure the function has a unique ID
|
|
if (!fn.guid) {
|
|
fn.guid = newGUID();
|
|
} // Create the new function that changes the context
|
|
|
|
|
|
var bound = fn.bind(context); // Allow for the ability to individualize this function
|
|
// Needed in the case where multiple objects might share the same prototype
|
|
// IF both items add an event listener with the same function, then you try to remove just one
|
|
// it will remove both because they both have the same guid.
|
|
// when using this, you need to use the bind method when you remove the listener as well.
|
|
// currently used in text tracks
|
|
|
|
bound.guid = uid ? uid + '_' + fn.guid : fn.guid;
|
|
return bound;
|
|
};
|
|
/**
|
|
* Wraps the given function, `fn`, with a new function that only invokes `fn`
|
|
* at most once per every `wait` milliseconds.
|
|
*
|
|
* @function
|
|
* @param {Function} fn
|
|
* The function to be throttled.
|
|
*
|
|
* @param {number} wait
|
|
* The number of milliseconds by which to throttle.
|
|
*
|
|
* @return {Function}
|
|
*/
|
|
|
|
var throttle = function throttle(fn, wait) {
|
|
var last = window.performance.now();
|
|
|
|
var throttled = function throttled() {
|
|
var now = window.performance.now();
|
|
|
|
if (now - last >= wait) {
|
|
fn.apply(void 0, arguments);
|
|
last = now;
|
|
}
|
|
};
|
|
|
|
return throttled;
|
|
};
|
|
/**
|
|
* Creates a debounced function that delays invoking `func` until after `wait`
|
|
* milliseconds have elapsed since the last time the debounced function was
|
|
* invoked.
|
|
*
|
|
* Inspired by lodash and underscore implementations.
|
|
*
|
|
* @function
|
|
* @param {Function} func
|
|
* The function to wrap with debounce behavior.
|
|
*
|
|
* @param {number} wait
|
|
* The number of milliseconds to wait after the last invocation.
|
|
*
|
|
* @param {boolean} [immediate]
|
|
* Whether or not to invoke the function immediately upon creation.
|
|
*
|
|
* @param {Object} [context=window]
|
|
* The "context" in which the debounced function should debounce. For
|
|
* example, if this function should be tied to a Video.js player,
|
|
* the player can be passed here. Alternatively, defaults to the
|
|
* global `window` object.
|
|
*
|
|
* @return {Function}
|
|
* A debounced function.
|
|
*/
|
|
|
|
var debounce = function debounce(func, wait, immediate, context) {
|
|
if (context === void 0) {
|
|
context = window;
|
|
}
|
|
|
|
var timeout;
|
|
|
|
var cancel = function cancel() {
|
|
context.clearTimeout(timeout);
|
|
timeout = null;
|
|
};
|
|
/* eslint-disable consistent-this */
|
|
|
|
|
|
var debounced = function debounced() {
|
|
var self = this;
|
|
var args = arguments;
|
|
|
|
var _later = function later() {
|
|
timeout = null;
|
|
_later = null;
|
|
|
|
if (!immediate) {
|
|
func.apply(self, args);
|
|
}
|
|
};
|
|
|
|
if (!timeout && immediate) {
|
|
func.apply(self, args);
|
|
}
|
|
|
|
context.clearTimeout(timeout);
|
|
timeout = context.setTimeout(_later, wait);
|
|
};
|
|
/* eslint-enable consistent-this */
|
|
|
|
|
|
debounced.cancel = cancel;
|
|
return debounced;
|
|
};
|
|
|
|
/**
|
|
* @file src/js/event-target.js
|
|
*/
|
|
/**
|
|
* `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It
|
|
* adds shorthand functions that wrap around lengthy functions. For example:
|
|
* the `on` function is a wrapper around `addEventListener`.
|
|
*
|
|
* @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}
|
|
* @class EventTarget
|
|
*/
|
|
|
|
var EventTarget = function EventTarget() {};
|
|
/**
|
|
* A Custom DOM event.
|
|
*
|
|
* @typedef {Object} EventTarget~Event
|
|
* @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}
|
|
*/
|
|
|
|
/**
|
|
* All event listeners should follow the following format.
|
|
*
|
|
* @callback EventTarget~EventListener
|
|
* @this {EventTarget}
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* the event that triggered this function
|
|
*
|
|
* @param {Object} [hash]
|
|
* hash of data sent during the event
|
|
*/
|
|
|
|
/**
|
|
* An object containing event names as keys and booleans as values.
|
|
*
|
|
* > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}
|
|
* will have extra functionality. See that function for more information.
|
|
*
|
|
* @property EventTarget.prototype.allowedEvents_
|
|
* @private
|
|
*/
|
|
|
|
|
|
EventTarget.prototype.allowedEvents_ = {};
|
|
/**
|
|
* Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
|
|
* function that will get called when an event with a certain name gets triggered.
|
|
*
|
|
* @param {string|string[]} type
|
|
* An event name or an array of event names.
|
|
*
|
|
* @param {EventTarget~EventListener} fn
|
|
* The function to call with `EventTarget`s
|
|
*/
|
|
|
|
EventTarget.prototype.on = function (type, fn) {
|
|
// Remove the addEventListener alias before calling Events.on
|
|
// so we don't get into an infinite type loop
|
|
var ael = this.addEventListener;
|
|
|
|
this.addEventListener = function () {};
|
|
|
|
on(this, type, fn);
|
|
this.addEventListener = ael;
|
|
};
|
|
/**
|
|
* An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic
|
|
* the standard DOM API.
|
|
*
|
|
* @function
|
|
* @see {@link EventTarget#on}
|
|
*/
|
|
|
|
|
|
EventTarget.prototype.addEventListener = EventTarget.prototype.on;
|
|
/**
|
|
* Removes an `event listener` for a specific event from an instance of `EventTarget`.
|
|
* This makes it so that the `event listener` will no longer get called when the
|
|
* named event happens.
|
|
*
|
|
* @param {string|string[]} type
|
|
* An event name or an array of event names.
|
|
*
|
|
* @param {EventTarget~EventListener} fn
|
|
* The function to remove.
|
|
*/
|
|
|
|
EventTarget.prototype.off = function (type, fn) {
|
|
off(this, type, fn);
|
|
};
|
|
/**
|
|
* An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic
|
|
* the standard DOM API.
|
|
*
|
|
* @function
|
|
* @see {@link EventTarget#off}
|
|
*/
|
|
|
|
|
|
EventTarget.prototype.removeEventListener = EventTarget.prototype.off;
|
|
/**
|
|
* This function will add an `event listener` that gets triggered only once. After the
|
|
* first trigger it will get removed. This is like adding an `event listener`
|
|
* with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
|
|
*
|
|
* @param {string|string[]} type
|
|
* An event name or an array of event names.
|
|
*
|
|
* @param {EventTarget~EventListener} fn
|
|
* The function to be called once for each event name.
|
|
*/
|
|
|
|
EventTarget.prototype.one = function (type, fn) {
|
|
// Remove the addEventListener aliasing Events.on
|
|
// so we don't get into an infinite type loop
|
|
var ael = this.addEventListener;
|
|
|
|
this.addEventListener = function () {};
|
|
|
|
one(this, type, fn);
|
|
this.addEventListener = ael;
|
|
};
|
|
|
|
EventTarget.prototype.any = function (type, fn) {
|
|
// Remove the addEventListener aliasing Events.on
|
|
// so we don't get into an infinite type loop
|
|
var ael = this.addEventListener;
|
|
|
|
this.addEventListener = function () {};
|
|
|
|
any(this, type, fn);
|
|
this.addEventListener = ael;
|
|
};
|
|
/**
|
|
* This function causes an event to happen. This will then cause any `event listeners`
|
|
* that are waiting for that event, to get called. If there are no `event listeners`
|
|
* for an event then nothing will happen.
|
|
*
|
|
* If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
|
|
* Trigger will also call the `on` + `uppercaseEventName` function.
|
|
*
|
|
* Example:
|
|
* 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
|
|
* `onClick` if it exists.
|
|
*
|
|
* @param {string|EventTarget~Event|Object} event
|
|
* The name of the event, an `Event`, or an object with a key of type set to
|
|
* an event name.
|
|
*/
|
|
|
|
|
|
EventTarget.prototype.trigger = function (event) {
|
|
var type = event.type || event; // deprecation
|
|
// In a future version we should default target to `this`
|
|
// similar to how we default the target to `elem` in
|
|
// `Events.trigger`. Right now the default `target` will be
|
|
// `document` due to the `Event.fixEvent` call.
|
|
|
|
if (typeof event === 'string') {
|
|
event = {
|
|
type: type
|
|
};
|
|
}
|
|
|
|
event = fixEvent(event);
|
|
|
|
if (this.allowedEvents_[type] && this['on' + type]) {
|
|
this['on' + type](event);
|
|
}
|
|
|
|
trigger(this, event);
|
|
};
|
|
/**
|
|
* An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic
|
|
* the standard DOM API.
|
|
*
|
|
* @function
|
|
* @see {@link EventTarget#trigger}
|
|
*/
|
|
|
|
|
|
EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;
|
|
var EVENT_MAP;
|
|
|
|
EventTarget.prototype.queueTrigger = function (event) {
|
|
var _this = this;
|
|
|
|
// only set up EVENT_MAP if it'll be used
|
|
if (!EVENT_MAP) {
|
|
EVENT_MAP = new Map();
|
|
}
|
|
|
|
var type = event.type || event;
|
|
var map = EVENT_MAP.get(this);
|
|
|
|
if (!map) {
|
|
map = new Map();
|
|
EVENT_MAP.set(this, map);
|
|
}
|
|
|
|
var oldTimeout = map.get(type);
|
|
map["delete"](type);
|
|
window.clearTimeout(oldTimeout);
|
|
var timeout = window.setTimeout(function () {
|
|
// if we cleared out all timeouts for the current target, delete its map
|
|
if (map.size === 0) {
|
|
map = null;
|
|
EVENT_MAP["delete"](_this);
|
|
}
|
|
|
|
_this.trigger(event);
|
|
}, 0);
|
|
map.set(type, timeout);
|
|
};
|
|
|
|
/**
|
|
* @file mixins/evented.js
|
|
* @module evented
|
|
*/
|
|
|
|
var objName = function objName(obj) {
|
|
if (typeof obj.name === 'function') {
|
|
return obj.name();
|
|
}
|
|
|
|
if (typeof obj.name === 'string') {
|
|
return obj.name;
|
|
}
|
|
|
|
if (obj.name_) {
|
|
return obj.name_;
|
|
}
|
|
|
|
if (obj.constructor && obj.constructor.name) {
|
|
return obj.constructor.name;
|
|
}
|
|
|
|
return typeof obj;
|
|
};
|
|
/**
|
|
* Returns whether or not an object has had the evented mixin applied.
|
|
*
|
|
* @param {Object} object
|
|
* An object to test.
|
|
*
|
|
* @return {boolean}
|
|
* Whether or not the object appears to be evented.
|
|
*/
|
|
|
|
|
|
var isEvented = function isEvented(object) {
|
|
return object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(function (k) {
|
|
return typeof object[k] === 'function';
|
|
});
|
|
};
|
|
/**
|
|
* Adds a callback to run after the evented mixin applied.
|
|
*
|
|
* @param {Object} object
|
|
* An object to Add
|
|
* @param {Function} callback
|
|
* The callback to run.
|
|
*/
|
|
|
|
|
|
var addEventedCallback = function addEventedCallback(target, callback) {
|
|
if (isEvented(target)) {
|
|
callback();
|
|
} else {
|
|
if (!target.eventedCallbacks) {
|
|
target.eventedCallbacks = [];
|
|
}
|
|
|
|
target.eventedCallbacks.push(callback);
|
|
}
|
|
};
|
|
/**
|
|
* Whether a value is a valid event type - non-empty string or array.
|
|
*
|
|
* @private
|
|
* @param {string|Array} type
|
|
* The type value to test.
|
|
*
|
|
* @return {boolean}
|
|
* Whether or not the type is a valid event type.
|
|
*/
|
|
|
|
|
|
var isValidEventType = function isValidEventType(type) {
|
|
return (// The regex here verifies that the `type` contains at least one non-
|
|
// whitespace character.
|
|
typeof type === 'string' && /\S/.test(type) || Array.isArray(type) && !!type.length
|
|
);
|
|
};
|
|
/**
|
|
* Validates a value to determine if it is a valid event target. Throws if not.
|
|
*
|
|
* @private
|
|
* @throws {Error}
|
|
* If the target does not appear to be a valid event target.
|
|
*
|
|
* @param {Object} target
|
|
* The object to test.
|
|
*
|
|
* @param {Object} obj
|
|
* The evented object we are validating for
|
|
*
|
|
* @param {string} fnName
|
|
* The name of the evented mixin function that called this.
|
|
*/
|
|
|
|
|
|
var validateTarget = function validateTarget(target, obj, fnName) {
|
|
if (!target || !target.nodeName && !isEvented(target)) {
|
|
throw new Error("Invalid target for " + objName(obj) + "#" + fnName + "; must be a DOM node or evented object.");
|
|
}
|
|
};
|
|
/**
|
|
* Validates a value to determine if it is a valid event target. Throws if not.
|
|
*
|
|
* @private
|
|
* @throws {Error}
|
|
* If the type does not appear to be a valid event type.
|
|
*
|
|
* @param {string|Array} type
|
|
* The type to test.
|
|
*
|
|
* @param {Object} obj
|
|
* The evented object we are validating for
|
|
*
|
|
* @param {string} fnName
|
|
* The name of the evented mixin function that called this.
|
|
*/
|
|
|
|
|
|
var validateEventType = function validateEventType(type, obj, fnName) {
|
|
if (!isValidEventType(type)) {
|
|
throw new Error("Invalid event type for " + objName(obj) + "#" + fnName + "; must be a non-empty string or array.");
|
|
}
|
|
};
|
|
/**
|
|
* Validates a value to determine if it is a valid listener. Throws if not.
|
|
*
|
|
* @private
|
|
* @throws {Error}
|
|
* If the listener is not a function.
|
|
*
|
|
* @param {Function} listener
|
|
* The listener to test.
|
|
*
|
|
* @param {Object} obj
|
|
* The evented object we are validating for
|
|
*
|
|
* @param {string} fnName
|
|
* The name of the evented mixin function that called this.
|
|
*/
|
|
|
|
|
|
var validateListener = function validateListener(listener, obj, fnName) {
|
|
if (typeof listener !== 'function') {
|
|
throw new Error("Invalid listener for " + objName(obj) + "#" + fnName + "; must be a function.");
|
|
}
|
|
};
|
|
/**
|
|
* Takes an array of arguments given to `on()` or `one()`, validates them, and
|
|
* normalizes them into an object.
|
|
*
|
|
* @private
|
|
* @param {Object} self
|
|
* The evented object on which `on()` or `one()` was called. This
|
|
* object will be bound as the `this` value for the listener.
|
|
*
|
|
* @param {Array} args
|
|
* An array of arguments passed to `on()` or `one()`.
|
|
*
|
|
* @param {string} fnName
|
|
* The name of the evented mixin function that called this.
|
|
*
|
|
* @return {Object}
|
|
* An object containing useful values for `on()` or `one()` calls.
|
|
*/
|
|
|
|
|
|
var normalizeListenArgs = function normalizeListenArgs(self, args, fnName) {
|
|
// If the number of arguments is less than 3, the target is always the
|
|
// evented object itself.
|
|
var isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_;
|
|
var target;
|
|
var type;
|
|
var listener;
|
|
|
|
if (isTargetingSelf) {
|
|
target = self.eventBusEl_; // Deal with cases where we got 3 arguments, but we are still listening to
|
|
// the evented object itself.
|
|
|
|
if (args.length >= 3) {
|
|
args.shift();
|
|
}
|
|
|
|
type = args[0];
|
|
listener = args[1];
|
|
} else {
|
|
target = args[0];
|
|
type = args[1];
|
|
listener = args[2];
|
|
}
|
|
|
|
validateTarget(target, self, fnName);
|
|
validateEventType(type, self, fnName);
|
|
validateListener(listener, self, fnName);
|
|
listener = bind(self, listener);
|
|
return {
|
|
isTargetingSelf: isTargetingSelf,
|
|
target: target,
|
|
type: type,
|
|
listener: listener
|
|
};
|
|
};
|
|
/**
|
|
* Adds the listener to the event type(s) on the target, normalizing for
|
|
* the type of target.
|
|
*
|
|
* @private
|
|
* @param {Element|Object} target
|
|
* A DOM node or evented object.
|
|
*
|
|
* @param {string} method
|
|
* The event binding method to use ("on" or "one").
|
|
*
|
|
* @param {string|Array} type
|
|
* One or more event type(s).
|
|
*
|
|
* @param {Function} listener
|
|
* A listener function.
|
|
*/
|
|
|
|
|
|
var listen = function listen(target, method, type, listener) {
|
|
validateTarget(target, target, method);
|
|
|
|
if (target.nodeName) {
|
|
Events[method](target, type, listener);
|
|
} else {
|
|
target[method](type, listener);
|
|
}
|
|
};
|
|
/**
|
|
* Contains methods that provide event capabilities to an object which is passed
|
|
* to {@link module:evented|evented}.
|
|
*
|
|
* @mixin EventedMixin
|
|
*/
|
|
|
|
|
|
var EventedMixin = {
|
|
/**
|
|
* Add a listener to an event (or events) on this object or another evented
|
|
* object.
|
|
*
|
|
* @param {string|Array|Element|Object} targetOrType
|
|
* If this is a string or array, it represents the event type(s)
|
|
* that will trigger the listener.
|
|
*
|
|
* Another evented object can be passed here instead, which will
|
|
* cause the listener to listen for events on _that_ object.
|
|
*
|
|
* In either case, the listener's `this` value will be bound to
|
|
* this object.
|
|
*
|
|
* @param {string|Array|Function} typeOrListener
|
|
* If the first argument was a string or array, this should be the
|
|
* listener function. Otherwise, this is a string or array of event
|
|
* type(s).
|
|
*
|
|
* @param {Function} [listener]
|
|
* If the first argument was another evented object, this will be
|
|
* the listener function.
|
|
*/
|
|
on: function on() {
|
|
var _this = this;
|
|
|
|
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
|
|
args[_key] = arguments[_key];
|
|
}
|
|
|
|
var _normalizeListenArgs = normalizeListenArgs(this, args, 'on'),
|
|
isTargetingSelf = _normalizeListenArgs.isTargetingSelf,
|
|
target = _normalizeListenArgs.target,
|
|
type = _normalizeListenArgs.type,
|
|
listener = _normalizeListenArgs.listener;
|
|
|
|
listen(target, 'on', type, listener); // If this object is listening to another evented object.
|
|
|
|
if (!isTargetingSelf) {
|
|
// If this object is disposed, remove the listener.
|
|
var removeListenerOnDispose = function removeListenerOnDispose() {
|
|
return _this.off(target, type, listener);
|
|
}; // Use the same function ID as the listener so we can remove it later it
|
|
// using the ID of the original listener.
|
|
|
|
|
|
removeListenerOnDispose.guid = listener.guid; // Add a listener to the target's dispose event as well. This ensures
|
|
// that if the target is disposed BEFORE this object, we remove the
|
|
// removal listener that was just added. Otherwise, we create a memory leak.
|
|
|
|
var removeRemoverOnTargetDispose = function removeRemoverOnTargetDispose() {
|
|
return _this.off('dispose', removeListenerOnDispose);
|
|
}; // Use the same function ID as the listener so we can remove it later
|
|
// it using the ID of the original listener.
|
|
|
|
|
|
removeRemoverOnTargetDispose.guid = listener.guid;
|
|
listen(this, 'on', 'dispose', removeListenerOnDispose);
|
|
listen(target, 'on', 'dispose', removeRemoverOnTargetDispose);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Add a listener to an event (or events) on this object or another evented
|
|
* object. The listener will be called once per event and then removed.
|
|
*
|
|
* @param {string|Array|Element|Object} targetOrType
|
|
* If this is a string or array, it represents the event type(s)
|
|
* that will trigger the listener.
|
|
*
|
|
* Another evented object can be passed here instead, which will
|
|
* cause the listener to listen for events on _that_ object.
|
|
*
|
|
* In either case, the listener's `this` value will be bound to
|
|
* this object.
|
|
*
|
|
* @param {string|Array|Function} typeOrListener
|
|
* If the first argument was a string or array, this should be the
|
|
* listener function. Otherwise, this is a string or array of event
|
|
* type(s).
|
|
*
|
|
* @param {Function} [listener]
|
|
* If the first argument was another evented object, this will be
|
|
* the listener function.
|
|
*/
|
|
one: function one() {
|
|
var _this2 = this;
|
|
|
|
for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
|
|
args[_key2] = arguments[_key2];
|
|
}
|
|
|
|
var _normalizeListenArgs2 = normalizeListenArgs(this, args, 'one'),
|
|
isTargetingSelf = _normalizeListenArgs2.isTargetingSelf,
|
|
target = _normalizeListenArgs2.target,
|
|
type = _normalizeListenArgs2.type,
|
|
listener = _normalizeListenArgs2.listener; // Targeting this evented object.
|
|
|
|
|
|
if (isTargetingSelf) {
|
|
listen(target, 'one', type, listener); // Targeting another evented object.
|
|
} else {
|
|
// TODO: This wrapper is incorrect! It should only
|
|
// remove the wrapper for the event type that called it.
|
|
// Instead all listners are removed on the first trigger!
|
|
// see https://github.com/videojs/video.js/issues/5962
|
|
var wrapper = function wrapper() {
|
|
_this2.off(target, type, wrapper);
|
|
|
|
for (var _len3 = arguments.length, largs = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
|
|
largs[_key3] = arguments[_key3];
|
|
}
|
|
|
|
listener.apply(null, largs);
|
|
}; // Use the same function ID as the listener so we can remove it later
|
|
// it using the ID of the original listener.
|
|
|
|
|
|
wrapper.guid = listener.guid;
|
|
listen(target, 'one', type, wrapper);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Add a listener to an event (or events) on this object or another evented
|
|
* object. The listener will only be called once for the first event that is triggered
|
|
* then removed.
|
|
*
|
|
* @param {string|Array|Element|Object} targetOrType
|
|
* If this is a string or array, it represents the event type(s)
|
|
* that will trigger the listener.
|
|
*
|
|
* Another evented object can be passed here instead, which will
|
|
* cause the listener to listen for events on _that_ object.
|
|
*
|
|
* In either case, the listener's `this` value will be bound to
|
|
* this object.
|
|
*
|
|
* @param {string|Array|Function} typeOrListener
|
|
* If the first argument was a string or array, this should be the
|
|
* listener function. Otherwise, this is a string or array of event
|
|
* type(s).
|
|
*
|
|
* @param {Function} [listener]
|
|
* If the first argument was another evented object, this will be
|
|
* the listener function.
|
|
*/
|
|
any: function any() {
|
|
var _this3 = this;
|
|
|
|
for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {
|
|
args[_key4] = arguments[_key4];
|
|
}
|
|
|
|
var _normalizeListenArgs3 = normalizeListenArgs(this, args, 'any'),
|
|
isTargetingSelf = _normalizeListenArgs3.isTargetingSelf,
|
|
target = _normalizeListenArgs3.target,
|
|
type = _normalizeListenArgs3.type,
|
|
listener = _normalizeListenArgs3.listener; // Targeting this evented object.
|
|
|
|
|
|
if (isTargetingSelf) {
|
|
listen(target, 'any', type, listener); // Targeting another evented object.
|
|
} else {
|
|
var wrapper = function wrapper() {
|
|
_this3.off(target, type, wrapper);
|
|
|
|
for (var _len5 = arguments.length, largs = new Array(_len5), _key5 = 0; _key5 < _len5; _key5++) {
|
|
largs[_key5] = arguments[_key5];
|
|
}
|
|
|
|
listener.apply(null, largs);
|
|
}; // Use the same function ID as the listener so we can remove it later
|
|
// it using the ID of the original listener.
|
|
|
|
|
|
wrapper.guid = listener.guid;
|
|
listen(target, 'any', type, wrapper);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Removes listener(s) from event(s) on an evented object.
|
|
*
|
|
* @param {string|Array|Element|Object} [targetOrType]
|
|
* If this is a string or array, it represents the event type(s).
|
|
*
|
|
* Another evented object can be passed here instead, in which case
|
|
* ALL 3 arguments are _required_.
|
|
*
|
|
* @param {string|Array|Function} [typeOrListener]
|
|
* If the first argument was a string or array, this may be the
|
|
* listener function. Otherwise, this is a string or array of event
|
|
* type(s).
|
|
*
|
|
* @param {Function} [listener]
|
|
* If the first argument was another evented object, this will be
|
|
* the listener function; otherwise, _all_ listeners bound to the
|
|
* event type(s) will be removed.
|
|
*/
|
|
off: function off$1(targetOrType, typeOrListener, listener) {
|
|
// Targeting this evented object.
|
|
if (!targetOrType || isValidEventType(targetOrType)) {
|
|
off(this.eventBusEl_, targetOrType, typeOrListener); // Targeting another evented object.
|
|
} else {
|
|
var target = targetOrType;
|
|
var type = typeOrListener; // Fail fast and in a meaningful way!
|
|
|
|
validateTarget(target, this, 'off');
|
|
validateEventType(type, this, 'off');
|
|
validateListener(listener, this, 'off'); // Ensure there's at least a guid, even if the function hasn't been used
|
|
|
|
listener = bind(this, listener); // Remove the dispose listener on this evented object, which was given
|
|
// the same guid as the event listener in on().
|
|
|
|
this.off('dispose', listener);
|
|
|
|
if (target.nodeName) {
|
|
off(target, type, listener);
|
|
off(target, 'dispose', listener);
|
|
} else if (isEvented(target)) {
|
|
target.off(type, listener);
|
|
target.off('dispose', listener);
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Fire an event on this evented object, causing its listeners to be called.
|
|
*
|
|
* @param {string|Object} event
|
|
* An event type or an object with a type property.
|
|
*
|
|
* @param {Object} [hash]
|
|
* An additional object to pass along to listeners.
|
|
*
|
|
* @return {boolean}
|
|
* Whether or not the default behavior was prevented.
|
|
*/
|
|
trigger: function trigger$1(event, hash) {
|
|
validateTarget(this.eventBusEl_, this, 'trigger');
|
|
var type = event && typeof event !== 'string' ? event.type : event;
|
|
|
|
if (!isValidEventType(type)) {
|
|
var error = "Invalid event type for " + objName(this) + "#trigger; " + 'must be a non-empty string or object with a type key that has a non-empty value.';
|
|
|
|
if (event) {
|
|
(this.log || log).error(error);
|
|
} else {
|
|
throw new Error(error);
|
|
}
|
|
}
|
|
|
|
return trigger(this.eventBusEl_, event, hash);
|
|
}
|
|
};
|
|
/**
|
|
* Applies {@link module:evented~EventedMixin|EventedMixin} to a target object.
|
|
*
|
|
* @param {Object} target
|
|
* The object to which to add event methods.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* Options for customizing the mixin behavior.
|
|
*
|
|
* @param {string} [options.eventBusKey]
|
|
* By default, adds a `eventBusEl_` DOM element to the target object,
|
|
* which is used as an event bus. If the target object already has a
|
|
* DOM element that should be used, pass its key here.
|
|
*
|
|
* @return {Object}
|
|
* The target object.
|
|
*/
|
|
|
|
function evented(target, options) {
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
var _options = options,
|
|
eventBusKey = _options.eventBusKey; // Set or create the eventBusEl_.
|
|
|
|
if (eventBusKey) {
|
|
if (!target[eventBusKey].nodeName) {
|
|
throw new Error("The eventBusKey \"" + eventBusKey + "\" does not refer to an element.");
|
|
}
|
|
|
|
target.eventBusEl_ = target[eventBusKey];
|
|
} else {
|
|
target.eventBusEl_ = createEl('span', {
|
|
className: 'vjs-event-bus'
|
|
});
|
|
}
|
|
|
|
assign(target, EventedMixin);
|
|
|
|
if (target.eventedCallbacks) {
|
|
target.eventedCallbacks.forEach(function (callback) {
|
|
callback();
|
|
});
|
|
} // When any evented object is disposed, it removes all its listeners.
|
|
|
|
|
|
target.on('dispose', function () {
|
|
target.off();
|
|
[target, target.el_, target.eventBusEl_].forEach(function (val) {
|
|
if (val && DomData.has(val)) {
|
|
DomData["delete"](val);
|
|
}
|
|
});
|
|
window.setTimeout(function () {
|
|
target.eventBusEl_ = null;
|
|
}, 0);
|
|
});
|
|
return target;
|
|
}
|
|
|
|
/**
|
|
* @file mixins/stateful.js
|
|
* @module stateful
|
|
*/
|
|
/**
|
|
* Contains methods that provide statefulness to an object which is passed
|
|
* to {@link module:stateful}.
|
|
*
|
|
* @mixin StatefulMixin
|
|
*/
|
|
|
|
var StatefulMixin = {
|
|
/**
|
|
* A hash containing arbitrary keys and values representing the state of
|
|
* the object.
|
|
*
|
|
* @type {Object}
|
|
*/
|
|
state: {},
|
|
|
|
/**
|
|
* Set the state of an object by mutating its
|
|
* {@link module:stateful~StatefulMixin.state|state} object in place.
|
|
*
|
|
* @fires module:stateful~StatefulMixin#statechanged
|
|
* @param {Object|Function} stateUpdates
|
|
* A new set of properties to shallow-merge into the plugin state.
|
|
* Can be a plain object or a function returning a plain object.
|
|
*
|
|
* @return {Object|undefined}
|
|
* An object containing changes that occurred. If no changes
|
|
* occurred, returns `undefined`.
|
|
*/
|
|
setState: function setState(stateUpdates) {
|
|
var _this = this;
|
|
|
|
// Support providing the `stateUpdates` state as a function.
|
|
if (typeof stateUpdates === 'function') {
|
|
stateUpdates = stateUpdates();
|
|
}
|
|
|
|
var changes;
|
|
each(stateUpdates, function (value, key) {
|
|
// Record the change if the value is different from what's in the
|
|
// current state.
|
|
if (_this.state[key] !== value) {
|
|
changes = changes || {};
|
|
changes[key] = {
|
|
from: _this.state[key],
|
|
to: value
|
|
};
|
|
}
|
|
|
|
_this.state[key] = value;
|
|
}); // Only trigger "statechange" if there were changes AND we have a trigger
|
|
// function. This allows us to not require that the target object be an
|
|
// evented object.
|
|
|
|
if (changes && isEvented(this)) {
|
|
/**
|
|
* An event triggered on an object that is both
|
|
* {@link module:stateful|stateful} and {@link module:evented|evented}
|
|
* indicating that its state has changed.
|
|
*
|
|
* @event module:stateful~StatefulMixin#statechanged
|
|
* @type {Object}
|
|
* @property {Object} changes
|
|
* A hash containing the properties that were changed and
|
|
* the values they were changed `from` and `to`.
|
|
*/
|
|
this.trigger({
|
|
changes: changes,
|
|
type: 'statechanged'
|
|
});
|
|
}
|
|
|
|
return changes;
|
|
}
|
|
};
|
|
/**
|
|
* Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target
|
|
* object.
|
|
*
|
|
* If the target object is {@link module:evented|evented} and has a
|
|
* `handleStateChanged` method, that method will be automatically bound to the
|
|
* `statechanged` event on itself.
|
|
*
|
|
* @param {Object} target
|
|
* The object to be made stateful.
|
|
*
|
|
* @param {Object} [defaultState]
|
|
* A default set of properties to populate the newly-stateful object's
|
|
* `state` property.
|
|
*
|
|
* @return {Object}
|
|
* Returns the `target`.
|
|
*/
|
|
|
|
function stateful(target, defaultState) {
|
|
assign(target, StatefulMixin); // This happens after the mixing-in because we need to replace the `state`
|
|
// added in that step.
|
|
|
|
target.state = assign({}, target.state, defaultState); // Auto-bind the `handleStateChanged` method of the target object if it exists.
|
|
|
|
if (typeof target.handleStateChanged === 'function' && isEvented(target)) {
|
|
target.on('statechanged', target.handleStateChanged);
|
|
}
|
|
|
|
return target;
|
|
}
|
|
|
|
/**
|
|
* @file string-cases.js
|
|
* @module to-lower-case
|
|
*/
|
|
|
|
/**
|
|
* Lowercase the first letter of a string.
|
|
*
|
|
* @param {string} string
|
|
* String to be lowercased
|
|
*
|
|
* @return {string}
|
|
* The string with a lowercased first letter
|
|
*/
|
|
var toLowerCase = function toLowerCase(string) {
|
|
if (typeof string !== 'string') {
|
|
return string;
|
|
}
|
|
|
|
return string.replace(/./, function (w) {
|
|
return w.toLowerCase();
|
|
});
|
|
};
|
|
/**
|
|
* Uppercase the first letter of a string.
|
|
*
|
|
* @param {string} string
|
|
* String to be uppercased
|
|
*
|
|
* @return {string}
|
|
* The string with an uppercased first letter
|
|
*/
|
|
|
|
var toTitleCase = function toTitleCase(string) {
|
|
if (typeof string !== 'string') {
|
|
return string;
|
|
}
|
|
|
|
return string.replace(/./, function (w) {
|
|
return w.toUpperCase();
|
|
});
|
|
};
|
|
/**
|
|
* Compares the TitleCase versions of the two strings for equality.
|
|
*
|
|
* @param {string} str1
|
|
* The first string to compare
|
|
*
|
|
* @param {string} str2
|
|
* The second string to compare
|
|
*
|
|
* @return {boolean}
|
|
* Whether the TitleCase versions of the strings are equal
|
|
*/
|
|
|
|
var titleCaseEquals = function titleCaseEquals(str1, str2) {
|
|
return toTitleCase(str1) === toTitleCase(str2);
|
|
};
|
|
|
|
/**
|
|
* @file merge-options.js
|
|
* @module merge-options
|
|
*/
|
|
/**
|
|
* Merge two objects recursively.
|
|
*
|
|
* Performs a deep merge like
|
|
* {@link https://lodash.com/docs/4.17.10#merge|lodash.merge}, but only merges
|
|
* plain objects (not arrays, elements, or anything else).
|
|
*
|
|
* Non-plain object values will be copied directly from the right-most
|
|
* argument.
|
|
*
|
|
* @static
|
|
* @param {Object[]} sources
|
|
* One or more objects to merge into a new object.
|
|
*
|
|
* @return {Object}
|
|
* A new object that is the merged result of all sources.
|
|
*/
|
|
|
|
function mergeOptions() {
|
|
var result = {};
|
|
|
|
for (var _len = arguments.length, sources = new Array(_len), _key = 0; _key < _len; _key++) {
|
|
sources[_key] = arguments[_key];
|
|
}
|
|
|
|
sources.forEach(function (source) {
|
|
if (!source) {
|
|
return;
|
|
}
|
|
|
|
each(source, function (value, key) {
|
|
if (!isPlain(value)) {
|
|
result[key] = value;
|
|
return;
|
|
}
|
|
|
|
if (!isPlain(result[key])) {
|
|
result[key] = {};
|
|
}
|
|
|
|
result[key] = mergeOptions(result[key], value);
|
|
});
|
|
});
|
|
return result;
|
|
}
|
|
|
|
var MapSham = /*#__PURE__*/function () {
|
|
function MapSham() {
|
|
this.map_ = {};
|
|
}
|
|
|
|
var _proto = MapSham.prototype;
|
|
|
|
_proto.has = function has(key) {
|
|
return key in this.map_;
|
|
};
|
|
|
|
_proto["delete"] = function _delete(key) {
|
|
var has = this.has(key);
|
|
delete this.map_[key];
|
|
return has;
|
|
};
|
|
|
|
_proto.set = function set(key, value) {
|
|
this.map_[key] = value;
|
|
return this;
|
|
};
|
|
|
|
_proto.forEach = function forEach(callback, thisArg) {
|
|
for (var key in this.map_) {
|
|
callback.call(thisArg, this.map_[key], key, this);
|
|
}
|
|
};
|
|
|
|
return MapSham;
|
|
}();
|
|
|
|
var Map$1 = window.Map ? window.Map : MapSham;
|
|
|
|
var SetSham = /*#__PURE__*/function () {
|
|
function SetSham() {
|
|
this.set_ = {};
|
|
}
|
|
|
|
var _proto = SetSham.prototype;
|
|
|
|
_proto.has = function has(key) {
|
|
return key in this.set_;
|
|
};
|
|
|
|
_proto["delete"] = function _delete(key) {
|
|
var has = this.has(key);
|
|
delete this.set_[key];
|
|
return has;
|
|
};
|
|
|
|
_proto.add = function add(key) {
|
|
this.set_[key] = 1;
|
|
return this;
|
|
};
|
|
|
|
_proto.forEach = function forEach(callback, thisArg) {
|
|
for (var key in this.set_) {
|
|
callback.call(thisArg, key, key, this);
|
|
}
|
|
};
|
|
|
|
return SetSham;
|
|
}();
|
|
|
|
var Set = window.Set ? window.Set : SetSham;
|
|
|
|
/**
|
|
* Player Component - Base class for all UI objects
|
|
*
|
|
* @file component.js
|
|
*/
|
|
/**
|
|
* Base class for all UI Components.
|
|
* Components are UI objects which represent both a javascript object and an element
|
|
* in the DOM. They can be children of other components, and can have
|
|
* children themselves.
|
|
*
|
|
* Components can also use methods from {@link EventTarget}
|
|
*/
|
|
|
|
var Component = /*#__PURE__*/function () {
|
|
/**
|
|
* A callback that is called when a component is ready. Does not have any
|
|
* paramters and any callback value will be ignored.
|
|
*
|
|
* @callback Component~ReadyCallback
|
|
* @this Component
|
|
*/
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Object[]} [options.children]
|
|
* An array of children objects to intialize this component with. Children objects have
|
|
* a name property that will be used if more than one component of the same type needs to be
|
|
* added.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* Function that gets called when the `Component` is ready.
|
|
*/
|
|
function Component(player, options, ready) {
|
|
// The component might be the player itself and we can't pass `this` to super
|
|
if (!player && this.play) {
|
|
this.player_ = player = this; // eslint-disable-line
|
|
} else {
|
|
this.player_ = player;
|
|
}
|
|
|
|
this.isDisposed_ = false; // Hold the reference to the parent component via `addChild` method
|
|
|
|
this.parentComponent_ = null; // Make a copy of prototype.options_ to protect against overriding defaults
|
|
|
|
this.options_ = mergeOptions({}, this.options_); // Updated options with supplied options
|
|
|
|
options = this.options_ = mergeOptions(this.options_, options); // Get ID from options or options element if one is supplied
|
|
|
|
this.id_ = options.id || options.el && options.el.id; // If there was no ID from the options, generate one
|
|
|
|
if (!this.id_) {
|
|
// Don't require the player ID function in the case of mock players
|
|
var id = player && player.id && player.id() || 'no_player';
|
|
this.id_ = id + "_component_" + newGUID();
|
|
}
|
|
|
|
this.name_ = options.name || null; // Create element if one wasn't provided in options
|
|
|
|
if (options.el) {
|
|
this.el_ = options.el;
|
|
} else if (options.createEl !== false) {
|
|
this.el_ = this.createEl();
|
|
} // if evented is anything except false, we want to mixin in evented
|
|
|
|
|
|
if (options.evented !== false) {
|
|
// Make this an evented object and use `el_`, if available, as its event bus
|
|
evented(this, {
|
|
eventBusKey: this.el_ ? 'el_' : null
|
|
});
|
|
this.handleLanguagechange = this.handleLanguagechange.bind(this);
|
|
this.on(this.player_, 'languagechange', this.handleLanguagechange);
|
|
}
|
|
|
|
stateful(this, this.constructor.defaultState);
|
|
this.children_ = [];
|
|
this.childIndex_ = {};
|
|
this.childNameIndex_ = {};
|
|
this.setTimeoutIds_ = new Set();
|
|
this.setIntervalIds_ = new Set();
|
|
this.rafIds_ = new Set();
|
|
this.namedRafs_ = new Map$1();
|
|
this.clearingTimersOnDispose_ = false; // Add any child components in options
|
|
|
|
if (options.initChildren !== false) {
|
|
this.initChildren();
|
|
} // Don't want to trigger ready here or it will go before init is actually
|
|
// finished for all children that run this constructor
|
|
|
|
|
|
this.ready(ready);
|
|
|
|
if (options.reportTouchActivity !== false) {
|
|
this.enableTouchActivity();
|
|
}
|
|
}
|
|
/**
|
|
* Dispose of the `Component` and all child components.
|
|
*
|
|
* @fires Component#dispose
|
|
*/
|
|
|
|
|
|
var _proto = Component.prototype;
|
|
|
|
_proto.dispose = function dispose() {
|
|
// Bail out if the component has already been disposed.
|
|
if (this.isDisposed_) {
|
|
return;
|
|
}
|
|
|
|
if (this.readyQueue_) {
|
|
this.readyQueue_.length = 0;
|
|
}
|
|
/**
|
|
* Triggered when a `Component` is disposed.
|
|
*
|
|
* @event Component#dispose
|
|
* @type {EventTarget~Event}
|
|
*
|
|
* @property {boolean} [bubbles=false]
|
|
* set to false so that the dispose event does not
|
|
* bubble up
|
|
*/
|
|
|
|
|
|
this.trigger({
|
|
type: 'dispose',
|
|
bubbles: false
|
|
});
|
|
this.isDisposed_ = true; // Dispose all children.
|
|
|
|
if (this.children_) {
|
|
for (var i = this.children_.length - 1; i >= 0; i--) {
|
|
if (this.children_[i].dispose) {
|
|
this.children_[i].dispose();
|
|
}
|
|
}
|
|
} // Delete child references
|
|
|
|
|
|
this.children_ = null;
|
|
this.childIndex_ = null;
|
|
this.childNameIndex_ = null;
|
|
this.parentComponent_ = null;
|
|
|
|
if (this.el_) {
|
|
// Remove element from DOM
|
|
if (this.el_.parentNode) {
|
|
this.el_.parentNode.removeChild(this.el_);
|
|
}
|
|
|
|
this.el_ = null;
|
|
} // remove reference to the player after disposing of the element
|
|
|
|
|
|
this.player_ = null;
|
|
}
|
|
/**
|
|
* Determine whether or not this component has been disposed.
|
|
*
|
|
* @return {boolean}
|
|
* If the component has been disposed, will be `true`. Otherwise, `false`.
|
|
*/
|
|
;
|
|
|
|
_proto.isDisposed = function isDisposed() {
|
|
return Boolean(this.isDisposed_);
|
|
}
|
|
/**
|
|
* Return the {@link Player} that the `Component` has attached to.
|
|
*
|
|
* @return {Player}
|
|
* The player that this `Component` has attached to.
|
|
*/
|
|
;
|
|
|
|
_proto.player = function player() {
|
|
return this.player_;
|
|
}
|
|
/**
|
|
* Deep merge of options objects with new options.
|
|
* > Note: When both `obj` and `options` contain properties whose values are objects.
|
|
* The two properties get merged using {@link module:mergeOptions}
|
|
*
|
|
* @param {Object} obj
|
|
* The object that contains new options.
|
|
*
|
|
* @return {Object}
|
|
* A new object of `this.options_` and `obj` merged together.
|
|
*/
|
|
;
|
|
|
|
_proto.options = function options(obj) {
|
|
if (!obj) {
|
|
return this.options_;
|
|
}
|
|
|
|
this.options_ = mergeOptions(this.options_, obj);
|
|
return this.options_;
|
|
}
|
|
/**
|
|
* Get the `Component`s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The DOM element for this `Component`.
|
|
*/
|
|
;
|
|
|
|
_proto.el = function el() {
|
|
return this.el_;
|
|
}
|
|
/**
|
|
* Create the `Component`s DOM element.
|
|
*
|
|
* @param {string} [tagName]
|
|
* Element's DOM node type. e.g. 'div'
|
|
*
|
|
* @param {Object} [properties]
|
|
* An object of properties that should be set.
|
|
*
|
|
* @param {Object} [attributes]
|
|
* An object of attributes that should be set.
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
;
|
|
|
|
_proto.createEl = function createEl$1(tagName, properties, attributes) {
|
|
return createEl(tagName, properties, attributes);
|
|
}
|
|
/**
|
|
* Localize a string given the string in english.
|
|
*
|
|
* If tokens are provided, it'll try and run a simple token replacement on the provided string.
|
|
* The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array.
|
|
*
|
|
* If a `defaultValue` is provided, it'll use that over `string`,
|
|
* if a value isn't found in provided language files.
|
|
* This is useful if you want to have a descriptive key for token replacement
|
|
* but have a succinct localized string and not require `en.json` to be included.
|
|
*
|
|
* Currently, it is used for the progress bar timing.
|
|
* ```js
|
|
* {
|
|
* "progress bar timing: currentTime={1} duration={2}": "{1} of {2}"
|
|
* }
|
|
* ```
|
|
* It is then used like so:
|
|
* ```js
|
|
* this.localize('progress bar timing: currentTime={1} duration{2}',
|
|
* [this.player_.currentTime(), this.player_.duration()],
|
|
* '{1} of {2}');
|
|
* ```
|
|
*
|
|
* Which outputs something like: `01:23 of 24:56`.
|
|
*
|
|
*
|
|
* @param {string} string
|
|
* The string to localize and the key to lookup in the language files.
|
|
* @param {string[]} [tokens]
|
|
* If the current item has token replacements, provide the tokens here.
|
|
* @param {string} [defaultValue]
|
|
* Defaults to `string`. Can be a default value to use for token replacement
|
|
* if the lookup key is needed to be separate.
|
|
*
|
|
* @return {string}
|
|
* The localized string or if no localization exists the english string.
|
|
*/
|
|
;
|
|
|
|
_proto.localize = function localize(string, tokens, defaultValue) {
|
|
if (defaultValue === void 0) {
|
|
defaultValue = string;
|
|
}
|
|
|
|
var code = this.player_.language && this.player_.language();
|
|
var languages = this.player_.languages && this.player_.languages();
|
|
var language = languages && languages[code];
|
|
var primaryCode = code && code.split('-')[0];
|
|
var primaryLang = languages && languages[primaryCode];
|
|
var localizedString = defaultValue;
|
|
|
|
if (language && language[string]) {
|
|
localizedString = language[string];
|
|
} else if (primaryLang && primaryLang[string]) {
|
|
localizedString = primaryLang[string];
|
|
}
|
|
|
|
if (tokens) {
|
|
localizedString = localizedString.replace(/\{(\d+)\}/g, function (match, index) {
|
|
var value = tokens[index - 1];
|
|
var ret = value;
|
|
|
|
if (typeof value === 'undefined') {
|
|
ret = match;
|
|
}
|
|
|
|
return ret;
|
|
});
|
|
}
|
|
|
|
return localizedString;
|
|
}
|
|
/**
|
|
* Handles language change for the player in components. Should be overriden by sub-components.
|
|
*
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.handleLanguagechange = function handleLanguagechange() {}
|
|
/**
|
|
* Return the `Component`s DOM element. This is where children get inserted.
|
|
* This will usually be the the same as the element returned in {@link Component#el}.
|
|
*
|
|
* @return {Element}
|
|
* The content element for this `Component`.
|
|
*/
|
|
;
|
|
|
|
_proto.contentEl = function contentEl() {
|
|
return this.contentEl_ || this.el_;
|
|
}
|
|
/**
|
|
* Get this `Component`s ID
|
|
*
|
|
* @return {string}
|
|
* The id of this `Component`
|
|
*/
|
|
;
|
|
|
|
_proto.id = function id() {
|
|
return this.id_;
|
|
}
|
|
/**
|
|
* Get the `Component`s name. The name gets used to reference the `Component`
|
|
* and is set during registration.
|
|
*
|
|
* @return {string}
|
|
* The name of this `Component`.
|
|
*/
|
|
;
|
|
|
|
_proto.name = function name() {
|
|
return this.name_;
|
|
}
|
|
/**
|
|
* Get an array of all child components
|
|
*
|
|
* @return {Array}
|
|
* The children
|
|
*/
|
|
;
|
|
|
|
_proto.children = function children() {
|
|
return this.children_;
|
|
}
|
|
/**
|
|
* Returns the child `Component` with the given `id`.
|
|
*
|
|
* @param {string} id
|
|
* The id of the child `Component` to get.
|
|
*
|
|
* @return {Component|undefined}
|
|
* The child `Component` with the given `id` or undefined.
|
|
*/
|
|
;
|
|
|
|
_proto.getChildById = function getChildById(id) {
|
|
return this.childIndex_[id];
|
|
}
|
|
/**
|
|
* Returns the child `Component` with the given `name`.
|
|
*
|
|
* @param {string} name
|
|
* The name of the child `Component` to get.
|
|
*
|
|
* @return {Component|undefined}
|
|
* The child `Component` with the given `name` or undefined.
|
|
*/
|
|
;
|
|
|
|
_proto.getChild = function getChild(name) {
|
|
if (!name) {
|
|
return;
|
|
}
|
|
|
|
return this.childNameIndex_[name];
|
|
}
|
|
/**
|
|
* Returns the descendant `Component` following the givent
|
|
* descendant `names`. For instance ['foo', 'bar', 'baz'] would
|
|
* try to get 'foo' on the current component, 'bar' on the 'foo'
|
|
* component and 'baz' on the 'bar' component and return undefined
|
|
* if any of those don't exist.
|
|
*
|
|
* @param {...string[]|...string} names
|
|
* The name of the child `Component` to get.
|
|
*
|
|
* @return {Component|undefined}
|
|
* The descendant `Component` following the given descendant
|
|
* `names` or undefined.
|
|
*/
|
|
;
|
|
|
|
_proto.getDescendant = function getDescendant() {
|
|
for (var _len = arguments.length, names = new Array(_len), _key = 0; _key < _len; _key++) {
|
|
names[_key] = arguments[_key];
|
|
}
|
|
|
|
// flatten array argument into the main array
|
|
names = names.reduce(function (acc, n) {
|
|
return acc.concat(n);
|
|
}, []);
|
|
var currentChild = this;
|
|
|
|
for (var i = 0; i < names.length; i++) {
|
|
currentChild = currentChild.getChild(names[i]);
|
|
|
|
if (!currentChild || !currentChild.getChild) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
return currentChild;
|
|
}
|
|
/**
|
|
* Add a child `Component` inside the current `Component`.
|
|
*
|
|
*
|
|
* @param {string|Component} child
|
|
* The name or instance of a child to add.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of options that will get passed to children of
|
|
* the child.
|
|
*
|
|
* @param {number} [index=this.children_.length]
|
|
* The index to attempt to add a child into.
|
|
*
|
|
* @return {Component}
|
|
* The `Component` that gets added as a child. When using a string the
|
|
* `Component` will get created by this process.
|
|
*/
|
|
;
|
|
|
|
_proto.addChild = function addChild(child, options, index) {
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
if (index === void 0) {
|
|
index = this.children_.length;
|
|
}
|
|
|
|
var component;
|
|
var componentName; // If child is a string, create component with options
|
|
|
|
if (typeof child === 'string') {
|
|
componentName = toTitleCase(child);
|
|
var componentClassName = options.componentClass || componentName; // Set name through options
|
|
|
|
options.name = componentName; // Create a new object & element for this controls set
|
|
// If there's no .player_, this is a player
|
|
|
|
var ComponentClass = Component.getComponent(componentClassName);
|
|
|
|
if (!ComponentClass) {
|
|
throw new Error("Component " + componentClassName + " does not exist");
|
|
} // data stored directly on the videojs object may be
|
|
// misidentified as a component to retain
|
|
// backwards-compatibility with 4.x. check to make sure the
|
|
// component class can be instantiated.
|
|
|
|
|
|
if (typeof ComponentClass !== 'function') {
|
|
return null;
|
|
}
|
|
|
|
component = new ComponentClass(this.player_ || this, options); // child is a component instance
|
|
} else {
|
|
component = child;
|
|
}
|
|
|
|
if (component.parentComponent_) {
|
|
component.parentComponent_.removeChild(component);
|
|
}
|
|
|
|
this.children_.splice(index, 0, component);
|
|
component.parentComponent_ = this;
|
|
|
|
if (typeof component.id === 'function') {
|
|
this.childIndex_[component.id()] = component;
|
|
} // If a name wasn't used to create the component, check if we can use the
|
|
// name function of the component
|
|
|
|
|
|
componentName = componentName || component.name && toTitleCase(component.name());
|
|
|
|
if (componentName) {
|
|
this.childNameIndex_[componentName] = component;
|
|
this.childNameIndex_[toLowerCase(componentName)] = component;
|
|
} // Add the UI object's element to the container div (box)
|
|
// Having an element is not required
|
|
|
|
|
|
if (typeof component.el === 'function' && component.el()) {
|
|
// If inserting before a component, insert before that component's element
|
|
var refNode = null;
|
|
|
|
if (this.children_[index + 1]) {
|
|
// Most children are components, but the video tech is an HTML element
|
|
if (this.children_[index + 1].el_) {
|
|
refNode = this.children_[index + 1].el_;
|
|
} else if (isEl(this.children_[index + 1])) {
|
|
refNode = this.children_[index + 1];
|
|
}
|
|
}
|
|
|
|
this.contentEl().insertBefore(component.el(), refNode);
|
|
} // Return so it can stored on parent object if desired.
|
|
|
|
|
|
return component;
|
|
}
|
|
/**
|
|
* Remove a child `Component` from this `Component`s list of children. Also removes
|
|
* the child `Component`s element from this `Component`s element.
|
|
*
|
|
* @param {Component} component
|
|
* The child `Component` to remove.
|
|
*/
|
|
;
|
|
|
|
_proto.removeChild = function removeChild(component) {
|
|
if (typeof component === 'string') {
|
|
component = this.getChild(component);
|
|
}
|
|
|
|
if (!component || !this.children_) {
|
|
return;
|
|
}
|
|
|
|
var childFound = false;
|
|
|
|
for (var i = this.children_.length - 1; i >= 0; i--) {
|
|
if (this.children_[i] === component) {
|
|
childFound = true;
|
|
this.children_.splice(i, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!childFound) {
|
|
return;
|
|
}
|
|
|
|
component.parentComponent_ = null;
|
|
this.childIndex_[component.id()] = null;
|
|
this.childNameIndex_[toTitleCase(component.name())] = null;
|
|
this.childNameIndex_[toLowerCase(component.name())] = null;
|
|
var compEl = component.el();
|
|
|
|
if (compEl && compEl.parentNode === this.contentEl()) {
|
|
this.contentEl().removeChild(component.el());
|
|
}
|
|
}
|
|
/**
|
|
* Add and initialize default child `Component`s based upon options.
|
|
*/
|
|
;
|
|
|
|
_proto.initChildren = function initChildren() {
|
|
var _this = this;
|
|
|
|
var children = this.options_.children;
|
|
|
|
if (children) {
|
|
// `this` is `parent`
|
|
var parentOptions = this.options_;
|
|
|
|
var handleAdd = function handleAdd(child) {
|
|
var name = child.name;
|
|
var opts = child.opts; // Allow options for children to be set at the parent options
|
|
// e.g. videojs(id, { controlBar: false });
|
|
// instead of videojs(id, { children: { controlBar: false });
|
|
|
|
if (parentOptions[name] !== undefined) {
|
|
opts = parentOptions[name];
|
|
} // Allow for disabling default components
|
|
// e.g. options['children']['posterImage'] = false
|
|
|
|
|
|
if (opts === false) {
|
|
return;
|
|
} // Allow options to be passed as a simple boolean if no configuration
|
|
// is necessary.
|
|
|
|
|
|
if (opts === true) {
|
|
opts = {};
|
|
} // We also want to pass the original player options
|
|
// to each component as well so they don't need to
|
|
// reach back into the player for options later.
|
|
|
|
|
|
opts.playerOptions = _this.options_.playerOptions; // Create and add the child component.
|
|
// Add a direct reference to the child by name on the parent instance.
|
|
// If two of the same component are used, different names should be supplied
|
|
// for each
|
|
|
|
var newChild = _this.addChild(name, opts);
|
|
|
|
if (newChild) {
|
|
_this[name] = newChild;
|
|
}
|
|
}; // Allow for an array of children details to passed in the options
|
|
|
|
|
|
var workingChildren;
|
|
var Tech = Component.getComponent('Tech');
|
|
|
|
if (Array.isArray(children)) {
|
|
workingChildren = children;
|
|
} else {
|
|
workingChildren = Object.keys(children);
|
|
}
|
|
|
|
workingChildren // children that are in this.options_ but also in workingChildren would
|
|
// give us extra children we do not want. So, we want to filter them out.
|
|
.concat(Object.keys(this.options_).filter(function (child) {
|
|
return !workingChildren.some(function (wchild) {
|
|
if (typeof wchild === 'string') {
|
|
return child === wchild;
|
|
}
|
|
|
|
return child === wchild.name;
|
|
});
|
|
})).map(function (child) {
|
|
var name;
|
|
var opts;
|
|
|
|
if (typeof child === 'string') {
|
|
name = child;
|
|
opts = children[name] || _this.options_[name] || {};
|
|
} else {
|
|
name = child.name;
|
|
opts = child;
|
|
}
|
|
|
|
return {
|
|
name: name,
|
|
opts: opts
|
|
};
|
|
}).filter(function (child) {
|
|
// we have to make sure that child.name isn't in the techOrder since
|
|
// techs are registerd as Components but can't aren't compatible
|
|
// See https://github.com/videojs/video.js/issues/2772
|
|
var c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name));
|
|
return c && !Tech.isTech(c);
|
|
}).forEach(handleAdd);
|
|
}
|
|
}
|
|
/**
|
|
* Builds the default DOM class name. Should be overriden by sub-components.
|
|
*
|
|
* @return {string}
|
|
* The DOM class name for this object.
|
|
*
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
// Child classes can include a function that does:
|
|
// return 'CLASS NAME' + this._super();
|
|
return '';
|
|
}
|
|
/**
|
|
* Bind a listener to the component's ready state.
|
|
* Different from event listeners in that if the ready event has already happened
|
|
* it will trigger the function immediately.
|
|
*
|
|
* @return {Component}
|
|
* Returns itself; method can be chained.
|
|
*/
|
|
;
|
|
|
|
_proto.ready = function ready(fn, sync) {
|
|
if (sync === void 0) {
|
|
sync = false;
|
|
}
|
|
|
|
if (!fn) {
|
|
return;
|
|
}
|
|
|
|
if (!this.isReady_) {
|
|
this.readyQueue_ = this.readyQueue_ || [];
|
|
this.readyQueue_.push(fn);
|
|
return;
|
|
}
|
|
|
|
if (sync) {
|
|
fn.call(this);
|
|
} else {
|
|
// Call the function asynchronously by default for consistency
|
|
this.setTimeout(fn, 1);
|
|
}
|
|
}
|
|
/**
|
|
* Trigger all the ready listeners for this `Component`.
|
|
*
|
|
* @fires Component#ready
|
|
*/
|
|
;
|
|
|
|
_proto.triggerReady = function triggerReady() {
|
|
this.isReady_ = true; // Ensure ready is triggered asynchronously
|
|
|
|
this.setTimeout(function () {
|
|
var readyQueue = this.readyQueue_; // Reset Ready Queue
|
|
|
|
this.readyQueue_ = [];
|
|
|
|
if (readyQueue && readyQueue.length > 0) {
|
|
readyQueue.forEach(function (fn) {
|
|
fn.call(this);
|
|
}, this);
|
|
} // Allow for using event listeners also
|
|
|
|
/**
|
|
* Triggered when a `Component` is ready.
|
|
*
|
|
* @event Component#ready
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
|
|
this.trigger('ready');
|
|
}, 1);
|
|
}
|
|
/**
|
|
* Find a single DOM element matching a `selector`. This can be within the `Component`s
|
|
* `contentEl()` or another custom context.
|
|
*
|
|
* @param {string} selector
|
|
* A valid CSS selector, which will be passed to `querySelector`.
|
|
*
|
|
* @param {Element|string} [context=this.contentEl()]
|
|
* A DOM element within which to query. Can also be a selector string in
|
|
* which case the first matching element will get used as context. If
|
|
* missing `this.contentEl()` gets used. If `this.contentEl()` returns
|
|
* nothing it falls back to `document`.
|
|
*
|
|
* @return {Element|null}
|
|
* the dom element that was found, or null
|
|
*
|
|
* @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
|
|
*/
|
|
;
|
|
|
|
_proto.$ = function $$1(selector, context) {
|
|
return $(selector, context || this.contentEl());
|
|
}
|
|
/**
|
|
* Finds all DOM element matching a `selector`. This can be within the `Component`s
|
|
* `contentEl()` or another custom context.
|
|
*
|
|
* @param {string} selector
|
|
* A valid CSS selector, which will be passed to `querySelectorAll`.
|
|
*
|
|
* @param {Element|string} [context=this.contentEl()]
|
|
* A DOM element within which to query. Can also be a selector string in
|
|
* which case the first matching element will get used as context. If
|
|
* missing `this.contentEl()` gets used. If `this.contentEl()` returns
|
|
* nothing it falls back to `document`.
|
|
*
|
|
* @return {NodeList}
|
|
* a list of dom elements that were found
|
|
*
|
|
* @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
|
|
*/
|
|
;
|
|
|
|
_proto.$$ = function $$$1(selector, context) {
|
|
return $$(selector, context || this.contentEl());
|
|
}
|
|
/**
|
|
* Check if a component's element has a CSS class name.
|
|
*
|
|
* @param {string} classToCheck
|
|
* CSS class name to check.
|
|
*
|
|
* @return {boolean}
|
|
* - True if the `Component` has the class.
|
|
* - False if the `Component` does not have the class`
|
|
*/
|
|
;
|
|
|
|
_proto.hasClass = function hasClass$1(classToCheck) {
|
|
return hasClass(this.el_, classToCheck);
|
|
}
|
|
/**
|
|
* Add a CSS class name to the `Component`s element.
|
|
*
|
|
* @param {string} classToAdd
|
|
* CSS class name to add
|
|
*/
|
|
;
|
|
|
|
_proto.addClass = function addClass$1(classToAdd) {
|
|
addClass(this.el_, classToAdd);
|
|
}
|
|
/**
|
|
* Remove a CSS class name from the `Component`s element.
|
|
*
|
|
* @param {string} classToRemove
|
|
* CSS class name to remove
|
|
*/
|
|
;
|
|
|
|
_proto.removeClass = function removeClass$1(classToRemove) {
|
|
removeClass(this.el_, classToRemove);
|
|
}
|
|
/**
|
|
* Add or remove a CSS class name from the component's element.
|
|
* - `classToToggle` gets added when {@link Component#hasClass} would return false.
|
|
* - `classToToggle` gets removed when {@link Component#hasClass} would return true.
|
|
*
|
|
* @param {string} classToToggle
|
|
* The class to add or remove based on (@link Component#hasClass}
|
|
*
|
|
* @param {boolean|Dom~predicate} [predicate]
|
|
* An {@link Dom~predicate} function or a boolean
|
|
*/
|
|
;
|
|
|
|
_proto.toggleClass = function toggleClass$1(classToToggle, predicate) {
|
|
toggleClass(this.el_, classToToggle, predicate);
|
|
}
|
|
/**
|
|
* Show the `Component`s element if it is hidden by removing the
|
|
* 'vjs-hidden' class name from it.
|
|
*/
|
|
;
|
|
|
|
_proto.show = function show() {
|
|
this.removeClass('vjs-hidden');
|
|
}
|
|
/**
|
|
* Hide the `Component`s element if it is currently showing by adding the
|
|
* 'vjs-hidden` class name to it.
|
|
*/
|
|
;
|
|
|
|
_proto.hide = function hide() {
|
|
this.addClass('vjs-hidden');
|
|
}
|
|
/**
|
|
* Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'
|
|
* class name to it. Used during fadeIn/fadeOut.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.lockShowing = function lockShowing() {
|
|
this.addClass('vjs-lock-showing');
|
|
}
|
|
/**
|
|
* Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'
|
|
* class name from it. Used during fadeIn/fadeOut.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.unlockShowing = function unlockShowing() {
|
|
this.removeClass('vjs-lock-showing');
|
|
}
|
|
/**
|
|
* Get the value of an attribute on the `Component`s element.
|
|
*
|
|
* @param {string} attribute
|
|
* Name of the attribute to get the value from.
|
|
*
|
|
* @return {string|null}
|
|
* - The value of the attribute that was asked for.
|
|
* - Can be an empty string on some browsers if the attribute does not exist
|
|
* or has no value
|
|
* - Most browsers will return null if the attibute does not exist or has
|
|
* no value.
|
|
*
|
|
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}
|
|
*/
|
|
;
|
|
|
|
_proto.getAttribute = function getAttribute$1(attribute) {
|
|
return getAttribute(this.el_, attribute);
|
|
}
|
|
/**
|
|
* Set the value of an attribute on the `Component`'s element
|
|
*
|
|
* @param {string} attribute
|
|
* Name of the attribute to set.
|
|
*
|
|
* @param {string} value
|
|
* Value to set the attribute to.
|
|
*
|
|
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}
|
|
*/
|
|
;
|
|
|
|
_proto.setAttribute = function setAttribute$1(attribute, value) {
|
|
setAttribute(this.el_, attribute, value);
|
|
}
|
|
/**
|
|
* Remove an attribute from the `Component`s element.
|
|
*
|
|
* @param {string} attribute
|
|
* Name of the attribute to remove.
|
|
*
|
|
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}
|
|
*/
|
|
;
|
|
|
|
_proto.removeAttribute = function removeAttribute$1(attribute) {
|
|
removeAttribute(this.el_, attribute);
|
|
}
|
|
/**
|
|
* Get or set the width of the component based upon the CSS styles.
|
|
* See {@link Component#dimension} for more detailed information.
|
|
*
|
|
* @param {number|string} [num]
|
|
* The width that you want to set postfixed with '%', 'px' or nothing.
|
|
*
|
|
* @param {boolean} [skipListeners]
|
|
* Skip the componentresize event trigger
|
|
*
|
|
* @return {number|string}
|
|
* The width when getting, zero if there is no width. Can be a string
|
|
* postpixed with '%' or 'px'.
|
|
*/
|
|
;
|
|
|
|
_proto.width = function width(num, skipListeners) {
|
|
return this.dimension('width', num, skipListeners);
|
|
}
|
|
/**
|
|
* Get or set the height of the component based upon the CSS styles.
|
|
* See {@link Component#dimension} for more detailed information.
|
|
*
|
|
* @param {number|string} [num]
|
|
* The height that you want to set postfixed with '%', 'px' or nothing.
|
|
*
|
|
* @param {boolean} [skipListeners]
|
|
* Skip the componentresize event trigger
|
|
*
|
|
* @return {number|string}
|
|
* The width when getting, zero if there is no width. Can be a string
|
|
* postpixed with '%' or 'px'.
|
|
*/
|
|
;
|
|
|
|
_proto.height = function height(num, skipListeners) {
|
|
return this.dimension('height', num, skipListeners);
|
|
}
|
|
/**
|
|
* Set both the width and height of the `Component` element at the same time.
|
|
*
|
|
* @param {number|string} width
|
|
* Width to set the `Component`s element to.
|
|
*
|
|
* @param {number|string} height
|
|
* Height to set the `Component`s element to.
|
|
*/
|
|
;
|
|
|
|
_proto.dimensions = function dimensions(width, height) {
|
|
// Skip componentresize listeners on width for optimization
|
|
this.width(width, true);
|
|
this.height(height);
|
|
}
|
|
/**
|
|
* Get or set width or height of the `Component` element. This is the shared code
|
|
* for the {@link Component#width} and {@link Component#height}.
|
|
*
|
|
* Things to know:
|
|
* - If the width or height in an number this will return the number postfixed with 'px'.
|
|
* - If the width/height is a percent this will return the percent postfixed with '%'
|
|
* - Hidden elements have a width of 0 with `window.getComputedStyle`. This function
|
|
* defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.
|
|
* See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}
|
|
* for more information
|
|
* - If you want the computed style of the component, use {@link Component#currentWidth}
|
|
* and {@link {Component#currentHeight}
|
|
*
|
|
* @fires Component#componentresize
|
|
*
|
|
* @param {string} widthOrHeight
|
|
8 'width' or 'height'
|
|
*
|
|
* @param {number|string} [num]
|
|
8 New dimension
|
|
*
|
|
* @param {boolean} [skipListeners]
|
|
* Skip componentresize event trigger
|
|
*
|
|
* @return {number}
|
|
* The dimension when getting or 0 if unset
|
|
*/
|
|
;
|
|
|
|
_proto.dimension = function dimension(widthOrHeight, num, skipListeners) {
|
|
if (num !== undefined) {
|
|
// Set to zero if null or literally NaN (NaN !== NaN)
|
|
if (num === null || num !== num) {
|
|
num = 0;
|
|
} // Check if using css width/height (% or px) and adjust
|
|
|
|
|
|
if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
|
|
this.el_.style[widthOrHeight] = num;
|
|
} else if (num === 'auto') {
|
|
this.el_.style[widthOrHeight] = '';
|
|
} else {
|
|
this.el_.style[widthOrHeight] = num + 'px';
|
|
} // skipListeners allows us to avoid triggering the resize event when setting both width and height
|
|
|
|
|
|
if (!skipListeners) {
|
|
/**
|
|
* Triggered when a component is resized.
|
|
*
|
|
* @event Component#componentresize
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('componentresize');
|
|
}
|
|
|
|
return;
|
|
} // Not setting a value, so getting it
|
|
// Make sure element exists
|
|
|
|
|
|
if (!this.el_) {
|
|
return 0;
|
|
} // Get dimension value from style
|
|
|
|
|
|
var val = this.el_.style[widthOrHeight];
|
|
var pxIndex = val.indexOf('px');
|
|
|
|
if (pxIndex !== -1) {
|
|
// Return the pixel value with no 'px'
|
|
return parseInt(val.slice(0, pxIndex), 10);
|
|
} // No px so using % or no style was set, so falling back to offsetWidth/height
|
|
// If component has display:none, offset will return 0
|
|
// TODO: handle display:none and no dimension style using px
|
|
|
|
|
|
return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);
|
|
}
|
|
/**
|
|
* Get the computed width or the height of the component's element.
|
|
*
|
|
* Uses `window.getComputedStyle`.
|
|
*
|
|
* @param {string} widthOrHeight
|
|
* A string containing 'width' or 'height'. Whichever one you want to get.
|
|
*
|
|
* @return {number}
|
|
* The dimension that gets asked for or 0 if nothing was set
|
|
* for that dimension.
|
|
*/
|
|
;
|
|
|
|
_proto.currentDimension = function currentDimension(widthOrHeight) {
|
|
var computedWidthOrHeight = 0;
|
|
|
|
if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {
|
|
throw new Error('currentDimension only accepts width or height value');
|
|
}
|
|
|
|
computedWidthOrHeight = computedStyle(this.el_, widthOrHeight); // remove 'px' from variable and parse as integer
|
|
|
|
computedWidthOrHeight = parseFloat(computedWidthOrHeight); // if the computed value is still 0, it's possible that the browser is lying
|
|
// and we want to check the offset values.
|
|
// This code also runs wherever getComputedStyle doesn't exist.
|
|
|
|
if (computedWidthOrHeight === 0 || isNaN(computedWidthOrHeight)) {
|
|
var rule = "offset" + toTitleCase(widthOrHeight);
|
|
computedWidthOrHeight = this.el_[rule];
|
|
}
|
|
|
|
return computedWidthOrHeight;
|
|
}
|
|
/**
|
|
* An object that contains width and height values of the `Component`s
|
|
* computed style. Uses `window.getComputedStyle`.
|
|
*
|
|
* @typedef {Object} Component~DimensionObject
|
|
*
|
|
* @property {number} width
|
|
* The width of the `Component`s computed style.
|
|
*
|
|
* @property {number} height
|
|
* The height of the `Component`s computed style.
|
|
*/
|
|
|
|
/**
|
|
* Get an object that contains computed width and height values of the
|
|
* component's element.
|
|
*
|
|
* Uses `window.getComputedStyle`.
|
|
*
|
|
* @return {Component~DimensionObject}
|
|
* The computed dimensions of the component's element.
|
|
*/
|
|
;
|
|
|
|
_proto.currentDimensions = function currentDimensions() {
|
|
return {
|
|
width: this.currentDimension('width'),
|
|
height: this.currentDimension('height')
|
|
};
|
|
}
|
|
/**
|
|
* Get the computed width of the component's element.
|
|
*
|
|
* Uses `window.getComputedStyle`.
|
|
*
|
|
* @return {number}
|
|
* The computed width of the component's element.
|
|
*/
|
|
;
|
|
|
|
_proto.currentWidth = function currentWidth() {
|
|
return this.currentDimension('width');
|
|
}
|
|
/**
|
|
* Get the computed height of the component's element.
|
|
*
|
|
* Uses `window.getComputedStyle`.
|
|
*
|
|
* @return {number}
|
|
* The computed height of the component's element.
|
|
*/
|
|
;
|
|
|
|
_proto.currentHeight = function currentHeight() {
|
|
return this.currentDimension('height');
|
|
}
|
|
/**
|
|
* Set the focus to this component
|
|
*/
|
|
;
|
|
|
|
_proto.focus = function focus() {
|
|
this.el_.focus();
|
|
}
|
|
/**
|
|
* Remove the focus from this component
|
|
*/
|
|
;
|
|
|
|
_proto.blur = function blur() {
|
|
this.el_.blur();
|
|
}
|
|
/**
|
|
* When this Component receives a `keydown` event which it does not process,
|
|
* it passes the event to the Player for handling.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown` event that caused this function to be called.
|
|
*/
|
|
;
|
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) {
|
|
if (this.player_) {
|
|
// We only stop propagation here because we want unhandled events to fall
|
|
// back to the browser.
|
|
event.stopPropagation();
|
|
this.player_.handleKeyDown(event);
|
|
}
|
|
}
|
|
/**
|
|
* Many components used to have a `handleKeyPress` method, which was poorly
|
|
* named because it listened to a `keydown` event. This method name now
|
|
* delegates to `handleKeyDown`. This means anyone calling `handleKeyPress`
|
|
* will not see their method calls stop working.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The event that caused this function to be called.
|
|
*/
|
|
;
|
|
|
|
_proto.handleKeyPress = function handleKeyPress(event) {
|
|
this.handleKeyDown(event);
|
|
}
|
|
/**
|
|
* Emit a 'tap' events when touch event support gets detected. This gets used to
|
|
* support toggling the controls through a tap on the video. They get enabled
|
|
* because every sub-component would have extra overhead otherwise.
|
|
*
|
|
* @private
|
|
* @fires Component#tap
|
|
* @listens Component#touchstart
|
|
* @listens Component#touchmove
|
|
* @listens Component#touchleave
|
|
* @listens Component#touchcancel
|
|
* @listens Component#touchend
|
|
*/
|
|
;
|
|
|
|
_proto.emitTapEvents = function emitTapEvents() {
|
|
// Track the start time so we can determine how long the touch lasted
|
|
var touchStart = 0;
|
|
var firstTouch = null; // Maximum movement allowed during a touch event to still be considered a tap
|
|
// Other popular libs use anywhere from 2 (hammer.js) to 15,
|
|
// so 10 seems like a nice, round number.
|
|
|
|
var tapMovementThreshold = 10; // The maximum length a touch can be while still being considered a tap
|
|
|
|
var touchTimeThreshold = 200;
|
|
var couldBeTap;
|
|
this.on('touchstart', function (event) {
|
|
// If more than one finger, don't consider treating this as a click
|
|
if (event.touches.length === 1) {
|
|
// Copy pageX/pageY from the object
|
|
firstTouch = {
|
|
pageX: event.touches[0].pageX,
|
|
pageY: event.touches[0].pageY
|
|
}; // Record start time so we can detect a tap vs. "touch and hold"
|
|
|
|
touchStart = window.performance.now(); // Reset couldBeTap tracking
|
|
|
|
couldBeTap = true;
|
|
}
|
|
});
|
|
this.on('touchmove', function (event) {
|
|
// If more than one finger, don't consider treating this as a click
|
|
if (event.touches.length > 1) {
|
|
couldBeTap = false;
|
|
} else if (firstTouch) {
|
|
// Some devices will throw touchmoves for all but the slightest of taps.
|
|
// So, if we moved only a small distance, this could still be a tap
|
|
var xdiff = event.touches[0].pageX - firstTouch.pageX;
|
|
var ydiff = event.touches[0].pageY - firstTouch.pageY;
|
|
var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
|
|
|
|
if (touchDistance > tapMovementThreshold) {
|
|
couldBeTap = false;
|
|
}
|
|
}
|
|
});
|
|
|
|
var noTap = function noTap() {
|
|
couldBeTap = false;
|
|
}; // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
|
|
|
|
|
|
this.on('touchleave', noTap);
|
|
this.on('touchcancel', noTap); // When the touch ends, measure how long it took and trigger the appropriate
|
|
// event
|
|
|
|
this.on('touchend', function (event) {
|
|
firstTouch = null; // Proceed only if the touchmove/leave/cancel event didn't happen
|
|
|
|
if (couldBeTap === true) {
|
|
// Measure how long the touch lasted
|
|
var touchTime = window.performance.now() - touchStart; // Make sure the touch was less than the threshold to be considered a tap
|
|
|
|
if (touchTime < touchTimeThreshold) {
|
|
// Don't let browser turn this into a click
|
|
event.preventDefault();
|
|
/**
|
|
* Triggered when a `Component` is tapped.
|
|
*
|
|
* @event Component#tap
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('tap'); // It may be good to copy the touchend event object and change the
|
|
// type to tap, if the other event properties aren't exact after
|
|
// Events.fixEvent runs (e.g. event.target)
|
|
}
|
|
}
|
|
});
|
|
}
|
|
/**
|
|
* This function reports user activity whenever touch events happen. This can get
|
|
* turned off by any sub-components that wants touch events to act another way.
|
|
*
|
|
* Report user touch activity when touch events occur. User activity gets used to
|
|
* determine when controls should show/hide. It is simple when it comes to mouse
|
|
* events, because any mouse event should show the controls. So we capture mouse
|
|
* events that bubble up to the player and report activity when that happens.
|
|
* With touch events it isn't as easy as `touchstart` and `touchend` toggle player
|
|
* controls. So touch events can't help us at the player level either.
|
|
*
|
|
* User activity gets checked asynchronously. So what could happen is a tap event
|
|
* on the video turns the controls off. Then the `touchend` event bubbles up to
|
|
* the player. Which, if it reported user activity, would turn the controls right
|
|
* back on. We also don't want to completely block touch events from bubbling up.
|
|
* Furthermore a `touchmove` event and anything other than a tap, should not turn
|
|
* controls back on.
|
|
*
|
|
* @listens Component#touchstart
|
|
* @listens Component#touchmove
|
|
* @listens Component#touchend
|
|
* @listens Component#touchcancel
|
|
*/
|
|
;
|
|
|
|
_proto.enableTouchActivity = function enableTouchActivity() {
|
|
// Don't continue if the root player doesn't support reporting user activity
|
|
if (!this.player() || !this.player().reportUserActivity) {
|
|
return;
|
|
} // listener for reporting that the user is active
|
|
|
|
|
|
var report = bind(this.player(), this.player().reportUserActivity);
|
|
var touchHolding;
|
|
this.on('touchstart', function () {
|
|
report(); // For as long as the they are touching the device or have their mouse down,
|
|
// we consider them active even if they're not moving their finger or mouse.
|
|
// So we want to continue to update that they are active
|
|
|
|
this.clearInterval(touchHolding); // report at the same interval as activityCheck
|
|
|
|
touchHolding = this.setInterval(report, 250);
|
|
});
|
|
|
|
var touchEnd = function touchEnd(event) {
|
|
report(); // stop the interval that maintains activity if the touch is holding
|
|
|
|
this.clearInterval(touchHolding);
|
|
};
|
|
|
|
this.on('touchmove', report);
|
|
this.on('touchend', touchEnd);
|
|
this.on('touchcancel', touchEnd);
|
|
}
|
|
/**
|
|
* A callback that has no parameters and is bound into `Component`s context.
|
|
*
|
|
* @callback Component~GenericCallback
|
|
* @this Component
|
|
*/
|
|
|
|
/**
|
|
* Creates a function that runs after an `x` millisecond timeout. This function is a
|
|
* wrapper around `window.setTimeout`. There are a few reasons to use this one
|
|
* instead though:
|
|
* 1. It gets cleared via {@link Component#clearTimeout} when
|
|
* {@link Component#dispose} gets called.
|
|
* 2. The function callback will gets turned into a {@link Component~GenericCallback}
|
|
*
|
|
* > Note: You can't use `window.clearTimeout` on the id returned by this function. This
|
|
* will cause its dispose listener not to get cleaned up! Please use
|
|
* {@link Component#clearTimeout} or {@link Component#dispose} instead.
|
|
*
|
|
* @param {Component~GenericCallback} fn
|
|
* The function that will be run after `timeout`.
|
|
*
|
|
* @param {number} timeout
|
|
* Timeout in milliseconds to delay before executing the specified function.
|
|
*
|
|
* @return {number}
|
|
* Returns a timeout ID that gets used to identify the timeout. It can also
|
|
* get used in {@link Component#clearTimeout} to clear the timeout that
|
|
* was set.
|
|
*
|
|
* @listens Component#dispose
|
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}
|
|
*/
|
|
;
|
|
|
|
_proto.setTimeout = function setTimeout(fn, timeout) {
|
|
var _this2 = this;
|
|
|
|
// declare as variables so they are properly available in timeout function
|
|
// eslint-disable-next-line
|
|
var timeoutId;
|
|
fn = bind(this, fn);
|
|
this.clearTimersOnDispose_();
|
|
timeoutId = window.setTimeout(function () {
|
|
if (_this2.setTimeoutIds_.has(timeoutId)) {
|
|
_this2.setTimeoutIds_["delete"](timeoutId);
|
|
}
|
|
|
|
fn();
|
|
}, timeout);
|
|
this.setTimeoutIds_.add(timeoutId);
|
|
return timeoutId;
|
|
}
|
|
/**
|
|
* Clears a timeout that gets created via `window.setTimeout` or
|
|
* {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}
|
|
* use this function instead of `window.clearTimout`. If you don't your dispose
|
|
* listener will not get cleaned up until {@link Component#dispose}!
|
|
*
|
|
* @param {number} timeoutId
|
|
* The id of the timeout to clear. The return value of
|
|
* {@link Component#setTimeout} or `window.setTimeout`.
|
|
*
|
|
* @return {number}
|
|
* Returns the timeout id that was cleared.
|
|
*
|
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}
|
|
*/
|
|
;
|
|
|
|
_proto.clearTimeout = function clearTimeout(timeoutId) {
|
|
if (this.setTimeoutIds_.has(timeoutId)) {
|
|
this.setTimeoutIds_["delete"](timeoutId);
|
|
window.clearTimeout(timeoutId);
|
|
}
|
|
|
|
return timeoutId;
|
|
}
|
|
/**
|
|
* Creates a function that gets run every `x` milliseconds. This function is a wrapper
|
|
* around `window.setInterval`. There are a few reasons to use this one instead though.
|
|
* 1. It gets cleared via {@link Component#clearInterval} when
|
|
* {@link Component#dispose} gets called.
|
|
* 2. The function callback will be a {@link Component~GenericCallback}
|
|
*
|
|
* @param {Component~GenericCallback} fn
|
|
* The function to run every `x` seconds.
|
|
*
|
|
* @param {number} interval
|
|
* Execute the specified function every `x` milliseconds.
|
|
*
|
|
* @return {number}
|
|
* Returns an id that can be used to identify the interval. It can also be be used in
|
|
* {@link Component#clearInterval} to clear the interval.
|
|
*
|
|
* @listens Component#dispose
|
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}
|
|
*/
|
|
;
|
|
|
|
_proto.setInterval = function setInterval(fn, interval) {
|
|
fn = bind(this, fn);
|
|
this.clearTimersOnDispose_();
|
|
var intervalId = window.setInterval(fn, interval);
|
|
this.setIntervalIds_.add(intervalId);
|
|
return intervalId;
|
|
}
|
|
/**
|
|
* Clears an interval that gets created via `window.setInterval` or
|
|
* {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval}
|
|
* use this function instead of `window.clearInterval`. If you don't your dispose
|
|
* listener will not get cleaned up until {@link Component#dispose}!
|
|
*
|
|
* @param {number} intervalId
|
|
* The id of the interval to clear. The return value of
|
|
* {@link Component#setInterval} or `window.setInterval`.
|
|
*
|
|
* @return {number}
|
|
* Returns the interval id that was cleared.
|
|
*
|
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}
|
|
*/
|
|
;
|
|
|
|
_proto.clearInterval = function clearInterval(intervalId) {
|
|
if (this.setIntervalIds_.has(intervalId)) {
|
|
this.setIntervalIds_["delete"](intervalId);
|
|
window.clearInterval(intervalId);
|
|
}
|
|
|
|
return intervalId;
|
|
}
|
|
/**
|
|
* Queues up a callback to be passed to requestAnimationFrame (rAF), but
|
|
* with a few extra bonuses:
|
|
*
|
|
* - Supports browsers that do not support rAF by falling back to
|
|
* {@link Component#setTimeout}.
|
|
*
|
|
* - The callback is turned into a {@link Component~GenericCallback} (i.e.
|
|
* bound to the component).
|
|
*
|
|
* - Automatic cancellation of the rAF callback is handled if the component
|
|
* is disposed before it is called.
|
|
*
|
|
* @param {Component~GenericCallback} fn
|
|
* A function that will be bound to this component and executed just
|
|
* before the browser's next repaint.
|
|
*
|
|
* @return {number}
|
|
* Returns an rAF ID that gets used to identify the timeout. It can
|
|
* also be used in {@link Component#cancelAnimationFrame} to cancel
|
|
* the animation frame callback.
|
|
*
|
|
* @listens Component#dispose
|
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame}
|
|
*/
|
|
;
|
|
|
|
_proto.requestAnimationFrame = function requestAnimationFrame(fn) {
|
|
var _this3 = this;
|
|
|
|
// Fall back to using a timer.
|
|
if (!this.supportsRaf_) {
|
|
return this.setTimeout(fn, 1000 / 60);
|
|
}
|
|
|
|
this.clearTimersOnDispose_(); // declare as variables so they are properly available in rAF function
|
|
// eslint-disable-next-line
|
|
|
|
var id;
|
|
fn = bind(this, fn);
|
|
id = window.requestAnimationFrame(function () {
|
|
if (_this3.rafIds_.has(id)) {
|
|
_this3.rafIds_["delete"](id);
|
|
}
|
|
|
|
fn();
|
|
});
|
|
this.rafIds_.add(id);
|
|
return id;
|
|
}
|
|
/**
|
|
* Request an animation frame, but only one named animation
|
|
* frame will be queued. Another will never be added until
|
|
* the previous one finishes.
|
|
*
|
|
* @param {string} name
|
|
* The name to give this requestAnimationFrame
|
|
*
|
|
* @param {Component~GenericCallback} fn
|
|
* A function that will be bound to this component and executed just
|
|
* before the browser's next repaint.
|
|
*/
|
|
;
|
|
|
|
_proto.requestNamedAnimationFrame = function requestNamedAnimationFrame(name, fn) {
|
|
var _this4 = this;
|
|
|
|
if (this.namedRafs_.has(name)) {
|
|
return;
|
|
}
|
|
|
|
this.clearTimersOnDispose_();
|
|
fn = bind(this, fn);
|
|
var id = this.requestAnimationFrame(function () {
|
|
fn();
|
|
|
|
if (_this4.namedRafs_.has(name)) {
|
|
_this4.namedRafs_["delete"](name);
|
|
}
|
|
});
|
|
this.namedRafs_.set(name, id);
|
|
return name;
|
|
}
|
|
/**
|
|
* Cancels a current named animation frame if it exists.
|
|
*
|
|
* @param {string} name
|
|
* The name of the requestAnimationFrame to cancel.
|
|
*/
|
|
;
|
|
|
|
_proto.cancelNamedAnimationFrame = function cancelNamedAnimationFrame(name) {
|
|
if (!this.namedRafs_.has(name)) {
|
|
return;
|
|
}
|
|
|
|
this.cancelAnimationFrame(this.namedRafs_.get(name));
|
|
this.namedRafs_["delete"](name);
|
|
}
|
|
/**
|
|
* Cancels a queued callback passed to {@link Component#requestAnimationFrame}
|
|
* (rAF).
|
|
*
|
|
* If you queue an rAF callback via {@link Component#requestAnimationFrame},
|
|
* use this function instead of `window.cancelAnimationFrame`. If you don't,
|
|
* your dispose listener will not get cleaned up until {@link Component#dispose}!
|
|
*
|
|
* @param {number} id
|
|
* The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}.
|
|
*
|
|
* @return {number}
|
|
* Returns the rAF ID that was cleared.
|
|
*
|
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame}
|
|
*/
|
|
;
|
|
|
|
_proto.cancelAnimationFrame = function cancelAnimationFrame(id) {
|
|
// Fall back to using a timer.
|
|
if (!this.supportsRaf_) {
|
|
return this.clearTimeout(id);
|
|
}
|
|
|
|
if (this.rafIds_.has(id)) {
|
|
this.rafIds_["delete"](id);
|
|
window.cancelAnimationFrame(id);
|
|
}
|
|
|
|
return id;
|
|
}
|
|
/**
|
|
* A function to setup `requestAnimationFrame`, `setTimeout`,
|
|
* and `setInterval`, clearing on dispose.
|
|
*
|
|
* > Previously each timer added and removed dispose listeners on it's own.
|
|
* For better performance it was decided to batch them all, and use `Set`s
|
|
* to track outstanding timer ids.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.clearTimersOnDispose_ = function clearTimersOnDispose_() {
|
|
var _this5 = this;
|
|
|
|
if (this.clearingTimersOnDispose_) {
|
|
return;
|
|
}
|
|
|
|
this.clearingTimersOnDispose_ = true;
|
|
this.one('dispose', function () {
|
|
[['namedRafs_', 'cancelNamedAnimationFrame'], ['rafIds_', 'cancelAnimationFrame'], ['setTimeoutIds_', 'clearTimeout'], ['setIntervalIds_', 'clearInterval']].forEach(function (_ref) {
|
|
var idName = _ref[0],
|
|
cancelName = _ref[1];
|
|
|
|
// for a `Set` key will actually be the value again
|
|
// so forEach((val, val) =>` but for maps we want to use
|
|
// the key.
|
|
_this5[idName].forEach(function (val, key) {
|
|
return _this5[cancelName](key);
|
|
});
|
|
});
|
|
_this5.clearingTimersOnDispose_ = false;
|
|
});
|
|
}
|
|
/**
|
|
* Register a `Component` with `videojs` given the name and the component.
|
|
*
|
|
* > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s
|
|
* should be registered using {@link Tech.registerTech} or
|
|
* {@link videojs:videojs.registerTech}.
|
|
*
|
|
* > NOTE: This function can also be seen on videojs as
|
|
* {@link videojs:videojs.registerComponent}.
|
|
*
|
|
* @param {string} name
|
|
* The name of the `Component` to register.
|
|
*
|
|
* @param {Component} ComponentToRegister
|
|
* The `Component` class to register.
|
|
*
|
|
* @return {Component}
|
|
* The `Component` that was registered.
|
|
*/
|
|
;
|
|
|
|
Component.registerComponent = function registerComponent(name, ComponentToRegister) {
|
|
if (typeof name !== 'string' || !name) {
|
|
throw new Error("Illegal component name, \"" + name + "\"; must be a non-empty string.");
|
|
}
|
|
|
|
var Tech = Component.getComponent('Tech'); // We need to make sure this check is only done if Tech has been registered.
|
|
|
|
var isTech = Tech && Tech.isTech(ComponentToRegister);
|
|
var isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype);
|
|
|
|
if (isTech || !isComp) {
|
|
var reason;
|
|
|
|
if (isTech) {
|
|
reason = 'techs must be registered using Tech.registerTech()';
|
|
} else {
|
|
reason = 'must be a Component subclass';
|
|
}
|
|
|
|
throw new Error("Illegal component, \"" + name + "\"; " + reason + ".");
|
|
}
|
|
|
|
name = toTitleCase(name);
|
|
|
|
if (!Component.components_) {
|
|
Component.components_ = {};
|
|
}
|
|
|
|
var Player = Component.getComponent('Player');
|
|
|
|
if (name === 'Player' && Player && Player.players) {
|
|
var players = Player.players;
|
|
var playerNames = Object.keys(players); // If we have players that were disposed, then their name will still be
|
|
// in Players.players. So, we must loop through and verify that the value
|
|
// for each item is not null. This allows registration of the Player component
|
|
// after all players have been disposed or before any were created.
|
|
|
|
if (players && playerNames.length > 0 && playerNames.map(function (pname) {
|
|
return players[pname];
|
|
}).every(Boolean)) {
|
|
throw new Error('Can not register Player component after player has been created.');
|
|
}
|
|
}
|
|
|
|
Component.components_[name] = ComponentToRegister;
|
|
Component.components_[toLowerCase(name)] = ComponentToRegister;
|
|
return ComponentToRegister;
|
|
}
|
|
/**
|
|
* Get a `Component` based on the name it was registered with.
|
|
*
|
|
* @param {string} name
|
|
* The Name of the component to get.
|
|
*
|
|
* @return {Component}
|
|
* The `Component` that got registered under the given name.
|
|
*/
|
|
;
|
|
|
|
Component.getComponent = function getComponent(name) {
|
|
if (!name || !Component.components_) {
|
|
return;
|
|
}
|
|
|
|
return Component.components_[name];
|
|
};
|
|
|
|
return Component;
|
|
}();
|
|
/**
|
|
* Whether or not this component supports `requestAnimationFrame`.
|
|
*
|
|
* This is exposed primarily for testing purposes.
|
|
*
|
|
* @private
|
|
* @type {Boolean}
|
|
*/
|
|
|
|
|
|
Component.prototype.supportsRaf_ = typeof window.requestAnimationFrame === 'function' && typeof window.cancelAnimationFrame === 'function';
|
|
Component.registerComponent('Component', Component);
|
|
|
|
function _assertThisInitialized(self) {
|
|
if (self === void 0) {
|
|
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
var assertThisInitialized = _assertThisInitialized;
|
|
|
|
function _inheritsLoose(subClass, superClass) {
|
|
subClass.prototype = Object.create(superClass.prototype);
|
|
subClass.prototype.constructor = subClass;
|
|
subClass.__proto__ = superClass;
|
|
}
|
|
|
|
var inheritsLoose = _inheritsLoose;
|
|
|
|
/**
|
|
* @file time-ranges.js
|
|
* @module time-ranges
|
|
*/
|
|
|
|
/**
|
|
* Returns the time for the specified index at the start or end
|
|
* of a TimeRange object.
|
|
*
|
|
* @typedef {Function} TimeRangeIndex
|
|
*
|
|
* @param {number} [index=0]
|
|
* The range number to return the time for.
|
|
*
|
|
* @return {number}
|
|
* The time offset at the specified index.
|
|
*
|
|
* @deprecated The index argument must be provided.
|
|
* In the future, leaving it out will throw an error.
|
|
*/
|
|
|
|
/**
|
|
* An object that contains ranges of time.
|
|
*
|
|
* @typedef {Object} TimeRange
|
|
*
|
|
* @property {number} length
|
|
* The number of time ranges represented by this object.
|
|
*
|
|
* @property {module:time-ranges~TimeRangeIndex} start
|
|
* Returns the time offset at which a specified time range begins.
|
|
*
|
|
* @property {module:time-ranges~TimeRangeIndex} end
|
|
* Returns the time offset at which a specified time range ends.
|
|
*
|
|
* @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges
|
|
*/
|
|
|
|
/**
|
|
* Check if any of the time ranges are over the maximum index.
|
|
*
|
|
* @private
|
|
* @param {string} fnName
|
|
* The function name to use for logging
|
|
*
|
|
* @param {number} index
|
|
* The index to check
|
|
*
|
|
* @param {number} maxIndex
|
|
* The maximum possible index
|
|
*
|
|
* @throws {Error} if the timeRanges provided are over the maxIndex
|
|
*/
|
|
function rangeCheck(fnName, index, maxIndex) {
|
|
if (typeof index !== 'number' || index < 0 || index > maxIndex) {
|
|
throw new Error("Failed to execute '" + fnName + "' on 'TimeRanges': The index provided (" + index + ") is non-numeric or out of bounds (0-" + maxIndex + ").");
|
|
}
|
|
}
|
|
/**
|
|
* Get the time for the specified index at the start or end
|
|
* of a TimeRange object.
|
|
*
|
|
* @private
|
|
* @param {string} fnName
|
|
* The function name to use for logging
|
|
*
|
|
* @param {string} valueIndex
|
|
* The property that should be used to get the time. should be
|
|
* 'start' or 'end'
|
|
*
|
|
* @param {Array} ranges
|
|
* An array of time ranges
|
|
*
|
|
* @param {Array} [rangeIndex=0]
|
|
* The index to start the search at
|
|
*
|
|
* @return {number}
|
|
* The time that offset at the specified index.
|
|
*
|
|
* @deprecated rangeIndex must be set to a value, in the future this will throw an error.
|
|
* @throws {Error} if rangeIndex is more than the length of ranges
|
|
*/
|
|
|
|
|
|
function getRange(fnName, valueIndex, ranges, rangeIndex) {
|
|
rangeCheck(fnName, rangeIndex, ranges.length - 1);
|
|
return ranges[rangeIndex][valueIndex];
|
|
}
|
|
/**
|
|
* Create a time range object given ranges of time.
|
|
*
|
|
* @private
|
|
* @param {Array} [ranges]
|
|
* An array of time ranges.
|
|
*/
|
|
|
|
|
|
function createTimeRangesObj(ranges) {
|
|
var timeRangesObj;
|
|
|
|
if (ranges === undefined || ranges.length === 0) {
|
|
timeRangesObj = {
|
|
length: 0,
|
|
start: function start() {
|
|
throw new Error('This TimeRanges object is empty');
|
|
},
|
|
end: function end() {
|
|
throw new Error('This TimeRanges object is empty');
|
|
}
|
|
};
|
|
} else {
|
|
timeRangesObj = {
|
|
length: ranges.length,
|
|
start: getRange.bind(null, 'start', 0, ranges),
|
|
end: getRange.bind(null, 'end', 1, ranges)
|
|
};
|
|
}
|
|
|
|
if (window.Symbol && window.Symbol.iterator) {
|
|
timeRangesObj[window.Symbol.iterator] = function () {
|
|
return (ranges || []).values();
|
|
};
|
|
}
|
|
|
|
return timeRangesObj;
|
|
}
|
|
/**
|
|
* Create a `TimeRange` object which mimics an
|
|
* {@link https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges|HTML5 TimeRanges instance}.
|
|
*
|
|
* @param {number|Array[]} start
|
|
* The start of a single range (a number) or an array of ranges (an
|
|
* array of arrays of two numbers each).
|
|
*
|
|
* @param {number} end
|
|
* The end of a single range. Cannot be used with the array form of
|
|
* the `start` argument.
|
|
*/
|
|
|
|
|
|
function createTimeRanges(start, end) {
|
|
if (Array.isArray(start)) {
|
|
return createTimeRangesObj(start);
|
|
} else if (start === undefined || end === undefined) {
|
|
return createTimeRangesObj();
|
|
}
|
|
|
|
return createTimeRangesObj([[start, end]]);
|
|
}
|
|
|
|
/**
|
|
* @file buffer.js
|
|
* @module buffer
|
|
*/
|
|
/**
|
|
* Compute the percentage of the media that has been buffered.
|
|
*
|
|
* @param {TimeRange} buffered
|
|
* The current `TimeRange` object representing buffered time ranges
|
|
*
|
|
* @param {number} duration
|
|
* Total duration of the media
|
|
*
|
|
* @return {number}
|
|
* Percent buffered of the total duration in decimal form.
|
|
*/
|
|
|
|
function bufferedPercent(buffered, duration) {
|
|
var bufferedDuration = 0;
|
|
var start;
|
|
var end;
|
|
|
|
if (!duration) {
|
|
return 0;
|
|
}
|
|
|
|
if (!buffered || !buffered.length) {
|
|
buffered = createTimeRanges(0, 0);
|
|
}
|
|
|
|
for (var i = 0; i < buffered.length; i++) {
|
|
start = buffered.start(i);
|
|
end = buffered.end(i); // buffered end can be bigger than duration by a very small fraction
|
|
|
|
if (end > duration) {
|
|
end = duration;
|
|
}
|
|
|
|
bufferedDuration += end - start;
|
|
}
|
|
|
|
return bufferedDuration / duration;
|
|
}
|
|
|
|
/**
|
|
* @file media-error.js
|
|
*/
|
|
/**
|
|
* A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.
|
|
*
|
|
* @param {number|string|Object|MediaError} value
|
|
* This can be of multiple types:
|
|
* - number: should be a standard error code
|
|
* - string: an error message (the code will be 0)
|
|
* - Object: arbitrary properties
|
|
* - `MediaError` (native): used to populate a video.js `MediaError` object
|
|
* - `MediaError` (video.js): will return itself if it's already a
|
|
* video.js `MediaError` object.
|
|
*
|
|
* @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}
|
|
* @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}
|
|
*
|
|
* @class MediaError
|
|
*/
|
|
|
|
function MediaError(value) {
|
|
// Allow redundant calls to this constructor to avoid having `instanceof`
|
|
// checks peppered around the code.
|
|
if (value instanceof MediaError) {
|
|
return value;
|
|
}
|
|
|
|
if (typeof value === 'number') {
|
|
this.code = value;
|
|
} else if (typeof value === 'string') {
|
|
// default code is zero, so this is a custom error
|
|
this.message = value;
|
|
} else if (isObject(value)) {
|
|
// We assign the `code` property manually because native `MediaError` objects
|
|
// do not expose it as an own/enumerable property of the object.
|
|
if (typeof value.code === 'number') {
|
|
this.code = value.code;
|
|
}
|
|
|
|
assign(this, value);
|
|
}
|
|
|
|
if (!this.message) {
|
|
this.message = MediaError.defaultMessages[this.code] || '';
|
|
}
|
|
}
|
|
/**
|
|
* The error code that refers two one of the defined `MediaError` types
|
|
*
|
|
* @type {Number}
|
|
*/
|
|
|
|
|
|
MediaError.prototype.code = 0;
|
|
/**
|
|
* An optional message that to show with the error. Message is not part of the HTML5
|
|
* video spec but allows for more informative custom errors.
|
|
*
|
|
* @type {String}
|
|
*/
|
|
|
|
MediaError.prototype.message = '';
|
|
/**
|
|
* An optional status code that can be set by plugins to allow even more detail about
|
|
* the error. For example a plugin might provide a specific HTTP status code and an
|
|
* error message for that code. Then when the plugin gets that error this class will
|
|
* know how to display an error message for it. This allows a custom message to show
|
|
* up on the `Player` error overlay.
|
|
*
|
|
* @type {Array}
|
|
*/
|
|
|
|
MediaError.prototype.status = null;
|
|
/**
|
|
* Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the
|
|
* specification listed under {@link MediaError} for more information.
|
|
*
|
|
* @enum {array}
|
|
* @readonly
|
|
* @property {string} 0 - MEDIA_ERR_CUSTOM
|
|
* @property {string} 1 - MEDIA_ERR_ABORTED
|
|
* @property {string} 2 - MEDIA_ERR_NETWORK
|
|
* @property {string} 3 - MEDIA_ERR_DECODE
|
|
* @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED
|
|
* @property {string} 5 - MEDIA_ERR_ENCRYPTED
|
|
*/
|
|
|
|
MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];
|
|
/**
|
|
* The default `MediaError` messages based on the {@link MediaError.errorTypes}.
|
|
*
|
|
* @type {Array}
|
|
* @constant
|
|
*/
|
|
|
|
MediaError.defaultMessages = {
|
|
1: 'You aborted the media playback',
|
|
2: 'A network error caused the media download to fail part-way.',
|
|
3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',
|
|
4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',
|
|
5: 'The media is encrypted and we do not have the keys to decrypt it.'
|
|
}; // Add types as properties on MediaError
|
|
// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
|
|
|
|
for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {
|
|
MediaError[MediaError.errorTypes[errNum]] = errNum; // values should be accessible on both the class and instance
|
|
|
|
MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;
|
|
} // jsdocs for instance/static members added above
|
|
|
|
var tuple = SafeParseTuple;
|
|
|
|
function SafeParseTuple(obj, reviver) {
|
|
var json;
|
|
var error = null;
|
|
|
|
try {
|
|
json = JSON.parse(obj, reviver);
|
|
} catch (err) {
|
|
error = err;
|
|
}
|
|
|
|
return [error, json];
|
|
}
|
|
|
|
/**
|
|
* Returns whether an object is `Promise`-like (i.e. has a `then` method).
|
|
*
|
|
* @param {Object} value
|
|
* An object that may or may not be `Promise`-like.
|
|
*
|
|
* @return {boolean}
|
|
* Whether or not the object is `Promise`-like.
|
|
*/
|
|
function isPromise(value) {
|
|
return value !== undefined && value !== null && typeof value.then === 'function';
|
|
}
|
|
/**
|
|
* Silence a Promise-like object.
|
|
*
|
|
* This is useful for avoiding non-harmful, but potentially confusing "uncaught
|
|
* play promise" rejection error messages.
|
|
*
|
|
* @param {Object} value
|
|
* An object that may or may not be `Promise`-like.
|
|
*/
|
|
|
|
function silencePromise(value) {
|
|
if (isPromise(value)) {
|
|
value.then(null, function (e) {});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @file text-track-list-converter.js Utilities for capturing text track state and
|
|
* re-creating tracks based on a capture.
|
|
*
|
|
* @module text-track-list-converter
|
|
*/
|
|
|
|
/**
|
|
* Examine a single {@link TextTrack} and return a JSON-compatible javascript object that
|
|
* represents the {@link TextTrack}'s state.
|
|
*
|
|
* @param {TextTrack} track
|
|
* The text track to query.
|
|
*
|
|
* @return {Object}
|
|
* A serializable javascript representation of the TextTrack.
|
|
* @private
|
|
*/
|
|
var trackToJson_ = function trackToJson_(track) {
|
|
var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) {
|
|
if (track[prop]) {
|
|
acc[prop] = track[prop];
|
|
}
|
|
|
|
return acc;
|
|
}, {
|
|
cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {
|
|
return {
|
|
startTime: cue.startTime,
|
|
endTime: cue.endTime,
|
|
text: cue.text,
|
|
id: cue.id
|
|
};
|
|
})
|
|
});
|
|
return ret;
|
|
};
|
|
/**
|
|
* Examine a {@link Tech} and return a JSON-compatible javascript array that represents the
|
|
* state of all {@link TextTrack}s currently configured. The return array is compatible with
|
|
* {@link text-track-list-converter:jsonToTextTracks}.
|
|
*
|
|
* @param {Tech} tech
|
|
* The tech object to query
|
|
*
|
|
* @return {Array}
|
|
* A serializable javascript representation of the {@link Tech}s
|
|
* {@link TextTrackList}.
|
|
*/
|
|
|
|
|
|
var textTracksToJson = function textTracksToJson(tech) {
|
|
var trackEls = tech.$$('track');
|
|
var trackObjs = Array.prototype.map.call(trackEls, function (t) {
|
|
return t.track;
|
|
});
|
|
var tracks = Array.prototype.map.call(trackEls, function (trackEl) {
|
|
var json = trackToJson_(trackEl.track);
|
|
|
|
if (trackEl.src) {
|
|
json.src = trackEl.src;
|
|
}
|
|
|
|
return json;
|
|
});
|
|
return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {
|
|
return trackObjs.indexOf(track) === -1;
|
|
}).map(trackToJson_));
|
|
};
|
|
/**
|
|
* Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript
|
|
* object {@link TextTrack} representations.
|
|
*
|
|
* @param {Array} json
|
|
* An array of `TextTrack` representation objects, like those that would be
|
|
* produced by `textTracksToJson`.
|
|
*
|
|
* @param {Tech} tech
|
|
* The `Tech` to create the `TextTrack`s on.
|
|
*/
|
|
|
|
|
|
var jsonToTextTracks = function jsonToTextTracks(json, tech) {
|
|
json.forEach(function (track) {
|
|
var addedTrack = tech.addRemoteTextTrack(track).track;
|
|
|
|
if (!track.src && track.cues) {
|
|
track.cues.forEach(function (cue) {
|
|
return addedTrack.addCue(cue);
|
|
});
|
|
}
|
|
});
|
|
return tech.textTracks();
|
|
};
|
|
|
|
var textTrackConverter = {
|
|
textTracksToJson: textTracksToJson,
|
|
jsonToTextTracks: jsonToTextTracks,
|
|
trackToJson_: trackToJson_
|
|
};
|
|
|
|
var keycode = createCommonjsModule(function (module, exports) {
|
|
// Source: http://jsfiddle.net/vWx8V/
|
|
// http://stackoverflow.com/questions/5603195/full-list-of-javascript-keycodes
|
|
|
|
/**
|
|
* Conenience method returns corresponding value for given keyName or keyCode.
|
|
*
|
|
* @param {Mixed} keyCode {Number} or keyName {String}
|
|
* @return {Mixed}
|
|
* @api public
|
|
*/
|
|
function keyCode(searchInput) {
|
|
// Keyboard Events
|
|
if (searchInput && 'object' === typeof searchInput) {
|
|
var hasKeyCode = searchInput.which || searchInput.keyCode || searchInput.charCode;
|
|
if (hasKeyCode) searchInput = hasKeyCode;
|
|
} // Numbers
|
|
|
|
|
|
if ('number' === typeof searchInput) return names[searchInput]; // Everything else (cast to string)
|
|
|
|
var search = String(searchInput); // check codes
|
|
|
|
var foundNamedKey = codes[search.toLowerCase()];
|
|
if (foundNamedKey) return foundNamedKey; // check aliases
|
|
|
|
var foundNamedKey = aliases[search.toLowerCase()];
|
|
if (foundNamedKey) return foundNamedKey; // weird character?
|
|
|
|
if (search.length === 1) return search.charCodeAt(0);
|
|
return undefined;
|
|
}
|
|
/**
|
|
* Compares a keyboard event with a given keyCode or keyName.
|
|
*
|
|
* @param {Event} event Keyboard event that should be tested
|
|
* @param {Mixed} keyCode {Number} or keyName {String}
|
|
* @return {Boolean}
|
|
* @api public
|
|
*/
|
|
|
|
|
|
keyCode.isEventKey = function isEventKey(event, nameOrCode) {
|
|
if (event && 'object' === typeof event) {
|
|
var keyCode = event.which || event.keyCode || event.charCode;
|
|
|
|
if (keyCode === null || keyCode === undefined) {
|
|
return false;
|
|
}
|
|
|
|
if (typeof nameOrCode === 'string') {
|
|
// check codes
|
|
var foundNamedKey = codes[nameOrCode.toLowerCase()];
|
|
|
|
if (foundNamedKey) {
|
|
return foundNamedKey === keyCode;
|
|
} // check aliases
|
|
|
|
|
|
var foundNamedKey = aliases[nameOrCode.toLowerCase()];
|
|
|
|
if (foundNamedKey) {
|
|
return foundNamedKey === keyCode;
|
|
}
|
|
} else if (typeof nameOrCode === 'number') {
|
|
return nameOrCode === keyCode;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
};
|
|
|
|
exports = module.exports = keyCode;
|
|
/**
|
|
* Get by name
|
|
*
|
|
* exports.code['enter'] // => 13
|
|
*/
|
|
|
|
var codes = exports.code = exports.codes = {
|
|
'backspace': 8,
|
|
'tab': 9,
|
|
'enter': 13,
|
|
'shift': 16,
|
|
'ctrl': 17,
|
|
'alt': 18,
|
|
'pause/break': 19,
|
|
'caps lock': 20,
|
|
'esc': 27,
|
|
'space': 32,
|
|
'page up': 33,
|
|
'page down': 34,
|
|
'end': 35,
|
|
'home': 36,
|
|
'left': 37,
|
|
'up': 38,
|
|
'right': 39,
|
|
'down': 40,
|
|
'insert': 45,
|
|
'delete': 46,
|
|
'command': 91,
|
|
'left command': 91,
|
|
'right command': 93,
|
|
'numpad *': 106,
|
|
'numpad +': 107,
|
|
'numpad -': 109,
|
|
'numpad .': 110,
|
|
'numpad /': 111,
|
|
'num lock': 144,
|
|
'scroll lock': 145,
|
|
'my computer': 182,
|
|
'my calculator': 183,
|
|
';': 186,
|
|
'=': 187,
|
|
',': 188,
|
|
'-': 189,
|
|
'.': 190,
|
|
'/': 191,
|
|
'`': 192,
|
|
'[': 219,
|
|
'\\': 220,
|
|
']': 221,
|
|
"'": 222
|
|
}; // Helper aliases
|
|
|
|
var aliases = exports.aliases = {
|
|
'windows': 91,
|
|
'⇧': 16,
|
|
'⌥': 18,
|
|
'⌃': 17,
|
|
'⌘': 91,
|
|
'ctl': 17,
|
|
'control': 17,
|
|
'option': 18,
|
|
'pause': 19,
|
|
'break': 19,
|
|
'caps': 20,
|
|
'return': 13,
|
|
'escape': 27,
|
|
'spc': 32,
|
|
'spacebar': 32,
|
|
'pgup': 33,
|
|
'pgdn': 34,
|
|
'ins': 45,
|
|
'del': 46,
|
|
'cmd': 91
|
|
};
|
|
/*!
|
|
* Programatically add the following
|
|
*/
|
|
// lower case chars
|
|
|
|
for (i = 97; i < 123; i++) {
|
|
codes[String.fromCharCode(i)] = i - 32;
|
|
} // numbers
|
|
|
|
|
|
for (var i = 48; i < 58; i++) {
|
|
codes[i - 48] = i;
|
|
} // function keys
|
|
|
|
|
|
for (i = 1; i < 13; i++) {
|
|
codes['f' + i] = i + 111;
|
|
} // numpad keys
|
|
|
|
|
|
for (i = 0; i < 10; i++) {
|
|
codes['numpad ' + i] = i + 96;
|
|
}
|
|
/**
|
|
* Get by code
|
|
*
|
|
* exports.name[13] // => 'Enter'
|
|
*/
|
|
|
|
|
|
var names = exports.names = exports.title = {}; // title for backward compat
|
|
// Create reverse mapping
|
|
|
|
for (i in codes) {
|
|
names[codes[i]] = i;
|
|
} // Add aliases
|
|
|
|
|
|
for (var alias in aliases) {
|
|
codes[alias] = aliases[alias];
|
|
}
|
|
});
|
|
keycode.code;
|
|
keycode.codes;
|
|
keycode.aliases;
|
|
keycode.names;
|
|
keycode.title;
|
|
|
|
var MODAL_CLASS_NAME = 'vjs-modal-dialog';
|
|
/**
|
|
* The `ModalDialog` displays over the video and its controls, which blocks
|
|
* interaction with the player until it is closed.
|
|
*
|
|
* Modal dialogs include a "Close" button and will close when that button
|
|
* is activated - or when ESC is pressed anywhere.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var ModalDialog = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(ModalDialog, _Component);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Mixed} [options.content=undefined]
|
|
* Provide customized content for this modal.
|
|
*
|
|
* @param {string} [options.description]
|
|
* A text description for the modal, primarily for accessibility.
|
|
*
|
|
* @param {boolean} [options.fillAlways=false]
|
|
* Normally, modals are automatically filled only the first time
|
|
* they open. This tells the modal to refresh its content
|
|
* every time it opens.
|
|
*
|
|
* @param {string} [options.label]
|
|
* A text label for the modal, primarily for accessibility.
|
|
*
|
|
* @param {boolean} [options.pauseOnOpen=true]
|
|
* If `true`, playback will will be paused if playing when
|
|
* the modal opens, and resumed when it closes.
|
|
*
|
|
* @param {boolean} [options.temporary=true]
|
|
* If `true`, the modal can only be opened once; it will be
|
|
* disposed as soon as it's closed.
|
|
*
|
|
* @param {boolean} [options.uncloseable=false]
|
|
* If `true`, the user will not be able to close the modal
|
|
* through the UI in the normal ways. Programmatic closing is
|
|
* still possible.
|
|
*/
|
|
function ModalDialog(player, options) {
|
|
var _this;
|
|
|
|
_this = _Component.call(this, player, options) || this;
|
|
|
|
_this.handleKeyDown_ = function (e) {
|
|
return _this.handleKeyDown(e);
|
|
};
|
|
|
|
_this.close_ = function (e) {
|
|
return _this.close(e);
|
|
};
|
|
|
|
_this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;
|
|
|
|
_this.closeable(!_this.options_.uncloseable);
|
|
|
|
_this.content(_this.options_.content); // Make sure the contentEl is defined AFTER any children are initialized
|
|
// because we only want the contents of the modal in the contentEl
|
|
// (not the UI elements like the close button).
|
|
|
|
|
|
_this.contentEl_ = createEl('div', {
|
|
className: MODAL_CLASS_NAME + "-content"
|
|
}, {
|
|
role: 'document'
|
|
});
|
|
_this.descEl_ = createEl('p', {
|
|
className: MODAL_CLASS_NAME + "-description vjs-control-text",
|
|
id: _this.el().getAttribute('aria-describedby')
|
|
});
|
|
textContent(_this.descEl_, _this.description());
|
|
|
|
_this.el_.appendChild(_this.descEl_);
|
|
|
|
_this.el_.appendChild(_this.contentEl_);
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the `ModalDialog`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The DOM element that gets created.
|
|
*/
|
|
|
|
|
|
var _proto = ModalDialog.prototype;
|
|
|
|
_proto.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: this.buildCSSClass(),
|
|
tabIndex: -1
|
|
}, {
|
|
'aria-describedby': this.id() + "_description",
|
|
'aria-hidden': 'true',
|
|
'aria-label': this.label(),
|
|
'role': 'dialog'
|
|
});
|
|
};
|
|
|
|
_proto.dispose = function dispose() {
|
|
this.contentEl_ = null;
|
|
this.descEl_ = null;
|
|
this.previouslyActiveEl_ = null;
|
|
|
|
_Component.prototype.dispose.call(this);
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return MODAL_CLASS_NAME + " vjs-hidden " + _Component.prototype.buildCSSClass.call(this);
|
|
}
|
|
/**
|
|
* Returns the label string for this modal. Primarily used for accessibility.
|
|
*
|
|
* @return {string}
|
|
* the localized or raw label of this modal.
|
|
*/
|
|
;
|
|
|
|
_proto.label = function label() {
|
|
return this.localize(this.options_.label || 'Modal Window');
|
|
}
|
|
/**
|
|
* Returns the description string for this modal. Primarily used for
|
|
* accessibility.
|
|
*
|
|
* @return {string}
|
|
* The localized or raw description of this modal.
|
|
*/
|
|
;
|
|
|
|
_proto.description = function description() {
|
|
var desc = this.options_.description || this.localize('This is a modal window.'); // Append a universal closeability message if the modal is closeable.
|
|
|
|
if (this.closeable()) {
|
|
desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');
|
|
}
|
|
|
|
return desc;
|
|
}
|
|
/**
|
|
* Opens the modal.
|
|
*
|
|
* @fires ModalDialog#beforemodalopen
|
|
* @fires ModalDialog#modalopen
|
|
*/
|
|
;
|
|
|
|
_proto.open = function open() {
|
|
if (!this.opened_) {
|
|
var player = this.player();
|
|
/**
|
|
* Fired just before a `ModalDialog` is opened.
|
|
*
|
|
* @event ModalDialog#beforemodalopen
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('beforemodalopen');
|
|
this.opened_ = true; // Fill content if the modal has never opened before and
|
|
// never been filled.
|
|
|
|
if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {
|
|
this.fill();
|
|
} // If the player was playing, pause it and take note of its previously
|
|
// playing state.
|
|
|
|
|
|
this.wasPlaying_ = !player.paused();
|
|
|
|
if (this.options_.pauseOnOpen && this.wasPlaying_) {
|
|
player.pause();
|
|
}
|
|
|
|
this.on('keydown', this.handleKeyDown_); // Hide controls and note if they were enabled.
|
|
|
|
this.hadControls_ = player.controls();
|
|
player.controls(false);
|
|
this.show();
|
|
this.conditionalFocus_();
|
|
this.el().setAttribute('aria-hidden', 'false');
|
|
/**
|
|
* Fired just after a `ModalDialog` is opened.
|
|
*
|
|
* @event ModalDialog#modalopen
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('modalopen');
|
|
this.hasBeenOpened_ = true;
|
|
}
|
|
}
|
|
/**
|
|
* If the `ModalDialog` is currently open or closed.
|
|
*
|
|
* @param {boolean} [value]
|
|
* If given, it will open (`true`) or close (`false`) the modal.
|
|
*
|
|
* @return {boolean}
|
|
* the current open state of the modaldialog
|
|
*/
|
|
;
|
|
|
|
_proto.opened = function opened(value) {
|
|
if (typeof value === 'boolean') {
|
|
this[value ? 'open' : 'close']();
|
|
}
|
|
|
|
return this.opened_;
|
|
}
|
|
/**
|
|
* Closes the modal, does nothing if the `ModalDialog` is
|
|
* not open.
|
|
*
|
|
* @fires ModalDialog#beforemodalclose
|
|
* @fires ModalDialog#modalclose
|
|
*/
|
|
;
|
|
|
|
_proto.close = function close() {
|
|
if (!this.opened_) {
|
|
return;
|
|
}
|
|
|
|
var player = this.player();
|
|
/**
|
|
* Fired just before a `ModalDialog` is closed.
|
|
*
|
|
* @event ModalDialog#beforemodalclose
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('beforemodalclose');
|
|
this.opened_ = false;
|
|
|
|
if (this.wasPlaying_ && this.options_.pauseOnOpen) {
|
|
player.play();
|
|
}
|
|
|
|
this.off('keydown', this.handleKeyDown_);
|
|
|
|
if (this.hadControls_) {
|
|
player.controls(true);
|
|
}
|
|
|
|
this.hide();
|
|
this.el().setAttribute('aria-hidden', 'true');
|
|
/**
|
|
* Fired just after a `ModalDialog` is closed.
|
|
*
|
|
* @event ModalDialog#modalclose
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('modalclose');
|
|
this.conditionalBlur_();
|
|
|
|
if (this.options_.temporary) {
|
|
this.dispose();
|
|
}
|
|
}
|
|
/**
|
|
* Check to see if the `ModalDialog` is closeable via the UI.
|
|
*
|
|
* @param {boolean} [value]
|
|
* If given as a boolean, it will set the `closeable` option.
|
|
*
|
|
* @return {boolean}
|
|
* Returns the final value of the closable option.
|
|
*/
|
|
;
|
|
|
|
_proto.closeable = function closeable(value) {
|
|
if (typeof value === 'boolean') {
|
|
var closeable = this.closeable_ = !!value;
|
|
var close = this.getChild('closeButton'); // If this is being made closeable and has no close button, add one.
|
|
|
|
if (closeable && !close) {
|
|
// The close button should be a child of the modal - not its
|
|
// content element, so temporarily change the content element.
|
|
var temp = this.contentEl_;
|
|
this.contentEl_ = this.el_;
|
|
close = this.addChild('closeButton', {
|
|
controlText: 'Close Modal Dialog'
|
|
});
|
|
this.contentEl_ = temp;
|
|
this.on(close, 'close', this.close_);
|
|
} // If this is being made uncloseable and has a close button, remove it.
|
|
|
|
|
|
if (!closeable && close) {
|
|
this.off(close, 'close', this.close_);
|
|
this.removeChild(close);
|
|
close.dispose();
|
|
}
|
|
}
|
|
|
|
return this.closeable_;
|
|
}
|
|
/**
|
|
* Fill the modal's content element with the modal's "content" option.
|
|
* The content element will be emptied before this change takes place.
|
|
*/
|
|
;
|
|
|
|
_proto.fill = function fill() {
|
|
this.fillWith(this.content());
|
|
}
|
|
/**
|
|
* Fill the modal's content element with arbitrary content.
|
|
* The content element will be emptied before this change takes place.
|
|
*
|
|
* @fires ModalDialog#beforemodalfill
|
|
* @fires ModalDialog#modalfill
|
|
*
|
|
* @param {Mixed} [content]
|
|
* The same rules apply to this as apply to the `content` option.
|
|
*/
|
|
;
|
|
|
|
_proto.fillWith = function fillWith(content) {
|
|
var contentEl = this.contentEl();
|
|
var parentEl = contentEl.parentNode;
|
|
var nextSiblingEl = contentEl.nextSibling;
|
|
/**
|
|
* Fired just before a `ModalDialog` is filled with content.
|
|
*
|
|
* @event ModalDialog#beforemodalfill
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('beforemodalfill');
|
|
this.hasBeenFilled_ = true; // Detach the content element from the DOM before performing
|
|
// manipulation to avoid modifying the live DOM multiple times.
|
|
|
|
parentEl.removeChild(contentEl);
|
|
this.empty();
|
|
insertContent(contentEl, content);
|
|
/**
|
|
* Fired just after a `ModalDialog` is filled with content.
|
|
*
|
|
* @event ModalDialog#modalfill
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('modalfill'); // Re-inject the re-filled content element.
|
|
|
|
if (nextSiblingEl) {
|
|
parentEl.insertBefore(contentEl, nextSiblingEl);
|
|
} else {
|
|
parentEl.appendChild(contentEl);
|
|
} // make sure that the close button is last in the dialog DOM
|
|
|
|
|
|
var closeButton = this.getChild('closeButton');
|
|
|
|
if (closeButton) {
|
|
parentEl.appendChild(closeButton.el_);
|
|
}
|
|
}
|
|
/**
|
|
* Empties the content element. This happens anytime the modal is filled.
|
|
*
|
|
* @fires ModalDialog#beforemodalempty
|
|
* @fires ModalDialog#modalempty
|
|
*/
|
|
;
|
|
|
|
_proto.empty = function empty() {
|
|
/**
|
|
* Fired just before a `ModalDialog` is emptied.
|
|
*
|
|
* @event ModalDialog#beforemodalempty
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('beforemodalempty');
|
|
emptyEl(this.contentEl());
|
|
/**
|
|
* Fired just after a `ModalDialog` is emptied.
|
|
*
|
|
* @event ModalDialog#modalempty
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('modalempty');
|
|
}
|
|
/**
|
|
* Gets or sets the modal content, which gets normalized before being
|
|
* rendered into the DOM.
|
|
*
|
|
* This does not update the DOM or fill the modal, but it is called during
|
|
* that process.
|
|
*
|
|
* @param {Mixed} [value]
|
|
* If defined, sets the internal content value to be used on the
|
|
* next call(s) to `fill`. This value is normalized before being
|
|
* inserted. To "clear" the internal content value, pass `null`.
|
|
*
|
|
* @return {Mixed}
|
|
* The current content of the modal dialog
|
|
*/
|
|
;
|
|
|
|
_proto.content = function content(value) {
|
|
if (typeof value !== 'undefined') {
|
|
this.content_ = value;
|
|
}
|
|
|
|
return this.content_;
|
|
}
|
|
/**
|
|
* conditionally focus the modal dialog if focus was previously on the player.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.conditionalFocus_ = function conditionalFocus_() {
|
|
var activeEl = document.activeElement;
|
|
var playerEl = this.player_.el_;
|
|
this.previouslyActiveEl_ = null;
|
|
|
|
if (playerEl.contains(activeEl) || playerEl === activeEl) {
|
|
this.previouslyActiveEl_ = activeEl;
|
|
this.focus();
|
|
}
|
|
}
|
|
/**
|
|
* conditionally blur the element and refocus the last focused element
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.conditionalBlur_ = function conditionalBlur_() {
|
|
if (this.previouslyActiveEl_) {
|
|
this.previouslyActiveEl_.focus();
|
|
this.previouslyActiveEl_ = null;
|
|
}
|
|
}
|
|
/**
|
|
* Keydown handler. Attached when modal is focused.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
;
|
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) {
|
|
// Do not allow keydowns to reach out of the modal dialog.
|
|
event.stopPropagation();
|
|
|
|
if (keycode.isEventKey(event, 'Escape') && this.closeable()) {
|
|
event.preventDefault();
|
|
this.close();
|
|
return;
|
|
} // exit early if it isn't a tab key
|
|
|
|
|
|
if (!keycode.isEventKey(event, 'Tab')) {
|
|
return;
|
|
}
|
|
|
|
var focusableEls = this.focusableEls_();
|
|
var activeEl = this.el_.querySelector(':focus');
|
|
var focusIndex;
|
|
|
|
for (var i = 0; i < focusableEls.length; i++) {
|
|
if (activeEl === focusableEls[i]) {
|
|
focusIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (document.activeElement === this.el_) {
|
|
focusIndex = 0;
|
|
}
|
|
|
|
if (event.shiftKey && focusIndex === 0) {
|
|
focusableEls[focusableEls.length - 1].focus();
|
|
event.preventDefault();
|
|
} else if (!event.shiftKey && focusIndex === focusableEls.length - 1) {
|
|
focusableEls[0].focus();
|
|
event.preventDefault();
|
|
}
|
|
}
|
|
/**
|
|
* get all focusable elements
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.focusableEls_ = function focusableEls_() {
|
|
var allChildren = this.el_.querySelectorAll('*');
|
|
return Array.prototype.filter.call(allChildren, function (child) {
|
|
return (child instanceof window.HTMLAnchorElement || child instanceof window.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window.HTMLInputElement || child instanceof window.HTMLSelectElement || child instanceof window.HTMLTextAreaElement || child instanceof window.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window.HTMLIFrameElement || child instanceof window.HTMLObjectElement || child instanceof window.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable');
|
|
});
|
|
};
|
|
|
|
return ModalDialog;
|
|
}(Component);
|
|
/**
|
|
* Default options for `ModalDialog` default options.
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.options_ = {
|
|
pauseOnOpen: true,
|
|
temporary: true
|
|
};
|
|
Component.registerComponent('ModalDialog', ModalDialog);
|
|
|
|
/**
|
|
* Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and
|
|
* {@link VideoTrackList}
|
|
*
|
|
* @extends EventTarget
|
|
*/
|
|
|
|
var TrackList = /*#__PURE__*/function (_EventTarget) {
|
|
inheritsLoose(TrackList, _EventTarget);
|
|
|
|
/**
|
|
* Create an instance of this class
|
|
*
|
|
* @param {Track[]} tracks
|
|
* A list of tracks to initialize the list with.
|
|
*
|
|
* @abstract
|
|
*/
|
|
function TrackList(tracks) {
|
|
var _this;
|
|
|
|
if (tracks === void 0) {
|
|
tracks = [];
|
|
}
|
|
|
|
_this = _EventTarget.call(this) || this;
|
|
_this.tracks_ = [];
|
|
/**
|
|
* @memberof TrackList
|
|
* @member {number} length
|
|
* The current number of `Track`s in the this Trackist.
|
|
* @instance
|
|
*/
|
|
|
|
Object.defineProperty(assertThisInitialized(_this), 'length', {
|
|
get: function get() {
|
|
return this.tracks_.length;
|
|
}
|
|
});
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
_this.addTrack(tracks[i]);
|
|
}
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Add a {@link Track} to the `TrackList`
|
|
*
|
|
* @param {Track} track
|
|
* The audio, video, or text track to add to the list.
|
|
*
|
|
* @fires TrackList#addtrack
|
|
*/
|
|
|
|
|
|
var _proto = TrackList.prototype;
|
|
|
|
_proto.addTrack = function addTrack(track) {
|
|
var _this2 = this;
|
|
|
|
var index = this.tracks_.length;
|
|
|
|
if (!('' + index in this)) {
|
|
Object.defineProperty(this, index, {
|
|
get: function get() {
|
|
return this.tracks_[index];
|
|
}
|
|
});
|
|
} // Do not add duplicate tracks
|
|
|
|
|
|
if (this.tracks_.indexOf(track) === -1) {
|
|
this.tracks_.push(track);
|
|
/**
|
|
* Triggered when a track is added to a track list.
|
|
*
|
|
* @event TrackList#addtrack
|
|
* @type {EventTarget~Event}
|
|
* @property {Track} track
|
|
* A reference to track that was added.
|
|
*/
|
|
|
|
this.trigger({
|
|
track: track,
|
|
type: 'addtrack',
|
|
target: this
|
|
});
|
|
}
|
|
/**
|
|
* Triggered when a track label is changed.
|
|
*
|
|
* @event TrackList#addtrack
|
|
* @type {EventTarget~Event}
|
|
* @property {Track} track
|
|
* A reference to track that was added.
|
|
*/
|
|
|
|
|
|
track.labelchange_ = function () {
|
|
_this2.trigger({
|
|
track: track,
|
|
type: 'labelchange',
|
|
target: _this2
|
|
});
|
|
};
|
|
|
|
if (isEvented(track)) {
|
|
track.addEventListener('labelchange', track.labelchange_);
|
|
}
|
|
}
|
|
/**
|
|
* Remove a {@link Track} from the `TrackList`
|
|
*
|
|
* @param {Track} rtrack
|
|
* The audio, video, or text track to remove from the list.
|
|
*
|
|
* @fires TrackList#removetrack
|
|
*/
|
|
;
|
|
|
|
_proto.removeTrack = function removeTrack(rtrack) {
|
|
var track;
|
|
|
|
for (var i = 0, l = this.length; i < l; i++) {
|
|
if (this[i] === rtrack) {
|
|
track = this[i];
|
|
|
|
if (track.off) {
|
|
track.off();
|
|
}
|
|
|
|
this.tracks_.splice(i, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!track) {
|
|
return;
|
|
}
|
|
/**
|
|
* Triggered when a track is removed from track list.
|
|
*
|
|
* @event TrackList#removetrack
|
|
* @type {EventTarget~Event}
|
|
* @property {Track} track
|
|
* A reference to track that was removed.
|
|
*/
|
|
|
|
|
|
this.trigger({
|
|
track: track,
|
|
type: 'removetrack',
|
|
target: this
|
|
});
|
|
}
|
|
/**
|
|
* Get a Track from the TrackList by a tracks id
|
|
*
|
|
* @param {string} id - the id of the track to get
|
|
* @method getTrackById
|
|
* @return {Track}
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.getTrackById = function getTrackById(id) {
|
|
var result = null;
|
|
|
|
for (var i = 0, l = this.length; i < l; i++) {
|
|
var track = this[i];
|
|
|
|
if (track.id === id) {
|
|
result = track;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
return TrackList;
|
|
}(EventTarget);
|
|
/**
|
|
* Triggered when a different track is selected/enabled.
|
|
*
|
|
* @event TrackList#change
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Events that can be called with on + eventName. See {@link EventHandler}.
|
|
*
|
|
* @property {Object} TrackList#allowedEvents_
|
|
* @private
|
|
*/
|
|
|
|
|
|
TrackList.prototype.allowedEvents_ = {
|
|
change: 'change',
|
|
addtrack: 'addtrack',
|
|
removetrack: 'removetrack',
|
|
labelchange: 'labelchange'
|
|
}; // emulate attribute EventHandler support to allow for feature detection
|
|
|
|
for (var event in TrackList.prototype.allowedEvents_) {
|
|
TrackList.prototype['on' + event] = null;
|
|
}
|
|
|
|
/**
|
|
* Anywhere we call this function we diverge from the spec
|
|
* as we only support one enabled audiotrack at a time
|
|
*
|
|
* @param {AudioTrackList} list
|
|
* list to work on
|
|
*
|
|
* @param {AudioTrack} track
|
|
* The track to skip
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
var disableOthers$1 = function disableOthers(list, track) {
|
|
for (var i = 0; i < list.length; i++) {
|
|
if (!Object.keys(list[i]).length || track.id === list[i].id) {
|
|
continue;
|
|
} // another audio track is enabled, disable it
|
|
|
|
|
|
list[i].enabled = false;
|
|
}
|
|
};
|
|
/**
|
|
* The current list of {@link AudioTrack} for a media file.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}
|
|
* @extends TrackList
|
|
*/
|
|
|
|
|
|
var AudioTrackList = /*#__PURE__*/function (_TrackList) {
|
|
inheritsLoose(AudioTrackList, _TrackList);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {AudioTrack[]} [tracks=[]]
|
|
* A list of `AudioTrack` to instantiate the list with.
|
|
*/
|
|
function AudioTrackList(tracks) {
|
|
var _this;
|
|
|
|
if (tracks === void 0) {
|
|
tracks = [];
|
|
}
|
|
|
|
// make sure only 1 track is enabled
|
|
// sorted from last index to first index
|
|
for (var i = tracks.length - 1; i >= 0; i--) {
|
|
if (tracks[i].enabled) {
|
|
disableOthers$1(tracks, tracks[i]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
_this = _TrackList.call(this, tracks) || this;
|
|
_this.changing_ = false;
|
|
return _this;
|
|
}
|
|
/**
|
|
* Add an {@link AudioTrack} to the `AudioTrackList`.
|
|
*
|
|
* @param {AudioTrack} track
|
|
* The AudioTrack to add to the list
|
|
*
|
|
* @fires TrackList#addtrack
|
|
*/
|
|
|
|
|
|
var _proto = AudioTrackList.prototype;
|
|
|
|
_proto.addTrack = function addTrack(track) {
|
|
var _this2 = this;
|
|
|
|
if (track.enabled) {
|
|
disableOthers$1(this, track);
|
|
}
|
|
|
|
_TrackList.prototype.addTrack.call(this, track); // native tracks don't have this
|
|
|
|
|
|
if (!track.addEventListener) {
|
|
return;
|
|
}
|
|
|
|
track.enabledChange_ = function () {
|
|
// when we are disabling other tracks (since we don't support
|
|
// more than one track at a time) we will set changing_
|
|
// to true so that we don't trigger additional change events
|
|
if (_this2.changing_) {
|
|
return;
|
|
}
|
|
|
|
_this2.changing_ = true;
|
|
disableOthers$1(_this2, track);
|
|
_this2.changing_ = false;
|
|
|
|
_this2.trigger('change');
|
|
};
|
|
/**
|
|
* @listens AudioTrack#enabledchange
|
|
* @fires TrackList#change
|
|
*/
|
|
|
|
|
|
track.addEventListener('enabledchange', track.enabledChange_);
|
|
};
|
|
|
|
_proto.removeTrack = function removeTrack(rtrack) {
|
|
_TrackList.prototype.removeTrack.call(this, rtrack);
|
|
|
|
if (rtrack.removeEventListener && rtrack.enabledChange_) {
|
|
rtrack.removeEventListener('enabledchange', rtrack.enabledChange_);
|
|
rtrack.enabledChange_ = null;
|
|
}
|
|
};
|
|
|
|
return AudioTrackList;
|
|
}(TrackList);
|
|
|
|
/**
|
|
* Un-select all other {@link VideoTrack}s that are selected.
|
|
*
|
|
* @param {VideoTrackList} list
|
|
* list to work on
|
|
*
|
|
* @param {VideoTrack} track
|
|
* The track to skip
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
var disableOthers = function disableOthers(list, track) {
|
|
for (var i = 0; i < list.length; i++) {
|
|
if (!Object.keys(list[i]).length || track.id === list[i].id) {
|
|
continue;
|
|
} // another video track is enabled, disable it
|
|
|
|
|
|
list[i].selected = false;
|
|
}
|
|
};
|
|
/**
|
|
* The current list of {@link VideoTrack} for a video.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}
|
|
* @extends TrackList
|
|
*/
|
|
|
|
|
|
var VideoTrackList = /*#__PURE__*/function (_TrackList) {
|
|
inheritsLoose(VideoTrackList, _TrackList);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {VideoTrack[]} [tracks=[]]
|
|
* A list of `VideoTrack` to instantiate the list with.
|
|
*/
|
|
function VideoTrackList(tracks) {
|
|
var _this;
|
|
|
|
if (tracks === void 0) {
|
|
tracks = [];
|
|
}
|
|
|
|
// make sure only 1 track is enabled
|
|
// sorted from last index to first index
|
|
for (var i = tracks.length - 1; i >= 0; i--) {
|
|
if (tracks[i].selected) {
|
|
disableOthers(tracks, tracks[i]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
_this = _TrackList.call(this, tracks) || this;
|
|
_this.changing_ = false;
|
|
/**
|
|
* @member {number} VideoTrackList#selectedIndex
|
|
* The current index of the selected {@link VideoTrack`}.
|
|
*/
|
|
|
|
Object.defineProperty(assertThisInitialized(_this), 'selectedIndex', {
|
|
get: function get() {
|
|
for (var _i = 0; _i < this.length; _i++) {
|
|
if (this[_i].selected) {
|
|
return _i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
},
|
|
set: function set() {}
|
|
});
|
|
return _this;
|
|
}
|
|
/**
|
|
* Add a {@link VideoTrack} to the `VideoTrackList`.
|
|
*
|
|
* @param {VideoTrack} track
|
|
* The VideoTrack to add to the list
|
|
*
|
|
* @fires TrackList#addtrack
|
|
*/
|
|
|
|
|
|
var _proto = VideoTrackList.prototype;
|
|
|
|
_proto.addTrack = function addTrack(track) {
|
|
var _this2 = this;
|
|
|
|
if (track.selected) {
|
|
disableOthers(this, track);
|
|
}
|
|
|
|
_TrackList.prototype.addTrack.call(this, track); // native tracks don't have this
|
|
|
|
|
|
if (!track.addEventListener) {
|
|
return;
|
|
}
|
|
|
|
track.selectedChange_ = function () {
|
|
if (_this2.changing_) {
|
|
return;
|
|
}
|
|
|
|
_this2.changing_ = true;
|
|
disableOthers(_this2, track);
|
|
_this2.changing_ = false;
|
|
|
|
_this2.trigger('change');
|
|
};
|
|
/**
|
|
* @listens VideoTrack#selectedchange
|
|
* @fires TrackList#change
|
|
*/
|
|
|
|
|
|
track.addEventListener('selectedchange', track.selectedChange_);
|
|
};
|
|
|
|
_proto.removeTrack = function removeTrack(rtrack) {
|
|
_TrackList.prototype.removeTrack.call(this, rtrack);
|
|
|
|
if (rtrack.removeEventListener && rtrack.selectedChange_) {
|
|
rtrack.removeEventListener('selectedchange', rtrack.selectedChange_);
|
|
rtrack.selectedChange_ = null;
|
|
}
|
|
};
|
|
|
|
return VideoTrackList;
|
|
}(TrackList);
|
|
|
|
/**
|
|
* The current list of {@link TextTrack} for a media file.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}
|
|
* @extends TrackList
|
|
*/
|
|
|
|
var TextTrackList = /*#__PURE__*/function (_TrackList) {
|
|
inheritsLoose(TextTrackList, _TrackList);
|
|
|
|
function TextTrackList() {
|
|
return _TrackList.apply(this, arguments) || this;
|
|
}
|
|
|
|
var _proto = TextTrackList.prototype;
|
|
|
|
/**
|
|
* Add a {@link TextTrack} to the `TextTrackList`
|
|
*
|
|
* @param {TextTrack} track
|
|
* The text track to add to the list.
|
|
*
|
|
* @fires TrackList#addtrack
|
|
*/
|
|
_proto.addTrack = function addTrack(track) {
|
|
var _this = this;
|
|
|
|
_TrackList.prototype.addTrack.call(this, track);
|
|
|
|
if (!this.queueChange_) {
|
|
this.queueChange_ = function () {
|
|
return _this.queueTrigger('change');
|
|
};
|
|
}
|
|
|
|
if (!this.triggerSelectedlanguagechange) {
|
|
this.triggerSelectedlanguagechange_ = function () {
|
|
return _this.trigger('selectedlanguagechange');
|
|
};
|
|
}
|
|
/**
|
|
* @listens TextTrack#modechange
|
|
* @fires TrackList#change
|
|
*/
|
|
|
|
|
|
track.addEventListener('modechange', this.queueChange_);
|
|
var nonLanguageTextTrackKind = ['metadata', 'chapters'];
|
|
|
|
if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) {
|
|
track.addEventListener('modechange', this.triggerSelectedlanguagechange_);
|
|
}
|
|
};
|
|
|
|
_proto.removeTrack = function removeTrack(rtrack) {
|
|
_TrackList.prototype.removeTrack.call(this, rtrack); // manually remove the event handlers we added
|
|
|
|
|
|
if (rtrack.removeEventListener) {
|
|
if (this.queueChange_) {
|
|
rtrack.removeEventListener('modechange', this.queueChange_);
|
|
}
|
|
|
|
if (this.selectedlanguagechange_) {
|
|
rtrack.removeEventListener('modechange', this.triggerSelectedlanguagechange_);
|
|
}
|
|
}
|
|
};
|
|
|
|
return TextTrackList;
|
|
}(TrackList);
|
|
|
|
/**
|
|
* @file html-track-element-list.js
|
|
*/
|
|
|
|
/**
|
|
* The current list of {@link HtmlTrackElement}s.
|
|
*/
|
|
var HtmlTrackElementList = /*#__PURE__*/function () {
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {HtmlTrackElement[]} [tracks=[]]
|
|
* A list of `HtmlTrackElement` to instantiate the list with.
|
|
*/
|
|
function HtmlTrackElementList(trackElements) {
|
|
if (trackElements === void 0) {
|
|
trackElements = [];
|
|
}
|
|
|
|
this.trackElements_ = [];
|
|
/**
|
|
* @memberof HtmlTrackElementList
|
|
* @member {number} length
|
|
* The current number of `Track`s in the this Trackist.
|
|
* @instance
|
|
*/
|
|
|
|
Object.defineProperty(this, 'length', {
|
|
get: function get() {
|
|
return this.trackElements_.length;
|
|
}
|
|
});
|
|
|
|
for (var i = 0, length = trackElements.length; i < length; i++) {
|
|
this.addTrackElement_(trackElements[i]);
|
|
}
|
|
}
|
|
/**
|
|
* Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`
|
|
*
|
|
* @param {HtmlTrackElement} trackElement
|
|
* The track element to add to the list.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
var _proto = HtmlTrackElementList.prototype;
|
|
|
|
_proto.addTrackElement_ = function addTrackElement_(trackElement) {
|
|
var index = this.trackElements_.length;
|
|
|
|
if (!('' + index in this)) {
|
|
Object.defineProperty(this, index, {
|
|
get: function get() {
|
|
return this.trackElements_[index];
|
|
}
|
|
});
|
|
} // Do not add duplicate elements
|
|
|
|
|
|
if (this.trackElements_.indexOf(trackElement) === -1) {
|
|
this.trackElements_.push(trackElement);
|
|
}
|
|
}
|
|
/**
|
|
* Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an
|
|
* {@link TextTrack}.
|
|
*
|
|
* @param {TextTrack} track
|
|
* The track associated with a track element.
|
|
*
|
|
* @return {HtmlTrackElement|undefined}
|
|
* The track element that was found or undefined.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.getTrackElementByTrack_ = function getTrackElementByTrack_(track) {
|
|
var trackElement_;
|
|
|
|
for (var i = 0, length = this.trackElements_.length; i < length; i++) {
|
|
if (track === this.trackElements_[i].track) {
|
|
trackElement_ = this.trackElements_[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
return trackElement_;
|
|
}
|
|
/**
|
|
* Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`
|
|
*
|
|
* @param {HtmlTrackElement} trackElement
|
|
* The track element to remove from the list.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.removeTrackElement_ = function removeTrackElement_(trackElement) {
|
|
for (var i = 0, length = this.trackElements_.length; i < length; i++) {
|
|
if (trackElement === this.trackElements_[i]) {
|
|
if (this.trackElements_[i].track && typeof this.trackElements_[i].track.off === 'function') {
|
|
this.trackElements_[i].track.off();
|
|
}
|
|
|
|
if (typeof this.trackElements_[i].off === 'function') {
|
|
this.trackElements_[i].off();
|
|
}
|
|
|
|
this.trackElements_.splice(i, 1);
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
return HtmlTrackElementList;
|
|
}();
|
|
|
|
/**
|
|
* @file text-track-cue-list.js
|
|
*/
|
|
|
|
/**
|
|
* @typedef {Object} TextTrackCueList~TextTrackCue
|
|
*
|
|
* @property {string} id
|
|
* The unique id for this text track cue
|
|
*
|
|
* @property {number} startTime
|
|
* The start time for this text track cue
|
|
*
|
|
* @property {number} endTime
|
|
* The end time for this text track cue
|
|
*
|
|
* @property {boolean} pauseOnExit
|
|
* Pause when the end time is reached if true.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}
|
|
*/
|
|
|
|
/**
|
|
* A List of TextTrackCues.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}
|
|
*/
|
|
var TextTrackCueList = /*#__PURE__*/function () {
|
|
/**
|
|
* Create an instance of this class..
|
|
*
|
|
* @param {Array} cues
|
|
* A list of cues to be initialized with
|
|
*/
|
|
function TextTrackCueList(cues) {
|
|
TextTrackCueList.prototype.setCues_.call(this, cues);
|
|
/**
|
|
* @memberof TextTrackCueList
|
|
* @member {number} length
|
|
* The current number of `TextTrackCue`s in the TextTrackCueList.
|
|
* @instance
|
|
*/
|
|
|
|
Object.defineProperty(this, 'length', {
|
|
get: function get() {
|
|
return this.length_;
|
|
}
|
|
});
|
|
}
|
|
/**
|
|
* A setter for cues in this list. Creates getters
|
|
* an an index for the cues.
|
|
*
|
|
* @param {Array} cues
|
|
* An array of cues to set
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
var _proto = TextTrackCueList.prototype;
|
|
|
|
_proto.setCues_ = function setCues_(cues) {
|
|
var oldLength = this.length || 0;
|
|
var i = 0;
|
|
var l = cues.length;
|
|
this.cues_ = cues;
|
|
this.length_ = cues.length;
|
|
|
|
var defineProp = function defineProp(index) {
|
|
if (!('' + index in this)) {
|
|
Object.defineProperty(this, '' + index, {
|
|
get: function get() {
|
|
return this.cues_[index];
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
if (oldLength < l) {
|
|
i = oldLength;
|
|
|
|
for (; i < l; i++) {
|
|
defineProp.call(this, i);
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.
|
|
*
|
|
* @param {string} id
|
|
* The id of the cue that should be searched for.
|
|
*
|
|
* @return {TextTrackCueList~TextTrackCue|null}
|
|
* A single cue or null if none was found.
|
|
*/
|
|
;
|
|
|
|
_proto.getCueById = function getCueById(id) {
|
|
var result = null;
|
|
|
|
for (var i = 0, l = this.length; i < l; i++) {
|
|
var cue = this[i];
|
|
|
|
if (cue.id === id) {
|
|
result = cue;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
return TextTrackCueList;
|
|
}();
|
|
|
|
/**
|
|
* @file track-kinds.js
|
|
*/
|
|
|
|
/**
|
|
* All possible `VideoTrackKind`s
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind
|
|
* @typedef VideoTrack~Kind
|
|
* @enum
|
|
*/
|
|
var VideoTrackKind = {
|
|
alternative: 'alternative',
|
|
captions: 'captions',
|
|
main: 'main',
|
|
sign: 'sign',
|
|
subtitles: 'subtitles',
|
|
commentary: 'commentary'
|
|
};
|
|
/**
|
|
* All possible `AudioTrackKind`s
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind
|
|
* @typedef AudioTrack~Kind
|
|
* @enum
|
|
*/
|
|
|
|
var AudioTrackKind = {
|
|
'alternative': 'alternative',
|
|
'descriptions': 'descriptions',
|
|
'main': 'main',
|
|
'main-desc': 'main-desc',
|
|
'translation': 'translation',
|
|
'commentary': 'commentary'
|
|
};
|
|
/**
|
|
* All possible `TextTrackKind`s
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind
|
|
* @typedef TextTrack~Kind
|
|
* @enum
|
|
*/
|
|
|
|
var TextTrackKind = {
|
|
subtitles: 'subtitles',
|
|
captions: 'captions',
|
|
descriptions: 'descriptions',
|
|
chapters: 'chapters',
|
|
metadata: 'metadata'
|
|
};
|
|
/**
|
|
* All possible `TextTrackMode`s
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
|
|
* @typedef TextTrack~Mode
|
|
* @enum
|
|
*/
|
|
|
|
var TextTrackMode = {
|
|
disabled: 'disabled',
|
|
hidden: 'hidden',
|
|
showing: 'showing'
|
|
};
|
|
|
|
/**
|
|
* A Track class that contains all of the common functionality for {@link AudioTrack},
|
|
* {@link VideoTrack}, and {@link TextTrack}.
|
|
*
|
|
* > Note: This class should not be used directly
|
|
*
|
|
* @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}
|
|
* @extends EventTarget
|
|
* @abstract
|
|
*/
|
|
|
|
var Track = /*#__PURE__*/function (_EventTarget) {
|
|
inheritsLoose(Track, _EventTarget);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* Object of option names and values
|
|
*
|
|
* @param {string} [options.kind='']
|
|
* A valid kind for the track type you are creating.
|
|
*
|
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
|
|
* A unique id for this AudioTrack.
|
|
*
|
|
* @param {string} [options.label='']
|
|
* The menu label for this track.
|
|
*
|
|
* @param {string} [options.language='']
|
|
* A valid two character language code.
|
|
*
|
|
* @abstract
|
|
*/
|
|
function Track(options) {
|
|
var _this;
|
|
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
_this = _EventTarget.call(this) || this;
|
|
var trackProps = {
|
|
id: options.id || 'vjs_track_' + newGUID(),
|
|
kind: options.kind || '',
|
|
language: options.language || ''
|
|
};
|
|
var label = options.label || '';
|
|
/**
|
|
* @memberof Track
|
|
* @member {string} id
|
|
* The id of this track. Cannot be changed after creation.
|
|
* @instance
|
|
*
|
|
* @readonly
|
|
*/
|
|
|
|
/**
|
|
* @memberof Track
|
|
* @member {string} kind
|
|
* The kind of track that this is. Cannot be changed after creation.
|
|
* @instance
|
|
*
|
|
* @readonly
|
|
*/
|
|
|
|
/**
|
|
* @memberof Track
|
|
* @member {string} language
|
|
* The two letter language code for this track. Cannot be changed after
|
|
* creation.
|
|
* @instance
|
|
*
|
|
* @readonly
|
|
*/
|
|
|
|
var _loop = function _loop(key) {
|
|
Object.defineProperty(assertThisInitialized(_this), key, {
|
|
get: function get() {
|
|
return trackProps[key];
|
|
},
|
|
set: function set() {}
|
|
});
|
|
};
|
|
|
|
for (var key in trackProps) {
|
|
_loop(key);
|
|
}
|
|
/**
|
|
* @memberof Track
|
|
* @member {string} label
|
|
* The label of this track. Cannot be changed after creation.
|
|
* @instance
|
|
*
|
|
* @fires Track#labelchange
|
|
*/
|
|
|
|
|
|
Object.defineProperty(assertThisInitialized(_this), 'label', {
|
|
get: function get() {
|
|
return label;
|
|
},
|
|
set: function set(newLabel) {
|
|
if (newLabel !== label) {
|
|
label = newLabel;
|
|
/**
|
|
* An event that fires when label changes on this track.
|
|
*
|
|
* > Note: This is not part of the spec!
|
|
*
|
|
* @event Track#labelchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('labelchange');
|
|
}
|
|
}
|
|
});
|
|
return _this;
|
|
}
|
|
|
|
return Track;
|
|
}(EventTarget);
|
|
|
|
/**
|
|
* @file url.js
|
|
* @module url
|
|
*/
|
|
|
|
/**
|
|
* @typedef {Object} url:URLObject
|
|
*
|
|
* @property {string} protocol
|
|
* The protocol of the url that was parsed.
|
|
*
|
|
* @property {string} hostname
|
|
* The hostname of the url that was parsed.
|
|
*
|
|
* @property {string} port
|
|
* The port of the url that was parsed.
|
|
*
|
|
* @property {string} pathname
|
|
* The pathname of the url that was parsed.
|
|
*
|
|
* @property {string} search
|
|
* The search query of the url that was parsed.
|
|
*
|
|
* @property {string} hash
|
|
* The hash of the url that was parsed.
|
|
*
|
|
* @property {string} host
|
|
* The host of the url that was parsed.
|
|
*/
|
|
|
|
/**
|
|
* Resolve and parse the elements of a URL.
|
|
*
|
|
* @function
|
|
* @param {String} url
|
|
* The url to parse
|
|
*
|
|
* @return {url:URLObject}
|
|
* An object of url details
|
|
*/
|
|
var parseUrl = function parseUrl(url) {
|
|
// This entire method can be replace with URL once we are able to drop IE11
|
|
var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host']; // add the url to an anchor and let the browser parse the URL
|
|
|
|
var a = document.createElement('a');
|
|
a.href = url; // Copy the specific URL properties to a new object
|
|
// This is also needed for IE because the anchor loses its
|
|
// properties when it's removed from the dom
|
|
|
|
var details = {};
|
|
|
|
for (var i = 0; i < props.length; i++) {
|
|
details[props[i]] = a[props[i]];
|
|
} // IE adds the port to the host property unlike everyone else. If
|
|
// a port identifier is added for standard ports, strip it.
|
|
|
|
|
|
if (details.protocol === 'http:') {
|
|
details.host = details.host.replace(/:80$/, '');
|
|
}
|
|
|
|
if (details.protocol === 'https:') {
|
|
details.host = details.host.replace(/:443$/, '');
|
|
}
|
|
|
|
if (!details.protocol) {
|
|
details.protocol = window.location.protocol;
|
|
}
|
|
/* istanbul ignore if */
|
|
|
|
|
|
if (!details.host) {
|
|
details.host = window.location.host;
|
|
}
|
|
|
|
return details;
|
|
};
|
|
/**
|
|
* Get absolute version of relative URL. Used to tell Flash the correct URL.
|
|
*
|
|
* @function
|
|
* @param {string} url
|
|
* URL to make absolute
|
|
*
|
|
* @return {string}
|
|
* Absolute URL
|
|
*
|
|
* @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
|
|
*/
|
|
|
|
var getAbsoluteURL = function getAbsoluteURL(url) {
|
|
// Check if absolute URL
|
|
if (!url.match(/^https?:\/\//)) {
|
|
// Convert to absolute URL. Flash hosted off-site needs an absolute URL.
|
|
// add the url to an anchor and let the browser parse the URL
|
|
var a = document.createElement('a');
|
|
a.href = url;
|
|
url = a.href;
|
|
}
|
|
|
|
return url;
|
|
};
|
|
/**
|
|
* Returns the extension of the passed file name. It will return an empty string
|
|
* if passed an invalid path.
|
|
*
|
|
* @function
|
|
* @param {string} path
|
|
* The fileName path like '/path/to/file.mp4'
|
|
*
|
|
* @return {string}
|
|
* The extension in lower case or an empty string if no
|
|
* extension could be found.
|
|
*/
|
|
|
|
var getFileExtension = function getFileExtension(path) {
|
|
if (typeof path === 'string') {
|
|
var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/;
|
|
var pathParts = splitPathRe.exec(path);
|
|
|
|
if (pathParts) {
|
|
return pathParts.pop().toLowerCase();
|
|
}
|
|
}
|
|
|
|
return '';
|
|
};
|
|
/**
|
|
* Returns whether the url passed is a cross domain request or not.
|
|
*
|
|
* @function
|
|
* @param {string} url
|
|
* The url to check.
|
|
*
|
|
* @param {Object} [winLoc]
|
|
* the domain to check the url against, defaults to window.location
|
|
*
|
|
* @param {string} [winLoc.protocol]
|
|
* The window location protocol defaults to window.location.protocol
|
|
*
|
|
* @param {string} [winLoc.host]
|
|
* The window location host defaults to window.location.host
|
|
*
|
|
* @return {boolean}
|
|
* Whether it is a cross domain request or not.
|
|
*/
|
|
|
|
var isCrossOrigin = function isCrossOrigin(url, winLoc) {
|
|
if (winLoc === void 0) {
|
|
winLoc = window.location;
|
|
}
|
|
|
|
var urlInfo = parseUrl(url); // IE8 protocol relative urls will return ':' for protocol
|
|
|
|
var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol; // Check if url is for another domain/origin
|
|
// IE8 doesn't know location.origin, so we won't rely on it here
|
|
|
|
var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host;
|
|
return crossOrigin;
|
|
};
|
|
|
|
var Url = /*#__PURE__*/Object.freeze({
|
|
__proto__: null,
|
|
parseUrl: parseUrl,
|
|
getAbsoluteURL: getAbsoluteURL,
|
|
getFileExtension: getFileExtension,
|
|
isCrossOrigin: isCrossOrigin
|
|
});
|
|
|
|
var win;
|
|
|
|
if (typeof window !== "undefined") {
|
|
win = window;
|
|
} else if (typeof commonjsGlobal !== "undefined") {
|
|
win = commonjsGlobal;
|
|
} else if (typeof self !== "undefined") {
|
|
win = self;
|
|
} else {
|
|
win = {};
|
|
}
|
|
|
|
var window_1 = win;
|
|
|
|
var isFunction_1 = isFunction;
|
|
var toString = Object.prototype.toString;
|
|
|
|
function isFunction(fn) {
|
|
if (!fn) {
|
|
return false;
|
|
}
|
|
|
|
var string = toString.call(fn);
|
|
return string === '[object Function]' || typeof fn === 'function' && string !== '[object RegExp]' || typeof window !== 'undefined' && ( // IE8 and below
|
|
fn === window.setTimeout || fn === window.alert || fn === window.confirm || fn === window.prompt);
|
|
}
|
|
|
|
var httpResponseHandler = function httpResponseHandler(callback, decodeResponseBody) {
|
|
if (decodeResponseBody === void 0) {
|
|
decodeResponseBody = false;
|
|
}
|
|
|
|
return function (err, response, responseBody) {
|
|
// if the XHR failed, return that error
|
|
if (err) {
|
|
callback(err);
|
|
return;
|
|
} // if the HTTP status code is 4xx or 5xx, the request also failed
|
|
|
|
|
|
if (response.statusCode >= 400 && response.statusCode <= 599) {
|
|
var cause = responseBody;
|
|
|
|
if (decodeResponseBody) {
|
|
if (window_1.TextDecoder) {
|
|
var charset = getCharset(response.headers && response.headers['content-type']);
|
|
|
|
try {
|
|
cause = new TextDecoder(charset).decode(responseBody);
|
|
} catch (e) {}
|
|
} else {
|
|
cause = String.fromCharCode.apply(null, new Uint8Array(responseBody));
|
|
}
|
|
}
|
|
|
|
callback({
|
|
cause: cause
|
|
});
|
|
return;
|
|
} // otherwise, request succeeded
|
|
|
|
|
|
callback(null, responseBody);
|
|
};
|
|
};
|
|
|
|
function getCharset(contentTypeHeader) {
|
|
if (contentTypeHeader === void 0) {
|
|
contentTypeHeader = '';
|
|
}
|
|
|
|
return contentTypeHeader.toLowerCase().split(';').reduce(function (charset, contentType) {
|
|
var _contentType$split = contentType.split('='),
|
|
type = _contentType$split[0],
|
|
value = _contentType$split[1];
|
|
|
|
if (type.trim() === 'charset') {
|
|
return value.trim();
|
|
}
|
|
|
|
return charset;
|
|
}, 'utf-8');
|
|
}
|
|
|
|
var httpHandler = httpResponseHandler;
|
|
|
|
createXHR.httpHandler = httpHandler;
|
|
/**
|
|
* @license
|
|
* slighly modified parse-headers 2.0.2 <https://github.com/kesla/parse-headers/>
|
|
* Copyright (c) 2014 David Björklund
|
|
* Available under the MIT license
|
|
* <https://github.com/kesla/parse-headers/blob/master/LICENCE>
|
|
*/
|
|
|
|
var parseHeaders = function parseHeaders(headers) {
|
|
var result = {};
|
|
|
|
if (!headers) {
|
|
return result;
|
|
}
|
|
|
|
headers.trim().split('\n').forEach(function (row) {
|
|
var index = row.indexOf(':');
|
|
var key = row.slice(0, index).trim().toLowerCase();
|
|
var value = row.slice(index + 1).trim();
|
|
|
|
if (typeof result[key] === 'undefined') {
|
|
result[key] = value;
|
|
} else if (Array.isArray(result[key])) {
|
|
result[key].push(value);
|
|
} else {
|
|
result[key] = [result[key], value];
|
|
}
|
|
});
|
|
return result;
|
|
};
|
|
|
|
var lib = createXHR; // Allow use of default import syntax in TypeScript
|
|
|
|
var default_1 = createXHR;
|
|
createXHR.XMLHttpRequest = window_1.XMLHttpRequest || noop;
|
|
createXHR.XDomainRequest = "withCredentials" in new createXHR.XMLHttpRequest() ? createXHR.XMLHttpRequest : window_1.XDomainRequest;
|
|
forEachArray(["get", "put", "post", "patch", "head", "delete"], function (method) {
|
|
createXHR[method === "delete" ? "del" : method] = function (uri, options, callback) {
|
|
options = initParams(uri, options, callback);
|
|
options.method = method.toUpperCase();
|
|
return _createXHR(options);
|
|
};
|
|
});
|
|
|
|
function forEachArray(array, iterator) {
|
|
for (var i = 0; i < array.length; i++) {
|
|
iterator(array[i]);
|
|
}
|
|
}
|
|
|
|
function isEmpty(obj) {
|
|
for (var i in obj) {
|
|
if (obj.hasOwnProperty(i)) return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
function initParams(uri, options, callback) {
|
|
var params = uri;
|
|
|
|
if (isFunction_1(options)) {
|
|
callback = options;
|
|
|
|
if (typeof uri === "string") {
|
|
params = {
|
|
uri: uri
|
|
};
|
|
}
|
|
} else {
|
|
params = _extends_1({}, options, {
|
|
uri: uri
|
|
});
|
|
}
|
|
|
|
params.callback = callback;
|
|
return params;
|
|
}
|
|
|
|
function createXHR(uri, options, callback) {
|
|
options = initParams(uri, options, callback);
|
|
return _createXHR(options);
|
|
}
|
|
|
|
function _createXHR(options) {
|
|
if (typeof options.callback === "undefined") {
|
|
throw new Error("callback argument missing");
|
|
}
|
|
|
|
var called = false;
|
|
|
|
var callback = function cbOnce(err, response, body) {
|
|
if (!called) {
|
|
called = true;
|
|
options.callback(err, response, body);
|
|
}
|
|
};
|
|
|
|
function readystatechange() {
|
|
if (xhr.readyState === 4) {
|
|
setTimeout(loadFunc, 0);
|
|
}
|
|
}
|
|
|
|
function getBody() {
|
|
// Chrome with requestType=blob throws errors arround when even testing access to responseText
|
|
var body = undefined;
|
|
|
|
if (xhr.response) {
|
|
body = xhr.response;
|
|
} else {
|
|
body = xhr.responseText || getXml(xhr);
|
|
}
|
|
|
|
if (isJson) {
|
|
try {
|
|
body = JSON.parse(body);
|
|
} catch (e) {}
|
|
}
|
|
|
|
return body;
|
|
}
|
|
|
|
function errorFunc(evt) {
|
|
clearTimeout(timeoutTimer);
|
|
|
|
if (!(evt instanceof Error)) {
|
|
evt = new Error("" + (evt || "Unknown XMLHttpRequest Error"));
|
|
}
|
|
|
|
evt.statusCode = 0;
|
|
return callback(evt, failureResponse);
|
|
} // will load the data & process the response in a special response object
|
|
|
|
|
|
function loadFunc() {
|
|
if (aborted) return;
|
|
var status;
|
|
clearTimeout(timeoutTimer);
|
|
|
|
if (options.useXDR && xhr.status === undefined) {
|
|
//IE8 CORS GET successful response doesn't have a status field, but body is fine
|
|
status = 200;
|
|
} else {
|
|
status = xhr.status === 1223 ? 204 : xhr.status;
|
|
}
|
|
|
|
var response = failureResponse;
|
|
var err = null;
|
|
|
|
if (status !== 0) {
|
|
response = {
|
|
body: getBody(),
|
|
statusCode: status,
|
|
method: method,
|
|
headers: {},
|
|
url: uri,
|
|
rawRequest: xhr
|
|
};
|
|
|
|
if (xhr.getAllResponseHeaders) {
|
|
//remember xhr can in fact be XDR for CORS in IE
|
|
response.headers = parseHeaders(xhr.getAllResponseHeaders());
|
|
}
|
|
} else {
|
|
err = new Error("Internal XMLHttpRequest Error");
|
|
}
|
|
|
|
return callback(err, response, response.body);
|
|
}
|
|
|
|
var xhr = options.xhr || null;
|
|
|
|
if (!xhr) {
|
|
if (options.cors || options.useXDR) {
|
|
xhr = new createXHR.XDomainRequest();
|
|
} else {
|
|
xhr = new createXHR.XMLHttpRequest();
|
|
}
|
|
}
|
|
|
|
var key;
|
|
var aborted;
|
|
var uri = xhr.url = options.uri || options.url;
|
|
var method = xhr.method = options.method || "GET";
|
|
var body = options.body || options.data;
|
|
var headers = xhr.headers = options.headers || {};
|
|
var sync = !!options.sync;
|
|
var isJson = false;
|
|
var timeoutTimer;
|
|
var failureResponse = {
|
|
body: undefined,
|
|
headers: {},
|
|
statusCode: 0,
|
|
method: method,
|
|
url: uri,
|
|
rawRequest: xhr
|
|
};
|
|
|
|
if ("json" in options && options.json !== false) {
|
|
isJson = true;
|
|
headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json"); //Don't override existing accept header declared by user
|
|
|
|
if (method !== "GET" && method !== "HEAD") {
|
|
headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json"); //Don't override existing accept header declared by user
|
|
|
|
body = JSON.stringify(options.json === true ? body : options.json);
|
|
}
|
|
}
|
|
|
|
xhr.onreadystatechange = readystatechange;
|
|
xhr.onload = loadFunc;
|
|
xhr.onerror = errorFunc; // IE9 must have onprogress be set to a unique function.
|
|
|
|
xhr.onprogress = function () {// IE must die
|
|
};
|
|
|
|
xhr.onabort = function () {
|
|
aborted = true;
|
|
};
|
|
|
|
xhr.ontimeout = errorFunc;
|
|
xhr.open(method, uri, !sync, options.username, options.password); //has to be after open
|
|
|
|
if (!sync) {
|
|
xhr.withCredentials = !!options.withCredentials;
|
|
} // Cannot set timeout with sync request
|
|
// not setting timeout on the xhr object, because of old webkits etc. not handling that correctly
|
|
// both npm's request and jquery 1.x use this kind of timeout, so this is being consistent
|
|
|
|
|
|
if (!sync && options.timeout > 0) {
|
|
timeoutTimer = setTimeout(function () {
|
|
if (aborted) return;
|
|
aborted = true; //IE9 may still call readystatechange
|
|
|
|
xhr.abort("timeout");
|
|
var e = new Error("XMLHttpRequest timeout");
|
|
e.code = "ETIMEDOUT";
|
|
errorFunc(e);
|
|
}, options.timeout);
|
|
}
|
|
|
|
if (xhr.setRequestHeader) {
|
|
for (key in headers) {
|
|
if (headers.hasOwnProperty(key)) {
|
|
xhr.setRequestHeader(key, headers[key]);
|
|
}
|
|
}
|
|
} else if (options.headers && !isEmpty(options.headers)) {
|
|
throw new Error("Headers cannot be set on an XDomainRequest object");
|
|
}
|
|
|
|
if ("responseType" in options) {
|
|
xhr.responseType = options.responseType;
|
|
}
|
|
|
|
if ("beforeSend" in options && typeof options.beforeSend === "function") {
|
|
options.beforeSend(xhr);
|
|
} // Microsoft Edge browser sends "undefined" when send is called with undefined value.
|
|
// XMLHttpRequest spec says to pass null as body to indicate no body
|
|
// See https://github.com/naugtur/xhr/issues/100.
|
|
|
|
|
|
xhr.send(body || null);
|
|
return xhr;
|
|
}
|
|
|
|
function getXml(xhr) {
|
|
// xhr.responseXML will throw Exception "InvalidStateError" or "DOMException"
|
|
// See https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/responseXML.
|
|
try {
|
|
if (xhr.responseType === "document") {
|
|
return xhr.responseXML;
|
|
}
|
|
|
|
var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror";
|
|
|
|
if (xhr.responseType === "" && !firefoxBugTakenEffect) {
|
|
return xhr.responseXML;
|
|
}
|
|
} catch (e) {}
|
|
|
|
return null;
|
|
}
|
|
|
|
function noop() {}
|
|
lib["default"] = default_1;
|
|
|
|
/**
|
|
* Takes a webvtt file contents and parses it into cues
|
|
*
|
|
* @param {string} srcContent
|
|
* webVTT file contents
|
|
*
|
|
* @param {TextTrack} track
|
|
* TextTrack to add cues to. Cues come from the srcContent.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
var parseCues = function parseCues(srcContent, track) {
|
|
var parser = new window.WebVTT.Parser(window, window.vttjs, window.WebVTT.StringDecoder());
|
|
var errors = [];
|
|
|
|
parser.oncue = function (cue) {
|
|
track.addCue(cue);
|
|
};
|
|
|
|
parser.onparsingerror = function (error) {
|
|
errors.push(error);
|
|
};
|
|
|
|
parser.onflush = function () {
|
|
track.trigger({
|
|
type: 'loadeddata',
|
|
target: track
|
|
});
|
|
};
|
|
|
|
parser.parse(srcContent);
|
|
|
|
if (errors.length > 0) {
|
|
if (window.console && window.console.groupCollapsed) {
|
|
window.console.groupCollapsed("Text Track parsing errors for " + track.src);
|
|
}
|
|
|
|
errors.forEach(function (error) {
|
|
return log.error(error);
|
|
});
|
|
|
|
if (window.console && window.console.groupEnd) {
|
|
window.console.groupEnd();
|
|
}
|
|
}
|
|
|
|
parser.flush();
|
|
};
|
|
/**
|
|
* Load a `TextTrack` from a specified url.
|
|
*
|
|
* @param {string} src
|
|
* Url to load track from.
|
|
*
|
|
* @param {TextTrack} track
|
|
* Track to add cues to. Comes from the content at the end of `url`.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
var loadTrack = function loadTrack(src, track) {
|
|
var opts = {
|
|
uri: src
|
|
};
|
|
var crossOrigin = isCrossOrigin(src);
|
|
|
|
if (crossOrigin) {
|
|
opts.cors = crossOrigin;
|
|
}
|
|
|
|
var withCredentials = track.tech_.crossOrigin() === 'use-credentials';
|
|
|
|
if (withCredentials) {
|
|
opts.withCredentials = withCredentials;
|
|
}
|
|
|
|
lib(opts, bind(this, function (err, response, responseBody) {
|
|
if (err) {
|
|
return log.error(err, response);
|
|
}
|
|
|
|
track.loaded_ = true; // Make sure that vttjs has loaded, otherwise, wait till it finished loading
|
|
// NOTE: this is only used for the alt/video.novtt.js build
|
|
|
|
if (typeof window.WebVTT !== 'function') {
|
|
if (track.tech_) {
|
|
// to prevent use before define eslint error, we define loadHandler
|
|
// as a let here
|
|
track.tech_.any(['vttjsloaded', 'vttjserror'], function (event) {
|
|
if (event.type === 'vttjserror') {
|
|
log.error("vttjs failed to load, stopping trying to process " + track.src);
|
|
return;
|
|
}
|
|
|
|
return parseCues(responseBody, track);
|
|
});
|
|
}
|
|
} else {
|
|
parseCues(responseBody, track);
|
|
}
|
|
}));
|
|
};
|
|
/**
|
|
* A representation of a single `TextTrack`.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}
|
|
* @extends Track
|
|
*/
|
|
|
|
|
|
var TextTrack = /*#__PURE__*/function (_Track) {
|
|
inheritsLoose(TextTrack, _Track);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Object} options={}
|
|
* Object of option names and values
|
|
*
|
|
* @param {Tech} options.tech
|
|
* A reference to the tech that owns this TextTrack.
|
|
*
|
|
* @param {TextTrack~Kind} [options.kind='subtitles']
|
|
* A valid text track kind.
|
|
*
|
|
* @param {TextTrack~Mode} [options.mode='disabled']
|
|
* A valid text track mode.
|
|
*
|
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
|
|
* A unique id for this TextTrack.
|
|
*
|
|
* @param {string} [options.label='']
|
|
* The menu label for this track.
|
|
*
|
|
* @param {string} [options.language='']
|
|
* A valid two character language code.
|
|
*
|
|
* @param {string} [options.srclang='']
|
|
* A valid two character language code. An alternative, but deprioritized
|
|
* version of `options.language`
|
|
*
|
|
* @param {string} [options.src]
|
|
* A url to TextTrack cues.
|
|
*
|
|
* @param {boolean} [options.default]
|
|
* If this track should default to on or off.
|
|
*/
|
|
function TextTrack(options) {
|
|
var _this;
|
|
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
if (!options.tech) {
|
|
throw new Error('A tech was not provided.');
|
|
}
|
|
|
|
var settings = mergeOptions(options, {
|
|
kind: TextTrackKind[options.kind] || 'subtitles',
|
|
language: options.language || options.srclang || ''
|
|
});
|
|
var mode = TextTrackMode[settings.mode] || 'disabled';
|
|
var default_ = settings["default"];
|
|
|
|
if (settings.kind === 'metadata' || settings.kind === 'chapters') {
|
|
mode = 'hidden';
|
|
}
|
|
|
|
_this = _Track.call(this, settings) || this;
|
|
_this.tech_ = settings.tech;
|
|
_this.cues_ = [];
|
|
_this.activeCues_ = [];
|
|
_this.preload_ = _this.tech_.preloadTextTracks !== false;
|
|
var cues = new TextTrackCueList(_this.cues_);
|
|
var activeCues = new TextTrackCueList(_this.activeCues_);
|
|
var changed = false;
|
|
var timeupdateHandler = bind(assertThisInitialized(_this), function () {
|
|
if (!this.tech_.isReady_ || this.tech_.isDisposed()) {
|
|
return;
|
|
} // Accessing this.activeCues for the side-effects of updating itself
|
|
// due to its nature as a getter function. Do not remove or cues will
|
|
// stop updating!
|
|
// Use the setter to prevent deletion from uglify (pure_getters rule)
|
|
|
|
|
|
this.activeCues = this.activeCues;
|
|
|
|
if (changed) {
|
|
this.trigger('cuechange');
|
|
changed = false;
|
|
}
|
|
});
|
|
|
|
var disposeHandler = function disposeHandler() {
|
|
_this.tech_.off('timeupdate', timeupdateHandler);
|
|
};
|
|
|
|
_this.tech_.one('dispose', disposeHandler);
|
|
|
|
if (mode !== 'disabled') {
|
|
_this.tech_.on('timeupdate', timeupdateHandler);
|
|
}
|
|
|
|
Object.defineProperties(assertThisInitialized(_this), {
|
|
/**
|
|
* @memberof TextTrack
|
|
* @member {boolean} default
|
|
* If this track was set to be on or off by default. Cannot be changed after
|
|
* creation.
|
|
* @instance
|
|
*
|
|
* @readonly
|
|
*/
|
|
"default": {
|
|
get: function get() {
|
|
return default_;
|
|
},
|
|
set: function set() {}
|
|
},
|
|
|
|
/**
|
|
* @memberof TextTrack
|
|
* @member {string} mode
|
|
* Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will
|
|
* not be set if setting to an invalid mode.
|
|
* @instance
|
|
*
|
|
* @fires TextTrack#modechange
|
|
*/
|
|
mode: {
|
|
get: function get() {
|
|
return mode;
|
|
},
|
|
set: function set(newMode) {
|
|
if (!TextTrackMode[newMode]) {
|
|
return;
|
|
}
|
|
|
|
if (mode === newMode) {
|
|
return;
|
|
}
|
|
|
|
mode = newMode;
|
|
|
|
if (!this.preload_ && mode !== 'disabled' && this.cues.length === 0) {
|
|
// On-demand load.
|
|
loadTrack(this.src, this);
|
|
}
|
|
|
|
this.tech_.off('timeupdate', timeupdateHandler);
|
|
|
|
if (mode !== 'disabled') {
|
|
this.tech_.on('timeupdate', timeupdateHandler);
|
|
}
|
|
/**
|
|
* An event that fires when mode changes on this track. This allows
|
|
* the TextTrackList that holds this track to act accordingly.
|
|
*
|
|
* > Note: This is not part of the spec!
|
|
*
|
|
* @event TextTrack#modechange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
|
|
this.trigger('modechange');
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @memberof TextTrack
|
|
* @member {TextTrackCueList} cues
|
|
* The text track cue list for this TextTrack.
|
|
* @instance
|
|
*/
|
|
cues: {
|
|
get: function get() {
|
|
if (!this.loaded_) {
|
|
return null;
|
|
}
|
|
|
|
return cues;
|
|
},
|
|
set: function set() {}
|
|
},
|
|
|
|
/**
|
|
* @memberof TextTrack
|
|
* @member {TextTrackCueList} activeCues
|
|
* The list text track cues that are currently active for this TextTrack.
|
|
* @instance
|
|
*/
|
|
activeCues: {
|
|
get: function get() {
|
|
if (!this.loaded_) {
|
|
return null;
|
|
} // nothing to do
|
|
|
|
|
|
if (this.cues.length === 0) {
|
|
return activeCues;
|
|
}
|
|
|
|
var ct = this.tech_.currentTime();
|
|
var active = [];
|
|
|
|
for (var i = 0, l = this.cues.length; i < l; i++) {
|
|
var cue = this.cues[i];
|
|
|
|
if (cue.startTime <= ct && cue.endTime >= ct) {
|
|
active.push(cue);
|
|
} else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) {
|
|
active.push(cue);
|
|
}
|
|
}
|
|
|
|
changed = false;
|
|
|
|
if (active.length !== this.activeCues_.length) {
|
|
changed = true;
|
|
} else {
|
|
for (var _i = 0; _i < active.length; _i++) {
|
|
if (this.activeCues_.indexOf(active[_i]) === -1) {
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
this.activeCues_ = active;
|
|
activeCues.setCues_(this.activeCues_);
|
|
return activeCues;
|
|
},
|
|
// /!\ Keep this setter empty (see the timeupdate handler above)
|
|
set: function set() {}
|
|
}
|
|
});
|
|
|
|
if (settings.src) {
|
|
_this.src = settings.src;
|
|
|
|
if (!_this.preload_) {
|
|
// Tracks will load on-demand.
|
|
// Act like we're loaded for other purposes.
|
|
_this.loaded_ = true;
|
|
}
|
|
|
|
if (_this.preload_ || settings.kind !== 'subtitles' && settings.kind !== 'captions') {
|
|
loadTrack(_this.src, assertThisInitialized(_this));
|
|
}
|
|
} else {
|
|
_this.loaded_ = true;
|
|
}
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Add a cue to the internal list of cues.
|
|
*
|
|
* @param {TextTrack~Cue} cue
|
|
* The cue to add to our internal list
|
|
*/
|
|
|
|
|
|
var _proto = TextTrack.prototype;
|
|
|
|
_proto.addCue = function addCue(originalCue) {
|
|
var cue = originalCue;
|
|
|
|
if (window.vttjs && !(originalCue instanceof window.vttjs.VTTCue)) {
|
|
cue = new window.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text);
|
|
|
|
for (var prop in originalCue) {
|
|
if (!(prop in cue)) {
|
|
cue[prop] = originalCue[prop];
|
|
}
|
|
} // make sure that `id` is copied over
|
|
|
|
|
|
cue.id = originalCue.id;
|
|
cue.originalCue_ = originalCue;
|
|
}
|
|
|
|
var tracks = this.tech_.textTracks();
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
if (tracks[i] !== this) {
|
|
tracks[i].removeCue(cue);
|
|
}
|
|
}
|
|
|
|
this.cues_.push(cue);
|
|
this.cues.setCues_(this.cues_);
|
|
}
|
|
/**
|
|
* Remove a cue from our internal list
|
|
*
|
|
* @param {TextTrack~Cue} removeCue
|
|
* The cue to remove from our internal list
|
|
*/
|
|
;
|
|
|
|
_proto.removeCue = function removeCue(_removeCue) {
|
|
var i = this.cues_.length;
|
|
|
|
while (i--) {
|
|
var cue = this.cues_[i];
|
|
|
|
if (cue === _removeCue || cue.originalCue_ && cue.originalCue_ === _removeCue) {
|
|
this.cues_.splice(i, 1);
|
|
this.cues.setCues_(this.cues_);
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
return TextTrack;
|
|
}(Track);
|
|
/**
|
|
* cuechange - One or more cues in the track have become active or stopped being active.
|
|
*/
|
|
|
|
|
|
TextTrack.prototype.allowedEvents_ = {
|
|
cuechange: 'cuechange'
|
|
};
|
|
|
|
/**
|
|
* A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}
|
|
* only one `AudioTrack` in the list will be enabled at a time.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}
|
|
* @extends Track
|
|
*/
|
|
|
|
var AudioTrack = /*#__PURE__*/function (_Track) {
|
|
inheritsLoose(AudioTrack, _Track);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* Object of option names and values
|
|
*
|
|
* @param {AudioTrack~Kind} [options.kind='']
|
|
* A valid audio track kind
|
|
*
|
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
|
|
* A unique id for this AudioTrack.
|
|
*
|
|
* @param {string} [options.label='']
|
|
* The menu label for this track.
|
|
*
|
|
* @param {string} [options.language='']
|
|
* A valid two character language code.
|
|
*
|
|
* @param {boolean} [options.enabled]
|
|
* If this track is the one that is currently playing. If this track is part of
|
|
* an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.
|
|
*/
|
|
function AudioTrack(options) {
|
|
var _this;
|
|
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
var settings = mergeOptions(options, {
|
|
kind: AudioTrackKind[options.kind] || ''
|
|
});
|
|
_this = _Track.call(this, settings) || this;
|
|
var enabled = false;
|
|
/**
|
|
* @memberof AudioTrack
|
|
* @member {boolean} enabled
|
|
* If this `AudioTrack` is enabled or not. When setting this will
|
|
* fire {@link AudioTrack#enabledchange} if the state of enabled is changed.
|
|
* @instance
|
|
*
|
|
* @fires VideoTrack#selectedchange
|
|
*/
|
|
|
|
Object.defineProperty(assertThisInitialized(_this), 'enabled', {
|
|
get: function get() {
|
|
return enabled;
|
|
},
|
|
set: function set(newEnabled) {
|
|
// an invalid or unchanged value
|
|
if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {
|
|
return;
|
|
}
|
|
|
|
enabled = newEnabled;
|
|
/**
|
|
* An event that fires when enabled changes on this track. This allows
|
|
* the AudioTrackList that holds this track to act accordingly.
|
|
*
|
|
* > Note: This is not part of the spec! Native tracks will do
|
|
* this internally without an event.
|
|
*
|
|
* @event AudioTrack#enabledchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('enabledchange');
|
|
}
|
|
}); // if the user sets this track to selected then
|
|
// set selected to that true value otherwise
|
|
// we keep it false
|
|
|
|
if (settings.enabled) {
|
|
_this.enabled = settings.enabled;
|
|
}
|
|
|
|
_this.loaded_ = true;
|
|
return _this;
|
|
}
|
|
|
|
return AudioTrack;
|
|
}(Track);
|
|
|
|
/**
|
|
* A representation of a single `VideoTrack`.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}
|
|
* @extends Track
|
|
*/
|
|
|
|
var VideoTrack = /*#__PURE__*/function (_Track) {
|
|
inheritsLoose(VideoTrack, _Track);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* Object of option names and values
|
|
*
|
|
* @param {string} [options.kind='']
|
|
* A valid {@link VideoTrack~Kind}
|
|
*
|
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
|
|
* A unique id for this AudioTrack.
|
|
*
|
|
* @param {string} [options.label='']
|
|
* The menu label for this track.
|
|
*
|
|
* @param {string} [options.language='']
|
|
* A valid two character language code.
|
|
*
|
|
* @param {boolean} [options.selected]
|
|
* If this track is the one that is currently playing.
|
|
*/
|
|
function VideoTrack(options) {
|
|
var _this;
|
|
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
var settings = mergeOptions(options, {
|
|
kind: VideoTrackKind[options.kind] || ''
|
|
});
|
|
_this = _Track.call(this, settings) || this;
|
|
var selected = false;
|
|
/**
|
|
* @memberof VideoTrack
|
|
* @member {boolean} selected
|
|
* If this `VideoTrack` is selected or not. When setting this will
|
|
* fire {@link VideoTrack#selectedchange} if the state of selected changed.
|
|
* @instance
|
|
*
|
|
* @fires VideoTrack#selectedchange
|
|
*/
|
|
|
|
Object.defineProperty(assertThisInitialized(_this), 'selected', {
|
|
get: function get() {
|
|
return selected;
|
|
},
|
|
set: function set(newSelected) {
|
|
// an invalid or unchanged value
|
|
if (typeof newSelected !== 'boolean' || newSelected === selected) {
|
|
return;
|
|
}
|
|
|
|
selected = newSelected;
|
|
/**
|
|
* An event that fires when selected changes on this track. This allows
|
|
* the VideoTrackList that holds this track to act accordingly.
|
|
*
|
|
* > Note: This is not part of the spec! Native tracks will do
|
|
* this internally without an event.
|
|
*
|
|
* @event VideoTrack#selectedchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('selectedchange');
|
|
}
|
|
}); // if the user sets this track to selected then
|
|
// set selected to that true value otherwise
|
|
// we keep it false
|
|
|
|
if (settings.selected) {
|
|
_this.selected = settings.selected;
|
|
}
|
|
|
|
return _this;
|
|
}
|
|
|
|
return VideoTrack;
|
|
}(Track);
|
|
|
|
/**
|
|
* @memberof HTMLTrackElement
|
|
* @typedef {HTMLTrackElement~ReadyState}
|
|
* @enum {number}
|
|
*/
|
|
|
|
var NONE = 0;
|
|
var LOADING = 1;
|
|
var LOADED = 2;
|
|
var ERROR = 3;
|
|
/**
|
|
* A single track represented in the DOM.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}
|
|
* @extends EventTarget
|
|
*/
|
|
|
|
var HTMLTrackElement = /*#__PURE__*/function (_EventTarget) {
|
|
inheritsLoose(HTMLTrackElement, _EventTarget);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Object} options={}
|
|
* Object of option names and values
|
|
*
|
|
* @param {Tech} options.tech
|
|
* A reference to the tech that owns this HTMLTrackElement.
|
|
*
|
|
* @param {TextTrack~Kind} [options.kind='subtitles']
|
|
* A valid text track kind.
|
|
*
|
|
* @param {TextTrack~Mode} [options.mode='disabled']
|
|
* A valid text track mode.
|
|
*
|
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
|
|
* A unique id for this TextTrack.
|
|
*
|
|
* @param {string} [options.label='']
|
|
* The menu label for this track.
|
|
*
|
|
* @param {string} [options.language='']
|
|
* A valid two character language code.
|
|
*
|
|
* @param {string} [options.srclang='']
|
|
* A valid two character language code. An alternative, but deprioritized
|
|
* version of `options.language`
|
|
*
|
|
* @param {string} [options.src]
|
|
* A url to TextTrack cues.
|
|
*
|
|
* @param {boolean} [options.default]
|
|
* If this track should default to on or off.
|
|
*/
|
|
function HTMLTrackElement(options) {
|
|
var _this;
|
|
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
_this = _EventTarget.call(this) || this;
|
|
var readyState;
|
|
var track = new TextTrack(options);
|
|
_this.kind = track.kind;
|
|
_this.src = track.src;
|
|
_this.srclang = track.language;
|
|
_this.label = track.label;
|
|
_this["default"] = track["default"];
|
|
Object.defineProperties(assertThisInitialized(_this), {
|
|
/**
|
|
* @memberof HTMLTrackElement
|
|
* @member {HTMLTrackElement~ReadyState} readyState
|
|
* The current ready state of the track element.
|
|
* @instance
|
|
*/
|
|
readyState: {
|
|
get: function get() {
|
|
return readyState;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @memberof HTMLTrackElement
|
|
* @member {TextTrack} track
|
|
* The underlying TextTrack object.
|
|
* @instance
|
|
*
|
|
*/
|
|
track: {
|
|
get: function get() {
|
|
return track;
|
|
}
|
|
}
|
|
});
|
|
readyState = NONE;
|
|
/**
|
|
* @listens TextTrack#loadeddata
|
|
* @fires HTMLTrackElement#load
|
|
*/
|
|
|
|
track.addEventListener('loadeddata', function () {
|
|
readyState = LOADED;
|
|
|
|
_this.trigger({
|
|
type: 'load',
|
|
target: assertThisInitialized(_this)
|
|
});
|
|
});
|
|
return _this;
|
|
}
|
|
|
|
return HTMLTrackElement;
|
|
}(EventTarget);
|
|
|
|
HTMLTrackElement.prototype.allowedEvents_ = {
|
|
load: 'load'
|
|
};
|
|
HTMLTrackElement.NONE = NONE;
|
|
HTMLTrackElement.LOADING = LOADING;
|
|
HTMLTrackElement.LOADED = LOADED;
|
|
HTMLTrackElement.ERROR = ERROR;
|
|
|
|
/*
|
|
* This file contains all track properties that are used in
|
|
* player.js, tech.js, html5.js and possibly other techs in the future.
|
|
*/
|
|
|
|
var NORMAL = {
|
|
audio: {
|
|
ListClass: AudioTrackList,
|
|
TrackClass: AudioTrack,
|
|
capitalName: 'Audio'
|
|
},
|
|
video: {
|
|
ListClass: VideoTrackList,
|
|
TrackClass: VideoTrack,
|
|
capitalName: 'Video'
|
|
},
|
|
text: {
|
|
ListClass: TextTrackList,
|
|
TrackClass: TextTrack,
|
|
capitalName: 'Text'
|
|
}
|
|
};
|
|
Object.keys(NORMAL).forEach(function (type) {
|
|
NORMAL[type].getterName = type + "Tracks";
|
|
NORMAL[type].privateName = type + "Tracks_";
|
|
});
|
|
var REMOTE = {
|
|
remoteText: {
|
|
ListClass: TextTrackList,
|
|
TrackClass: TextTrack,
|
|
capitalName: 'RemoteText',
|
|
getterName: 'remoteTextTracks',
|
|
privateName: 'remoteTextTracks_'
|
|
},
|
|
remoteTextEl: {
|
|
ListClass: HtmlTrackElementList,
|
|
TrackClass: HTMLTrackElement,
|
|
capitalName: 'RemoteTextTrackEls',
|
|
getterName: 'remoteTextTrackEls',
|
|
privateName: 'remoteTextTrackEls_'
|
|
}
|
|
};
|
|
|
|
var ALL = _extends_1({}, NORMAL, REMOTE);
|
|
|
|
REMOTE.names = Object.keys(REMOTE);
|
|
NORMAL.names = Object.keys(NORMAL);
|
|
ALL.names = [].concat(REMOTE.names).concat(NORMAL.names);
|
|
|
|
var minDoc = {};
|
|
|
|
var topLevel = typeof commonjsGlobal !== 'undefined' ? commonjsGlobal : typeof window !== 'undefined' ? window : {};
|
|
var doccy;
|
|
|
|
if (typeof document !== 'undefined') {
|
|
doccy = document;
|
|
} else {
|
|
doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'];
|
|
|
|
if (!doccy) {
|
|
doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc;
|
|
}
|
|
}
|
|
|
|
var document_1 = doccy;
|
|
|
|
/**
|
|
* Copyright 2013 vtt.js Contributors
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
|
|
/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
|
|
|
|
var _objCreate = Object.create || function () {
|
|
function F() {}
|
|
|
|
return function (o) {
|
|
if (arguments.length !== 1) {
|
|
throw new Error('Object.create shim only accepts one parameter.');
|
|
}
|
|
|
|
F.prototype = o;
|
|
return new F();
|
|
};
|
|
}(); // Creates a new ParserError object from an errorData object. The errorData
|
|
// object should have default code and message properties. The default message
|
|
// property can be overriden by passing in a message parameter.
|
|
// See ParsingError.Errors below for acceptable errors.
|
|
|
|
|
|
function ParsingError(errorData, message) {
|
|
this.name = "ParsingError";
|
|
this.code = errorData.code;
|
|
this.message = message || errorData.message;
|
|
}
|
|
|
|
ParsingError.prototype = _objCreate(Error.prototype);
|
|
ParsingError.prototype.constructor = ParsingError; // ParsingError metadata for acceptable ParsingErrors.
|
|
|
|
ParsingError.Errors = {
|
|
BadSignature: {
|
|
code: 0,
|
|
message: "Malformed WebVTT signature."
|
|
},
|
|
BadTimeStamp: {
|
|
code: 1,
|
|
message: "Malformed time stamp."
|
|
}
|
|
}; // Try to parse input as a time stamp.
|
|
|
|
function parseTimeStamp(input) {
|
|
function computeSeconds(h, m, s, f) {
|
|
return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000;
|
|
}
|
|
|
|
var m = input.match(/^(\d+):(\d{1,2})(:\d{1,2})?\.(\d{3})/);
|
|
|
|
if (!m) {
|
|
return null;
|
|
}
|
|
|
|
if (m[3]) {
|
|
// Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds]
|
|
return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]);
|
|
} else if (m[1] > 59) {
|
|
// Timestamp takes the form of [hours]:[minutes].[milliseconds]
|
|
// First position is hours as it's over 59.
|
|
return computeSeconds(m[1], m[2], 0, m[4]);
|
|
} else {
|
|
// Timestamp takes the form of [minutes]:[seconds].[milliseconds]
|
|
return computeSeconds(0, m[1], m[2], m[4]);
|
|
}
|
|
} // A settings object holds key/value pairs and will ignore anything but the first
|
|
// assignment to a specific key.
|
|
|
|
|
|
function Settings() {
|
|
this.values = _objCreate(null);
|
|
}
|
|
|
|
Settings.prototype = {
|
|
// Only accept the first assignment to any key.
|
|
set: function set(k, v) {
|
|
if (!this.get(k) && v !== "") {
|
|
this.values[k] = v;
|
|
}
|
|
},
|
|
// Return the value for a key, or a default value.
|
|
// If 'defaultKey' is passed then 'dflt' is assumed to be an object with
|
|
// a number of possible default values as properties where 'defaultKey' is
|
|
// the key of the property that will be chosen; otherwise it's assumed to be
|
|
// a single value.
|
|
get: function get(k, dflt, defaultKey) {
|
|
if (defaultKey) {
|
|
return this.has(k) ? this.values[k] : dflt[defaultKey];
|
|
}
|
|
|
|
return this.has(k) ? this.values[k] : dflt;
|
|
},
|
|
// Check whether we have a value for a key.
|
|
has: function has(k) {
|
|
return k in this.values;
|
|
},
|
|
// Accept a setting if its one of the given alternatives.
|
|
alt: function alt(k, v, a) {
|
|
for (var n = 0; n < a.length; ++n) {
|
|
if (v === a[n]) {
|
|
this.set(k, v);
|
|
break;
|
|
}
|
|
}
|
|
},
|
|
// Accept a setting if its a valid (signed) integer.
|
|
integer: function integer(k, v) {
|
|
if (/^-?\d+$/.test(v)) {
|
|
// integer
|
|
this.set(k, parseInt(v, 10));
|
|
}
|
|
},
|
|
// Accept a setting if its a valid percentage.
|
|
percent: function percent(k, v) {
|
|
|
|
if (v.match(/^([\d]{1,3})(\.[\d]*)?%$/)) {
|
|
v = parseFloat(v);
|
|
|
|
if (v >= 0 && v <= 100) {
|
|
this.set(k, v);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}; // Helper function to parse input into groups separated by 'groupDelim', and
|
|
// interprete each group as a key/value pair separated by 'keyValueDelim'.
|
|
|
|
function parseOptions(input, callback, keyValueDelim, groupDelim) {
|
|
var groups = groupDelim ? input.split(groupDelim) : [input];
|
|
|
|
for (var i in groups) {
|
|
if (typeof groups[i] !== "string") {
|
|
continue;
|
|
}
|
|
|
|
var kv = groups[i].split(keyValueDelim);
|
|
|
|
if (kv.length !== 2) {
|
|
continue;
|
|
}
|
|
|
|
var k = kv[0];
|
|
var v = kv[1];
|
|
callback(k, v);
|
|
}
|
|
}
|
|
|
|
function parseCue(input, cue, regionList) {
|
|
// Remember the original input if we need to throw an error.
|
|
var oInput = input; // 4.1 WebVTT timestamp
|
|
|
|
function consumeTimeStamp() {
|
|
var ts = parseTimeStamp(input);
|
|
|
|
if (ts === null) {
|
|
throw new ParsingError(ParsingError.Errors.BadTimeStamp, "Malformed timestamp: " + oInput);
|
|
} // Remove time stamp from input.
|
|
|
|
|
|
input = input.replace(/^[^\sa-zA-Z-]+/, "");
|
|
return ts;
|
|
} // 4.4.2 WebVTT cue settings
|
|
|
|
|
|
function consumeCueSettings(input, cue) {
|
|
var settings = new Settings();
|
|
parseOptions(input, function (k, v) {
|
|
switch (k) {
|
|
case "region":
|
|
// Find the last region we parsed with the same region id.
|
|
for (var i = regionList.length - 1; i >= 0; i--) {
|
|
if (regionList[i].id === v) {
|
|
settings.set(k, regionList[i].region);
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case "vertical":
|
|
settings.alt(k, v, ["rl", "lr"]);
|
|
break;
|
|
|
|
case "line":
|
|
var vals = v.split(","),
|
|
vals0 = vals[0];
|
|
settings.integer(k, vals0);
|
|
settings.percent(k, vals0) ? settings.set("snapToLines", false) : null;
|
|
settings.alt(k, vals0, ["auto"]);
|
|
|
|
if (vals.length === 2) {
|
|
settings.alt("lineAlign", vals[1], ["start", "center", "end"]);
|
|
}
|
|
|
|
break;
|
|
|
|
case "position":
|
|
vals = v.split(",");
|
|
settings.percent(k, vals[0]);
|
|
|
|
if (vals.length === 2) {
|
|
settings.alt("positionAlign", vals[1], ["start", "center", "end"]);
|
|
}
|
|
|
|
break;
|
|
|
|
case "size":
|
|
settings.percent(k, v);
|
|
break;
|
|
|
|
case "align":
|
|
settings.alt(k, v, ["start", "center", "end", "left", "right"]);
|
|
break;
|
|
}
|
|
}, /:/, /\s/); // Apply default values for any missing fields.
|
|
|
|
cue.region = settings.get("region", null);
|
|
cue.vertical = settings.get("vertical", "");
|
|
|
|
try {
|
|
cue.line = settings.get("line", "auto");
|
|
} catch (e) {}
|
|
|
|
cue.lineAlign = settings.get("lineAlign", "start");
|
|
cue.snapToLines = settings.get("snapToLines", true);
|
|
cue.size = settings.get("size", 100); // Safari still uses the old middle value and won't accept center
|
|
|
|
try {
|
|
cue.align = settings.get("align", "center");
|
|
} catch (e) {
|
|
cue.align = settings.get("align", "middle");
|
|
}
|
|
|
|
try {
|
|
cue.position = settings.get("position", "auto");
|
|
} catch (e) {
|
|
cue.position = settings.get("position", {
|
|
start: 0,
|
|
left: 0,
|
|
center: 50,
|
|
middle: 50,
|
|
end: 100,
|
|
right: 100
|
|
}, cue.align);
|
|
}
|
|
|
|
cue.positionAlign = settings.get("positionAlign", {
|
|
start: "start",
|
|
left: "start",
|
|
center: "center",
|
|
middle: "center",
|
|
end: "end",
|
|
right: "end"
|
|
}, cue.align);
|
|
}
|
|
|
|
function skipWhitespace() {
|
|
input = input.replace(/^\s+/, "");
|
|
} // 4.1 WebVTT cue timings.
|
|
|
|
|
|
skipWhitespace();
|
|
cue.startTime = consumeTimeStamp(); // (1) collect cue start time
|
|
|
|
skipWhitespace();
|
|
|
|
if (input.substr(0, 3) !== "-->") {
|
|
// (3) next characters must match "-->"
|
|
throw new ParsingError(ParsingError.Errors.BadTimeStamp, "Malformed time stamp (time stamps must be separated by '-->'): " + oInput);
|
|
}
|
|
|
|
input = input.substr(3);
|
|
skipWhitespace();
|
|
cue.endTime = consumeTimeStamp(); // (5) collect cue end time
|
|
// 4.1 WebVTT cue settings list.
|
|
|
|
skipWhitespace();
|
|
consumeCueSettings(input, cue);
|
|
} // When evaluating this file as part of a Webpack bundle for server
|
|
// side rendering, `document` is an empty object.
|
|
|
|
|
|
var TEXTAREA_ELEMENT = document_1.createElement && document_1.createElement("textarea");
|
|
var TAG_NAME = {
|
|
c: "span",
|
|
i: "i",
|
|
b: "b",
|
|
u: "u",
|
|
ruby: "ruby",
|
|
rt: "rt",
|
|
v: "span",
|
|
lang: "span"
|
|
}; // 5.1 default text color
|
|
// 5.2 default text background color is equivalent to text color with bg_ prefix
|
|
|
|
var DEFAULT_COLOR_CLASS = {
|
|
white: 'rgba(255,255,255,1)',
|
|
lime: 'rgba(0,255,0,1)',
|
|
cyan: 'rgba(0,255,255,1)',
|
|
red: 'rgba(255,0,0,1)',
|
|
yellow: 'rgba(255,255,0,1)',
|
|
magenta: 'rgba(255,0,255,1)',
|
|
blue: 'rgba(0,0,255,1)',
|
|
black: 'rgba(0,0,0,1)'
|
|
};
|
|
var TAG_ANNOTATION = {
|
|
v: "title",
|
|
lang: "lang"
|
|
};
|
|
var NEEDS_PARENT = {
|
|
rt: "ruby"
|
|
}; // Parse content into a document fragment.
|
|
|
|
function parseContent(window, input) {
|
|
function nextToken() {
|
|
// Check for end-of-string.
|
|
if (!input) {
|
|
return null;
|
|
} // Consume 'n' characters from the input.
|
|
|
|
|
|
function consume(result) {
|
|
input = input.substr(result.length);
|
|
return result;
|
|
}
|
|
|
|
var m = input.match(/^([^<]*)(<[^>]*>?)?/); // If there is some text before the next tag, return it, otherwise return
|
|
// the tag.
|
|
|
|
return consume(m[1] ? m[1] : m[2]);
|
|
}
|
|
|
|
function unescape(s) {
|
|
TEXTAREA_ELEMENT.innerHTML = s;
|
|
s = TEXTAREA_ELEMENT.textContent;
|
|
TEXTAREA_ELEMENT.textContent = "";
|
|
return s;
|
|
}
|
|
|
|
function shouldAdd(current, element) {
|
|
return !NEEDS_PARENT[element.localName] || NEEDS_PARENT[element.localName] === current.localName;
|
|
} // Create an element for this tag.
|
|
|
|
|
|
function createElement(type, annotation) {
|
|
var tagName = TAG_NAME[type];
|
|
|
|
if (!tagName) {
|
|
return null;
|
|
}
|
|
|
|
var element = window.document.createElement(tagName);
|
|
var name = TAG_ANNOTATION[type];
|
|
|
|
if (name && annotation) {
|
|
element[name] = annotation.trim();
|
|
}
|
|
|
|
return element;
|
|
}
|
|
|
|
var rootDiv = window.document.createElement("div"),
|
|
current = rootDiv,
|
|
t,
|
|
tagStack = [];
|
|
|
|
while ((t = nextToken()) !== null) {
|
|
if (t[0] === '<') {
|
|
if (t[1] === "/") {
|
|
// If the closing tag matches, move back up to the parent node.
|
|
if (tagStack.length && tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) {
|
|
tagStack.pop();
|
|
current = current.parentNode;
|
|
} // Otherwise just ignore the end tag.
|
|
|
|
|
|
continue;
|
|
}
|
|
|
|
var ts = parseTimeStamp(t.substr(1, t.length - 2));
|
|
var node;
|
|
|
|
if (ts) {
|
|
// Timestamps are lead nodes as well.
|
|
node = window.document.createProcessingInstruction("timestamp", ts);
|
|
current.appendChild(node);
|
|
continue;
|
|
}
|
|
|
|
var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/); // If we can't parse the tag, skip to the next tag.
|
|
|
|
if (!m) {
|
|
continue;
|
|
} // Try to construct an element, and ignore the tag if we couldn't.
|
|
|
|
|
|
node = createElement(m[1], m[3]);
|
|
|
|
if (!node) {
|
|
continue;
|
|
} // Determine if the tag should be added based on the context of where it
|
|
// is placed in the cuetext.
|
|
|
|
|
|
if (!shouldAdd(current, node)) {
|
|
continue;
|
|
} // Set the class list (as a list of classes, separated by space).
|
|
|
|
|
|
if (m[2]) {
|
|
var classes = m[2].split('.');
|
|
classes.forEach(function (cl) {
|
|
var bgColor = /^bg_/.test(cl); // slice out `bg_` if it's a background color
|
|
|
|
var colorName = bgColor ? cl.slice(3) : cl;
|
|
|
|
if (DEFAULT_COLOR_CLASS.hasOwnProperty(colorName)) {
|
|
var propName = bgColor ? 'background-color' : 'color';
|
|
var propValue = DEFAULT_COLOR_CLASS[colorName];
|
|
node.style[propName] = propValue;
|
|
}
|
|
});
|
|
node.className = classes.join(' ');
|
|
} // Append the node to the current node, and enter the scope of the new
|
|
// node.
|
|
|
|
|
|
tagStack.push(m[1]);
|
|
current.appendChild(node);
|
|
current = node;
|
|
continue;
|
|
} // Text nodes are leaf nodes.
|
|
|
|
|
|
current.appendChild(window.document.createTextNode(unescape(t)));
|
|
}
|
|
|
|
return rootDiv;
|
|
} // This is a list of all the Unicode characters that have a strong
|
|
// right-to-left category. What this means is that these characters are
|
|
// written right-to-left for sure. It was generated by pulling all the strong
|
|
// right-to-left characters out of the Unicode data table. That table can
|
|
// found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt
|
|
|
|
|
|
var strongRTLRanges = [[0x5be, 0x5be], [0x5c0, 0x5c0], [0x5c3, 0x5c3], [0x5c6, 0x5c6], [0x5d0, 0x5ea], [0x5f0, 0x5f4], [0x608, 0x608], [0x60b, 0x60b], [0x60d, 0x60d], [0x61b, 0x61b], [0x61e, 0x64a], [0x66d, 0x66f], [0x671, 0x6d5], [0x6e5, 0x6e6], [0x6ee, 0x6ef], [0x6fa, 0x70d], [0x70f, 0x710], [0x712, 0x72f], [0x74d, 0x7a5], [0x7b1, 0x7b1], [0x7c0, 0x7ea], [0x7f4, 0x7f5], [0x7fa, 0x7fa], [0x800, 0x815], [0x81a, 0x81a], [0x824, 0x824], [0x828, 0x828], [0x830, 0x83e], [0x840, 0x858], [0x85e, 0x85e], [0x8a0, 0x8a0], [0x8a2, 0x8ac], [0x200f, 0x200f], [0xfb1d, 0xfb1d], [0xfb1f, 0xfb28], [0xfb2a, 0xfb36], [0xfb38, 0xfb3c], [0xfb3e, 0xfb3e], [0xfb40, 0xfb41], [0xfb43, 0xfb44], [0xfb46, 0xfbc1], [0xfbd3, 0xfd3d], [0xfd50, 0xfd8f], [0xfd92, 0xfdc7], [0xfdf0, 0xfdfc], [0xfe70, 0xfe74], [0xfe76, 0xfefc], [0x10800, 0x10805], [0x10808, 0x10808], [0x1080a, 0x10835], [0x10837, 0x10838], [0x1083c, 0x1083c], [0x1083f, 0x10855], [0x10857, 0x1085f], [0x10900, 0x1091b], [0x10920, 0x10939], [0x1093f, 0x1093f], [0x10980, 0x109b7], [0x109be, 0x109bf], [0x10a00, 0x10a00], [0x10a10, 0x10a13], [0x10a15, 0x10a17], [0x10a19, 0x10a33], [0x10a40, 0x10a47], [0x10a50, 0x10a58], [0x10a60, 0x10a7f], [0x10b00, 0x10b35], [0x10b40, 0x10b55], [0x10b58, 0x10b72], [0x10b78, 0x10b7f], [0x10c00, 0x10c48], [0x1ee00, 0x1ee03], [0x1ee05, 0x1ee1f], [0x1ee21, 0x1ee22], [0x1ee24, 0x1ee24], [0x1ee27, 0x1ee27], [0x1ee29, 0x1ee32], [0x1ee34, 0x1ee37], [0x1ee39, 0x1ee39], [0x1ee3b, 0x1ee3b], [0x1ee42, 0x1ee42], [0x1ee47, 0x1ee47], [0x1ee49, 0x1ee49], [0x1ee4b, 0x1ee4b], [0x1ee4d, 0x1ee4f], [0x1ee51, 0x1ee52], [0x1ee54, 0x1ee54], [0x1ee57, 0x1ee57], [0x1ee59, 0x1ee59], [0x1ee5b, 0x1ee5b], [0x1ee5d, 0x1ee5d], [0x1ee5f, 0x1ee5f], [0x1ee61, 0x1ee62], [0x1ee64, 0x1ee64], [0x1ee67, 0x1ee6a], [0x1ee6c, 0x1ee72], [0x1ee74, 0x1ee77], [0x1ee79, 0x1ee7c], [0x1ee7e, 0x1ee7e], [0x1ee80, 0x1ee89], [0x1ee8b, 0x1ee9b], [0x1eea1, 0x1eea3], [0x1eea5, 0x1eea9], [0x1eeab, 0x1eebb], [0x10fffd, 0x10fffd]];
|
|
|
|
function isStrongRTLChar(charCode) {
|
|
for (var i = 0; i < strongRTLRanges.length; i++) {
|
|
var currentRange = strongRTLRanges[i];
|
|
|
|
if (charCode >= currentRange[0] && charCode <= currentRange[1]) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function determineBidi(cueDiv) {
|
|
var nodeStack = [],
|
|
text = "",
|
|
charCode;
|
|
|
|
if (!cueDiv || !cueDiv.childNodes) {
|
|
return "ltr";
|
|
}
|
|
|
|
function pushNodes(nodeStack, node) {
|
|
for (var i = node.childNodes.length - 1; i >= 0; i--) {
|
|
nodeStack.push(node.childNodes[i]);
|
|
}
|
|
}
|
|
|
|
function nextTextNode(nodeStack) {
|
|
if (!nodeStack || !nodeStack.length) {
|
|
return null;
|
|
}
|
|
|
|
var node = nodeStack.pop(),
|
|
text = node.textContent || node.innerText;
|
|
|
|
if (text) {
|
|
// TODO: This should match all unicode type B characters (paragraph
|
|
// separator characters). See issue #115.
|
|
var m = text.match(/^.*(\n|\r)/);
|
|
|
|
if (m) {
|
|
nodeStack.length = 0;
|
|
return m[0];
|
|
}
|
|
|
|
return text;
|
|
}
|
|
|
|
if (node.tagName === "ruby") {
|
|
return nextTextNode(nodeStack);
|
|
}
|
|
|
|
if (node.childNodes) {
|
|
pushNodes(nodeStack, node);
|
|
return nextTextNode(nodeStack);
|
|
}
|
|
}
|
|
|
|
pushNodes(nodeStack, cueDiv);
|
|
|
|
while (text = nextTextNode(nodeStack)) {
|
|
for (var i = 0; i < text.length; i++) {
|
|
charCode = text.charCodeAt(i);
|
|
|
|
if (isStrongRTLChar(charCode)) {
|
|
return "rtl";
|
|
}
|
|
}
|
|
}
|
|
|
|
return "ltr";
|
|
}
|
|
|
|
function computeLinePos(cue) {
|
|
if (typeof cue.line === "number" && (cue.snapToLines || cue.line >= 0 && cue.line <= 100)) {
|
|
return cue.line;
|
|
}
|
|
|
|
if (!cue.track || !cue.track.textTrackList || !cue.track.textTrackList.mediaElement) {
|
|
return -1;
|
|
}
|
|
|
|
var track = cue.track,
|
|
trackList = track.textTrackList,
|
|
count = 0;
|
|
|
|
for (var i = 0; i < trackList.length && trackList[i] !== track; i++) {
|
|
if (trackList[i].mode === "showing") {
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return ++count * -1;
|
|
}
|
|
|
|
function StyleBox() {} // Apply styles to a div. If there is no div passed then it defaults to the
|
|
// div on 'this'.
|
|
|
|
|
|
StyleBox.prototype.applyStyles = function (styles, div) {
|
|
div = div || this.div;
|
|
|
|
for (var prop in styles) {
|
|
if (styles.hasOwnProperty(prop)) {
|
|
div.style[prop] = styles[prop];
|
|
}
|
|
}
|
|
};
|
|
|
|
StyleBox.prototype.formatStyle = function (val, unit) {
|
|
return val === 0 ? 0 : val + unit;
|
|
}; // Constructs the computed display state of the cue (a div). Places the div
|
|
// into the overlay which should be a block level element (usually a div).
|
|
|
|
|
|
function CueStyleBox(window, cue, styleOptions) {
|
|
StyleBox.call(this);
|
|
this.cue = cue; // Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will
|
|
// have inline positioning and will function as the cue background box.
|
|
|
|
this.cueDiv = parseContent(window, cue.text);
|
|
var styles = {
|
|
color: "rgba(255, 255, 255, 1)",
|
|
backgroundColor: "rgba(0, 0, 0, 0.8)",
|
|
position: "relative",
|
|
left: 0,
|
|
right: 0,
|
|
top: 0,
|
|
bottom: 0,
|
|
display: "inline",
|
|
writingMode: cue.vertical === "" ? "horizontal-tb" : cue.vertical === "lr" ? "vertical-lr" : "vertical-rl",
|
|
unicodeBidi: "plaintext"
|
|
};
|
|
this.applyStyles(styles, this.cueDiv); // Create an absolutely positioned div that will be used to position the cue
|
|
// div. Note, all WebVTT cue-setting alignments are equivalent to the CSS
|
|
// mirrors of them except middle instead of center on Safari.
|
|
|
|
this.div = window.document.createElement("div");
|
|
styles = {
|
|
direction: determineBidi(this.cueDiv),
|
|
writingMode: cue.vertical === "" ? "horizontal-tb" : cue.vertical === "lr" ? "vertical-lr" : "vertical-rl",
|
|
unicodeBidi: "plaintext",
|
|
textAlign: cue.align === "middle" ? "center" : cue.align,
|
|
font: styleOptions.font,
|
|
whiteSpace: "pre-line",
|
|
position: "absolute"
|
|
};
|
|
this.applyStyles(styles);
|
|
this.div.appendChild(this.cueDiv); // Calculate the distance from the reference edge of the viewport to the text
|
|
// position of the cue box. The reference edge will be resolved later when
|
|
// the box orientation styles are applied.
|
|
|
|
var textPos = 0;
|
|
|
|
switch (cue.positionAlign) {
|
|
case "start":
|
|
textPos = cue.position;
|
|
break;
|
|
|
|
case "center":
|
|
textPos = cue.position - cue.size / 2;
|
|
break;
|
|
|
|
case "end":
|
|
textPos = cue.position - cue.size;
|
|
break;
|
|
} // Horizontal box orientation; textPos is the distance from the left edge of the
|
|
// area to the left edge of the box and cue.size is the distance extending to
|
|
// the right from there.
|
|
|
|
|
|
if (cue.vertical === "") {
|
|
this.applyStyles({
|
|
left: this.formatStyle(textPos, "%"),
|
|
width: this.formatStyle(cue.size, "%")
|
|
}); // Vertical box orientation; textPos is the distance from the top edge of the
|
|
// area to the top edge of the box and cue.size is the height extending
|
|
// downwards from there.
|
|
} else {
|
|
this.applyStyles({
|
|
top: this.formatStyle(textPos, "%"),
|
|
height: this.formatStyle(cue.size, "%")
|
|
});
|
|
}
|
|
|
|
this.move = function (box) {
|
|
this.applyStyles({
|
|
top: this.formatStyle(box.top, "px"),
|
|
bottom: this.formatStyle(box.bottom, "px"),
|
|
left: this.formatStyle(box.left, "px"),
|
|
right: this.formatStyle(box.right, "px"),
|
|
height: this.formatStyle(box.height, "px"),
|
|
width: this.formatStyle(box.width, "px")
|
|
});
|
|
};
|
|
}
|
|
|
|
CueStyleBox.prototype = _objCreate(StyleBox.prototype);
|
|
CueStyleBox.prototype.constructor = CueStyleBox; // Represents the co-ordinates of an Element in a way that we can easily
|
|
// compute things with such as if it overlaps or intersects with another Element.
|
|
// Can initialize it with either a StyleBox or another BoxPosition.
|
|
|
|
function BoxPosition(obj) {
|
|
// Either a BoxPosition was passed in and we need to copy it, or a StyleBox
|
|
// was passed in and we need to copy the results of 'getBoundingClientRect'
|
|
// as the object returned is readonly. All co-ordinate values are in reference
|
|
// to the viewport origin (top left).
|
|
var lh, height, width, top;
|
|
|
|
if (obj.div) {
|
|
height = obj.div.offsetHeight;
|
|
width = obj.div.offsetWidth;
|
|
top = obj.div.offsetTop;
|
|
var rects = (rects = obj.div.childNodes) && (rects = rects[0]) && rects.getClientRects && rects.getClientRects();
|
|
obj = obj.div.getBoundingClientRect(); // In certain cases the outter div will be slightly larger then the sum of
|
|
// the inner div's lines. This could be due to bold text, etc, on some platforms.
|
|
// In this case we should get the average line height and use that. This will
|
|
// result in the desired behaviour.
|
|
|
|
lh = rects ? Math.max(rects[0] && rects[0].height || 0, obj.height / rects.length) : 0;
|
|
}
|
|
|
|
this.left = obj.left;
|
|
this.right = obj.right;
|
|
this.top = obj.top || top;
|
|
this.height = obj.height || height;
|
|
this.bottom = obj.bottom || top + (obj.height || height);
|
|
this.width = obj.width || width;
|
|
this.lineHeight = lh !== undefined ? lh : obj.lineHeight;
|
|
} // Move the box along a particular axis. Optionally pass in an amount to move
|
|
// the box. If no amount is passed then the default is the line height of the
|
|
// box.
|
|
|
|
|
|
BoxPosition.prototype.move = function (axis, toMove) {
|
|
toMove = toMove !== undefined ? toMove : this.lineHeight;
|
|
|
|
switch (axis) {
|
|
case "+x":
|
|
this.left += toMove;
|
|
this.right += toMove;
|
|
break;
|
|
|
|
case "-x":
|
|
this.left -= toMove;
|
|
this.right -= toMove;
|
|
break;
|
|
|
|
case "+y":
|
|
this.top += toMove;
|
|
this.bottom += toMove;
|
|
break;
|
|
|
|
case "-y":
|
|
this.top -= toMove;
|
|
this.bottom -= toMove;
|
|
break;
|
|
}
|
|
}; // Check if this box overlaps another box, b2.
|
|
|
|
|
|
BoxPosition.prototype.overlaps = function (b2) {
|
|
return this.left < b2.right && this.right > b2.left && this.top < b2.bottom && this.bottom > b2.top;
|
|
}; // Check if this box overlaps any other boxes in boxes.
|
|
|
|
|
|
BoxPosition.prototype.overlapsAny = function (boxes) {
|
|
for (var i = 0; i < boxes.length; i++) {
|
|
if (this.overlaps(boxes[i])) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}; // Check if this box is within another box.
|
|
|
|
|
|
BoxPosition.prototype.within = function (container) {
|
|
return this.top >= container.top && this.bottom <= container.bottom && this.left >= container.left && this.right <= container.right;
|
|
}; // Check if this box is entirely within the container or it is overlapping
|
|
// on the edge opposite of the axis direction passed. For example, if "+x" is
|
|
// passed and the box is overlapping on the left edge of the container, then
|
|
// return true.
|
|
|
|
|
|
BoxPosition.prototype.overlapsOppositeAxis = function (container, axis) {
|
|
switch (axis) {
|
|
case "+x":
|
|
return this.left < container.left;
|
|
|
|
case "-x":
|
|
return this.right > container.right;
|
|
|
|
case "+y":
|
|
return this.top < container.top;
|
|
|
|
case "-y":
|
|
return this.bottom > container.bottom;
|
|
}
|
|
}; // Find the percentage of the area that this box is overlapping with another
|
|
// box.
|
|
|
|
|
|
BoxPosition.prototype.intersectPercentage = function (b2) {
|
|
var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)),
|
|
y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)),
|
|
intersectArea = x * y;
|
|
return intersectArea / (this.height * this.width);
|
|
}; // Convert the positions from this box to CSS compatible positions using
|
|
// the reference container's positions. This has to be done because this
|
|
// box's positions are in reference to the viewport origin, whereas, CSS
|
|
// values are in referecne to their respective edges.
|
|
|
|
|
|
BoxPosition.prototype.toCSSCompatValues = function (reference) {
|
|
return {
|
|
top: this.top - reference.top,
|
|
bottom: reference.bottom - this.bottom,
|
|
left: this.left - reference.left,
|
|
right: reference.right - this.right,
|
|
height: this.height,
|
|
width: this.width
|
|
};
|
|
}; // Get an object that represents the box's position without anything extra.
|
|
// Can pass a StyleBox, HTMLElement, or another BoxPositon.
|
|
|
|
|
|
BoxPosition.getSimpleBoxPosition = function (obj) {
|
|
var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0;
|
|
var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0;
|
|
var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0;
|
|
obj = obj.div ? obj.div.getBoundingClientRect() : obj.tagName ? obj.getBoundingClientRect() : obj;
|
|
var ret = {
|
|
left: obj.left,
|
|
right: obj.right,
|
|
top: obj.top || top,
|
|
height: obj.height || height,
|
|
bottom: obj.bottom || top + (obj.height || height),
|
|
width: obj.width || width
|
|
};
|
|
return ret;
|
|
}; // Move a StyleBox to its specified, or next best, position. The containerBox
|
|
// is the box that contains the StyleBox, such as a div. boxPositions are
|
|
// a list of other boxes that the styleBox can't overlap with.
|
|
|
|
|
|
function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) {
|
|
// Find the best position for a cue box, b, on the video. The axis parameter
|
|
// is a list of axis, the order of which, it will move the box along. For example:
|
|
// Passing ["+x", "-x"] will move the box first along the x axis in the positive
|
|
// direction. If it doesn't find a good position for it there it will then move
|
|
// it along the x axis in the negative direction.
|
|
function findBestPosition(b, axis) {
|
|
var bestPosition,
|
|
specifiedPosition = new BoxPosition(b),
|
|
percentage = 1; // Highest possible so the first thing we get is better.
|
|
|
|
for (var i = 0; i < axis.length; i++) {
|
|
while (b.overlapsOppositeAxis(containerBox, axis[i]) || b.within(containerBox) && b.overlapsAny(boxPositions)) {
|
|
b.move(axis[i]);
|
|
} // We found a spot where we aren't overlapping anything. This is our
|
|
// best position.
|
|
|
|
|
|
if (b.within(containerBox)) {
|
|
return b;
|
|
}
|
|
|
|
var p = b.intersectPercentage(containerBox); // If we're outside the container box less then we were on our last try
|
|
// then remember this position as the best position.
|
|
|
|
if (percentage > p) {
|
|
bestPosition = new BoxPosition(b);
|
|
percentage = p;
|
|
} // Reset the box position to the specified position.
|
|
|
|
|
|
b = new BoxPosition(specifiedPosition);
|
|
}
|
|
|
|
return bestPosition || specifiedPosition;
|
|
}
|
|
|
|
var boxPosition = new BoxPosition(styleBox),
|
|
cue = styleBox.cue,
|
|
linePos = computeLinePos(cue),
|
|
axis = []; // If we have a line number to align the cue to.
|
|
|
|
if (cue.snapToLines) {
|
|
var size;
|
|
|
|
switch (cue.vertical) {
|
|
case "":
|
|
axis = ["+y", "-y"];
|
|
size = "height";
|
|
break;
|
|
|
|
case "rl":
|
|
axis = ["+x", "-x"];
|
|
size = "width";
|
|
break;
|
|
|
|
case "lr":
|
|
axis = ["-x", "+x"];
|
|
size = "width";
|
|
break;
|
|
}
|
|
|
|
var step = boxPosition.lineHeight,
|
|
position = step * Math.round(linePos),
|
|
maxPosition = containerBox[size] + step,
|
|
initialAxis = axis[0]; // If the specified intial position is greater then the max position then
|
|
// clamp the box to the amount of steps it would take for the box to
|
|
// reach the max position.
|
|
|
|
if (Math.abs(position) > maxPosition) {
|
|
position = position < 0 ? -1 : 1;
|
|
position *= Math.ceil(maxPosition / step) * step;
|
|
} // If computed line position returns negative then line numbers are
|
|
// relative to the bottom of the video instead of the top. Therefore, we
|
|
// need to increase our initial position by the length or width of the
|
|
// video, depending on the writing direction, and reverse our axis directions.
|
|
|
|
|
|
if (linePos < 0) {
|
|
position += cue.vertical === "" ? containerBox.height : containerBox.width;
|
|
axis = axis.reverse();
|
|
} // Move the box to the specified position. This may not be its best
|
|
// position.
|
|
|
|
|
|
boxPosition.move(initialAxis, position);
|
|
} else {
|
|
// If we have a percentage line value for the cue.
|
|
var calculatedPercentage = boxPosition.lineHeight / containerBox.height * 100;
|
|
|
|
switch (cue.lineAlign) {
|
|
case "center":
|
|
linePos -= calculatedPercentage / 2;
|
|
break;
|
|
|
|
case "end":
|
|
linePos -= calculatedPercentage;
|
|
break;
|
|
} // Apply initial line position to the cue box.
|
|
|
|
|
|
switch (cue.vertical) {
|
|
case "":
|
|
styleBox.applyStyles({
|
|
top: styleBox.formatStyle(linePos, "%")
|
|
});
|
|
break;
|
|
|
|
case "rl":
|
|
styleBox.applyStyles({
|
|
left: styleBox.formatStyle(linePos, "%")
|
|
});
|
|
break;
|
|
|
|
case "lr":
|
|
styleBox.applyStyles({
|
|
right: styleBox.formatStyle(linePos, "%")
|
|
});
|
|
break;
|
|
}
|
|
|
|
axis = ["+y", "-x", "+x", "-y"]; // Get the box position again after we've applied the specified positioning
|
|
// to it.
|
|
|
|
boxPosition = new BoxPosition(styleBox);
|
|
}
|
|
|
|
var bestPosition = findBestPosition(boxPosition, axis);
|
|
styleBox.move(bestPosition.toCSSCompatValues(containerBox));
|
|
}
|
|
|
|
function WebVTT$1() {// Nothing
|
|
} // Helper to allow strings to be decoded instead of the default binary utf8 data.
|
|
|
|
|
|
WebVTT$1.StringDecoder = function () {
|
|
return {
|
|
decode: function decode(data) {
|
|
if (!data) {
|
|
return "";
|
|
}
|
|
|
|
if (typeof data !== "string") {
|
|
throw new Error("Error - expected string data.");
|
|
}
|
|
|
|
return decodeURIComponent(encodeURIComponent(data));
|
|
}
|
|
};
|
|
};
|
|
|
|
WebVTT$1.convertCueToDOMTree = function (window, cuetext) {
|
|
if (!window || !cuetext) {
|
|
return null;
|
|
}
|
|
|
|
return parseContent(window, cuetext);
|
|
};
|
|
|
|
var FONT_SIZE_PERCENT = 0.05;
|
|
var FONT_STYLE = "sans-serif";
|
|
var CUE_BACKGROUND_PADDING = "1.5%"; // Runs the processing model over the cues and regions passed to it.
|
|
// @param overlay A block level element (usually a div) that the computed cues
|
|
// and regions will be placed into.
|
|
|
|
WebVTT$1.processCues = function (window, cues, overlay) {
|
|
if (!window || !cues || !overlay) {
|
|
return null;
|
|
} // Remove all previous children.
|
|
|
|
|
|
while (overlay.firstChild) {
|
|
overlay.removeChild(overlay.firstChild);
|
|
}
|
|
|
|
var paddedOverlay = window.document.createElement("div");
|
|
paddedOverlay.style.position = "absolute";
|
|
paddedOverlay.style.left = "0";
|
|
paddedOverlay.style.right = "0";
|
|
paddedOverlay.style.top = "0";
|
|
paddedOverlay.style.bottom = "0";
|
|
paddedOverlay.style.margin = CUE_BACKGROUND_PADDING;
|
|
overlay.appendChild(paddedOverlay); // Determine if we need to compute the display states of the cues. This could
|
|
// be the case if a cue's state has been changed since the last computation or
|
|
// if it has not been computed yet.
|
|
|
|
function shouldCompute(cues) {
|
|
for (var i = 0; i < cues.length; i++) {
|
|
if (cues[i].hasBeenReset || !cues[i].displayState) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
} // We don't need to recompute the cues' display states. Just reuse them.
|
|
|
|
|
|
if (!shouldCompute(cues)) {
|
|
for (var i = 0; i < cues.length; i++) {
|
|
paddedOverlay.appendChild(cues[i].displayState);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
var boxPositions = [],
|
|
containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay),
|
|
fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100;
|
|
var styleOptions = {
|
|
font: fontSize + "px " + FONT_STYLE
|
|
};
|
|
|
|
(function () {
|
|
var styleBox, cue;
|
|
|
|
for (var i = 0; i < cues.length; i++) {
|
|
cue = cues[i]; // Compute the intial position and styles of the cue div.
|
|
|
|
styleBox = new CueStyleBox(window, cue, styleOptions);
|
|
paddedOverlay.appendChild(styleBox.div); // Move the cue div to it's correct line position.
|
|
|
|
moveBoxToLinePosition(window, styleBox, containerBox, boxPositions); // Remember the computed div so that we don't have to recompute it later
|
|
// if we don't have too.
|
|
|
|
cue.displayState = styleBox.div;
|
|
boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox));
|
|
}
|
|
})();
|
|
};
|
|
|
|
WebVTT$1.Parser = function (window, vttjs, decoder) {
|
|
if (!decoder) {
|
|
decoder = vttjs;
|
|
vttjs = {};
|
|
}
|
|
|
|
if (!vttjs) {
|
|
vttjs = {};
|
|
}
|
|
|
|
this.window = window;
|
|
this.vttjs = vttjs;
|
|
this.state = "INITIAL";
|
|
this.buffer = "";
|
|
this.decoder = decoder || new TextDecoder("utf8");
|
|
this.regionList = [];
|
|
};
|
|
|
|
WebVTT$1.Parser.prototype = {
|
|
// If the error is a ParsingError then report it to the consumer if
|
|
// possible. If it's not a ParsingError then throw it like normal.
|
|
reportOrThrowError: function reportOrThrowError(e) {
|
|
if (e instanceof ParsingError) {
|
|
this.onparsingerror && this.onparsingerror(e);
|
|
} else {
|
|
throw e;
|
|
}
|
|
},
|
|
parse: function parse(data) {
|
|
var self = this; // If there is no data then we won't decode it, but will just try to parse
|
|
// whatever is in buffer already. This may occur in circumstances, for
|
|
// example when flush() is called.
|
|
|
|
if (data) {
|
|
// Try to decode the data that we received.
|
|
self.buffer += self.decoder.decode(data, {
|
|
stream: true
|
|
});
|
|
}
|
|
|
|
function collectNextLine() {
|
|
var buffer = self.buffer;
|
|
var pos = 0;
|
|
|
|
while (pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') {
|
|
++pos;
|
|
}
|
|
|
|
var line = buffer.substr(0, pos); // Advance the buffer early in case we fail below.
|
|
|
|
if (buffer[pos] === '\r') {
|
|
++pos;
|
|
}
|
|
|
|
if (buffer[pos] === '\n') {
|
|
++pos;
|
|
}
|
|
|
|
self.buffer = buffer.substr(pos);
|
|
return line;
|
|
} // 3.4 WebVTT region and WebVTT region settings syntax
|
|
|
|
|
|
function parseRegion(input) {
|
|
var settings = new Settings();
|
|
parseOptions(input, function (k, v) {
|
|
switch (k) {
|
|
case "id":
|
|
settings.set(k, v);
|
|
break;
|
|
|
|
case "width":
|
|
settings.percent(k, v);
|
|
break;
|
|
|
|
case "lines":
|
|
settings.integer(k, v);
|
|
break;
|
|
|
|
case "regionanchor":
|
|
case "viewportanchor":
|
|
var xy = v.split(',');
|
|
|
|
if (xy.length !== 2) {
|
|
break;
|
|
} // We have to make sure both x and y parse, so use a temporary
|
|
// settings object here.
|
|
|
|
|
|
var anchor = new Settings();
|
|
anchor.percent("x", xy[0]);
|
|
anchor.percent("y", xy[1]);
|
|
|
|
if (!anchor.has("x") || !anchor.has("y")) {
|
|
break;
|
|
}
|
|
|
|
settings.set(k + "X", anchor.get("x"));
|
|
settings.set(k + "Y", anchor.get("y"));
|
|
break;
|
|
|
|
case "scroll":
|
|
settings.alt(k, v, ["up"]);
|
|
break;
|
|
}
|
|
}, /=/, /\s/); // Create the region, using default values for any values that were not
|
|
// specified.
|
|
|
|
if (settings.has("id")) {
|
|
var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)();
|
|
region.width = settings.get("width", 100);
|
|
region.lines = settings.get("lines", 3);
|
|
region.regionAnchorX = settings.get("regionanchorX", 0);
|
|
region.regionAnchorY = settings.get("regionanchorY", 100);
|
|
region.viewportAnchorX = settings.get("viewportanchorX", 0);
|
|
region.viewportAnchorY = settings.get("viewportanchorY", 100);
|
|
region.scroll = settings.get("scroll", ""); // Register the region.
|
|
|
|
self.onregion && self.onregion(region); // Remember the VTTRegion for later in case we parse any VTTCues that
|
|
// reference it.
|
|
|
|
self.regionList.push({
|
|
id: settings.get("id"),
|
|
region: region
|
|
});
|
|
}
|
|
} // draft-pantos-http-live-streaming-20
|
|
// https://tools.ietf.org/html/draft-pantos-http-live-streaming-20#section-3.5
|
|
// 3.5 WebVTT
|
|
|
|
|
|
function parseTimestampMap(input) {
|
|
var settings = new Settings();
|
|
parseOptions(input, function (k, v) {
|
|
switch (k) {
|
|
case "MPEGT":
|
|
settings.integer(k + 'S', v);
|
|
break;
|
|
|
|
case "LOCA":
|
|
settings.set(k + 'L', parseTimeStamp(v));
|
|
break;
|
|
}
|
|
}, /[^\d]:/, /,/);
|
|
self.ontimestampmap && self.ontimestampmap({
|
|
"MPEGTS": settings.get("MPEGTS"),
|
|
"LOCAL": settings.get("LOCAL")
|
|
});
|
|
} // 3.2 WebVTT metadata header syntax
|
|
|
|
|
|
function parseHeader(input) {
|
|
if (input.match(/X-TIMESTAMP-MAP/)) {
|
|
// This line contains HLS X-TIMESTAMP-MAP metadata
|
|
parseOptions(input, function (k, v) {
|
|
switch (k) {
|
|
case "X-TIMESTAMP-MAP":
|
|
parseTimestampMap(v);
|
|
break;
|
|
}
|
|
}, /=/);
|
|
} else {
|
|
parseOptions(input, function (k, v) {
|
|
switch (k) {
|
|
case "Region":
|
|
// 3.3 WebVTT region metadata header syntax
|
|
parseRegion(v);
|
|
break;
|
|
}
|
|
}, /:/);
|
|
}
|
|
} // 5.1 WebVTT file parsing.
|
|
|
|
|
|
try {
|
|
var line;
|
|
|
|
if (self.state === "INITIAL") {
|
|
// We can't start parsing until we have the first line.
|
|
if (!/\r\n|\n/.test(self.buffer)) {
|
|
return this;
|
|
}
|
|
|
|
line = collectNextLine();
|
|
var m = line.match(/^WEBVTT([ \t].*)?$/);
|
|
|
|
if (!m || !m[0]) {
|
|
throw new ParsingError(ParsingError.Errors.BadSignature);
|
|
}
|
|
|
|
self.state = "HEADER";
|
|
}
|
|
|
|
var alreadyCollectedLine = false;
|
|
|
|
while (self.buffer) {
|
|
// We can't parse a line until we have the full line.
|
|
if (!/\r\n|\n/.test(self.buffer)) {
|
|
return this;
|
|
}
|
|
|
|
if (!alreadyCollectedLine) {
|
|
line = collectNextLine();
|
|
} else {
|
|
alreadyCollectedLine = false;
|
|
}
|
|
|
|
switch (self.state) {
|
|
case "HEADER":
|
|
// 13-18 - Allow a header (metadata) under the WEBVTT line.
|
|
if (/:/.test(line)) {
|
|
parseHeader(line);
|
|
} else if (!line) {
|
|
// An empty line terminates the header and starts the body (cues).
|
|
self.state = "ID";
|
|
}
|
|
|
|
continue;
|
|
|
|
case "NOTE":
|
|
// Ignore NOTE blocks.
|
|
if (!line) {
|
|
self.state = "ID";
|
|
}
|
|
|
|
continue;
|
|
|
|
case "ID":
|
|
// Check for the start of NOTE blocks.
|
|
if (/^NOTE($|[ \t])/.test(line)) {
|
|
self.state = "NOTE";
|
|
break;
|
|
} // 19-29 - Allow any number of line terminators, then initialize new cue values.
|
|
|
|
|
|
if (!line) {
|
|
continue;
|
|
}
|
|
|
|
self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, ""); // Safari still uses the old middle value and won't accept center
|
|
|
|
try {
|
|
self.cue.align = "center";
|
|
} catch (e) {
|
|
self.cue.align = "middle";
|
|
}
|
|
|
|
self.state = "CUE"; // 30-39 - Check if self line contains an optional identifier or timing data.
|
|
|
|
if (line.indexOf("-->") === -1) {
|
|
self.cue.id = line;
|
|
continue;
|
|
}
|
|
|
|
// Process line as start of a cue.
|
|
|
|
/*falls through*/
|
|
|
|
case "CUE":
|
|
// 40 - Collect cue timings and settings.
|
|
try {
|
|
parseCue(line, self.cue, self.regionList);
|
|
} catch (e) {
|
|
self.reportOrThrowError(e); // In case of an error ignore rest of the cue.
|
|
|
|
self.cue = null;
|
|
self.state = "BADCUE";
|
|
continue;
|
|
}
|
|
|
|
self.state = "CUETEXT";
|
|
continue;
|
|
|
|
case "CUETEXT":
|
|
var hasSubstring = line.indexOf("-->") !== -1; // 34 - If we have an empty line then report the cue.
|
|
// 35 - If we have the special substring '-->' then report the cue,
|
|
// but do not collect the line as we need to process the current
|
|
// one as a new cue.
|
|
|
|
if (!line || hasSubstring && (alreadyCollectedLine = true)) {
|
|
// We are done parsing self cue.
|
|
self.oncue && self.oncue(self.cue);
|
|
self.cue = null;
|
|
self.state = "ID";
|
|
continue;
|
|
}
|
|
|
|
if (self.cue.text) {
|
|
self.cue.text += "\n";
|
|
}
|
|
|
|
self.cue.text += line.replace(/\u2028/g, '\n').replace(/u2029/g, '\n');
|
|
continue;
|
|
|
|
case "BADCUE":
|
|
// BADCUE
|
|
// 54-62 - Collect and discard the remaining cue.
|
|
if (!line) {
|
|
self.state = "ID";
|
|
}
|
|
|
|
continue;
|
|
}
|
|
}
|
|
} catch (e) {
|
|
self.reportOrThrowError(e); // If we are currently parsing a cue, report what we have.
|
|
|
|
if (self.state === "CUETEXT" && self.cue && self.oncue) {
|
|
self.oncue(self.cue);
|
|
}
|
|
|
|
self.cue = null; // Enter BADWEBVTT state if header was not parsed correctly otherwise
|
|
// another exception occurred so enter BADCUE state.
|
|
|
|
self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE";
|
|
}
|
|
|
|
return this;
|
|
},
|
|
flush: function flush() {
|
|
var self = this;
|
|
|
|
try {
|
|
// Finish decoding the stream.
|
|
self.buffer += self.decoder.decode(); // Synthesize the end of the current cue or region.
|
|
|
|
if (self.cue || self.state === "HEADER") {
|
|
self.buffer += "\n\n";
|
|
self.parse();
|
|
} // If we've flushed, parsed, and we're still on the INITIAL state then
|
|
// that means we don't have enough of the stream to parse the first
|
|
// line.
|
|
|
|
|
|
if (self.state === "INITIAL") {
|
|
throw new ParsingError(ParsingError.Errors.BadSignature);
|
|
}
|
|
} catch (e) {
|
|
self.reportOrThrowError(e);
|
|
}
|
|
|
|
self.onflush && self.onflush();
|
|
return this;
|
|
}
|
|
};
|
|
var vtt = WebVTT$1;
|
|
|
|
/**
|
|
* Copyright 2013 vtt.js Contributors
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
var autoKeyword = "auto";
|
|
var directionSetting = {
|
|
"": 1,
|
|
"lr": 1,
|
|
"rl": 1
|
|
};
|
|
var alignSetting = {
|
|
"start": 1,
|
|
"center": 1,
|
|
"end": 1,
|
|
"left": 1,
|
|
"right": 1,
|
|
"auto": 1,
|
|
"line-left": 1,
|
|
"line-right": 1
|
|
};
|
|
|
|
function findDirectionSetting(value) {
|
|
if (typeof value !== "string") {
|
|
return false;
|
|
}
|
|
|
|
var dir = directionSetting[value.toLowerCase()];
|
|
return dir ? value.toLowerCase() : false;
|
|
}
|
|
|
|
function findAlignSetting(value) {
|
|
if (typeof value !== "string") {
|
|
return false;
|
|
}
|
|
|
|
var align = alignSetting[value.toLowerCase()];
|
|
return align ? value.toLowerCase() : false;
|
|
}
|
|
|
|
function VTTCue(startTime, endTime, text) {
|
|
/**
|
|
* Shim implementation specific properties. These properties are not in
|
|
* the spec.
|
|
*/
|
|
// Lets us know when the VTTCue's data has changed in such a way that we need
|
|
// to recompute its display state. This lets us compute its display state
|
|
// lazily.
|
|
this.hasBeenReset = false;
|
|
/**
|
|
* VTTCue and TextTrackCue properties
|
|
* http://dev.w3.org/html5/webvtt/#vttcue-interface
|
|
*/
|
|
|
|
var _id = "";
|
|
var _pauseOnExit = false;
|
|
var _startTime = startTime;
|
|
var _endTime = endTime;
|
|
var _text = text;
|
|
var _region = null;
|
|
var _vertical = "";
|
|
var _snapToLines = true;
|
|
var _line = "auto";
|
|
var _lineAlign = "start";
|
|
var _position = "auto";
|
|
var _positionAlign = "auto";
|
|
var _size = 100;
|
|
var _align = "center";
|
|
Object.defineProperties(this, {
|
|
"id": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _id;
|
|
},
|
|
set: function set(value) {
|
|
_id = "" + value;
|
|
}
|
|
},
|
|
"pauseOnExit": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _pauseOnExit;
|
|
},
|
|
set: function set(value) {
|
|
_pauseOnExit = !!value;
|
|
}
|
|
},
|
|
"startTime": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _startTime;
|
|
},
|
|
set: function set(value) {
|
|
if (typeof value !== "number") {
|
|
throw new TypeError("Start time must be set to a number.");
|
|
}
|
|
|
|
_startTime = value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
},
|
|
"endTime": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _endTime;
|
|
},
|
|
set: function set(value) {
|
|
if (typeof value !== "number") {
|
|
throw new TypeError("End time must be set to a number.");
|
|
}
|
|
|
|
_endTime = value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
},
|
|
"text": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _text;
|
|
},
|
|
set: function set(value) {
|
|
_text = "" + value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
},
|
|
"region": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _region;
|
|
},
|
|
set: function set(value) {
|
|
_region = value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
},
|
|
"vertical": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _vertical;
|
|
},
|
|
set: function set(value) {
|
|
var setting = findDirectionSetting(value); // Have to check for false because the setting an be an empty string.
|
|
|
|
if (setting === false) {
|
|
throw new SyntaxError("Vertical: an invalid or illegal direction string was specified.");
|
|
}
|
|
|
|
_vertical = setting;
|
|
this.hasBeenReset = true;
|
|
}
|
|
},
|
|
"snapToLines": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _snapToLines;
|
|
},
|
|
set: function set(value) {
|
|
_snapToLines = !!value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
},
|
|
"line": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _line;
|
|
},
|
|
set: function set(value) {
|
|
if (typeof value !== "number" && value !== autoKeyword) {
|
|
throw new SyntaxError("Line: an invalid number or illegal string was specified.");
|
|
}
|
|
|
|
_line = value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
},
|
|
"lineAlign": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _lineAlign;
|
|
},
|
|
set: function set(value) {
|
|
var setting = findAlignSetting(value);
|
|
|
|
if (!setting) {
|
|
console.warn("lineAlign: an invalid or illegal string was specified.");
|
|
} else {
|
|
_lineAlign = setting;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}
|
|
},
|
|
"position": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _position;
|
|
},
|
|
set: function set(value) {
|
|
if (value < 0 || value > 100) {
|
|
throw new Error("Position must be between 0 and 100.");
|
|
}
|
|
|
|
_position = value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
},
|
|
"positionAlign": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _positionAlign;
|
|
},
|
|
set: function set(value) {
|
|
var setting = findAlignSetting(value);
|
|
|
|
if (!setting) {
|
|
console.warn("positionAlign: an invalid or illegal string was specified.");
|
|
} else {
|
|
_positionAlign = setting;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}
|
|
},
|
|
"size": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _size;
|
|
},
|
|
set: function set(value) {
|
|
if (value < 0 || value > 100) {
|
|
throw new Error("Size must be between 0 and 100.");
|
|
}
|
|
|
|
_size = value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
},
|
|
"align": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _align;
|
|
},
|
|
set: function set(value) {
|
|
var setting = findAlignSetting(value);
|
|
|
|
if (!setting) {
|
|
throw new SyntaxError("align: an invalid or illegal alignment string was specified.");
|
|
}
|
|
|
|
_align = setting;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* Other <track> spec defined properties
|
|
*/
|
|
// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state
|
|
|
|
this.displayState = undefined;
|
|
}
|
|
/**
|
|
* VTTCue methods
|
|
*/
|
|
|
|
|
|
VTTCue.prototype.getCueAsHTML = function () {
|
|
// Assume WebVTT.convertCueToDOMTree is on the global.
|
|
return WebVTT.convertCueToDOMTree(window, this.text);
|
|
};
|
|
|
|
var vttcue = VTTCue;
|
|
|
|
/**
|
|
* Copyright 2013 vtt.js Contributors
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
var scrollSetting = {
|
|
"": true,
|
|
"up": true
|
|
};
|
|
|
|
function findScrollSetting(value) {
|
|
if (typeof value !== "string") {
|
|
return false;
|
|
}
|
|
|
|
var scroll = scrollSetting[value.toLowerCase()];
|
|
return scroll ? value.toLowerCase() : false;
|
|
}
|
|
|
|
function isValidPercentValue(value) {
|
|
return typeof value === "number" && value >= 0 && value <= 100;
|
|
} // VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface
|
|
|
|
|
|
function VTTRegion() {
|
|
var _width = 100;
|
|
var _lines = 3;
|
|
var _regionAnchorX = 0;
|
|
var _regionAnchorY = 100;
|
|
var _viewportAnchorX = 0;
|
|
var _viewportAnchorY = 100;
|
|
var _scroll = "";
|
|
Object.defineProperties(this, {
|
|
"width": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _width;
|
|
},
|
|
set: function set(value) {
|
|
if (!isValidPercentValue(value)) {
|
|
throw new Error("Width must be between 0 and 100.");
|
|
}
|
|
|
|
_width = value;
|
|
}
|
|
},
|
|
"lines": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _lines;
|
|
},
|
|
set: function set(value) {
|
|
if (typeof value !== "number") {
|
|
throw new TypeError("Lines must be set to a number.");
|
|
}
|
|
|
|
_lines = value;
|
|
}
|
|
},
|
|
"regionAnchorY": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _regionAnchorY;
|
|
},
|
|
set: function set(value) {
|
|
if (!isValidPercentValue(value)) {
|
|
throw new Error("RegionAnchorX must be between 0 and 100.");
|
|
}
|
|
|
|
_regionAnchorY = value;
|
|
}
|
|
},
|
|
"regionAnchorX": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _regionAnchorX;
|
|
},
|
|
set: function set(value) {
|
|
if (!isValidPercentValue(value)) {
|
|
throw new Error("RegionAnchorY must be between 0 and 100.");
|
|
}
|
|
|
|
_regionAnchorX = value;
|
|
}
|
|
},
|
|
"viewportAnchorY": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _viewportAnchorY;
|
|
},
|
|
set: function set(value) {
|
|
if (!isValidPercentValue(value)) {
|
|
throw new Error("ViewportAnchorY must be between 0 and 100.");
|
|
}
|
|
|
|
_viewportAnchorY = value;
|
|
}
|
|
},
|
|
"viewportAnchorX": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _viewportAnchorX;
|
|
},
|
|
set: function set(value) {
|
|
if (!isValidPercentValue(value)) {
|
|
throw new Error("ViewportAnchorX must be between 0 and 100.");
|
|
}
|
|
|
|
_viewportAnchorX = value;
|
|
}
|
|
},
|
|
"scroll": {
|
|
enumerable: true,
|
|
get: function get() {
|
|
return _scroll;
|
|
},
|
|
set: function set(value) {
|
|
var setting = findScrollSetting(value); // Have to check for false as an empty string is a legal value.
|
|
|
|
if (setting === false) {
|
|
console.warn("Scroll: an invalid or illegal string was specified.");
|
|
} else {
|
|
_scroll = setting;
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
var vttregion = VTTRegion;
|
|
|
|
var browserIndex = createCommonjsModule(function (module) {
|
|
/**
|
|
* Copyright 2013 vtt.js Contributors
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
// Default exports for Node. Export the extended versions of VTTCue and
|
|
// VTTRegion in Node since we likely want the capability to convert back and
|
|
// forth between JSON. If we don't then it's not that big of a deal since we're
|
|
// off browser.
|
|
var vttjs = module.exports = {
|
|
WebVTT: vtt,
|
|
VTTCue: vttcue,
|
|
VTTRegion: vttregion
|
|
};
|
|
window_1.vttjs = vttjs;
|
|
window_1.WebVTT = vttjs.WebVTT;
|
|
var cueShim = vttjs.VTTCue;
|
|
var regionShim = vttjs.VTTRegion;
|
|
var nativeVTTCue = window_1.VTTCue;
|
|
var nativeVTTRegion = window_1.VTTRegion;
|
|
|
|
vttjs.shim = function () {
|
|
window_1.VTTCue = cueShim;
|
|
window_1.VTTRegion = regionShim;
|
|
};
|
|
|
|
vttjs.restore = function () {
|
|
window_1.VTTCue = nativeVTTCue;
|
|
window_1.VTTRegion = nativeVTTRegion;
|
|
};
|
|
|
|
if (!window_1.VTTCue) {
|
|
vttjs.shim();
|
|
}
|
|
});
|
|
browserIndex.WebVTT;
|
|
browserIndex.VTTCue;
|
|
browserIndex.VTTRegion;
|
|
|
|
/**
|
|
* An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string
|
|
* that just contains the src url alone.
|
|
* * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};`
|
|
* `var SourceString = 'http://example.com/some-video.mp4';`
|
|
*
|
|
* @typedef {Object|string} Tech~SourceObject
|
|
*
|
|
* @property {string} src
|
|
* The url to the source
|
|
*
|
|
* @property {string} type
|
|
* The mime type of the source
|
|
*/
|
|
|
|
/**
|
|
* A function used by {@link Tech} to create a new {@link TextTrack}.
|
|
*
|
|
* @private
|
|
*
|
|
* @param {Tech} self
|
|
* An instance of the Tech class.
|
|
*
|
|
* @param {string} kind
|
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
|
|
*
|
|
* @param {string} [label]
|
|
* Label to identify the text track
|
|
*
|
|
* @param {string} [language]
|
|
* Two letter language abbreviation
|
|
*
|
|
* @param {Object} [options={}]
|
|
* An object with additional text track options
|
|
*
|
|
* @return {TextTrack}
|
|
* The text track that was created.
|
|
*/
|
|
|
|
function createTrackHelper(self, kind, label, language, options) {
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
var tracks = self.textTracks();
|
|
options.kind = kind;
|
|
|
|
if (label) {
|
|
options.label = label;
|
|
}
|
|
|
|
if (language) {
|
|
options.language = language;
|
|
}
|
|
|
|
options.tech = self;
|
|
var track = new ALL.text.TrackClass(options);
|
|
tracks.addTrack(track);
|
|
return track;
|
|
}
|
|
/**
|
|
* This is the base class for media playback technology controllers, such as
|
|
* {@link HTML5}
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
|
|
var Tech = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(Tech, _Component);
|
|
|
|
/**
|
|
* Create an instance of this Tech.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} ready
|
|
* Callback function to call when the `HTML5` Tech is ready.
|
|
*/
|
|
function Tech(options, ready) {
|
|
var _this;
|
|
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
if (ready === void 0) {
|
|
ready = function ready() {};
|
|
}
|
|
|
|
// we don't want the tech to report user activity automatically.
|
|
// This is done manually in addControlsListeners
|
|
options.reportTouchActivity = false;
|
|
_this = _Component.call(this, null, options, ready) || this;
|
|
|
|
_this.onDurationChange_ = function (e) {
|
|
return _this.onDurationChange(e);
|
|
};
|
|
|
|
_this.trackProgress_ = function (e) {
|
|
return _this.trackProgress(e);
|
|
};
|
|
|
|
_this.trackCurrentTime_ = function (e) {
|
|
return _this.trackCurrentTime(e);
|
|
};
|
|
|
|
_this.stopTrackingCurrentTime_ = function (e) {
|
|
return _this.stopTrackingCurrentTime(e);
|
|
};
|
|
|
|
_this.disposeSourceHandler_ = function (e) {
|
|
return _this.disposeSourceHandler(e);
|
|
}; // keep track of whether the current source has played at all to
|
|
// implement a very limited played()
|
|
|
|
|
|
_this.hasStarted_ = false;
|
|
|
|
_this.on('playing', function () {
|
|
this.hasStarted_ = true;
|
|
});
|
|
|
|
_this.on('loadstart', function () {
|
|
this.hasStarted_ = false;
|
|
});
|
|
|
|
ALL.names.forEach(function (name) {
|
|
var props = ALL[name];
|
|
|
|
if (options && options[props.getterName]) {
|
|
_this[props.privateName] = options[props.getterName];
|
|
}
|
|
}); // Manually track progress in cases where the browser/tech doesn't report it.
|
|
|
|
if (!_this.featuresProgressEvents) {
|
|
_this.manualProgressOn();
|
|
} // Manually track timeupdates in cases where the browser/tech doesn't report it.
|
|
|
|
|
|
if (!_this.featuresTimeupdateEvents) {
|
|
_this.manualTimeUpdatesOn();
|
|
}
|
|
|
|
['Text', 'Audio', 'Video'].forEach(function (track) {
|
|
if (options["native" + track + "Tracks"] === false) {
|
|
_this["featuresNative" + track + "Tracks"] = false;
|
|
}
|
|
});
|
|
|
|
if (options.nativeCaptions === false || options.nativeTextTracks === false) {
|
|
_this.featuresNativeTextTracks = false;
|
|
} else if (options.nativeCaptions === true || options.nativeTextTracks === true) {
|
|
_this.featuresNativeTextTracks = true;
|
|
}
|
|
|
|
if (!_this.featuresNativeTextTracks) {
|
|
_this.emulateTextTracks();
|
|
}
|
|
|
|
_this.preloadTextTracks = options.preloadTextTracks !== false;
|
|
_this.autoRemoteTextTracks_ = new ALL.text.ListClass();
|
|
|
|
_this.initTrackListeners(); // Turn on component tap events only if not using native controls
|
|
|
|
|
|
if (!options.nativeControlsForTouch) {
|
|
_this.emitTapEvents();
|
|
}
|
|
|
|
if (_this.constructor) {
|
|
_this.name_ = _this.constructor.name || 'Unknown Tech';
|
|
}
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* A special function to trigger source set in a way that will allow player
|
|
* to re-trigger if the player or tech are not ready yet.
|
|
*
|
|
* @fires Tech#sourceset
|
|
* @param {string} src The source string at the time of the source changing.
|
|
*/
|
|
|
|
|
|
var _proto = Tech.prototype;
|
|
|
|
_proto.triggerSourceset = function triggerSourceset(src) {
|
|
var _this2 = this;
|
|
|
|
if (!this.isReady_) {
|
|
// on initial ready we have to trigger source set
|
|
// 1ms after ready so that player can watch for it.
|
|
this.one('ready', function () {
|
|
return _this2.setTimeout(function () {
|
|
return _this2.triggerSourceset(src);
|
|
}, 1);
|
|
});
|
|
}
|
|
/**
|
|
* Fired when the source is set on the tech causing the media element
|
|
* to reload.
|
|
*
|
|
* @see {@link Player#event:sourceset}
|
|
* @event Tech#sourceset
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
|
|
this.trigger({
|
|
src: src,
|
|
type: 'sourceset'
|
|
});
|
|
}
|
|
/* Fallbacks for unsupported event types
|
|
================================================================================ */
|
|
|
|
/**
|
|
* Polyfill the `progress` event for browsers that don't support it natively.
|
|
*
|
|
* @see {@link Tech#trackProgress}
|
|
*/
|
|
;
|
|
|
|
_proto.manualProgressOn = function manualProgressOn() {
|
|
this.on('durationchange', this.onDurationChange_);
|
|
this.manualProgress = true; // Trigger progress watching when a source begins loading
|
|
|
|
this.one('ready', this.trackProgress_);
|
|
}
|
|
/**
|
|
* Turn off the polyfill for `progress` events that was created in
|
|
* {@link Tech#manualProgressOn}
|
|
*/
|
|
;
|
|
|
|
_proto.manualProgressOff = function manualProgressOff() {
|
|
this.manualProgress = false;
|
|
this.stopTrackingProgress();
|
|
this.off('durationchange', this.onDurationChange_);
|
|
}
|
|
/**
|
|
* This is used to trigger a `progress` event when the buffered percent changes. It
|
|
* sets an interval function that will be called every 500 milliseconds to check if the
|
|
* buffer end percent has changed.
|
|
*
|
|
* > This function is called by {@link Tech#manualProgressOn}
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `ready` event that caused this to run.
|
|
*
|
|
* @listens Tech#ready
|
|
* @fires Tech#progress
|
|
*/
|
|
;
|
|
|
|
_proto.trackProgress = function trackProgress(event) {
|
|
this.stopTrackingProgress();
|
|
this.progressInterval = this.setInterval(bind(this, function () {
|
|
// Don't trigger unless buffered amount is greater than last time
|
|
var numBufferedPercent = this.bufferedPercent();
|
|
|
|
if (this.bufferedPercent_ !== numBufferedPercent) {
|
|
/**
|
|
* See {@link Player#progress}
|
|
*
|
|
* @event Tech#progress
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('progress');
|
|
}
|
|
|
|
this.bufferedPercent_ = numBufferedPercent;
|
|
|
|
if (numBufferedPercent === 1) {
|
|
this.stopTrackingProgress();
|
|
}
|
|
}), 500);
|
|
}
|
|
/**
|
|
* Update our internal duration on a `durationchange` event by calling
|
|
* {@link Tech#duration}.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `durationchange` event that caused this to run.
|
|
*
|
|
* @listens Tech#durationchange
|
|
*/
|
|
;
|
|
|
|
_proto.onDurationChange = function onDurationChange(event) {
|
|
this.duration_ = this.duration();
|
|
}
|
|
/**
|
|
* Get and create a `TimeRange` object for buffering.
|
|
*
|
|
* @return {TimeRange}
|
|
* The time range object that was created.
|
|
*/
|
|
;
|
|
|
|
_proto.buffered = function buffered() {
|
|
return createTimeRanges(0, 0);
|
|
}
|
|
/**
|
|
* Get the percentage of the current video that is currently buffered.
|
|
*
|
|
* @return {number}
|
|
* A number from 0 to 1 that represents the decimal percentage of the
|
|
* video that is buffered.
|
|
*
|
|
*/
|
|
;
|
|
|
|
_proto.bufferedPercent = function bufferedPercent$1() {
|
|
return bufferedPercent(this.buffered(), this.duration_);
|
|
}
|
|
/**
|
|
* Turn off the polyfill for `progress` events that was created in
|
|
* {@link Tech#manualProgressOn}
|
|
* Stop manually tracking progress events by clearing the interval that was set in
|
|
* {@link Tech#trackProgress}.
|
|
*/
|
|
;
|
|
|
|
_proto.stopTrackingProgress = function stopTrackingProgress() {
|
|
this.clearInterval(this.progressInterval);
|
|
}
|
|
/**
|
|
* Polyfill the `timeupdate` event for browsers that don't support it.
|
|
*
|
|
* @see {@link Tech#trackCurrentTime}
|
|
*/
|
|
;
|
|
|
|
_proto.manualTimeUpdatesOn = function manualTimeUpdatesOn() {
|
|
this.manualTimeUpdates = true;
|
|
this.on('play', this.trackCurrentTime_);
|
|
this.on('pause', this.stopTrackingCurrentTime_);
|
|
}
|
|
/**
|
|
* Turn off the polyfill for `timeupdate` events that was created in
|
|
* {@link Tech#manualTimeUpdatesOn}
|
|
*/
|
|
;
|
|
|
|
_proto.manualTimeUpdatesOff = function manualTimeUpdatesOff() {
|
|
this.manualTimeUpdates = false;
|
|
this.stopTrackingCurrentTime();
|
|
this.off('play', this.trackCurrentTime_);
|
|
this.off('pause', this.stopTrackingCurrentTime_);
|
|
}
|
|
/**
|
|
* Sets up an interval function to track current time and trigger `timeupdate` every
|
|
* 250 milliseconds.
|
|
*
|
|
* @listens Tech#play
|
|
* @triggers Tech#timeupdate
|
|
*/
|
|
;
|
|
|
|
_proto.trackCurrentTime = function trackCurrentTime() {
|
|
if (this.currentTimeInterval) {
|
|
this.stopTrackingCurrentTime();
|
|
}
|
|
|
|
this.currentTimeInterval = this.setInterval(function () {
|
|
/**
|
|
* Triggered at an interval of 250ms to indicated that time is passing in the video.
|
|
*
|
|
* @event Tech#timeupdate
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger({
|
|
type: 'timeupdate',
|
|
target: this,
|
|
manuallyTriggered: true
|
|
}); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15
|
|
}, 250);
|
|
}
|
|
/**
|
|
* Stop the interval function created in {@link Tech#trackCurrentTime} so that the
|
|
* `timeupdate` event is no longer triggered.
|
|
*
|
|
* @listens {Tech#pause}
|
|
*/
|
|
;
|
|
|
|
_proto.stopTrackingCurrentTime = function stopTrackingCurrentTime() {
|
|
this.clearInterval(this.currentTimeInterval); // #1002 - if the video ends right before the next timeupdate would happen,
|
|
// the progress bar won't make it all the way to the end
|
|
|
|
this.trigger({
|
|
type: 'timeupdate',
|
|
target: this,
|
|
manuallyTriggered: true
|
|
});
|
|
}
|
|
/**
|
|
* Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},
|
|
* {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.
|
|
*
|
|
* @fires Component#dispose
|
|
*/
|
|
;
|
|
|
|
_proto.dispose = function dispose() {
|
|
// clear out all tracks because we can't reuse them between techs
|
|
this.clearTracks(NORMAL.names); // Turn off any manual progress or timeupdate tracking
|
|
|
|
if (this.manualProgress) {
|
|
this.manualProgressOff();
|
|
}
|
|
|
|
if (this.manualTimeUpdates) {
|
|
this.manualTimeUpdatesOff();
|
|
}
|
|
|
|
_Component.prototype.dispose.call(this);
|
|
}
|
|
/**
|
|
* Clear out a single `TrackList` or an array of `TrackLists` given their names.
|
|
*
|
|
* > Note: Techs without source handlers should call this between sources for `video`
|
|
* & `audio` tracks. You don't want to use them between tracks!
|
|
*
|
|
* @param {string[]|string} types
|
|
* TrackList names to clear, valid names are `video`, `audio`, and
|
|
* `text`.
|
|
*/
|
|
;
|
|
|
|
_proto.clearTracks = function clearTracks(types) {
|
|
var _this3 = this;
|
|
|
|
types = [].concat(types); // clear out all tracks because we can't reuse them between techs
|
|
|
|
types.forEach(function (type) {
|
|
var list = _this3[type + "Tracks"]() || [];
|
|
var i = list.length;
|
|
|
|
while (i--) {
|
|
var track = list[i];
|
|
|
|
if (type === 'text') {
|
|
_this3.removeRemoteTextTrack(track);
|
|
}
|
|
|
|
list.removeTrack(track);
|
|
}
|
|
});
|
|
}
|
|
/**
|
|
* Remove any TextTracks added via addRemoteTextTrack that are
|
|
* flagged for automatic garbage collection
|
|
*/
|
|
;
|
|
|
|
_proto.cleanupAutoTextTracks = function cleanupAutoTextTracks() {
|
|
var list = this.autoRemoteTextTracks_ || [];
|
|
var i = list.length;
|
|
|
|
while (i--) {
|
|
var track = list[i];
|
|
this.removeRemoteTextTrack(track);
|
|
}
|
|
}
|
|
/**
|
|
* Reset the tech, which will removes all sources and reset the internal readyState.
|
|
*
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.reset = function reset() {}
|
|
/**
|
|
* Get the value of `crossOrigin` from the tech.
|
|
*
|
|
* @abstract
|
|
*
|
|
* @see {Html5#crossOrigin}
|
|
*/
|
|
;
|
|
|
|
_proto.crossOrigin = function crossOrigin() {}
|
|
/**
|
|
* Set the value of `crossOrigin` on the tech.
|
|
*
|
|
* @abstract
|
|
*
|
|
* @param {string} crossOrigin the crossOrigin value
|
|
* @see {Html5#setCrossOrigin}
|
|
*/
|
|
;
|
|
|
|
_proto.setCrossOrigin = function setCrossOrigin() {}
|
|
/**
|
|
* Get or set an error on the Tech.
|
|
*
|
|
* @param {MediaError} [err]
|
|
* Error to set on the Tech
|
|
*
|
|
* @return {MediaError|null}
|
|
* The current error object on the tech, or null if there isn't one.
|
|
*/
|
|
;
|
|
|
|
_proto.error = function error(err) {
|
|
if (err !== undefined) {
|
|
this.error_ = new MediaError(err);
|
|
this.trigger('error');
|
|
}
|
|
|
|
return this.error_;
|
|
}
|
|
/**
|
|
* Returns the `TimeRange`s that have been played through for the current source.
|
|
*
|
|
* > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.
|
|
* It only checks whether the source has played at all or not.
|
|
*
|
|
* @return {TimeRange}
|
|
* - A single time range if this video has played
|
|
* - An empty set of ranges if not.
|
|
*/
|
|
;
|
|
|
|
_proto.played = function played() {
|
|
if (this.hasStarted_) {
|
|
return createTimeRanges(0, 0);
|
|
}
|
|
|
|
return createTimeRanges();
|
|
}
|
|
/**
|
|
* Start playback
|
|
*
|
|
* @abstract
|
|
*
|
|
* @see {Html5#play}
|
|
*/
|
|
;
|
|
|
|
_proto.play = function play() {}
|
|
/**
|
|
* Set whether we are scrubbing or not
|
|
*
|
|
* @abstract
|
|
*
|
|
* @see {Html5#setScrubbing}
|
|
*/
|
|
;
|
|
|
|
_proto.setScrubbing = function setScrubbing() {}
|
|
/**
|
|
* Get whether we are scrubbing or not
|
|
*
|
|
* @abstract
|
|
*
|
|
* @see {Html5#scrubbing}
|
|
*/
|
|
;
|
|
|
|
_proto.scrubbing = function scrubbing() {}
|
|
/**
|
|
* Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was
|
|
* previously called.
|
|
*
|
|
* @fires Tech#timeupdate
|
|
*/
|
|
;
|
|
|
|
_proto.setCurrentTime = function setCurrentTime() {
|
|
// improve the accuracy of manual timeupdates
|
|
if (this.manualTimeUpdates) {
|
|
/**
|
|
* A manual `timeupdate` event.
|
|
*
|
|
* @event Tech#timeupdate
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger({
|
|
type: 'timeupdate',
|
|
target: this,
|
|
manuallyTriggered: true
|
|
});
|
|
}
|
|
}
|
|
/**
|
|
* Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and
|
|
* {@link TextTrackList} events.
|
|
*
|
|
* This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`.
|
|
*
|
|
* @fires Tech#audiotrackchange
|
|
* @fires Tech#videotrackchange
|
|
* @fires Tech#texttrackchange
|
|
*/
|
|
;
|
|
|
|
_proto.initTrackListeners = function initTrackListeners() {
|
|
var _this4 = this;
|
|
|
|
/**
|
|
* Triggered when tracks are added or removed on the Tech {@link AudioTrackList}
|
|
*
|
|
* @event Tech#audiotrackchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Triggered when tracks are added or removed on the Tech {@link VideoTrackList}
|
|
*
|
|
* @event Tech#videotrackchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Triggered when tracks are added or removed on the Tech {@link TextTrackList}
|
|
*
|
|
* @event Tech#texttrackchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
NORMAL.names.forEach(function (name) {
|
|
var props = NORMAL[name];
|
|
|
|
var trackListChanges = function trackListChanges() {
|
|
_this4.trigger(name + "trackchange");
|
|
};
|
|
|
|
var tracks = _this4[props.getterName]();
|
|
|
|
tracks.addEventListener('removetrack', trackListChanges);
|
|
tracks.addEventListener('addtrack', trackListChanges);
|
|
|
|
_this4.on('dispose', function () {
|
|
tracks.removeEventListener('removetrack', trackListChanges);
|
|
tracks.removeEventListener('addtrack', trackListChanges);
|
|
});
|
|
});
|
|
}
|
|
/**
|
|
* Emulate TextTracks using vtt.js if necessary
|
|
*
|
|
* @fires Tech#vttjsloaded
|
|
* @fires Tech#vttjserror
|
|
*/
|
|
;
|
|
|
|
_proto.addWebVttScript_ = function addWebVttScript_() {
|
|
var _this5 = this;
|
|
|
|
if (window.WebVTT) {
|
|
return;
|
|
} // Initially, Tech.el_ is a child of a dummy-div wait until the Component system
|
|
// signals that the Tech is ready at which point Tech.el_ is part of the DOM
|
|
// before inserting the WebVTT script
|
|
|
|
|
|
if (document.body.contains(this.el())) {
|
|
// load via require if available and vtt.js script location was not passed in
|
|
// as an option. novtt builds will turn the above require call into an empty object
|
|
// which will cause this if check to always fail.
|
|
if (!this.options_['vtt.js'] && isPlain(browserIndex) && Object.keys(browserIndex).length > 0) {
|
|
this.trigger('vttjsloaded');
|
|
return;
|
|
} // load vtt.js via the script location option or the cdn of no location was
|
|
// passed in
|
|
|
|
|
|
var script = document.createElement('script');
|
|
script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.14.1/vtt.min.js';
|
|
|
|
script.onload = function () {
|
|
/**
|
|
* Fired when vtt.js is loaded.
|
|
*
|
|
* @event Tech#vttjsloaded
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
_this5.trigger('vttjsloaded');
|
|
};
|
|
|
|
script.onerror = function () {
|
|
/**
|
|
* Fired when vtt.js was not loaded due to an error
|
|
*
|
|
* @event Tech#vttjsloaded
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
_this5.trigger('vttjserror');
|
|
};
|
|
|
|
this.on('dispose', function () {
|
|
script.onload = null;
|
|
script.onerror = null;
|
|
}); // but have not loaded yet and we set it to true before the inject so that
|
|
// we don't overwrite the injected window.WebVTT if it loads right away
|
|
|
|
window.WebVTT = true;
|
|
this.el().parentNode.appendChild(script);
|
|
} else {
|
|
this.ready(this.addWebVttScript_);
|
|
}
|
|
}
|
|
/**
|
|
* Emulate texttracks
|
|
*
|
|
*/
|
|
;
|
|
|
|
_proto.emulateTextTracks = function emulateTextTracks() {
|
|
var _this6 = this;
|
|
|
|
var tracks = this.textTracks();
|
|
var remoteTracks = this.remoteTextTracks();
|
|
|
|
var handleAddTrack = function handleAddTrack(e) {
|
|
return tracks.addTrack(e.track);
|
|
};
|
|
|
|
var handleRemoveTrack = function handleRemoveTrack(e) {
|
|
return tracks.removeTrack(e.track);
|
|
};
|
|
|
|
remoteTracks.on('addtrack', handleAddTrack);
|
|
remoteTracks.on('removetrack', handleRemoveTrack);
|
|
this.addWebVttScript_();
|
|
|
|
var updateDisplay = function updateDisplay() {
|
|
return _this6.trigger('texttrackchange');
|
|
};
|
|
|
|
var textTracksChanges = function textTracksChanges() {
|
|
updateDisplay();
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
var track = tracks[i];
|
|
track.removeEventListener('cuechange', updateDisplay);
|
|
|
|
if (track.mode === 'showing') {
|
|
track.addEventListener('cuechange', updateDisplay);
|
|
}
|
|
}
|
|
};
|
|
|
|
textTracksChanges();
|
|
tracks.addEventListener('change', textTracksChanges);
|
|
tracks.addEventListener('addtrack', textTracksChanges);
|
|
tracks.addEventListener('removetrack', textTracksChanges);
|
|
this.on('dispose', function () {
|
|
remoteTracks.off('addtrack', handleAddTrack);
|
|
remoteTracks.off('removetrack', handleRemoveTrack);
|
|
tracks.removeEventListener('change', textTracksChanges);
|
|
tracks.removeEventListener('addtrack', textTracksChanges);
|
|
tracks.removeEventListener('removetrack', textTracksChanges);
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
var track = tracks[i];
|
|
track.removeEventListener('cuechange', updateDisplay);
|
|
}
|
|
});
|
|
}
|
|
/**
|
|
* Create and returns a remote {@link TextTrack} object.
|
|
*
|
|
* @param {string} kind
|
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
|
|
*
|
|
* @param {string} [label]
|
|
* Label to identify the text track
|
|
*
|
|
* @param {string} [language]
|
|
* Two letter language abbreviation
|
|
*
|
|
* @return {TextTrack}
|
|
* The TextTrack that gets created.
|
|
*/
|
|
;
|
|
|
|
_proto.addTextTrack = function addTextTrack(kind, label, language) {
|
|
if (!kind) {
|
|
throw new Error('TextTrack kind is required but was not provided');
|
|
}
|
|
|
|
return createTrackHelper(this, kind, label, language);
|
|
}
|
|
/**
|
|
* Create an emulated TextTrack for use by addRemoteTextTrack
|
|
*
|
|
* This is intended to be overridden by classes that inherit from
|
|
* Tech in order to create native or custom TextTracks.
|
|
*
|
|
* @param {Object} options
|
|
* The object should contain the options to initialize the TextTrack with.
|
|
*
|
|
* @param {string} [options.kind]
|
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
|
|
*
|
|
* @param {string} [options.label].
|
|
* Label to identify the text track
|
|
*
|
|
* @param {string} [options.language]
|
|
* Two letter language abbreviation.
|
|
*
|
|
* @return {HTMLTrackElement}
|
|
* The track element that gets created.
|
|
*/
|
|
;
|
|
|
|
_proto.createRemoteTextTrack = function createRemoteTextTrack(options) {
|
|
var track = mergeOptions(options, {
|
|
tech: this
|
|
});
|
|
return new REMOTE.remoteTextEl.TrackClass(track);
|
|
}
|
|
/**
|
|
* Creates a remote text track object and returns an html track element.
|
|
*
|
|
* > Note: This can be an emulated {@link HTMLTrackElement} or a native one.
|
|
*
|
|
* @param {Object} options
|
|
* See {@link Tech#createRemoteTextTrack} for more detailed properties.
|
|
*
|
|
* @param {boolean} [manualCleanup=true]
|
|
* - When false: the TextTrack will be automatically removed from the video
|
|
* element whenever the source changes
|
|
* - When True: The TextTrack will have to be cleaned up manually
|
|
*
|
|
* @return {HTMLTrackElement}
|
|
* An Html Track Element.
|
|
*
|
|
* @deprecated The default functionality for this function will be equivalent
|
|
* to "manualCleanup=false" in the future. The manualCleanup parameter will
|
|
* also be removed.
|
|
*/
|
|
;
|
|
|
|
_proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
|
|
var _this7 = this;
|
|
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
var htmlTrackElement = this.createRemoteTextTrack(options);
|
|
|
|
if (manualCleanup !== true && manualCleanup !== false) {
|
|
// deprecation warning
|
|
log.warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js');
|
|
manualCleanup = true;
|
|
} // store HTMLTrackElement and TextTrack to remote list
|
|
|
|
|
|
this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);
|
|
this.remoteTextTracks().addTrack(htmlTrackElement.track);
|
|
|
|
if (manualCleanup !== true) {
|
|
// create the TextTrackList if it doesn't exist
|
|
this.ready(function () {
|
|
return _this7.autoRemoteTextTracks_.addTrack(htmlTrackElement.track);
|
|
});
|
|
}
|
|
|
|
return htmlTrackElement;
|
|
}
|
|
/**
|
|
* Remove a remote text track from the remote `TextTrackList`.
|
|
*
|
|
* @param {TextTrack} track
|
|
* `TextTrack` to remove from the `TextTrackList`
|
|
*/
|
|
;
|
|
|
|
_proto.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
|
|
var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track); // remove HTMLTrackElement and TextTrack from remote list
|
|
|
|
this.remoteTextTrackEls().removeTrackElement_(trackElement);
|
|
this.remoteTextTracks().removeTrack(track);
|
|
this.autoRemoteTextTracks_.removeTrack(track);
|
|
}
|
|
/**
|
|
* Gets available media playback quality metrics as specified by the W3C's Media
|
|
* Playback Quality API.
|
|
*
|
|
* @see [Spec]{@link https://wicg.github.io/media-playback-quality}
|
|
*
|
|
* @return {Object}
|
|
* An object with supported media playback quality metrics
|
|
*
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
|
|
return {};
|
|
}
|
|
/**
|
|
* Attempt to create a floating video window always on top of other windows
|
|
* so that users may continue consuming media while they interact with other
|
|
* content sites, or applications on their device.
|
|
*
|
|
* @see [Spec]{@link https://wicg.github.io/picture-in-picture}
|
|
*
|
|
* @return {Promise|undefined}
|
|
* A promise with a Picture-in-Picture window if the browser supports
|
|
* Promises (or one was passed in as an option). It returns undefined
|
|
* otherwise.
|
|
*
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.requestPictureInPicture = function requestPictureInPicture() {
|
|
var PromiseClass = this.options_.Promise || window.Promise;
|
|
|
|
if (PromiseClass) {
|
|
return PromiseClass.reject();
|
|
}
|
|
}
|
|
/**
|
|
* A method to check for the value of the 'disablePictureInPicture' <video> property.
|
|
* Defaults to true, as it should be considered disabled if the tech does not support pip
|
|
*
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.disablePictureInPicture = function disablePictureInPicture() {
|
|
return true;
|
|
}
|
|
/**
|
|
* A method to set or unset the 'disablePictureInPicture' <video> property.
|
|
*
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.setDisablePictureInPicture = function setDisablePictureInPicture() {}
|
|
/**
|
|
* A method to set a poster from a `Tech`.
|
|
*
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.setPoster = function setPoster() {}
|
|
/**
|
|
* A method to check for the presence of the 'playsinline' <video> attribute.
|
|
*
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.playsinline = function playsinline() {}
|
|
/**
|
|
* A method to set or unset the 'playsinline' <video> attribute.
|
|
*
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.setPlaysinline = function setPlaysinline() {}
|
|
/**
|
|
* Attempt to force override of native audio tracks.
|
|
*
|
|
* @param {boolean} override - If set to true native audio will be overridden,
|
|
* otherwise native audio will potentially be used.
|
|
*
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.overrideNativeAudioTracks = function overrideNativeAudioTracks() {}
|
|
/**
|
|
* Attempt to force override of native video tracks.
|
|
*
|
|
* @param {boolean} override - If set to true native video will be overridden,
|
|
* otherwise native video will potentially be used.
|
|
*
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.overrideNativeVideoTracks = function overrideNativeVideoTracks() {}
|
|
/*
|
|
* Check if the tech can support the given mime-type.
|
|
*
|
|
* The base tech does not support any type, but source handlers might
|
|
* overwrite this.
|
|
*
|
|
* @param {string} type
|
|
* The mimetype to check for support
|
|
*
|
|
* @return {string}
|
|
* 'probably', 'maybe', or empty string
|
|
*
|
|
* @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType}
|
|
*
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.canPlayType = function canPlayType() {
|
|
return '';
|
|
}
|
|
/**
|
|
* Check if the type is supported by this tech.
|
|
*
|
|
* The base tech does not support any type, but source handlers might
|
|
* overwrite this.
|
|
*
|
|
* @param {string} type
|
|
* The media type to check
|
|
* @return {string} Returns the native video element's response
|
|
*/
|
|
;
|
|
|
|
Tech.canPlayType = function canPlayType() {
|
|
return '';
|
|
}
|
|
/**
|
|
* Check if the tech can support the given source
|
|
*
|
|
* @param {Object} srcObj
|
|
* The source object
|
|
* @param {Object} options
|
|
* The options passed to the tech
|
|
* @return {string} 'probably', 'maybe', or '' (empty string)
|
|
*/
|
|
;
|
|
|
|
Tech.canPlaySource = function canPlaySource(srcObj, options) {
|
|
return Tech.canPlayType(srcObj.type);
|
|
}
|
|
/*
|
|
* Return whether the argument is a Tech or not.
|
|
* Can be passed either a Class like `Html5` or a instance like `player.tech_`
|
|
*
|
|
* @param {Object} component
|
|
* The item to check
|
|
*
|
|
* @return {boolean}
|
|
* Whether it is a tech or not
|
|
* - True if it is a tech
|
|
* - False if it is not
|
|
*/
|
|
;
|
|
|
|
Tech.isTech = function isTech(component) {
|
|
return component.prototype instanceof Tech || component instanceof Tech || component === Tech;
|
|
}
|
|
/**
|
|
* Registers a `Tech` into a shared list for videojs.
|
|
*
|
|
* @param {string} name
|
|
* Name of the `Tech` to register.
|
|
*
|
|
* @param {Object} tech
|
|
* The `Tech` class to register.
|
|
*/
|
|
;
|
|
|
|
Tech.registerTech = function registerTech(name, tech) {
|
|
if (!Tech.techs_) {
|
|
Tech.techs_ = {};
|
|
}
|
|
|
|
if (!Tech.isTech(tech)) {
|
|
throw new Error("Tech " + name + " must be a Tech");
|
|
}
|
|
|
|
if (!Tech.canPlayType) {
|
|
throw new Error('Techs must have a static canPlayType method on them');
|
|
}
|
|
|
|
if (!Tech.canPlaySource) {
|
|
throw new Error('Techs must have a static canPlaySource method on them');
|
|
}
|
|
|
|
name = toTitleCase(name);
|
|
Tech.techs_[name] = tech;
|
|
Tech.techs_[toLowerCase(name)] = tech;
|
|
|
|
if (name !== 'Tech') {
|
|
// camel case the techName for use in techOrder
|
|
Tech.defaultTechOrder_.push(name);
|
|
}
|
|
|
|
return tech;
|
|
}
|
|
/**
|
|
* Get a `Tech` from the shared list by name.
|
|
*
|
|
* @param {string} name
|
|
* `camelCase` or `TitleCase` name of the Tech to get
|
|
*
|
|
* @return {Tech|undefined}
|
|
* The `Tech` or undefined if there was no tech with the name requested.
|
|
*/
|
|
;
|
|
|
|
Tech.getTech = function getTech(name) {
|
|
if (!name) {
|
|
return;
|
|
}
|
|
|
|
if (Tech.techs_ && Tech.techs_[name]) {
|
|
return Tech.techs_[name];
|
|
}
|
|
|
|
name = toTitleCase(name);
|
|
|
|
if (window && window.videojs && window.videojs[name]) {
|
|
log.warn("The " + name + " tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)");
|
|
return window.videojs[name];
|
|
}
|
|
};
|
|
|
|
return Tech;
|
|
}(Component);
|
|
/**
|
|
* Get the {@link VideoTrackList}
|
|
*
|
|
* @returns {VideoTrackList}
|
|
* @method Tech.prototype.videoTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the {@link AudioTrackList}
|
|
*
|
|
* @returns {AudioTrackList}
|
|
* @method Tech.prototype.audioTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the {@link TextTrackList}
|
|
*
|
|
* @returns {TextTrackList}
|
|
* @method Tech.prototype.textTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the remote element {@link TextTrackList}
|
|
*
|
|
* @returns {TextTrackList}
|
|
* @method Tech.prototype.remoteTextTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the remote element {@link HtmlTrackElementList}
|
|
*
|
|
* @returns {HtmlTrackElementList}
|
|
* @method Tech.prototype.remoteTextTrackEls
|
|
*/
|
|
|
|
|
|
ALL.names.forEach(function (name) {
|
|
var props = ALL[name];
|
|
|
|
Tech.prototype[props.getterName] = function () {
|
|
this[props.privateName] = this[props.privateName] || new props.ListClass();
|
|
return this[props.privateName];
|
|
};
|
|
});
|
|
/**
|
|
* List of associated text tracks
|
|
*
|
|
* @type {TextTrackList}
|
|
* @private
|
|
* @property Tech#textTracks_
|
|
*/
|
|
|
|
/**
|
|
* List of associated audio tracks.
|
|
*
|
|
* @type {AudioTrackList}
|
|
* @private
|
|
* @property Tech#audioTracks_
|
|
*/
|
|
|
|
/**
|
|
* List of associated video tracks.
|
|
*
|
|
* @type {VideoTrackList}
|
|
* @private
|
|
* @property Tech#videoTracks_
|
|
*/
|
|
|
|
/**
|
|
* Boolean indicating whether the `Tech` supports volume control.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
|
|
Tech.prototype.featuresVolumeControl = true;
|
|
/**
|
|
* Boolean indicating whether the `Tech` supports muting volume.
|
|
*
|
|
* @type {bolean}
|
|
* @default
|
|
*/
|
|
|
|
Tech.prototype.featuresMuteControl = true;
|
|
/**
|
|
* Boolean indicating whether the `Tech` supports fullscreen resize control.
|
|
* Resizing plugins using request fullscreen reloads the plugin
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
|
|
Tech.prototype.featuresFullscreenResize = false;
|
|
/**
|
|
* Boolean indicating whether the `Tech` supports changing the speed at which the video
|
|
* plays. Examples:
|
|
* - Set player to play 2x (twice) as fast
|
|
* - Set player to play 0.5x (half) as fast
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
|
|
Tech.prototype.featuresPlaybackRate = false;
|
|
/**
|
|
* Boolean indicating whether the `Tech` supports the `progress` event. This is currently
|
|
* not triggered by video-js-swf. This will be used to determine if
|
|
* {@link Tech#manualProgressOn} should be called.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
|
|
Tech.prototype.featuresProgressEvents = false;
|
|
/**
|
|
* Boolean indicating whether the `Tech` supports the `sourceset` event.
|
|
*
|
|
* A tech should set this to `true` and then use {@link Tech#triggerSourceset}
|
|
* to trigger a {@link Tech#event:sourceset} at the earliest time after getting
|
|
* a new source.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
|
|
Tech.prototype.featuresSourceset = false;
|
|
/**
|
|
* Boolean indicating whether the `Tech` supports the `timeupdate` event. This is currently
|
|
* not triggered by video-js-swf. This will be used to determine if
|
|
* {@link Tech#manualTimeUpdates} should be called.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
|
|
Tech.prototype.featuresTimeupdateEvents = false;
|
|
/**
|
|
* Boolean indicating whether the `Tech` supports the native `TextTrack`s.
|
|
* This will help us integrate with native `TextTrack`s if the browser supports them.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
|
|
Tech.prototype.featuresNativeTextTracks = false;
|
|
/**
|
|
* A functional mixin for techs that want to use the Source Handler pattern.
|
|
* Source handlers are scripts for handling specific formats.
|
|
* The source handler pattern is used for adaptive formats (HLS, DASH) that
|
|
* manually load video data and feed it into a Source Buffer (Media Source Extensions)
|
|
* Example: `Tech.withSourceHandlers.call(MyTech);`
|
|
*
|
|
* @param {Tech} _Tech
|
|
* The tech to add source handler functions to.
|
|
*
|
|
* @mixes Tech~SourceHandlerAdditions
|
|
*/
|
|
|
|
Tech.withSourceHandlers = function (_Tech) {
|
|
/**
|
|
* Register a source handler
|
|
*
|
|
* @param {Function} handler
|
|
* The source handler class
|
|
*
|
|
* @param {number} [index]
|
|
* Register it at the following index
|
|
*/
|
|
_Tech.registerSourceHandler = function (handler, index) {
|
|
var handlers = _Tech.sourceHandlers;
|
|
|
|
if (!handlers) {
|
|
handlers = _Tech.sourceHandlers = [];
|
|
}
|
|
|
|
if (index === undefined) {
|
|
// add to the end of the list
|
|
index = handlers.length;
|
|
}
|
|
|
|
handlers.splice(index, 0, handler);
|
|
};
|
|
/**
|
|
* Check if the tech can support the given type. Also checks the
|
|
* Techs sourceHandlers.
|
|
*
|
|
* @param {string} type
|
|
* The mimetype to check.
|
|
*
|
|
* @return {string}
|
|
* 'probably', 'maybe', or '' (empty string)
|
|
*/
|
|
|
|
|
|
_Tech.canPlayType = function (type) {
|
|
var handlers = _Tech.sourceHandlers || [];
|
|
var can;
|
|
|
|
for (var i = 0; i < handlers.length; i++) {
|
|
can = handlers[i].canPlayType(type);
|
|
|
|
if (can) {
|
|
return can;
|
|
}
|
|
}
|
|
|
|
return '';
|
|
};
|
|
/**
|
|
* Returns the first source handler that supports the source.
|
|
*
|
|
* TODO: Answer question: should 'probably' be prioritized over 'maybe'
|
|
*
|
|
* @param {Tech~SourceObject} source
|
|
* The source object
|
|
*
|
|
* @param {Object} options
|
|
* The options passed to the tech
|
|
*
|
|
* @return {SourceHandler|null}
|
|
* The first source handler that supports the source or null if
|
|
* no SourceHandler supports the source
|
|
*/
|
|
|
|
|
|
_Tech.selectSourceHandler = function (source, options) {
|
|
var handlers = _Tech.sourceHandlers || [];
|
|
var can;
|
|
|
|
for (var i = 0; i < handlers.length; i++) {
|
|
can = handlers[i].canHandleSource(source, options);
|
|
|
|
if (can) {
|
|
return handlers[i];
|
|
}
|
|
}
|
|
|
|
return null;
|
|
};
|
|
/**
|
|
* Check if the tech can support the given source.
|
|
*
|
|
* @param {Tech~SourceObject} srcObj
|
|
* The source object
|
|
*
|
|
* @param {Object} options
|
|
* The options passed to the tech
|
|
*
|
|
* @return {string}
|
|
* 'probably', 'maybe', or '' (empty string)
|
|
*/
|
|
|
|
|
|
_Tech.canPlaySource = function (srcObj, options) {
|
|
var sh = _Tech.selectSourceHandler(srcObj, options);
|
|
|
|
if (sh) {
|
|
return sh.canHandleSource(srcObj, options);
|
|
}
|
|
|
|
return '';
|
|
};
|
|
/**
|
|
* When using a source handler, prefer its implementation of
|
|
* any function normally provided by the tech.
|
|
*/
|
|
|
|
|
|
var deferrable = ['seekable', 'seeking', 'duration'];
|
|
/**
|
|
* A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable
|
|
* function if it exists, with a fallback to the Techs seekable function.
|
|
*
|
|
* @method _Tech.seekable
|
|
*/
|
|
|
|
/**
|
|
* A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration
|
|
* function if it exists, otherwise it will fallback to the techs duration function.
|
|
*
|
|
* @method _Tech.duration
|
|
*/
|
|
|
|
deferrable.forEach(function (fnName) {
|
|
var originalFn = this[fnName];
|
|
|
|
if (typeof originalFn !== 'function') {
|
|
return;
|
|
}
|
|
|
|
this[fnName] = function () {
|
|
if (this.sourceHandler_ && this.sourceHandler_[fnName]) {
|
|
return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);
|
|
}
|
|
|
|
return originalFn.apply(this, arguments);
|
|
};
|
|
}, _Tech.prototype);
|
|
/**
|
|
* Create a function for setting the source using a source object
|
|
* and source handlers.
|
|
* Should never be called unless a source handler was found.
|
|
*
|
|
* @param {Tech~SourceObject} source
|
|
* A source object with src and type keys
|
|
*/
|
|
|
|
_Tech.prototype.setSource = function (source) {
|
|
var sh = _Tech.selectSourceHandler(source, this.options_);
|
|
|
|
if (!sh) {
|
|
// Fall back to a native source hander when unsupported sources are
|
|
// deliberately set
|
|
if (_Tech.nativeSourceHandler) {
|
|
sh = _Tech.nativeSourceHandler;
|
|
} else {
|
|
log.error('No source handler found for the current source.');
|
|
}
|
|
} // Dispose any existing source handler
|
|
|
|
|
|
this.disposeSourceHandler();
|
|
this.off('dispose', this.disposeSourceHandler_);
|
|
|
|
if (sh !== _Tech.nativeSourceHandler) {
|
|
this.currentSource_ = source;
|
|
}
|
|
|
|
this.sourceHandler_ = sh.handleSource(source, this, this.options_);
|
|
this.one('dispose', this.disposeSourceHandler_);
|
|
};
|
|
/**
|
|
* Clean up any existing SourceHandlers and listeners when the Tech is disposed.
|
|
*
|
|
* @listens Tech#dispose
|
|
*/
|
|
|
|
|
|
_Tech.prototype.disposeSourceHandler = function () {
|
|
// if we have a source and get another one
|
|
// then we are loading something new
|
|
// than clear all of our current tracks
|
|
if (this.currentSource_) {
|
|
this.clearTracks(['audio', 'video']);
|
|
this.currentSource_ = null;
|
|
} // always clean up auto-text tracks
|
|
|
|
|
|
this.cleanupAutoTextTracks();
|
|
|
|
if (this.sourceHandler_) {
|
|
if (this.sourceHandler_.dispose) {
|
|
this.sourceHandler_.dispose();
|
|
}
|
|
|
|
this.sourceHandler_ = null;
|
|
}
|
|
};
|
|
}; // The base Tech class needs to be registered as a Component. It is the only
|
|
// Tech that can be registered as a Component.
|
|
|
|
|
|
Component.registerComponent('Tech', Tech);
|
|
Tech.registerTech('Tech', Tech);
|
|
/**
|
|
* A list of techs that should be added to techOrder on Players
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
Tech.defaultTechOrder_ = [];
|
|
|
|
/**
|
|
* @file middleware.js
|
|
* @module middleware
|
|
*/
|
|
var middlewares = {};
|
|
var middlewareInstances = {};
|
|
var TERMINATOR = {};
|
|
/**
|
|
* A middleware object is a plain JavaScript object that has methods that
|
|
* match the {@link Tech} methods found in the lists of allowed
|
|
* {@link module:middleware.allowedGetters|getters},
|
|
* {@link module:middleware.allowedSetters|setters}, and
|
|
* {@link module:middleware.allowedMediators|mediators}.
|
|
*
|
|
* @typedef {Object} MiddlewareObject
|
|
*/
|
|
|
|
/**
|
|
* A middleware factory function that should return a
|
|
* {@link module:middleware~MiddlewareObject|MiddlewareObject}.
|
|
*
|
|
* This factory will be called for each player when needed, with the player
|
|
* passed in as an argument.
|
|
*
|
|
* @callback MiddlewareFactory
|
|
* @param {Player} player
|
|
* A Video.js player.
|
|
*/
|
|
|
|
/**
|
|
* Define a middleware that the player should use by way of a factory function
|
|
* that returns a middleware object.
|
|
*
|
|
* @param {string} type
|
|
* The MIME type to match or `"*"` for all MIME types.
|
|
*
|
|
* @param {MiddlewareFactory} middleware
|
|
* A middleware factory function that will be executed for
|
|
* matching types.
|
|
*/
|
|
|
|
function use(type, middleware) {
|
|
middlewares[type] = middlewares[type] || [];
|
|
middlewares[type].push(middleware);
|
|
}
|
|
/**
|
|
* Asynchronously sets a source using middleware by recursing through any
|
|
* matching middlewares and calling `setSource` on each, passing along the
|
|
* previous returned value each time.
|
|
*
|
|
* @param {Player} player
|
|
* A {@link Player} instance.
|
|
*
|
|
* @param {Tech~SourceObject} src
|
|
* A source object.
|
|
*
|
|
* @param {Function}
|
|
* The next middleware to run.
|
|
*/
|
|
|
|
function setSource(player, src, next) {
|
|
player.setTimeout(function () {
|
|
return setSourceHelper(src, middlewares[src.type], next, player);
|
|
}, 1);
|
|
}
|
|
/**
|
|
* When the tech is set, passes the tech to each middleware's `setTech` method.
|
|
*
|
|
* @param {Object[]} middleware
|
|
* An array of middleware instances.
|
|
*
|
|
* @param {Tech} tech
|
|
* A Video.js tech.
|
|
*/
|
|
|
|
function setTech(middleware, tech) {
|
|
middleware.forEach(function (mw) {
|
|
return mw.setTech && mw.setTech(tech);
|
|
});
|
|
}
|
|
/**
|
|
* Calls a getter on the tech first, through each middleware
|
|
* from right to left to the player.
|
|
*
|
|
* @param {Object[]} middleware
|
|
* An array of middleware instances.
|
|
*
|
|
* @param {Tech} tech
|
|
* The current tech.
|
|
*
|
|
* @param {string} method
|
|
* A method name.
|
|
*
|
|
* @return {Mixed}
|
|
* The final value from the tech after middleware has intercepted it.
|
|
*/
|
|
|
|
function get(middleware, tech, method) {
|
|
return middleware.reduceRight(middlewareIterator(method), tech[method]());
|
|
}
|
|
/**
|
|
* Takes the argument given to the player and calls the setter method on each
|
|
* middleware from left to right to the tech.
|
|
*
|
|
* @param {Object[]} middleware
|
|
* An array of middleware instances.
|
|
*
|
|
* @param {Tech} tech
|
|
* The current tech.
|
|
*
|
|
* @param {string} method
|
|
* A method name.
|
|
*
|
|
* @param {Mixed} arg
|
|
* The value to set on the tech.
|
|
*
|
|
* @return {Mixed}
|
|
* The return value of the `method` of the `tech`.
|
|
*/
|
|
|
|
function set(middleware, tech, method, arg) {
|
|
return tech[method](middleware.reduce(middlewareIterator(method), arg));
|
|
}
|
|
/**
|
|
* Takes the argument given to the player and calls the `call` version of the
|
|
* method on each middleware from left to right.
|
|
*
|
|
* Then, call the passed in method on the tech and return the result unchanged
|
|
* back to the player, through middleware, this time from right to left.
|
|
*
|
|
* @param {Object[]} middleware
|
|
* An array of middleware instances.
|
|
*
|
|
* @param {Tech} tech
|
|
* The current tech.
|
|
*
|
|
* @param {string} method
|
|
* A method name.
|
|
*
|
|
* @param {Mixed} arg
|
|
* The value to set on the tech.
|
|
*
|
|
* @return {Mixed}
|
|
* The return value of the `method` of the `tech`, regardless of the
|
|
* return values of middlewares.
|
|
*/
|
|
|
|
function mediate(middleware, tech, method, arg) {
|
|
if (arg === void 0) {
|
|
arg = null;
|
|
}
|
|
|
|
var callMethod = 'call' + toTitleCase(method);
|
|
var middlewareValue = middleware.reduce(middlewareIterator(callMethod), arg);
|
|
var terminated = middlewareValue === TERMINATOR; // deprecated. The `null` return value should instead return TERMINATOR to
|
|
// prevent confusion if a techs method actually returns null.
|
|
|
|
var returnValue = terminated ? null : tech[method](middlewareValue);
|
|
executeRight(middleware, method, returnValue, terminated);
|
|
return returnValue;
|
|
}
|
|
/**
|
|
* Enumeration of allowed getters where the keys are method names.
|
|
*
|
|
* @type {Object}
|
|
*/
|
|
|
|
var allowedGetters = {
|
|
buffered: 1,
|
|
currentTime: 1,
|
|
duration: 1,
|
|
muted: 1,
|
|
played: 1,
|
|
paused: 1,
|
|
seekable: 1,
|
|
volume: 1,
|
|
ended: 1
|
|
};
|
|
/**
|
|
* Enumeration of allowed setters where the keys are method names.
|
|
*
|
|
* @type {Object}
|
|
*/
|
|
|
|
var allowedSetters = {
|
|
setCurrentTime: 1,
|
|
setMuted: 1,
|
|
setVolume: 1
|
|
};
|
|
/**
|
|
* Enumeration of allowed mediators where the keys are method names.
|
|
*
|
|
* @type {Object}
|
|
*/
|
|
|
|
var allowedMediators = {
|
|
play: 1,
|
|
pause: 1
|
|
};
|
|
|
|
function middlewareIterator(method) {
|
|
return function (value, mw) {
|
|
// if the previous middleware terminated, pass along the termination
|
|
if (value === TERMINATOR) {
|
|
return TERMINATOR;
|
|
}
|
|
|
|
if (mw[method]) {
|
|
return mw[method](value);
|
|
}
|
|
|
|
return value;
|
|
};
|
|
}
|
|
|
|
function executeRight(mws, method, value, terminated) {
|
|
for (var i = mws.length - 1; i >= 0; i--) {
|
|
var mw = mws[i];
|
|
|
|
if (mw[method]) {
|
|
mw[method](terminated, value);
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Clear the middleware cache for a player.
|
|
*
|
|
* @param {Player} player
|
|
* A {@link Player} instance.
|
|
*/
|
|
|
|
|
|
function clearCacheForPlayer(player) {
|
|
middlewareInstances[player.id()] = null;
|
|
}
|
|
/**
|
|
* {
|
|
* [playerId]: [[mwFactory, mwInstance], ...]
|
|
* }
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
function getOrCreateFactory(player, mwFactory) {
|
|
var mws = middlewareInstances[player.id()];
|
|
var mw = null;
|
|
|
|
if (mws === undefined || mws === null) {
|
|
mw = mwFactory(player);
|
|
middlewareInstances[player.id()] = [[mwFactory, mw]];
|
|
return mw;
|
|
}
|
|
|
|
for (var i = 0; i < mws.length; i++) {
|
|
var _mws$i = mws[i],
|
|
mwf = _mws$i[0],
|
|
mwi = _mws$i[1];
|
|
|
|
if (mwf !== mwFactory) {
|
|
continue;
|
|
}
|
|
|
|
mw = mwi;
|
|
}
|
|
|
|
if (mw === null) {
|
|
mw = mwFactory(player);
|
|
mws.push([mwFactory, mw]);
|
|
}
|
|
|
|
return mw;
|
|
}
|
|
|
|
function setSourceHelper(src, middleware, next, player, acc, lastRun) {
|
|
if (src === void 0) {
|
|
src = {};
|
|
}
|
|
|
|
if (middleware === void 0) {
|
|
middleware = [];
|
|
}
|
|
|
|
if (acc === void 0) {
|
|
acc = [];
|
|
}
|
|
|
|
if (lastRun === void 0) {
|
|
lastRun = false;
|
|
}
|
|
|
|
var _middleware = middleware,
|
|
mwFactory = _middleware[0],
|
|
mwrest = _middleware.slice(1); // if mwFactory is a string, then we're at a fork in the road
|
|
|
|
|
|
if (typeof mwFactory === 'string') {
|
|
setSourceHelper(src, middlewares[mwFactory], next, player, acc, lastRun); // if we have an mwFactory, call it with the player to get the mw,
|
|
// then call the mw's setSource method
|
|
} else if (mwFactory) {
|
|
var mw = getOrCreateFactory(player, mwFactory); // if setSource isn't present, implicitly select this middleware
|
|
|
|
if (!mw.setSource) {
|
|
acc.push(mw);
|
|
return setSourceHelper(src, mwrest, next, player, acc, lastRun);
|
|
}
|
|
|
|
mw.setSource(assign({}, src), function (err, _src) {
|
|
// something happened, try the next middleware on the current level
|
|
// make sure to use the old src
|
|
if (err) {
|
|
return setSourceHelper(src, mwrest, next, player, acc, lastRun);
|
|
} // we've succeeded, now we need to go deeper
|
|
|
|
|
|
acc.push(mw); // if it's the same type, continue down the current chain
|
|
// otherwise, we want to go down the new chain
|
|
|
|
setSourceHelper(_src, src.type === _src.type ? mwrest : middlewares[_src.type], next, player, acc, lastRun);
|
|
});
|
|
} else if (mwrest.length) {
|
|
setSourceHelper(src, mwrest, next, player, acc, lastRun);
|
|
} else if (lastRun) {
|
|
next(src, acc);
|
|
} else {
|
|
setSourceHelper(src, middlewares['*'], next, player, acc, true);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Mimetypes
|
|
*
|
|
* @see http://hul.harvard.edu/ois/////systems/wax/wax-public-help/mimetypes.htm
|
|
* @typedef Mimetypes~Kind
|
|
* @enum
|
|
*/
|
|
|
|
var MimetypesKind = {
|
|
opus: 'video/ogg',
|
|
ogv: 'video/ogg',
|
|
mp4: 'video/mp4',
|
|
mov: 'video/mp4',
|
|
m4v: 'video/mp4',
|
|
mkv: 'video/x-matroska',
|
|
m4a: 'audio/mp4',
|
|
mp3: 'audio/mpeg',
|
|
aac: 'audio/aac',
|
|
caf: 'audio/x-caf',
|
|
flac: 'audio/flac',
|
|
oga: 'audio/ogg',
|
|
wav: 'audio/wav',
|
|
m3u8: 'application/x-mpegURL',
|
|
jpg: 'image/jpeg',
|
|
jpeg: 'image/jpeg',
|
|
gif: 'image/gif',
|
|
png: 'image/png',
|
|
svg: 'image/svg+xml',
|
|
webp: 'image/webp'
|
|
};
|
|
/**
|
|
* Get the mimetype of a given src url if possible
|
|
*
|
|
* @param {string} src
|
|
* The url to the src
|
|
*
|
|
* @return {string}
|
|
* return the mimetype if it was known or empty string otherwise
|
|
*/
|
|
|
|
var getMimetype = function getMimetype(src) {
|
|
if (src === void 0) {
|
|
src = '';
|
|
}
|
|
|
|
var ext = getFileExtension(src);
|
|
var mimetype = MimetypesKind[ext.toLowerCase()];
|
|
return mimetype || '';
|
|
};
|
|
/**
|
|
* Find the mime type of a given source string if possible. Uses the player
|
|
* source cache.
|
|
*
|
|
* @param {Player} player
|
|
* The player object
|
|
*
|
|
* @param {string} src
|
|
* The source string
|
|
*
|
|
* @return {string}
|
|
* The type that was found
|
|
*/
|
|
|
|
var findMimetype = function findMimetype(player, src) {
|
|
if (!src) {
|
|
return '';
|
|
} // 1. check for the type in the `source` cache
|
|
|
|
|
|
if (player.cache_.source.src === src && player.cache_.source.type) {
|
|
return player.cache_.source.type;
|
|
} // 2. see if we have this source in our `currentSources` cache
|
|
|
|
|
|
var matchingSources = player.cache_.sources.filter(function (s) {
|
|
return s.src === src;
|
|
});
|
|
|
|
if (matchingSources.length) {
|
|
return matchingSources[0].type;
|
|
} // 3. look for the src url in source elements and use the type there
|
|
|
|
|
|
var sources = player.$$('source');
|
|
|
|
for (var i = 0; i < sources.length; i++) {
|
|
var s = sources[i];
|
|
|
|
if (s.type && s.src && s.src === src) {
|
|
return s.type;
|
|
}
|
|
} // 4. finally fallback to our list of mime types based on src url extension
|
|
|
|
|
|
return getMimetype(src);
|
|
};
|
|
|
|
/**
|
|
* @module filter-source
|
|
*/
|
|
/**
|
|
* Filter out single bad source objects or multiple source objects in an
|
|
* array. Also flattens nested source object arrays into a 1 dimensional
|
|
* array of source objects.
|
|
*
|
|
* @param {Tech~SourceObject|Tech~SourceObject[]} src
|
|
* The src object to filter
|
|
*
|
|
* @return {Tech~SourceObject[]}
|
|
* An array of sourceobjects containing only valid sources
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
var filterSource = function filterSource(src) {
|
|
// traverse array
|
|
if (Array.isArray(src)) {
|
|
var newsrc = [];
|
|
src.forEach(function (srcobj) {
|
|
srcobj = filterSource(srcobj);
|
|
|
|
if (Array.isArray(srcobj)) {
|
|
newsrc = newsrc.concat(srcobj);
|
|
} else if (isObject(srcobj)) {
|
|
newsrc.push(srcobj);
|
|
}
|
|
});
|
|
src = newsrc;
|
|
} else if (typeof src === 'string' && src.trim()) {
|
|
// convert string into object
|
|
src = [fixSource({
|
|
src: src
|
|
})];
|
|
} else if (isObject(src) && typeof src.src === 'string' && src.src && src.src.trim()) {
|
|
// src is already valid
|
|
src = [fixSource(src)];
|
|
} else {
|
|
// invalid source, turn it into an empty array
|
|
src = [];
|
|
}
|
|
|
|
return src;
|
|
};
|
|
/**
|
|
* Checks src mimetype, adding it when possible
|
|
*
|
|
* @param {Tech~SourceObject} src
|
|
* The src object to check
|
|
* @return {Tech~SourceObject}
|
|
* src Object with known type
|
|
*/
|
|
|
|
|
|
function fixSource(src) {
|
|
if (!src.type) {
|
|
var mimetype = getMimetype(src.src);
|
|
|
|
if (mimetype) {
|
|
src.type = mimetype;
|
|
}
|
|
}
|
|
|
|
return src;
|
|
}
|
|
|
|
/**
|
|
* The `MediaLoader` is the `Component` that decides which playback technology to load
|
|
* when a player is initialized.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var MediaLoader = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(MediaLoader, _Component);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should attach to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* The function that is run when this component is ready.
|
|
*/
|
|
function MediaLoader(player, options, ready) {
|
|
var _this;
|
|
|
|
// MediaLoader has no element
|
|
var options_ = mergeOptions({
|
|
createEl: false
|
|
}, options);
|
|
_this = _Component.call(this, player, options_, ready) || this; // If there are no sources when the player is initialized,
|
|
// load the first supported playback technology.
|
|
|
|
if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) {
|
|
for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {
|
|
var techName = toTitleCase(j[i]);
|
|
var tech = Tech.getTech(techName); // Support old behavior of techs being registered as components.
|
|
// Remove once that deprecated behavior is removed.
|
|
|
|
if (!techName) {
|
|
tech = Component.getComponent(techName);
|
|
} // Check if the browser supports this technology
|
|
|
|
|
|
if (tech && tech.isSupported()) {
|
|
player.loadTech_(techName);
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
// Loop through playback technologies (e.g. HTML5) and check for support.
|
|
// Then load the best source.
|
|
// A few assumptions here:
|
|
// All playback technologies respect preload false.
|
|
player.src(options.playerOptions.sources);
|
|
}
|
|
|
|
return _this;
|
|
}
|
|
|
|
return MediaLoader;
|
|
}(Component);
|
|
|
|
Component.registerComponent('MediaLoader', MediaLoader);
|
|
|
|
/**
|
|
* Component which is clickable or keyboard actionable, but is not a
|
|
* native HTML button.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var ClickableComponent = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(ClickableComponent, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {function} [options.clickHandler]
|
|
* The function to call when the button is clicked / activated
|
|
*/
|
|
function ClickableComponent(player, options) {
|
|
var _this;
|
|
|
|
_this = _Component.call(this, player, options) || this;
|
|
|
|
_this.handleMouseOver_ = function (e) {
|
|
return _this.handleMouseOver(e);
|
|
};
|
|
|
|
_this.handleMouseOut_ = function (e) {
|
|
return _this.handleMouseOut(e);
|
|
};
|
|
|
|
_this.handleClick_ = function (e) {
|
|
return _this.handleClick(e);
|
|
};
|
|
|
|
_this.handleKeyDown_ = function (e) {
|
|
return _this.handleKeyDown(e);
|
|
};
|
|
|
|
_this.emitTapEvents();
|
|
|
|
_this.enable();
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the `ClickableComponent`s DOM element.
|
|
*
|
|
* @param {string} [tag=div]
|
|
* The element's node type.
|
|
*
|
|
* @param {Object} [props={}]
|
|
* An object of properties that should be set on the element.
|
|
*
|
|
* @param {Object} [attributes={}]
|
|
* An object of attributes that should be set on the element.
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
|
|
|
|
var _proto = ClickableComponent.prototype;
|
|
|
|
_proto.createEl = function createEl$1(tag, props, attributes) {
|
|
if (tag === void 0) {
|
|
tag = 'div';
|
|
}
|
|
|
|
if (props === void 0) {
|
|
props = {};
|
|
}
|
|
|
|
if (attributes === void 0) {
|
|
attributes = {};
|
|
}
|
|
|
|
props = assign({
|
|
className: this.buildCSSClass(),
|
|
tabIndex: 0
|
|
}, props);
|
|
|
|
if (tag === 'button') {
|
|
log.error("Creating a ClickableComponent with an HTML element of " + tag + " is not supported; use a Button instead.");
|
|
} // Add ARIA attributes for clickable element which is not a native HTML button
|
|
|
|
|
|
attributes = assign({
|
|
role: 'button'
|
|
}, attributes);
|
|
this.tabIndex_ = props.tabIndex;
|
|
var el = createEl(tag, props, attributes);
|
|
el.appendChild(createEl('span', {
|
|
className: 'vjs-icon-placeholder'
|
|
}, {
|
|
'aria-hidden': true
|
|
}));
|
|
this.createControlTextEl(el);
|
|
return el;
|
|
};
|
|
|
|
_proto.dispose = function dispose() {
|
|
// remove controlTextEl_ on dispose
|
|
this.controlTextEl_ = null;
|
|
|
|
_Component.prototype.dispose.call(this);
|
|
}
|
|
/**
|
|
* Create a control text element on this `ClickableComponent`
|
|
*
|
|
* @param {Element} [el]
|
|
* Parent element for the control text.
|
|
*
|
|
* @return {Element}
|
|
* The control text element that gets created.
|
|
*/
|
|
;
|
|
|
|
_proto.createControlTextEl = function createControlTextEl(el) {
|
|
this.controlTextEl_ = createEl('span', {
|
|
className: 'vjs-control-text'
|
|
}, {
|
|
// let the screen reader user know that the text of the element may change
|
|
'aria-live': 'polite'
|
|
});
|
|
|
|
if (el) {
|
|
el.appendChild(this.controlTextEl_);
|
|
}
|
|
|
|
this.controlText(this.controlText_, el);
|
|
return this.controlTextEl_;
|
|
}
|
|
/**
|
|
* Get or set the localize text to use for the controls on the `ClickableComponent`.
|
|
*
|
|
* @param {string} [text]
|
|
* Control text for element.
|
|
*
|
|
* @param {Element} [el=this.el()]
|
|
* Element to set the title on.
|
|
*
|
|
* @return {string}
|
|
* - The control text when getting
|
|
*/
|
|
;
|
|
|
|
_proto.controlText = function controlText(text, el) {
|
|
if (el === void 0) {
|
|
el = this.el();
|
|
}
|
|
|
|
if (text === undefined) {
|
|
return this.controlText_ || 'Need Text';
|
|
}
|
|
|
|
var localizedText = this.localize(text);
|
|
this.controlText_ = text;
|
|
textContent(this.controlTextEl_, localizedText);
|
|
|
|
if (!this.nonIconControl && !this.player_.options_.noUITitleAttributes) {
|
|
// Set title attribute if only an icon is shown
|
|
el.setAttribute('title', localizedText);
|
|
}
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-control vjs-button " + _Component.prototype.buildCSSClass.call(this);
|
|
}
|
|
/**
|
|
* Enable this `ClickableComponent`
|
|
*/
|
|
;
|
|
|
|
_proto.enable = function enable() {
|
|
if (!this.enabled_) {
|
|
this.enabled_ = true;
|
|
this.removeClass('vjs-disabled');
|
|
this.el_.setAttribute('aria-disabled', 'false');
|
|
|
|
if (typeof this.tabIndex_ !== 'undefined') {
|
|
this.el_.setAttribute('tabIndex', this.tabIndex_);
|
|
}
|
|
|
|
this.on(['tap', 'click'], this.handleClick_);
|
|
this.on('keydown', this.handleKeyDown_);
|
|
}
|
|
}
|
|
/**
|
|
* Disable this `ClickableComponent`
|
|
*/
|
|
;
|
|
|
|
_proto.disable = function disable() {
|
|
this.enabled_ = false;
|
|
this.addClass('vjs-disabled');
|
|
this.el_.setAttribute('aria-disabled', 'true');
|
|
|
|
if (typeof this.tabIndex_ !== 'undefined') {
|
|
this.el_.removeAttribute('tabIndex');
|
|
}
|
|
|
|
this.off('mouseover', this.handleMouseOver_);
|
|
this.off('mouseout', this.handleMouseOut_);
|
|
this.off(['tap', 'click'], this.handleClick_);
|
|
this.off('keydown', this.handleKeyDown_);
|
|
}
|
|
/**
|
|
* Handles language change in ClickableComponent for the player in components
|
|
*
|
|
*
|
|
*/
|
|
;
|
|
|
|
_proto.handleLanguagechange = function handleLanguagechange() {
|
|
this.controlText(this.controlText_);
|
|
}
|
|
/**
|
|
* Event handler that is called when a `ClickableComponent` receives a
|
|
* `click` or `tap` event.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `tap` or `click` event that caused this function to be called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
if (this.options_.clickHandler) {
|
|
this.options_.clickHandler.call(this, arguments);
|
|
}
|
|
}
|
|
/**
|
|
* Event handler that is called when a `ClickableComponent` receives a
|
|
* `keydown` event.
|
|
*
|
|
* By default, if the key is Space or Enter, it will trigger a `click` event.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown` event that caused this function to be called.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
;
|
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) {
|
|
// Support Space or Enter key operation to fire a click event. Also,
|
|
// prevent the event from propagating through the DOM and triggering
|
|
// Player hotkeys.
|
|
if (keycode.isEventKey(event, 'Space') || keycode.isEventKey(event, 'Enter')) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
this.trigger('click');
|
|
} else {
|
|
// Pass keypress handling up for unsupported keys
|
|
_Component.prototype.handleKeyDown.call(this, event);
|
|
}
|
|
};
|
|
|
|
return ClickableComponent;
|
|
}(Component);
|
|
|
|
Component.registerComponent('ClickableComponent', ClickableComponent);
|
|
|
|
/**
|
|
* A `ClickableComponent` that handles showing the poster image for the player.
|
|
*
|
|
* @extends ClickableComponent
|
|
*/
|
|
|
|
var PosterImage = /*#__PURE__*/function (_ClickableComponent) {
|
|
inheritsLoose(PosterImage, _ClickableComponent);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should attach to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function PosterImage(player, options) {
|
|
var _this;
|
|
|
|
_this = _ClickableComponent.call(this, player, options) || this;
|
|
|
|
_this.update();
|
|
|
|
_this.update_ = function (e) {
|
|
return _this.update(e);
|
|
};
|
|
|
|
player.on('posterchange', _this.update_);
|
|
return _this;
|
|
}
|
|
/**
|
|
* Clean up and dispose of the `PosterImage`.
|
|
*/
|
|
|
|
|
|
var _proto = PosterImage.prototype;
|
|
|
|
_proto.dispose = function dispose() {
|
|
this.player().off('posterchange', this.update_);
|
|
|
|
_ClickableComponent.prototype.dispose.call(this);
|
|
}
|
|
/**
|
|
* Create the `PosterImage`s DOM element.
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
;
|
|
|
|
_proto.createEl = function createEl$1() {
|
|
var el = createEl('div', {
|
|
className: 'vjs-poster',
|
|
// Don't want poster to be tabbable.
|
|
tabIndex: -1
|
|
});
|
|
return el;
|
|
}
|
|
/**
|
|
* An {@link EventTarget~EventListener} for {@link Player#posterchange} events.
|
|
*
|
|
* @listens Player#posterchange
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `Player#posterchange` event that triggered this function.
|
|
*/
|
|
;
|
|
|
|
_proto.update = function update(event) {
|
|
var url = this.player().poster();
|
|
this.setSrc(url); // If there's no poster source we should display:none on this component
|
|
// so it's not still clickable or right-clickable
|
|
|
|
if (url) {
|
|
this.show();
|
|
} else {
|
|
this.hide();
|
|
}
|
|
}
|
|
/**
|
|
* Set the source of the `PosterImage` depending on the display method.
|
|
*
|
|
* @param {string} url
|
|
* The URL to the source for the `PosterImage`.
|
|
*/
|
|
;
|
|
|
|
_proto.setSrc = function setSrc(url) {
|
|
var backgroundImage = ''; // Any falsy value should stay as an empty string, otherwise
|
|
// this will throw an extra error
|
|
|
|
if (url) {
|
|
backgroundImage = "url(\"" + url + "\")";
|
|
}
|
|
|
|
this.el_.style.backgroundImage = backgroundImage;
|
|
}
|
|
/**
|
|
* An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See
|
|
* {@link ClickableComponent#handleClick} for instances where this will be triggered.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
* @listens keydown
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
+ The `click`, `tap` or `keydown` event that caused this function to be called.
|
|
*/
|
|
;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
// We don't want a click to trigger playback when controls are disabled
|
|
if (!this.player_.controls()) {
|
|
return;
|
|
}
|
|
|
|
var sourceIsEncrypted = this.player_.usingPlugin('eme') && this.player_.eme.sessions && this.player_.eme.sessions.length > 0;
|
|
|
|
if (this.player_.tech(true) && // We've observed a bug in IE and Edge when playing back DRM content where
|
|
// calling .focus() on the video element causes the video to go black,
|
|
// so we avoid it in that specific case
|
|
!((IE_VERSION || IS_EDGE) && sourceIsEncrypted)) {
|
|
this.player_.tech(true).focus();
|
|
}
|
|
|
|
if (this.player_.paused()) {
|
|
silencePromise(this.player_.play());
|
|
} else {
|
|
this.player_.pause();
|
|
}
|
|
};
|
|
|
|
return PosterImage;
|
|
}(ClickableComponent);
|
|
|
|
Component.registerComponent('PosterImage', PosterImage);
|
|
|
|
var darkGray = '#222';
|
|
var lightGray = '#ccc';
|
|
var fontMap = {
|
|
monospace: 'monospace',
|
|
sansSerif: 'sans-serif',
|
|
serif: 'serif',
|
|
monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
|
|
monospaceSerif: '"Courier New", monospace',
|
|
proportionalSansSerif: 'sans-serif',
|
|
proportionalSerif: 'serif',
|
|
casual: '"Comic Sans MS", Impact, fantasy',
|
|
script: '"Monotype Corsiva", cursive',
|
|
smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
|
|
};
|
|
/**
|
|
* Construct an rgba color from a given hex color code.
|
|
*
|
|
* @param {number} color
|
|
* Hex number for color, like #f0e or #f604e2.
|
|
*
|
|
* @param {number} opacity
|
|
* Value for opacity, 0.0 - 1.0.
|
|
*
|
|
* @return {string}
|
|
* The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'.
|
|
*/
|
|
|
|
function constructColor(color, opacity) {
|
|
var hex;
|
|
|
|
if (color.length === 4) {
|
|
// color looks like "#f0e"
|
|
hex = color[1] + color[1] + color[2] + color[2] + color[3] + color[3];
|
|
} else if (color.length === 7) {
|
|
// color looks like "#f604e2"
|
|
hex = color.slice(1);
|
|
} else {
|
|
throw new Error('Invalid color code provided, ' + color + '; must be formatted as e.g. #f0e or #f604e2.');
|
|
}
|
|
|
|
return 'rgba(' + parseInt(hex.slice(0, 2), 16) + ',' + parseInt(hex.slice(2, 4), 16) + ',' + parseInt(hex.slice(4, 6), 16) + ',' + opacity + ')';
|
|
}
|
|
/**
|
|
* Try to update the style of a DOM element. Some style changes will throw an error,
|
|
* particularly in IE8. Those should be noops.
|
|
*
|
|
* @param {Element} el
|
|
* The DOM element to be styled.
|
|
*
|
|
* @param {string} style
|
|
* The CSS property on the element that should be styled.
|
|
*
|
|
* @param {string} rule
|
|
* The style rule that should be applied to the property.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
function tryUpdateStyle(el, style, rule) {
|
|
try {
|
|
el.style[style] = rule;
|
|
} catch (e) {
|
|
// Satisfies linter.
|
|
return;
|
|
}
|
|
}
|
|
/**
|
|
* The component for displaying text track cues.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
|
|
var TextTrackDisplay = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(TextTrackDisplay, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* The function to call when `TextTrackDisplay` is ready.
|
|
*/
|
|
function TextTrackDisplay(player, options, ready) {
|
|
var _this;
|
|
|
|
_this = _Component.call(this, player, options, ready) || this;
|
|
|
|
var updateDisplayHandler = function updateDisplayHandler(e) {
|
|
return _this.updateDisplay(e);
|
|
};
|
|
|
|
player.on('loadstart', function (e) {
|
|
return _this.toggleDisplay(e);
|
|
});
|
|
player.on('texttrackchange', updateDisplayHandler);
|
|
player.on('loadedmetadata', function (e) {
|
|
return _this.preselectTrack(e);
|
|
}); // This used to be called during player init, but was causing an error
|
|
// if a track should show by default and the display hadn't loaded yet.
|
|
// Should probably be moved to an external track loader when we support
|
|
// tracks that don't need a display.
|
|
|
|
player.ready(bind(assertThisInitialized(_this), function () {
|
|
if (player.tech_ && player.tech_.featuresNativeTextTracks) {
|
|
this.hide();
|
|
return;
|
|
}
|
|
|
|
player.on('fullscreenchange', updateDisplayHandler);
|
|
player.on('playerresize', updateDisplayHandler);
|
|
window.addEventListener('orientationchange', updateDisplayHandler);
|
|
player.on('dispose', function () {
|
|
return window.removeEventListener('orientationchange', updateDisplayHandler);
|
|
});
|
|
var tracks = this.options_.playerOptions.tracks || [];
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
this.player_.addRemoteTextTrack(tracks[i], true);
|
|
}
|
|
|
|
this.preselectTrack();
|
|
}));
|
|
return _this;
|
|
}
|
|
/**
|
|
* Preselect a track following this precedence:
|
|
* - matches the previously selected {@link TextTrack}'s language and kind
|
|
* - matches the previously selected {@link TextTrack}'s language only
|
|
* - is the first default captions track
|
|
* - is the first default descriptions track
|
|
*
|
|
* @listens Player#loadstart
|
|
*/
|
|
|
|
|
|
var _proto = TextTrackDisplay.prototype;
|
|
|
|
_proto.preselectTrack = function preselectTrack() {
|
|
var modes = {
|
|
captions: 1,
|
|
subtitles: 1
|
|
};
|
|
var trackList = this.player_.textTracks();
|
|
var userPref = this.player_.cache_.selectedLanguage;
|
|
var firstDesc;
|
|
var firstCaptions;
|
|
var preferredTrack;
|
|
|
|
for (var i = 0; i < trackList.length; i++) {
|
|
var track = trackList[i];
|
|
|
|
if (userPref && userPref.enabled && userPref.language && userPref.language === track.language && track.kind in modes) {
|
|
// Always choose the track that matches both language and kind
|
|
if (track.kind === userPref.kind) {
|
|
preferredTrack = track; // or choose the first track that matches language
|
|
} else if (!preferredTrack) {
|
|
preferredTrack = track;
|
|
} // clear everything if offTextTrackMenuItem was clicked
|
|
|
|
} else if (userPref && !userPref.enabled) {
|
|
preferredTrack = null;
|
|
firstDesc = null;
|
|
firstCaptions = null;
|
|
} else if (track["default"]) {
|
|
if (track.kind === 'descriptions' && !firstDesc) {
|
|
firstDesc = track;
|
|
} else if (track.kind in modes && !firstCaptions) {
|
|
firstCaptions = track;
|
|
}
|
|
}
|
|
} // The preferredTrack matches the user preference and takes
|
|
// precedence over all the other tracks.
|
|
// So, display the preferredTrack before the first default track
|
|
// and the subtitles/captions track before the descriptions track
|
|
|
|
|
|
if (preferredTrack) {
|
|
preferredTrack.mode = 'showing';
|
|
} else if (firstCaptions) {
|
|
firstCaptions.mode = 'showing';
|
|
} else if (firstDesc) {
|
|
firstDesc.mode = 'showing';
|
|
}
|
|
}
|
|
/**
|
|
* Turn display of {@link TextTrack}'s from the current state into the other state.
|
|
* There are only two states:
|
|
* - 'shown'
|
|
* - 'hidden'
|
|
*
|
|
* @listens Player#loadstart
|
|
*/
|
|
;
|
|
|
|
_proto.toggleDisplay = function toggleDisplay() {
|
|
if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) {
|
|
this.hide();
|
|
} else {
|
|
this.show();
|
|
}
|
|
}
|
|
/**
|
|
* Create the {@link Component}'s DOM element.
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
;
|
|
|
|
_proto.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-text-track-display'
|
|
}, {
|
|
'translate': 'yes',
|
|
'aria-live': 'off',
|
|
'aria-atomic': 'true'
|
|
});
|
|
}
|
|
/**
|
|
* Clear all displayed {@link TextTrack}s.
|
|
*/
|
|
;
|
|
|
|
_proto.clearDisplay = function clearDisplay() {
|
|
if (typeof window.WebVTT === 'function') {
|
|
window.WebVTT.processCues(window, [], this.el_);
|
|
}
|
|
}
|
|
/**
|
|
* Update the displayed TextTrack when a either a {@link Player#texttrackchange} or
|
|
* a {@link Player#fullscreenchange} is fired.
|
|
*
|
|
* @listens Player#texttrackchange
|
|
* @listens Player#fullscreenchange
|
|
*/
|
|
;
|
|
|
|
_proto.updateDisplay = function updateDisplay() {
|
|
var tracks = this.player_.textTracks();
|
|
var allowMultipleShowingTracks = this.options_.allowMultipleShowingTracks;
|
|
this.clearDisplay();
|
|
|
|
if (allowMultipleShowingTracks) {
|
|
var showingTracks = [];
|
|
|
|
for (var _i = 0; _i < tracks.length; ++_i) {
|
|
var track = tracks[_i];
|
|
|
|
if (track.mode !== 'showing') {
|
|
continue;
|
|
}
|
|
|
|
showingTracks.push(track);
|
|
}
|
|
|
|
this.updateForTrack(showingTracks);
|
|
return;
|
|
} // Track display prioritization model: if multiple tracks are 'showing',
|
|
// display the first 'subtitles' or 'captions' track which is 'showing',
|
|
// otherwise display the first 'descriptions' track which is 'showing'
|
|
|
|
|
|
var descriptionsTrack = null;
|
|
var captionsSubtitlesTrack = null;
|
|
var i = tracks.length;
|
|
|
|
while (i--) {
|
|
var _track = tracks[i];
|
|
|
|
if (_track.mode === 'showing') {
|
|
if (_track.kind === 'descriptions') {
|
|
descriptionsTrack = _track;
|
|
} else {
|
|
captionsSubtitlesTrack = _track;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (captionsSubtitlesTrack) {
|
|
if (this.getAttribute('aria-live') !== 'off') {
|
|
this.setAttribute('aria-live', 'off');
|
|
}
|
|
|
|
this.updateForTrack(captionsSubtitlesTrack);
|
|
} else if (descriptionsTrack) {
|
|
if (this.getAttribute('aria-live') !== 'assertive') {
|
|
this.setAttribute('aria-live', 'assertive');
|
|
}
|
|
|
|
this.updateForTrack(descriptionsTrack);
|
|
}
|
|
}
|
|
/**
|
|
* Style {@Link TextTrack} activeCues according to {@Link TextTrackSettings}.
|
|
*
|
|
* @param {TextTrack} track
|
|
* Text track object containing active cues to style.
|
|
*/
|
|
;
|
|
|
|
_proto.updateDisplayState = function updateDisplayState(track) {
|
|
var overrides = this.player_.textTrackSettings.getValues();
|
|
var cues = track.activeCues;
|
|
var i = cues.length;
|
|
|
|
while (i--) {
|
|
var cue = cues[i];
|
|
|
|
if (!cue) {
|
|
continue;
|
|
}
|
|
|
|
var cueDiv = cue.displayState;
|
|
|
|
if (overrides.color) {
|
|
cueDiv.firstChild.style.color = overrides.color;
|
|
}
|
|
|
|
if (overrides.textOpacity) {
|
|
tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));
|
|
}
|
|
|
|
if (overrides.backgroundColor) {
|
|
cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
|
|
}
|
|
|
|
if (overrides.backgroundOpacity) {
|
|
tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));
|
|
}
|
|
|
|
if (overrides.windowColor) {
|
|
if (overrides.windowOpacity) {
|
|
tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));
|
|
} else {
|
|
cueDiv.style.backgroundColor = overrides.windowColor;
|
|
}
|
|
}
|
|
|
|
if (overrides.edgeStyle) {
|
|
if (overrides.edgeStyle === 'dropshadow') {
|
|
cueDiv.firstChild.style.textShadow = "2px 2px 3px " + darkGray + ", 2px 2px 4px " + darkGray + ", 2px 2px 5px " + darkGray;
|
|
} else if (overrides.edgeStyle === 'raised') {
|
|
cueDiv.firstChild.style.textShadow = "1px 1px " + darkGray + ", 2px 2px " + darkGray + ", 3px 3px " + darkGray;
|
|
} else if (overrides.edgeStyle === 'depressed') {
|
|
cueDiv.firstChild.style.textShadow = "1px 1px " + lightGray + ", 0 1px " + lightGray + ", -1px -1px " + darkGray + ", 0 -1px " + darkGray;
|
|
} else if (overrides.edgeStyle === 'uniform') {
|
|
cueDiv.firstChild.style.textShadow = "0 0 4px " + darkGray + ", 0 0 4px " + darkGray + ", 0 0 4px " + darkGray + ", 0 0 4px " + darkGray;
|
|
}
|
|
}
|
|
|
|
if (overrides.fontPercent && overrides.fontPercent !== 1) {
|
|
var fontSize = window.parseFloat(cueDiv.style.fontSize);
|
|
cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';
|
|
cueDiv.style.height = 'auto';
|
|
cueDiv.style.top = 'auto';
|
|
}
|
|
|
|
if (overrides.fontFamily && overrides.fontFamily !== 'default') {
|
|
if (overrides.fontFamily === 'small-caps') {
|
|
cueDiv.firstChild.style.fontVariant = 'small-caps';
|
|
} else {
|
|
cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Add an {@link TextTrack} to to the {@link Tech}s {@link TextTrackList}.
|
|
*
|
|
* @param {TextTrack|TextTrack[]} tracks
|
|
* Text track object or text track array to be added to the list.
|
|
*/
|
|
;
|
|
|
|
_proto.updateForTrack = function updateForTrack(tracks) {
|
|
if (!Array.isArray(tracks)) {
|
|
tracks = [tracks];
|
|
}
|
|
|
|
if (typeof window.WebVTT !== 'function' || tracks.every(function (track) {
|
|
return !track.activeCues;
|
|
})) {
|
|
return;
|
|
}
|
|
|
|
var cues = []; // push all active track cues
|
|
|
|
for (var i = 0; i < tracks.length; ++i) {
|
|
var track = tracks[i];
|
|
|
|
for (var j = 0; j < track.activeCues.length; ++j) {
|
|
cues.push(track.activeCues[j]);
|
|
}
|
|
} // removes all cues before it processes new ones
|
|
|
|
|
|
window.WebVTT.processCues(window, cues, this.el_); // add unique class to each language text track & add settings styling if necessary
|
|
|
|
for (var _i2 = 0; _i2 < tracks.length; ++_i2) {
|
|
var _track2 = tracks[_i2];
|
|
|
|
for (var _j = 0; _j < _track2.activeCues.length; ++_j) {
|
|
var cueEl = _track2.activeCues[_j].displayState;
|
|
addClass(cueEl, 'vjs-text-track-cue');
|
|
addClass(cueEl, 'vjs-text-track-cue-' + (_track2.language ? _track2.language : _i2));
|
|
|
|
if (_track2.language) {
|
|
setAttribute(cueEl, 'lang', _track2.language);
|
|
}
|
|
}
|
|
|
|
if (this.player_.textTrackSettings) {
|
|
this.updateDisplayState(_track2);
|
|
}
|
|
}
|
|
};
|
|
|
|
return TextTrackDisplay;
|
|
}(Component);
|
|
|
|
Component.registerComponent('TextTrackDisplay', TextTrackDisplay);
|
|
|
|
/**
|
|
* A loading spinner for use during waiting/loading events.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var LoadingSpinner = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(LoadingSpinner, _Component);
|
|
|
|
function LoadingSpinner() {
|
|
return _Component.apply(this, arguments) || this;
|
|
}
|
|
|
|
var _proto = LoadingSpinner.prototype;
|
|
|
|
/**
|
|
* Create the `LoadingSpinner`s DOM element.
|
|
*
|
|
* @return {Element}
|
|
* The dom element that gets created.
|
|
*/
|
|
_proto.createEl = function createEl$1() {
|
|
var isAudio = this.player_.isAudio();
|
|
var playerType = this.localize(isAudio ? 'Audio Player' : 'Video Player');
|
|
var controlText = createEl('span', {
|
|
className: 'vjs-control-text',
|
|
textContent: this.localize('{1} is loading.', [playerType])
|
|
});
|
|
|
|
var el = _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-loading-spinner',
|
|
dir: 'ltr'
|
|
});
|
|
|
|
el.appendChild(controlText);
|
|
return el;
|
|
};
|
|
|
|
return LoadingSpinner;
|
|
}(Component);
|
|
|
|
Component.registerComponent('LoadingSpinner', LoadingSpinner);
|
|
|
|
/**
|
|
* Base class for all buttons.
|
|
*
|
|
* @extends ClickableComponent
|
|
*/
|
|
|
|
var Button = /*#__PURE__*/function (_ClickableComponent) {
|
|
inheritsLoose(Button, _ClickableComponent);
|
|
|
|
function Button() {
|
|
return _ClickableComponent.apply(this, arguments) || this;
|
|
}
|
|
|
|
var _proto = Button.prototype;
|
|
|
|
/**
|
|
* Create the `Button`s DOM element.
|
|
*
|
|
* @param {string} [tag="button"]
|
|
* The element's node type. This argument is IGNORED: no matter what
|
|
* is passed, it will always create a `button` element.
|
|
*
|
|
* @param {Object} [props={}]
|
|
* An object of properties that should be set on the element.
|
|
*
|
|
* @param {Object} [attributes={}]
|
|
* An object of attributes that should be set on the element.
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
_proto.createEl = function createEl$1(tag, props, attributes) {
|
|
if (props === void 0) {
|
|
props = {};
|
|
}
|
|
|
|
if (attributes === void 0) {
|
|
attributes = {};
|
|
}
|
|
|
|
tag = 'button';
|
|
props = assign({
|
|
className: this.buildCSSClass()
|
|
}, props); // Add attributes for button element
|
|
|
|
attributes = assign({
|
|
// Necessary since the default button type is "submit"
|
|
type: 'button'
|
|
}, attributes);
|
|
|
|
var el = createEl(tag, props, attributes);
|
|
|
|
el.appendChild(createEl('span', {
|
|
className: 'vjs-icon-placeholder'
|
|
}, {
|
|
'aria-hidden': true
|
|
}));
|
|
this.createControlTextEl(el);
|
|
return el;
|
|
}
|
|
/**
|
|
* Add a child `Component` inside of this `Button`.
|
|
*
|
|
* @param {string|Component} child
|
|
* The name or instance of a child to add.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of options that will get passed to children of
|
|
* the child.
|
|
*
|
|
* @return {Component}
|
|
* The `Component` that gets added as a child. When using a string the
|
|
* `Component` will get created by this process.
|
|
*
|
|
* @deprecated since version 5
|
|
*/
|
|
;
|
|
|
|
_proto.addChild = function addChild(child, options) {
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
var className = this.constructor.name;
|
|
log.warn("Adding an actionable (user controllable) child to a Button (" + className + ") is not supported; use a ClickableComponent instead."); // Avoid the error message generated by ClickableComponent's addChild method
|
|
|
|
return Component.prototype.addChild.call(this, child, options);
|
|
}
|
|
/**
|
|
* Enable the `Button` element so that it can be activated or clicked. Use this with
|
|
* {@link Button#disable}.
|
|
*/
|
|
;
|
|
|
|
_proto.enable = function enable() {
|
|
_ClickableComponent.prototype.enable.call(this);
|
|
|
|
this.el_.removeAttribute('disabled');
|
|
}
|
|
/**
|
|
* Disable the `Button` element so that it cannot be activated or clicked. Use this with
|
|
* {@link Button#enable}.
|
|
*/
|
|
;
|
|
|
|
_proto.disable = function disable() {
|
|
_ClickableComponent.prototype.disable.call(this);
|
|
|
|
this.el_.setAttribute('disabled', 'disabled');
|
|
}
|
|
/**
|
|
* This gets called when a `Button` has focus and `keydown` is triggered via a key
|
|
* press.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The event that caused this function to get called.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
;
|
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) {
|
|
// Ignore Space or Enter key operation, which is handled by the browser for
|
|
// a button - though not for its super class, ClickableComponent. Also,
|
|
// prevent the event from propagating through the DOM and triggering Player
|
|
// hotkeys. We do not preventDefault here because we _want_ the browser to
|
|
// handle it.
|
|
if (keycode.isEventKey(event, 'Space') || keycode.isEventKey(event, 'Enter')) {
|
|
event.stopPropagation();
|
|
return;
|
|
} // Pass keypress handling up for unsupported keys
|
|
|
|
|
|
_ClickableComponent.prototype.handleKeyDown.call(this, event);
|
|
};
|
|
|
|
return Button;
|
|
}(ClickableComponent);
|
|
|
|
Component.registerComponent('Button', Button);
|
|
|
|
/**
|
|
* The initial play button that shows before the video has played. The hiding of the
|
|
* `BigPlayButton` get done via CSS and `Player` states.
|
|
*
|
|
* @extends Button
|
|
*/
|
|
|
|
var BigPlayButton = /*#__PURE__*/function (_Button) {
|
|
inheritsLoose(BigPlayButton, _Button);
|
|
|
|
function BigPlayButton(player, options) {
|
|
var _this;
|
|
|
|
_this = _Button.call(this, player, options) || this;
|
|
_this.mouseused_ = false;
|
|
|
|
_this.on('mousedown', function (e) {
|
|
return _this.handleMouseDown(e);
|
|
});
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object. Always returns 'vjs-big-play-button'.
|
|
*/
|
|
|
|
|
|
var _proto = BigPlayButton.prototype;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-big-play-button';
|
|
}
|
|
/**
|
|
* This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent}
|
|
* for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
var playPromise = this.player_.play(); // exit early if clicked via the mouse
|
|
|
|
if (this.mouseused_ && event.clientX && event.clientY) {
|
|
var sourceIsEncrypted = this.player_.usingPlugin('eme') && this.player_.eme.sessions && this.player_.eme.sessions.length > 0;
|
|
silencePromise(playPromise);
|
|
|
|
if (this.player_.tech(true) && // We've observed a bug in IE and Edge when playing back DRM content where
|
|
// calling .focus() on the video element causes the video to go black,
|
|
// so we avoid it in that specific case
|
|
!((IE_VERSION || IS_EDGE) && sourceIsEncrypted)) {
|
|
this.player_.tech(true).focus();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
var cb = this.player_.getChild('controlBar');
|
|
var playToggle = cb && cb.getChild('playToggle');
|
|
|
|
if (!playToggle) {
|
|
this.player_.tech(true).focus();
|
|
return;
|
|
}
|
|
|
|
var playFocus = function playFocus() {
|
|
return playToggle.focus();
|
|
};
|
|
|
|
if (isPromise(playPromise)) {
|
|
playPromise.then(playFocus, function () {});
|
|
} else {
|
|
this.setTimeout(playFocus, 1);
|
|
}
|
|
};
|
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) {
|
|
this.mouseused_ = false;
|
|
|
|
_Button.prototype.handleKeyDown.call(this, event);
|
|
};
|
|
|
|
_proto.handleMouseDown = function handleMouseDown(event) {
|
|
this.mouseused_ = true;
|
|
};
|
|
|
|
return BigPlayButton;
|
|
}(Button);
|
|
/**
|
|
* The text that should display over the `BigPlayButton`s controls. Added to for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
BigPlayButton.prototype.controlText_ = 'Play Video';
|
|
Component.registerComponent('BigPlayButton', BigPlayButton);
|
|
|
|
/**
|
|
* The `CloseButton` is a `{@link Button}` that fires a `close` event when
|
|
* it gets clicked.
|
|
*
|
|
* @extends Button
|
|
*/
|
|
|
|
var CloseButton = /*#__PURE__*/function (_Button) {
|
|
inheritsLoose(CloseButton, _Button);
|
|
|
|
/**
|
|
* Creates an instance of the this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function CloseButton(player, options) {
|
|
var _this;
|
|
|
|
_this = _Button.call(this, player, options) || this;
|
|
|
|
_this.controlText(options && options.controlText || _this.localize('Close'));
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
var _proto = CloseButton.prototype;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-close-button " + _Button.prototype.buildCSSClass.call(this);
|
|
}
|
|
/**
|
|
* This gets called when a `CloseButton` gets clicked. See
|
|
* {@link ClickableComponent#handleClick} for more information on when
|
|
* this will be triggered
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
* @fires CloseButton#close
|
|
*/
|
|
;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
/**
|
|
* Triggered when the a `CloseButton` is clicked.
|
|
*
|
|
* @event CloseButton#close
|
|
* @type {EventTarget~Event}
|
|
*
|
|
* @property {boolean} [bubbles=false]
|
|
* set to false so that the close event does not
|
|
* bubble up to parents if there is no listener
|
|
*/
|
|
this.trigger({
|
|
type: 'close',
|
|
bubbles: false
|
|
});
|
|
}
|
|
/**
|
|
* Event handler that is called when a `CloseButton` receives a
|
|
* `keydown` event.
|
|
*
|
|
* By default, if the key is Esc, it will trigger a `click` event.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown` event that caused this function to be called.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
;
|
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) {
|
|
// Esc button will trigger `click` event
|
|
if (keycode.isEventKey(event, 'Esc')) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
this.trigger('click');
|
|
} else {
|
|
// Pass keypress handling up for unsupported keys
|
|
_Button.prototype.handleKeyDown.call(this, event);
|
|
}
|
|
};
|
|
|
|
return CloseButton;
|
|
}(Button);
|
|
|
|
Component.registerComponent('CloseButton', CloseButton);
|
|
|
|
/**
|
|
* Button to toggle between play and pause.
|
|
*
|
|
* @extends Button
|
|
*/
|
|
|
|
var PlayToggle = /*#__PURE__*/function (_Button) {
|
|
inheritsLoose(PlayToggle, _Button);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of player options.
|
|
*/
|
|
function PlayToggle(player, options) {
|
|
var _this;
|
|
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
_this = _Button.call(this, player, options) || this; // show or hide replay icon
|
|
|
|
options.replay = options.replay === undefined || options.replay;
|
|
|
|
_this.on(player, 'play', function (e) {
|
|
return _this.handlePlay(e);
|
|
});
|
|
|
|
_this.on(player, 'pause', function (e) {
|
|
return _this.handlePause(e);
|
|
});
|
|
|
|
if (options.replay) {
|
|
_this.on(player, 'ended', function (e) {
|
|
return _this.handleEnded(e);
|
|
});
|
|
}
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
var _proto = PlayToggle.prototype;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-play-control " + _Button.prototype.buildCSSClass.call(this);
|
|
}
|
|
/**
|
|
* This gets called when an `PlayToggle` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
if (this.player_.paused()) {
|
|
silencePromise(this.player_.play());
|
|
} else {
|
|
this.player_.pause();
|
|
}
|
|
}
|
|
/**
|
|
* This gets called once after the video has ended and the user seeks so that
|
|
* we can change the replay button back to a play button.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The event that caused this function to run.
|
|
*
|
|
* @listens Player#seeked
|
|
*/
|
|
;
|
|
|
|
_proto.handleSeeked = function handleSeeked(event) {
|
|
this.removeClass('vjs-ended');
|
|
|
|
if (this.player_.paused()) {
|
|
this.handlePause(event);
|
|
} else {
|
|
this.handlePlay(event);
|
|
}
|
|
}
|
|
/**
|
|
* Add the vjs-playing class to the element so it can change appearance.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The event that caused this function to run.
|
|
*
|
|
* @listens Player#play
|
|
*/
|
|
;
|
|
|
|
_proto.handlePlay = function handlePlay(event) {
|
|
this.removeClass('vjs-ended');
|
|
this.removeClass('vjs-paused');
|
|
this.addClass('vjs-playing'); // change the button text to "Pause"
|
|
|
|
this.controlText('Pause');
|
|
}
|
|
/**
|
|
* Add the vjs-paused class to the element so it can change appearance.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The event that caused this function to run.
|
|
*
|
|
* @listens Player#pause
|
|
*/
|
|
;
|
|
|
|
_proto.handlePause = function handlePause(event) {
|
|
this.removeClass('vjs-playing');
|
|
this.addClass('vjs-paused'); // change the button text to "Play"
|
|
|
|
this.controlText('Play');
|
|
}
|
|
/**
|
|
* Add the vjs-ended class to the element so it can change appearance
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The event that caused this function to run.
|
|
*
|
|
* @listens Player#ended
|
|
*/
|
|
;
|
|
|
|
_proto.handleEnded = function handleEnded(event) {
|
|
var _this2 = this;
|
|
|
|
this.removeClass('vjs-playing');
|
|
this.addClass('vjs-ended'); // change the button text to "Replay"
|
|
|
|
this.controlText('Replay'); // on the next seek remove the replay button
|
|
|
|
this.one(this.player_, 'seeked', function (e) {
|
|
return _this2.handleSeeked(e);
|
|
});
|
|
};
|
|
|
|
return PlayToggle;
|
|
}(Button);
|
|
/**
|
|
* The text that should display over the `PlayToggle`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
PlayToggle.prototype.controlText_ = 'Play';
|
|
Component.registerComponent('PlayToggle', PlayToggle);
|
|
|
|
/**
|
|
* @file format-time.js
|
|
* @module format-time
|
|
*/
|
|
|
|
/**
|
|
* Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in
|
|
* seconds) will force a number of leading zeros to cover the length of the
|
|
* guide.
|
|
*
|
|
* @private
|
|
* @param {number} seconds
|
|
* Number of seconds to be turned into a string
|
|
*
|
|
* @param {number} guide
|
|
* Number (in seconds) to model the string after
|
|
*
|
|
* @return {string}
|
|
* Time formatted as H:MM:SS or M:SS
|
|
*/
|
|
var defaultImplementation = function defaultImplementation(seconds, guide) {
|
|
seconds = seconds < 0 ? 0 : seconds;
|
|
var s = Math.floor(seconds % 60);
|
|
var m = Math.floor(seconds / 60 % 60);
|
|
var h = Math.floor(seconds / 3600);
|
|
var gm = Math.floor(guide / 60 % 60);
|
|
var gh = Math.floor(guide / 3600); // handle invalid times
|
|
|
|
if (isNaN(seconds) || seconds === Infinity) {
|
|
// '-' is false for all relational operators (e.g. <, >=) so this setting
|
|
// will add the minimum number of fields specified by the guide
|
|
h = m = s = '-';
|
|
} // Check if we need to show hours
|
|
|
|
|
|
h = h > 0 || gh > 0 ? h + ':' : ''; // If hours are showing, we may need to add a leading zero.
|
|
// Always show at least one digit of minutes.
|
|
|
|
m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':'; // Check if leading zero is need for seconds
|
|
|
|
s = s < 10 ? '0' + s : s;
|
|
return h + m + s;
|
|
}; // Internal pointer to the current implementation.
|
|
|
|
|
|
var implementation = defaultImplementation;
|
|
/**
|
|
* Replaces the default formatTime implementation with a custom implementation.
|
|
*
|
|
* @param {Function} customImplementation
|
|
* A function which will be used in place of the default formatTime
|
|
* implementation. Will receive the current time in seconds and the
|
|
* guide (in seconds) as arguments.
|
|
*/
|
|
|
|
function setFormatTime(customImplementation) {
|
|
implementation = customImplementation;
|
|
}
|
|
/**
|
|
* Resets formatTime to the default implementation.
|
|
*/
|
|
|
|
function resetFormatTime() {
|
|
implementation = defaultImplementation;
|
|
}
|
|
/**
|
|
* Delegates to either the default time formatting function or a custom
|
|
* function supplied via `setFormatTime`.
|
|
*
|
|
* Formats seconds as a time string (H:MM:SS or M:SS). Supplying a
|
|
* guide (in seconds) will force a number of leading zeros to cover the
|
|
* length of the guide.
|
|
*
|
|
* @static
|
|
* @example formatTime(125, 600) === "02:05"
|
|
* @param {number} seconds
|
|
* Number of seconds to be turned into a string
|
|
*
|
|
* @param {number} guide
|
|
* Number (in seconds) to model the string after
|
|
*
|
|
* @return {string}
|
|
* Time formatted as H:MM:SS or M:SS
|
|
*/
|
|
|
|
function formatTime(seconds, guide) {
|
|
if (guide === void 0) {
|
|
guide = seconds;
|
|
}
|
|
|
|
return implementation(seconds, guide);
|
|
}
|
|
|
|
/**
|
|
* Displays time information about the video
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var TimeDisplay = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(TimeDisplay, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function TimeDisplay(player, options) {
|
|
var _this;
|
|
|
|
_this = _Component.call(this, player, options) || this;
|
|
|
|
_this.on(player, ['timeupdate', 'ended'], function (e) {
|
|
return _this.updateContent(e);
|
|
});
|
|
|
|
_this.updateTextNode_();
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
var _proto = TimeDisplay.prototype;
|
|
|
|
_proto.createEl = function createEl$1() {
|
|
var className = this.buildCSSClass();
|
|
|
|
var el = _Component.prototype.createEl.call(this, 'div', {
|
|
className: className + " vjs-time-control vjs-control"
|
|
});
|
|
|
|
var span = createEl('span', {
|
|
className: 'vjs-control-text',
|
|
textContent: this.localize(this.labelText_) + "\xA0"
|
|
}, {
|
|
role: 'presentation'
|
|
});
|
|
el.appendChild(span);
|
|
this.contentEl_ = createEl('span', {
|
|
className: className + "-display"
|
|
}, {
|
|
// tell screen readers not to automatically read the time as it changes
|
|
'aria-live': 'off',
|
|
// span elements have no implicit role, but some screen readers (notably VoiceOver)
|
|
// treat them as a break between items in the DOM when using arrow keys
|
|
// (or left-to-right swipes on iOS) to read contents of a page. Using
|
|
// role='presentation' causes VoiceOver to NOT treat this span as a break.
|
|
'role': 'presentation'
|
|
});
|
|
el.appendChild(this.contentEl_);
|
|
return el;
|
|
};
|
|
|
|
_proto.dispose = function dispose() {
|
|
this.contentEl_ = null;
|
|
this.textNode_ = null;
|
|
|
|
_Component.prototype.dispose.call(this);
|
|
}
|
|
/**
|
|
* Updates the time display text node with a new time
|
|
*
|
|
* @param {number} [time=0] the time to update to
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.updateTextNode_ = function updateTextNode_(time) {
|
|
var _this2 = this;
|
|
|
|
if (time === void 0) {
|
|
time = 0;
|
|
}
|
|
|
|
time = formatTime(time);
|
|
|
|
if (this.formattedTime_ === time) {
|
|
return;
|
|
}
|
|
|
|
this.formattedTime_ = time;
|
|
this.requestNamedAnimationFrame('TimeDisplay#updateTextNode_', function () {
|
|
if (!_this2.contentEl_) {
|
|
return;
|
|
}
|
|
|
|
var oldNode = _this2.textNode_;
|
|
|
|
if (oldNode && _this2.contentEl_.firstChild !== oldNode) {
|
|
oldNode = null;
|
|
log.warn('TimeDisplay#updateTextnode_: Prevented replacement of text node element since it was no longer a child of this node. Appending a new node instead.');
|
|
}
|
|
|
|
_this2.textNode_ = document.createTextNode(_this2.formattedTime_);
|
|
|
|
if (!_this2.textNode_) {
|
|
return;
|
|
}
|
|
|
|
if (oldNode) {
|
|
_this2.contentEl_.replaceChild(_this2.textNode_, oldNode);
|
|
} else {
|
|
_this2.contentEl_.appendChild(_this2.textNode_);
|
|
}
|
|
});
|
|
}
|
|
/**
|
|
* To be filled out in the child class, should update the displayed time
|
|
* in accordance with the fact that the current time has changed.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `timeupdate` event that caused this to run.
|
|
*
|
|
* @listens Player#timeupdate
|
|
*/
|
|
;
|
|
|
|
_proto.updateContent = function updateContent(event) {};
|
|
|
|
return TimeDisplay;
|
|
}(Component);
|
|
/**
|
|
* The text that is added to the `TimeDisplay` for screen reader users.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
TimeDisplay.prototype.labelText_ = 'Time';
|
|
/**
|
|
* The text that should display over the `TimeDisplay`s controls. Added to for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*
|
|
* @deprecated in v7; controlText_ is not used in non-active display Components
|
|
*/
|
|
|
|
TimeDisplay.prototype.controlText_ = 'Time';
|
|
Component.registerComponent('TimeDisplay', TimeDisplay);
|
|
|
|
/**
|
|
* Displays the current time
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var CurrentTimeDisplay = /*#__PURE__*/function (_TimeDisplay) {
|
|
inheritsLoose(CurrentTimeDisplay, _TimeDisplay);
|
|
|
|
function CurrentTimeDisplay() {
|
|
return _TimeDisplay.apply(this, arguments) || this;
|
|
}
|
|
|
|
var _proto = CurrentTimeDisplay.prototype;
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-current-time';
|
|
}
|
|
/**
|
|
* Update current time display
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `timeupdate` event that caused this function to run.
|
|
*
|
|
* @listens Player#timeupdate
|
|
*/
|
|
;
|
|
|
|
_proto.updateContent = function updateContent(event) {
|
|
// Allows for smooth scrubbing, when player can't keep up.
|
|
var time;
|
|
|
|
if (this.player_.ended()) {
|
|
time = this.player_.duration();
|
|
} else {
|
|
time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
|
|
}
|
|
|
|
this.updateTextNode_(time);
|
|
};
|
|
|
|
return CurrentTimeDisplay;
|
|
}(TimeDisplay);
|
|
/**
|
|
* The text that is added to the `CurrentTimeDisplay` for screen reader users.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
CurrentTimeDisplay.prototype.labelText_ = 'Current Time';
|
|
/**
|
|
* The text that should display over the `CurrentTimeDisplay`s controls. Added to for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*
|
|
* @deprecated in v7; controlText_ is not used in non-active display Components
|
|
*/
|
|
|
|
CurrentTimeDisplay.prototype.controlText_ = 'Current Time';
|
|
Component.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);
|
|
|
|
/**
|
|
* Displays the duration
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var DurationDisplay = /*#__PURE__*/function (_TimeDisplay) {
|
|
inheritsLoose(DurationDisplay, _TimeDisplay);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function DurationDisplay(player, options) {
|
|
var _this;
|
|
|
|
_this = _TimeDisplay.call(this, player, options) || this;
|
|
|
|
var updateContent = function updateContent(e) {
|
|
return _this.updateContent(e);
|
|
}; // we do not want to/need to throttle duration changes,
|
|
// as they should always display the changed duration as
|
|
// it has changed
|
|
|
|
|
|
_this.on(player, 'durationchange', updateContent); // Listen to loadstart because the player duration is reset when a new media element is loaded,
|
|
// but the durationchange on the user agent will not fire.
|
|
// @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm}
|
|
|
|
|
|
_this.on(player, 'loadstart', updateContent); // Also listen for timeupdate (in the parent) and loadedmetadata because removing those
|
|
// listeners could have broken dependent applications/libraries. These
|
|
// can likely be removed for 7.0.
|
|
|
|
|
|
_this.on(player, 'loadedmetadata', updateContent);
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
var _proto = DurationDisplay.prototype;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-duration';
|
|
}
|
|
/**
|
|
* Update duration time display.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused
|
|
* this function to be called.
|
|
*
|
|
* @listens Player#durationchange
|
|
* @listens Player#timeupdate
|
|
* @listens Player#loadedmetadata
|
|
*/
|
|
;
|
|
|
|
_proto.updateContent = function updateContent(event) {
|
|
var duration = this.player_.duration();
|
|
this.updateTextNode_(duration);
|
|
};
|
|
|
|
return DurationDisplay;
|
|
}(TimeDisplay);
|
|
/**
|
|
* The text that is added to the `DurationDisplay` for screen reader users.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
DurationDisplay.prototype.labelText_ = 'Duration';
|
|
/**
|
|
* The text that should display over the `DurationDisplay`s controls. Added to for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*
|
|
* @deprecated in v7; controlText_ is not used in non-active display Components
|
|
*/
|
|
|
|
DurationDisplay.prototype.controlText_ = 'Duration';
|
|
Component.registerComponent('DurationDisplay', DurationDisplay);
|
|
|
|
/**
|
|
* The separator between the current time and duration.
|
|
* Can be hidden if it's not needed in the design.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var TimeDivider = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(TimeDivider, _Component);
|
|
|
|
function TimeDivider() {
|
|
return _Component.apply(this, arguments) || this;
|
|
}
|
|
|
|
var _proto = TimeDivider.prototype;
|
|
|
|
/**
|
|
* Create the component's DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
_proto.createEl = function createEl() {
|
|
var el = _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-time-control vjs-time-divider'
|
|
}, {
|
|
// this element and its contents can be hidden from assistive techs since
|
|
// it is made extraneous by the announcement of the control text
|
|
// for the current time and duration displays
|
|
'aria-hidden': true
|
|
});
|
|
|
|
var div = _Component.prototype.createEl.call(this, 'div');
|
|
|
|
var span = _Component.prototype.createEl.call(this, 'span', {
|
|
textContent: '/'
|
|
});
|
|
|
|
div.appendChild(span);
|
|
el.appendChild(div);
|
|
return el;
|
|
};
|
|
|
|
return TimeDivider;
|
|
}(Component);
|
|
|
|
Component.registerComponent('TimeDivider', TimeDivider);
|
|
|
|
/**
|
|
* Displays the time left in the video
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var RemainingTimeDisplay = /*#__PURE__*/function (_TimeDisplay) {
|
|
inheritsLoose(RemainingTimeDisplay, _TimeDisplay);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function RemainingTimeDisplay(player, options) {
|
|
var _this;
|
|
|
|
_this = _TimeDisplay.call(this, player, options) || this;
|
|
|
|
_this.on(player, 'durationchange', function (e) {
|
|
return _this.updateContent(e);
|
|
});
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
var _proto = RemainingTimeDisplay.prototype;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-remaining-time';
|
|
}
|
|
/**
|
|
* Create the `Component`'s DOM element with the "minus" characted prepend to the time
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
;
|
|
|
|
_proto.createEl = function createEl$1() {
|
|
var el = _TimeDisplay.prototype.createEl.call(this);
|
|
|
|
if (this.options_.displayNegative !== false) {
|
|
el.insertBefore(createEl('span', {}, {
|
|
'aria-hidden': true
|
|
}, '-'), this.contentEl_);
|
|
}
|
|
|
|
return el;
|
|
}
|
|
/**
|
|
* Update remaining time display.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `timeupdate` or `durationchange` event that caused this to run.
|
|
*
|
|
* @listens Player#timeupdate
|
|
* @listens Player#durationchange
|
|
*/
|
|
;
|
|
|
|
_proto.updateContent = function updateContent(event) {
|
|
if (typeof this.player_.duration() !== 'number') {
|
|
return;
|
|
}
|
|
|
|
var time; // @deprecated We should only use remainingTimeDisplay
|
|
// as of video.js 7
|
|
|
|
if (this.player_.ended()) {
|
|
time = 0;
|
|
} else if (this.player_.remainingTimeDisplay) {
|
|
time = this.player_.remainingTimeDisplay();
|
|
} else {
|
|
time = this.player_.remainingTime();
|
|
}
|
|
|
|
this.updateTextNode_(time);
|
|
};
|
|
|
|
return RemainingTimeDisplay;
|
|
}(TimeDisplay);
|
|
/**
|
|
* The text that is added to the `RemainingTimeDisplay` for screen reader users.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
RemainingTimeDisplay.prototype.labelText_ = 'Remaining Time';
|
|
/**
|
|
* The text that should display over the `RemainingTimeDisplay`s controls. Added to for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*
|
|
* @deprecated in v7; controlText_ is not used in non-active display Components
|
|
*/
|
|
|
|
RemainingTimeDisplay.prototype.controlText_ = 'Remaining Time';
|
|
Component.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);
|
|
|
|
/**
|
|
* Displays the live indicator when duration is Infinity.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var LiveDisplay = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(LiveDisplay, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function LiveDisplay(player, options) {
|
|
var _this;
|
|
|
|
_this = _Component.call(this, player, options) || this;
|
|
|
|
_this.updateShowing();
|
|
|
|
_this.on(_this.player(), 'durationchange', function (e) {
|
|
return _this.updateShowing(e);
|
|
});
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
var _proto = LiveDisplay.prototype;
|
|
|
|
_proto.createEl = function createEl$1() {
|
|
var el = _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-live-control vjs-control'
|
|
});
|
|
|
|
this.contentEl_ = createEl('div', {
|
|
className: 'vjs-live-display'
|
|
}, {
|
|
'aria-live': 'off'
|
|
});
|
|
this.contentEl_.appendChild(createEl('span', {
|
|
className: 'vjs-control-text',
|
|
textContent: this.localize('Stream Type') + "\xA0"
|
|
}));
|
|
this.contentEl_.appendChild(document.createTextNode(this.localize('LIVE')));
|
|
el.appendChild(this.contentEl_);
|
|
return el;
|
|
};
|
|
|
|
_proto.dispose = function dispose() {
|
|
this.contentEl_ = null;
|
|
|
|
_Component.prototype.dispose.call(this);
|
|
}
|
|
/**
|
|
* Check the duration to see if the LiveDisplay should be showing or not. Then show/hide
|
|
* it accordingly
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The {@link Player#durationchange} event that caused this function to run.
|
|
*
|
|
* @listens Player#durationchange
|
|
*/
|
|
;
|
|
|
|
_proto.updateShowing = function updateShowing(event) {
|
|
if (this.player().duration() === Infinity) {
|
|
this.show();
|
|
} else {
|
|
this.hide();
|
|
}
|
|
};
|
|
|
|
return LiveDisplay;
|
|
}(Component);
|
|
|
|
Component.registerComponent('LiveDisplay', LiveDisplay);
|
|
|
|
/**
|
|
* Displays the live indicator when duration is Infinity.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var SeekToLive = /*#__PURE__*/function (_Button) {
|
|
inheritsLoose(SeekToLive, _Button);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function SeekToLive(player, options) {
|
|
var _this;
|
|
|
|
_this = _Button.call(this, player, options) || this;
|
|
|
|
_this.updateLiveEdgeStatus();
|
|
|
|
if (_this.player_.liveTracker) {
|
|
_this.updateLiveEdgeStatusHandler_ = function (e) {
|
|
return _this.updateLiveEdgeStatus(e);
|
|
};
|
|
|
|
_this.on(_this.player_.liveTracker, 'liveedgechange', _this.updateLiveEdgeStatusHandler_);
|
|
}
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
var _proto = SeekToLive.prototype;
|
|
|
|
_proto.createEl = function createEl$1() {
|
|
var el = _Button.prototype.createEl.call(this, 'button', {
|
|
className: 'vjs-seek-to-live-control vjs-control'
|
|
});
|
|
|
|
this.textEl_ = createEl('span', {
|
|
className: 'vjs-seek-to-live-text',
|
|
textContent: this.localize('LIVE')
|
|
}, {
|
|
'aria-hidden': 'true'
|
|
});
|
|
el.appendChild(this.textEl_);
|
|
return el;
|
|
}
|
|
/**
|
|
* Update the state of this button if we are at the live edge
|
|
* or not
|
|
*/
|
|
;
|
|
|
|
_proto.updateLiveEdgeStatus = function updateLiveEdgeStatus() {
|
|
// default to live edge
|
|
if (!this.player_.liveTracker || this.player_.liveTracker.atLiveEdge()) {
|
|
this.setAttribute('aria-disabled', true);
|
|
this.addClass('vjs-at-live-edge');
|
|
this.controlText('Seek to live, currently playing live');
|
|
} else {
|
|
this.setAttribute('aria-disabled', false);
|
|
this.removeClass('vjs-at-live-edge');
|
|
this.controlText('Seek to live, currently behind live');
|
|
}
|
|
}
|
|
/**
|
|
* On click bring us as near to the live point as possible.
|
|
* This requires that we wait for the next `live-seekable-change`
|
|
* event which will happen every segment length seconds.
|
|
*/
|
|
;
|
|
|
|
_proto.handleClick = function handleClick() {
|
|
this.player_.liveTracker.seekToLiveEdge();
|
|
}
|
|
/**
|
|
* Dispose of the element and stop tracking
|
|
*/
|
|
;
|
|
|
|
_proto.dispose = function dispose() {
|
|
if (this.player_.liveTracker) {
|
|
this.off(this.player_.liveTracker, 'liveedgechange', this.updateLiveEdgeStatusHandler_);
|
|
}
|
|
|
|
this.textEl_ = null;
|
|
|
|
_Button.prototype.dispose.call(this);
|
|
};
|
|
|
|
return SeekToLive;
|
|
}(Button);
|
|
|
|
SeekToLive.prototype.controlText_ = 'Seek to live, currently playing live';
|
|
Component.registerComponent('SeekToLive', SeekToLive);
|
|
|
|
/**
|
|
* Keep a number between a min and a max value
|
|
*
|
|
* @param {number} number
|
|
* The number to clamp
|
|
*
|
|
* @param {number} min
|
|
* The minimum value
|
|
* @param {number} max
|
|
* The maximum value
|
|
*
|
|
* @return {number}
|
|
* the clamped number
|
|
*/
|
|
var clamp = function clamp(number, min, max) {
|
|
number = Number(number);
|
|
return Math.min(max, Math.max(min, isNaN(number) ? min : number));
|
|
};
|
|
|
|
/**
|
|
* The base functionality for a slider. Can be vertical or horizontal.
|
|
* For instance the volume bar or the seek bar on a video is a slider.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var Slider = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(Slider, _Component);
|
|
|
|
/**
|
|
* Create an instance of this class
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function Slider(player, options) {
|
|
var _this;
|
|
|
|
_this = _Component.call(this, player, options) || this;
|
|
|
|
_this.handleMouseDown_ = function (e) {
|
|
return _this.handleMouseDown(e);
|
|
};
|
|
|
|
_this.handleMouseUp_ = function (e) {
|
|
return _this.handleMouseUp(e);
|
|
};
|
|
|
|
_this.handleKeyDown_ = function (e) {
|
|
return _this.handleKeyDown(e);
|
|
};
|
|
|
|
_this.handleClick_ = function (e) {
|
|
return _this.handleClick(e);
|
|
};
|
|
|
|
_this.handleMouseMove_ = function (e) {
|
|
return _this.handleMouseMove(e);
|
|
};
|
|
|
|
_this.update_ = function (e) {
|
|
return _this.update(e);
|
|
}; // Set property names to bar to match with the child Slider class is looking for
|
|
|
|
|
|
_this.bar = _this.getChild(_this.options_.barName); // Set a horizontal or vertical class on the slider depending on the slider type
|
|
|
|
_this.vertical(!!_this.options_.vertical);
|
|
|
|
_this.enable();
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Are controls are currently enabled for this slider or not.
|
|
*
|
|
* @return {boolean}
|
|
* true if controls are enabled, false otherwise
|
|
*/
|
|
|
|
|
|
var _proto = Slider.prototype;
|
|
|
|
_proto.enabled = function enabled() {
|
|
return this.enabled_;
|
|
}
|
|
/**
|
|
* Enable controls for this slider if they are disabled
|
|
*/
|
|
;
|
|
|
|
_proto.enable = function enable() {
|
|
if (this.enabled()) {
|
|
return;
|
|
}
|
|
|
|
this.on('mousedown', this.handleMouseDown_);
|
|
this.on('touchstart', this.handleMouseDown_);
|
|
this.on('keydown', this.handleKeyDown_);
|
|
this.on('click', this.handleClick_); // TODO: deprecated, controlsvisible does not seem to be fired
|
|
|
|
this.on(this.player_, 'controlsvisible', this.update);
|
|
|
|
if (this.playerEvent) {
|
|
this.on(this.player_, this.playerEvent, this.update);
|
|
}
|
|
|
|
this.removeClass('disabled');
|
|
this.setAttribute('tabindex', 0);
|
|
this.enabled_ = true;
|
|
}
|
|
/**
|
|
* Disable controls for this slider if they are enabled
|
|
*/
|
|
;
|
|
|
|
_proto.disable = function disable() {
|
|
if (!this.enabled()) {
|
|
return;
|
|
}
|
|
|
|
var doc = this.bar.el_.ownerDocument;
|
|
this.off('mousedown', this.handleMouseDown_);
|
|
this.off('touchstart', this.handleMouseDown_);
|
|
this.off('keydown', this.handleKeyDown_);
|
|
this.off('click', this.handleClick_);
|
|
this.off(this.player_, 'controlsvisible', this.update_);
|
|
this.off(doc, 'mousemove', this.handleMouseMove_);
|
|
this.off(doc, 'mouseup', this.handleMouseUp_);
|
|
this.off(doc, 'touchmove', this.handleMouseMove_);
|
|
this.off(doc, 'touchend', this.handleMouseUp_);
|
|
this.removeAttribute('tabindex');
|
|
this.addClass('disabled');
|
|
|
|
if (this.playerEvent) {
|
|
this.off(this.player_, this.playerEvent, this.update);
|
|
}
|
|
|
|
this.enabled_ = false;
|
|
}
|
|
/**
|
|
* Create the `Slider`s DOM element.
|
|
*
|
|
* @param {string} type
|
|
* Type of element to create.
|
|
*
|
|
* @param {Object} [props={}]
|
|
* List of properties in Object form.
|
|
*
|
|
* @param {Object} [attributes={}]
|
|
* list of attributes in Object form.
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
;
|
|
|
|
_proto.createEl = function createEl(type, props, attributes) {
|
|
if (props === void 0) {
|
|
props = {};
|
|
}
|
|
|
|
if (attributes === void 0) {
|
|
attributes = {};
|
|
}
|
|
|
|
// Add the slider element class to all sub classes
|
|
props.className = props.className + ' vjs-slider';
|
|
props = assign({
|
|
tabIndex: 0
|
|
}, props);
|
|
attributes = assign({
|
|
'role': 'slider',
|
|
'aria-valuenow': 0,
|
|
'aria-valuemin': 0,
|
|
'aria-valuemax': 100,
|
|
'tabIndex': 0
|
|
}, attributes);
|
|
return _Component.prototype.createEl.call(this, type, props, attributes);
|
|
}
|
|
/**
|
|
* Handle `mousedown` or `touchstart` events on the `Slider`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mousedown` or `touchstart` event that triggered this function
|
|
*
|
|
* @listens mousedown
|
|
* @listens touchstart
|
|
* @fires Slider#slideractive
|
|
*/
|
|
;
|
|
|
|
_proto.handleMouseDown = function handleMouseDown(event) {
|
|
var doc = this.bar.el_.ownerDocument;
|
|
|
|
if (event.type === 'mousedown') {
|
|
event.preventDefault();
|
|
} // Do not call preventDefault() on touchstart in Chrome
|
|
// to avoid console warnings. Use a 'touch-action: none' style
|
|
// instead to prevent unintented scrolling.
|
|
// https://developers.google.com/web/updates/2017/01/scrolling-intervention
|
|
|
|
|
|
if (event.type === 'touchstart' && !IS_CHROME) {
|
|
event.preventDefault();
|
|
}
|
|
|
|
blockTextSelection();
|
|
this.addClass('vjs-sliding');
|
|
/**
|
|
* Triggered when the slider is in an active state
|
|
*
|
|
* @event Slider#slideractive
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('slideractive');
|
|
this.on(doc, 'mousemove', this.handleMouseMove_);
|
|
this.on(doc, 'mouseup', this.handleMouseUp_);
|
|
this.on(doc, 'touchmove', this.handleMouseMove_);
|
|
this.on(doc, 'touchend', this.handleMouseUp_);
|
|
this.handleMouseMove(event, true);
|
|
}
|
|
/**
|
|
* Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.
|
|
* The `mousemove` and `touchmove` events will only only trigger this function during
|
|
* `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and
|
|
* {@link Slider#handleMouseUp}.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered
|
|
* this function
|
|
* @param {boolean} mouseDown this is a flag that should be set to true if `handleMouseMove` is called directly. It allows us to skip things that should not happen if coming from mouse down but should happen on regular mouse move handler. Defaults to false.
|
|
*
|
|
* @listens mousemove
|
|
* @listens touchmove
|
|
*/
|
|
;
|
|
|
|
_proto.handleMouseMove = function handleMouseMove(event) {}
|
|
/**
|
|
* Handle `mouseup` or `touchend` events on the `Slider`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mouseup` or `touchend` event that triggered this function.
|
|
*
|
|
* @listens touchend
|
|
* @listens mouseup
|
|
* @fires Slider#sliderinactive
|
|
*/
|
|
;
|
|
|
|
_proto.handleMouseUp = function handleMouseUp() {
|
|
var doc = this.bar.el_.ownerDocument;
|
|
unblockTextSelection();
|
|
this.removeClass('vjs-sliding');
|
|
/**
|
|
* Triggered when the slider is no longer in an active state.
|
|
*
|
|
* @event Slider#sliderinactive
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('sliderinactive');
|
|
this.off(doc, 'mousemove', this.handleMouseMove_);
|
|
this.off(doc, 'mouseup', this.handleMouseUp_);
|
|
this.off(doc, 'touchmove', this.handleMouseMove_);
|
|
this.off(doc, 'touchend', this.handleMouseUp_);
|
|
this.update();
|
|
}
|
|
/**
|
|
* Update the progress bar of the `Slider`.
|
|
*
|
|
* @return {number}
|
|
* The percentage of progress the progress bar represents as a
|
|
* number from 0 to 1.
|
|
*/
|
|
;
|
|
|
|
_proto.update = function update() {
|
|
var _this2 = this;
|
|
|
|
// In VolumeBar init we have a setTimeout for update that pops and update
|
|
// to the end of the execution stack. The player is destroyed before then
|
|
// update will cause an error
|
|
// If there's no bar...
|
|
if (!this.el_ || !this.bar) {
|
|
return;
|
|
} // clamp progress between 0 and 1
|
|
// and only round to four decimal places, as we round to two below
|
|
|
|
|
|
var progress = this.getProgress();
|
|
|
|
if (progress === this.progress_) {
|
|
return progress;
|
|
}
|
|
|
|
this.progress_ = progress;
|
|
this.requestNamedAnimationFrame('Slider#update', function () {
|
|
// Set the new bar width or height
|
|
var sizeKey = _this2.vertical() ? 'height' : 'width'; // Convert to a percentage for css value
|
|
|
|
_this2.bar.el().style[sizeKey] = (progress * 100).toFixed(2) + '%';
|
|
});
|
|
return progress;
|
|
}
|
|
/**
|
|
* Get the percentage of the bar that should be filled
|
|
* but clamped and rounded.
|
|
*
|
|
* @return {number}
|
|
* percentage filled that the slider is
|
|
*/
|
|
;
|
|
|
|
_proto.getProgress = function getProgress() {
|
|
return Number(clamp(this.getPercent(), 0, 1).toFixed(4));
|
|
}
|
|
/**
|
|
* Calculate distance for slider
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The event that caused this function to run.
|
|
*
|
|
* @return {number}
|
|
* The current position of the Slider.
|
|
* - position.x for vertical `Slider`s
|
|
* - position.y for horizontal `Slider`s
|
|
*/
|
|
;
|
|
|
|
_proto.calculateDistance = function calculateDistance(event) {
|
|
var position = getPointerPosition(this.el_, event);
|
|
|
|
if (this.vertical()) {
|
|
return position.y;
|
|
}
|
|
|
|
return position.x;
|
|
}
|
|
/**
|
|
* Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down
|
|
* arrow keys. This function will only be called when the slider has focus. See
|
|
* {@link Slider#handleFocus} and {@link Slider#handleBlur}.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* the `keydown` event that caused this function to run.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
;
|
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) {
|
|
// Left and Down Arrows
|
|
if (keycode.isEventKey(event, 'Left') || keycode.isEventKey(event, 'Down')) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
this.stepBack(); // Up and Right Arrows
|
|
} else if (keycode.isEventKey(event, 'Right') || keycode.isEventKey(event, 'Up')) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
this.stepForward();
|
|
} else {
|
|
// Pass keydown handling up for unsupported keys
|
|
_Component.prototype.handleKeyDown.call(this, event);
|
|
}
|
|
}
|
|
/**
|
|
* Listener for click events on slider, used to prevent clicks
|
|
* from bubbling up to parent elements like button menus.
|
|
*
|
|
* @param {Object} event
|
|
* Event that caused this object to run
|
|
*/
|
|
;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
event.stopPropagation();
|
|
event.preventDefault();
|
|
}
|
|
/**
|
|
* Get/set if slider is horizontal for vertical
|
|
*
|
|
* @param {boolean} [bool]
|
|
* - true if slider is vertical,
|
|
* - false is horizontal
|
|
*
|
|
* @return {boolean}
|
|
* - true if slider is vertical, and getting
|
|
* - false if the slider is horizontal, and getting
|
|
*/
|
|
;
|
|
|
|
_proto.vertical = function vertical(bool) {
|
|
if (bool === undefined) {
|
|
return this.vertical_ || false;
|
|
}
|
|
|
|
this.vertical_ = !!bool;
|
|
|
|
if (this.vertical_) {
|
|
this.addClass('vjs-slider-vertical');
|
|
} else {
|
|
this.addClass('vjs-slider-horizontal');
|
|
}
|
|
};
|
|
|
|
return Slider;
|
|
}(Component);
|
|
|
|
Component.registerComponent('Slider', Slider);
|
|
|
|
var percentify = function percentify(time, end) {
|
|
return clamp(time / end * 100, 0, 100).toFixed(2) + '%';
|
|
};
|
|
/**
|
|
* Shows loading progress
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
|
|
var LoadProgressBar = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(LoadProgressBar, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function LoadProgressBar(player, options) {
|
|
var _this;
|
|
|
|
_this = _Component.call(this, player, options) || this;
|
|
_this.partEls_ = [];
|
|
|
|
_this.on(player, 'progress', function (e) {
|
|
return _this.update(e);
|
|
});
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
var _proto = LoadProgressBar.prototype;
|
|
|
|
_proto.createEl = function createEl$1() {
|
|
var el = _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-load-progress'
|
|
});
|
|
|
|
var wrapper = createEl('span', {
|
|
className: 'vjs-control-text'
|
|
});
|
|
var loadedText = createEl('span', {
|
|
textContent: this.localize('Loaded')
|
|
});
|
|
var separator = document.createTextNode(': ');
|
|
this.percentageEl_ = createEl('span', {
|
|
className: 'vjs-control-text-loaded-percentage',
|
|
textContent: '0%'
|
|
});
|
|
el.appendChild(wrapper);
|
|
wrapper.appendChild(loadedText);
|
|
wrapper.appendChild(separator);
|
|
wrapper.appendChild(this.percentageEl_);
|
|
return el;
|
|
};
|
|
|
|
_proto.dispose = function dispose() {
|
|
this.partEls_ = null;
|
|
this.percentageEl_ = null;
|
|
|
|
_Component.prototype.dispose.call(this);
|
|
}
|
|
/**
|
|
* Update progress bar
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `progress` event that caused this function to run.
|
|
*
|
|
* @listens Player#progress
|
|
*/
|
|
;
|
|
|
|
_proto.update = function update(event) {
|
|
var _this2 = this;
|
|
|
|
this.requestNamedAnimationFrame('LoadProgressBar#update', function () {
|
|
var liveTracker = _this2.player_.liveTracker;
|
|
|
|
var buffered = _this2.player_.buffered();
|
|
|
|
var duration = liveTracker && liveTracker.isLive() ? liveTracker.seekableEnd() : _this2.player_.duration();
|
|
|
|
var bufferedEnd = _this2.player_.bufferedEnd();
|
|
|
|
var children = _this2.partEls_;
|
|
var percent = percentify(bufferedEnd, duration);
|
|
|
|
if (_this2.percent_ !== percent) {
|
|
// update the width of the progress bar
|
|
_this2.el_.style.width = percent; // update the control-text
|
|
|
|
textContent(_this2.percentageEl_, percent);
|
|
_this2.percent_ = percent;
|
|
} // add child elements to represent the individual buffered time ranges
|
|
|
|
|
|
for (var i = 0; i < buffered.length; i++) {
|
|
var start = buffered.start(i);
|
|
var end = buffered.end(i);
|
|
var part = children[i];
|
|
|
|
if (!part) {
|
|
part = _this2.el_.appendChild(createEl());
|
|
children[i] = part;
|
|
} // only update if changed
|
|
|
|
|
|
if (part.dataset.start === start && part.dataset.end === end) {
|
|
continue;
|
|
}
|
|
|
|
part.dataset.start = start;
|
|
part.dataset.end = end; // set the percent based on the width of the progress bar (bufferedEnd)
|
|
|
|
part.style.left = percentify(start, bufferedEnd);
|
|
part.style.width = percentify(end - start, bufferedEnd);
|
|
} // remove unused buffered range elements
|
|
|
|
|
|
for (var _i = children.length; _i > buffered.length; _i--) {
|
|
_this2.el_.removeChild(children[_i - 1]);
|
|
}
|
|
|
|
children.length = buffered.length;
|
|
});
|
|
};
|
|
|
|
return LoadProgressBar;
|
|
}(Component);
|
|
|
|
Component.registerComponent('LoadProgressBar', LoadProgressBar);
|
|
|
|
/**
|
|
* Time tooltips display a time above the progress bar.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var TimeTooltip = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(TimeTooltip, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The {@link Player} that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function TimeTooltip(player, options) {
|
|
var _this;
|
|
|
|
_this = _Component.call(this, player, options) || this;
|
|
_this.update = throttle(bind(assertThisInitialized(_this), _this.update), UPDATE_REFRESH_INTERVAL);
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the time tooltip DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
var _proto = TimeTooltip.prototype;
|
|
|
|
_proto.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-time-tooltip'
|
|
}, {
|
|
'aria-hidden': 'true'
|
|
});
|
|
}
|
|
/**
|
|
* Updates the position of the time tooltip relative to the `SeekBar`.
|
|
*
|
|
* @param {Object} seekBarRect
|
|
* The `ClientRect` for the {@link SeekBar} element.
|
|
*
|
|
* @param {number} seekBarPoint
|
|
* A number from 0 to 1, representing a horizontal reference point
|
|
* from the left edge of the {@link SeekBar}
|
|
*/
|
|
;
|
|
|
|
_proto.update = function update(seekBarRect, seekBarPoint, content) {
|
|
var tooltipRect = findPosition(this.el_);
|
|
var playerRect = getBoundingClientRect(this.player_.el());
|
|
var seekBarPointPx = seekBarRect.width * seekBarPoint; // do nothing if either rect isn't available
|
|
// for example, if the player isn't in the DOM for testing
|
|
|
|
if (!playerRect || !tooltipRect) {
|
|
return;
|
|
} // This is the space left of the `seekBarPoint` available within the bounds
|
|
// of the player. We calculate any gap between the left edge of the player
|
|
// and the left edge of the `SeekBar` and add the number of pixels in the
|
|
// `SeekBar` before hitting the `seekBarPoint`
|
|
|
|
|
|
var spaceLeftOfPoint = seekBarRect.left - playerRect.left + seekBarPointPx; // This is the space right of the `seekBarPoint` available within the bounds
|
|
// of the player. We calculate the number of pixels from the `seekBarPoint`
|
|
// to the right edge of the `SeekBar` and add to that any gap between the
|
|
// right edge of the `SeekBar` and the player.
|
|
|
|
var spaceRightOfPoint = seekBarRect.width - seekBarPointPx + (playerRect.right - seekBarRect.right); // This is the number of pixels by which the tooltip will need to be pulled
|
|
// further to the right to center it over the `seekBarPoint`.
|
|
|
|
var pullTooltipBy = tooltipRect.width / 2; // Adjust the `pullTooltipBy` distance to the left or right depending on
|
|
// the results of the space calculations above.
|
|
|
|
if (spaceLeftOfPoint < pullTooltipBy) {
|
|
pullTooltipBy += pullTooltipBy - spaceLeftOfPoint;
|
|
} else if (spaceRightOfPoint < pullTooltipBy) {
|
|
pullTooltipBy = spaceRightOfPoint;
|
|
} // Due to the imprecision of decimal/ratio based calculations and varying
|
|
// rounding behaviors, there are cases where the spacing adjustment is off
|
|
// by a pixel or two. This adds insurance to these calculations.
|
|
|
|
|
|
if (pullTooltipBy < 0) {
|
|
pullTooltipBy = 0;
|
|
} else if (pullTooltipBy > tooltipRect.width) {
|
|
pullTooltipBy = tooltipRect.width;
|
|
} // prevent small width fluctuations within 0.4px from
|
|
// changing the value below.
|
|
// This really helps for live to prevent the play
|
|
// progress time tooltip from jittering
|
|
|
|
|
|
pullTooltipBy = Math.round(pullTooltipBy);
|
|
this.el_.style.right = "-" + pullTooltipBy + "px";
|
|
this.write(content);
|
|
}
|
|
/**
|
|
* Write the time to the tooltip DOM element.
|
|
*
|
|
* @param {string} content
|
|
* The formatted time for the tooltip.
|
|
*/
|
|
;
|
|
|
|
_proto.write = function write(content) {
|
|
textContent(this.el_, content);
|
|
}
|
|
/**
|
|
* Updates the position of the time tooltip relative to the `SeekBar`.
|
|
*
|
|
* @param {Object} seekBarRect
|
|
* The `ClientRect` for the {@link SeekBar} element.
|
|
*
|
|
* @param {number} seekBarPoint
|
|
* A number from 0 to 1, representing a horizontal reference point
|
|
* from the left edge of the {@link SeekBar}
|
|
*
|
|
* @param {number} time
|
|
* The time to update the tooltip to, not used during live playback
|
|
*
|
|
* @param {Function} cb
|
|
* A function that will be called during the request animation frame
|
|
* for tooltips that need to do additional animations from the default
|
|
*/
|
|
;
|
|
|
|
_proto.updateTime = function updateTime(seekBarRect, seekBarPoint, time, cb) {
|
|
var _this2 = this;
|
|
|
|
this.requestNamedAnimationFrame('TimeTooltip#updateTime', function () {
|
|
var content;
|
|
|
|
var duration = _this2.player_.duration();
|
|
|
|
if (_this2.player_.liveTracker && _this2.player_.liveTracker.isLive()) {
|
|
var liveWindow = _this2.player_.liveTracker.liveWindow();
|
|
|
|
var secondsBehind = liveWindow - seekBarPoint * liveWindow;
|
|
content = (secondsBehind < 1 ? '' : '-') + formatTime(secondsBehind, liveWindow);
|
|
} else {
|
|
content = formatTime(time, duration);
|
|
}
|
|
|
|
_this2.update(seekBarRect, seekBarPoint, content);
|
|
|
|
if (cb) {
|
|
cb();
|
|
}
|
|
});
|
|
};
|
|
|
|
return TimeTooltip;
|
|
}(Component);
|
|
|
|
Component.registerComponent('TimeTooltip', TimeTooltip);
|
|
|
|
/**
|
|
* Used by {@link SeekBar} to display media playback progress as part of the
|
|
* {@link ProgressControl}.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var PlayProgressBar = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(PlayProgressBar, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The {@link Player} that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function PlayProgressBar(player, options) {
|
|
var _this;
|
|
|
|
_this = _Component.call(this, player, options) || this;
|
|
_this.update = throttle(bind(assertThisInitialized(_this), _this.update), UPDATE_REFRESH_INTERVAL);
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the the DOM element for this class.
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
var _proto = PlayProgressBar.prototype;
|
|
|
|
_proto.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-play-progress vjs-slider-bar'
|
|
}, {
|
|
'aria-hidden': 'true'
|
|
});
|
|
}
|
|
/**
|
|
* Enqueues updates to its own DOM as well as the DOM of its
|
|
* {@link TimeTooltip} child.
|
|
*
|
|
* @param {Object} seekBarRect
|
|
* The `ClientRect` for the {@link SeekBar} element.
|
|
*
|
|
* @param {number} seekBarPoint
|
|
* A number from 0 to 1, representing a horizontal reference point
|
|
* from the left edge of the {@link SeekBar}
|
|
*/
|
|
;
|
|
|
|
_proto.update = function update(seekBarRect, seekBarPoint) {
|
|
var timeTooltip = this.getChild('timeTooltip');
|
|
|
|
if (!timeTooltip) {
|
|
return;
|
|
}
|
|
|
|
var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
|
|
timeTooltip.updateTime(seekBarRect, seekBarPoint, time);
|
|
};
|
|
|
|
return PlayProgressBar;
|
|
}(Component);
|
|
/**
|
|
* Default options for {@link PlayProgressBar}.
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
PlayProgressBar.prototype.options_ = {
|
|
children: []
|
|
}; // Time tooltips should not be added to a player on mobile devices
|
|
|
|
if (!IS_IOS && !IS_ANDROID) {
|
|
PlayProgressBar.prototype.options_.children.push('timeTooltip');
|
|
}
|
|
|
|
Component.registerComponent('PlayProgressBar', PlayProgressBar);
|
|
|
|
/**
|
|
* The {@link MouseTimeDisplay} component tracks mouse movement over the
|
|
* {@link ProgressControl}. It displays an indicator and a {@link TimeTooltip}
|
|
* indicating the time which is represented by a given point in the
|
|
* {@link ProgressControl}.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var MouseTimeDisplay = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(MouseTimeDisplay, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The {@link Player} that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function MouseTimeDisplay(player, options) {
|
|
var _this;
|
|
|
|
_this = _Component.call(this, player, options) || this;
|
|
_this.update = throttle(bind(assertThisInitialized(_this), _this.update), UPDATE_REFRESH_INTERVAL);
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the DOM element for this class.
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
var _proto = MouseTimeDisplay.prototype;
|
|
|
|
_proto.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-mouse-display'
|
|
});
|
|
}
|
|
/**
|
|
* Enqueues updates to its own DOM as well as the DOM of its
|
|
* {@link TimeTooltip} child.
|
|
*
|
|
* @param {Object} seekBarRect
|
|
* The `ClientRect` for the {@link SeekBar} element.
|
|
*
|
|
* @param {number} seekBarPoint
|
|
* A number from 0 to 1, representing a horizontal reference point
|
|
* from the left edge of the {@link SeekBar}
|
|
*/
|
|
;
|
|
|
|
_proto.update = function update(seekBarRect, seekBarPoint) {
|
|
var _this2 = this;
|
|
|
|
var time = seekBarPoint * this.player_.duration();
|
|
this.getChild('timeTooltip').updateTime(seekBarRect, seekBarPoint, time, function () {
|
|
_this2.el_.style.left = seekBarRect.width * seekBarPoint + "px";
|
|
});
|
|
};
|
|
|
|
return MouseTimeDisplay;
|
|
}(Component);
|
|
/**
|
|
* Default options for `MouseTimeDisplay`
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
MouseTimeDisplay.prototype.options_ = {
|
|
children: ['timeTooltip']
|
|
};
|
|
Component.registerComponent('MouseTimeDisplay', MouseTimeDisplay);
|
|
|
|
var STEP_SECONDS = 5; // The multiplier of STEP_SECONDS that PgUp/PgDown move the timeline.
|
|
|
|
var PAGE_KEY_MULTIPLIER = 12;
|
|
/**
|
|
* Seek bar and container for the progress bars. Uses {@link PlayProgressBar}
|
|
* as its `bar`.
|
|
*
|
|
* @extends Slider
|
|
*/
|
|
|
|
var SeekBar = /*#__PURE__*/function (_Slider) {
|
|
inheritsLoose(SeekBar, _Slider);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function SeekBar(player, options) {
|
|
var _this;
|
|
|
|
_this = _Slider.call(this, player, options) || this;
|
|
|
|
_this.setEventHandlers_();
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Sets the event handlers
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
var _proto = SeekBar.prototype;
|
|
|
|
_proto.setEventHandlers_ = function setEventHandlers_() {
|
|
var _this2 = this;
|
|
|
|
this.update_ = bind(this, this.update);
|
|
this.update = throttle(this.update_, UPDATE_REFRESH_INTERVAL);
|
|
this.on(this.player_, ['ended', 'durationchange', 'timeupdate'], this.update);
|
|
|
|
if (this.player_.liveTracker) {
|
|
this.on(this.player_.liveTracker, 'liveedgechange', this.update);
|
|
} // when playing, let's ensure we smoothly update the play progress bar
|
|
// via an interval
|
|
|
|
|
|
this.updateInterval = null;
|
|
|
|
this.enableIntervalHandler_ = function (e) {
|
|
return _this2.enableInterval_(e);
|
|
};
|
|
|
|
this.disableIntervalHandler_ = function (e) {
|
|
return _this2.disableInterval_(e);
|
|
};
|
|
|
|
this.on(this.player_, ['playing'], this.enableIntervalHandler_);
|
|
this.on(this.player_, ['ended', 'pause', 'waiting'], this.disableIntervalHandler_); // we don't need to update the play progress if the document is hidden,
|
|
// also, this causes the CPU to spike and eventually crash the page on IE11.
|
|
|
|
if ('hidden' in document && 'visibilityState' in document) {
|
|
this.on(document, 'visibilitychange', this.toggleVisibility_);
|
|
}
|
|
};
|
|
|
|
_proto.toggleVisibility_ = function toggleVisibility_(e) {
|
|
if (document.visibilityState === 'hidden') {
|
|
this.cancelNamedAnimationFrame('SeekBar#update');
|
|
this.cancelNamedAnimationFrame('Slider#update');
|
|
this.disableInterval_(e);
|
|
} else {
|
|
if (!this.player_.ended() && !this.player_.paused()) {
|
|
this.enableInterval_();
|
|
} // we just switched back to the page and someone may be looking, so, update ASAP
|
|
|
|
|
|
this.update();
|
|
}
|
|
};
|
|
|
|
_proto.enableInterval_ = function enableInterval_() {
|
|
if (this.updateInterval) {
|
|
return;
|
|
}
|
|
|
|
this.updateInterval = this.setInterval(this.update, UPDATE_REFRESH_INTERVAL);
|
|
};
|
|
|
|
_proto.disableInterval_ = function disableInterval_(e) {
|
|
if (this.player_.liveTracker && this.player_.liveTracker.isLive() && e && e.type !== 'ended') {
|
|
return;
|
|
}
|
|
|
|
if (!this.updateInterval) {
|
|
return;
|
|
}
|
|
|
|
this.clearInterval(this.updateInterval);
|
|
this.updateInterval = null;
|
|
}
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
;
|
|
|
|
_proto.createEl = function createEl() {
|
|
return _Slider.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-progress-holder'
|
|
}, {
|
|
'aria-label': this.localize('Progress Bar')
|
|
});
|
|
}
|
|
/**
|
|
* This function updates the play progress bar and accessibility
|
|
* attributes to whatever is passed in.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `timeupdate` or `ended` event that caused this to run.
|
|
*
|
|
* @listens Player#timeupdate
|
|
*
|
|
* @return {number}
|
|
* The current percent at a number from 0-1
|
|
*/
|
|
;
|
|
|
|
_proto.update = function update(event) {
|
|
var _this3 = this;
|
|
|
|
// ignore updates while the tab is hidden
|
|
if (document.visibilityState === 'hidden') {
|
|
return;
|
|
}
|
|
|
|
var percent = _Slider.prototype.update.call(this);
|
|
|
|
this.requestNamedAnimationFrame('SeekBar#update', function () {
|
|
var currentTime = _this3.player_.ended() ? _this3.player_.duration() : _this3.getCurrentTime_();
|
|
var liveTracker = _this3.player_.liveTracker;
|
|
|
|
var duration = _this3.player_.duration();
|
|
|
|
if (liveTracker && liveTracker.isLive()) {
|
|
duration = _this3.player_.liveTracker.liveCurrentTime();
|
|
}
|
|
|
|
if (_this3.percent_ !== percent) {
|
|
// machine readable value of progress bar (percentage complete)
|
|
_this3.el_.setAttribute('aria-valuenow', (percent * 100).toFixed(2));
|
|
|
|
_this3.percent_ = percent;
|
|
}
|
|
|
|
if (_this3.currentTime_ !== currentTime || _this3.duration_ !== duration) {
|
|
// human readable value of progress bar (time complete)
|
|
_this3.el_.setAttribute('aria-valuetext', _this3.localize('progress bar timing: currentTime={1} duration={2}', [formatTime(currentTime, duration), formatTime(duration, duration)], '{1} of {2}'));
|
|
|
|
_this3.currentTime_ = currentTime;
|
|
_this3.duration_ = duration;
|
|
} // update the progress bar time tooltip with the current time
|
|
|
|
|
|
if (_this3.bar) {
|
|
_this3.bar.update(getBoundingClientRect(_this3.el()), _this3.getProgress());
|
|
}
|
|
});
|
|
return percent;
|
|
}
|
|
/**
|
|
* Prevent liveThreshold from causing seeks to seem like they
|
|
* are not happening from a user perspective.
|
|
*
|
|
* @param {number} ct
|
|
* current time to seek to
|
|
*/
|
|
;
|
|
|
|
_proto.userSeek_ = function userSeek_(ct) {
|
|
if (this.player_.liveTracker && this.player_.liveTracker.isLive()) {
|
|
this.player_.liveTracker.nextSeekedFromUser();
|
|
}
|
|
|
|
this.player_.currentTime(ct);
|
|
}
|
|
/**
|
|
* Get the value of current time but allows for smooth scrubbing,
|
|
* when player can't keep up.
|
|
*
|
|
* @return {number}
|
|
* The current time value to display
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.getCurrentTime_ = function getCurrentTime_() {
|
|
return this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
|
|
}
|
|
/**
|
|
* Get the percentage of media played so far.
|
|
*
|
|
* @return {number}
|
|
* The percentage of media played so far (0 to 1).
|
|
*/
|
|
;
|
|
|
|
_proto.getPercent = function getPercent() {
|
|
var currentTime = this.getCurrentTime_();
|
|
var percent;
|
|
var liveTracker = this.player_.liveTracker;
|
|
|
|
if (liveTracker && liveTracker.isLive()) {
|
|
percent = (currentTime - liveTracker.seekableStart()) / liveTracker.liveWindow(); // prevent the percent from changing at the live edge
|
|
|
|
if (liveTracker.atLiveEdge()) {
|
|
percent = 1;
|
|
}
|
|
} else {
|
|
percent = currentTime / this.player_.duration();
|
|
}
|
|
|
|
return percent;
|
|
}
|
|
/**
|
|
* Handle mouse down on seek bar
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `mousedown` event that caused this to run.
|
|
*
|
|
* @listens mousedown
|
|
*/
|
|
;
|
|
|
|
_proto.handleMouseDown = function handleMouseDown(event) {
|
|
if (!isSingleLeftClick(event)) {
|
|
return;
|
|
} // Stop event propagation to prevent double fire in progress-control.js
|
|
|
|
|
|
event.stopPropagation();
|
|
this.videoWasPlaying = !this.player_.paused();
|
|
this.player_.pause();
|
|
|
|
_Slider.prototype.handleMouseDown.call(this, event);
|
|
}
|
|
/**
|
|
* Handle mouse move on seek bar
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `mousemove` event that caused this to run.
|
|
* @param {boolean} mouseDown this is a flag that should be set to true if `handleMouseMove` is called directly. It allows us to skip things that should not happen if coming from mouse down but should happen on regular mouse move handler. Defaults to false
|
|
*
|
|
* @listens mousemove
|
|
*/
|
|
;
|
|
|
|
_proto.handleMouseMove = function handleMouseMove(event, mouseDown) {
|
|
if (mouseDown === void 0) {
|
|
mouseDown = false;
|
|
}
|
|
|
|
if (!isSingleLeftClick(event)) {
|
|
return;
|
|
}
|
|
|
|
if (!mouseDown && !this.player_.scrubbing()) {
|
|
this.player_.scrubbing(true);
|
|
}
|
|
|
|
var newTime;
|
|
var distance = this.calculateDistance(event);
|
|
var liveTracker = this.player_.liveTracker;
|
|
|
|
if (!liveTracker || !liveTracker.isLive()) {
|
|
newTime = distance * this.player_.duration(); // Don't let video end while scrubbing.
|
|
|
|
if (newTime === this.player_.duration()) {
|
|
newTime = newTime - 0.1;
|
|
}
|
|
} else {
|
|
if (distance >= 0.99) {
|
|
liveTracker.seekToLiveEdge();
|
|
return;
|
|
}
|
|
|
|
var seekableStart = liveTracker.seekableStart();
|
|
var seekableEnd = liveTracker.liveCurrentTime();
|
|
newTime = seekableStart + distance * liveTracker.liveWindow(); // Don't let video end while scrubbing.
|
|
|
|
if (newTime >= seekableEnd) {
|
|
newTime = seekableEnd;
|
|
} // Compensate for precision differences so that currentTime is not less
|
|
// than seekable start
|
|
|
|
|
|
if (newTime <= seekableStart) {
|
|
newTime = seekableStart + 0.1;
|
|
} // On android seekableEnd can be Infinity sometimes,
|
|
// this will cause newTime to be Infinity, which is
|
|
// not a valid currentTime.
|
|
|
|
|
|
if (newTime === Infinity) {
|
|
return;
|
|
}
|
|
} // Set new time (tell player to seek to new time)
|
|
|
|
|
|
this.userSeek_(newTime);
|
|
};
|
|
|
|
_proto.enable = function enable() {
|
|
_Slider.prototype.enable.call(this);
|
|
|
|
var mouseTimeDisplay = this.getChild('mouseTimeDisplay');
|
|
|
|
if (!mouseTimeDisplay) {
|
|
return;
|
|
}
|
|
|
|
mouseTimeDisplay.show();
|
|
};
|
|
|
|
_proto.disable = function disable() {
|
|
_Slider.prototype.disable.call(this);
|
|
|
|
var mouseTimeDisplay = this.getChild('mouseTimeDisplay');
|
|
|
|
if (!mouseTimeDisplay) {
|
|
return;
|
|
}
|
|
|
|
mouseTimeDisplay.hide();
|
|
}
|
|
/**
|
|
* Handle mouse up on seek bar
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `mouseup` event that caused this to run.
|
|
*
|
|
* @listens mouseup
|
|
*/
|
|
;
|
|
|
|
_proto.handleMouseUp = function handleMouseUp(event) {
|
|
_Slider.prototype.handleMouseUp.call(this, event); // Stop event propagation to prevent double fire in progress-control.js
|
|
|
|
|
|
if (event) {
|
|
event.stopPropagation();
|
|
}
|
|
|
|
this.player_.scrubbing(false);
|
|
/**
|
|
* Trigger timeupdate because we're done seeking and the time has changed.
|
|
* This is particularly useful for if the player is paused to time the time displays.
|
|
*
|
|
* @event Tech#timeupdate
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.player_.trigger({
|
|
type: 'timeupdate',
|
|
target: this,
|
|
manuallyTriggered: true
|
|
});
|
|
|
|
if (this.videoWasPlaying) {
|
|
silencePromise(this.player_.play());
|
|
} else {
|
|
// We're done seeking and the time has changed.
|
|
// If the player is paused, make sure we display the correct time on the seek bar.
|
|
this.update_();
|
|
}
|
|
}
|
|
/**
|
|
* Move more quickly fast forward for keyboard-only users
|
|
*/
|
|
;
|
|
|
|
_proto.stepForward = function stepForward() {
|
|
this.userSeek_(this.player_.currentTime() + STEP_SECONDS);
|
|
}
|
|
/**
|
|
* Move more quickly rewind for keyboard-only users
|
|
*/
|
|
;
|
|
|
|
_proto.stepBack = function stepBack() {
|
|
this.userSeek_(this.player_.currentTime() - STEP_SECONDS);
|
|
}
|
|
/**
|
|
* Toggles the playback state of the player
|
|
* This gets called when enter or space is used on the seekbar
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown` event that caused this function to be called
|
|
*
|
|
*/
|
|
;
|
|
|
|
_proto.handleAction = function handleAction(event) {
|
|
if (this.player_.paused()) {
|
|
this.player_.play();
|
|
} else {
|
|
this.player_.pause();
|
|
}
|
|
}
|
|
/**
|
|
* Called when this SeekBar has focus and a key gets pressed down.
|
|
* Supports the following keys:
|
|
*
|
|
* Space or Enter key fire a click event
|
|
* Home key moves to start of the timeline
|
|
* End key moves to end of the timeline
|
|
* Digit "0" through "9" keys move to 0%, 10% ... 80%, 90% of the timeline
|
|
* PageDown key moves back a larger step than ArrowDown
|
|
* PageUp key moves forward a large step
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown` event that caused this function to be called.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
;
|
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) {
|
|
var liveTracker = this.player_.liveTracker;
|
|
|
|
if (keycode.isEventKey(event, 'Space') || keycode.isEventKey(event, 'Enter')) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
this.handleAction(event);
|
|
} else if (keycode.isEventKey(event, 'Home')) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
this.userSeek_(0);
|
|
} else if (keycode.isEventKey(event, 'End')) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
|
|
if (liveTracker && liveTracker.isLive()) {
|
|
this.userSeek_(liveTracker.liveCurrentTime());
|
|
} else {
|
|
this.userSeek_(this.player_.duration());
|
|
}
|
|
} else if (/^[0-9]$/.test(keycode(event))) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
var gotoFraction = (keycode.codes[keycode(event)] - keycode.codes['0']) * 10.0 / 100.0;
|
|
|
|
if (liveTracker && liveTracker.isLive()) {
|
|
this.userSeek_(liveTracker.seekableStart() + liveTracker.liveWindow() * gotoFraction);
|
|
} else {
|
|
this.userSeek_(this.player_.duration() * gotoFraction);
|
|
}
|
|
} else if (keycode.isEventKey(event, 'PgDn')) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
this.userSeek_(this.player_.currentTime() - STEP_SECONDS * PAGE_KEY_MULTIPLIER);
|
|
} else if (keycode.isEventKey(event, 'PgUp')) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
this.userSeek_(this.player_.currentTime() + STEP_SECONDS * PAGE_KEY_MULTIPLIER);
|
|
} else {
|
|
// Pass keydown handling up for unsupported keys
|
|
_Slider.prototype.handleKeyDown.call(this, event);
|
|
}
|
|
};
|
|
|
|
_proto.dispose = function dispose() {
|
|
this.disableInterval_();
|
|
this.off(this.player_, ['ended', 'durationchange', 'timeupdate'], this.update);
|
|
|
|
if (this.player_.liveTracker) {
|
|
this.off(this.player_.liveTracker, 'liveedgechange', this.update);
|
|
}
|
|
|
|
this.off(this.player_, ['playing'], this.enableIntervalHandler_);
|
|
this.off(this.player_, ['ended', 'pause', 'waiting'], this.disableIntervalHandler_); // we don't need to update the play progress if the document is hidden,
|
|
// also, this causes the CPU to spike and eventually crash the page on IE11.
|
|
|
|
if ('hidden' in document && 'visibilityState' in document) {
|
|
this.off(document, 'visibilitychange', this.toggleVisibility_);
|
|
}
|
|
|
|
_Slider.prototype.dispose.call(this);
|
|
};
|
|
|
|
return SeekBar;
|
|
}(Slider);
|
|
/**
|
|
* Default options for the `SeekBar`
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
SeekBar.prototype.options_ = {
|
|
children: ['loadProgressBar', 'playProgressBar'],
|
|
barName: 'playProgressBar'
|
|
}; // MouseTimeDisplay tooltips should not be added to a player on mobile devices
|
|
|
|
if (!IS_IOS && !IS_ANDROID) {
|
|
SeekBar.prototype.options_.children.splice(1, 0, 'mouseTimeDisplay');
|
|
}
|
|
|
|
Component.registerComponent('SeekBar', SeekBar);
|
|
|
|
/**
|
|
* The Progress Control component contains the seek bar, load progress,
|
|
* and play progress.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var ProgressControl = /*#__PURE__*/function (_Component) {
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inheritsLoose(ProgressControl, _Component);
|
|
|
|
/**
|
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* Creates an instance of this class.
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*
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* @param {Player} player
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* The `Player` that this class should be attached to.
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*
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* @param {Object} [options]
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* The key/value store of player options.
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*/
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function ProgressControl(player, options) {
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var _this;
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_this = _Component.call(this, player, options) || this;
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_this.handleMouseMove = throttle(bind(assertThisInitialized(_this), _this.handleMouseMove), UPDATE_REFRESH_INTERVAL);
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_this.throttledHandleMouseSeek = throttle(bind(assertThisInitialized(_this), _this.handleMouseSeek), UPDATE_REFRESH_INTERVAL);
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_this.handleMouseUpHandler_ = function (e) {
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return _this.handleMouseUp(e);
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};
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_this.handleMouseDownHandler_ = function (e) {
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return _this.handleMouseDown(e);
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};
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_this.enable();
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return _this;
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}
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/**
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* Create the `Component`'s DOM element
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*
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* @return {Element}
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* The element that was created.
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*/
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var _proto = ProgressControl.prototype;
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_proto.createEl = function createEl() {
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return _Component.prototype.createEl.call(this, 'div', {
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className: 'vjs-progress-control vjs-control'
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});
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}
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/**
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* When the mouse moves over the `ProgressControl`, the pointer position
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* gets passed down to the `MouseTimeDisplay` component.
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*
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* @param {EventTarget~Event} event
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* The `mousemove` event that caused this function to run.
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*
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* @listen mousemove
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*/
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;
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_proto.handleMouseMove = function handleMouseMove(event) {
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var seekBar = this.getChild('seekBar');
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if (!seekBar) {
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return;
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}
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var playProgressBar = seekBar.getChild('playProgressBar');
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var mouseTimeDisplay = seekBar.getChild('mouseTimeDisplay');
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if (!playProgressBar && !mouseTimeDisplay) {
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return;
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}
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var seekBarEl = seekBar.el();
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var seekBarRect = findPosition(seekBarEl);
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var seekBarPoint = getPointerPosition(seekBarEl, event).x; // The default skin has a gap on either side of the `SeekBar`. This means
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// that it's possible to trigger this behavior outside the boundaries of
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// the `SeekBar`. This ensures we stay within it at all times.
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seekBarPoint = clamp(seekBarPoint, 0, 1);
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if (mouseTimeDisplay) {
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mouseTimeDisplay.update(seekBarRect, seekBarPoint);
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}
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if (playProgressBar) {
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playProgressBar.update(seekBarRect, seekBar.getProgress());
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}
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}
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/**
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* A throttled version of the {@link ProgressControl#handleMouseSeek} listener.
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*
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* @method ProgressControl#throttledHandleMouseSeek
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* @param {EventTarget~Event} event
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* The `mousemove` event that caused this function to run.
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*
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* @listen mousemove
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* @listen touchmove
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*/
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/**
|
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* Handle `mousemove` or `touchmove` events on the `ProgressControl`.
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*
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* @param {EventTarget~Event} event
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* `mousedown` or `touchstart` event that triggered this function
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*
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* @listens mousemove
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* @listens touchmove
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*/
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;
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_proto.handleMouseSeek = function handleMouseSeek(event) {
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var seekBar = this.getChild('seekBar');
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|
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if (seekBar) {
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seekBar.handleMouseMove(event);
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}
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}
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/**
|
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* Are controls are currently enabled for this progress control.
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*
|
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* @return {boolean}
|
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* true if controls are enabled, false otherwise
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*/
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;
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_proto.enabled = function enabled() {
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return this.enabled_;
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}
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/**
|
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* Disable all controls on the progress control and its children
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*/
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;
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_proto.disable = function disable() {
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this.children().forEach(function (child) {
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return child.disable && child.disable();
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});
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|
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if (!this.enabled()) {
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return;
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}
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this.off(['mousedown', 'touchstart'], this.handleMouseDownHandler_);
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this.off(this.el_, 'mousemove', this.handleMouseMove);
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this.removeListenersAddedOnMousedownAndTouchstart();
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this.addClass('disabled');
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this.enabled_ = false; // Restore normal playback state if controls are disabled while scrubbing
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if (this.player_.scrubbing()) {
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var seekBar = this.getChild('seekBar');
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this.player_.scrubbing(false);
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|
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if (seekBar.videoWasPlaying) {
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silencePromise(this.player_.play());
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}
|
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}
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}
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/**
|
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* Enable all controls on the progress control and its children
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*/
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;
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_proto.enable = function enable() {
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this.children().forEach(function (child) {
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return child.enable && child.enable();
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});
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|
|
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if (this.enabled()) {
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|
return;
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}
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|
|
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this.on(['mousedown', 'touchstart'], this.handleMouseDownHandler_);
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|
this.on(this.el_, 'mousemove', this.handleMouseMove);
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|
this.removeClass('disabled');
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this.enabled_ = true;
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|
}
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/**
|
|
* Cleanup listeners after the user finishes interacting with the progress controls
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|
*/
|
|
;
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_proto.removeListenersAddedOnMousedownAndTouchstart = function removeListenersAddedOnMousedownAndTouchstart() {
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var doc = this.el_.ownerDocument;
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this.off(doc, 'mousemove', this.throttledHandleMouseSeek);
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this.off(doc, 'touchmove', this.throttledHandleMouseSeek);
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this.off(doc, 'mouseup', this.handleMouseUpHandler_);
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this.off(doc, 'touchend', this.handleMouseUpHandler_);
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|
}
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/**
|
|
* Handle `mousedown` or `touchstart` events on the `ProgressControl`.
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|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mousedown` or `touchstart` event that triggered this function
|
|
*
|
|
* @listens mousedown
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|
* @listens touchstart
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|
*/
|
|
;
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|
|
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_proto.handleMouseDown = function handleMouseDown(event) {
|
|
var doc = this.el_.ownerDocument;
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|
var seekBar = this.getChild('seekBar');
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|
|
if (seekBar) {
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|
seekBar.handleMouseDown(event);
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|
}
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this.on(doc, 'mousemove', this.throttledHandleMouseSeek);
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|
this.on(doc, 'touchmove', this.throttledHandleMouseSeek);
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|
this.on(doc, 'mouseup', this.handleMouseUpHandler_);
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|
this.on(doc, 'touchend', this.handleMouseUpHandler_);
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|
}
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/**
|
|
* Handle `mouseup` or `touchend` events on the `ProgressControl`.
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|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mouseup` or `touchend` event that triggered this function.
|
|
*
|
|
* @listens touchend
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|
* @listens mouseup
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|
*/
|
|
;
|
|
|
|
_proto.handleMouseUp = function handleMouseUp(event) {
|
|
var seekBar = this.getChild('seekBar');
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|
|
|
if (seekBar) {
|
|
seekBar.handleMouseUp(event);
|
|
}
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|
|
|
this.removeListenersAddedOnMousedownAndTouchstart();
|
|
};
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|
|
|
return ProgressControl;
|
|
}(Component);
|
|
/**
|
|
* Default options for `ProgressControl`
|
|
*
|
|
* @type {Object}
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|
* @private
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|
*/
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|
|
|
|
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ProgressControl.prototype.options_ = {
|
|
children: ['seekBar']
|
|
};
|
|
Component.registerComponent('ProgressControl', ProgressControl);
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|
|
/**
|
|
* Toggle Picture-in-Picture mode
|
|
*
|
|
* @extends Button
|
|
*/
|
|
|
|
var PictureInPictureToggle = /*#__PURE__*/function (_Button) {
|
|
inheritsLoose(PictureInPictureToggle, _Button);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @listens Player#enterpictureinpicture
|
|
* @listens Player#leavepictureinpicture
|
|
*/
|
|
function PictureInPictureToggle(player, options) {
|
|
var _this;
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|
|
|
_this = _Button.call(this, player, options) || this;
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|
|
_this.on(player, ['enterpictureinpicture', 'leavepictureinpicture'], function (e) {
|
|
return _this.handlePictureInPictureChange(e);
|
|
});
|
|
|
|
_this.on(player, ['disablepictureinpicturechanged', 'loadedmetadata'], function (e) {
|
|
return _this.handlePictureInPictureEnabledChange(e);
|
|
}); // TODO: Deactivate button on player emptied event.
|
|
|
|
|
|
_this.disable();
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
var _proto = PictureInPictureToggle.prototype;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-picture-in-picture-control " + _Button.prototype.buildCSSClass.call(this);
|
|
}
|
|
/**
|
|
* Enables or disables button based on document.pictureInPictureEnabled property value
|
|
* or on value returned by player.disablePictureInPicture() method.
|
|
*/
|
|
;
|
|
|
|
_proto.handlePictureInPictureEnabledChange = function handlePictureInPictureEnabledChange() {
|
|
if (document.pictureInPictureEnabled && this.player_.disablePictureInPicture() === false) {
|
|
this.enable();
|
|
} else {
|
|
this.disable();
|
|
}
|
|
}
|
|
/**
|
|
* Handles enterpictureinpicture and leavepictureinpicture on the player and change control text accordingly.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The {@link Player#enterpictureinpicture} or {@link Player#leavepictureinpicture} event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens Player#enterpictureinpicture
|
|
* @listens Player#leavepictureinpicture
|
|
*/
|
|
;
|
|
|
|
_proto.handlePictureInPictureChange = function handlePictureInPictureChange(event) {
|
|
if (this.player_.isInPictureInPicture()) {
|
|
this.controlText('Exit Picture-in-Picture');
|
|
} else {
|
|
this.controlText('Picture-in-Picture');
|
|
}
|
|
|
|
this.handlePictureInPictureEnabledChange();
|
|
}
|
|
/**
|
|
* This gets called when an `PictureInPictureToggle` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
if (!this.player_.isInPictureInPicture()) {
|
|
this.player_.requestPictureInPicture();
|
|
} else {
|
|
this.player_.exitPictureInPicture();
|
|
}
|
|
};
|
|
|
|
return PictureInPictureToggle;
|
|
}(Button);
|
|
/**
|
|
* The text that should display over the `PictureInPictureToggle`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
PictureInPictureToggle.prototype.controlText_ = 'Picture-in-Picture';
|
|
Component.registerComponent('PictureInPictureToggle', PictureInPictureToggle);
|
|
|
|
/**
|
|
* Toggle fullscreen video
|
|
*
|
|
* @extends Button
|
|
*/
|
|
|
|
var FullscreenToggle = /*#__PURE__*/function (_Button) {
|
|
inheritsLoose(FullscreenToggle, _Button);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function FullscreenToggle(player, options) {
|
|
var _this;
|
|
|
|
_this = _Button.call(this, player, options) || this;
|
|
|
|
_this.on(player, 'fullscreenchange', function (e) {
|
|
return _this.handleFullscreenChange(e);
|
|
});
|
|
|
|
if (document[player.fsApi_.fullscreenEnabled] === false) {
|
|
_this.disable();
|
|
}
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
var _proto = FullscreenToggle.prototype;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-fullscreen-control " + _Button.prototype.buildCSSClass.call(this);
|
|
}
|
|
/**
|
|
* Handles fullscreenchange on the player and change control text accordingly.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The {@link Player#fullscreenchange} event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens Player#fullscreenchange
|
|
*/
|
|
;
|
|
|
|
_proto.handleFullscreenChange = function handleFullscreenChange(event) {
|
|
if (this.player_.isFullscreen()) {
|
|
this.controlText('Non-Fullscreen');
|
|
} else {
|
|
this.controlText('Fullscreen');
|
|
}
|
|
}
|
|
/**
|
|
* This gets called when an `FullscreenToggle` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
if (!this.player_.isFullscreen()) {
|
|
this.player_.requestFullscreen();
|
|
} else {
|
|
this.player_.exitFullscreen();
|
|
}
|
|
};
|
|
|
|
return FullscreenToggle;
|
|
}(Button);
|
|
/**
|
|
* The text that should display over the `FullscreenToggle`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
FullscreenToggle.prototype.controlText_ = 'Fullscreen';
|
|
Component.registerComponent('FullscreenToggle', FullscreenToggle);
|
|
|
|
/**
|
|
* Check if volume control is supported and if it isn't hide the
|
|
* `Component` that was passed using the `vjs-hidden` class.
|
|
*
|
|
* @param {Component} self
|
|
* The component that should be hidden if volume is unsupported
|
|
*
|
|
* @param {Player} player
|
|
* A reference to the player
|
|
*
|
|
* @private
|
|
*/
|
|
var checkVolumeSupport = function checkVolumeSupport(self, player) {
|
|
// hide volume controls when they're not supported by the current tech
|
|
if (player.tech_ && !player.tech_.featuresVolumeControl) {
|
|
self.addClass('vjs-hidden');
|
|
}
|
|
|
|
self.on(player, 'loadstart', function () {
|
|
if (!player.tech_.featuresVolumeControl) {
|
|
self.addClass('vjs-hidden');
|
|
} else {
|
|
self.removeClass('vjs-hidden');
|
|
}
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Shows volume level
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var VolumeLevel = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(VolumeLevel, _Component);
|
|
|
|
function VolumeLevel() {
|
|
return _Component.apply(this, arguments) || this;
|
|
}
|
|
|
|
var _proto = VolumeLevel.prototype;
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
_proto.createEl = function createEl() {
|
|
var el = _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-volume-level'
|
|
});
|
|
|
|
el.appendChild(_Component.prototype.createEl.call(this, 'span', {
|
|
className: 'vjs-control-text'
|
|
}));
|
|
return el;
|
|
};
|
|
|
|
return VolumeLevel;
|
|
}(Component);
|
|
|
|
Component.registerComponent('VolumeLevel', VolumeLevel);
|
|
|
|
/**
|
|
* Volume level tooltips display a volume above or side by side the volume bar.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var VolumeLevelTooltip = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(VolumeLevelTooltip, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The {@link Player} that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function VolumeLevelTooltip(player, options) {
|
|
var _this;
|
|
|
|
_this = _Component.call(this, player, options) || this;
|
|
_this.update = throttle(bind(assertThisInitialized(_this), _this.update), UPDATE_REFRESH_INTERVAL);
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the volume tooltip DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
var _proto = VolumeLevelTooltip.prototype;
|
|
|
|
_proto.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-volume-tooltip'
|
|
}, {
|
|
'aria-hidden': 'true'
|
|
});
|
|
}
|
|
/**
|
|
* Updates the position of the tooltip relative to the `VolumeBar` and
|
|
* its content text.
|
|
*
|
|
* @param {Object} rangeBarRect
|
|
* The `ClientRect` for the {@link VolumeBar} element.
|
|
*
|
|
* @param {number} rangeBarPoint
|
|
* A number from 0 to 1, representing a horizontal/vertical reference point
|
|
* from the left edge of the {@link VolumeBar}
|
|
*
|
|
* @param {boolean} vertical
|
|
* Referees to the Volume control position
|
|
* in the control bar{@link VolumeControl}
|
|
*
|
|
*/
|
|
;
|
|
|
|
_proto.update = function update(rangeBarRect, rangeBarPoint, vertical, content) {
|
|
if (!vertical) {
|
|
var tooltipRect = getBoundingClientRect(this.el_);
|
|
var playerRect = getBoundingClientRect(this.player_.el());
|
|
var volumeBarPointPx = rangeBarRect.width * rangeBarPoint;
|
|
|
|
if (!playerRect || !tooltipRect) {
|
|
return;
|
|
}
|
|
|
|
var spaceLeftOfPoint = rangeBarRect.left - playerRect.left + volumeBarPointPx;
|
|
var spaceRightOfPoint = rangeBarRect.width - volumeBarPointPx + (playerRect.right - rangeBarRect.right);
|
|
var pullTooltipBy = tooltipRect.width / 2;
|
|
|
|
if (spaceLeftOfPoint < pullTooltipBy) {
|
|
pullTooltipBy += pullTooltipBy - spaceLeftOfPoint;
|
|
} else if (spaceRightOfPoint < pullTooltipBy) {
|
|
pullTooltipBy = spaceRightOfPoint;
|
|
}
|
|
|
|
if (pullTooltipBy < 0) {
|
|
pullTooltipBy = 0;
|
|
} else if (pullTooltipBy > tooltipRect.width) {
|
|
pullTooltipBy = tooltipRect.width;
|
|
}
|
|
|
|
this.el_.style.right = "-" + pullTooltipBy + "px";
|
|
}
|
|
|
|
this.write(content + "%");
|
|
}
|
|
/**
|
|
* Write the volume to the tooltip DOM element.
|
|
*
|
|
* @param {string} content
|
|
* The formatted volume for the tooltip.
|
|
*/
|
|
;
|
|
|
|
_proto.write = function write(content) {
|
|
textContent(this.el_, content);
|
|
}
|
|
/**
|
|
* Updates the position of the volume tooltip relative to the `VolumeBar`.
|
|
*
|
|
* @param {Object} rangeBarRect
|
|
* The `ClientRect` for the {@link VolumeBar} element.
|
|
*
|
|
* @param {number} rangeBarPoint
|
|
* A number from 0 to 1, representing a horizontal/vertical reference point
|
|
* from the left edge of the {@link VolumeBar}
|
|
*
|
|
* @param {boolean} vertical
|
|
* Referees to the Volume control position
|
|
* in the control bar{@link VolumeControl}
|
|
*
|
|
* @param {number} volume
|
|
* The volume level to update the tooltip to
|
|
*
|
|
* @param {Function} cb
|
|
* A function that will be called during the request animation frame
|
|
* for tooltips that need to do additional animations from the default
|
|
*/
|
|
;
|
|
|
|
_proto.updateVolume = function updateVolume(rangeBarRect, rangeBarPoint, vertical, volume, cb) {
|
|
var _this2 = this;
|
|
|
|
this.requestNamedAnimationFrame('VolumeLevelTooltip#updateVolume', function () {
|
|
_this2.update(rangeBarRect, rangeBarPoint, vertical, volume.toFixed(0));
|
|
|
|
if (cb) {
|
|
cb();
|
|
}
|
|
});
|
|
};
|
|
|
|
return VolumeLevelTooltip;
|
|
}(Component);
|
|
|
|
Component.registerComponent('VolumeLevelTooltip', VolumeLevelTooltip);
|
|
|
|
/**
|
|
* The {@link MouseVolumeLevelDisplay} component tracks mouse movement over the
|
|
* {@link VolumeControl}. It displays an indicator and a {@link VolumeLevelTooltip}
|
|
* indicating the volume level which is represented by a given point in the
|
|
* {@link VolumeBar}.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var MouseVolumeLevelDisplay = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(MouseVolumeLevelDisplay, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The {@link Player} that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function MouseVolumeLevelDisplay(player, options) {
|
|
var _this;
|
|
|
|
_this = _Component.call(this, player, options) || this;
|
|
_this.update = throttle(bind(assertThisInitialized(_this), _this.update), UPDATE_REFRESH_INTERVAL);
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the DOM element for this class.
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
var _proto = MouseVolumeLevelDisplay.prototype;
|
|
|
|
_proto.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-mouse-display'
|
|
});
|
|
}
|
|
/**
|
|
* Enquires updates to its own DOM as well as the DOM of its
|
|
* {@link VolumeLevelTooltip} child.
|
|
*
|
|
* @param {Object} rangeBarRect
|
|
* The `ClientRect` for the {@link VolumeBar} element.
|
|
*
|
|
* @param {number} rangeBarPoint
|
|
* A number from 0 to 1, representing a horizontal/vertical reference point
|
|
* from the left edge of the {@link VolumeBar}
|
|
*
|
|
* @param {boolean} vertical
|
|
* Referees to the Volume control position
|
|
* in the control bar{@link VolumeControl}
|
|
*
|
|
*/
|
|
;
|
|
|
|
_proto.update = function update(rangeBarRect, rangeBarPoint, vertical) {
|
|
var _this2 = this;
|
|
|
|
var volume = 100 * rangeBarPoint;
|
|
this.getChild('volumeLevelTooltip').updateVolume(rangeBarRect, rangeBarPoint, vertical, volume, function () {
|
|
if (vertical) {
|
|
_this2.el_.style.bottom = rangeBarRect.height * rangeBarPoint + "px";
|
|
} else {
|
|
_this2.el_.style.left = rangeBarRect.width * rangeBarPoint + "px";
|
|
}
|
|
});
|
|
};
|
|
|
|
return MouseVolumeLevelDisplay;
|
|
}(Component);
|
|
/**
|
|
* Default options for `MouseVolumeLevelDisplay`
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
MouseVolumeLevelDisplay.prototype.options_ = {
|
|
children: ['volumeLevelTooltip']
|
|
};
|
|
Component.registerComponent('MouseVolumeLevelDisplay', MouseVolumeLevelDisplay);
|
|
|
|
/**
|
|
* The bar that contains the volume level and can be clicked on to adjust the level
|
|
*
|
|
* @extends Slider
|
|
*/
|
|
|
|
var VolumeBar = /*#__PURE__*/function (_Slider) {
|
|
inheritsLoose(VolumeBar, _Slider);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function VolumeBar(player, options) {
|
|
var _this;
|
|
|
|
_this = _Slider.call(this, player, options) || this;
|
|
|
|
_this.on('slideractive', function (e) {
|
|
return _this.updateLastVolume_(e);
|
|
});
|
|
|
|
_this.on(player, 'volumechange', function (e) {
|
|
return _this.updateARIAAttributes(e);
|
|
});
|
|
|
|
player.ready(function () {
|
|
return _this.updateARIAAttributes();
|
|
});
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
var _proto = VolumeBar.prototype;
|
|
|
|
_proto.createEl = function createEl() {
|
|
return _Slider.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-volume-bar vjs-slider-bar'
|
|
}, {
|
|
'aria-label': this.localize('Volume Level'),
|
|
'aria-live': 'polite'
|
|
});
|
|
}
|
|
/**
|
|
* Handle mouse down on volume bar
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `mousedown` event that caused this to run.
|
|
*
|
|
* @listens mousedown
|
|
*/
|
|
;
|
|
|
|
_proto.handleMouseDown = function handleMouseDown(event) {
|
|
if (!isSingleLeftClick(event)) {
|
|
return;
|
|
}
|
|
|
|
_Slider.prototype.handleMouseDown.call(this, event);
|
|
}
|
|
/**
|
|
* Handle movement events on the {@link VolumeMenuButton}.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The event that caused this function to run.
|
|
*
|
|
* @listens mousemove
|
|
*/
|
|
;
|
|
|
|
_proto.handleMouseMove = function handleMouseMove(event) {
|
|
var mouseVolumeLevelDisplay = this.getChild('mouseVolumeLevelDisplay');
|
|
|
|
if (mouseVolumeLevelDisplay) {
|
|
var volumeBarEl = this.el();
|
|
var volumeBarRect = getBoundingClientRect(volumeBarEl);
|
|
var vertical = this.vertical();
|
|
var volumeBarPoint = getPointerPosition(volumeBarEl, event);
|
|
volumeBarPoint = vertical ? volumeBarPoint.y : volumeBarPoint.x; // The default skin has a gap on either side of the `VolumeBar`. This means
|
|
// that it's possible to trigger this behavior outside the boundaries of
|
|
// the `VolumeBar`. This ensures we stay within it at all times.
|
|
|
|
volumeBarPoint = clamp(volumeBarPoint, 0, 1);
|
|
mouseVolumeLevelDisplay.update(volumeBarRect, volumeBarPoint, vertical);
|
|
}
|
|
|
|
if (!isSingleLeftClick(event)) {
|
|
return;
|
|
}
|
|
|
|
this.checkMuted();
|
|
this.player_.volume(this.calculateDistance(event));
|
|
}
|
|
/**
|
|
* If the player is muted unmute it.
|
|
*/
|
|
;
|
|
|
|
_proto.checkMuted = function checkMuted() {
|
|
if (this.player_.muted()) {
|
|
this.player_.muted(false);
|
|
}
|
|
}
|
|
/**
|
|
* Get percent of volume level
|
|
*
|
|
* @return {number}
|
|
* Volume level percent as a decimal number.
|
|
*/
|
|
;
|
|
|
|
_proto.getPercent = function getPercent() {
|
|
if (this.player_.muted()) {
|
|
return 0;
|
|
}
|
|
|
|
return this.player_.volume();
|
|
}
|
|
/**
|
|
* Increase volume level for keyboard users
|
|
*/
|
|
;
|
|
|
|
_proto.stepForward = function stepForward() {
|
|
this.checkMuted();
|
|
this.player_.volume(this.player_.volume() + 0.1);
|
|
}
|
|
/**
|
|
* Decrease volume level for keyboard users
|
|
*/
|
|
;
|
|
|
|
_proto.stepBack = function stepBack() {
|
|
this.checkMuted();
|
|
this.player_.volume(this.player_.volume() - 0.1);
|
|
}
|
|
/**
|
|
* Update ARIA accessibility attributes
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `volumechange` event that caused this function to run.
|
|
*
|
|
* @listens Player#volumechange
|
|
*/
|
|
;
|
|
|
|
_proto.updateARIAAttributes = function updateARIAAttributes(event) {
|
|
var ariaValue = this.player_.muted() ? 0 : this.volumeAsPercentage_();
|
|
this.el_.setAttribute('aria-valuenow', ariaValue);
|
|
this.el_.setAttribute('aria-valuetext', ariaValue + '%');
|
|
}
|
|
/**
|
|
* Returns the current value of the player volume as a percentage
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.volumeAsPercentage_ = function volumeAsPercentage_() {
|
|
return Math.round(this.player_.volume() * 100);
|
|
}
|
|
/**
|
|
* When user starts dragging the VolumeBar, store the volume and listen for
|
|
* the end of the drag. When the drag ends, if the volume was set to zero,
|
|
* set lastVolume to the stored volume.
|
|
*
|
|
* @listens slideractive
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.updateLastVolume_ = function updateLastVolume_() {
|
|
var _this2 = this;
|
|
|
|
var volumeBeforeDrag = this.player_.volume();
|
|
this.one('sliderinactive', function () {
|
|
if (_this2.player_.volume() === 0) {
|
|
_this2.player_.lastVolume_(volumeBeforeDrag);
|
|
}
|
|
});
|
|
};
|
|
|
|
return VolumeBar;
|
|
}(Slider);
|
|
/**
|
|
* Default options for the `VolumeBar`
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
VolumeBar.prototype.options_ = {
|
|
children: ['volumeLevel'],
|
|
barName: 'volumeLevel'
|
|
}; // MouseVolumeLevelDisplay tooltip should not be added to a player on mobile devices
|
|
|
|
if (!IS_IOS && !IS_ANDROID) {
|
|
VolumeBar.prototype.options_.children.splice(0, 0, 'mouseVolumeLevelDisplay');
|
|
}
|
|
/**
|
|
* Call the update event for this Slider when this event happens on the player.
|
|
*
|
|
* @type {string}
|
|
*/
|
|
|
|
|
|
VolumeBar.prototype.playerEvent = 'volumechange';
|
|
Component.registerComponent('VolumeBar', VolumeBar);
|
|
|
|
/**
|
|
* The component for controlling the volume level
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var VolumeControl = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(VolumeControl, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of player options.
|
|
*/
|
|
function VolumeControl(player, options) {
|
|
var _this;
|
|
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
options.vertical = options.vertical || false; // Pass the vertical option down to the VolumeBar if
|
|
// the VolumeBar is turned on.
|
|
|
|
if (typeof options.volumeBar === 'undefined' || isPlain(options.volumeBar)) {
|
|
options.volumeBar = options.volumeBar || {};
|
|
options.volumeBar.vertical = options.vertical;
|
|
}
|
|
|
|
_this = _Component.call(this, player, options) || this; // hide this control if volume support is missing
|
|
|
|
checkVolumeSupport(assertThisInitialized(_this), player);
|
|
_this.throttledHandleMouseMove = throttle(bind(assertThisInitialized(_this), _this.handleMouseMove), UPDATE_REFRESH_INTERVAL);
|
|
|
|
_this.handleMouseUpHandler_ = function (e) {
|
|
return _this.handleMouseUp(e);
|
|
};
|
|
|
|
_this.on('mousedown', function (e) {
|
|
return _this.handleMouseDown(e);
|
|
});
|
|
|
|
_this.on('touchstart', function (e) {
|
|
return _this.handleMouseDown(e);
|
|
});
|
|
|
|
_this.on('mousemove', function (e) {
|
|
return _this.handleMouseMove(e);
|
|
}); // while the slider is active (the mouse has been pressed down and
|
|
// is dragging) or in focus we do not want to hide the VolumeBar
|
|
|
|
|
|
_this.on(_this.volumeBar, ['focus', 'slideractive'], function () {
|
|
_this.volumeBar.addClass('vjs-slider-active');
|
|
|
|
_this.addClass('vjs-slider-active');
|
|
|
|
_this.trigger('slideractive');
|
|
});
|
|
|
|
_this.on(_this.volumeBar, ['blur', 'sliderinactive'], function () {
|
|
_this.volumeBar.removeClass('vjs-slider-active');
|
|
|
|
_this.removeClass('vjs-slider-active');
|
|
|
|
_this.trigger('sliderinactive');
|
|
});
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
var _proto = VolumeControl.prototype;
|
|
|
|
_proto.createEl = function createEl() {
|
|
var orientationClass = 'vjs-volume-horizontal';
|
|
|
|
if (this.options_.vertical) {
|
|
orientationClass = 'vjs-volume-vertical';
|
|
}
|
|
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: "vjs-volume-control vjs-control " + orientationClass
|
|
});
|
|
}
|
|
/**
|
|
* Handle `mousedown` or `touchstart` events on the `VolumeControl`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mousedown` or `touchstart` event that triggered this function
|
|
*
|
|
* @listens mousedown
|
|
* @listens touchstart
|
|
*/
|
|
;
|
|
|
|
_proto.handleMouseDown = function handleMouseDown(event) {
|
|
var doc = this.el_.ownerDocument;
|
|
this.on(doc, 'mousemove', this.throttledHandleMouseMove);
|
|
this.on(doc, 'touchmove', this.throttledHandleMouseMove);
|
|
this.on(doc, 'mouseup', this.handleMouseUpHandler_);
|
|
this.on(doc, 'touchend', this.handleMouseUpHandler_);
|
|
}
|
|
/**
|
|
* Handle `mouseup` or `touchend` events on the `VolumeControl`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mouseup` or `touchend` event that triggered this function.
|
|
*
|
|
* @listens touchend
|
|
* @listens mouseup
|
|
*/
|
|
;
|
|
|
|
_proto.handleMouseUp = function handleMouseUp(event) {
|
|
var doc = this.el_.ownerDocument;
|
|
this.off(doc, 'mousemove', this.throttledHandleMouseMove);
|
|
this.off(doc, 'touchmove', this.throttledHandleMouseMove);
|
|
this.off(doc, 'mouseup', this.handleMouseUpHandler_);
|
|
this.off(doc, 'touchend', this.handleMouseUpHandler_);
|
|
}
|
|
/**
|
|
* Handle `mousedown` or `touchstart` events on the `VolumeControl`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mousedown` or `touchstart` event that triggered this function
|
|
*
|
|
* @listens mousedown
|
|
* @listens touchstart
|
|
*/
|
|
;
|
|
|
|
_proto.handleMouseMove = function handleMouseMove(event) {
|
|
this.volumeBar.handleMouseMove(event);
|
|
};
|
|
|
|
return VolumeControl;
|
|
}(Component);
|
|
/**
|
|
* Default options for the `VolumeControl`
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
VolumeControl.prototype.options_ = {
|
|
children: ['volumeBar']
|
|
};
|
|
Component.registerComponent('VolumeControl', VolumeControl);
|
|
|
|
/**
|
|
* Check if muting volume is supported and if it isn't hide the mute toggle
|
|
* button.
|
|
*
|
|
* @param {Component} self
|
|
* A reference to the mute toggle button
|
|
*
|
|
* @param {Player} player
|
|
* A reference to the player
|
|
*
|
|
* @private
|
|
*/
|
|
var checkMuteSupport = function checkMuteSupport(self, player) {
|
|
// hide mute toggle button if it's not supported by the current tech
|
|
if (player.tech_ && !player.tech_.featuresMuteControl) {
|
|
self.addClass('vjs-hidden');
|
|
}
|
|
|
|
self.on(player, 'loadstart', function () {
|
|
if (!player.tech_.featuresMuteControl) {
|
|
self.addClass('vjs-hidden');
|
|
} else {
|
|
self.removeClass('vjs-hidden');
|
|
}
|
|
});
|
|
};
|
|
|
|
/**
|
|
* A button component for muting the audio.
|
|
*
|
|
* @extends Button
|
|
*/
|
|
|
|
var MuteToggle = /*#__PURE__*/function (_Button) {
|
|
inheritsLoose(MuteToggle, _Button);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function MuteToggle(player, options) {
|
|
var _this;
|
|
|
|
_this = _Button.call(this, player, options) || this; // hide this control if volume support is missing
|
|
|
|
checkMuteSupport(assertThisInitialized(_this), player);
|
|
|
|
_this.on(player, ['loadstart', 'volumechange'], function (e) {
|
|
return _this.update(e);
|
|
});
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
var _proto = MuteToggle.prototype;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-mute-control " + _Button.prototype.buildCSSClass.call(this);
|
|
}
|
|
/**
|
|
* This gets called when an `MuteToggle` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
var vol = this.player_.volume();
|
|
var lastVolume = this.player_.lastVolume_();
|
|
|
|
if (vol === 0) {
|
|
var volumeToSet = lastVolume < 0.1 ? 0.1 : lastVolume;
|
|
this.player_.volume(volumeToSet);
|
|
this.player_.muted(false);
|
|
} else {
|
|
this.player_.muted(this.player_.muted() ? false : true);
|
|
}
|
|
}
|
|
/**
|
|
* Update the `MuteToggle` button based on the state of `volume` and `muted`
|
|
* on the player.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The {@link Player#loadstart} event if this function was called
|
|
* through an event.
|
|
*
|
|
* @listens Player#loadstart
|
|
* @listens Player#volumechange
|
|
*/
|
|
;
|
|
|
|
_proto.update = function update(event) {
|
|
this.updateIcon_();
|
|
this.updateControlText_();
|
|
}
|
|
/**
|
|
* Update the appearance of the `MuteToggle` icon.
|
|
*
|
|
* Possible states (given `level` variable below):
|
|
* - 0: crossed out
|
|
* - 1: zero bars of volume
|
|
* - 2: one bar of volume
|
|
* - 3: two bars of volume
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.updateIcon_ = function updateIcon_() {
|
|
var vol = this.player_.volume();
|
|
var level = 3; // in iOS when a player is loaded with muted attribute
|
|
// and volume is changed with a native mute button
|
|
// we want to make sure muted state is updated
|
|
|
|
if (IS_IOS && this.player_.tech_ && this.player_.tech_.el_) {
|
|
this.player_.muted(this.player_.tech_.el_.muted);
|
|
}
|
|
|
|
if (vol === 0 || this.player_.muted()) {
|
|
level = 0;
|
|
} else if (vol < 0.33) {
|
|
level = 1;
|
|
} else if (vol < 0.67) {
|
|
level = 2;
|
|
} // TODO improve muted icon classes
|
|
|
|
|
|
for (var i = 0; i < 4; i++) {
|
|
removeClass(this.el_, "vjs-vol-" + i);
|
|
}
|
|
|
|
addClass(this.el_, "vjs-vol-" + level);
|
|
}
|
|
/**
|
|
* If `muted` has changed on the player, update the control text
|
|
* (`title` attribute on `vjs-mute-control` element and content of
|
|
* `vjs-control-text` element).
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.updateControlText_ = function updateControlText_() {
|
|
var soundOff = this.player_.muted() || this.player_.volume() === 0;
|
|
var text = soundOff ? 'Unmute' : 'Mute';
|
|
|
|
if (this.controlText() !== text) {
|
|
this.controlText(text);
|
|
}
|
|
};
|
|
|
|
return MuteToggle;
|
|
}(Button);
|
|
/**
|
|
* The text that should display over the `MuteToggle`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
MuteToggle.prototype.controlText_ = 'Mute';
|
|
Component.registerComponent('MuteToggle', MuteToggle);
|
|
|
|
/**
|
|
* A Component to contain the MuteToggle and VolumeControl so that
|
|
* they can work together.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var VolumePanel = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(VolumePanel, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of player options.
|
|
*/
|
|
function VolumePanel(player, options) {
|
|
var _this;
|
|
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
if (typeof options.inline !== 'undefined') {
|
|
options.inline = options.inline;
|
|
} else {
|
|
options.inline = true;
|
|
} // pass the inline option down to the VolumeControl as vertical if
|
|
// the VolumeControl is on.
|
|
|
|
|
|
if (typeof options.volumeControl === 'undefined' || isPlain(options.volumeControl)) {
|
|
options.volumeControl = options.volumeControl || {};
|
|
options.volumeControl.vertical = !options.inline;
|
|
}
|
|
|
|
_this = _Component.call(this, player, options) || this; // this handler is used by mouse handler methods below
|
|
|
|
_this.handleKeyPressHandler_ = function (e) {
|
|
return _this.handleKeyPress(e);
|
|
};
|
|
|
|
_this.on(player, ['loadstart'], function (e) {
|
|
return _this.volumePanelState_(e);
|
|
});
|
|
|
|
_this.on(_this.muteToggle, 'keyup', function (e) {
|
|
return _this.handleKeyPress(e);
|
|
});
|
|
|
|
_this.on(_this.volumeControl, 'keyup', function (e) {
|
|
return _this.handleVolumeControlKeyUp(e);
|
|
});
|
|
|
|
_this.on('keydown', function (e) {
|
|
return _this.handleKeyPress(e);
|
|
});
|
|
|
|
_this.on('mouseover', function (e) {
|
|
return _this.handleMouseOver(e);
|
|
});
|
|
|
|
_this.on('mouseout', function (e) {
|
|
return _this.handleMouseOut(e);
|
|
}); // while the slider is active (the mouse has been pressed down and
|
|
// is dragging) we do not want to hide the VolumeBar
|
|
|
|
|
|
_this.on(_this.volumeControl, ['slideractive'], _this.sliderActive_);
|
|
|
|
_this.on(_this.volumeControl, ['sliderinactive'], _this.sliderInactive_);
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Add vjs-slider-active class to the VolumePanel
|
|
*
|
|
* @listens VolumeControl#slideractive
|
|
* @private
|
|
*/
|
|
|
|
|
|
var _proto = VolumePanel.prototype;
|
|
|
|
_proto.sliderActive_ = function sliderActive_() {
|
|
this.addClass('vjs-slider-active');
|
|
}
|
|
/**
|
|
* Removes vjs-slider-active class to the VolumePanel
|
|
*
|
|
* @listens VolumeControl#sliderinactive
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.sliderInactive_ = function sliderInactive_() {
|
|
this.removeClass('vjs-slider-active');
|
|
}
|
|
/**
|
|
* Adds vjs-hidden or vjs-mute-toggle-only to the VolumePanel
|
|
* depending on MuteToggle and VolumeControl state
|
|
*
|
|
* @listens Player#loadstart
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.volumePanelState_ = function volumePanelState_() {
|
|
// hide volume panel if neither volume control or mute toggle
|
|
// are displayed
|
|
if (this.volumeControl.hasClass('vjs-hidden') && this.muteToggle.hasClass('vjs-hidden')) {
|
|
this.addClass('vjs-hidden');
|
|
} // if only mute toggle is visible we don't want
|
|
// volume panel expanding when hovered or active
|
|
|
|
|
|
if (this.volumeControl.hasClass('vjs-hidden') && !this.muteToggle.hasClass('vjs-hidden')) {
|
|
this.addClass('vjs-mute-toggle-only');
|
|
}
|
|
}
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
;
|
|
|
|
_proto.createEl = function createEl() {
|
|
var orientationClass = 'vjs-volume-panel-horizontal';
|
|
|
|
if (!this.options_.inline) {
|
|
orientationClass = 'vjs-volume-panel-vertical';
|
|
}
|
|
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: "vjs-volume-panel vjs-control " + orientationClass
|
|
});
|
|
}
|
|
/**
|
|
* Dispose of the `volume-panel` and all child components.
|
|
*/
|
|
;
|
|
|
|
_proto.dispose = function dispose() {
|
|
this.handleMouseOut();
|
|
|
|
_Component.prototype.dispose.call(this);
|
|
}
|
|
/**
|
|
* Handles `keyup` events on the `VolumeControl`, looking for ESC, which closes
|
|
* the volume panel and sets focus on `MuteToggle`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keyup` event that caused this function to be called.
|
|
*
|
|
* @listens keyup
|
|
*/
|
|
;
|
|
|
|
_proto.handleVolumeControlKeyUp = function handleVolumeControlKeyUp(event) {
|
|
if (keycode.isEventKey(event, 'Esc')) {
|
|
this.muteToggle.focus();
|
|
}
|
|
}
|
|
/**
|
|
* This gets called when a `VolumePanel` gains hover via a `mouseover` event.
|
|
* Turns on listening for `mouseover` event. When they happen it
|
|
* calls `this.handleMouseOver`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `mouseover` event that caused this function to be called.
|
|
*
|
|
* @listens mouseover
|
|
*/
|
|
;
|
|
|
|
_proto.handleMouseOver = function handleMouseOver(event) {
|
|
this.addClass('vjs-hover');
|
|
on(document, 'keyup', this.handleKeyPressHandler_);
|
|
}
|
|
/**
|
|
* This gets called when a `VolumePanel` gains hover via a `mouseout` event.
|
|
* Turns on listening for `mouseout` event. When they happen it
|
|
* calls `this.handleMouseOut`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `mouseout` event that caused this function to be called.
|
|
*
|
|
* @listens mouseout
|
|
*/
|
|
;
|
|
|
|
_proto.handleMouseOut = function handleMouseOut(event) {
|
|
this.removeClass('vjs-hover');
|
|
off(document, 'keyup', this.handleKeyPressHandler_);
|
|
}
|
|
/**
|
|
* Handles `keyup` event on the document or `keydown` event on the `VolumePanel`,
|
|
* looking for ESC, which hides the `VolumeControl`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The keypress that triggered this event.
|
|
*
|
|
* @listens keydown | keyup
|
|
*/
|
|
;
|
|
|
|
_proto.handleKeyPress = function handleKeyPress(event) {
|
|
if (keycode.isEventKey(event, 'Esc')) {
|
|
this.handleMouseOut();
|
|
}
|
|
};
|
|
|
|
return VolumePanel;
|
|
}(Component);
|
|
/**
|
|
* Default options for the `VolumeControl`
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
VolumePanel.prototype.options_ = {
|
|
children: ['muteToggle', 'volumeControl']
|
|
};
|
|
Component.registerComponent('VolumePanel', VolumePanel);
|
|
|
|
/**
|
|
* The Menu component is used to build popup menus, including subtitle and
|
|
* captions selection menus.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var Menu = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(Menu, _Component);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* the player that this component should attach to
|
|
*
|
|
* @param {Object} [options]
|
|
* Object of option names and values
|
|
*
|
|
*/
|
|
function Menu(player, options) {
|
|
var _this;
|
|
|
|
_this = _Component.call(this, player, options) || this;
|
|
|
|
if (options) {
|
|
_this.menuButton_ = options.menuButton;
|
|
}
|
|
|
|
_this.focusedChild_ = -1;
|
|
|
|
_this.on('keydown', function (e) {
|
|
return _this.handleKeyDown(e);
|
|
}); // All the menu item instances share the same blur handler provided by the menu container.
|
|
|
|
|
|
_this.boundHandleBlur_ = function (e) {
|
|
return _this.handleBlur(e);
|
|
};
|
|
|
|
_this.boundHandleTapClick_ = function (e) {
|
|
return _this.handleTapClick(e);
|
|
};
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Add event listeners to the {@link MenuItem}.
|
|
*
|
|
* @param {Object} component
|
|
* The instance of the `MenuItem` to add listeners to.
|
|
*
|
|
*/
|
|
|
|
|
|
var _proto = Menu.prototype;
|
|
|
|
_proto.addEventListenerForItem = function addEventListenerForItem(component) {
|
|
if (!(component instanceof Component)) {
|
|
return;
|
|
}
|
|
|
|
this.on(component, 'blur', this.boundHandleBlur_);
|
|
this.on(component, ['tap', 'click'], this.boundHandleTapClick_);
|
|
}
|
|
/**
|
|
* Remove event listeners from the {@link MenuItem}.
|
|
*
|
|
* @param {Object} component
|
|
* The instance of the `MenuItem` to remove listeners.
|
|
*
|
|
*/
|
|
;
|
|
|
|
_proto.removeEventListenerForItem = function removeEventListenerForItem(component) {
|
|
if (!(component instanceof Component)) {
|
|
return;
|
|
}
|
|
|
|
this.off(component, 'blur', this.boundHandleBlur_);
|
|
this.off(component, ['tap', 'click'], this.boundHandleTapClick_);
|
|
}
|
|
/**
|
|
* This method will be called indirectly when the component has been added
|
|
* before the component adds to the new menu instance by `addItem`.
|
|
* In this case, the original menu instance will remove the component
|
|
* by calling `removeChild`.
|
|
*
|
|
* @param {Object} component
|
|
* The instance of the `MenuItem`
|
|
*/
|
|
;
|
|
|
|
_proto.removeChild = function removeChild(component) {
|
|
if (typeof component === 'string') {
|
|
component = this.getChild(component);
|
|
}
|
|
|
|
this.removeEventListenerForItem(component);
|
|
|
|
_Component.prototype.removeChild.call(this, component);
|
|
}
|
|
/**
|
|
* Add a {@link MenuItem} to the menu.
|
|
*
|
|
* @param {Object|string} component
|
|
* The name or instance of the `MenuItem` to add.
|
|
*
|
|
*/
|
|
;
|
|
|
|
_proto.addItem = function addItem(component) {
|
|
var childComponent = this.addChild(component);
|
|
|
|
if (childComponent) {
|
|
this.addEventListenerForItem(childComponent);
|
|
}
|
|
}
|
|
/**
|
|
* Create the `Menu`s DOM element.
|
|
*
|
|
* @return {Element}
|
|
* the element that was created
|
|
*/
|
|
;
|
|
|
|
_proto.createEl = function createEl$1() {
|
|
var contentElType = this.options_.contentElType || 'ul';
|
|
this.contentEl_ = createEl(contentElType, {
|
|
className: 'vjs-menu-content'
|
|
});
|
|
this.contentEl_.setAttribute('role', 'menu');
|
|
|
|
var el = _Component.prototype.createEl.call(this, 'div', {
|
|
append: this.contentEl_,
|
|
className: 'vjs-menu'
|
|
});
|
|
|
|
el.appendChild(this.contentEl_); // Prevent clicks from bubbling up. Needed for Menu Buttons,
|
|
// where a click on the parent is significant
|
|
|
|
on(el, 'click', function (event) {
|
|
event.preventDefault();
|
|
event.stopImmediatePropagation();
|
|
});
|
|
return el;
|
|
};
|
|
|
|
_proto.dispose = function dispose() {
|
|
this.contentEl_ = null;
|
|
this.boundHandleBlur_ = null;
|
|
this.boundHandleTapClick_ = null;
|
|
|
|
_Component.prototype.dispose.call(this);
|
|
}
|
|
/**
|
|
* Called when a `MenuItem` loses focus.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `blur` event that caused this function to be called.
|
|
*
|
|
* @listens blur
|
|
*/
|
|
;
|
|
|
|
_proto.handleBlur = function handleBlur(event) {
|
|
var relatedTarget = event.relatedTarget || document.activeElement; // Close menu popup when a user clicks outside the menu
|
|
|
|
if (!this.children().some(function (element) {
|
|
return element.el() === relatedTarget;
|
|
})) {
|
|
var btn = this.menuButton_;
|
|
|
|
if (btn && btn.buttonPressed_ && relatedTarget !== btn.el().firstChild) {
|
|
btn.unpressButton();
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Called when a `MenuItem` gets clicked or tapped.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `click` or `tap` event that caused this function to be called.
|
|
*
|
|
* @listens click,tap
|
|
*/
|
|
;
|
|
|
|
_proto.handleTapClick = function handleTapClick(event) {
|
|
// Unpress the associated MenuButton, and move focus back to it
|
|
if (this.menuButton_) {
|
|
this.menuButton_.unpressButton();
|
|
var childComponents = this.children();
|
|
|
|
if (!Array.isArray(childComponents)) {
|
|
return;
|
|
}
|
|
|
|
var foundComponent = childComponents.filter(function (component) {
|
|
return component.el() === event.target;
|
|
})[0];
|
|
|
|
if (!foundComponent) {
|
|
return;
|
|
} // don't focus menu button if item is a caption settings item
|
|
// because focus will move elsewhere
|
|
|
|
|
|
if (foundComponent.name() !== 'CaptionSettingsMenuItem') {
|
|
this.menuButton_.focus();
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Handle a `keydown` event on this menu. This listener is added in the constructor.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* A `keydown` event that happened on the menu.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
;
|
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) {
|
|
// Left and Down Arrows
|
|
if (keycode.isEventKey(event, 'Left') || keycode.isEventKey(event, 'Down')) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
this.stepForward(); // Up and Right Arrows
|
|
} else if (keycode.isEventKey(event, 'Right') || keycode.isEventKey(event, 'Up')) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
this.stepBack();
|
|
}
|
|
}
|
|
/**
|
|
* Move to next (lower) menu item for keyboard users.
|
|
*/
|
|
;
|
|
|
|
_proto.stepForward = function stepForward() {
|
|
var stepChild = 0;
|
|
|
|
if (this.focusedChild_ !== undefined) {
|
|
stepChild = this.focusedChild_ + 1;
|
|
}
|
|
|
|
this.focus(stepChild);
|
|
}
|
|
/**
|
|
* Move to previous (higher) menu item for keyboard users.
|
|
*/
|
|
;
|
|
|
|
_proto.stepBack = function stepBack() {
|
|
var stepChild = 0;
|
|
|
|
if (this.focusedChild_ !== undefined) {
|
|
stepChild = this.focusedChild_ - 1;
|
|
}
|
|
|
|
this.focus(stepChild);
|
|
}
|
|
/**
|
|
* Set focus on a {@link MenuItem} in the `Menu`.
|
|
*
|
|
* @param {Object|string} [item=0]
|
|
* Index of child item set focus on.
|
|
*/
|
|
;
|
|
|
|
_proto.focus = function focus(item) {
|
|
if (item === void 0) {
|
|
item = 0;
|
|
}
|
|
|
|
var children = this.children().slice();
|
|
var haveTitle = children.length && children[0].hasClass('vjs-menu-title');
|
|
|
|
if (haveTitle) {
|
|
children.shift();
|
|
}
|
|
|
|
if (children.length > 0) {
|
|
if (item < 0) {
|
|
item = 0;
|
|
} else if (item >= children.length) {
|
|
item = children.length - 1;
|
|
}
|
|
|
|
this.focusedChild_ = item;
|
|
children[item].el_.focus();
|
|
}
|
|
};
|
|
|
|
return Menu;
|
|
}(Component);
|
|
|
|
Component.registerComponent('Menu', Menu);
|
|
|
|
/**
|
|
* A `MenuButton` class for any popup {@link Menu}.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var MenuButton = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(MenuButton, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of player options.
|
|
*/
|
|
function MenuButton(player, options) {
|
|
var _this;
|
|
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
_this = _Component.call(this, player, options) || this;
|
|
_this.menuButton_ = new Button(player, options);
|
|
|
|
_this.menuButton_.controlText(_this.controlText_);
|
|
|
|
_this.menuButton_.el_.setAttribute('aria-haspopup', 'true'); // Add buildCSSClass values to the button, not the wrapper
|
|
|
|
|
|
var buttonClass = Button.prototype.buildCSSClass();
|
|
_this.menuButton_.el_.className = _this.buildCSSClass() + ' ' + buttonClass;
|
|
|
|
_this.menuButton_.removeClass('vjs-control');
|
|
|
|
_this.addChild(_this.menuButton_);
|
|
|
|
_this.update();
|
|
|
|
_this.enabled_ = true;
|
|
|
|
var handleClick = function handleClick(e) {
|
|
return _this.handleClick(e);
|
|
};
|
|
|
|
_this.handleMenuKeyUp_ = function (e) {
|
|
return _this.handleMenuKeyUp(e);
|
|
};
|
|
|
|
_this.on(_this.menuButton_, 'tap', handleClick);
|
|
|
|
_this.on(_this.menuButton_, 'click', handleClick);
|
|
|
|
_this.on(_this.menuButton_, 'keydown', function (e) {
|
|
return _this.handleKeyDown(e);
|
|
});
|
|
|
|
_this.on(_this.menuButton_, 'mouseenter', function () {
|
|
_this.addClass('vjs-hover');
|
|
|
|
_this.menu.show();
|
|
|
|
on(document, 'keyup', _this.handleMenuKeyUp_);
|
|
});
|
|
|
|
_this.on('mouseleave', function (e) {
|
|
return _this.handleMouseLeave(e);
|
|
});
|
|
|
|
_this.on('keydown', function (e) {
|
|
return _this.handleSubmenuKeyDown(e);
|
|
});
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Update the menu based on the current state of its items.
|
|
*/
|
|
|
|
|
|
var _proto = MenuButton.prototype;
|
|
|
|
_proto.update = function update() {
|
|
var menu = this.createMenu();
|
|
|
|
if (this.menu) {
|
|
this.menu.dispose();
|
|
this.removeChild(this.menu);
|
|
}
|
|
|
|
this.menu = menu;
|
|
this.addChild(menu);
|
|
/**
|
|
* Track the state of the menu button
|
|
*
|
|
* @type {Boolean}
|
|
* @private
|
|
*/
|
|
|
|
this.buttonPressed_ = false;
|
|
this.menuButton_.el_.setAttribute('aria-expanded', 'false');
|
|
|
|
if (this.items && this.items.length <= this.hideThreshold_) {
|
|
this.hide();
|
|
} else {
|
|
this.show();
|
|
}
|
|
}
|
|
/**
|
|
* Create the menu and add all items to it.
|
|
*
|
|
* @return {Menu}
|
|
* The constructed menu
|
|
*/
|
|
;
|
|
|
|
_proto.createMenu = function createMenu() {
|
|
var menu = new Menu(this.player_, {
|
|
menuButton: this
|
|
});
|
|
/**
|
|
* Hide the menu if the number of items is less than or equal to this threshold. This defaults
|
|
* to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list
|
|
* it here because every time we run `createMenu` we need to reset the value.
|
|
*
|
|
* @protected
|
|
* @type {Number}
|
|
*/
|
|
|
|
this.hideThreshold_ = 0; // Add a title list item to the top
|
|
|
|
if (this.options_.title) {
|
|
var titleEl = createEl('li', {
|
|
className: 'vjs-menu-title',
|
|
textContent: toTitleCase(this.options_.title),
|
|
tabIndex: -1
|
|
});
|
|
var titleComponent = new Component(this.player_, {
|
|
el: titleEl
|
|
});
|
|
menu.addItem(titleComponent);
|
|
}
|
|
|
|
this.items = this.createItems();
|
|
|
|
if (this.items) {
|
|
// Add menu items to the menu
|
|
for (var i = 0; i < this.items.length; i++) {
|
|
menu.addItem(this.items[i]);
|
|
}
|
|
}
|
|
|
|
return menu;
|
|
}
|
|
/**
|
|
* Create the list of menu items. Specific to each subclass.
|
|
*
|
|
* @abstract
|
|
*/
|
|
;
|
|
|
|
_proto.createItems = function createItems() {}
|
|
/**
|
|
* Create the `MenuButtons`s DOM element.
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
;
|
|
|
|
_proto.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: this.buildWrapperCSSClass()
|
|
}, {});
|
|
}
|
|
/**
|
|
* Allow sub components to stack CSS class names for the wrapper element
|
|
*
|
|
* @return {string}
|
|
* The constructed wrapper DOM `className`
|
|
*/
|
|
;
|
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether.
|
|
|
|
if (this.options_.inline === true) {
|
|
menuButtonClass += '-inline';
|
|
} else {
|
|
menuButtonClass += '-popup';
|
|
} // TODO: Fix the CSS so that this isn't necessary
|
|
|
|
|
|
var buttonClass = Button.prototype.buildCSSClass();
|
|
return "vjs-menu-button " + menuButtonClass + " " + buttonClass + " " + _Component.prototype.buildCSSClass.call(this);
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether.
|
|
|
|
if (this.options_.inline === true) {
|
|
menuButtonClass += '-inline';
|
|
} else {
|
|
menuButtonClass += '-popup';
|
|
}
|
|
|
|
return "vjs-menu-button " + menuButtonClass + " " + _Component.prototype.buildCSSClass.call(this);
|
|
}
|
|
/**
|
|
* Get or set the localized control text that will be used for accessibility.
|
|
*
|
|
* > NOTE: This will come from the internal `menuButton_` element.
|
|
*
|
|
* @param {string} [text]
|
|
* Control text for element.
|
|
*
|
|
* @param {Element} [el=this.menuButton_.el()]
|
|
* Element to set the title on.
|
|
*
|
|
* @return {string}
|
|
* - The control text when getting
|
|
*/
|
|
;
|
|
|
|
_proto.controlText = function controlText(text, el) {
|
|
if (el === void 0) {
|
|
el = this.menuButton_.el();
|
|
}
|
|
|
|
return this.menuButton_.controlText(text, el);
|
|
}
|
|
/**
|
|
* Dispose of the `menu-button` and all child components.
|
|
*/
|
|
;
|
|
|
|
_proto.dispose = function dispose() {
|
|
this.handleMouseLeave();
|
|
|
|
_Component.prototype.dispose.call(this);
|
|
}
|
|
/**
|
|
* Handle a click on a `MenuButton`.
|
|
* See {@link ClickableComponent#handleClick} for instances where this is called.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
if (this.buttonPressed_) {
|
|
this.unpressButton();
|
|
} else {
|
|
this.pressButton();
|
|
}
|
|
}
|
|
/**
|
|
* Handle `mouseleave` for `MenuButton`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `mouseleave` event that caused this function to be called.
|
|
*
|
|
* @listens mouseleave
|
|
*/
|
|
;
|
|
|
|
_proto.handleMouseLeave = function handleMouseLeave(event) {
|
|
this.removeClass('vjs-hover');
|
|
off(document, 'keyup', this.handleMenuKeyUp_);
|
|
}
|
|
/**
|
|
* Set the focus to the actual button, not to this element
|
|
*/
|
|
;
|
|
|
|
_proto.focus = function focus() {
|
|
this.menuButton_.focus();
|
|
}
|
|
/**
|
|
* Remove the focus from the actual button, not this element
|
|
*/
|
|
;
|
|
|
|
_proto.blur = function blur() {
|
|
this.menuButton_.blur();
|
|
}
|
|
/**
|
|
* Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See
|
|
* {@link ClickableComponent#handleKeyDown} for instances where this is called.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown` event that caused this function to be called.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
;
|
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) {
|
|
// Escape or Tab unpress the 'button'
|
|
if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
|
|
if (this.buttonPressed_) {
|
|
this.unpressButton();
|
|
} // Don't preventDefault for Tab key - we still want to lose focus
|
|
|
|
|
|
if (!keycode.isEventKey(event, 'Tab')) {
|
|
event.preventDefault(); // Set focus back to the menu button's button
|
|
|
|
this.menuButton_.focus();
|
|
} // Up Arrow or Down Arrow also 'press' the button to open the menu
|
|
|
|
} else if (keycode.isEventKey(event, 'Up') || keycode.isEventKey(event, 'Down')) {
|
|
if (!this.buttonPressed_) {
|
|
event.preventDefault();
|
|
this.pressButton();
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Handle a `keyup` event on a `MenuButton`. The listener for this is added in
|
|
* the constructor.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* Key press event
|
|
*
|
|
* @listens keyup
|
|
*/
|
|
;
|
|
|
|
_proto.handleMenuKeyUp = function handleMenuKeyUp(event) {
|
|
// Escape hides popup menu
|
|
if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
|
|
this.removeClass('vjs-hover');
|
|
}
|
|
}
|
|
/**
|
|
* This method name now delegates to `handleSubmenuKeyDown`. This means
|
|
* anyone calling `handleSubmenuKeyPress` will not see their method calls
|
|
* stop working.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The event that caused this function to be called.
|
|
*/
|
|
;
|
|
|
|
_proto.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) {
|
|
this.handleSubmenuKeyDown(event);
|
|
}
|
|
/**
|
|
* Handle a `keydown` event on a sub-menu. The listener for this is added in
|
|
* the constructor.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* Key press event
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
;
|
|
|
|
_proto.handleSubmenuKeyDown = function handleSubmenuKeyDown(event) {
|
|
// Escape or Tab unpress the 'button'
|
|
if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
|
|
if (this.buttonPressed_) {
|
|
this.unpressButton();
|
|
} // Don't preventDefault for Tab key - we still want to lose focus
|
|
|
|
|
|
if (!keycode.isEventKey(event, 'Tab')) {
|
|
event.preventDefault(); // Set focus back to the menu button's button
|
|
|
|
this.menuButton_.focus();
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Put the current `MenuButton` into a pressed state.
|
|
*/
|
|
;
|
|
|
|
_proto.pressButton = function pressButton() {
|
|
if (this.enabled_) {
|
|
this.buttonPressed_ = true;
|
|
this.menu.show();
|
|
this.menu.lockShowing();
|
|
this.menuButton_.el_.setAttribute('aria-expanded', 'true'); // set the focus into the submenu, except on iOS where it is resulting in
|
|
// undesired scrolling behavior when the player is in an iframe
|
|
|
|
if (IS_IOS && isInFrame()) {
|
|
// Return early so that the menu isn't focused
|
|
return;
|
|
}
|
|
|
|
this.menu.focus();
|
|
}
|
|
}
|
|
/**
|
|
* Take the current `MenuButton` out of a pressed state.
|
|
*/
|
|
;
|
|
|
|
_proto.unpressButton = function unpressButton() {
|
|
if (this.enabled_) {
|
|
this.buttonPressed_ = false;
|
|
this.menu.unlockShowing();
|
|
this.menu.hide();
|
|
this.menuButton_.el_.setAttribute('aria-expanded', 'false');
|
|
}
|
|
}
|
|
/**
|
|
* Disable the `MenuButton`. Don't allow it to be clicked.
|
|
*/
|
|
;
|
|
|
|
_proto.disable = function disable() {
|
|
this.unpressButton();
|
|
this.enabled_ = false;
|
|
this.addClass('vjs-disabled');
|
|
this.menuButton_.disable();
|
|
}
|
|
/**
|
|
* Enable the `MenuButton`. Allow it to be clicked.
|
|
*/
|
|
;
|
|
|
|
_proto.enable = function enable() {
|
|
this.enabled_ = true;
|
|
this.removeClass('vjs-disabled');
|
|
this.menuButton_.enable();
|
|
};
|
|
|
|
return MenuButton;
|
|
}(Component);
|
|
|
|
Component.registerComponent('MenuButton', MenuButton);
|
|
|
|
/**
|
|
* The base class for buttons that toggle specific track types (e.g. subtitles).
|
|
*
|
|
* @extends MenuButton
|
|
*/
|
|
|
|
var TrackButton = /*#__PURE__*/function (_MenuButton) {
|
|
inheritsLoose(TrackButton, _MenuButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function TrackButton(player, options) {
|
|
var _this;
|
|
|
|
var tracks = options.tracks;
|
|
_this = _MenuButton.call(this, player, options) || this;
|
|
|
|
if (_this.items.length <= 1) {
|
|
_this.hide();
|
|
}
|
|
|
|
if (!tracks) {
|
|
return assertThisInitialized(_this);
|
|
}
|
|
|
|
var updateHandler = bind(assertThisInitialized(_this), _this.update);
|
|
tracks.addEventListener('removetrack', updateHandler);
|
|
tracks.addEventListener('addtrack', updateHandler);
|
|
tracks.addEventListener('labelchange', updateHandler);
|
|
|
|
_this.player_.on('ready', updateHandler);
|
|
|
|
_this.player_.on('dispose', function () {
|
|
tracks.removeEventListener('removetrack', updateHandler);
|
|
tracks.removeEventListener('addtrack', updateHandler);
|
|
tracks.removeEventListener('labelchange', updateHandler);
|
|
});
|
|
|
|
return _this;
|
|
}
|
|
|
|
return TrackButton;
|
|
}(MenuButton);
|
|
|
|
Component.registerComponent('TrackButton', TrackButton);
|
|
|
|
/**
|
|
* @file menu-keys.js
|
|
*/
|
|
|
|
/**
|
|
* All keys used for operation of a menu (`MenuButton`, `Menu`, and `MenuItem`)
|
|
* Note that 'Enter' and 'Space' are not included here (otherwise they would
|
|
* prevent the `MenuButton` and `MenuItem` from being keyboard-clickable)
|
|
* @typedef MenuKeys
|
|
* @array
|
|
*/
|
|
var MenuKeys = ['Tab', 'Esc', 'Up', 'Down', 'Right', 'Left'];
|
|
|
|
/**
|
|
* The component for a menu item. `<li>`
|
|
*
|
|
* @extends ClickableComponent
|
|
*/
|
|
|
|
var MenuItem = /*#__PURE__*/function (_ClickableComponent) {
|
|
inheritsLoose(MenuItem, _ClickableComponent);
|
|
|
|
/**
|
|
* Creates an instance of the this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of player options.
|
|
*
|
|
*/
|
|
function MenuItem(player, options) {
|
|
var _this;
|
|
|
|
_this = _ClickableComponent.call(this, player, options) || this;
|
|
_this.selectable = options.selectable;
|
|
_this.isSelected_ = options.selected || false;
|
|
_this.multiSelectable = options.multiSelectable;
|
|
|
|
_this.selected(_this.isSelected_);
|
|
|
|
if (_this.selectable) {
|
|
if (_this.multiSelectable) {
|
|
_this.el_.setAttribute('role', 'menuitemcheckbox');
|
|
} else {
|
|
_this.el_.setAttribute('role', 'menuitemradio');
|
|
}
|
|
} else {
|
|
_this.el_.setAttribute('role', 'menuitem');
|
|
}
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the `MenuItem's DOM element
|
|
*
|
|
* @param {string} [type=li]
|
|
* Element's node type, not actually used, always set to `li`.
|
|
*
|
|
* @param {Object} [props={}]
|
|
* An object of properties that should be set on the element
|
|
*
|
|
* @param {Object} [attrs={}]
|
|
* An object of attributes that should be set on the element
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
|
|
|
|
var _proto = MenuItem.prototype;
|
|
|
|
_proto.createEl = function createEl$1(type, props, attrs) {
|
|
// The control is textual, not just an icon
|
|
this.nonIconControl = true;
|
|
|
|
var el = _ClickableComponent.prototype.createEl.call(this, 'li', assign({
|
|
className: 'vjs-menu-item',
|
|
tabIndex: -1
|
|
}, props), attrs); // swap icon with menu item text.
|
|
|
|
|
|
el.replaceChild(createEl('span', {
|
|
className: 'vjs-menu-item-text',
|
|
textContent: this.localize(this.options_.label)
|
|
}), el.querySelector('.vjs-icon-placeholder'));
|
|
return el;
|
|
}
|
|
/**
|
|
* Ignore keys which are used by the menu, but pass any other ones up. See
|
|
* {@link ClickableComponent#handleKeyDown} for instances where this is called.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown` event that caused this function to be called.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
;
|
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) {
|
|
if (!MenuKeys.some(function (key) {
|
|
return keycode.isEventKey(event, key);
|
|
})) {
|
|
// Pass keydown handling up for unused keys
|
|
_ClickableComponent.prototype.handleKeyDown.call(this, event);
|
|
}
|
|
}
|
|
/**
|
|
* Any click on a `MenuItem` puts it into the selected state.
|
|
* See {@link ClickableComponent#handleClick} for instances where this is called.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
this.selected(true);
|
|
}
|
|
/**
|
|
* Set the state for this menu item as selected or not.
|
|
*
|
|
* @param {boolean} selected
|
|
* if the menu item is selected or not
|
|
*/
|
|
;
|
|
|
|
_proto.selected = function selected(_selected) {
|
|
if (this.selectable) {
|
|
if (_selected) {
|
|
this.addClass('vjs-selected');
|
|
this.el_.setAttribute('aria-checked', 'true'); // aria-checked isn't fully supported by browsers/screen readers,
|
|
// so indicate selected state to screen reader in the control text.
|
|
|
|
this.controlText(', selected');
|
|
this.isSelected_ = true;
|
|
} else {
|
|
this.removeClass('vjs-selected');
|
|
this.el_.setAttribute('aria-checked', 'false'); // Indicate un-selected state to screen reader
|
|
|
|
this.controlText('');
|
|
this.isSelected_ = false;
|
|
}
|
|
}
|
|
};
|
|
|
|
return MenuItem;
|
|
}(ClickableComponent);
|
|
|
|
Component.registerComponent('MenuItem', MenuItem);
|
|
|
|
/**
|
|
* The specific menu item type for selecting a language within a text track kind
|
|
*
|
|
* @extends MenuItem
|
|
*/
|
|
|
|
var TextTrackMenuItem = /*#__PURE__*/function (_MenuItem) {
|
|
inheritsLoose(TextTrackMenuItem, _MenuItem);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function TextTrackMenuItem(player, options) {
|
|
var _this;
|
|
|
|
var track = options.track;
|
|
var tracks = player.textTracks(); // Modify options for parent MenuItem class's init.
|
|
|
|
options.label = track.label || track.language || 'Unknown';
|
|
options.selected = track.mode === 'showing';
|
|
_this = _MenuItem.call(this, player, options) || this;
|
|
_this.track = track; // Determine the relevant kind(s) of tracks for this component and filter
|
|
// out empty kinds.
|
|
|
|
_this.kinds = (options.kinds || [options.kind || _this.track.kind]).filter(Boolean);
|
|
|
|
var changeHandler = function changeHandler() {
|
|
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
|
|
args[_key] = arguments[_key];
|
|
}
|
|
|
|
_this.handleTracksChange.apply(assertThisInitialized(_this), args);
|
|
};
|
|
|
|
var selectedLanguageChangeHandler = function selectedLanguageChangeHandler() {
|
|
for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
|
|
args[_key2] = arguments[_key2];
|
|
}
|
|
|
|
_this.handleSelectedLanguageChange.apply(assertThisInitialized(_this), args);
|
|
};
|
|
|
|
player.on(['loadstart', 'texttrackchange'], changeHandler);
|
|
tracks.addEventListener('change', changeHandler);
|
|
tracks.addEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
|
|
|
|
_this.on('dispose', function () {
|
|
player.off(['loadstart', 'texttrackchange'], changeHandler);
|
|
tracks.removeEventListener('change', changeHandler);
|
|
tracks.removeEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
|
|
}); // iOS7 doesn't dispatch change events to TextTrackLists when an
|
|
// associated track's mode changes. Without something like
|
|
// Object.observe() (also not present on iOS7), it's not
|
|
// possible to detect changes to the mode attribute and polyfill
|
|
// the change event. As a poor substitute, we manually dispatch
|
|
// change events whenever the controls modify the mode.
|
|
|
|
|
|
if (tracks.onchange === undefined) {
|
|
var event;
|
|
|
|
_this.on(['tap', 'click'], function () {
|
|
if (typeof window.Event !== 'object') {
|
|
// Android 2.3 throws an Illegal Constructor error for window.Event
|
|
try {
|
|
event = new window.Event('change');
|
|
} catch (err) {// continue regardless of error
|
|
}
|
|
}
|
|
|
|
if (!event) {
|
|
event = document.createEvent('Event');
|
|
event.initEvent('change', true, true);
|
|
}
|
|
|
|
tracks.dispatchEvent(event);
|
|
});
|
|
} // set the default state based on current tracks
|
|
|
|
|
|
_this.handleTracksChange();
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* This gets called when an `TextTrackMenuItem` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
var _proto = TextTrackMenuItem.prototype;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
var referenceTrack = this.track;
|
|
var tracks = this.player_.textTracks();
|
|
|
|
_MenuItem.prototype.handleClick.call(this, event);
|
|
|
|
if (!tracks) {
|
|
return;
|
|
}
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
var track = tracks[i]; // If the track from the text tracks list is not of the right kind,
|
|
// skip it. We do not want to affect tracks of incompatible kind(s).
|
|
|
|
if (this.kinds.indexOf(track.kind) === -1) {
|
|
continue;
|
|
} // If this text track is the component's track and it is not showing,
|
|
// set it to showing.
|
|
|
|
|
|
if (track === referenceTrack) {
|
|
if (track.mode !== 'showing') {
|
|
track.mode = 'showing';
|
|
} // If this text track is not the component's track and it is not
|
|
// disabled, set it to disabled.
|
|
|
|
} else if (track.mode !== 'disabled') {
|
|
track.mode = 'disabled';
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Handle text track list change
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `change` event that caused this function to be called.
|
|
*
|
|
* @listens TextTrackList#change
|
|
*/
|
|
;
|
|
|
|
_proto.handleTracksChange = function handleTracksChange(event) {
|
|
var shouldBeSelected = this.track.mode === 'showing'; // Prevent redundant selected() calls because they may cause
|
|
// screen readers to read the appended control text unnecessarily
|
|
|
|
if (shouldBeSelected !== this.isSelected_) {
|
|
this.selected(shouldBeSelected);
|
|
}
|
|
};
|
|
|
|
_proto.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {
|
|
if (this.track.mode === 'showing') {
|
|
var selectedLanguage = this.player_.cache_.selectedLanguage; // Don't replace the kind of track across the same language
|
|
|
|
if (selectedLanguage && selectedLanguage.enabled && selectedLanguage.language === this.track.language && selectedLanguage.kind !== this.track.kind) {
|
|
return;
|
|
}
|
|
|
|
this.player_.cache_.selectedLanguage = {
|
|
enabled: true,
|
|
language: this.track.language,
|
|
kind: this.track.kind
|
|
};
|
|
}
|
|
};
|
|
|
|
_proto.dispose = function dispose() {
|
|
// remove reference to track object on dispose
|
|
this.track = null;
|
|
|
|
_MenuItem.prototype.dispose.call(this);
|
|
};
|
|
|
|
return TextTrackMenuItem;
|
|
}(MenuItem);
|
|
|
|
Component.registerComponent('TextTrackMenuItem', TextTrackMenuItem);
|
|
|
|
/**
|
|
* A special menu item for turning of a specific type of text track
|
|
*
|
|
* @extends TextTrackMenuItem
|
|
*/
|
|
|
|
var OffTextTrackMenuItem = /*#__PURE__*/function (_TextTrackMenuItem) {
|
|
inheritsLoose(OffTextTrackMenuItem, _TextTrackMenuItem);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function OffTextTrackMenuItem(player, options) {
|
|
// Create pseudo track info
|
|
// Requires options['kind']
|
|
options.track = {
|
|
player: player,
|
|
// it is no longer necessary to store `kind` or `kinds` on the track itself
|
|
// since they are now stored in the `kinds` property of all instances of
|
|
// TextTrackMenuItem, but this will remain for backwards compatibility
|
|
kind: options.kind,
|
|
kinds: options.kinds,
|
|
"default": false,
|
|
mode: 'disabled'
|
|
};
|
|
|
|
if (!options.kinds) {
|
|
options.kinds = [options.kind];
|
|
}
|
|
|
|
if (options.label) {
|
|
options.track.label = options.label;
|
|
} else {
|
|
options.track.label = options.kinds.join(' and ') + ' off';
|
|
} // MenuItem is selectable
|
|
|
|
|
|
options.selectable = true; // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
|
|
|
|
options.multiSelectable = false;
|
|
return _TextTrackMenuItem.call(this, player, options) || this;
|
|
}
|
|
/**
|
|
* Handle text track change
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The event that caused this function to run
|
|
*/
|
|
|
|
|
|
var _proto = OffTextTrackMenuItem.prototype;
|
|
|
|
_proto.handleTracksChange = function handleTracksChange(event) {
|
|
var tracks = this.player().textTracks();
|
|
var shouldBeSelected = true;
|
|
|
|
for (var i = 0, l = tracks.length; i < l; i++) {
|
|
var track = tracks[i];
|
|
|
|
if (this.options_.kinds.indexOf(track.kind) > -1 && track.mode === 'showing') {
|
|
shouldBeSelected = false;
|
|
break;
|
|
}
|
|
} // Prevent redundant selected() calls because they may cause
|
|
// screen readers to read the appended control text unnecessarily
|
|
|
|
|
|
if (shouldBeSelected !== this.isSelected_) {
|
|
this.selected(shouldBeSelected);
|
|
}
|
|
};
|
|
|
|
_proto.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {
|
|
var tracks = this.player().textTracks();
|
|
var allHidden = true;
|
|
|
|
for (var i = 0, l = tracks.length; i < l; i++) {
|
|
var track = tracks[i];
|
|
|
|
if (['captions', 'descriptions', 'subtitles'].indexOf(track.kind) > -1 && track.mode === 'showing') {
|
|
allHidden = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (allHidden) {
|
|
this.player_.cache_.selectedLanguage = {
|
|
enabled: false
|
|
};
|
|
}
|
|
};
|
|
|
|
return OffTextTrackMenuItem;
|
|
}(TextTrackMenuItem);
|
|
|
|
Component.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);
|
|
|
|
/**
|
|
* The base class for buttons that toggle specific text track types (e.g. subtitles)
|
|
*
|
|
* @extends MenuButton
|
|
*/
|
|
|
|
var TextTrackButton = /*#__PURE__*/function (_TrackButton) {
|
|
inheritsLoose(TextTrackButton, _TrackButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of player options.
|
|
*/
|
|
function TextTrackButton(player, options) {
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
options.tracks = player.textTracks();
|
|
return _TrackButton.call(this, player, options) || this;
|
|
}
|
|
/**
|
|
* Create a menu item for each text track
|
|
*
|
|
* @param {TextTrackMenuItem[]} [items=[]]
|
|
* Existing array of items to use during creation
|
|
*
|
|
* @return {TextTrackMenuItem[]}
|
|
* Array of menu items that were created
|
|
*/
|
|
|
|
|
|
var _proto = TextTrackButton.prototype;
|
|
|
|
_proto.createItems = function createItems(items, TrackMenuItem) {
|
|
if (items === void 0) {
|
|
items = [];
|
|
}
|
|
|
|
if (TrackMenuItem === void 0) {
|
|
TrackMenuItem = TextTrackMenuItem;
|
|
}
|
|
|
|
// Label is an override for the [track] off label
|
|
// USed to localise captions/subtitles
|
|
var label;
|
|
|
|
if (this.label_) {
|
|
label = this.label_ + " off";
|
|
} // Add an OFF menu item to turn all tracks off
|
|
|
|
|
|
items.push(new OffTextTrackMenuItem(this.player_, {
|
|
kinds: this.kinds_,
|
|
kind: this.kind_,
|
|
label: label
|
|
}));
|
|
this.hideThreshold_ += 1;
|
|
var tracks = this.player_.textTracks();
|
|
|
|
if (!Array.isArray(this.kinds_)) {
|
|
this.kinds_ = [this.kind_];
|
|
}
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
var track = tracks[i]; // only add tracks that are of an appropriate kind and have a label
|
|
|
|
if (this.kinds_.indexOf(track.kind) > -1) {
|
|
var item = new TrackMenuItem(this.player_, {
|
|
track: track,
|
|
kinds: this.kinds_,
|
|
kind: this.kind_,
|
|
// MenuItem is selectable
|
|
selectable: true,
|
|
// MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
|
|
multiSelectable: false
|
|
});
|
|
item.addClass("vjs-" + track.kind + "-menu-item");
|
|
items.push(item);
|
|
}
|
|
}
|
|
|
|
return items;
|
|
};
|
|
|
|
return TextTrackButton;
|
|
}(TrackButton);
|
|
|
|
Component.registerComponent('TextTrackButton', TextTrackButton);
|
|
|
|
/**
|
|
* The chapter track menu item
|
|
*
|
|
* @extends MenuItem
|
|
*/
|
|
|
|
var ChaptersTrackMenuItem = /*#__PURE__*/function (_MenuItem) {
|
|
inheritsLoose(ChaptersTrackMenuItem, _MenuItem);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function ChaptersTrackMenuItem(player, options) {
|
|
var _this;
|
|
|
|
var track = options.track;
|
|
var cue = options.cue;
|
|
var currentTime = player.currentTime(); // Modify options for parent MenuItem class's init.
|
|
|
|
options.selectable = true;
|
|
options.multiSelectable = false;
|
|
options.label = cue.text;
|
|
options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;
|
|
_this = _MenuItem.call(this, player, options) || this;
|
|
_this.track = track;
|
|
_this.cue = cue;
|
|
track.addEventListener('cuechange', bind(assertThisInitialized(_this), _this.update));
|
|
return _this;
|
|
}
|
|
/**
|
|
* This gets called when an `ChaptersTrackMenuItem` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
var _proto = ChaptersTrackMenuItem.prototype;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
_MenuItem.prototype.handleClick.call(this);
|
|
|
|
this.player_.currentTime(this.cue.startTime);
|
|
this.update(this.cue.startTime);
|
|
}
|
|
/**
|
|
* Update chapter menu item
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `cuechange` event that caused this function to run.
|
|
*
|
|
* @listens TextTrack#cuechange
|
|
*/
|
|
;
|
|
|
|
_proto.update = function update(event) {
|
|
var cue = this.cue;
|
|
var currentTime = this.player_.currentTime(); // vjs.log(currentTime, cue.startTime);
|
|
|
|
this.selected(cue.startTime <= currentTime && currentTime < cue.endTime);
|
|
};
|
|
|
|
return ChaptersTrackMenuItem;
|
|
}(MenuItem);
|
|
|
|
Component.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);
|
|
|
|
/**
|
|
* The button component for toggling and selecting chapters
|
|
* Chapters act much differently than other text tracks
|
|
* Cues are navigation vs. other tracks of alternative languages
|
|
*
|
|
* @extends TextTrackButton
|
|
*/
|
|
|
|
var ChaptersButton = /*#__PURE__*/function (_TextTrackButton) {
|
|
inheritsLoose(ChaptersButton, _TextTrackButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* The function to call when this function is ready.
|
|
*/
|
|
function ChaptersButton(player, options, ready) {
|
|
return _TextTrackButton.call(this, player, options, ready) || this;
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
var _proto = ChaptersButton.prototype;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-chapters-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
return "vjs-chapters-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
|
|
}
|
|
/**
|
|
* Update the menu based on the current state of its items.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* An event that triggered this function to run.
|
|
*
|
|
* @listens TextTrackList#addtrack
|
|
* @listens TextTrackList#removetrack
|
|
* @listens TextTrackList#change
|
|
*/
|
|
;
|
|
|
|
_proto.update = function update(event) {
|
|
if (!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) {
|
|
this.setTrack(this.findChaptersTrack());
|
|
}
|
|
|
|
_TextTrackButton.prototype.update.call(this);
|
|
}
|
|
/**
|
|
* Set the currently selected track for the chapters button.
|
|
*
|
|
* @param {TextTrack} track
|
|
* The new track to select. Nothing will change if this is the currently selected
|
|
* track.
|
|
*/
|
|
;
|
|
|
|
_proto.setTrack = function setTrack(track) {
|
|
if (this.track_ === track) {
|
|
return;
|
|
}
|
|
|
|
if (!this.updateHandler_) {
|
|
this.updateHandler_ = this.update.bind(this);
|
|
} // here this.track_ refers to the old track instance
|
|
|
|
|
|
if (this.track_) {
|
|
var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
|
|
|
|
if (remoteTextTrackEl) {
|
|
remoteTextTrackEl.removeEventListener('load', this.updateHandler_);
|
|
}
|
|
|
|
this.track_ = null;
|
|
}
|
|
|
|
this.track_ = track; // here this.track_ refers to the new track instance
|
|
|
|
if (this.track_) {
|
|
this.track_.mode = 'hidden';
|
|
|
|
var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
|
|
|
|
if (_remoteTextTrackEl) {
|
|
_remoteTextTrackEl.addEventListener('load', this.updateHandler_);
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Find the track object that is currently in use by this ChaptersButton
|
|
*
|
|
* @return {TextTrack|undefined}
|
|
* The current track or undefined if none was found.
|
|
*/
|
|
;
|
|
|
|
_proto.findChaptersTrack = function findChaptersTrack() {
|
|
var tracks = this.player_.textTracks() || [];
|
|
|
|
for (var i = tracks.length - 1; i >= 0; i--) {
|
|
// We will always choose the last track as our chaptersTrack
|
|
var track = tracks[i];
|
|
|
|
if (track.kind === this.kind_) {
|
|
return track;
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Get the caption for the ChaptersButton based on the track label. This will also
|
|
* use the current tracks localized kind as a fallback if a label does not exist.
|
|
*
|
|
* @return {string}
|
|
* The tracks current label or the localized track kind.
|
|
*/
|
|
;
|
|
|
|
_proto.getMenuCaption = function getMenuCaption() {
|
|
if (this.track_ && this.track_.label) {
|
|
return this.track_.label;
|
|
}
|
|
|
|
return this.localize(toTitleCase(this.kind_));
|
|
}
|
|
/**
|
|
* Create menu from chapter track
|
|
*
|
|
* @return {Menu}
|
|
* New menu for the chapter buttons
|
|
*/
|
|
;
|
|
|
|
_proto.createMenu = function createMenu() {
|
|
this.options_.title = this.getMenuCaption();
|
|
return _TextTrackButton.prototype.createMenu.call(this);
|
|
}
|
|
/**
|
|
* Create a menu item for each text track
|
|
*
|
|
* @return {TextTrackMenuItem[]}
|
|
* Array of menu items
|
|
*/
|
|
;
|
|
|
|
_proto.createItems = function createItems() {
|
|
var items = [];
|
|
|
|
if (!this.track_) {
|
|
return items;
|
|
}
|
|
|
|
var cues = this.track_.cues;
|
|
|
|
if (!cues) {
|
|
return items;
|
|
}
|
|
|
|
for (var i = 0, l = cues.length; i < l; i++) {
|
|
var cue = cues[i];
|
|
var mi = new ChaptersTrackMenuItem(this.player_, {
|
|
track: this.track_,
|
|
cue: cue
|
|
});
|
|
items.push(mi);
|
|
}
|
|
|
|
return items;
|
|
};
|
|
|
|
return ChaptersButton;
|
|
}(TextTrackButton);
|
|
/**
|
|
* `kind` of TextTrack to look for to associate it with this menu.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
ChaptersButton.prototype.kind_ = 'chapters';
|
|
/**
|
|
* The text that should display over the `ChaptersButton`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
ChaptersButton.prototype.controlText_ = 'Chapters';
|
|
Component.registerComponent('ChaptersButton', ChaptersButton);
|
|
|
|
/**
|
|
* The button component for toggling and selecting descriptions
|
|
*
|
|
* @extends TextTrackButton
|
|
*/
|
|
|
|
var DescriptionsButton = /*#__PURE__*/function (_TextTrackButton) {
|
|
inheritsLoose(DescriptionsButton, _TextTrackButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* The function to call when this component is ready.
|
|
*/
|
|
function DescriptionsButton(player, options, ready) {
|
|
var _this;
|
|
|
|
_this = _TextTrackButton.call(this, player, options, ready) || this;
|
|
var tracks = player.textTracks();
|
|
var changeHandler = bind(assertThisInitialized(_this), _this.handleTracksChange);
|
|
tracks.addEventListener('change', changeHandler);
|
|
|
|
_this.on('dispose', function () {
|
|
tracks.removeEventListener('change', changeHandler);
|
|
});
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Handle text track change
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The event that caused this function to run
|
|
*
|
|
* @listens TextTrackList#change
|
|
*/
|
|
|
|
|
|
var _proto = DescriptionsButton.prototype;
|
|
|
|
_proto.handleTracksChange = function handleTracksChange(event) {
|
|
var tracks = this.player().textTracks();
|
|
var disabled = false; // Check whether a track of a different kind is showing
|
|
|
|
for (var i = 0, l = tracks.length; i < l; i++) {
|
|
var track = tracks[i];
|
|
|
|
if (track.kind !== this.kind_ && track.mode === 'showing') {
|
|
disabled = true;
|
|
break;
|
|
}
|
|
} // If another track is showing, disable this menu button
|
|
|
|
|
|
if (disabled) {
|
|
this.disable();
|
|
} else {
|
|
this.enable();
|
|
}
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-descriptions-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
return "vjs-descriptions-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
|
|
};
|
|
|
|
return DescriptionsButton;
|
|
}(TextTrackButton);
|
|
/**
|
|
* `kind` of TextTrack to look for to associate it with this menu.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
DescriptionsButton.prototype.kind_ = 'descriptions';
|
|
/**
|
|
* The text that should display over the `DescriptionsButton`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
DescriptionsButton.prototype.controlText_ = 'Descriptions';
|
|
Component.registerComponent('DescriptionsButton', DescriptionsButton);
|
|
|
|
/**
|
|
* The button component for toggling and selecting subtitles
|
|
*
|
|
* @extends TextTrackButton
|
|
*/
|
|
|
|
var SubtitlesButton = /*#__PURE__*/function (_TextTrackButton) {
|
|
inheritsLoose(SubtitlesButton, _TextTrackButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* The function to call when this component is ready.
|
|
*/
|
|
function SubtitlesButton(player, options, ready) {
|
|
return _TextTrackButton.call(this, player, options, ready) || this;
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
var _proto = SubtitlesButton.prototype;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-subtitles-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
return "vjs-subtitles-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
|
|
};
|
|
|
|
return SubtitlesButton;
|
|
}(TextTrackButton);
|
|
/**
|
|
* `kind` of TextTrack to look for to associate it with this menu.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
SubtitlesButton.prototype.kind_ = 'subtitles';
|
|
/**
|
|
* The text that should display over the `SubtitlesButton`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
SubtitlesButton.prototype.controlText_ = 'Subtitles';
|
|
Component.registerComponent('SubtitlesButton', SubtitlesButton);
|
|
|
|
/**
|
|
* The menu item for caption track settings menu
|
|
*
|
|
* @extends TextTrackMenuItem
|
|
*/
|
|
|
|
var CaptionSettingsMenuItem = /*#__PURE__*/function (_TextTrackMenuItem) {
|
|
inheritsLoose(CaptionSettingsMenuItem, _TextTrackMenuItem);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function CaptionSettingsMenuItem(player, options) {
|
|
var _this;
|
|
|
|
options.track = {
|
|
player: player,
|
|
kind: options.kind,
|
|
label: options.kind + ' settings',
|
|
selectable: false,
|
|
"default": false,
|
|
mode: 'disabled'
|
|
}; // CaptionSettingsMenuItem has no concept of 'selected'
|
|
|
|
options.selectable = false;
|
|
options.name = 'CaptionSettingsMenuItem';
|
|
_this = _TextTrackMenuItem.call(this, player, options) || this;
|
|
|
|
_this.addClass('vjs-texttrack-settings');
|
|
|
|
_this.controlText(', opens ' + options.kind + ' settings dialog');
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* This gets called when an `CaptionSettingsMenuItem` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
var _proto = CaptionSettingsMenuItem.prototype;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
this.player().getChild('textTrackSettings').open();
|
|
};
|
|
|
|
return CaptionSettingsMenuItem;
|
|
}(TextTrackMenuItem);
|
|
|
|
Component.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);
|
|
|
|
/**
|
|
* The button component for toggling and selecting captions
|
|
*
|
|
* @extends TextTrackButton
|
|
*/
|
|
|
|
var CaptionsButton = /*#__PURE__*/function (_TextTrackButton) {
|
|
inheritsLoose(CaptionsButton, _TextTrackButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* The function to call when this component is ready.
|
|
*/
|
|
function CaptionsButton(player, options, ready) {
|
|
return _TextTrackButton.call(this, player, options, ready) || this;
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
var _proto = CaptionsButton.prototype;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-captions-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
return "vjs-captions-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
|
|
}
|
|
/**
|
|
* Create caption menu items
|
|
*
|
|
* @return {CaptionSettingsMenuItem[]}
|
|
* The array of current menu items.
|
|
*/
|
|
;
|
|
|
|
_proto.createItems = function createItems() {
|
|
var items = [];
|
|
|
|
if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {
|
|
items.push(new CaptionSettingsMenuItem(this.player_, {
|
|
kind: this.kind_
|
|
}));
|
|
this.hideThreshold_ += 1;
|
|
}
|
|
|
|
return _TextTrackButton.prototype.createItems.call(this, items);
|
|
};
|
|
|
|
return CaptionsButton;
|
|
}(TextTrackButton);
|
|
/**
|
|
* `kind` of TextTrack to look for to associate it with this menu.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
CaptionsButton.prototype.kind_ = 'captions';
|
|
/**
|
|
* The text that should display over the `CaptionsButton`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
CaptionsButton.prototype.controlText_ = 'Captions';
|
|
Component.registerComponent('CaptionsButton', CaptionsButton);
|
|
|
|
/**
|
|
* SubsCapsMenuItem has an [cc] icon to distinguish captions from subtitles
|
|
* in the SubsCapsMenu.
|
|
*
|
|
* @extends TextTrackMenuItem
|
|
*/
|
|
|
|
var SubsCapsMenuItem = /*#__PURE__*/function (_TextTrackMenuItem) {
|
|
inheritsLoose(SubsCapsMenuItem, _TextTrackMenuItem);
|
|
|
|
function SubsCapsMenuItem() {
|
|
return _TextTrackMenuItem.apply(this, arguments) || this;
|
|
}
|
|
|
|
var _proto = SubsCapsMenuItem.prototype;
|
|
|
|
_proto.createEl = function createEl$1(type, props, attrs) {
|
|
var el = _TextTrackMenuItem.prototype.createEl.call(this, type, props, attrs);
|
|
|
|
var parentSpan = el.querySelector('.vjs-menu-item-text');
|
|
|
|
if (this.options_.track.kind === 'captions') {
|
|
parentSpan.appendChild(createEl('span', {
|
|
className: 'vjs-icon-placeholder'
|
|
}, {
|
|
'aria-hidden': true
|
|
}));
|
|
parentSpan.appendChild(createEl('span', {
|
|
className: 'vjs-control-text',
|
|
// space added as the text will visually flow with the
|
|
// label
|
|
textContent: " " + this.localize('Captions')
|
|
}));
|
|
}
|
|
|
|
return el;
|
|
};
|
|
|
|
return SubsCapsMenuItem;
|
|
}(TextTrackMenuItem);
|
|
|
|
Component.registerComponent('SubsCapsMenuItem', SubsCapsMenuItem);
|
|
|
|
/**
|
|
* The button component for toggling and selecting captions and/or subtitles
|
|
*
|
|
* @extends TextTrackButton
|
|
*/
|
|
|
|
var SubsCapsButton = /*#__PURE__*/function (_TextTrackButton) {
|
|
inheritsLoose(SubsCapsButton, _TextTrackButton);
|
|
|
|
function SubsCapsButton(player, options) {
|
|
var _this;
|
|
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
_this = _TextTrackButton.call(this, player, options) || this; // Although North America uses "captions" in most cases for
|
|
// "captions and subtitles" other locales use "subtitles"
|
|
|
|
_this.label_ = 'subtitles';
|
|
|
|
if (['en', 'en-us', 'en-ca', 'fr-ca'].indexOf(_this.player_.language_) > -1) {
|
|
_this.label_ = 'captions';
|
|
}
|
|
|
|
_this.menuButton_.controlText(toTitleCase(_this.label_));
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
var _proto = SubsCapsButton.prototype;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-subs-caps-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
return "vjs-subs-caps-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
|
|
}
|
|
/**
|
|
* Create caption/subtitles menu items
|
|
*
|
|
* @return {CaptionSettingsMenuItem[]}
|
|
* The array of current menu items.
|
|
*/
|
|
;
|
|
|
|
_proto.createItems = function createItems() {
|
|
var items = [];
|
|
|
|
if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {
|
|
items.push(new CaptionSettingsMenuItem(this.player_, {
|
|
kind: this.label_
|
|
}));
|
|
this.hideThreshold_ += 1;
|
|
}
|
|
|
|
items = _TextTrackButton.prototype.createItems.call(this, items, SubsCapsMenuItem);
|
|
return items;
|
|
};
|
|
|
|
return SubsCapsButton;
|
|
}(TextTrackButton);
|
|
/**
|
|
* `kind`s of TextTrack to look for to associate it with this menu.
|
|
*
|
|
* @type {array}
|
|
* @private
|
|
*/
|
|
|
|
|
|
SubsCapsButton.prototype.kinds_ = ['captions', 'subtitles'];
|
|
/**
|
|
* The text that should display over the `SubsCapsButton`s controls.
|
|
*
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
SubsCapsButton.prototype.controlText_ = 'Subtitles';
|
|
Component.registerComponent('SubsCapsButton', SubsCapsButton);
|
|
|
|
/**
|
|
* An {@link AudioTrack} {@link MenuItem}
|
|
*
|
|
* @extends MenuItem
|
|
*/
|
|
|
|
var AudioTrackMenuItem = /*#__PURE__*/function (_MenuItem) {
|
|
inheritsLoose(AudioTrackMenuItem, _MenuItem);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function AudioTrackMenuItem(player, options) {
|
|
var _this;
|
|
|
|
var track = options.track;
|
|
var tracks = player.audioTracks(); // Modify options for parent MenuItem class's init.
|
|
|
|
options.label = track.label || track.language || 'Unknown';
|
|
options.selected = track.enabled;
|
|
_this = _MenuItem.call(this, player, options) || this;
|
|
_this.track = track;
|
|
|
|
_this.addClass("vjs-" + track.kind + "-menu-item");
|
|
|
|
var changeHandler = function changeHandler() {
|
|
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
|
|
args[_key] = arguments[_key];
|
|
}
|
|
|
|
_this.handleTracksChange.apply(assertThisInitialized(_this), args);
|
|
};
|
|
|
|
tracks.addEventListener('change', changeHandler);
|
|
|
|
_this.on('dispose', function () {
|
|
tracks.removeEventListener('change', changeHandler);
|
|
});
|
|
|
|
return _this;
|
|
}
|
|
|
|
var _proto = AudioTrackMenuItem.prototype;
|
|
|
|
_proto.createEl = function createEl$1(type, props, attrs) {
|
|
var el = _MenuItem.prototype.createEl.call(this, type, props, attrs);
|
|
|
|
var parentSpan = el.querySelector('.vjs-menu-item-text');
|
|
|
|
if (this.options_.track.kind === 'main-desc') {
|
|
parentSpan.appendChild(createEl('span', {
|
|
className: 'vjs-icon-placeholder'
|
|
}, {
|
|
'aria-hidden': true
|
|
}));
|
|
parentSpan.appendChild(createEl('span', {
|
|
className: 'vjs-control-text',
|
|
textContent: ' ' + this.localize('Descriptions')
|
|
}));
|
|
}
|
|
|
|
return el;
|
|
}
|
|
/**
|
|
* This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent}
|
|
* for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
_MenuItem.prototype.handleClick.call(this, event); // the audio track list will automatically toggle other tracks
|
|
// off for us.
|
|
|
|
|
|
this.track.enabled = true; // when native audio tracks are used, we want to make sure that other tracks are turned off
|
|
|
|
if (this.player_.tech_.featuresNativeAudioTracks) {
|
|
var tracks = this.player_.audioTracks();
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
var track = tracks[i]; // skip the current track since we enabled it above
|
|
|
|
if (track === this.track) {
|
|
continue;
|
|
}
|
|
|
|
track.enabled = track === this.track;
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Handle any {@link AudioTrack} change.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The {@link AudioTrackList#change} event that caused this to run.
|
|
*
|
|
* @listens AudioTrackList#change
|
|
*/
|
|
;
|
|
|
|
_proto.handleTracksChange = function handleTracksChange(event) {
|
|
this.selected(this.track.enabled);
|
|
};
|
|
|
|
return AudioTrackMenuItem;
|
|
}(MenuItem);
|
|
|
|
Component.registerComponent('AudioTrackMenuItem', AudioTrackMenuItem);
|
|
|
|
/**
|
|
* The base class for buttons that toggle specific {@link AudioTrack} types.
|
|
*
|
|
* @extends TrackButton
|
|
*/
|
|
|
|
var AudioTrackButton = /*#__PURE__*/function (_TrackButton) {
|
|
inheritsLoose(AudioTrackButton, _TrackButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of player options.
|
|
*/
|
|
function AudioTrackButton(player, options) {
|
|
if (options === void 0) {
|
|
options = {};
|
|
}
|
|
|
|
options.tracks = player.audioTracks();
|
|
return _TrackButton.call(this, player, options) || this;
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
var _proto = AudioTrackButton.prototype;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-audio-button " + _TrackButton.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
return "vjs-audio-button " + _TrackButton.prototype.buildWrapperCSSClass.call(this);
|
|
}
|
|
/**
|
|
* Create a menu item for each audio track
|
|
*
|
|
* @param {AudioTrackMenuItem[]} [items=[]]
|
|
* An array of existing menu items to use.
|
|
*
|
|
* @return {AudioTrackMenuItem[]}
|
|
* An array of menu items
|
|
*/
|
|
;
|
|
|
|
_proto.createItems = function createItems(items) {
|
|
if (items === void 0) {
|
|
items = [];
|
|
}
|
|
|
|
// if there's only one audio track, there no point in showing it
|
|
this.hideThreshold_ = 1;
|
|
var tracks = this.player_.audioTracks();
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
var track = tracks[i];
|
|
items.push(new AudioTrackMenuItem(this.player_, {
|
|
track: track,
|
|
// MenuItem is selectable
|
|
selectable: true,
|
|
// MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
|
|
multiSelectable: false
|
|
}));
|
|
}
|
|
|
|
return items;
|
|
};
|
|
|
|
return AudioTrackButton;
|
|
}(TrackButton);
|
|
/**
|
|
* The text that should display over the `AudioTrackButton`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
AudioTrackButton.prototype.controlText_ = 'Audio Track';
|
|
Component.registerComponent('AudioTrackButton', AudioTrackButton);
|
|
|
|
/**
|
|
* The specific menu item type for selecting a playback rate.
|
|
*
|
|
* @extends MenuItem
|
|
*/
|
|
|
|
var PlaybackRateMenuItem = /*#__PURE__*/function (_MenuItem) {
|
|
inheritsLoose(PlaybackRateMenuItem, _MenuItem);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function PlaybackRateMenuItem(player, options) {
|
|
var _this;
|
|
|
|
var label = options.rate;
|
|
var rate = parseFloat(label, 10); // Modify options for parent MenuItem class's init.
|
|
|
|
options.label = label;
|
|
options.selected = rate === player.playbackRate();
|
|
options.selectable = true;
|
|
options.multiSelectable = false;
|
|
_this = _MenuItem.call(this, player, options) || this;
|
|
_this.label = label;
|
|
_this.rate = rate;
|
|
|
|
_this.on(player, 'ratechange', function (e) {
|
|
return _this.update(e);
|
|
});
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* This gets called when an `PlaybackRateMenuItem` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
var _proto = PlaybackRateMenuItem.prototype;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
_MenuItem.prototype.handleClick.call(this);
|
|
|
|
this.player().playbackRate(this.rate);
|
|
}
|
|
/**
|
|
* Update the PlaybackRateMenuItem when the playbackrate changes.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `ratechange` event that caused this function to run.
|
|
*
|
|
* @listens Player#ratechange
|
|
*/
|
|
;
|
|
|
|
_proto.update = function update(event) {
|
|
this.selected(this.player().playbackRate() === this.rate);
|
|
};
|
|
|
|
return PlaybackRateMenuItem;
|
|
}(MenuItem);
|
|
/**
|
|
* The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuItem.prototype.contentElType = 'button';
|
|
Component.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);
|
|
|
|
/**
|
|
* The component for controlling the playback rate.
|
|
*
|
|
* @extends MenuButton
|
|
*/
|
|
|
|
var PlaybackRateMenuButton = /*#__PURE__*/function (_MenuButton) {
|
|
inheritsLoose(PlaybackRateMenuButton, _MenuButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function PlaybackRateMenuButton(player, options) {
|
|
var _this;
|
|
|
|
_this = _MenuButton.call(this, player, options) || this;
|
|
|
|
_this.menuButton_.el_.setAttribute('aria-describedby', _this.labelElId_);
|
|
|
|
_this.updateVisibility();
|
|
|
|
_this.updateLabel();
|
|
|
|
_this.on(player, 'loadstart', function (e) {
|
|
return _this.updateVisibility(e);
|
|
});
|
|
|
|
_this.on(player, 'ratechange', function (e) {
|
|
return _this.updateLabel(e);
|
|
});
|
|
|
|
_this.on(player, 'playbackrateschange', function (e) {
|
|
return _this.handlePlaybackRateschange(e);
|
|
});
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
var _proto = PlaybackRateMenuButton.prototype;
|
|
|
|
_proto.createEl = function createEl$1() {
|
|
var el = _MenuButton.prototype.createEl.call(this);
|
|
|
|
this.labelElId_ = 'vjs-playback-rate-value-label-' + this.id_;
|
|
this.labelEl_ = createEl('div', {
|
|
className: 'vjs-playback-rate-value',
|
|
id: this.labelElId_,
|
|
textContent: '1x'
|
|
});
|
|
el.appendChild(this.labelEl_);
|
|
return el;
|
|
};
|
|
|
|
_proto.dispose = function dispose() {
|
|
this.labelEl_ = null;
|
|
|
|
_MenuButton.prototype.dispose.call(this);
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-playback-rate " + _MenuButton.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
return "vjs-playback-rate " + _MenuButton.prototype.buildWrapperCSSClass.call(this);
|
|
}
|
|
/**
|
|
* Create the list of menu items. Specific to each subclass.
|
|
*
|
|
*/
|
|
;
|
|
|
|
_proto.createItems = function createItems() {
|
|
var rates = this.playbackRates();
|
|
var items = [];
|
|
|
|
for (var i = rates.length - 1; i >= 0; i--) {
|
|
items.push(new PlaybackRateMenuItem(this.player(), {
|
|
rate: rates[i] + 'x'
|
|
}));
|
|
}
|
|
|
|
return items;
|
|
}
|
|
/**
|
|
* Updates ARIA accessibility attributes
|
|
*/
|
|
;
|
|
|
|
_proto.updateARIAAttributes = function updateARIAAttributes() {
|
|
// Current playback rate
|
|
this.el().setAttribute('aria-valuenow', this.player().playbackRate());
|
|
}
|
|
/**
|
|
* This gets called when an `PlaybackRateMenuButton` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
;
|
|
|
|
_proto.handleClick = function handleClick(event) {
|
|
// select next rate option
|
|
var currentRate = this.player().playbackRate();
|
|
var rates = this.playbackRates(); // this will select first one if the last one currently selected
|
|
|
|
var newRate = rates[0];
|
|
|
|
for (var i = 0; i < rates.length; i++) {
|
|
if (rates[i] > currentRate) {
|
|
newRate = rates[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
this.player().playbackRate(newRate);
|
|
}
|
|
/**
|
|
* On playbackrateschange, update the menu to account for the new items.
|
|
*
|
|
* @listens Player#playbackrateschange
|
|
*/
|
|
;
|
|
|
|
_proto.handlePlaybackRateschange = function handlePlaybackRateschange(event) {
|
|
this.update();
|
|
}
|
|
/**
|
|
* Get possible playback rates
|
|
*
|
|
* @return {Array}
|
|
* All possible playback rates
|
|
*/
|
|
;
|
|
|
|
_proto.playbackRates = function playbackRates() {
|
|
var player = this.player();
|
|
return player.playbackRates && player.playbackRates() || [];
|
|
}
|
|
/**
|
|
* Get whether playback rates is supported by the tech
|
|
* and an array of playback rates exists
|
|
*
|
|
* @return {boolean}
|
|
* Whether changing playback rate is supported
|
|
*/
|
|
;
|
|
|
|
_proto.playbackRateSupported = function playbackRateSupported() {
|
|
return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;
|
|
}
|
|
/**
|
|
* Hide playback rate controls when they're no playback rate options to select
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The event that caused this function to run.
|
|
*
|
|
* @listens Player#loadstart
|
|
*/
|
|
;
|
|
|
|
_proto.updateVisibility = function updateVisibility(event) {
|
|
if (this.playbackRateSupported()) {
|
|
this.removeClass('vjs-hidden');
|
|
} else {
|
|
this.addClass('vjs-hidden');
|
|
}
|
|
}
|
|
/**
|
|
* Update button label when rate changed
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The event that caused this function to run.
|
|
*
|
|
* @listens Player#ratechange
|
|
*/
|
|
;
|
|
|
|
_proto.updateLabel = function updateLabel(event) {
|
|
if (this.playbackRateSupported()) {
|
|
this.labelEl_.textContent = this.player().playbackRate() + 'x';
|
|
}
|
|
};
|
|
|
|
return PlaybackRateMenuButton;
|
|
}(MenuButton);
|
|
/**
|
|
* The text that should display over the `FullscreenToggle`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';
|
|
Component.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);
|
|
|
|
/**
|
|
* Just an empty spacer element that can be used as an append point for plugins, etc.
|
|
* Also can be used to create space between elements when necessary.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var Spacer = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(Spacer, _Component);
|
|
|
|
function Spacer() {
|
|
return _Component.apply(this, arguments) || this;
|
|
}
|
|
|
|
var _proto = Spacer.prototype;
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-spacer " + _Component.prototype.buildCSSClass.call(this);
|
|
}
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
;
|
|
|
|
_proto.createEl = function createEl(tag, props, attributes) {
|
|
if (tag === void 0) {
|
|
tag = 'div';
|
|
}
|
|
|
|
if (props === void 0) {
|
|
props = {};
|
|
}
|
|
|
|
if (attributes === void 0) {
|
|
attributes = {};
|
|
}
|
|
|
|
if (!props.className) {
|
|
props.className = this.buildCSSClass();
|
|
}
|
|
|
|
return _Component.prototype.createEl.call(this, tag, props, attributes);
|
|
};
|
|
|
|
return Spacer;
|
|
}(Component);
|
|
|
|
Component.registerComponent('Spacer', Spacer);
|
|
|
|
/**
|
|
* Spacer specifically meant to be used as an insertion point for new plugins, etc.
|
|
*
|
|
* @extends Spacer
|
|
*/
|
|
|
|
var CustomControlSpacer = /*#__PURE__*/function (_Spacer) {
|
|
inheritsLoose(CustomControlSpacer, _Spacer);
|
|
|
|
function CustomControlSpacer() {
|
|
return _Spacer.apply(this, arguments) || this;
|
|
}
|
|
|
|
var _proto = CustomControlSpacer.prototype;
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-custom-control-spacer " + _Spacer.prototype.buildCSSClass.call(this);
|
|
}
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
;
|
|
|
|
_proto.createEl = function createEl() {
|
|
return _Spacer.prototype.createEl.call(this, 'div', {
|
|
className: this.buildCSSClass(),
|
|
// No-flex/table-cell mode requires there be some content
|
|
// in the cell to fill the remaining space of the table.
|
|
textContent: "\xA0"
|
|
});
|
|
};
|
|
|
|
return CustomControlSpacer;
|
|
}(Spacer);
|
|
|
|
Component.registerComponent('CustomControlSpacer', CustomControlSpacer);
|
|
|
|
/**
|
|
* Container of main controls.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var ControlBar = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(ControlBar, _Component);
|
|
|
|
function ControlBar() {
|
|
return _Component.apply(this, arguments) || this;
|
|
}
|
|
|
|
var _proto = ControlBar.prototype;
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
_proto.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-control-bar',
|
|
dir: 'ltr'
|
|
});
|
|
};
|
|
|
|
return ControlBar;
|
|
}(Component);
|
|
/**
|
|
* Default options for `ControlBar`
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
ControlBar.prototype.options_ = {
|
|
children: ['playToggle', 'volumePanel', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'seekToLive', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subsCapsButton', 'audioTrackButton', 'fullscreenToggle']
|
|
};
|
|
|
|
if ('exitPictureInPicture' in document) {
|
|
ControlBar.prototype.options_.children.splice(ControlBar.prototype.options_.children.length - 1, 0, 'pictureInPictureToggle');
|
|
}
|
|
|
|
Component.registerComponent('ControlBar', ControlBar);
|
|
|
|
/**
|
|
* A display that indicates an error has occurred. This means that the video
|
|
* is unplayable.
|
|
*
|
|
* @extends ModalDialog
|
|
*/
|
|
|
|
var ErrorDisplay = /*#__PURE__*/function (_ModalDialog) {
|
|
inheritsLoose(ErrorDisplay, _ModalDialog);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function ErrorDisplay(player, options) {
|
|
var _this;
|
|
|
|
_this = _ModalDialog.call(this, player, options) || this;
|
|
|
|
_this.on(player, 'error', function (e) {
|
|
return _this.open(e);
|
|
});
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*
|
|
* @deprecated Since version 5.
|
|
*/
|
|
|
|
|
|
var _proto = ErrorDisplay.prototype;
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return "vjs-error-display " + _ModalDialog.prototype.buildCSSClass.call(this);
|
|
}
|
|
/**
|
|
* Gets the localized error message based on the `Player`s error.
|
|
*
|
|
* @return {string}
|
|
* The `Player`s error message localized or an empty string.
|
|
*/
|
|
;
|
|
|
|
_proto.content = function content() {
|
|
var error = this.player().error();
|
|
return error ? this.localize(error.message) : '';
|
|
};
|
|
|
|
return ErrorDisplay;
|
|
}(ModalDialog);
|
|
/**
|
|
* The default options for an `ErrorDisplay`.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
ErrorDisplay.prototype.options_ = _extends_1({}, ModalDialog.prototype.options_, {
|
|
pauseOnOpen: false,
|
|
fillAlways: true,
|
|
temporary: false,
|
|
uncloseable: true
|
|
});
|
|
Component.registerComponent('ErrorDisplay', ErrorDisplay);
|
|
|
|
var LOCAL_STORAGE_KEY = 'vjs-text-track-settings';
|
|
var COLOR_BLACK = ['#000', 'Black'];
|
|
var COLOR_BLUE = ['#00F', 'Blue'];
|
|
var COLOR_CYAN = ['#0FF', 'Cyan'];
|
|
var COLOR_GREEN = ['#0F0', 'Green'];
|
|
var COLOR_MAGENTA = ['#F0F', 'Magenta'];
|
|
var COLOR_RED = ['#F00', 'Red'];
|
|
var COLOR_WHITE = ['#FFF', 'White'];
|
|
var COLOR_YELLOW = ['#FF0', 'Yellow'];
|
|
var OPACITY_OPAQUE = ['1', 'Opaque'];
|
|
var OPACITY_SEMI = ['0.5', 'Semi-Transparent'];
|
|
var OPACITY_TRANS = ['0', 'Transparent']; // Configuration for the various <select> elements in the DOM of this component.
|
|
//
|
|
// Possible keys include:
|
|
//
|
|
// `default`:
|
|
// The default option index. Only needs to be provided if not zero.
|
|
// `parser`:
|
|
// A function which is used to parse the value from the selected option in
|
|
// a customized way.
|
|
// `selector`:
|
|
// The selector used to find the associated <select> element.
|
|
|
|
var selectConfigs = {
|
|
backgroundColor: {
|
|
selector: '.vjs-bg-color > select',
|
|
id: 'captions-background-color-%s',
|
|
label: 'Color',
|
|
options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
|
|
},
|
|
backgroundOpacity: {
|
|
selector: '.vjs-bg-opacity > select',
|
|
id: 'captions-background-opacity-%s',
|
|
label: 'Transparency',
|
|
options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS]
|
|
},
|
|
color: {
|
|
selector: '.vjs-fg-color > select',
|
|
id: 'captions-foreground-color-%s',
|
|
label: 'Color',
|
|
options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
|
|
},
|
|
edgeStyle: {
|
|
selector: '.vjs-edge-style > select',
|
|
id: '%s',
|
|
label: 'Text Edge Style',
|
|
options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Dropshadow']]
|
|
},
|
|
fontFamily: {
|
|
selector: '.vjs-font-family > select',
|
|
id: 'captions-font-family-%s',
|
|
label: 'Font Family',
|
|
options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']]
|
|
},
|
|
fontPercent: {
|
|
selector: '.vjs-font-percent > select',
|
|
id: 'captions-font-size-%s',
|
|
label: 'Font Size',
|
|
options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']],
|
|
"default": 2,
|
|
parser: function parser(v) {
|
|
return v === '1.00' ? null : Number(v);
|
|
}
|
|
},
|
|
textOpacity: {
|
|
selector: '.vjs-text-opacity > select',
|
|
id: 'captions-foreground-opacity-%s',
|
|
label: 'Transparency',
|
|
options: [OPACITY_OPAQUE, OPACITY_SEMI]
|
|
},
|
|
// Options for this object are defined below.
|
|
windowColor: {
|
|
selector: '.vjs-window-color > select',
|
|
id: 'captions-window-color-%s',
|
|
label: 'Color'
|
|
},
|
|
// Options for this object are defined below.
|
|
windowOpacity: {
|
|
selector: '.vjs-window-opacity > select',
|
|
id: 'captions-window-opacity-%s',
|
|
label: 'Transparency',
|
|
options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE]
|
|
}
|
|
};
|
|
selectConfigs.windowColor.options = selectConfigs.backgroundColor.options;
|
|
/**
|
|
* Get the actual value of an option.
|
|
*
|
|
* @param {string} value
|
|
* The value to get
|
|
*
|
|
* @param {Function} [parser]
|
|
* Optional function to adjust the value.
|
|
*
|
|
* @return {Mixed}
|
|
* - Will be `undefined` if no value exists
|
|
* - Will be `undefined` if the given value is "none".
|
|
* - Will be the actual value otherwise.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
function parseOptionValue(value, parser) {
|
|
if (parser) {
|
|
value = parser(value);
|
|
}
|
|
|
|
if (value && value !== 'none') {
|
|
return value;
|
|
}
|
|
}
|
|
/**
|
|
* Gets the value of the selected <option> element within a <select> element.
|
|
*
|
|
* @param {Element} el
|
|
* the element to look in
|
|
*
|
|
* @param {Function} [parser]
|
|
* Optional function to adjust the value.
|
|
*
|
|
* @return {Mixed}
|
|
* - Will be `undefined` if no value exists
|
|
* - Will be `undefined` if the given value is "none".
|
|
* - Will be the actual value otherwise.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
function getSelectedOptionValue(el, parser) {
|
|
var value = el.options[el.options.selectedIndex].value;
|
|
return parseOptionValue(value, parser);
|
|
}
|
|
/**
|
|
* Sets the selected <option> element within a <select> element based on a
|
|
* given value.
|
|
*
|
|
* @param {Element} el
|
|
* The element to look in.
|
|
*
|
|
* @param {string} value
|
|
* the property to look on.
|
|
*
|
|
* @param {Function} [parser]
|
|
* Optional function to adjust the value before comparing.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
function setSelectedOption(el, value, parser) {
|
|
if (!value) {
|
|
return;
|
|
}
|
|
|
|
for (var i = 0; i < el.options.length; i++) {
|
|
if (parseOptionValue(el.options[i].value, parser) === value) {
|
|
el.selectedIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Manipulate Text Tracks settings.
|
|
*
|
|
* @extends ModalDialog
|
|
*/
|
|
|
|
|
|
var TextTrackSettings = /*#__PURE__*/function (_ModalDialog) {
|
|
inheritsLoose(TextTrackSettings, _ModalDialog);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function TextTrackSettings(player, options) {
|
|
var _this;
|
|
|
|
options.temporary = false;
|
|
_this = _ModalDialog.call(this, player, options) || this;
|
|
_this.updateDisplay = _this.updateDisplay.bind(assertThisInitialized(_this)); // fill the modal and pretend we have opened it
|
|
|
|
_this.fill();
|
|
|
|
_this.hasBeenOpened_ = _this.hasBeenFilled_ = true;
|
|
_this.endDialog = createEl('p', {
|
|
className: 'vjs-control-text',
|
|
textContent: _this.localize('End of dialog window.')
|
|
});
|
|
|
|
_this.el().appendChild(_this.endDialog);
|
|
|
|
_this.setDefaults(); // Grab `persistTextTrackSettings` from the player options if not passed in child options
|
|
|
|
|
|
if (options.persistTextTrackSettings === undefined) {
|
|
_this.options_.persistTextTrackSettings = _this.options_.playerOptions.persistTextTrackSettings;
|
|
}
|
|
|
|
_this.on(_this.$('.vjs-done-button'), 'click', function () {
|
|
_this.saveSettings();
|
|
|
|
_this.close();
|
|
});
|
|
|
|
_this.on(_this.$('.vjs-default-button'), 'click', function () {
|
|
_this.setDefaults();
|
|
|
|
_this.updateDisplay();
|
|
});
|
|
|
|
each(selectConfigs, function (config) {
|
|
_this.on(_this.$(config.selector), 'change', _this.updateDisplay);
|
|
});
|
|
|
|
if (_this.options_.persistTextTrackSettings) {
|
|
_this.restoreSettings();
|
|
}
|
|
|
|
return _this;
|
|
}
|
|
|
|
var _proto = TextTrackSettings.prototype;
|
|
|
|
_proto.dispose = function dispose() {
|
|
this.endDialog = null;
|
|
|
|
_ModalDialog.prototype.dispose.call(this);
|
|
}
|
|
/**
|
|
* Create a <select> element with configured options.
|
|
*
|
|
* @param {string} key
|
|
* Configuration key to use during creation.
|
|
*
|
|
* @return {string}
|
|
* An HTML string.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.createElSelect_ = function createElSelect_(key, legendId, type) {
|
|
var _this2 = this;
|
|
|
|
if (legendId === void 0) {
|
|
legendId = '';
|
|
}
|
|
|
|
if (type === void 0) {
|
|
type = 'label';
|
|
}
|
|
|
|
var config = selectConfigs[key];
|
|
var id = config.id.replace('%s', this.id_);
|
|
var selectLabelledbyIds = [legendId, id].join(' ').trim();
|
|
return ["<" + type + " id=\"" + id + "\" class=\"" + (type === 'label' ? 'vjs-label' : '') + "\">", this.localize(config.label), "</" + type + ">", "<select aria-labelledby=\"" + selectLabelledbyIds + "\">"].concat(config.options.map(function (o) {
|
|
var optionId = id + '-' + o[1].replace(/\W+/g, '');
|
|
return ["<option id=\"" + optionId + "\" value=\"" + o[0] + "\" ", "aria-labelledby=\"" + selectLabelledbyIds + " " + optionId + "\">", _this2.localize(o[1]), '</option>'].join('');
|
|
})).concat('</select>').join('');
|
|
}
|
|
/**
|
|
* Create foreground color element for the component
|
|
*
|
|
* @return {string}
|
|
* An HTML string.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.createElFgColor_ = function createElFgColor_() {
|
|
var legendId = "captions-text-legend-" + this.id_;
|
|
return ['<fieldset class="vjs-fg-color vjs-track-setting">', "<legend id=\"" + legendId + "\">", this.localize('Text'), '</legend>', this.createElSelect_('color', legendId), '<span class="vjs-text-opacity vjs-opacity">', this.createElSelect_('textOpacity', legendId), '</span>', '</fieldset>'].join('');
|
|
}
|
|
/**
|
|
* Create background color element for the component
|
|
*
|
|
* @return {string}
|
|
* An HTML string.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.createElBgColor_ = function createElBgColor_() {
|
|
var legendId = "captions-background-" + this.id_;
|
|
return ['<fieldset class="vjs-bg-color vjs-track-setting">', "<legend id=\"" + legendId + "\">", this.localize('Background'), '</legend>', this.createElSelect_('backgroundColor', legendId), '<span class="vjs-bg-opacity vjs-opacity">', this.createElSelect_('backgroundOpacity', legendId), '</span>', '</fieldset>'].join('');
|
|
}
|
|
/**
|
|
* Create window color element for the component
|
|
*
|
|
* @return {string}
|
|
* An HTML string.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.createElWinColor_ = function createElWinColor_() {
|
|
var legendId = "captions-window-" + this.id_;
|
|
return ['<fieldset class="vjs-window-color vjs-track-setting">', "<legend id=\"" + legendId + "\">", this.localize('Window'), '</legend>', this.createElSelect_('windowColor', legendId), '<span class="vjs-window-opacity vjs-opacity">', this.createElSelect_('windowOpacity', legendId), '</span>', '</fieldset>'].join('');
|
|
}
|
|
/**
|
|
* Create color elements for the component
|
|
*
|
|
* @return {Element}
|
|
* The element that was created
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.createElColors_ = function createElColors_() {
|
|
return createEl('div', {
|
|
className: 'vjs-track-settings-colors',
|
|
innerHTML: [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()].join('')
|
|
});
|
|
}
|
|
/**
|
|
* Create font elements for the component
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.createElFont_ = function createElFont_() {
|
|
return createEl('div', {
|
|
className: 'vjs-track-settings-font',
|
|
innerHTML: ['<fieldset class="vjs-font-percent vjs-track-setting">', this.createElSelect_('fontPercent', '', 'legend'), '</fieldset>', '<fieldset class="vjs-edge-style vjs-track-setting">', this.createElSelect_('edgeStyle', '', 'legend'), '</fieldset>', '<fieldset class="vjs-font-family vjs-track-setting">', this.createElSelect_('fontFamily', '', 'legend'), '</fieldset>'].join('')
|
|
});
|
|
}
|
|
/**
|
|
* Create controls for the component
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.createElControls_ = function createElControls_() {
|
|
var defaultsDescription = this.localize('restore all settings to the default values');
|
|
return createEl('div', {
|
|
className: 'vjs-track-settings-controls',
|
|
innerHTML: ["<button type=\"button\" class=\"vjs-default-button\" title=\"" + defaultsDescription + "\">", this.localize('Reset'), "<span class=\"vjs-control-text\"> " + defaultsDescription + "</span>", '</button>', "<button type=\"button\" class=\"vjs-done-button\">" + this.localize('Done') + "</button>"].join('')
|
|
});
|
|
};
|
|
|
|
_proto.content = function content() {
|
|
return [this.createElColors_(), this.createElFont_(), this.createElControls_()];
|
|
};
|
|
|
|
_proto.label = function label() {
|
|
return this.localize('Caption Settings Dialog');
|
|
};
|
|
|
|
_proto.description = function description() {
|
|
return this.localize('Beginning of dialog window. Escape will cancel and close the window.');
|
|
};
|
|
|
|
_proto.buildCSSClass = function buildCSSClass() {
|
|
return _ModalDialog.prototype.buildCSSClass.call(this) + ' vjs-text-track-settings';
|
|
}
|
|
/**
|
|
* Gets an object of text track settings (or null).
|
|
*
|
|
* @return {Object}
|
|
* An object with config values parsed from the DOM or localStorage.
|
|
*/
|
|
;
|
|
|
|
_proto.getValues = function getValues() {
|
|
var _this3 = this;
|
|
|
|
return reduce(selectConfigs, function (accum, config, key) {
|
|
var value = getSelectedOptionValue(_this3.$(config.selector), config.parser);
|
|
|
|
if (value !== undefined) {
|
|
accum[key] = value;
|
|
}
|
|
|
|
return accum;
|
|
}, {});
|
|
}
|
|
/**
|
|
* Sets text track settings from an object of values.
|
|
*
|
|
* @param {Object} values
|
|
* An object with config values parsed from the DOM or localStorage.
|
|
*/
|
|
;
|
|
|
|
_proto.setValues = function setValues(values) {
|
|
var _this4 = this;
|
|
|
|
each(selectConfigs, function (config, key) {
|
|
setSelectedOption(_this4.$(config.selector), values[key], config.parser);
|
|
});
|
|
}
|
|
/**
|
|
* Sets all `<select>` elements to their default values.
|
|
*/
|
|
;
|
|
|
|
_proto.setDefaults = function setDefaults() {
|
|
var _this5 = this;
|
|
|
|
each(selectConfigs, function (config) {
|
|
var index = config.hasOwnProperty('default') ? config["default"] : 0;
|
|
_this5.$(config.selector).selectedIndex = index;
|
|
});
|
|
}
|
|
/**
|
|
* Restore texttrack settings from localStorage
|
|
*/
|
|
;
|
|
|
|
_proto.restoreSettings = function restoreSettings() {
|
|
var values;
|
|
|
|
try {
|
|
values = JSON.parse(window.localStorage.getItem(LOCAL_STORAGE_KEY));
|
|
} catch (err) {
|
|
log.warn(err);
|
|
}
|
|
|
|
if (values) {
|
|
this.setValues(values);
|
|
}
|
|
}
|
|
/**
|
|
* Save text track settings to localStorage
|
|
*/
|
|
;
|
|
|
|
_proto.saveSettings = function saveSettings() {
|
|
if (!this.options_.persistTextTrackSettings) {
|
|
return;
|
|
}
|
|
|
|
var values = this.getValues();
|
|
|
|
try {
|
|
if (Object.keys(values).length) {
|
|
window.localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values));
|
|
} else {
|
|
window.localStorage.removeItem(LOCAL_STORAGE_KEY);
|
|
}
|
|
} catch (err) {
|
|
log.warn(err);
|
|
}
|
|
}
|
|
/**
|
|
* Update display of text track settings
|
|
*/
|
|
;
|
|
|
|
_proto.updateDisplay = function updateDisplay() {
|
|
var ttDisplay = this.player_.getChild('textTrackDisplay');
|
|
|
|
if (ttDisplay) {
|
|
ttDisplay.updateDisplay();
|
|
}
|
|
}
|
|
/**
|
|
* conditionally blur the element and refocus the captions button
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.conditionalBlur_ = function conditionalBlur_() {
|
|
this.previouslyActiveEl_ = null;
|
|
var cb = this.player_.controlBar;
|
|
var subsCapsBtn = cb && cb.subsCapsButton;
|
|
var ccBtn = cb && cb.captionsButton;
|
|
|
|
if (subsCapsBtn) {
|
|
subsCapsBtn.focus();
|
|
} else if (ccBtn) {
|
|
ccBtn.focus();
|
|
}
|
|
};
|
|
|
|
return TextTrackSettings;
|
|
}(ModalDialog);
|
|
|
|
Component.registerComponent('TextTrackSettings', TextTrackSettings);
|
|
|
|
/**
|
|
* A Resize Manager. It is in charge of triggering `playerresize` on the player in the right conditions.
|
|
*
|
|
* It'll either create an iframe and use a debounced resize handler on it or use the new {@link https://wicg.github.io/ResizeObserver/|ResizeObserver}.
|
|
*
|
|
* If the ResizeObserver is available natively, it will be used. A polyfill can be passed in as an option.
|
|
* If a `playerresize` event is not needed, the ResizeManager component can be removed from the player, see the example below.
|
|
* @example <caption>How to disable the resize manager</caption>
|
|
* const player = videojs('#vid', {
|
|
* resizeManager: false
|
|
* });
|
|
*
|
|
* @see {@link https://wicg.github.io/ResizeObserver/|ResizeObserver specification}
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var ResizeManager = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(ResizeManager, _Component);
|
|
|
|
/**
|
|
* Create the ResizeManager.
|
|
*
|
|
* @param {Object} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of ResizeManager options.
|
|
*
|
|
* @param {Object} [options.ResizeObserver]
|
|
* A polyfill for ResizeObserver can be passed in here.
|
|
* If this is set to null it will ignore the native ResizeObserver and fall back to the iframe fallback.
|
|
*/
|
|
function ResizeManager(player, options) {
|
|
var _this;
|
|
|
|
var RESIZE_OBSERVER_AVAILABLE = options.ResizeObserver || window.ResizeObserver; // if `null` was passed, we want to disable the ResizeObserver
|
|
|
|
if (options.ResizeObserver === null) {
|
|
RESIZE_OBSERVER_AVAILABLE = false;
|
|
} // Only create an element when ResizeObserver isn't available
|
|
|
|
|
|
var options_ = mergeOptions({
|
|
createEl: !RESIZE_OBSERVER_AVAILABLE,
|
|
reportTouchActivity: false
|
|
}, options);
|
|
_this = _Component.call(this, player, options_) || this;
|
|
_this.ResizeObserver = options.ResizeObserver || window.ResizeObserver;
|
|
_this.loadListener_ = null;
|
|
_this.resizeObserver_ = null;
|
|
_this.debouncedHandler_ = debounce(function () {
|
|
_this.resizeHandler();
|
|
}, 100, false, assertThisInitialized(_this));
|
|
|
|
if (RESIZE_OBSERVER_AVAILABLE) {
|
|
_this.resizeObserver_ = new _this.ResizeObserver(_this.debouncedHandler_);
|
|
|
|
_this.resizeObserver_.observe(player.el());
|
|
} else {
|
|
_this.loadListener_ = function () {
|
|
if (!_this.el_ || !_this.el_.contentWindow) {
|
|
return;
|
|
}
|
|
|
|
var debouncedHandler_ = _this.debouncedHandler_;
|
|
|
|
var unloadListener_ = _this.unloadListener_ = function () {
|
|
off(this, 'resize', debouncedHandler_);
|
|
off(this, 'unload', unloadListener_);
|
|
unloadListener_ = null;
|
|
}; // safari and edge can unload the iframe before resizemanager dispose
|
|
// we have to dispose of event handlers correctly before that happens
|
|
|
|
|
|
on(_this.el_.contentWindow, 'unload', unloadListener_);
|
|
on(_this.el_.contentWindow, 'resize', debouncedHandler_);
|
|
};
|
|
|
|
_this.one('load', _this.loadListener_);
|
|
}
|
|
|
|
return _this;
|
|
}
|
|
|
|
var _proto = ResizeManager.prototype;
|
|
|
|
_proto.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'iframe', {
|
|
className: 'vjs-resize-manager',
|
|
tabIndex: -1
|
|
}, {
|
|
'aria-hidden': 'true'
|
|
});
|
|
}
|
|
/**
|
|
* Called when a resize is triggered on the iframe or a resize is observed via the ResizeObserver
|
|
*
|
|
* @fires Player#playerresize
|
|
*/
|
|
;
|
|
|
|
_proto.resizeHandler = function resizeHandler() {
|
|
/**
|
|
* Called when the player size has changed
|
|
*
|
|
* @event Player#playerresize
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
// make sure player is still around to trigger
|
|
// prevents this from causing an error after dispose
|
|
if (!this.player_ || !this.player_.trigger) {
|
|
return;
|
|
}
|
|
|
|
this.player_.trigger('playerresize');
|
|
};
|
|
|
|
_proto.dispose = function dispose() {
|
|
if (this.debouncedHandler_) {
|
|
this.debouncedHandler_.cancel();
|
|
}
|
|
|
|
if (this.resizeObserver_) {
|
|
if (this.player_.el()) {
|
|
this.resizeObserver_.unobserve(this.player_.el());
|
|
}
|
|
|
|
this.resizeObserver_.disconnect();
|
|
}
|
|
|
|
if (this.loadListener_) {
|
|
this.off('load', this.loadListener_);
|
|
}
|
|
|
|
if (this.el_ && this.el_.contentWindow && this.unloadListener_) {
|
|
this.unloadListener_.call(this.el_.contentWindow);
|
|
}
|
|
|
|
this.ResizeObserver = null;
|
|
this.resizeObserver = null;
|
|
this.debouncedHandler_ = null;
|
|
this.loadListener_ = null;
|
|
|
|
_Component.prototype.dispose.call(this);
|
|
};
|
|
|
|
return ResizeManager;
|
|
}(Component);
|
|
|
|
Component.registerComponent('ResizeManager', ResizeManager);
|
|
|
|
var defaults = {
|
|
trackingThreshold: 20,
|
|
liveTolerance: 15
|
|
};
|
|
/*
|
|
track when we are at the live edge, and other helpers for live playback */
|
|
|
|
/**
|
|
* A class for checking live current time and determining when the player
|
|
* is at or behind the live edge.
|
|
*/
|
|
|
|
var LiveTracker = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(LiveTracker, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {number} [options.trackingThreshold=20]
|
|
* Number of seconds of live window (seekableEnd - seekableStart) that
|
|
* media needs to have before the liveui will be shown.
|
|
*
|
|
* @param {number} [options.liveTolerance=15]
|
|
* Number of seconds behind live that we have to be
|
|
* before we will be considered non-live. Note that this will only
|
|
* be used when playing at the live edge. This allows large seekable end
|
|
* changes to not effect wether we are live or not.
|
|
*/
|
|
function LiveTracker(player, options) {
|
|
var _this;
|
|
|
|
// LiveTracker does not need an element
|
|
var options_ = mergeOptions(defaults, options, {
|
|
createEl: false
|
|
});
|
|
_this = _Component.call(this, player, options_) || this;
|
|
|
|
_this.handleVisibilityChange_ = function (e) {
|
|
return _this.handleVisibilityChange(e);
|
|
};
|
|
|
|
_this.trackLiveHandler_ = function () {
|
|
return _this.trackLive_();
|
|
};
|
|
|
|
_this.handlePlay_ = function (e) {
|
|
return _this.handlePlay(e);
|
|
};
|
|
|
|
_this.handleFirstTimeupdate_ = function (e) {
|
|
return _this.handleFirstTimeupdate(e);
|
|
};
|
|
|
|
_this.handleSeeked_ = function (e) {
|
|
return _this.handleSeeked(e);
|
|
};
|
|
|
|
_this.seekToLiveEdge_ = function (e) {
|
|
return _this.seekToLiveEdge(e);
|
|
};
|
|
|
|
_this.reset_();
|
|
|
|
_this.on(_this.player_, 'durationchange', function (e) {
|
|
return _this.handleDurationchange(e);
|
|
}); // we should try to toggle tracking on canplay as native playback engines, like Safari
|
|
// may not have the proper values for things like seekableEnd until then
|
|
|
|
|
|
_this.on(_this.player_, 'canplay', function () {
|
|
return _this.toggleTracking();
|
|
}); // we don't need to track live playback if the document is hidden,
|
|
// also, tracking when the document is hidden can
|
|
// cause the CPU to spike and eventually crash the page on IE11.
|
|
|
|
|
|
if (IE_VERSION && 'hidden' in document && 'visibilityState' in document) {
|
|
_this.on(document, 'visibilitychange', _this.handleVisibilityChange_);
|
|
}
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* toggle tracking based on document visiblility
|
|
*/
|
|
|
|
|
|
var _proto = LiveTracker.prototype;
|
|
|
|
_proto.handleVisibilityChange = function handleVisibilityChange() {
|
|
if (this.player_.duration() !== Infinity) {
|
|
return;
|
|
}
|
|
|
|
if (document.hidden) {
|
|
this.stopTracking();
|
|
} else {
|
|
this.startTracking();
|
|
}
|
|
}
|
|
/**
|
|
* all the functionality for tracking when seek end changes
|
|
* and for tracking how far past seek end we should be
|
|
*/
|
|
;
|
|
|
|
_proto.trackLive_ = function trackLive_() {
|
|
var seekable = this.player_.seekable(); // skip undefined seekable
|
|
|
|
if (!seekable || !seekable.length) {
|
|
return;
|
|
}
|
|
|
|
var newTime = Number(window.performance.now().toFixed(4));
|
|
var deltaTime = this.lastTime_ === -1 ? 0 : (newTime - this.lastTime_) / 1000;
|
|
this.lastTime_ = newTime;
|
|
this.pastSeekEnd_ = this.pastSeekEnd() + deltaTime;
|
|
var liveCurrentTime = this.liveCurrentTime();
|
|
var currentTime = this.player_.currentTime(); // we are behind live if any are true
|
|
// 1. the player is paused
|
|
// 2. the user seeked to a location 2 seconds away from live
|
|
// 3. the difference between live and current time is greater
|
|
// liveTolerance which defaults to 15s
|
|
|
|
var isBehind = this.player_.paused() || this.seekedBehindLive_ || Math.abs(liveCurrentTime - currentTime) > this.options_.liveTolerance; // we cannot be behind if
|
|
// 1. until we have not seen a timeupdate yet
|
|
// 2. liveCurrentTime is Infinity, which happens on Android and Native Safari
|
|
|
|
if (!this.timeupdateSeen_ || liveCurrentTime === Infinity) {
|
|
isBehind = false;
|
|
}
|
|
|
|
if (isBehind !== this.behindLiveEdge_) {
|
|
this.behindLiveEdge_ = isBehind;
|
|
this.trigger('liveedgechange');
|
|
}
|
|
}
|
|
/**
|
|
* handle a durationchange event on the player
|
|
* and start/stop tracking accordingly.
|
|
*/
|
|
;
|
|
|
|
_proto.handleDurationchange = function handleDurationchange() {
|
|
this.toggleTracking();
|
|
}
|
|
/**
|
|
* start/stop tracking
|
|
*/
|
|
;
|
|
|
|
_proto.toggleTracking = function toggleTracking() {
|
|
if (this.player_.duration() === Infinity && this.liveWindow() >= this.options_.trackingThreshold) {
|
|
if (this.player_.options_.liveui) {
|
|
this.player_.addClass('vjs-liveui');
|
|
}
|
|
|
|
this.startTracking();
|
|
} else {
|
|
this.player_.removeClass('vjs-liveui');
|
|
this.stopTracking();
|
|
}
|
|
}
|
|
/**
|
|
* start tracking live playback
|
|
*/
|
|
;
|
|
|
|
_proto.startTracking = function startTracking() {
|
|
if (this.isTracking()) {
|
|
return;
|
|
} // If we haven't seen a timeupdate, we need to check whether playback
|
|
// began before this component started tracking. This can happen commonly
|
|
// when using autoplay.
|
|
|
|
|
|
if (!this.timeupdateSeen_) {
|
|
this.timeupdateSeen_ = this.player_.hasStarted();
|
|
}
|
|
|
|
this.trackingInterval_ = this.setInterval(this.trackLiveHandler_, UPDATE_REFRESH_INTERVAL);
|
|
this.trackLive_();
|
|
this.on(this.player_, ['play', 'pause'], this.trackLiveHandler_);
|
|
|
|
if (!this.timeupdateSeen_) {
|
|
this.one(this.player_, 'play', this.handlePlay_);
|
|
this.one(this.player_, 'timeupdate', this.handleFirstTimeupdate_);
|
|
} else {
|
|
this.on(this.player_, 'seeked', this.handleSeeked_);
|
|
}
|
|
}
|
|
/**
|
|
* handle the first timeupdate on the player if it wasn't already playing
|
|
* when live tracker started tracking.
|
|
*/
|
|
;
|
|
|
|
_proto.handleFirstTimeupdate = function handleFirstTimeupdate() {
|
|
this.timeupdateSeen_ = true;
|
|
this.on(this.player_, 'seeked', this.handleSeeked_);
|
|
}
|
|
/**
|
|
* Keep track of what time a seek starts, and listen for seeked
|
|
* to find where a seek ends.
|
|
*/
|
|
;
|
|
|
|
_proto.handleSeeked = function handleSeeked() {
|
|
var timeDiff = Math.abs(this.liveCurrentTime() - this.player_.currentTime());
|
|
this.seekedBehindLive_ = this.nextSeekedFromUser_ && timeDiff > 2;
|
|
this.nextSeekedFromUser_ = false;
|
|
this.trackLive_();
|
|
}
|
|
/**
|
|
* handle the first play on the player, and make sure that we seek
|
|
* right to the live edge.
|
|
*/
|
|
;
|
|
|
|
_proto.handlePlay = function handlePlay() {
|
|
this.one(this.player_, 'timeupdate', this.seekToLiveEdge_);
|
|
}
|
|
/**
|
|
* Stop tracking, and set all internal variables to
|
|
* their initial value.
|
|
*/
|
|
;
|
|
|
|
_proto.reset_ = function reset_() {
|
|
this.lastTime_ = -1;
|
|
this.pastSeekEnd_ = 0;
|
|
this.lastSeekEnd_ = -1;
|
|
this.behindLiveEdge_ = true;
|
|
this.timeupdateSeen_ = false;
|
|
this.seekedBehindLive_ = false;
|
|
this.nextSeekedFromUser_ = false;
|
|
this.clearInterval(this.trackingInterval_);
|
|
this.trackingInterval_ = null;
|
|
this.off(this.player_, ['play', 'pause'], this.trackLiveHandler_);
|
|
this.off(this.player_, 'seeked', this.handleSeeked_);
|
|
this.off(this.player_, 'play', this.handlePlay_);
|
|
this.off(this.player_, 'timeupdate', this.handleFirstTimeupdate_);
|
|
this.off(this.player_, 'timeupdate', this.seekToLiveEdge_);
|
|
}
|
|
/**
|
|
* The next seeked event is from the user. Meaning that any seek
|
|
* > 2s behind live will be considered behind live for real and
|
|
* liveTolerance will be ignored.
|
|
*/
|
|
;
|
|
|
|
_proto.nextSeekedFromUser = function nextSeekedFromUser() {
|
|
this.nextSeekedFromUser_ = true;
|
|
}
|
|
/**
|
|
* stop tracking live playback
|
|
*/
|
|
;
|
|
|
|
_proto.stopTracking = function stopTracking() {
|
|
if (!this.isTracking()) {
|
|
return;
|
|
}
|
|
|
|
this.reset_();
|
|
this.trigger('liveedgechange');
|
|
}
|
|
/**
|
|
* A helper to get the player seekable end
|
|
* so that we don't have to null check everywhere
|
|
*
|
|
* @return {number}
|
|
* The furthest seekable end or Infinity.
|
|
*/
|
|
;
|
|
|
|
_proto.seekableEnd = function seekableEnd() {
|
|
var seekable = this.player_.seekable();
|
|
var seekableEnds = [];
|
|
var i = seekable ? seekable.length : 0;
|
|
|
|
while (i--) {
|
|
seekableEnds.push(seekable.end(i));
|
|
} // grab the furthest seekable end after sorting, or if there are none
|
|
// default to Infinity
|
|
|
|
|
|
return seekableEnds.length ? seekableEnds.sort()[seekableEnds.length - 1] : Infinity;
|
|
}
|
|
/**
|
|
* A helper to get the player seekable start
|
|
* so that we don't have to null check everywhere
|
|
*
|
|
* @return {number}
|
|
* The earliest seekable start or 0.
|
|
*/
|
|
;
|
|
|
|
_proto.seekableStart = function seekableStart() {
|
|
var seekable = this.player_.seekable();
|
|
var seekableStarts = [];
|
|
var i = seekable ? seekable.length : 0;
|
|
|
|
while (i--) {
|
|
seekableStarts.push(seekable.start(i));
|
|
} // grab the first seekable start after sorting, or if there are none
|
|
// default to 0
|
|
|
|
|
|
return seekableStarts.length ? seekableStarts.sort()[0] : 0;
|
|
}
|
|
/**
|
|
* Get the live time window aka
|
|
* the amount of time between seekable start and
|
|
* live current time.
|
|
*
|
|
* @return {number}
|
|
* The amount of seconds that are seekable in
|
|
* the live video.
|
|
*/
|
|
;
|
|
|
|
_proto.liveWindow = function liveWindow() {
|
|
var liveCurrentTime = this.liveCurrentTime(); // if liveCurrenTime is Infinity then we don't have a liveWindow at all
|
|
|
|
if (liveCurrentTime === Infinity) {
|
|
return 0;
|
|
}
|
|
|
|
return liveCurrentTime - this.seekableStart();
|
|
}
|
|
/**
|
|
* Determines if the player is live, only checks if this component
|
|
* is tracking live playback or not
|
|
*
|
|
* @return {boolean}
|
|
* Wether liveTracker is tracking
|
|
*/
|
|
;
|
|
|
|
_proto.isLive = function isLive() {
|
|
return this.isTracking();
|
|
}
|
|
/**
|
|
* Determines if currentTime is at the live edge and won't fall behind
|
|
* on each seekableendchange
|
|
*
|
|
* @return {boolean}
|
|
* Wether playback is at the live edge
|
|
*/
|
|
;
|
|
|
|
_proto.atLiveEdge = function atLiveEdge() {
|
|
return !this.behindLiveEdge();
|
|
}
|
|
/**
|
|
* get what we expect the live current time to be
|
|
*
|
|
* @return {number}
|
|
* The expected live current time
|
|
*/
|
|
;
|
|
|
|
_proto.liveCurrentTime = function liveCurrentTime() {
|
|
return this.pastSeekEnd() + this.seekableEnd();
|
|
}
|
|
/**
|
|
* The number of seconds that have occured after seekable end
|
|
* changed. This will be reset to 0 once seekable end changes.
|
|
*
|
|
* @return {number}
|
|
* Seconds past the current seekable end
|
|
*/
|
|
;
|
|
|
|
_proto.pastSeekEnd = function pastSeekEnd() {
|
|
var seekableEnd = this.seekableEnd();
|
|
|
|
if (this.lastSeekEnd_ !== -1 && seekableEnd !== this.lastSeekEnd_) {
|
|
this.pastSeekEnd_ = 0;
|
|
}
|
|
|
|
this.lastSeekEnd_ = seekableEnd;
|
|
return this.pastSeekEnd_;
|
|
}
|
|
/**
|
|
* If we are currently behind the live edge, aka currentTime will be
|
|
* behind on a seekableendchange
|
|
*
|
|
* @return {boolean}
|
|
* If we are behind the live edge
|
|
*/
|
|
;
|
|
|
|
_proto.behindLiveEdge = function behindLiveEdge() {
|
|
return this.behindLiveEdge_;
|
|
}
|
|
/**
|
|
* Wether live tracker is currently tracking or not.
|
|
*/
|
|
;
|
|
|
|
_proto.isTracking = function isTracking() {
|
|
return typeof this.trackingInterval_ === 'number';
|
|
}
|
|
/**
|
|
* Seek to the live edge if we are behind the live edge
|
|
*/
|
|
;
|
|
|
|
_proto.seekToLiveEdge = function seekToLiveEdge() {
|
|
this.seekedBehindLive_ = false;
|
|
|
|
if (this.atLiveEdge()) {
|
|
return;
|
|
}
|
|
|
|
this.nextSeekedFromUser_ = false;
|
|
this.player_.currentTime(this.liveCurrentTime());
|
|
}
|
|
/**
|
|
* Dispose of liveTracker
|
|
*/
|
|
;
|
|
|
|
_proto.dispose = function dispose() {
|
|
this.off(document, 'visibilitychange', this.handleVisibilityChange_);
|
|
this.stopTracking();
|
|
|
|
_Component.prototype.dispose.call(this);
|
|
};
|
|
|
|
return LiveTracker;
|
|
}(Component);
|
|
|
|
Component.registerComponent('LiveTracker', LiveTracker);
|
|
|
|
/**
|
|
* This function is used to fire a sourceset when there is something
|
|
* similar to `mediaEl.load()` being called. It will try to find the source via
|
|
* the `src` attribute and then the `<source>` elements. It will then fire `sourceset`
|
|
* with the source that was found or empty string if we cannot know. If it cannot
|
|
* find a source then `sourceset` will not be fired.
|
|
*
|
|
* @param {Html5} tech
|
|
* The tech object that sourceset was setup on
|
|
*
|
|
* @return {boolean}
|
|
* returns false if the sourceset was not fired and true otherwise.
|
|
*/
|
|
|
|
var sourcesetLoad = function sourcesetLoad(tech) {
|
|
var el = tech.el(); // if `el.src` is set, that source will be loaded.
|
|
|
|
if (el.hasAttribute('src')) {
|
|
tech.triggerSourceset(el.src);
|
|
return true;
|
|
}
|
|
/**
|
|
* Since there isn't a src property on the media element, source elements will be used for
|
|
* implementing the source selection algorithm. This happens asynchronously and
|
|
* for most cases were there is more than one source we cannot tell what source will
|
|
* be loaded, without re-implementing the source selection algorithm. At this time we are not
|
|
* going to do that. There are three special cases that we do handle here though:
|
|
*
|
|
* 1. If there are no sources, do not fire `sourceset`.
|
|
* 2. If there is only one `<source>` with a `src` property/attribute that is our `src`
|
|
* 3. If there is more than one `<source>` but all of them have the same `src` url.
|
|
* That will be our src.
|
|
*/
|
|
|
|
|
|
var sources = tech.$$('source');
|
|
var srcUrls = [];
|
|
var src = ''; // if there are no sources, do not fire sourceset
|
|
|
|
if (!sources.length) {
|
|
return false;
|
|
} // only count valid/non-duplicate source elements
|
|
|
|
|
|
for (var i = 0; i < sources.length; i++) {
|
|
var url = sources[i].src;
|
|
|
|
if (url && srcUrls.indexOf(url) === -1) {
|
|
srcUrls.push(url);
|
|
}
|
|
} // there were no valid sources
|
|
|
|
|
|
if (!srcUrls.length) {
|
|
return false;
|
|
} // there is only one valid source element url
|
|
// use that
|
|
|
|
|
|
if (srcUrls.length === 1) {
|
|
src = srcUrls[0];
|
|
}
|
|
|
|
tech.triggerSourceset(src);
|
|
return true;
|
|
};
|
|
/**
|
|
* our implementation of an `innerHTML` descriptor for browsers
|
|
* that do not have one.
|
|
*/
|
|
|
|
|
|
var innerHTMLDescriptorPolyfill = Object.defineProperty({}, 'innerHTML', {
|
|
get: function get() {
|
|
return this.cloneNode(true).innerHTML;
|
|
},
|
|
set: function set(v) {
|
|
// make a dummy node to use innerHTML on
|
|
var dummy = document.createElement(this.nodeName.toLowerCase()); // set innerHTML to the value provided
|
|
|
|
dummy.innerHTML = v; // make a document fragment to hold the nodes from dummy
|
|
|
|
var docFrag = document.createDocumentFragment(); // copy all of the nodes created by the innerHTML on dummy
|
|
// to the document fragment
|
|
|
|
while (dummy.childNodes.length) {
|
|
docFrag.appendChild(dummy.childNodes[0]);
|
|
} // remove content
|
|
|
|
|
|
this.innerText = ''; // now we add all of that html in one by appending the
|
|
// document fragment. This is how innerHTML does it.
|
|
|
|
window.Element.prototype.appendChild.call(this, docFrag); // then return the result that innerHTML's setter would
|
|
|
|
return this.innerHTML;
|
|
}
|
|
});
|
|
/**
|
|
* Get a property descriptor given a list of priorities and the
|
|
* property to get.
|
|
*/
|
|
|
|
var getDescriptor = function getDescriptor(priority, prop) {
|
|
var descriptor = {};
|
|
|
|
for (var i = 0; i < priority.length; i++) {
|
|
descriptor = Object.getOwnPropertyDescriptor(priority[i], prop);
|
|
|
|
if (descriptor && descriptor.set && descriptor.get) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
descriptor.enumerable = true;
|
|
descriptor.configurable = true;
|
|
return descriptor;
|
|
};
|
|
|
|
var getInnerHTMLDescriptor = function getInnerHTMLDescriptor(tech) {
|
|
return getDescriptor([tech.el(), window.HTMLMediaElement.prototype, window.Element.prototype, innerHTMLDescriptorPolyfill], 'innerHTML');
|
|
};
|
|
/**
|
|
* Patches browser internal functions so that we can tell synchronously
|
|
* if a `<source>` was appended to the media element. For some reason this
|
|
* causes a `sourceset` if the the media element is ready and has no source.
|
|
* This happens when:
|
|
* - The page has just loaded and the media element does not have a source.
|
|
* - The media element was emptied of all sources, then `load()` was called.
|
|
*
|
|
* It does this by patching the following functions/properties when they are supported:
|
|
*
|
|
* - `append()` - can be used to add a `<source>` element to the media element
|
|
* - `appendChild()` - can be used to add a `<source>` element to the media element
|
|
* - `insertAdjacentHTML()` - can be used to add a `<source>` element to the media element
|
|
* - `innerHTML` - can be used to add a `<source>` element to the media element
|
|
*
|
|
* @param {Html5} tech
|
|
* The tech object that sourceset is being setup on.
|
|
*/
|
|
|
|
|
|
var firstSourceWatch = function firstSourceWatch(tech) {
|
|
var el = tech.el(); // make sure firstSourceWatch isn't setup twice.
|
|
|
|
if (el.resetSourceWatch_) {
|
|
return;
|
|
}
|
|
|
|
var old = {};
|
|
var innerDescriptor = getInnerHTMLDescriptor(tech);
|
|
|
|
var appendWrapper = function appendWrapper(appendFn) {
|
|
return function () {
|
|
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
|
|
args[_key] = arguments[_key];
|
|
}
|
|
|
|
var retval = appendFn.apply(el, args);
|
|
sourcesetLoad(tech);
|
|
return retval;
|
|
};
|
|
};
|
|
|
|
['append', 'appendChild', 'insertAdjacentHTML'].forEach(function (k) {
|
|
if (!el[k]) {
|
|
return;
|
|
} // store the old function
|
|
|
|
|
|
old[k] = el[k]; // call the old function with a sourceset if a source
|
|
// was loaded
|
|
|
|
el[k] = appendWrapper(old[k]);
|
|
});
|
|
Object.defineProperty(el, 'innerHTML', mergeOptions(innerDescriptor, {
|
|
set: appendWrapper(innerDescriptor.set)
|
|
}));
|
|
|
|
el.resetSourceWatch_ = function () {
|
|
el.resetSourceWatch_ = null;
|
|
Object.keys(old).forEach(function (k) {
|
|
el[k] = old[k];
|
|
});
|
|
Object.defineProperty(el, 'innerHTML', innerDescriptor);
|
|
}; // on the first sourceset, we need to revert our changes
|
|
|
|
|
|
tech.one('sourceset', el.resetSourceWatch_);
|
|
};
|
|
/**
|
|
* our implementation of a `src` descriptor for browsers
|
|
* that do not have one.
|
|
*/
|
|
|
|
|
|
var srcDescriptorPolyfill = Object.defineProperty({}, 'src', {
|
|
get: function get() {
|
|
if (this.hasAttribute('src')) {
|
|
return getAbsoluteURL(window.Element.prototype.getAttribute.call(this, 'src'));
|
|
}
|
|
|
|
return '';
|
|
},
|
|
set: function set(v) {
|
|
window.Element.prototype.setAttribute.call(this, 'src', v);
|
|
return v;
|
|
}
|
|
});
|
|
|
|
var getSrcDescriptor = function getSrcDescriptor(tech) {
|
|
return getDescriptor([tech.el(), window.HTMLMediaElement.prototype, srcDescriptorPolyfill], 'src');
|
|
};
|
|
/**
|
|
* setup `sourceset` handling on the `Html5` tech. This function
|
|
* patches the following element properties/functions:
|
|
*
|
|
* - `src` - to determine when `src` is set
|
|
* - `setAttribute()` - to determine when `src` is set
|
|
* - `load()` - this re-triggers the source selection algorithm, and can
|
|
* cause a sourceset.
|
|
*
|
|
* If there is no source when we are adding `sourceset` support or during a `load()`
|
|
* we also patch the functions listed in `firstSourceWatch`.
|
|
*
|
|
* @param {Html5} tech
|
|
* The tech to patch
|
|
*/
|
|
|
|
|
|
var setupSourceset = function setupSourceset(tech) {
|
|
if (!tech.featuresSourceset) {
|
|
return;
|
|
}
|
|
|
|
var el = tech.el(); // make sure sourceset isn't setup twice.
|
|
|
|
if (el.resetSourceset_) {
|
|
return;
|
|
}
|
|
|
|
var srcDescriptor = getSrcDescriptor(tech);
|
|
var oldSetAttribute = el.setAttribute;
|
|
var oldLoad = el.load;
|
|
Object.defineProperty(el, 'src', mergeOptions(srcDescriptor, {
|
|
set: function set(v) {
|
|
var retval = srcDescriptor.set.call(el, v); // we use the getter here to get the actual value set on src
|
|
|
|
tech.triggerSourceset(el.src);
|
|
return retval;
|
|
}
|
|
}));
|
|
|
|
el.setAttribute = function (n, v) {
|
|
var retval = oldSetAttribute.call(el, n, v);
|
|
|
|
if (/src/i.test(n)) {
|
|
tech.triggerSourceset(el.src);
|
|
}
|
|
|
|
return retval;
|
|
};
|
|
|
|
el.load = function () {
|
|
var retval = oldLoad.call(el); // if load was called, but there was no source to fire
|
|
// sourceset on. We have to watch for a source append
|
|
// as that can trigger a `sourceset` when the media element
|
|
// has no source
|
|
|
|
if (!sourcesetLoad(tech)) {
|
|
tech.triggerSourceset('');
|
|
firstSourceWatch(tech);
|
|
}
|
|
|
|
return retval;
|
|
};
|
|
|
|
if (el.currentSrc) {
|
|
tech.triggerSourceset(el.currentSrc);
|
|
} else if (!sourcesetLoad(tech)) {
|
|
firstSourceWatch(tech);
|
|
}
|
|
|
|
el.resetSourceset_ = function () {
|
|
el.resetSourceset_ = null;
|
|
el.load = oldLoad;
|
|
el.setAttribute = oldSetAttribute;
|
|
Object.defineProperty(el, 'src', srcDescriptor);
|
|
|
|
if (el.resetSourceWatch_) {
|
|
el.resetSourceWatch_();
|
|
}
|
|
};
|
|
};
|
|
|
|
/**
|
|
* Object.defineProperty but "lazy", which means that the value is only set after
|
|
* it retrieved the first time, rather than being set right away.
|
|
*
|
|
* @param {Object} obj the object to set the property on
|
|
* @param {string} key the key for the property to set
|
|
* @param {Function} getValue the function used to get the value when it is needed.
|
|
* @param {boolean} setter wether a setter shoould be allowed or not
|
|
*/
|
|
var defineLazyProperty = function defineLazyProperty(obj, key, getValue, setter) {
|
|
if (setter === void 0) {
|
|
setter = true;
|
|
}
|
|
|
|
var set = function set(value) {
|
|
return Object.defineProperty(obj, key, {
|
|
value: value,
|
|
enumerable: true,
|
|
writable: true
|
|
});
|
|
};
|
|
|
|
var options = {
|
|
configurable: true,
|
|
enumerable: true,
|
|
get: function get() {
|
|
var value = getValue();
|
|
set(value);
|
|
return value;
|
|
}
|
|
};
|
|
|
|
if (setter) {
|
|
options.set = set;
|
|
}
|
|
|
|
return Object.defineProperty(obj, key, options);
|
|
};
|
|
|
|
/**
|
|
* HTML5 Media Controller - Wrapper for HTML5 Media API
|
|
*
|
|
* @mixes Tech~SourceHandlerAdditions
|
|
* @extends Tech
|
|
*/
|
|
|
|
var Html5 = /*#__PURE__*/function (_Tech) {
|
|
inheritsLoose(Html5, _Tech);
|
|
|
|
/**
|
|
* Create an instance of this Tech.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} ready
|
|
* Callback function to call when the `HTML5` Tech is ready.
|
|
*/
|
|
function Html5(options, ready) {
|
|
var _this;
|
|
|
|
_this = _Tech.call(this, options, ready) || this;
|
|
var source = options.source;
|
|
var crossoriginTracks = false; // Set the source if one is provided
|
|
// 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
|
|
// 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
|
|
// anyway so the error gets fired.
|
|
|
|
if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {
|
|
_this.setSource(source);
|
|
} else {
|
|
_this.handleLateInit_(_this.el_);
|
|
} // setup sourceset after late sourceset/init
|
|
|
|
|
|
if (options.enableSourceset) {
|
|
_this.setupSourcesetHandling_();
|
|
}
|
|
|
|
_this.isScrubbing_ = false;
|
|
|
|
if (_this.el_.hasChildNodes()) {
|
|
var nodes = _this.el_.childNodes;
|
|
var nodesLength = nodes.length;
|
|
var removeNodes = [];
|
|
|
|
while (nodesLength--) {
|
|
var node = nodes[nodesLength];
|
|
var nodeName = node.nodeName.toLowerCase();
|
|
|
|
if (nodeName === 'track') {
|
|
if (!_this.featuresNativeTextTracks) {
|
|
// Empty video tag tracks so the built-in player doesn't use them also.
|
|
// This may not be fast enough to stop HTML5 browsers from reading the tags
|
|
// so we'll need to turn off any default tracks if we're manually doing
|
|
// captions and subtitles. videoElement.textTracks
|
|
removeNodes.push(node);
|
|
} else {
|
|
// store HTMLTrackElement and TextTrack to remote list
|
|
_this.remoteTextTrackEls().addTrackElement_(node);
|
|
|
|
_this.remoteTextTracks().addTrack(node.track);
|
|
|
|
_this.textTracks().addTrack(node.track);
|
|
|
|
if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && isCrossOrigin(node.src)) {
|
|
crossoriginTracks = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (var i = 0; i < removeNodes.length; i++) {
|
|
_this.el_.removeChild(removeNodes[i]);
|
|
}
|
|
}
|
|
|
|
_this.proxyNativeTracks_();
|
|
|
|
if (_this.featuresNativeTextTracks && crossoriginTracks) {
|
|
log.warn('Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n' + 'This may prevent text tracks from loading.');
|
|
} // prevent iOS Safari from disabling metadata text tracks during native playback
|
|
|
|
|
|
_this.restoreMetadataTracksInIOSNativePlayer_(); // Determine if native controls should be used
|
|
// Our goal should be to get the custom controls on mobile solid everywhere
|
|
// so we can remove this all together. Right now this will block custom
|
|
// controls on touch enabled laptops like the Chrome Pixel
|
|
|
|
|
|
if ((TOUCH_ENABLED || IS_IPHONE || IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) {
|
|
_this.setControls(true);
|
|
} // on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen`
|
|
// into a `fullscreenchange` event
|
|
|
|
|
|
_this.proxyWebkitFullscreen_();
|
|
|
|
_this.triggerReady();
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Dispose of `HTML5` media element and remove all tracks.
|
|
*/
|
|
|
|
|
|
var _proto = Html5.prototype;
|
|
|
|
_proto.dispose = function dispose() {
|
|
if (this.el_ && this.el_.resetSourceset_) {
|
|
this.el_.resetSourceset_();
|
|
}
|
|
|
|
Html5.disposeMediaElement(this.el_);
|
|
this.options_ = null; // tech will handle clearing of the emulated track list
|
|
|
|
_Tech.prototype.dispose.call(this);
|
|
}
|
|
/**
|
|
* Modify the media element so that we can detect when
|
|
* the source is changed. Fires `sourceset` just after the source has changed
|
|
*/
|
|
;
|
|
|
|
_proto.setupSourcesetHandling_ = function setupSourcesetHandling_() {
|
|
setupSourceset(this);
|
|
}
|
|
/**
|
|
* When a captions track is enabled in the iOS Safari native player, all other
|
|
* tracks are disabled (including metadata tracks), which nulls all of their
|
|
* associated cue points. This will restore metadata tracks to their pre-fullscreen
|
|
* state in those cases so that cue points are not needlessly lost.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.restoreMetadataTracksInIOSNativePlayer_ = function restoreMetadataTracksInIOSNativePlayer_() {
|
|
var textTracks = this.textTracks();
|
|
var metadataTracksPreFullscreenState; // captures a snapshot of every metadata track's current state
|
|
|
|
var takeMetadataTrackSnapshot = function takeMetadataTrackSnapshot() {
|
|
metadataTracksPreFullscreenState = [];
|
|
|
|
for (var i = 0; i < textTracks.length; i++) {
|
|
var track = textTracks[i];
|
|
|
|
if (track.kind === 'metadata') {
|
|
metadataTracksPreFullscreenState.push({
|
|
track: track,
|
|
storedMode: track.mode
|
|
});
|
|
}
|
|
}
|
|
}; // snapshot each metadata track's initial state, and update the snapshot
|
|
// each time there is a track 'change' event
|
|
|
|
|
|
takeMetadataTrackSnapshot();
|
|
textTracks.addEventListener('change', takeMetadataTrackSnapshot);
|
|
this.on('dispose', function () {
|
|
return textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
|
|
});
|
|
|
|
var restoreTrackMode = function restoreTrackMode() {
|
|
for (var i = 0; i < metadataTracksPreFullscreenState.length; i++) {
|
|
var storedTrack = metadataTracksPreFullscreenState[i];
|
|
|
|
if (storedTrack.track.mode === 'disabled' && storedTrack.track.mode !== storedTrack.storedMode) {
|
|
storedTrack.track.mode = storedTrack.storedMode;
|
|
}
|
|
} // we only want this handler to be executed on the first 'change' event
|
|
|
|
|
|
textTracks.removeEventListener('change', restoreTrackMode);
|
|
}; // when we enter fullscreen playback, stop updating the snapshot and
|
|
// restore all track modes to their pre-fullscreen state
|
|
|
|
|
|
this.on('webkitbeginfullscreen', function () {
|
|
textTracks.removeEventListener('change', takeMetadataTrackSnapshot); // remove the listener before adding it just in case it wasn't previously removed
|
|
|
|
textTracks.removeEventListener('change', restoreTrackMode);
|
|
textTracks.addEventListener('change', restoreTrackMode);
|
|
}); // start updating the snapshot again after leaving fullscreen
|
|
|
|
this.on('webkitendfullscreen', function () {
|
|
// remove the listener before adding it just in case it wasn't previously removed
|
|
textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
|
|
textTracks.addEventListener('change', takeMetadataTrackSnapshot); // remove the restoreTrackMode handler in case it wasn't triggered during fullscreen playback
|
|
|
|
textTracks.removeEventListener('change', restoreTrackMode);
|
|
});
|
|
}
|
|
/**
|
|
* Attempt to force override of tracks for the given type
|
|
*
|
|
* @param {string} type - Track type to override, possible values include 'Audio',
|
|
* 'Video', and 'Text'.
|
|
* @param {boolean} override - If set to true native audio/video will be overridden,
|
|
* otherwise native audio/video will potentially be used.
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.overrideNative_ = function overrideNative_(type, override) {
|
|
var _this2 = this;
|
|
|
|
// If there is no behavioral change don't add/remove listeners
|
|
if (override !== this["featuresNative" + type + "Tracks"]) {
|
|
return;
|
|
}
|
|
|
|
var lowerCaseType = type.toLowerCase();
|
|
|
|
if (this[lowerCaseType + "TracksListeners_"]) {
|
|
Object.keys(this[lowerCaseType + "TracksListeners_"]).forEach(function (eventName) {
|
|
var elTracks = _this2.el()[lowerCaseType + "Tracks"];
|
|
|
|
elTracks.removeEventListener(eventName, _this2[lowerCaseType + "TracksListeners_"][eventName]);
|
|
});
|
|
}
|
|
|
|
this["featuresNative" + type + "Tracks"] = !override;
|
|
this[lowerCaseType + "TracksListeners_"] = null;
|
|
this.proxyNativeTracksForType_(lowerCaseType);
|
|
}
|
|
/**
|
|
* Attempt to force override of native audio tracks.
|
|
*
|
|
* @param {boolean} override - If set to true native audio will be overridden,
|
|
* otherwise native audio will potentially be used.
|
|
*/
|
|
;
|
|
|
|
_proto.overrideNativeAudioTracks = function overrideNativeAudioTracks(override) {
|
|
this.overrideNative_('Audio', override);
|
|
}
|
|
/**
|
|
* Attempt to force override of native video tracks.
|
|
*
|
|
* @param {boolean} override - If set to true native video will be overridden,
|
|
* otherwise native video will potentially be used.
|
|
*/
|
|
;
|
|
|
|
_proto.overrideNativeVideoTracks = function overrideNativeVideoTracks(override) {
|
|
this.overrideNative_('Video', override);
|
|
}
|
|
/**
|
|
* Proxy native track list events for the given type to our track
|
|
* lists if the browser we are playing in supports that type of track list.
|
|
*
|
|
* @param {string} name - Track type; values include 'audio', 'video', and 'text'
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.proxyNativeTracksForType_ = function proxyNativeTracksForType_(name) {
|
|
var _this3 = this;
|
|
|
|
var props = NORMAL[name];
|
|
var elTracks = this.el()[props.getterName];
|
|
var techTracks = this[props.getterName]();
|
|
|
|
if (!this["featuresNative" + props.capitalName + "Tracks"] || !elTracks || !elTracks.addEventListener) {
|
|
return;
|
|
}
|
|
|
|
var listeners = {
|
|
change: function change(e) {
|
|
var event = {
|
|
type: 'change',
|
|
target: techTracks,
|
|
currentTarget: techTracks,
|
|
srcElement: techTracks
|
|
};
|
|
techTracks.trigger(event); // if we are a text track change event, we should also notify the
|
|
// remote text track list. This can potentially cause a false positive
|
|
// if we were to get a change event on a non-remote track and
|
|
// we triggered the event on the remote text track list which doesn't
|
|
// contain that track. However, best practices mean looping through the
|
|
// list of tracks and searching for the appropriate mode value, so,
|
|
// this shouldn't pose an issue
|
|
|
|
if (name === 'text') {
|
|
_this3[REMOTE.remoteText.getterName]().trigger(event);
|
|
}
|
|
},
|
|
addtrack: function addtrack(e) {
|
|
techTracks.addTrack(e.track);
|
|
},
|
|
removetrack: function removetrack(e) {
|
|
techTracks.removeTrack(e.track);
|
|
}
|
|
};
|
|
|
|
var removeOldTracks = function removeOldTracks() {
|
|
var removeTracks = [];
|
|
|
|
for (var i = 0; i < techTracks.length; i++) {
|
|
var found = false;
|
|
|
|
for (var j = 0; j < elTracks.length; j++) {
|
|
if (elTracks[j] === techTracks[i]) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
removeTracks.push(techTracks[i]);
|
|
}
|
|
}
|
|
|
|
while (removeTracks.length) {
|
|
techTracks.removeTrack(removeTracks.shift());
|
|
}
|
|
};
|
|
|
|
this[props.getterName + 'Listeners_'] = listeners;
|
|
Object.keys(listeners).forEach(function (eventName) {
|
|
var listener = listeners[eventName];
|
|
elTracks.addEventListener(eventName, listener);
|
|
|
|
_this3.on('dispose', function (e) {
|
|
return elTracks.removeEventListener(eventName, listener);
|
|
});
|
|
}); // Remove (native) tracks that are not used anymore
|
|
|
|
this.on('loadstart', removeOldTracks);
|
|
this.on('dispose', function (e) {
|
|
return _this3.off('loadstart', removeOldTracks);
|
|
});
|
|
}
|
|
/**
|
|
* Proxy all native track list events to our track lists if the browser we are playing
|
|
* in supports that type of track list.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.proxyNativeTracks_ = function proxyNativeTracks_() {
|
|
var _this4 = this;
|
|
|
|
NORMAL.names.forEach(function (name) {
|
|
_this4.proxyNativeTracksForType_(name);
|
|
});
|
|
}
|
|
/**
|
|
* Create the `Html5` Tech's DOM element.
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
;
|
|
|
|
_proto.createEl = function createEl() {
|
|
var el = this.options_.tag; // Check if this browser supports moving the element into the box.
|
|
// On the iPhone video will break if you move the element,
|
|
// So we have to create a brand new element.
|
|
// If we ingested the player div, we do not need to move the media element.
|
|
|
|
if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) {
|
|
// If the original tag is still there, clone and remove it.
|
|
if (el) {
|
|
var clone = el.cloneNode(true);
|
|
|
|
if (el.parentNode) {
|
|
el.parentNode.insertBefore(clone, el);
|
|
}
|
|
|
|
Html5.disposeMediaElement(el);
|
|
el = clone;
|
|
} else {
|
|
el = document.createElement('video'); // determine if native controls should be used
|
|
|
|
var tagAttributes = this.options_.tag && getAttributes(this.options_.tag);
|
|
var attributes = mergeOptions({}, tagAttributes);
|
|
|
|
if (!TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {
|
|
delete attributes.controls;
|
|
}
|
|
|
|
setAttributes(el, assign(attributes, {
|
|
id: this.options_.techId,
|
|
"class": 'vjs-tech'
|
|
}));
|
|
}
|
|
|
|
el.playerId = this.options_.playerId;
|
|
}
|
|
|
|
if (typeof this.options_.preload !== 'undefined') {
|
|
setAttribute(el, 'preload', this.options_.preload);
|
|
}
|
|
|
|
if (this.options_.disablePictureInPicture !== undefined) {
|
|
el.disablePictureInPicture = this.options_.disablePictureInPicture;
|
|
} // Update specific tag settings, in case they were overridden
|
|
// `autoplay` has to be *last* so that `muted` and `playsinline` are present
|
|
// when iOS/Safari or other browsers attempt to autoplay.
|
|
|
|
|
|
var settingsAttrs = ['loop', 'muted', 'playsinline', 'autoplay'];
|
|
|
|
for (var i = 0; i < settingsAttrs.length; i++) {
|
|
var attr = settingsAttrs[i];
|
|
var value = this.options_[attr];
|
|
|
|
if (typeof value !== 'undefined') {
|
|
if (value) {
|
|
setAttribute(el, attr, attr);
|
|
} else {
|
|
removeAttribute(el, attr);
|
|
}
|
|
|
|
el[attr] = value;
|
|
}
|
|
}
|
|
|
|
return el;
|
|
}
|
|
/**
|
|
* This will be triggered if the loadstart event has already fired, before videojs was
|
|
* ready. Two known examples of when this can happen are:
|
|
* 1. If we're loading the playback object after it has started loading
|
|
* 2. The media is already playing the (often with autoplay on) then
|
|
*
|
|
* This function will fire another loadstart so that videojs can catchup.
|
|
*
|
|
* @fires Tech#loadstart
|
|
*
|
|
* @return {undefined}
|
|
* returns nothing.
|
|
*/
|
|
;
|
|
|
|
_proto.handleLateInit_ = function handleLateInit_(el) {
|
|
if (el.networkState === 0 || el.networkState === 3) {
|
|
// The video element hasn't started loading the source yet
|
|
// or didn't find a source
|
|
return;
|
|
}
|
|
|
|
if (el.readyState === 0) {
|
|
// NetworkState is set synchronously BUT loadstart is fired at the
|
|
// end of the current stack, usually before setInterval(fn, 0).
|
|
// So at this point we know loadstart may have already fired or is
|
|
// about to fire, and either way the player hasn't seen it yet.
|
|
// We don't want to fire loadstart prematurely here and cause a
|
|
// double loadstart so we'll wait and see if it happens between now
|
|
// and the next loop, and fire it if not.
|
|
// HOWEVER, we also want to make sure it fires before loadedmetadata
|
|
// which could also happen between now and the next loop, so we'll
|
|
// watch for that also.
|
|
var loadstartFired = false;
|
|
|
|
var setLoadstartFired = function setLoadstartFired() {
|
|
loadstartFired = true;
|
|
};
|
|
|
|
this.on('loadstart', setLoadstartFired);
|
|
|
|
var triggerLoadstart = function triggerLoadstart() {
|
|
// We did miss the original loadstart. Make sure the player
|
|
// sees loadstart before loadedmetadata
|
|
if (!loadstartFired) {
|
|
this.trigger('loadstart');
|
|
}
|
|
};
|
|
|
|
this.on('loadedmetadata', triggerLoadstart);
|
|
this.ready(function () {
|
|
this.off('loadstart', setLoadstartFired);
|
|
this.off('loadedmetadata', triggerLoadstart);
|
|
|
|
if (!loadstartFired) {
|
|
// We did miss the original native loadstart. Fire it now.
|
|
this.trigger('loadstart');
|
|
}
|
|
});
|
|
return;
|
|
} // From here on we know that loadstart already fired and we missed it.
|
|
// The other readyState events aren't as much of a problem if we double
|
|
// them, so not going to go to as much trouble as loadstart to prevent
|
|
// that unless we find reason to.
|
|
|
|
|
|
var eventsToTrigger = ['loadstart']; // loadedmetadata: newly equal to HAVE_METADATA (1) or greater
|
|
|
|
eventsToTrigger.push('loadedmetadata'); // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater
|
|
|
|
if (el.readyState >= 2) {
|
|
eventsToTrigger.push('loadeddata');
|
|
} // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater
|
|
|
|
|
|
if (el.readyState >= 3) {
|
|
eventsToTrigger.push('canplay');
|
|
} // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)
|
|
|
|
|
|
if (el.readyState >= 4) {
|
|
eventsToTrigger.push('canplaythrough');
|
|
} // We still need to give the player time to add event listeners
|
|
|
|
|
|
this.ready(function () {
|
|
eventsToTrigger.forEach(function (type) {
|
|
this.trigger(type);
|
|
}, this);
|
|
});
|
|
}
|
|
/**
|
|
* Set whether we are scrubbing or not.
|
|
* This is used to decide whether we should use `fastSeek` or not.
|
|
* `fastSeek` is used to provide trick play on Safari browsers.
|
|
*
|
|
* @param {boolean} isScrubbing
|
|
* - true for we are currently scrubbing
|
|
* - false for we are no longer scrubbing
|
|
*/
|
|
;
|
|
|
|
_proto.setScrubbing = function setScrubbing(isScrubbing) {
|
|
this.isScrubbing_ = isScrubbing;
|
|
}
|
|
/**
|
|
* Get whether we are scrubbing or not.
|
|
*
|
|
* @return {boolean} isScrubbing
|
|
* - true for we are currently scrubbing
|
|
* - false for we are no longer scrubbing
|
|
*/
|
|
;
|
|
|
|
_proto.scrubbing = function scrubbing() {
|
|
return this.isScrubbing_;
|
|
}
|
|
/**
|
|
* Set current time for the `HTML5` tech.
|
|
*
|
|
* @param {number} seconds
|
|
* Set the current time of the media to this.
|
|
*/
|
|
;
|
|
|
|
_proto.setCurrentTime = function setCurrentTime(seconds) {
|
|
try {
|
|
if (this.isScrubbing_ && this.el_.fastSeek && IS_ANY_SAFARI) {
|
|
this.el_.fastSeek(seconds);
|
|
} else {
|
|
this.el_.currentTime = seconds;
|
|
}
|
|
} catch (e) {
|
|
log(e, 'Video is not ready. (Video.js)'); // this.warning(VideoJS.warnings.videoNotReady);
|
|
}
|
|
}
|
|
/**
|
|
* Get the current duration of the HTML5 media element.
|
|
*
|
|
* @return {number}
|
|
* The duration of the media or 0 if there is no duration.
|
|
*/
|
|
;
|
|
|
|
_proto.duration = function duration() {
|
|
var _this5 = this;
|
|
|
|
// Android Chrome will report duration as Infinity for VOD HLS until after
|
|
// playback has started, which triggers the live display erroneously.
|
|
// Return NaN if playback has not started and trigger a durationupdate once
|
|
// the duration can be reliably known.
|
|
if (this.el_.duration === Infinity && IS_ANDROID && IS_CHROME && this.el_.currentTime === 0) {
|
|
// Wait for the first `timeupdate` with currentTime > 0 - there may be
|
|
// several with 0
|
|
var checkProgress = function checkProgress() {
|
|
if (_this5.el_.currentTime > 0) {
|
|
// Trigger durationchange for genuinely live video
|
|
if (_this5.el_.duration === Infinity) {
|
|
_this5.trigger('durationchange');
|
|
}
|
|
|
|
_this5.off('timeupdate', checkProgress);
|
|
}
|
|
};
|
|
|
|
this.on('timeupdate', checkProgress);
|
|
return NaN;
|
|
}
|
|
|
|
return this.el_.duration || NaN;
|
|
}
|
|
/**
|
|
* Get the current width of the HTML5 media element.
|
|
*
|
|
* @return {number}
|
|
* The width of the HTML5 media element.
|
|
*/
|
|
;
|
|
|
|
_proto.width = function width() {
|
|
return this.el_.offsetWidth;
|
|
}
|
|
/**
|
|
* Get the current height of the HTML5 media element.
|
|
*
|
|
* @return {number}
|
|
* The height of the HTML5 media element.
|
|
*/
|
|
;
|
|
|
|
_proto.height = function height() {
|
|
return this.el_.offsetHeight;
|
|
}
|
|
/**
|
|
* Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into
|
|
* `fullscreenchange` event.
|
|
*
|
|
* @private
|
|
* @fires fullscreenchange
|
|
* @listens webkitendfullscreen
|
|
* @listens webkitbeginfullscreen
|
|
* @listens webkitbeginfullscreen
|
|
*/
|
|
;
|
|
|
|
_proto.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() {
|
|
var _this6 = this;
|
|
|
|
if (!('webkitDisplayingFullscreen' in this.el_)) {
|
|
return;
|
|
}
|
|
|
|
var endFn = function endFn() {
|
|
this.trigger('fullscreenchange', {
|
|
isFullscreen: false
|
|
});
|
|
};
|
|
|
|
var beginFn = function beginFn() {
|
|
if ('webkitPresentationMode' in this.el_ && this.el_.webkitPresentationMode !== 'picture-in-picture') {
|
|
this.one('webkitendfullscreen', endFn);
|
|
this.trigger('fullscreenchange', {
|
|
isFullscreen: true,
|
|
// set a flag in case another tech triggers fullscreenchange
|
|
nativeIOSFullscreen: true
|
|
});
|
|
}
|
|
};
|
|
|
|
this.on('webkitbeginfullscreen', beginFn);
|
|
this.on('dispose', function () {
|
|
_this6.off('webkitbeginfullscreen', beginFn);
|
|
|
|
_this6.off('webkitendfullscreen', endFn);
|
|
});
|
|
}
|
|
/**
|
|
* Check if fullscreen is supported on the current playback device.
|
|
*
|
|
* @return {boolean}
|
|
* - True if fullscreen is supported.
|
|
* - False if fullscreen is not supported.
|
|
*/
|
|
;
|
|
|
|
_proto.supportsFullScreen = function supportsFullScreen() {
|
|
if (typeof this.el_.webkitEnterFullScreen === 'function') {
|
|
var userAgent = window.navigator && window.navigator.userAgent || ''; // Seems to be broken in Chromium/Chrome && Safari in Leopard
|
|
|
|
if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
/**
|
|
* Request that the `HTML5` Tech enter fullscreen.
|
|
*/
|
|
;
|
|
|
|
_proto.enterFullScreen = function enterFullScreen() {
|
|
var video = this.el_;
|
|
|
|
if (video.paused && video.networkState <= video.HAVE_METADATA) {
|
|
// attempt to prime the video element for programmatic access
|
|
// this isn't necessary on the desktop but shouldn't hurt
|
|
silencePromise(this.el_.play()); // playing and pausing synchronously during the transition to fullscreen
|
|
// can get iOS ~6.1 devices into a play/pause loop
|
|
|
|
this.setTimeout(function () {
|
|
video.pause();
|
|
|
|
try {
|
|
video.webkitEnterFullScreen();
|
|
} catch (e) {
|
|
this.trigger('fullscreenerror', e);
|
|
}
|
|
}, 0);
|
|
} else {
|
|
try {
|
|
video.webkitEnterFullScreen();
|
|
} catch (e) {
|
|
this.trigger('fullscreenerror', e);
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Request that the `HTML5` Tech exit fullscreen.
|
|
*/
|
|
;
|
|
|
|
_proto.exitFullScreen = function exitFullScreen() {
|
|
if (!this.el_.webkitDisplayingFullscreen) {
|
|
this.trigger('fullscreenerror', new Error('The video is not fullscreen'));
|
|
return;
|
|
}
|
|
|
|
this.el_.webkitExitFullScreen();
|
|
}
|
|
/**
|
|
* Create a floating video window always on top of other windows so that users may
|
|
* continue consuming media while they interact with other content sites, or
|
|
* applications on their device.
|
|
*
|
|
* @see [Spec]{@link https://wicg.github.io/picture-in-picture}
|
|
*
|
|
* @return {Promise}
|
|
* A promise with a Picture-in-Picture window.
|
|
*/
|
|
;
|
|
|
|
_proto.requestPictureInPicture = function requestPictureInPicture() {
|
|
return this.el_.requestPictureInPicture();
|
|
}
|
|
/**
|
|
* A getter/setter for the `Html5` Tech's source object.
|
|
* > Note: Please use {@link Html5#setSource}
|
|
*
|
|
* @param {Tech~SourceObject} [src]
|
|
* The source object you want to set on the `HTML5` techs element.
|
|
*
|
|
* @return {Tech~SourceObject|undefined}
|
|
* - The current source object when a source is not passed in.
|
|
* - undefined when setting
|
|
*
|
|
* @deprecated Since version 5.
|
|
*/
|
|
;
|
|
|
|
_proto.src = function src(_src) {
|
|
if (_src === undefined) {
|
|
return this.el_.src;
|
|
} // Setting src through `src` instead of `setSrc` will be deprecated
|
|
|
|
|
|
this.setSrc(_src);
|
|
}
|
|
/**
|
|
* Reset the tech by removing all sources and then calling
|
|
* {@link Html5.resetMediaElement}.
|
|
*/
|
|
;
|
|
|
|
_proto.reset = function reset() {
|
|
Html5.resetMediaElement(this.el_);
|
|
}
|
|
/**
|
|
* Get the current source on the `HTML5` Tech. Falls back to returning the source from
|
|
* the HTML5 media element.
|
|
*
|
|
* @return {Tech~SourceObject}
|
|
* The current source object from the HTML5 tech. With a fallback to the
|
|
* elements source.
|
|
*/
|
|
;
|
|
|
|
_proto.currentSrc = function currentSrc() {
|
|
if (this.currentSource_) {
|
|
return this.currentSource_.src;
|
|
}
|
|
|
|
return this.el_.currentSrc;
|
|
}
|
|
/**
|
|
* Set controls attribute for the HTML5 media Element.
|
|
*
|
|
* @param {string} val
|
|
* Value to set the controls attribute to
|
|
*/
|
|
;
|
|
|
|
_proto.setControls = function setControls(val) {
|
|
this.el_.controls = !!val;
|
|
}
|
|
/**
|
|
* Create and returns a remote {@link TextTrack} object.
|
|
*
|
|
* @param {string} kind
|
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
|
|
*
|
|
* @param {string} [label]
|
|
* Label to identify the text track
|
|
*
|
|
* @param {string} [language]
|
|
* Two letter language abbreviation
|
|
*
|
|
* @return {TextTrack}
|
|
* The TextTrack that gets created.
|
|
*/
|
|
;
|
|
|
|
_proto.addTextTrack = function addTextTrack(kind, label, language) {
|
|
if (!this.featuresNativeTextTracks) {
|
|
return _Tech.prototype.addTextTrack.call(this, kind, label, language);
|
|
}
|
|
|
|
return this.el_.addTextTrack(kind, label, language);
|
|
}
|
|
/**
|
|
* Creates either native TextTrack or an emulated TextTrack depending
|
|
* on the value of `featuresNativeTextTracks`
|
|
*
|
|
* @param {Object} options
|
|
* The object should contain the options to initialize the TextTrack with.
|
|
*
|
|
* @param {string} [options.kind]
|
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
|
|
*
|
|
* @param {string} [options.label]
|
|
* Label to identify the text track
|
|
*
|
|
* @param {string} [options.language]
|
|
* Two letter language abbreviation.
|
|
*
|
|
* @param {boolean} [options.default]
|
|
* Default this track to on.
|
|
*
|
|
* @param {string} [options.id]
|
|
* The internal id to assign this track.
|
|
*
|
|
* @param {string} [options.src]
|
|
* A source url for the track.
|
|
*
|
|
* @return {HTMLTrackElement}
|
|
* The track element that gets created.
|
|
*/
|
|
;
|
|
|
|
_proto.createRemoteTextTrack = function createRemoteTextTrack(options) {
|
|
if (!this.featuresNativeTextTracks) {
|
|
return _Tech.prototype.createRemoteTextTrack.call(this, options);
|
|
}
|
|
|
|
var htmlTrackElement = document.createElement('track');
|
|
|
|
if (options.kind) {
|
|
htmlTrackElement.kind = options.kind;
|
|
}
|
|
|
|
if (options.label) {
|
|
htmlTrackElement.label = options.label;
|
|
}
|
|
|
|
if (options.language || options.srclang) {
|
|
htmlTrackElement.srclang = options.language || options.srclang;
|
|
}
|
|
|
|
if (options["default"]) {
|
|
htmlTrackElement["default"] = options["default"];
|
|
}
|
|
|
|
if (options.id) {
|
|
htmlTrackElement.id = options.id;
|
|
}
|
|
|
|
if (options.src) {
|
|
htmlTrackElement.src = options.src;
|
|
}
|
|
|
|
return htmlTrackElement;
|
|
}
|
|
/**
|
|
* Creates a remote text track object and returns an html track element.
|
|
*
|
|
* @param {Object} options The object should contain values for
|
|
* kind, language, label, and src (location of the WebVTT file)
|
|
* @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be
|
|
* automatically removed from the video element whenever the source changes
|
|
* @return {HTMLTrackElement} An Html Track Element.
|
|
* This can be an emulated {@link HTMLTrackElement} or a native one.
|
|
* @deprecated The default value of the "manualCleanup" parameter will default
|
|
* to "false" in upcoming versions of Video.js
|
|
*/
|
|
;
|
|
|
|
_proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
|
|
var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup);
|
|
|
|
if (this.featuresNativeTextTracks) {
|
|
this.el().appendChild(htmlTrackElement);
|
|
}
|
|
|
|
return htmlTrackElement;
|
|
}
|
|
/**
|
|
* Remove remote `TextTrack` from `TextTrackList` object
|
|
*
|
|
* @param {TextTrack} track
|
|
* `TextTrack` object to remove
|
|
*/
|
|
;
|
|
|
|
_proto.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
|
|
_Tech.prototype.removeRemoteTextTrack.call(this, track);
|
|
|
|
if (this.featuresNativeTextTracks) {
|
|
var tracks = this.$$('track');
|
|
var i = tracks.length;
|
|
|
|
while (i--) {
|
|
if (track === tracks[i] || track === tracks[i].track) {
|
|
this.el().removeChild(tracks[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Gets available media playback quality metrics as specified by the W3C's Media
|
|
* Playback Quality API.
|
|
*
|
|
* @see [Spec]{@link https://wicg.github.io/media-playback-quality}
|
|
*
|
|
* @return {Object}
|
|
* An object with supported media playback quality metrics
|
|
*/
|
|
;
|
|
|
|
_proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
|
|
if (typeof this.el().getVideoPlaybackQuality === 'function') {
|
|
return this.el().getVideoPlaybackQuality();
|
|
}
|
|
|
|
var videoPlaybackQuality = {};
|
|
|
|
if (typeof this.el().webkitDroppedFrameCount !== 'undefined' && typeof this.el().webkitDecodedFrameCount !== 'undefined') {
|
|
videoPlaybackQuality.droppedVideoFrames = this.el().webkitDroppedFrameCount;
|
|
videoPlaybackQuality.totalVideoFrames = this.el().webkitDecodedFrameCount;
|
|
}
|
|
|
|
if (window.performance && typeof window.performance.now === 'function') {
|
|
videoPlaybackQuality.creationTime = window.performance.now();
|
|
} else if (window.performance && window.performance.timing && typeof window.performance.timing.navigationStart === 'number') {
|
|
videoPlaybackQuality.creationTime = window.Date.now() - window.performance.timing.navigationStart;
|
|
}
|
|
|
|
return videoPlaybackQuality;
|
|
};
|
|
|
|
return Html5;
|
|
}(Tech);
|
|
/* HTML5 Support Testing ---------------------------------------------------- */
|
|
|
|
/**
|
|
* Element for testing browser HTML5 media capabilities
|
|
*
|
|
* @type {Element}
|
|
* @constant
|
|
* @private
|
|
*/
|
|
|
|
|
|
defineLazyProperty(Html5, 'TEST_VID', function () {
|
|
if (!isReal()) {
|
|
return;
|
|
}
|
|
|
|
var video = document.createElement('video');
|
|
var track = document.createElement('track');
|
|
track.kind = 'captions';
|
|
track.srclang = 'en';
|
|
track.label = 'English';
|
|
video.appendChild(track);
|
|
return video;
|
|
});
|
|
/**
|
|
* Check if HTML5 media is supported by this browser/device.
|
|
*
|
|
* @return {boolean}
|
|
* - True if HTML5 media is supported.
|
|
* - False if HTML5 media is not supported.
|
|
*/
|
|
|
|
Html5.isSupported = function () {
|
|
// IE with no Media Player is a LIAR! (#984)
|
|
try {
|
|
Html5.TEST_VID.volume = 0.5;
|
|
} catch (e) {
|
|
return false;
|
|
}
|
|
|
|
return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType);
|
|
};
|
|
/**
|
|
* Check if the tech can support the given type
|
|
*
|
|
* @param {string} type
|
|
* The mimetype to check
|
|
* @return {string} 'probably', 'maybe', or '' (empty string)
|
|
*/
|
|
|
|
|
|
Html5.canPlayType = function (type) {
|
|
return Html5.TEST_VID.canPlayType(type);
|
|
};
|
|
/**
|
|
* Check if the tech can support the given source
|
|
*
|
|
* @param {Object} srcObj
|
|
* The source object
|
|
* @param {Object} options
|
|
* The options passed to the tech
|
|
* @return {string} 'probably', 'maybe', or '' (empty string)
|
|
*/
|
|
|
|
|
|
Html5.canPlaySource = function (srcObj, options) {
|
|
return Html5.canPlayType(srcObj.type);
|
|
};
|
|
/**
|
|
* Check if the volume can be changed in this browser/device.
|
|
* Volume cannot be changed in a lot of mobile devices.
|
|
* Specifically, it can't be changed from 1 on iOS.
|
|
*
|
|
* @return {boolean}
|
|
* - True if volume can be controlled
|
|
* - False otherwise
|
|
*/
|
|
|
|
|
|
Html5.canControlVolume = function () {
|
|
// IE will error if Windows Media Player not installed #3315
|
|
try {
|
|
var volume = Html5.TEST_VID.volume;
|
|
Html5.TEST_VID.volume = volume / 2 + 0.1;
|
|
var canControl = volume !== Html5.TEST_VID.volume; // With the introduction of iOS 15, there are cases where the volume is read as
|
|
// changed but reverts back to its original state at the start of the next tick.
|
|
// To determine whether volume can be controlled on iOS,
|
|
// a timeout is set and the volume is checked asynchronously.
|
|
// Since `features` doesn't currently work asynchronously, the value is manually set.
|
|
|
|
if (canControl && IS_IOS) {
|
|
window.setTimeout(function () {
|
|
if (Html5 && Html5.prototype) {
|
|
Html5.prototype.featuresVolumeControl = volume !== Html5.TEST_VID.volume;
|
|
}
|
|
}); // default iOS to false, which will be updated in the timeout above.
|
|
|
|
return false;
|
|
}
|
|
|
|
return canControl;
|
|
} catch (e) {
|
|
return false;
|
|
}
|
|
};
|
|
/**
|
|
* Check if the volume can be muted in this browser/device.
|
|
* Some devices, e.g. iOS, don't allow changing volume
|
|
* but permits muting/unmuting.
|
|
*
|
|
* @return {bolean}
|
|
* - True if volume can be muted
|
|
* - False otherwise
|
|
*/
|
|
|
|
|
|
Html5.canMuteVolume = function () {
|
|
try {
|
|
var muted = Html5.TEST_VID.muted; // in some versions of iOS muted property doesn't always
|
|
// work, so we want to set both property and attribute
|
|
|
|
Html5.TEST_VID.muted = !muted;
|
|
|
|
if (Html5.TEST_VID.muted) {
|
|
setAttribute(Html5.TEST_VID, 'muted', 'muted');
|
|
} else {
|
|
removeAttribute(Html5.TEST_VID, 'muted', 'muted');
|
|
}
|
|
|
|
return muted !== Html5.TEST_VID.muted;
|
|
} catch (e) {
|
|
return false;
|
|
}
|
|
};
|
|
/**
|
|
* Check if the playback rate can be changed in this browser/device.
|
|
*
|
|
* @return {boolean}
|
|
* - True if playback rate can be controlled
|
|
* - False otherwise
|
|
*/
|
|
|
|
|
|
Html5.canControlPlaybackRate = function () {
|
|
// Playback rate API is implemented in Android Chrome, but doesn't do anything
|
|
// https://github.com/videojs/video.js/issues/3180
|
|
if (IS_ANDROID && IS_CHROME && CHROME_VERSION < 58) {
|
|
return false;
|
|
} // IE will error if Windows Media Player not installed #3315
|
|
|
|
|
|
try {
|
|
var playbackRate = Html5.TEST_VID.playbackRate;
|
|
Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;
|
|
return playbackRate !== Html5.TEST_VID.playbackRate;
|
|
} catch (e) {
|
|
return false;
|
|
}
|
|
};
|
|
/**
|
|
* Check if we can override a video/audio elements attributes, with
|
|
* Object.defineProperty.
|
|
*
|
|
* @return {boolean}
|
|
* - True if builtin attributes can be overridden
|
|
* - False otherwise
|
|
*/
|
|
|
|
|
|
Html5.canOverrideAttributes = function () {
|
|
// if we cannot overwrite the src/innerHTML property, there is no support
|
|
// iOS 7 safari for instance cannot do this.
|
|
try {
|
|
var noop = function noop() {};
|
|
|
|
Object.defineProperty(document.createElement('video'), 'src', {
|
|
get: noop,
|
|
set: noop
|
|
});
|
|
Object.defineProperty(document.createElement('audio'), 'src', {
|
|
get: noop,
|
|
set: noop
|
|
});
|
|
Object.defineProperty(document.createElement('video'), 'innerHTML', {
|
|
get: noop,
|
|
set: noop
|
|
});
|
|
Object.defineProperty(document.createElement('audio'), 'innerHTML', {
|
|
get: noop,
|
|
set: noop
|
|
});
|
|
} catch (e) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
};
|
|
/**
|
|
* Check to see if native `TextTrack`s are supported by this browser/device.
|
|
*
|
|
* @return {boolean}
|
|
* - True if native `TextTrack`s are supported.
|
|
* - False otherwise
|
|
*/
|
|
|
|
|
|
Html5.supportsNativeTextTracks = function () {
|
|
return IS_ANY_SAFARI || IS_IOS && IS_CHROME;
|
|
};
|
|
/**
|
|
* Check to see if native `VideoTrack`s are supported by this browser/device
|
|
*
|
|
* @return {boolean}
|
|
* - True if native `VideoTrack`s are supported.
|
|
* - False otherwise
|
|
*/
|
|
|
|
|
|
Html5.supportsNativeVideoTracks = function () {
|
|
return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks);
|
|
};
|
|
/**
|
|
* Check to see if native `AudioTrack`s are supported by this browser/device
|
|
*
|
|
* @return {boolean}
|
|
* - True if native `AudioTrack`s are supported.
|
|
* - False otherwise
|
|
*/
|
|
|
|
|
|
Html5.supportsNativeAudioTracks = function () {
|
|
return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks);
|
|
};
|
|
/**
|
|
* An array of events available on the Html5 tech.
|
|
*
|
|
* @private
|
|
* @type {Array}
|
|
*/
|
|
|
|
|
|
Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'resize', 'volumechange'];
|
|
/**
|
|
* Boolean indicating whether the `Tech` supports volume control.
|
|
*
|
|
* @type {boolean}
|
|
* @default {@link Html5.canControlVolume}
|
|
*/
|
|
|
|
/**
|
|
* Boolean indicating whether the `Tech` supports muting volume.
|
|
*
|
|
* @type {bolean}
|
|
* @default {@link Html5.canMuteVolume}
|
|
*/
|
|
|
|
/**
|
|
* Boolean indicating whether the `Tech` supports changing the speed at which the media
|
|
* plays. Examples:
|
|
* - Set player to play 2x (twice) as fast
|
|
* - Set player to play 0.5x (half) as fast
|
|
*
|
|
* @type {boolean}
|
|
* @default {@link Html5.canControlPlaybackRate}
|
|
*/
|
|
|
|
/**
|
|
* Boolean indicating whether the `Tech` supports the `sourceset` event.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
|
|
/**
|
|
* Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s.
|
|
*
|
|
* @type {boolean}
|
|
* @default {@link Html5.supportsNativeTextTracks}
|
|
*/
|
|
|
|
/**
|
|
* Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s.
|
|
*
|
|
* @type {boolean}
|
|
* @default {@link Html5.supportsNativeVideoTracks}
|
|
*/
|
|
|
|
/**
|
|
* Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s.
|
|
*
|
|
* @type {boolean}
|
|
* @default {@link Html5.supportsNativeAudioTracks}
|
|
*/
|
|
|
|
[['featuresMuteControl', 'canMuteVolume'], ['featuresPlaybackRate', 'canControlPlaybackRate'], ['featuresSourceset', 'canOverrideAttributes'], ['featuresNativeTextTracks', 'supportsNativeTextTracks'], ['featuresNativeVideoTracks', 'supportsNativeVideoTracks'], ['featuresNativeAudioTracks', 'supportsNativeAudioTracks']].forEach(function (_ref) {
|
|
var key = _ref[0],
|
|
fn = _ref[1];
|
|
defineLazyProperty(Html5.prototype, key, function () {
|
|
return Html5[fn]();
|
|
}, true);
|
|
});
|
|
Html5.prototype.featuresVolumeControl = Html5.canControlVolume();
|
|
/**
|
|
* Boolean indicating whether the `HTML5` tech currently supports the media element
|
|
* moving in the DOM. iOS breaks if you move the media element, so this is set this to
|
|
* false there. Everywhere else this should be true.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
|
|
Html5.prototype.movingMediaElementInDOM = !IS_IOS; // TODO: Previous comment: No longer appears to be used. Can probably be removed.
|
|
// Is this true?
|
|
|
|
/**
|
|
* Boolean indicating whether the `HTML5` tech currently supports automatic media resize
|
|
* when going into fullscreen.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
|
|
Html5.prototype.featuresFullscreenResize = true;
|
|
/**
|
|
* Boolean indicating whether the `HTML5` tech currently supports the progress event.
|
|
* If this is false, manual `progress` events will be triggered instead.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
|
|
Html5.prototype.featuresProgressEvents = true;
|
|
/**
|
|
* Boolean indicating whether the `HTML5` tech currently supports the timeupdate event.
|
|
* If this is false, manual `timeupdate` events will be triggered instead.
|
|
*
|
|
* @default
|
|
*/
|
|
|
|
Html5.prototype.featuresTimeupdateEvents = true; // HTML5 Feature detection and Device Fixes --------------------------------- //
|
|
|
|
var canPlayType;
|
|
|
|
Html5.patchCanPlayType = function () {
|
|
// Android 4.0 and above can play HLS to some extent but it reports being unable to do so
|
|
// Firefox and Chrome report correctly
|
|
if (ANDROID_VERSION >= 4.0 && !IS_FIREFOX && !IS_CHROME) {
|
|
canPlayType = Html5.TEST_VID && Html5.TEST_VID.constructor.prototype.canPlayType;
|
|
|
|
Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
|
|
var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i;
|
|
|
|
if (type && mpegurlRE.test(type)) {
|
|
return 'maybe';
|
|
}
|
|
|
|
return canPlayType.call(this, type);
|
|
};
|
|
}
|
|
};
|
|
|
|
Html5.unpatchCanPlayType = function () {
|
|
var r = Html5.TEST_VID.constructor.prototype.canPlayType;
|
|
|
|
if (canPlayType) {
|
|
Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;
|
|
}
|
|
|
|
return r;
|
|
}; // by default, patch the media element
|
|
|
|
|
|
Html5.patchCanPlayType();
|
|
|
|
Html5.disposeMediaElement = function (el) {
|
|
if (!el) {
|
|
return;
|
|
}
|
|
|
|
if (el.parentNode) {
|
|
el.parentNode.removeChild(el);
|
|
} // remove any child track or source nodes to prevent their loading
|
|
|
|
|
|
while (el.hasChildNodes()) {
|
|
el.removeChild(el.firstChild);
|
|
} // remove any src reference. not setting `src=''` because that causes a warning
|
|
// in firefox
|
|
|
|
|
|
el.removeAttribute('src'); // force the media element to update its loading state by calling load()
|
|
// however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
|
|
|
|
if (typeof el.load === 'function') {
|
|
// wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
|
|
(function () {
|
|
try {
|
|
el.load();
|
|
} catch (e) {// not supported
|
|
}
|
|
})();
|
|
}
|
|
};
|
|
|
|
Html5.resetMediaElement = function (el) {
|
|
if (!el) {
|
|
return;
|
|
}
|
|
|
|
var sources = el.querySelectorAll('source');
|
|
var i = sources.length;
|
|
|
|
while (i--) {
|
|
el.removeChild(sources[i]);
|
|
} // remove any src reference.
|
|
// not setting `src=''` because that throws an error
|
|
|
|
|
|
el.removeAttribute('src');
|
|
|
|
if (typeof el.load === 'function') {
|
|
// wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
|
|
(function () {
|
|
try {
|
|
el.load();
|
|
} catch (e) {// satisfy linter
|
|
}
|
|
})();
|
|
}
|
|
};
|
|
/* Native HTML5 element property wrapping ----------------------------------- */
|
|
// Wrap native boolean attributes with getters that check both property and attribute
|
|
// The list is as followed:
|
|
// muted, defaultMuted, autoplay, controls, loop, playsinline
|
|
|
|
|
|
[
|
|
/**
|
|
* Get the value of `muted` from the media element. `muted` indicates
|
|
* that the volume for the media should be set to silent. This does not actually change
|
|
* the `volume` attribute.
|
|
*
|
|
* @method Html5#muted
|
|
* @return {boolean}
|
|
* - True if the value of `volume` should be ignored and the audio set to silent.
|
|
* - False if the value of `volume` should be used.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
|
|
*/
|
|
'muted',
|
|
/**
|
|
* Get the value of `defaultMuted` from the media element. `defaultMuted` indicates
|
|
* whether the media should start muted or not. Only changes the default state of the
|
|
* media. `muted` and `defaultMuted` can have different values. {@link Html5#muted} indicates the
|
|
* current state.
|
|
*
|
|
* @method Html5#defaultMuted
|
|
* @return {boolean}
|
|
* - The value of `defaultMuted` from the media element.
|
|
* - True indicates that the media should start muted.
|
|
* - False indicates that the media should not start muted
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
|
|
*/
|
|
'defaultMuted',
|
|
/**
|
|
* Get the value of `autoplay` from the media element. `autoplay` indicates
|
|
* that the media should start to play as soon as the page is ready.
|
|
*
|
|
* @method Html5#autoplay
|
|
* @return {boolean}
|
|
* - The value of `autoplay` from the media element.
|
|
* - True indicates that the media should start as soon as the page loads.
|
|
* - False indicates that the media should not start as soon as the page loads.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
|
|
*/
|
|
'autoplay',
|
|
/**
|
|
* Get the value of `controls` from the media element. `controls` indicates
|
|
* whether the native media controls should be shown or hidden.
|
|
*
|
|
* @method Html5#controls
|
|
* @return {boolean}
|
|
* - The value of `controls` from the media element.
|
|
* - True indicates that native controls should be showing.
|
|
* - False indicates that native controls should be hidden.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls}
|
|
*/
|
|
'controls',
|
|
/**
|
|
* Get the value of `loop` from the media element. `loop` indicates
|
|
* that the media should return to the start of the media and continue playing once
|
|
* it reaches the end.
|
|
*
|
|
* @method Html5#loop
|
|
* @return {boolean}
|
|
* - The value of `loop` from the media element.
|
|
* - True indicates that playback should seek back to start once
|
|
* the end of a media is reached.
|
|
* - False indicates that playback should not loop back to the start when the
|
|
* end of the media is reached.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
|
|
*/
|
|
'loop',
|
|
/**
|
|
* Get the value of `playsinline` from the media element. `playsinline` indicates
|
|
* to the browser that non-fullscreen playback is preferred when fullscreen
|
|
* playback is the native default, such as in iOS Safari.
|
|
*
|
|
* @method Html5#playsinline
|
|
* @return {boolean}
|
|
* - The value of `playsinline` from the media element.
|
|
* - True indicates that the media should play inline.
|
|
* - False indicates that the media should not play inline.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
|
|
*/
|
|
'playsinline'].forEach(function (prop) {
|
|
Html5.prototype[prop] = function () {
|
|
return this.el_[prop] || this.el_.hasAttribute(prop);
|
|
};
|
|
}); // Wrap native boolean attributes with setters that set both property and attribute
|
|
// The list is as followed:
|
|
// setMuted, setDefaultMuted, setAutoplay, setLoop, setPlaysinline
|
|
// setControls is special-cased above
|
|
|
|
[
|
|
/**
|
|
* Set the value of `muted` on the media element. `muted` indicates that the current
|
|
* audio level should be silent.
|
|
*
|
|
* @method Html5#setMuted
|
|
* @param {boolean} muted
|
|
* - True if the audio should be set to silent
|
|
* - False otherwise
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
|
|
*/
|
|
'muted',
|
|
/**
|
|
* Set the value of `defaultMuted` on the media element. `defaultMuted` indicates that the current
|
|
* audio level should be silent, but will only effect the muted level on initial playback..
|
|
*
|
|
* @method Html5.prototype.setDefaultMuted
|
|
* @param {boolean} defaultMuted
|
|
* - True if the audio should be set to silent
|
|
* - False otherwise
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
|
|
*/
|
|
'defaultMuted',
|
|
/**
|
|
* Set the value of `autoplay` on the media element. `autoplay` indicates
|
|
* that the media should start to play as soon as the page is ready.
|
|
*
|
|
* @method Html5#setAutoplay
|
|
* @param {boolean} autoplay
|
|
* - True indicates that the media should start as soon as the page loads.
|
|
* - False indicates that the media should not start as soon as the page loads.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
|
|
*/
|
|
'autoplay',
|
|
/**
|
|
* Set the value of `loop` on the media element. `loop` indicates
|
|
* that the media should return to the start of the media and continue playing once
|
|
* it reaches the end.
|
|
*
|
|
* @method Html5#setLoop
|
|
* @param {boolean} loop
|
|
* - True indicates that playback should seek back to start once
|
|
* the end of a media is reached.
|
|
* - False indicates that playback should not loop back to the start when the
|
|
* end of the media is reached.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
|
|
*/
|
|
'loop',
|
|
/**
|
|
* Set the value of `playsinline` from the media element. `playsinline` indicates
|
|
* to the browser that non-fullscreen playback is preferred when fullscreen
|
|
* playback is the native default, such as in iOS Safari.
|
|
*
|
|
* @method Html5#setPlaysinline
|
|
* @param {boolean} playsinline
|
|
* - True indicates that the media should play inline.
|
|
* - False indicates that the media should not play inline.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
|
|
*/
|
|
'playsinline'].forEach(function (prop) {
|
|
Html5.prototype['set' + toTitleCase(prop)] = function (v) {
|
|
this.el_[prop] = v;
|
|
|
|
if (v) {
|
|
this.el_.setAttribute(prop, prop);
|
|
} else {
|
|
this.el_.removeAttribute(prop);
|
|
}
|
|
};
|
|
}); // Wrap native properties with a getter
|
|
// The list is as followed
|
|
// paused, currentTime, buffered, volume, poster, preload, error, seeking
|
|
// seekable, ended, playbackRate, defaultPlaybackRate, disablePictureInPicture
|
|
// played, networkState, readyState, videoWidth, videoHeight, crossOrigin
|
|
|
|
[
|
|
/**
|
|
* Get the value of `paused` from the media element. `paused` indicates whether the media element
|
|
* is currently paused or not.
|
|
*
|
|
* @method Html5#paused
|
|
* @return {boolean}
|
|
* The value of `paused` from the media element.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused}
|
|
*/
|
|
'paused',
|
|
/**
|
|
* Get the value of `currentTime` from the media element. `currentTime` indicates
|
|
* the current second that the media is at in playback.
|
|
*
|
|
* @method Html5#currentTime
|
|
* @return {number}
|
|
* The value of `currentTime` from the media element.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime}
|
|
*/
|
|
'currentTime',
|
|
/**
|
|
* Get the value of `buffered` from the media element. `buffered` is a `TimeRange`
|
|
* object that represents the parts of the media that are already downloaded and
|
|
* available for playback.
|
|
*
|
|
* @method Html5#buffered
|
|
* @return {TimeRange}
|
|
* The value of `buffered` from the media element.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered}
|
|
*/
|
|
'buffered',
|
|
/**
|
|
* Get the value of `volume` from the media element. `volume` indicates
|
|
* the current playback volume of audio for a media. `volume` will be a value from 0
|
|
* (silent) to 1 (loudest and default).
|
|
*
|
|
* @method Html5#volume
|
|
* @return {number}
|
|
* The value of `volume` from the media element. Value will be between 0-1.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
|
|
*/
|
|
'volume',
|
|
/**
|
|
* Get the value of `poster` from the media element. `poster` indicates
|
|
* that the url of an image file that can/will be shown when no media data is available.
|
|
*
|
|
* @method Html5#poster
|
|
* @return {string}
|
|
* The value of `poster` from the media element. Value will be a url to an
|
|
* image.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster}
|
|
*/
|
|
'poster',
|
|
/**
|
|
* Get the value of `preload` from the media element. `preload` indicates
|
|
* what should download before the media is interacted with. It can have the following
|
|
* values:
|
|
* - none: nothing should be downloaded
|
|
* - metadata: poster and the first few frames of the media may be downloaded to get
|
|
* media dimensions and other metadata
|
|
* - auto: allow the media and metadata for the media to be downloaded before
|
|
* interaction
|
|
*
|
|
* @method Html5#preload
|
|
* @return {string}
|
|
* The value of `preload` from the media element. Will be 'none', 'metadata',
|
|
* or 'auto'.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
|
|
*/
|
|
'preload',
|
|
/**
|
|
* Get the value of the `error` from the media element. `error` indicates any
|
|
* MediaError that may have occurred during playback. If error returns null there is no
|
|
* current error.
|
|
*
|
|
* @method Html5#error
|
|
* @return {MediaError|null}
|
|
* The value of `error` from the media element. Will be `MediaError` if there
|
|
* is a current error and null otherwise.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error}
|
|
*/
|
|
'error',
|
|
/**
|
|
* Get the value of `seeking` from the media element. `seeking` indicates whether the
|
|
* media is currently seeking to a new position or not.
|
|
*
|
|
* @method Html5#seeking
|
|
* @return {boolean}
|
|
* - The value of `seeking` from the media element.
|
|
* - True indicates that the media is currently seeking to a new position.
|
|
* - False indicates that the media is not seeking to a new position at this time.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking}
|
|
*/
|
|
'seeking',
|
|
/**
|
|
* Get the value of `seekable` from the media element. `seekable` returns a
|
|
* `TimeRange` object indicating ranges of time that can currently be `seeked` to.
|
|
*
|
|
* @method Html5#seekable
|
|
* @return {TimeRange}
|
|
* The value of `seekable` from the media element. A `TimeRange` object
|
|
* indicating the current ranges of time that can be seeked to.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable}
|
|
*/
|
|
'seekable',
|
|
/**
|
|
* Get the value of `ended` from the media element. `ended` indicates whether
|
|
* the media has reached the end or not.
|
|
*
|
|
* @method Html5#ended
|
|
* @return {boolean}
|
|
* - The value of `ended` from the media element.
|
|
* - True indicates that the media has ended.
|
|
* - False indicates that the media has not ended.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
|
|
*/
|
|
'ended',
|
|
/**
|
|
* Get the value of `playbackRate` from the media element. `playbackRate` indicates
|
|
* the rate at which the media is currently playing back. Examples:
|
|
* - if playbackRate is set to 2, media will play twice as fast.
|
|
* - if playbackRate is set to 0.5, media will play half as fast.
|
|
*
|
|
* @method Html5#playbackRate
|
|
* @return {number}
|
|
* The value of `playbackRate` from the media element. A number indicating
|
|
* the current playback speed of the media, where 1 is normal speed.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
|
|
*/
|
|
'playbackRate',
|
|
/**
|
|
* Get the value of `defaultPlaybackRate` from the media element. `defaultPlaybackRate` indicates
|
|
* the rate at which the media is currently playing back. This value will not indicate the current
|
|
* `playbackRate` after playback has started, use {@link Html5#playbackRate} for that.
|
|
*
|
|
* Examples:
|
|
* - if defaultPlaybackRate is set to 2, media will play twice as fast.
|
|
* - if defaultPlaybackRate is set to 0.5, media will play half as fast.
|
|
*
|
|
* @method Html5.prototype.defaultPlaybackRate
|
|
* @return {number}
|
|
* The value of `defaultPlaybackRate` from the media element. A number indicating
|
|
* the current playback speed of the media, where 1 is normal speed.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
|
|
*/
|
|
'defaultPlaybackRate',
|
|
/**
|
|
* Get the value of 'disablePictureInPicture' from the video element.
|
|
*
|
|
* @method Html5#disablePictureInPicture
|
|
* @return {boolean} value
|
|
* - The value of `disablePictureInPicture` from the video element.
|
|
* - True indicates that the video can't be played in Picture-In-Picture mode
|
|
* - False indicates that the video can be played in Picture-In-Picture mode
|
|
*
|
|
* @see [Spec]{@link https://w3c.github.io/picture-in-picture/#disable-pip}
|
|
*/
|
|
'disablePictureInPicture',
|
|
/**
|
|
* Get the value of `played` from the media element. `played` returns a `TimeRange`
|
|
* object representing points in the media timeline that have been played.
|
|
*
|
|
* @method Html5#played
|
|
* @return {TimeRange}
|
|
* The value of `played` from the media element. A `TimeRange` object indicating
|
|
* the ranges of time that have been played.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played}
|
|
*/
|
|
'played',
|
|
/**
|
|
* Get the value of `networkState` from the media element. `networkState` indicates
|
|
* the current network state. It returns an enumeration from the following list:
|
|
* - 0: NETWORK_EMPTY
|
|
* - 1: NETWORK_IDLE
|
|
* - 2: NETWORK_LOADING
|
|
* - 3: NETWORK_NO_SOURCE
|
|
*
|
|
* @method Html5#networkState
|
|
* @return {number}
|
|
* The value of `networkState` from the media element. This will be a number
|
|
* from the list in the description.
|
|
*
|
|
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate}
|
|
*/
|
|
'networkState',
|
|
/**
|
|
* Get the value of `readyState` from the media element. `readyState` indicates
|
|
* the current state of the media element. It returns an enumeration from the
|
|
* following list:
|
|
* - 0: HAVE_NOTHING
|
|
* - 1: HAVE_METADATA
|
|
* - 2: HAVE_CURRENT_DATA
|
|
* - 3: HAVE_FUTURE_DATA
|
|
* - 4: HAVE_ENOUGH_DATA
|
|
*
|
|
* @method Html5#readyState
|
|
* @return {number}
|
|
* The value of `readyState` from the media element. This will be a number
|
|
* from the list in the description.
|
|
*
|
|
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states}
|
|
*/
|
|
'readyState',
|
|
/**
|
|
* Get the value of `videoWidth` from the video element. `videoWidth` indicates
|
|
* the current width of the video in css pixels.
|
|
*
|
|
* @method Html5#videoWidth
|
|
* @return {number}
|
|
* The value of `videoWidth` from the video element. This will be a number
|
|
* in css pixels.
|
|
*
|
|
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
|
|
*/
|
|
'videoWidth',
|
|
/**
|
|
* Get the value of `videoHeight` from the video element. `videoHeight` indicates
|
|
* the current height of the video in css pixels.
|
|
*
|
|
* @method Html5#videoHeight
|
|
* @return {number}
|
|
* The value of `videoHeight` from the video element. This will be a number
|
|
* in css pixels.
|
|
*
|
|
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
|
|
*/
|
|
'videoHeight',
|
|
/**
|
|
* Get the value of `crossOrigin` from the media element. `crossOrigin` indicates
|
|
* to the browser that should sent the cookies along with the requests for the
|
|
* different assets/playlists
|
|
*
|
|
* @method Html5#crossOrigin
|
|
* @return {string}
|
|
* - anonymous indicates that the media should not sent cookies.
|
|
* - use-credentials indicates that the media should sent cookies along the requests.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-media-crossorigin}
|
|
*/
|
|
'crossOrigin'].forEach(function (prop) {
|
|
Html5.prototype[prop] = function () {
|
|
return this.el_[prop];
|
|
};
|
|
}); // Wrap native properties with a setter in this format:
|
|
// set + toTitleCase(name)
|
|
// The list is as follows:
|
|
// setVolume, setSrc, setPoster, setPreload, setPlaybackRate, setDefaultPlaybackRate,
|
|
// setDisablePictureInPicture, setCrossOrigin
|
|
|
|
[
|
|
/**
|
|
* Set the value of `volume` on the media element. `volume` indicates the current
|
|
* audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
|
|
* so on.
|
|
*
|
|
* @method Html5#setVolume
|
|
* @param {number} percentAsDecimal
|
|
* The volume percent as a decimal. Valid range is from 0-1.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
|
|
*/
|
|
'volume',
|
|
/**
|
|
* Set the value of `src` on the media element. `src` indicates the current
|
|
* {@link Tech~SourceObject} for the media.
|
|
*
|
|
* @method Html5#setSrc
|
|
* @param {Tech~SourceObject} src
|
|
* The source object to set as the current source.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src}
|
|
*/
|
|
'src',
|
|
/**
|
|
* Set the value of `poster` on the media element. `poster` is the url to
|
|
* an image file that can/will be shown when no media data is available.
|
|
*
|
|
* @method Html5#setPoster
|
|
* @param {string} poster
|
|
* The url to an image that should be used as the `poster` for the media
|
|
* element.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster}
|
|
*/
|
|
'poster',
|
|
/**
|
|
* Set the value of `preload` on the media element. `preload` indicates
|
|
* what should download before the media is interacted with. It can have the following
|
|
* values:
|
|
* - none: nothing should be downloaded
|
|
* - metadata: poster and the first few frames of the media may be downloaded to get
|
|
* media dimensions and other metadata
|
|
* - auto: allow the media and metadata for the media to be downloaded before
|
|
* interaction
|
|
*
|
|
* @method Html5#setPreload
|
|
* @param {string} preload
|
|
* The value of `preload` to set on the media element. Must be 'none', 'metadata',
|
|
* or 'auto'.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
|
|
*/
|
|
'preload',
|
|
/**
|
|
* Set the value of `playbackRate` on the media element. `playbackRate` indicates
|
|
* the rate at which the media should play back. Examples:
|
|
* - if playbackRate is set to 2, media will play twice as fast.
|
|
* - if playbackRate is set to 0.5, media will play half as fast.
|
|
*
|
|
* @method Html5#setPlaybackRate
|
|
* @return {number}
|
|
* The value of `playbackRate` from the media element. A number indicating
|
|
* the current playback speed of the media, where 1 is normal speed.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
|
|
*/
|
|
'playbackRate',
|
|
/**
|
|
* Set the value of `defaultPlaybackRate` on the media element. `defaultPlaybackRate` indicates
|
|
* the rate at which the media should play back upon initial startup. Changing this value
|
|
* after a video has started will do nothing. Instead you should used {@link Html5#setPlaybackRate}.
|
|
*
|
|
* Example Values:
|
|
* - if playbackRate is set to 2, media will play twice as fast.
|
|
* - if playbackRate is set to 0.5, media will play half as fast.
|
|
*
|
|
* @method Html5.prototype.setDefaultPlaybackRate
|
|
* @return {number}
|
|
* The value of `defaultPlaybackRate` from the media element. A number indicating
|
|
* the current playback speed of the media, where 1 is normal speed.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultplaybackrate}
|
|
*/
|
|
'defaultPlaybackRate',
|
|
/**
|
|
* Prevents the browser from suggesting a Picture-in-Picture context menu
|
|
* or to request Picture-in-Picture automatically in some cases.
|
|
*
|
|
* @method Html5#setDisablePictureInPicture
|
|
* @param {boolean} value
|
|
* The true value will disable Picture-in-Picture mode.
|
|
*
|
|
* @see [Spec]{@link https://w3c.github.io/picture-in-picture/#disable-pip}
|
|
*/
|
|
'disablePictureInPicture',
|
|
/**
|
|
* Set the value of `crossOrigin` from the media element. `crossOrigin` indicates
|
|
* to the browser that should sent the cookies along with the requests for the
|
|
* different assets/playlists
|
|
*
|
|
* @method Html5#setCrossOrigin
|
|
* @param {string} crossOrigin
|
|
* - anonymous indicates that the media should not sent cookies.
|
|
* - use-credentials indicates that the media should sent cookies along the requests.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-media-crossorigin}
|
|
*/
|
|
'crossOrigin'].forEach(function (prop) {
|
|
Html5.prototype['set' + toTitleCase(prop)] = function (v) {
|
|
this.el_[prop] = v;
|
|
};
|
|
}); // wrap native functions with a function
|
|
// The list is as follows:
|
|
// pause, load, play
|
|
|
|
[
|
|
/**
|
|
* A wrapper around the media elements `pause` function. This will call the `HTML5`
|
|
* media elements `pause` function.
|
|
*
|
|
* @method Html5#pause
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause}
|
|
*/
|
|
'pause',
|
|
/**
|
|
* A wrapper around the media elements `load` function. This will call the `HTML5`s
|
|
* media element `load` function.
|
|
*
|
|
* @method Html5#load
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load}
|
|
*/
|
|
'load',
|
|
/**
|
|
* A wrapper around the media elements `play` function. This will call the `HTML5`s
|
|
* media element `play` function.
|
|
*
|
|
* @method Html5#play
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-play}
|
|
*/
|
|
'play'].forEach(function (prop) {
|
|
Html5.prototype[prop] = function () {
|
|
return this.el_[prop]();
|
|
};
|
|
});
|
|
Tech.withSourceHandlers(Html5);
|
|
/**
|
|
* Native source handler for Html5, simply passes the source to the media element.
|
|
*
|
|
* @property {Tech~SourceObject} source
|
|
* The source object
|
|
*
|
|
* @property {Html5} tech
|
|
* The instance of the HTML5 tech.
|
|
*/
|
|
|
|
Html5.nativeSourceHandler = {};
|
|
/**
|
|
* Check if the media element can play the given mime type.
|
|
*
|
|
* @param {string} type
|
|
* The mimetype to check
|
|
*
|
|
* @return {string}
|
|
* 'probably', 'maybe', or '' (empty string)
|
|
*/
|
|
|
|
Html5.nativeSourceHandler.canPlayType = function (type) {
|
|
// IE without MediaPlayer throws an error (#519)
|
|
try {
|
|
return Html5.TEST_VID.canPlayType(type);
|
|
} catch (e) {
|
|
return '';
|
|
}
|
|
};
|
|
/**
|
|
* Check if the media element can handle a source natively.
|
|
*
|
|
* @param {Tech~SourceObject} source
|
|
* The source object
|
|
*
|
|
* @param {Object} [options]
|
|
* Options to be passed to the tech.
|
|
*
|
|
* @return {string}
|
|
* 'probably', 'maybe', or '' (empty string).
|
|
*/
|
|
|
|
|
|
Html5.nativeSourceHandler.canHandleSource = function (source, options) {
|
|
// If a type was provided we should rely on that
|
|
if (source.type) {
|
|
return Html5.nativeSourceHandler.canPlayType(source.type); // If no type, fall back to checking 'video/[EXTENSION]'
|
|
} else if (source.src) {
|
|
var ext = getFileExtension(source.src);
|
|
return Html5.nativeSourceHandler.canPlayType("video/" + ext);
|
|
}
|
|
|
|
return '';
|
|
};
|
|
/**
|
|
* Pass the source to the native media element.
|
|
*
|
|
* @param {Tech~SourceObject} source
|
|
* The source object
|
|
*
|
|
* @param {Html5} tech
|
|
* The instance of the Html5 tech
|
|
*
|
|
* @param {Object} [options]
|
|
* The options to pass to the source
|
|
*/
|
|
|
|
|
|
Html5.nativeSourceHandler.handleSource = function (source, tech, options) {
|
|
tech.setSrc(source.src);
|
|
};
|
|
/**
|
|
* A noop for the native dispose function, as cleanup is not needed.
|
|
*/
|
|
|
|
|
|
Html5.nativeSourceHandler.dispose = function () {}; // Register the native source handler
|
|
|
|
|
|
Html5.registerSourceHandler(Html5.nativeSourceHandler);
|
|
Tech.registerTech('Html5', Html5);
|
|
|
|
// on the player when they happen
|
|
|
|
var TECH_EVENTS_RETRIGGER = [
|
|
/**
|
|
* Fired while the user agent is downloading media data.
|
|
*
|
|
* @event Player#progress
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Retrigger the `progress` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechProgress_
|
|
* @fires Player#progress
|
|
* @listens Tech#progress
|
|
*/
|
|
'progress',
|
|
/**
|
|
* Fires when the loading of an audio/video is aborted.
|
|
*
|
|
* @event Player#abort
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Retrigger the `abort` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechAbort_
|
|
* @fires Player#abort
|
|
* @listens Tech#abort
|
|
*/
|
|
'abort',
|
|
/**
|
|
* Fires when the browser is intentionally not getting media data.
|
|
*
|
|
* @event Player#suspend
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Retrigger the `suspend` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechSuspend_
|
|
* @fires Player#suspend
|
|
* @listens Tech#suspend
|
|
*/
|
|
'suspend',
|
|
/**
|
|
* Fires when the current playlist is empty.
|
|
*
|
|
* @event Player#emptied
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Retrigger the `emptied` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechEmptied_
|
|
* @fires Player#emptied
|
|
* @listens Tech#emptied
|
|
*/
|
|
'emptied',
|
|
/**
|
|
* Fires when the browser is trying to get media data, but data is not available.
|
|
*
|
|
* @event Player#stalled
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Retrigger the `stalled` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechStalled_
|
|
* @fires Player#stalled
|
|
* @listens Tech#stalled
|
|
*/
|
|
'stalled',
|
|
/**
|
|
* Fires when the browser has loaded meta data for the audio/video.
|
|
*
|
|
* @event Player#loadedmetadata
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Retrigger the `loadedmetadata` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechLoadedmetadata_
|
|
* @fires Player#loadedmetadata
|
|
* @listens Tech#loadedmetadata
|
|
*/
|
|
'loadedmetadata',
|
|
/**
|
|
* Fires when the browser has loaded the current frame of the audio/video.
|
|
*
|
|
* @event Player#loadeddata
|
|
* @type {event}
|
|
*/
|
|
|
|
/**
|
|
* Retrigger the `loadeddata` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechLoaddeddata_
|
|
* @fires Player#loadeddata
|
|
* @listens Tech#loadeddata
|
|
*/
|
|
'loadeddata',
|
|
/**
|
|
* Fires when the current playback position has changed.
|
|
*
|
|
* @event Player#timeupdate
|
|
* @type {event}
|
|
*/
|
|
|
|
/**
|
|
* Retrigger the `timeupdate` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechTimeUpdate_
|
|
* @fires Player#timeupdate
|
|
* @listens Tech#timeupdate
|
|
*/
|
|
'timeupdate',
|
|
/**
|
|
* Fires when the video's intrinsic dimensions change
|
|
*
|
|
* @event Player#resize
|
|
* @type {event}
|
|
*/
|
|
|
|
/**
|
|
* Retrigger the `resize` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechResize_
|
|
* @fires Player#resize
|
|
* @listens Tech#resize
|
|
*/
|
|
'resize',
|
|
/**
|
|
* Fires when the volume has been changed
|
|
*
|
|
* @event Player#volumechange
|
|
* @type {event}
|
|
*/
|
|
|
|
/**
|
|
* Retrigger the `volumechange` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechVolumechange_
|
|
* @fires Player#volumechange
|
|
* @listens Tech#volumechange
|
|
*/
|
|
'volumechange',
|
|
/**
|
|
* Fires when the text track has been changed
|
|
*
|
|
* @event Player#texttrackchange
|
|
* @type {event}
|
|
*/
|
|
|
|
/**
|
|
* Retrigger the `texttrackchange` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechTexttrackchange_
|
|
* @fires Player#texttrackchange
|
|
* @listens Tech#texttrackchange
|
|
*/
|
|
'texttrackchange']; // events to queue when playback rate is zero
|
|
// this is a hash for the sole purpose of mapping non-camel-cased event names
|
|
// to camel-cased function names
|
|
|
|
var TECH_EVENTS_QUEUE = {
|
|
canplay: 'CanPlay',
|
|
canplaythrough: 'CanPlayThrough',
|
|
playing: 'Playing',
|
|
seeked: 'Seeked'
|
|
};
|
|
var BREAKPOINT_ORDER = ['tiny', 'xsmall', 'small', 'medium', 'large', 'xlarge', 'huge'];
|
|
var BREAKPOINT_CLASSES = {}; // grep: vjs-layout-tiny
|
|
// grep: vjs-layout-x-small
|
|
// grep: vjs-layout-small
|
|
// grep: vjs-layout-medium
|
|
// grep: vjs-layout-large
|
|
// grep: vjs-layout-x-large
|
|
// grep: vjs-layout-huge
|
|
|
|
BREAKPOINT_ORDER.forEach(function (k) {
|
|
var v = k.charAt(0) === 'x' ? "x-" + k.substring(1) : k;
|
|
BREAKPOINT_CLASSES[k] = "vjs-layout-" + v;
|
|
});
|
|
var DEFAULT_BREAKPOINTS = {
|
|
tiny: 210,
|
|
xsmall: 320,
|
|
small: 425,
|
|
medium: 768,
|
|
large: 1440,
|
|
xlarge: 2560,
|
|
huge: Infinity
|
|
};
|
|
/**
|
|
* An instance of the `Player` class is created when any of the Video.js setup methods
|
|
* are used to initialize a video.
|
|
*
|
|
* After an instance has been created it can be accessed globally in two ways:
|
|
* 1. By calling `videojs('example_video_1');`
|
|
* 2. By using it directly via `videojs.players.example_video_1;`
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var Player = /*#__PURE__*/function (_Component) {
|
|
inheritsLoose(Player, _Component);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Element} tag
|
|
* The original video DOM element used for configuring options.
|
|
*
|
|
* @param {Object} [options]
|
|
* Object of option names and values.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* Ready callback function.
|
|
*/
|
|
function Player(tag, options, ready) {
|
|
var _this;
|
|
|
|
// Make sure tag ID exists
|
|
tag.id = tag.id || options.id || "vjs_video_" + newGUID(); // Set Options
|
|
// The options argument overrides options set in the video tag
|
|
// which overrides globally set options.
|
|
// This latter part coincides with the load order
|
|
// (tag must exist before Player)
|
|
|
|
options = assign(Player.getTagSettings(tag), options); // Delay the initialization of children because we need to set up
|
|
// player properties first, and can't use `this` before `super()`
|
|
|
|
options.initChildren = false; // Same with creating the element
|
|
|
|
options.createEl = false; // don't auto mixin the evented mixin
|
|
|
|
options.evented = false; // we don't want the player to report touch activity on itself
|
|
// see enableTouchActivity in Component
|
|
|
|
options.reportTouchActivity = false; // If language is not set, get the closest lang attribute
|
|
|
|
if (!options.language) {
|
|
if (typeof tag.closest === 'function') {
|
|
var closest = tag.closest('[lang]');
|
|
|
|
if (closest && closest.getAttribute) {
|
|
options.language = closest.getAttribute('lang');
|
|
}
|
|
} else {
|
|
var element = tag;
|
|
|
|
while (element && element.nodeType === 1) {
|
|
if (getAttributes(element).hasOwnProperty('lang')) {
|
|
options.language = element.getAttribute('lang');
|
|
break;
|
|
}
|
|
|
|
element = element.parentNode;
|
|
}
|
|
}
|
|
} // Run base component initializing with new options
|
|
|
|
|
|
_this = _Component.call(this, null, options, ready) || this; // Create bound methods for document listeners.
|
|
|
|
_this.boundDocumentFullscreenChange_ = function (e) {
|
|
return _this.documentFullscreenChange_(e);
|
|
};
|
|
|
|
_this.boundFullWindowOnEscKey_ = function (e) {
|
|
return _this.fullWindowOnEscKey(e);
|
|
};
|
|
|
|
_this.boundUpdateStyleEl_ = function (e) {
|
|
return _this.updateStyleEl_(e);
|
|
};
|
|
|
|
_this.boundApplyInitTime_ = function (e) {
|
|
return _this.applyInitTime_(e);
|
|
};
|
|
|
|
_this.boundUpdateCurrentBreakpoint_ = function (e) {
|
|
return _this.updateCurrentBreakpoint_(e);
|
|
};
|
|
|
|
_this.boundHandleTechClick_ = function (e) {
|
|
return _this.handleTechClick_(e);
|
|
};
|
|
|
|
_this.boundHandleTechDoubleClick_ = function (e) {
|
|
return _this.handleTechDoubleClick_(e);
|
|
};
|
|
|
|
_this.boundHandleTechTouchStart_ = function (e) {
|
|
return _this.handleTechTouchStart_(e);
|
|
};
|
|
|
|
_this.boundHandleTechTouchMove_ = function (e) {
|
|
return _this.handleTechTouchMove_(e);
|
|
};
|
|
|
|
_this.boundHandleTechTouchEnd_ = function (e) {
|
|
return _this.handleTechTouchEnd_(e);
|
|
};
|
|
|
|
_this.boundHandleTechTap_ = function (e) {
|
|
return _this.handleTechTap_(e);
|
|
}; // default isFullscreen_ to false
|
|
|
|
|
|
_this.isFullscreen_ = false; // create logger
|
|
|
|
_this.log = createLogger(_this.id_); // Hold our own reference to fullscreen api so it can be mocked in tests
|
|
|
|
_this.fsApi_ = FullscreenApi; // Tracks when a tech changes the poster
|
|
|
|
_this.isPosterFromTech_ = false; // Holds callback info that gets queued when playback rate is zero
|
|
// and a seek is happening
|
|
|
|
_this.queuedCallbacks_ = []; // Turn off API access because we're loading a new tech that might load asynchronously
|
|
|
|
_this.isReady_ = false; // Init state hasStarted_
|
|
|
|
_this.hasStarted_ = false; // Init state userActive_
|
|
|
|
_this.userActive_ = false; // Init debugEnabled_
|
|
|
|
_this.debugEnabled_ = false; // if the global option object was accidentally blown away by
|
|
// someone, bail early with an informative error
|
|
|
|
if (!_this.options_ || !_this.options_.techOrder || !_this.options_.techOrder.length) {
|
|
throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?');
|
|
} // Store the original tag used to set options
|
|
|
|
|
|
_this.tag = tag; // Store the tag attributes used to restore html5 element
|
|
|
|
_this.tagAttributes = tag && getAttributes(tag); // Update current language
|
|
|
|
_this.language(_this.options_.language); // Update Supported Languages
|
|
|
|
|
|
if (options.languages) {
|
|
// Normalise player option languages to lowercase
|
|
var languagesToLower = {};
|
|
Object.getOwnPropertyNames(options.languages).forEach(function (name) {
|
|
languagesToLower[name.toLowerCase()] = options.languages[name];
|
|
});
|
|
_this.languages_ = languagesToLower;
|
|
} else {
|
|
_this.languages_ = Player.prototype.options_.languages;
|
|
}
|
|
|
|
_this.resetCache_(); // Set poster
|
|
|
|
|
|
_this.poster_ = options.poster || ''; // Set controls
|
|
|
|
_this.controls_ = !!options.controls; // Original tag settings stored in options
|
|
// now remove immediately so native controls don't flash.
|
|
// May be turned back on by HTML5 tech if nativeControlsForTouch is true
|
|
|
|
tag.controls = false;
|
|
tag.removeAttribute('controls');
|
|
_this.changingSrc_ = false;
|
|
_this.playCallbacks_ = [];
|
|
_this.playTerminatedQueue_ = []; // the attribute overrides the option
|
|
|
|
if (tag.hasAttribute('autoplay')) {
|
|
_this.autoplay(true);
|
|
} else {
|
|
// otherwise use the setter to validate and
|
|
// set the correct value.
|
|
_this.autoplay(_this.options_.autoplay);
|
|
} // check plugins
|
|
|
|
|
|
if (options.plugins) {
|
|
Object.keys(options.plugins).forEach(function (name) {
|
|
if (typeof _this[name] !== 'function') {
|
|
throw new Error("plugin \"" + name + "\" does not exist");
|
|
}
|
|
});
|
|
}
|
|
/*
|
|
* Store the internal state of scrubbing
|
|
*
|
|
* @private
|
|
* @return {Boolean} True if the user is scrubbing
|
|
*/
|
|
|
|
|
|
_this.scrubbing_ = false;
|
|
_this.el_ = _this.createEl(); // Make this an evented object and use `el_` as its event bus.
|
|
|
|
evented(assertThisInitialized(_this), {
|
|
eventBusKey: 'el_'
|
|
}); // listen to document and player fullscreenchange handlers so we receive those events
|
|
// before a user can receive them so we can update isFullscreen appropriately.
|
|
// make sure that we listen to fullscreenchange events before everything else to make sure that
|
|
// our isFullscreen method is updated properly for internal components as well as external.
|
|
|
|
if (_this.fsApi_.requestFullscreen) {
|
|
on(document, _this.fsApi_.fullscreenchange, _this.boundDocumentFullscreenChange_);
|
|
|
|
_this.on(_this.fsApi_.fullscreenchange, _this.boundDocumentFullscreenChange_);
|
|
}
|
|
|
|
if (_this.fluid_) {
|
|
_this.on(['playerreset', 'resize'], _this.boundUpdateStyleEl_);
|
|
} // We also want to pass the original player options to each component and plugin
|
|
// as well so they don't need to reach back into the player for options later.
|
|
// We also need to do another copy of this.options_ so we don't end up with
|
|
// an infinite loop.
|
|
|
|
|
|
var playerOptionsCopy = mergeOptions(_this.options_); // Load plugins
|
|
|
|
if (options.plugins) {
|
|
Object.keys(options.plugins).forEach(function (name) {
|
|
_this[name](options.plugins[name]);
|
|
});
|
|
} // Enable debug mode to fire debugon event for all plugins.
|
|
|
|
|
|
if (options.debug) {
|
|
_this.debug(true);
|
|
}
|
|
|
|
_this.options_.playerOptions = playerOptionsCopy;
|
|
_this.middleware_ = [];
|
|
|
|
_this.playbackRates(options.playbackRates);
|
|
|
|
_this.initChildren(); // Set isAudio based on whether or not an audio tag was used
|
|
|
|
|
|
_this.isAudio(tag.nodeName.toLowerCase() === 'audio'); // Update controls className. Can't do this when the controls are initially
|
|
// set because the element doesn't exist yet.
|
|
|
|
|
|
if (_this.controls()) {
|
|
_this.addClass('vjs-controls-enabled');
|
|
} else {
|
|
_this.addClass('vjs-controls-disabled');
|
|
} // Set ARIA label and region role depending on player type
|
|
|
|
|
|
_this.el_.setAttribute('role', 'region');
|
|
|
|
if (_this.isAudio()) {
|
|
_this.el_.setAttribute('aria-label', _this.localize('Audio Player'));
|
|
} else {
|
|
_this.el_.setAttribute('aria-label', _this.localize('Video Player'));
|
|
}
|
|
|
|
if (_this.isAudio()) {
|
|
_this.addClass('vjs-audio');
|
|
}
|
|
|
|
if (_this.flexNotSupported_()) {
|
|
_this.addClass('vjs-no-flex');
|
|
} // TODO: Make this smarter. Toggle user state between touching/mousing
|
|
// using events, since devices can have both touch and mouse events.
|
|
// TODO: Make this check be performed again when the window switches between monitors
|
|
// (See https://github.com/videojs/video.js/issues/5683)
|
|
|
|
|
|
if (TOUCH_ENABLED) {
|
|
_this.addClass('vjs-touch-enabled');
|
|
} // iOS Safari has broken hover handling
|
|
|
|
|
|
if (!IS_IOS) {
|
|
_this.addClass('vjs-workinghover');
|
|
} // Make player easily findable by ID
|
|
|
|
|
|
Player.players[_this.id_] = assertThisInitialized(_this); // Add a major version class to aid css in plugins
|
|
|
|
var majorVersion = version.split('.')[0];
|
|
|
|
_this.addClass("vjs-v" + majorVersion); // When the player is first initialized, trigger activity so components
|
|
// like the control bar show themselves if needed
|
|
|
|
|
|
_this.userActive(true);
|
|
|
|
_this.reportUserActivity();
|
|
|
|
_this.one('play', function (e) {
|
|
return _this.listenForUserActivity_(e);
|
|
});
|
|
|
|
_this.on('stageclick', function (e) {
|
|
return _this.handleStageClick_(e);
|
|
});
|
|
|
|
_this.on('keydown', function (e) {
|
|
return _this.handleKeyDown(e);
|
|
});
|
|
|
|
_this.on('languagechange', function (e) {
|
|
return _this.handleLanguagechange(e);
|
|
});
|
|
|
|
_this.breakpoints(_this.options_.breakpoints);
|
|
|
|
_this.responsive(_this.options_.responsive);
|
|
|
|
return _this;
|
|
}
|
|
/**
|
|
* Destroys the video player and does any necessary cleanup.
|
|
*
|
|
* This is especially helpful if you are dynamically adding and removing videos
|
|
* to/from the DOM.
|
|
*
|
|
* @fires Player#dispose
|
|
*/
|
|
|
|
|
|
var _proto = Player.prototype;
|
|
|
|
_proto.dispose = function dispose() {
|
|
var _this2 = this;
|
|
|
|
/**
|
|
* Called when the player is being disposed of.
|
|
*
|
|
* @event Player#dispose
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('dispose'); // prevent dispose from being called twice
|
|
|
|
this.off('dispose'); // Make sure all player-specific document listeners are unbound. This is
|
|
|
|
off(document, this.fsApi_.fullscreenchange, this.boundDocumentFullscreenChange_);
|
|
off(document, 'keydown', this.boundFullWindowOnEscKey_);
|
|
|
|
if (this.styleEl_ && this.styleEl_.parentNode) {
|
|
this.styleEl_.parentNode.removeChild(this.styleEl_);
|
|
this.styleEl_ = null;
|
|
} // Kill reference to this player
|
|
|
|
|
|
Player.players[this.id_] = null;
|
|
|
|
if (this.tag && this.tag.player) {
|
|
this.tag.player = null;
|
|
}
|
|
|
|
if (this.el_ && this.el_.player) {
|
|
this.el_.player = null;
|
|
}
|
|
|
|
if (this.tech_) {
|
|
this.tech_.dispose();
|
|
this.isPosterFromTech_ = false;
|
|
this.poster_ = '';
|
|
}
|
|
|
|
if (this.playerElIngest_) {
|
|
this.playerElIngest_ = null;
|
|
}
|
|
|
|
if (this.tag) {
|
|
this.tag = null;
|
|
}
|
|
|
|
clearCacheForPlayer(this); // remove all event handlers for track lists
|
|
// all tracks and track listeners are removed on
|
|
// tech dispose
|
|
|
|
ALL.names.forEach(function (name) {
|
|
var props = ALL[name];
|
|
|
|
var list = _this2[props.getterName](); // if it is not a native list
|
|
// we have to manually remove event listeners
|
|
|
|
|
|
if (list && list.off) {
|
|
list.off();
|
|
}
|
|
}); // the actual .el_ is removed here
|
|
|
|
_Component.prototype.dispose.call(this);
|
|
}
|
|
/**
|
|
* Create the `Player`'s DOM element.
|
|
*
|
|
* @return {Element}
|
|
* The DOM element that gets created.
|
|
*/
|
|
;
|
|
|
|
_proto.createEl = function createEl() {
|
|
var tag = this.tag;
|
|
var el;
|
|
var playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player');
|
|
var divEmbed = this.tag.tagName.toLowerCase() === 'video-js';
|
|
|
|
if (playerElIngest) {
|
|
el = this.el_ = tag.parentNode;
|
|
} else if (!divEmbed) {
|
|
el = this.el_ = _Component.prototype.createEl.call(this, 'div');
|
|
} // Copy over all the attributes from the tag, including ID and class
|
|
// ID will now reference player box, not the video tag
|
|
|
|
|
|
var attrs = getAttributes(tag);
|
|
|
|
if (divEmbed) {
|
|
el = this.el_ = tag;
|
|
tag = this.tag = document.createElement('video');
|
|
|
|
while (el.children.length) {
|
|
tag.appendChild(el.firstChild);
|
|
}
|
|
|
|
if (!hasClass(el, 'video-js')) {
|
|
addClass(el, 'video-js');
|
|
}
|
|
|
|
el.appendChild(tag);
|
|
playerElIngest = this.playerElIngest_ = el; // move properties over from our custom `video-js` element
|
|
// to our new `video` element. This will move things like
|
|
// `src` or `controls` that were set via js before the player
|
|
// was initialized.
|
|
|
|
Object.keys(el).forEach(function (k) {
|
|
try {
|
|
tag[k] = el[k];
|
|
} catch (e) {// we got a a property like outerHTML which we can't actually copy, ignore it
|
|
}
|
|
});
|
|
} // set tabindex to -1 to remove the video element from the focus order
|
|
|
|
|
|
tag.setAttribute('tabindex', '-1');
|
|
attrs.tabindex = '-1'; // Workaround for #4583 (JAWS+IE doesn't announce BPB or play button), and
|
|
// for the same issue with Chrome (on Windows) with JAWS.
|
|
// See https://github.com/FreedomScientific/VFO-standards-support/issues/78
|
|
// Note that we can't detect if JAWS is being used, but this ARIA attribute
|
|
// doesn't change behavior of IE11 or Chrome if JAWS is not being used
|
|
|
|
if (IE_VERSION || IS_CHROME && IS_WINDOWS) {
|
|
tag.setAttribute('role', 'application');
|
|
attrs.role = 'application';
|
|
} // Remove width/height attrs from tag so CSS can make it 100% width/height
|
|
|
|
|
|
tag.removeAttribute('width');
|
|
tag.removeAttribute('height');
|
|
|
|
if ('width' in attrs) {
|
|
delete attrs.width;
|
|
}
|
|
|
|
if ('height' in attrs) {
|
|
delete attrs.height;
|
|
}
|
|
|
|
Object.getOwnPropertyNames(attrs).forEach(function (attr) {
|
|
// don't copy over the class attribute to the player element when we're in a div embed
|
|
// the class is already set up properly in the divEmbed case
|
|
// and we want to make sure that the `video-js` class doesn't get lost
|
|
if (!(divEmbed && attr === 'class')) {
|
|
el.setAttribute(attr, attrs[attr]);
|
|
}
|
|
|
|
if (divEmbed) {
|
|
tag.setAttribute(attr, attrs[attr]);
|
|
}
|
|
}); // Update tag id/class for use as HTML5 playback tech
|
|
// Might think we should do this after embedding in container so .vjs-tech class
|
|
// doesn't flash 100% width/height, but class only applies with .video-js parent
|
|
|
|
tag.playerId = tag.id;
|
|
tag.id += '_html5_api';
|
|
tag.className = 'vjs-tech'; // Make player findable on elements
|
|
|
|
tag.player = el.player = this; // Default state of video is paused
|
|
|
|
this.addClass('vjs-paused'); // Add a style element in the player that we'll use to set the width/height
|
|
// of the player in a way that's still overrideable by CSS, just like the
|
|
// video element
|
|
|
|
if (window.VIDEOJS_NO_DYNAMIC_STYLE !== true) {
|
|
this.styleEl_ = createStyleElement('vjs-styles-dimensions');
|
|
var defaultsStyleEl = $('.vjs-styles-defaults');
|
|
var head = $('head');
|
|
head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);
|
|
}
|
|
|
|
this.fill_ = false;
|
|
this.fluid_ = false; // Pass in the width/height/aspectRatio options which will update the style el
|
|
|
|
this.width(this.options_.width);
|
|
this.height(this.options_.height);
|
|
this.fill(this.options_.fill);
|
|
this.fluid(this.options_.fluid);
|
|
this.aspectRatio(this.options_.aspectRatio); // support both crossOrigin and crossorigin to reduce confusion and issues around the name
|
|
|
|
this.crossOrigin(this.options_.crossOrigin || this.options_.crossorigin); // Hide any links within the video/audio tag,
|
|
// because IE doesn't hide them completely from screen readers.
|
|
|
|
var links = tag.getElementsByTagName('a');
|
|
|
|
for (var i = 0; i < links.length; i++) {
|
|
var linkEl = links.item(i);
|
|
addClass(linkEl, 'vjs-hidden');
|
|
linkEl.setAttribute('hidden', 'hidden');
|
|
} // insertElFirst seems to cause the networkState to flicker from 3 to 2, so
|
|
// keep track of the original for later so we can know if the source originally failed
|
|
|
|
|
|
tag.initNetworkState_ = tag.networkState; // Wrap video tag in div (el/box) container
|
|
|
|
if (tag.parentNode && !playerElIngest) {
|
|
tag.parentNode.insertBefore(el, tag);
|
|
} // insert the tag as the first child of the player element
|
|
// then manually add it to the children array so that this.addChild
|
|
// will work properly for other components
|
|
//
|
|
// Breaks iPhone, fixed in HTML5 setup.
|
|
|
|
|
|
prependTo(tag, el);
|
|
this.children_.unshift(tag); // Set lang attr on player to ensure CSS :lang() in consistent with player
|
|
// if it's been set to something different to the doc
|
|
|
|
this.el_.setAttribute('lang', this.language_);
|
|
this.el_.setAttribute('translate', 'no');
|
|
this.el_ = el;
|
|
return el;
|
|
}
|
|
/**
|
|
* Get or set the `Player`'s crossOrigin option. For the HTML5 player, this
|
|
* sets the `crossOrigin` property on the `<video>` tag to control the CORS
|
|
* behavior.
|
|
*
|
|
* @see [Video Element Attributes]{@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video#attr-crossorigin}
|
|
*
|
|
* @param {string} [value]
|
|
* The value to set the `Player`'s crossOrigin to. If an argument is
|
|
* given, must be one of `anonymous` or `use-credentials`.
|
|
*
|
|
* @return {string|undefined}
|
|
* - The current crossOrigin value of the `Player` when getting.
|
|
* - undefined when setting
|
|
*/
|
|
;
|
|
|
|
_proto.crossOrigin = function crossOrigin(value) {
|
|
if (!value) {
|
|
return this.techGet_('crossOrigin');
|
|
}
|
|
|
|
if (value !== 'anonymous' && value !== 'use-credentials') {
|
|
log.warn("crossOrigin must be \"anonymous\" or \"use-credentials\", given \"" + value + "\"");
|
|
return;
|
|
}
|
|
|
|
this.techCall_('setCrossOrigin', value);
|
|
return;
|
|
}
|
|
/**
|
|
* A getter/setter for the `Player`'s width. Returns the player's configured value.
|
|
* To get the current width use `currentWidth()`.
|
|
*
|
|
* @param {number} [value]
|
|
* The value to set the `Player`'s width to.
|
|
*
|
|
* @return {number}
|
|
* The current width of the `Player` when getting.
|
|
*/
|
|
;
|
|
|
|
_proto.width = function width(value) {
|
|
return this.dimension('width', value);
|
|
}
|
|
/**
|
|
* A getter/setter for the `Player`'s height. Returns the player's configured value.
|
|
* To get the current height use `currentheight()`.
|
|
*
|
|
* @param {number} [value]
|
|
* The value to set the `Player`'s heigth to.
|
|
*
|
|
* @return {number}
|
|
* The current height of the `Player` when getting.
|
|
*/
|
|
;
|
|
|
|
_proto.height = function height(value) {
|
|
return this.dimension('height', value);
|
|
}
|
|
/**
|
|
* A getter/setter for the `Player`'s width & height.
|
|
*
|
|
* @param {string} dimension
|
|
* This string can be:
|
|
* - 'width'
|
|
* - 'height'
|
|
*
|
|
* @param {number} [value]
|
|
* Value for dimension specified in the first argument.
|
|
*
|
|
* @return {number}
|
|
* The dimension arguments value when getting (width/height).
|
|
*/
|
|
;
|
|
|
|
_proto.dimension = function dimension(_dimension, value) {
|
|
var privDimension = _dimension + '_';
|
|
|
|
if (value === undefined) {
|
|
return this[privDimension] || 0;
|
|
}
|
|
|
|
if (value === '' || value === 'auto') {
|
|
// If an empty string is given, reset the dimension to be automatic
|
|
this[privDimension] = undefined;
|
|
this.updateStyleEl_();
|
|
return;
|
|
}
|
|
|
|
var parsedVal = parseFloat(value);
|
|
|
|
if (isNaN(parsedVal)) {
|
|
log.error("Improper value \"" + value + "\" supplied for for " + _dimension);
|
|
return;
|
|
}
|
|
|
|
this[privDimension] = parsedVal;
|
|
this.updateStyleEl_();
|
|
}
|
|
/**
|
|
* A getter/setter/toggler for the vjs-fluid `className` on the `Player`.
|
|
*
|
|
* Turning this on will turn off fill mode.
|
|
*
|
|
* @param {boolean} [bool]
|
|
* - A value of true adds the class.
|
|
* - A value of false removes the class.
|
|
* - No value will be a getter.
|
|
*
|
|
* @return {boolean|undefined}
|
|
* - The value of fluid when getting.
|
|
* - `undefined` when setting.
|
|
*/
|
|
;
|
|
|
|
_proto.fluid = function fluid(bool) {
|
|
var _this3 = this;
|
|
|
|
if (bool === undefined) {
|
|
return !!this.fluid_;
|
|
}
|
|
|
|
this.fluid_ = !!bool;
|
|
|
|
if (isEvented(this)) {
|
|
this.off(['playerreset', 'resize'], this.boundUpdateStyleEl_);
|
|
}
|
|
|
|
if (bool) {
|
|
this.addClass('vjs-fluid');
|
|
this.fill(false);
|
|
addEventedCallback(this, function () {
|
|
_this3.on(['playerreset', 'resize'], _this3.boundUpdateStyleEl_);
|
|
});
|
|
} else {
|
|
this.removeClass('vjs-fluid');
|
|
}
|
|
|
|
this.updateStyleEl_();
|
|
}
|
|
/**
|
|
* A getter/setter/toggler for the vjs-fill `className` on the `Player`.
|
|
*
|
|
* Turning this on will turn off fluid mode.
|
|
*
|
|
* @param {boolean} [bool]
|
|
* - A value of true adds the class.
|
|
* - A value of false removes the class.
|
|
* - No value will be a getter.
|
|
*
|
|
* @return {boolean|undefined}
|
|
* - The value of fluid when getting.
|
|
* - `undefined` when setting.
|
|
*/
|
|
;
|
|
|
|
_proto.fill = function fill(bool) {
|
|
if (bool === undefined) {
|
|
return !!this.fill_;
|
|
}
|
|
|
|
this.fill_ = !!bool;
|
|
|
|
if (bool) {
|
|
this.addClass('vjs-fill');
|
|
this.fluid(false);
|
|
} else {
|
|
this.removeClass('vjs-fill');
|
|
}
|
|
}
|
|
/**
|
|
* Get/Set the aspect ratio
|
|
*
|
|
* @param {string} [ratio]
|
|
* Aspect ratio for player
|
|
*
|
|
* @return {string|undefined}
|
|
* returns the current aspect ratio when getting
|
|
*/
|
|
|
|
/**
|
|
* A getter/setter for the `Player`'s aspect ratio.
|
|
*
|
|
* @param {string} [ratio]
|
|
* The value to set the `Player`'s aspect ratio to.
|
|
*
|
|
* @return {string|undefined}
|
|
* - The current aspect ratio of the `Player` when getting.
|
|
* - undefined when setting
|
|
*/
|
|
;
|
|
|
|
_proto.aspectRatio = function aspectRatio(ratio) {
|
|
if (ratio === undefined) {
|
|
return this.aspectRatio_;
|
|
} // Check for width:height format
|
|
|
|
|
|
if (!/^\d+\:\d+$/.test(ratio)) {
|
|
throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');
|
|
}
|
|
|
|
this.aspectRatio_ = ratio; // We're assuming if you set an aspect ratio you want fluid mode,
|
|
// because in fixed mode you could calculate width and height yourself.
|
|
|
|
this.fluid(true);
|
|
this.updateStyleEl_();
|
|
}
|
|
/**
|
|
* Update styles of the `Player` element (height, width and aspect ratio).
|
|
*
|
|
* @private
|
|
* @listens Tech#loadedmetadata
|
|
*/
|
|
;
|
|
|
|
_proto.updateStyleEl_ = function updateStyleEl_() {
|
|
if (window.VIDEOJS_NO_DYNAMIC_STYLE === true) {
|
|
var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width;
|
|
|
|
var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height;
|
|
|
|
var techEl = this.tech_ && this.tech_.el();
|
|
|
|
if (techEl) {
|
|
if (_width >= 0) {
|
|
techEl.width = _width;
|
|
}
|
|
|
|
if (_height >= 0) {
|
|
techEl.height = _height;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
var width;
|
|
var height;
|
|
var aspectRatio;
|
|
var idClass; // The aspect ratio is either used directly or to calculate width and height.
|
|
|
|
if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {
|
|
// Use any aspectRatio that's been specifically set
|
|
aspectRatio = this.aspectRatio_;
|
|
} else if (this.videoWidth() > 0) {
|
|
// Otherwise try to get the aspect ratio from the video metadata
|
|
aspectRatio = this.videoWidth() + ':' + this.videoHeight();
|
|
} else {
|
|
// Or use a default. The video element's is 2:1, but 16:9 is more common.
|
|
aspectRatio = '16:9';
|
|
} // Get the ratio as a decimal we can use to calculate dimensions
|
|
|
|
|
|
var ratioParts = aspectRatio.split(':');
|
|
var ratioMultiplier = ratioParts[1] / ratioParts[0];
|
|
|
|
if (this.width_ !== undefined) {
|
|
// Use any width that's been specifically set
|
|
width = this.width_;
|
|
} else if (this.height_ !== undefined) {
|
|
// Or calulate the width from the aspect ratio if a height has been set
|
|
width = this.height_ / ratioMultiplier;
|
|
} else {
|
|
// Or use the video's metadata, or use the video el's default of 300
|
|
width = this.videoWidth() || 300;
|
|
}
|
|
|
|
if (this.height_ !== undefined) {
|
|
// Use any height that's been specifically set
|
|
height = this.height_;
|
|
} else {
|
|
// Otherwise calculate the height from the ratio and the width
|
|
height = width * ratioMultiplier;
|
|
} // Ensure the CSS class is valid by starting with an alpha character
|
|
|
|
|
|
if (/^[^a-zA-Z]/.test(this.id())) {
|
|
idClass = 'dimensions-' + this.id();
|
|
} else {
|
|
idClass = this.id() + '-dimensions';
|
|
} // Ensure the right class is still on the player for the style element
|
|
|
|
|
|
this.addClass(idClass);
|
|
setTextContent(this.styleEl_, "\n ." + idClass + " {\n width: " + width + "px;\n height: " + height + "px;\n }\n\n ." + idClass + ".vjs-fluid {\n padding-top: " + ratioMultiplier * 100 + "%;\n }\n ");
|
|
}
|
|
/**
|
|
* Load/Create an instance of playback {@link Tech} including element
|
|
* and API methods. Then append the `Tech` element in `Player` as a child.
|
|
*
|
|
* @param {string} techName
|
|
* name of the playback technology
|
|
*
|
|
* @param {string} source
|
|
* video source
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.loadTech_ = function loadTech_(techName, source) {
|
|
var _this4 = this;
|
|
|
|
// Pause and remove current playback technology
|
|
if (this.tech_) {
|
|
this.unloadTech_();
|
|
}
|
|
|
|
var titleTechName = toTitleCase(techName);
|
|
var camelTechName = techName.charAt(0).toLowerCase() + techName.slice(1); // get rid of the HTML5 video tag as soon as we are using another tech
|
|
|
|
if (titleTechName !== 'Html5' && this.tag) {
|
|
Tech.getTech('Html5').disposeMediaElement(this.tag);
|
|
this.tag.player = null;
|
|
this.tag = null;
|
|
}
|
|
|
|
this.techName_ = titleTechName; // Turn off API access because we're loading a new tech that might load asynchronously
|
|
|
|
this.isReady_ = false;
|
|
var autoplay = this.autoplay(); // if autoplay is a string (or `true` with normalizeAutoplay: true) we pass false to the tech
|
|
// because the player is going to handle autoplay on `loadstart`
|
|
|
|
if (typeof this.autoplay() === 'string' || this.autoplay() === true && this.options_.normalizeAutoplay) {
|
|
autoplay = false;
|
|
} // Grab tech-specific options from player options and add source and parent element to use.
|
|
|
|
|
|
var techOptions = {
|
|
source: source,
|
|
autoplay: autoplay,
|
|
'nativeControlsForTouch': this.options_.nativeControlsForTouch,
|
|
'playerId': this.id(),
|
|
'techId': this.id() + "_" + camelTechName + "_api",
|
|
'playsinline': this.options_.playsinline,
|
|
'preload': this.options_.preload,
|
|
'loop': this.options_.loop,
|
|
'disablePictureInPicture': this.options_.disablePictureInPicture,
|
|
'muted': this.options_.muted,
|
|
'poster': this.poster(),
|
|
'language': this.language(),
|
|
'playerElIngest': this.playerElIngest_ || false,
|
|
'vtt.js': this.options_['vtt.js'],
|
|
'canOverridePoster': !!this.options_.techCanOverridePoster,
|
|
'enableSourceset': this.options_.enableSourceset,
|
|
'Promise': this.options_.Promise
|
|
};
|
|
ALL.names.forEach(function (name) {
|
|
var props = ALL[name];
|
|
techOptions[props.getterName] = _this4[props.privateName];
|
|
});
|
|
assign(techOptions, this.options_[titleTechName]);
|
|
assign(techOptions, this.options_[camelTechName]);
|
|
assign(techOptions, this.options_[techName.toLowerCase()]);
|
|
|
|
if (this.tag) {
|
|
techOptions.tag = this.tag;
|
|
}
|
|
|
|
if (source && source.src === this.cache_.src && this.cache_.currentTime > 0) {
|
|
techOptions.startTime = this.cache_.currentTime;
|
|
} // Initialize tech instance
|
|
|
|
|
|
var TechClass = Tech.getTech(techName);
|
|
|
|
if (!TechClass) {
|
|
throw new Error("No Tech named '" + titleTechName + "' exists! '" + titleTechName + "' should be registered using videojs.registerTech()'");
|
|
}
|
|
|
|
this.tech_ = new TechClass(techOptions); // player.triggerReady is always async, so don't need this to be async
|
|
|
|
this.tech_.ready(bind(this, this.handleTechReady_), true);
|
|
textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_); // Listen to all HTML5-defined events and trigger them on the player
|
|
|
|
TECH_EVENTS_RETRIGGER.forEach(function (event) {
|
|
_this4.on(_this4.tech_, event, function (e) {
|
|
return _this4["handleTech" + toTitleCase(event) + "_"](e);
|
|
});
|
|
});
|
|
Object.keys(TECH_EVENTS_QUEUE).forEach(function (event) {
|
|
_this4.on(_this4.tech_, event, function (eventObj) {
|
|
if (_this4.tech_.playbackRate() === 0 && _this4.tech_.seeking()) {
|
|
_this4.queuedCallbacks_.push({
|
|
callback: _this4["handleTech" + TECH_EVENTS_QUEUE[event] + "_"].bind(_this4),
|
|
event: eventObj
|
|
});
|
|
|
|
return;
|
|
}
|
|
|
|
_this4["handleTech" + TECH_EVENTS_QUEUE[event] + "_"](eventObj);
|
|
});
|
|
});
|
|
this.on(this.tech_, 'loadstart', function (e) {
|
|
return _this4.handleTechLoadStart_(e);
|
|
});
|
|
this.on(this.tech_, 'sourceset', function (e) {
|
|
return _this4.handleTechSourceset_(e);
|
|
});
|
|
this.on(this.tech_, 'waiting', function (e) {
|
|
return _this4.handleTechWaiting_(e);
|
|
});
|
|
this.on(this.tech_, 'ended', function (e) {
|
|
return _this4.handleTechEnded_(e);
|
|
});
|
|
this.on(this.tech_, 'seeking', function (e) {
|
|
return _this4.handleTechSeeking_(e);
|
|
});
|
|
this.on(this.tech_, 'play', function (e) {
|
|
return _this4.handleTechPlay_(e);
|
|
});
|
|
this.on(this.tech_, 'firstplay', function (e) {
|
|
return _this4.handleTechFirstPlay_(e);
|
|
});
|
|
this.on(this.tech_, 'pause', function (e) {
|
|
return _this4.handleTechPause_(e);
|
|
});
|
|
this.on(this.tech_, 'durationchange', function (e) {
|
|
return _this4.handleTechDurationChange_(e);
|
|
});
|
|
this.on(this.tech_, 'fullscreenchange', function (e, data) {
|
|
return _this4.handleTechFullscreenChange_(e, data);
|
|
});
|
|
this.on(this.tech_, 'fullscreenerror', function (e, err) {
|
|
return _this4.handleTechFullscreenError_(e, err);
|
|
});
|
|
this.on(this.tech_, 'enterpictureinpicture', function (e) {
|
|
return _this4.handleTechEnterPictureInPicture_(e);
|
|
});
|
|
this.on(this.tech_, 'leavepictureinpicture', function (e) {
|
|
return _this4.handleTechLeavePictureInPicture_(e);
|
|
});
|
|
this.on(this.tech_, 'error', function (e) {
|
|
return _this4.handleTechError_(e);
|
|
});
|
|
this.on(this.tech_, 'posterchange', function (e) {
|
|
return _this4.handleTechPosterChange_(e);
|
|
});
|
|
this.on(this.tech_, 'textdata', function (e) {
|
|
return _this4.handleTechTextData_(e);
|
|
});
|
|
this.on(this.tech_, 'ratechange', function (e) {
|
|
return _this4.handleTechRateChange_(e);
|
|
});
|
|
this.on(this.tech_, 'loadedmetadata', this.boundUpdateStyleEl_);
|
|
this.usingNativeControls(this.techGet_('controls'));
|
|
|
|
if (this.controls() && !this.usingNativeControls()) {
|
|
this.addTechControlsListeners_();
|
|
} // Add the tech element in the DOM if it was not already there
|
|
// Make sure to not insert the original video element if using Html5
|
|
|
|
|
|
if (this.tech_.el().parentNode !== this.el() && (titleTechName !== 'Html5' || !this.tag)) {
|
|
prependTo(this.tech_.el(), this.el());
|
|
} // Get rid of the original video tag reference after the first tech is loaded
|
|
|
|
|
|
if (this.tag) {
|
|
this.tag.player = null;
|
|
this.tag = null;
|
|
}
|
|
}
|
|
/**
|
|
* Unload and dispose of the current playback {@link Tech}.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.unloadTech_ = function unloadTech_() {
|
|
var _this5 = this;
|
|
|
|
// Save the current text tracks so that we can reuse the same text tracks with the next tech
|
|
ALL.names.forEach(function (name) {
|
|
var props = ALL[name];
|
|
_this5[props.privateName] = _this5[props.getterName]();
|
|
});
|
|
this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_);
|
|
this.isReady_ = false;
|
|
this.tech_.dispose();
|
|
this.tech_ = false;
|
|
|
|
if (this.isPosterFromTech_) {
|
|
this.poster_ = '';
|
|
this.trigger('posterchange');
|
|
}
|
|
|
|
this.isPosterFromTech_ = false;
|
|
}
|
|
/**
|
|
* Return a reference to the current {@link Tech}.
|
|
* It will print a warning by default about the danger of using the tech directly
|
|
* but any argument that is passed in will silence the warning.
|
|
*
|
|
* @param {*} [safety]
|
|
* Anything passed in to silence the warning
|
|
*
|
|
* @return {Tech}
|
|
* The Tech
|
|
*/
|
|
;
|
|
|
|
_proto.tech = function tech(safety) {
|
|
if (safety === undefined) {
|
|
log.warn('Using the tech directly can be dangerous. I hope you know what you\'re doing.\n' + 'See https://github.com/videojs/video.js/issues/2617 for more info.\n');
|
|
}
|
|
|
|
return this.tech_;
|
|
}
|
|
/**
|
|
* Set up click and touch listeners for the playback element
|
|
*
|
|
* - On desktops: a click on the video itself will toggle playback
|
|
* - On mobile devices: a click on the video toggles controls
|
|
* which is done by toggling the user state between active and
|
|
* inactive
|
|
* - A tap can signal that a user has become active or has become inactive
|
|
* e.g. a quick tap on an iPhone movie should reveal the controls. Another
|
|
* quick tap should hide them again (signaling the user is in an inactive
|
|
* viewing state)
|
|
* - In addition to this, we still want the user to be considered inactive after
|
|
* a few seconds of inactivity.
|
|
*
|
|
* > Note: the only part of iOS interaction we can't mimic with this setup
|
|
* is a touch and hold on the video element counting as activity in order to
|
|
* keep the controls showing, but that shouldn't be an issue. A touch and hold
|
|
* on any controls will still keep the user active
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.addTechControlsListeners_ = function addTechControlsListeners_() {
|
|
// Make sure to remove all the previous listeners in case we are called multiple times.
|
|
this.removeTechControlsListeners_();
|
|
this.on(this.tech_, 'click', this.boundHandleTechClick_);
|
|
this.on(this.tech_, 'dblclick', this.boundHandleTechDoubleClick_); // If the controls were hidden we don't want that to change without a tap event
|
|
// so we'll check if the controls were already showing before reporting user
|
|
// activity
|
|
|
|
this.on(this.tech_, 'touchstart', this.boundHandleTechTouchStart_);
|
|
this.on(this.tech_, 'touchmove', this.boundHandleTechTouchMove_);
|
|
this.on(this.tech_, 'touchend', this.boundHandleTechTouchEnd_); // The tap listener needs to come after the touchend listener because the tap
|
|
// listener cancels out any reportedUserActivity when setting userActive(false)
|
|
|
|
this.on(this.tech_, 'tap', this.boundHandleTechTap_);
|
|
}
|
|
/**
|
|
* Remove the listeners used for click and tap controls. This is needed for
|
|
* toggling to controls disabled, where a tap/touch should do nothing.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.removeTechControlsListeners_ = function removeTechControlsListeners_() {
|
|
// We don't want to just use `this.off()` because there might be other needed
|
|
// listeners added by techs that extend this.
|
|
this.off(this.tech_, 'tap', this.boundHandleTechTap_);
|
|
this.off(this.tech_, 'touchstart', this.boundHandleTechTouchStart_);
|
|
this.off(this.tech_, 'touchmove', this.boundHandleTechTouchMove_);
|
|
this.off(this.tech_, 'touchend', this.boundHandleTechTouchEnd_);
|
|
this.off(this.tech_, 'click', this.boundHandleTechClick_);
|
|
this.off(this.tech_, 'dblclick', this.boundHandleTechDoubleClick_);
|
|
}
|
|
/**
|
|
* Player waits for the tech to be ready
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechReady_ = function handleTechReady_() {
|
|
this.triggerReady(); // Keep the same volume as before
|
|
|
|
if (this.cache_.volume) {
|
|
this.techCall_('setVolume', this.cache_.volume);
|
|
} // Look if the tech found a higher resolution poster while loading
|
|
|
|
|
|
this.handleTechPosterChange_(); // Update the duration if available
|
|
|
|
this.handleTechDurationChange_();
|
|
}
|
|
/**
|
|
* Retrigger the `loadstart` event that was triggered by the {@link Tech}. This
|
|
* function will also trigger {@link Player#firstplay} if it is the first loadstart
|
|
* for a video.
|
|
*
|
|
* @fires Player#loadstart
|
|
* @fires Player#firstplay
|
|
* @listens Tech#loadstart
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechLoadStart_ = function handleTechLoadStart_() {
|
|
// TODO: Update to use `emptied` event instead. See #1277.
|
|
this.removeClass('vjs-ended');
|
|
this.removeClass('vjs-seeking'); // reset the error state
|
|
|
|
this.error(null); // Update the duration
|
|
|
|
this.handleTechDurationChange_(); // If it's already playing we want to trigger a firstplay event now.
|
|
// The firstplay event relies on both the play and loadstart events
|
|
// which can happen in any order for a new source
|
|
|
|
if (!this.paused()) {
|
|
/**
|
|
* Fired when the user agent begins looking for media data
|
|
*
|
|
* @event Player#loadstart
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('loadstart');
|
|
this.trigger('firstplay');
|
|
} else {
|
|
// reset the hasStarted state
|
|
this.hasStarted(false);
|
|
this.trigger('loadstart');
|
|
} // autoplay happens after loadstart for the browser,
|
|
// so we mimic that behavior
|
|
|
|
|
|
this.manualAutoplay_(this.autoplay() === true && this.options_.normalizeAutoplay ? 'play' : this.autoplay());
|
|
}
|
|
/**
|
|
* Handle autoplay string values, rather than the typical boolean
|
|
* values that should be handled by the tech. Note that this is not
|
|
* part of any specification. Valid values and what they do can be
|
|
* found on the autoplay getter at Player#autoplay()
|
|
*/
|
|
;
|
|
|
|
_proto.manualAutoplay_ = function manualAutoplay_(type) {
|
|
var _this6 = this;
|
|
|
|
if (!this.tech_ || typeof type !== 'string') {
|
|
return;
|
|
} // Save original muted() value, set muted to true, and attempt to play().
|
|
// On promise rejection, restore muted from saved value
|
|
|
|
|
|
var resolveMuted = function resolveMuted() {
|
|
var previouslyMuted = _this6.muted();
|
|
|
|
_this6.muted(true);
|
|
|
|
var restoreMuted = function restoreMuted() {
|
|
_this6.muted(previouslyMuted);
|
|
}; // restore muted on play terminatation
|
|
|
|
|
|
_this6.playTerminatedQueue_.push(restoreMuted);
|
|
|
|
var mutedPromise = _this6.play();
|
|
|
|
if (!isPromise(mutedPromise)) {
|
|
return;
|
|
}
|
|
|
|
return mutedPromise["catch"](function (err) {
|
|
restoreMuted();
|
|
throw new Error("Rejection at manualAutoplay. Restoring muted value. " + (err ? err : ''));
|
|
});
|
|
};
|
|
|
|
var promise; // if muted defaults to true
|
|
// the only thing we can do is call play
|
|
|
|
if (type === 'any' && !this.muted()) {
|
|
promise = this.play();
|
|
|
|
if (isPromise(promise)) {
|
|
promise = promise["catch"](resolveMuted);
|
|
}
|
|
} else if (type === 'muted' && !this.muted()) {
|
|
promise = resolveMuted();
|
|
} else {
|
|
promise = this.play();
|
|
}
|
|
|
|
if (!isPromise(promise)) {
|
|
return;
|
|
}
|
|
|
|
return promise.then(function () {
|
|
_this6.trigger({
|
|
type: 'autoplay-success',
|
|
autoplay: type
|
|
});
|
|
})["catch"](function () {
|
|
_this6.trigger({
|
|
type: 'autoplay-failure',
|
|
autoplay: type
|
|
});
|
|
});
|
|
}
|
|
/**
|
|
* Update the internal source caches so that we return the correct source from
|
|
* `src()`, `currentSource()`, and `currentSources()`.
|
|
*
|
|
* > Note: `currentSources` will not be updated if the source that is passed in exists
|
|
* in the current `currentSources` cache.
|
|
*
|
|
*
|
|
* @param {Tech~SourceObject} srcObj
|
|
* A string or object source to update our caches to.
|
|
*/
|
|
;
|
|
|
|
_proto.updateSourceCaches_ = function updateSourceCaches_(srcObj) {
|
|
if (srcObj === void 0) {
|
|
srcObj = '';
|
|
}
|
|
|
|
var src = srcObj;
|
|
var type = '';
|
|
|
|
if (typeof src !== 'string') {
|
|
src = srcObj.src;
|
|
type = srcObj.type;
|
|
} // make sure all the caches are set to default values
|
|
// to prevent null checking
|
|
|
|
|
|
this.cache_.source = this.cache_.source || {};
|
|
this.cache_.sources = this.cache_.sources || []; // try to get the type of the src that was passed in
|
|
|
|
if (src && !type) {
|
|
type = findMimetype(this, src);
|
|
} // update `currentSource` cache always
|
|
|
|
|
|
this.cache_.source = mergeOptions({}, srcObj, {
|
|
src: src,
|
|
type: type
|
|
});
|
|
var matchingSources = this.cache_.sources.filter(function (s) {
|
|
return s.src && s.src === src;
|
|
});
|
|
var sourceElSources = [];
|
|
var sourceEls = this.$$('source');
|
|
var matchingSourceEls = [];
|
|
|
|
for (var i = 0; i < sourceEls.length; i++) {
|
|
var sourceObj = getAttributes(sourceEls[i]);
|
|
sourceElSources.push(sourceObj);
|
|
|
|
if (sourceObj.src && sourceObj.src === src) {
|
|
matchingSourceEls.push(sourceObj.src);
|
|
}
|
|
} // if we have matching source els but not matching sources
|
|
// the current source cache is not up to date
|
|
|
|
|
|
if (matchingSourceEls.length && !matchingSources.length) {
|
|
this.cache_.sources = sourceElSources; // if we don't have matching source or source els set the
|
|
// sources cache to the `currentSource` cache
|
|
} else if (!matchingSources.length) {
|
|
this.cache_.sources = [this.cache_.source];
|
|
} // update the tech `src` cache
|
|
|
|
|
|
this.cache_.src = src;
|
|
}
|
|
/**
|
|
* *EXPERIMENTAL* Fired when the source is set or changed on the {@link Tech}
|
|
* causing the media element to reload.
|
|
*
|
|
* It will fire for the initial source and each subsequent source.
|
|
* This event is a custom event from Video.js and is triggered by the {@link Tech}.
|
|
*
|
|
* The event object for this event contains a `src` property that will contain the source
|
|
* that was available when the event was triggered. This is generally only necessary if Video.js
|
|
* is switching techs while the source was being changed.
|
|
*
|
|
* It is also fired when `load` is called on the player (or media element)
|
|
* because the {@link https://html.spec.whatwg.org/multipage/media.html#dom-media-load|specification for `load`}
|
|
* says that the resource selection algorithm needs to be aborted and restarted.
|
|
* In this case, it is very likely that the `src` property will be set to the
|
|
* empty string `""` to indicate we do not know what the source will be but
|
|
* that it is changing.
|
|
*
|
|
* *This event is currently still experimental and may change in minor releases.*
|
|
* __To use this, pass `enableSourceset` option to the player.__
|
|
*
|
|
* @event Player#sourceset
|
|
* @type {EventTarget~Event}
|
|
* @prop {string} src
|
|
* The source url available when the `sourceset` was triggered.
|
|
* It will be an empty string if we cannot know what the source is
|
|
* but know that the source will change.
|
|
*/
|
|
|
|
/**
|
|
* Retrigger the `sourceset` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#sourceset
|
|
* @listens Tech#sourceset
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechSourceset_ = function handleTechSourceset_(event) {
|
|
var _this7 = this;
|
|
|
|
// only update the source cache when the source
|
|
// was not updated using the player api
|
|
if (!this.changingSrc_) {
|
|
var updateSourceCaches = function updateSourceCaches(src) {
|
|
return _this7.updateSourceCaches_(src);
|
|
};
|
|
|
|
var playerSrc = this.currentSource().src;
|
|
var eventSrc = event.src; // if we have a playerSrc that is not a blob, and a tech src that is a blob
|
|
|
|
if (playerSrc && !/^blob:/.test(playerSrc) && /^blob:/.test(eventSrc)) {
|
|
// if both the tech source and the player source were updated we assume
|
|
// something like @videojs/http-streaming did the sourceset and skip updating the source cache.
|
|
if (!this.lastSource_ || this.lastSource_.tech !== eventSrc && this.lastSource_.player !== playerSrc) {
|
|
updateSourceCaches = function updateSourceCaches() {};
|
|
}
|
|
} // update the source to the initial source right away
|
|
// in some cases this will be empty string
|
|
|
|
|
|
updateSourceCaches(eventSrc); // if the `sourceset` `src` was an empty string
|
|
// wait for a `loadstart` to update the cache to `currentSrc`.
|
|
// If a sourceset happens before a `loadstart`, we reset the state
|
|
|
|
if (!event.src) {
|
|
this.tech_.any(['sourceset', 'loadstart'], function (e) {
|
|
// if a sourceset happens before a `loadstart` there
|
|
// is nothing to do as this `handleTechSourceset_`
|
|
// will be called again and this will be handled there.
|
|
if (e.type === 'sourceset') {
|
|
return;
|
|
}
|
|
|
|
var techSrc = _this7.techGet('currentSrc');
|
|
|
|
_this7.lastSource_.tech = techSrc;
|
|
|
|
_this7.updateSourceCaches_(techSrc);
|
|
});
|
|
}
|
|
}
|
|
|
|
this.lastSource_ = {
|
|
player: this.currentSource().src,
|
|
tech: event.src
|
|
};
|
|
this.trigger({
|
|
src: event.src,
|
|
type: 'sourceset'
|
|
});
|
|
}
|
|
/**
|
|
* Add/remove the vjs-has-started class
|
|
*
|
|
* @fires Player#firstplay
|
|
*
|
|
* @param {boolean} request
|
|
* - true: adds the class
|
|
* - false: remove the class
|
|
*
|
|
* @return {boolean}
|
|
* the boolean value of hasStarted_
|
|
*/
|
|
;
|
|
|
|
_proto.hasStarted = function hasStarted(request) {
|
|
if (request === undefined) {
|
|
// act as getter, if we have no request to change
|
|
return this.hasStarted_;
|
|
}
|
|
|
|
if (request === this.hasStarted_) {
|
|
return;
|
|
}
|
|
|
|
this.hasStarted_ = request;
|
|
|
|
if (this.hasStarted_) {
|
|
this.addClass('vjs-has-started');
|
|
this.trigger('firstplay');
|
|
} else {
|
|
this.removeClass('vjs-has-started');
|
|
}
|
|
}
|
|
/**
|
|
* Fired whenever the media begins or resumes playback
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play}
|
|
* @fires Player#play
|
|
* @listens Tech#play
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechPlay_ = function handleTechPlay_() {
|
|
this.removeClass('vjs-ended');
|
|
this.removeClass('vjs-paused');
|
|
this.addClass('vjs-playing'); // hide the poster when the user hits play
|
|
|
|
this.hasStarted(true);
|
|
/**
|
|
* Triggered whenever an {@link Tech#play} event happens. Indicates that
|
|
* playback has started or resumed.
|
|
*
|
|
* @event Player#play
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('play');
|
|
}
|
|
/**
|
|
* Retrigger the `ratechange` event that was triggered by the {@link Tech}.
|
|
*
|
|
* If there were any events queued while the playback rate was zero, fire
|
|
* those events now.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechRateChange_
|
|
* @fires Player#ratechange
|
|
* @listens Tech#ratechange
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechRateChange_ = function handleTechRateChange_() {
|
|
if (this.tech_.playbackRate() > 0 && this.cache_.lastPlaybackRate === 0) {
|
|
this.queuedCallbacks_.forEach(function (queued) {
|
|
return queued.callback(queued.event);
|
|
});
|
|
this.queuedCallbacks_ = [];
|
|
}
|
|
|
|
this.cache_.lastPlaybackRate = this.tech_.playbackRate();
|
|
/**
|
|
* Fires when the playing speed of the audio/video is changed
|
|
*
|
|
* @event Player#ratechange
|
|
* @type {event}
|
|
*/
|
|
|
|
this.trigger('ratechange');
|
|
}
|
|
/**
|
|
* Retrigger the `waiting` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#waiting
|
|
* @listens Tech#waiting
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechWaiting_ = function handleTechWaiting_() {
|
|
var _this8 = this;
|
|
|
|
this.addClass('vjs-waiting');
|
|
/**
|
|
* A readyState change on the DOM element has caused playback to stop.
|
|
*
|
|
* @event Player#waiting
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('waiting'); // Browsers may emit a timeupdate event after a waiting event. In order to prevent
|
|
// premature removal of the waiting class, wait for the time to change.
|
|
|
|
var timeWhenWaiting = this.currentTime();
|
|
|
|
var timeUpdateListener = function timeUpdateListener() {
|
|
if (timeWhenWaiting !== _this8.currentTime()) {
|
|
_this8.removeClass('vjs-waiting');
|
|
|
|
_this8.off('timeupdate', timeUpdateListener);
|
|
}
|
|
};
|
|
|
|
this.on('timeupdate', timeUpdateListener);
|
|
}
|
|
/**
|
|
* Retrigger the `canplay` event that was triggered by the {@link Tech}.
|
|
* > Note: This is not consistent between browsers. See #1351
|
|
*
|
|
* @fires Player#canplay
|
|
* @listens Tech#canplay
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechCanPlay_ = function handleTechCanPlay_() {
|
|
this.removeClass('vjs-waiting');
|
|
/**
|
|
* The media has a readyState of HAVE_FUTURE_DATA or greater.
|
|
*
|
|
* @event Player#canplay
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('canplay');
|
|
}
|
|
/**
|
|
* Retrigger the `canplaythrough` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#canplaythrough
|
|
* @listens Tech#canplaythrough
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() {
|
|
this.removeClass('vjs-waiting');
|
|
/**
|
|
* The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the
|
|
* entire media file can be played without buffering.
|
|
*
|
|
* @event Player#canplaythrough
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('canplaythrough');
|
|
}
|
|
/**
|
|
* Retrigger the `playing` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#playing
|
|
* @listens Tech#playing
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechPlaying_ = function handleTechPlaying_() {
|
|
this.removeClass('vjs-waiting');
|
|
/**
|
|
* The media is no longer blocked from playback, and has started playing.
|
|
*
|
|
* @event Player#playing
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('playing');
|
|
}
|
|
/**
|
|
* Retrigger the `seeking` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#seeking
|
|
* @listens Tech#seeking
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechSeeking_ = function handleTechSeeking_() {
|
|
this.addClass('vjs-seeking');
|
|
/**
|
|
* Fired whenever the player is jumping to a new time
|
|
*
|
|
* @event Player#seeking
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('seeking');
|
|
}
|
|
/**
|
|
* Retrigger the `seeked` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#seeked
|
|
* @listens Tech#seeked
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechSeeked_ = function handleTechSeeked_() {
|
|
this.removeClass('vjs-seeking');
|
|
this.removeClass('vjs-ended');
|
|
/**
|
|
* Fired when the player has finished jumping to a new time
|
|
*
|
|
* @event Player#seeked
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('seeked');
|
|
}
|
|
/**
|
|
* Retrigger the `firstplay` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#firstplay
|
|
* @listens Tech#firstplay
|
|
* @deprecated As of 6.0 firstplay event is deprecated.
|
|
* As of 6.0 passing the `starttime` option to the player and the firstplay event are deprecated.
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechFirstPlay_ = function handleTechFirstPlay_() {
|
|
// If the first starttime attribute is specified
|
|
// then we will start at the given offset in seconds
|
|
if (this.options_.starttime) {
|
|
log.warn('Passing the `starttime` option to the player will be deprecated in 6.0');
|
|
this.currentTime(this.options_.starttime);
|
|
}
|
|
|
|
this.addClass('vjs-has-started');
|
|
/**
|
|
* Fired the first time a video is played. Not part of the HLS spec, and this is
|
|
* probably not the best implementation yet, so use sparingly. If you don't have a
|
|
* reason to prevent playback, use `myPlayer.one('play');` instead.
|
|
*
|
|
* @event Player#firstplay
|
|
* @deprecated As of 6.0 firstplay event is deprecated.
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('firstplay');
|
|
}
|
|
/**
|
|
* Retrigger the `pause` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#pause
|
|
* @listens Tech#pause
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechPause_ = function handleTechPause_() {
|
|
this.removeClass('vjs-playing');
|
|
this.addClass('vjs-paused');
|
|
/**
|
|
* Fired whenever the media has been paused
|
|
*
|
|
* @event Player#pause
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('pause');
|
|
}
|
|
/**
|
|
* Retrigger the `ended` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#ended
|
|
* @listens Tech#ended
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechEnded_ = function handleTechEnded_() {
|
|
this.addClass('vjs-ended');
|
|
this.removeClass('vjs-waiting');
|
|
|
|
if (this.options_.loop) {
|
|
this.currentTime(0);
|
|
this.play();
|
|
} else if (!this.paused()) {
|
|
this.pause();
|
|
}
|
|
/**
|
|
* Fired when the end of the media resource is reached (currentTime == duration)
|
|
*
|
|
* @event Player#ended
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
|
|
this.trigger('ended');
|
|
}
|
|
/**
|
|
* Fired when the duration of the media resource is first known or changed
|
|
*
|
|
* @listens Tech#durationchange
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechDurationChange_ = function handleTechDurationChange_() {
|
|
this.duration(this.techGet_('duration'));
|
|
}
|
|
/**
|
|
* Handle a click on the media element to play/pause
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* the event that caused this function to trigger
|
|
*
|
|
* @listens Tech#click
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechClick_ = function handleTechClick_(event) {
|
|
// When controls are disabled a click should not toggle playback because
|
|
// the click is considered a control
|
|
if (!this.controls_) {
|
|
return;
|
|
}
|
|
|
|
if (this.options_ === undefined || this.options_.userActions === undefined || this.options_.userActions.click === undefined || this.options_.userActions.click !== false) {
|
|
if (this.options_ !== undefined && this.options_.userActions !== undefined && typeof this.options_.userActions.click === 'function') {
|
|
this.options_.userActions.click.call(this, event);
|
|
} else if (this.paused()) {
|
|
silencePromise(this.play());
|
|
} else {
|
|
this.pause();
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Handle a double-click on the media element to enter/exit fullscreen
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* the event that caused this function to trigger
|
|
*
|
|
* @listens Tech#dblclick
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechDoubleClick_ = function handleTechDoubleClick_(event) {
|
|
if (!this.controls_) {
|
|
return;
|
|
} // we do not want to toggle fullscreen state
|
|
// when double-clicking inside a control bar or a modal
|
|
|
|
|
|
var inAllowedEls = Array.prototype.some.call(this.$$('.vjs-control-bar, .vjs-modal-dialog'), function (el) {
|
|
return el.contains(event.target);
|
|
});
|
|
|
|
if (!inAllowedEls) {
|
|
/*
|
|
* options.userActions.doubleClick
|
|
*
|
|
* If `undefined` or `true`, double-click toggles fullscreen if controls are present
|
|
* Set to `false` to disable double-click handling
|
|
* Set to a function to substitute an external double-click handler
|
|
*/
|
|
if (this.options_ === undefined || this.options_.userActions === undefined || this.options_.userActions.doubleClick === undefined || this.options_.userActions.doubleClick !== false) {
|
|
if (this.options_ !== undefined && this.options_.userActions !== undefined && typeof this.options_.userActions.doubleClick === 'function') {
|
|
this.options_.userActions.doubleClick.call(this, event);
|
|
} else if (this.isFullscreen()) {
|
|
this.exitFullscreen();
|
|
} else {
|
|
this.requestFullscreen();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Handle a tap on the media element. It will toggle the user
|
|
* activity state, which hides and shows the controls.
|
|
*
|
|
* @listens Tech#tap
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechTap_ = function handleTechTap_() {
|
|
this.userActive(!this.userActive());
|
|
}
|
|
/**
|
|
* Handle touch to start
|
|
*
|
|
* @listens Tech#touchstart
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechTouchStart_ = function handleTechTouchStart_() {
|
|
this.userWasActive = this.userActive();
|
|
}
|
|
/**
|
|
* Handle touch to move
|
|
*
|
|
* @listens Tech#touchmove
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechTouchMove_ = function handleTechTouchMove_() {
|
|
if (this.userWasActive) {
|
|
this.reportUserActivity();
|
|
}
|
|
}
|
|
/**
|
|
* Handle touch to end
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* the touchend event that triggered
|
|
* this function
|
|
*
|
|
* @listens Tech#touchend
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechTouchEnd_ = function handleTechTouchEnd_(event) {
|
|
// Stop the mouse events from also happening
|
|
if (event.cancelable) {
|
|
event.preventDefault();
|
|
}
|
|
}
|
|
/**
|
|
* native click events on the SWF aren't triggered on IE11, Win8.1RT
|
|
* use stageclick events triggered from inside the SWF instead
|
|
*
|
|
* @private
|
|
* @listens stageclick
|
|
*/
|
|
;
|
|
|
|
_proto.handleStageClick_ = function handleStageClick_() {
|
|
this.reportUserActivity();
|
|
}
|
|
/**
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.toggleFullscreenClass_ = function toggleFullscreenClass_() {
|
|
if (this.isFullscreen()) {
|
|
this.addClass('vjs-fullscreen');
|
|
} else {
|
|
this.removeClass('vjs-fullscreen');
|
|
}
|
|
}
|
|
/**
|
|
* when the document fschange event triggers it calls this
|
|
*/
|
|
;
|
|
|
|
_proto.documentFullscreenChange_ = function documentFullscreenChange_(e) {
|
|
var targetPlayer = e.target.player; // if another player was fullscreen
|
|
// do a null check for targetPlayer because older firefox's would put document as e.target
|
|
|
|
if (targetPlayer && targetPlayer !== this) {
|
|
return;
|
|
}
|
|
|
|
var el = this.el();
|
|
var isFs = document[this.fsApi_.fullscreenElement] === el;
|
|
|
|
if (!isFs && el.matches) {
|
|
isFs = el.matches(':' + this.fsApi_.fullscreen);
|
|
} else if (!isFs && el.msMatchesSelector) {
|
|
isFs = el.msMatchesSelector(':' + this.fsApi_.fullscreen);
|
|
}
|
|
|
|
this.isFullscreen(isFs);
|
|
}
|
|
/**
|
|
* Handle Tech Fullscreen Change
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* the fullscreenchange event that triggered this function
|
|
*
|
|
* @param {Object} data
|
|
* the data that was sent with the event
|
|
*
|
|
* @private
|
|
* @listens Tech#fullscreenchange
|
|
* @fires Player#fullscreenchange
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) {
|
|
if (data) {
|
|
if (data.nativeIOSFullscreen) {
|
|
this.toggleClass('vjs-ios-native-fs');
|
|
}
|
|
|
|
this.isFullscreen(data.isFullscreen);
|
|
}
|
|
};
|
|
|
|
_proto.handleTechFullscreenError_ = function handleTechFullscreenError_(event, err) {
|
|
this.trigger('fullscreenerror', err);
|
|
}
|
|
/**
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.togglePictureInPictureClass_ = function togglePictureInPictureClass_() {
|
|
if (this.isInPictureInPicture()) {
|
|
this.addClass('vjs-picture-in-picture');
|
|
} else {
|
|
this.removeClass('vjs-picture-in-picture');
|
|
}
|
|
}
|
|
/**
|
|
* Handle Tech Enter Picture-in-Picture.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* the enterpictureinpicture event that triggered this function
|
|
*
|
|
* @private
|
|
* @listens Tech#enterpictureinpicture
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechEnterPictureInPicture_ = function handleTechEnterPictureInPicture_(event) {
|
|
this.isInPictureInPicture(true);
|
|
}
|
|
/**
|
|
* Handle Tech Leave Picture-in-Picture.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* the leavepictureinpicture event that triggered this function
|
|
*
|
|
* @private
|
|
* @listens Tech#leavepictureinpicture
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechLeavePictureInPicture_ = function handleTechLeavePictureInPicture_(event) {
|
|
this.isInPictureInPicture(false);
|
|
}
|
|
/**
|
|
* Fires when an error occurred during the loading of an audio/video.
|
|
*
|
|
* @private
|
|
* @listens Tech#error
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechError_ = function handleTechError_() {
|
|
var error = this.tech_.error();
|
|
this.error(error);
|
|
}
|
|
/**
|
|
* Retrigger the `textdata` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#textdata
|
|
* @listens Tech#textdata
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechTextData_ = function handleTechTextData_() {
|
|
var data = null;
|
|
|
|
if (arguments.length > 1) {
|
|
data = arguments[1];
|
|
}
|
|
/**
|
|
* Fires when we get a textdata event from tech
|
|
*
|
|
* @event Player#textdata
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
|
|
this.trigger('textdata', data);
|
|
}
|
|
/**
|
|
* Get object for cached values.
|
|
*
|
|
* @return {Object}
|
|
* get the current object cache
|
|
*/
|
|
;
|
|
|
|
_proto.getCache = function getCache() {
|
|
return this.cache_;
|
|
}
|
|
/**
|
|
* Resets the internal cache object.
|
|
*
|
|
* Using this function outside the player constructor or reset method may
|
|
* have unintended side-effects.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.resetCache_ = function resetCache_() {
|
|
this.cache_ = {
|
|
// Right now, the currentTime is not _really_ cached because it is always
|
|
// retrieved from the tech (see: currentTime). However, for completeness,
|
|
// we set it to zero here to ensure that if we do start actually caching
|
|
// it, we reset it along with everything else.
|
|
currentTime: 0,
|
|
initTime: 0,
|
|
inactivityTimeout: this.options_.inactivityTimeout,
|
|
duration: NaN,
|
|
lastVolume: 1,
|
|
lastPlaybackRate: this.defaultPlaybackRate(),
|
|
media: null,
|
|
src: '',
|
|
source: {},
|
|
sources: [],
|
|
playbackRates: [],
|
|
volume: 1
|
|
};
|
|
}
|
|
/**
|
|
* Pass values to the playback tech
|
|
*
|
|
* @param {string} [method]
|
|
* the method to call
|
|
*
|
|
* @param {Object} arg
|
|
* the argument to pass
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.techCall_ = function techCall_(method, arg) {
|
|
// If it's not ready yet, call method when it is
|
|
this.ready(function () {
|
|
if (method in allowedSetters) {
|
|
return set(this.middleware_, this.tech_, method, arg);
|
|
} else if (method in allowedMediators) {
|
|
return mediate(this.middleware_, this.tech_, method, arg);
|
|
}
|
|
|
|
try {
|
|
if (this.tech_) {
|
|
this.tech_[method](arg);
|
|
}
|
|
} catch (e) {
|
|
log(e);
|
|
throw e;
|
|
}
|
|
}, true);
|
|
}
|
|
/**
|
|
* Get calls can't wait for the tech, and sometimes don't need to.
|
|
*
|
|
* @param {string} method
|
|
* Tech method
|
|
*
|
|
* @return {Function|undefined}
|
|
* the method or undefined
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.techGet_ = function techGet_(method) {
|
|
if (!this.tech_ || !this.tech_.isReady_) {
|
|
return;
|
|
}
|
|
|
|
if (method in allowedGetters) {
|
|
return get(this.middleware_, this.tech_, method);
|
|
} else if (method in allowedMediators) {
|
|
return mediate(this.middleware_, this.tech_, method);
|
|
} // Flash likes to die and reload when you hide or reposition it.
|
|
// In these cases the object methods go away and we get errors.
|
|
// TODO: Is this needed for techs other than Flash?
|
|
// When that happens we'll catch the errors and inform tech that it's not ready any more.
|
|
|
|
|
|
try {
|
|
return this.tech_[method]();
|
|
} catch (e) {
|
|
// When building additional tech libs, an expected method may not be defined yet
|
|
if (this.tech_[method] === undefined) {
|
|
log("Video.js: " + method + " method not defined for " + this.techName_ + " playback technology.", e);
|
|
throw e;
|
|
} // When a method isn't available on the object it throws a TypeError
|
|
|
|
|
|
if (e.name === 'TypeError') {
|
|
log("Video.js: " + method + " unavailable on " + this.techName_ + " playback technology element.", e);
|
|
this.tech_.isReady_ = false;
|
|
throw e;
|
|
} // If error unknown, just log and throw
|
|
|
|
|
|
log(e);
|
|
throw e;
|
|
}
|
|
}
|
|
/**
|
|
* Attempt to begin playback at the first opportunity.
|
|
*
|
|
* @return {Promise|undefined}
|
|
* Returns a promise if the browser supports Promises (or one
|
|
* was passed in as an option). This promise will be resolved on
|
|
* the return value of play. If this is undefined it will fulfill the
|
|
* promise chain otherwise the promise chain will be fulfilled when
|
|
* the promise from play is fulfilled.
|
|
*/
|
|
;
|
|
|
|
_proto.play = function play() {
|
|
var _this9 = this;
|
|
|
|
var PromiseClass = this.options_.Promise || window.Promise;
|
|
|
|
if (PromiseClass) {
|
|
return new PromiseClass(function (resolve) {
|
|
_this9.play_(resolve);
|
|
});
|
|
}
|
|
|
|
return this.play_();
|
|
}
|
|
/**
|
|
* The actual logic for play, takes a callback that will be resolved on the
|
|
* return value of play. This allows us to resolve to the play promise if there
|
|
* is one on modern browsers.
|
|
*
|
|
* @private
|
|
* @param {Function} [callback]
|
|
* The callback that should be called when the techs play is actually called
|
|
*/
|
|
;
|
|
|
|
_proto.play_ = function play_(callback) {
|
|
var _this10 = this;
|
|
|
|
if (callback === void 0) {
|
|
callback = silencePromise;
|
|
}
|
|
|
|
this.playCallbacks_.push(callback);
|
|
var isSrcReady = Boolean(!this.changingSrc_ && (this.src() || this.currentSrc())); // treat calls to play_ somewhat like the `one` event function
|
|
|
|
if (this.waitToPlay_) {
|
|
this.off(['ready', 'loadstart'], this.waitToPlay_);
|
|
this.waitToPlay_ = null;
|
|
} // if the player/tech is not ready or the src itself is not ready
|
|
// queue up a call to play on `ready` or `loadstart`
|
|
|
|
|
|
if (!this.isReady_ || !isSrcReady) {
|
|
this.waitToPlay_ = function (e) {
|
|
_this10.play_();
|
|
};
|
|
|
|
this.one(['ready', 'loadstart'], this.waitToPlay_); // if we are in Safari, there is a high chance that loadstart will trigger after the gesture timeperiod
|
|
// in that case, we need to prime the video element by calling load so it'll be ready in time
|
|
|
|
if (!isSrcReady && (IS_ANY_SAFARI || IS_IOS)) {
|
|
this.load();
|
|
}
|
|
|
|
return;
|
|
} // If the player/tech is ready and we have a source, we can attempt playback.
|
|
|
|
|
|
var val = this.techGet_('play'); // play was terminated if the returned value is null
|
|
|
|
if (val === null) {
|
|
this.runPlayTerminatedQueue_();
|
|
} else {
|
|
this.runPlayCallbacks_(val);
|
|
}
|
|
}
|
|
/**
|
|
* These functions will be run when if play is terminated. If play
|
|
* runPlayCallbacks_ is run these function will not be run. This allows us
|
|
* to differenciate between a terminated play and an actual call to play.
|
|
*/
|
|
;
|
|
|
|
_proto.runPlayTerminatedQueue_ = function runPlayTerminatedQueue_() {
|
|
var queue = this.playTerminatedQueue_.slice(0);
|
|
this.playTerminatedQueue_ = [];
|
|
queue.forEach(function (q) {
|
|
q();
|
|
});
|
|
}
|
|
/**
|
|
* When a callback to play is delayed we have to run these
|
|
* callbacks when play is actually called on the tech. This function
|
|
* runs the callbacks that were delayed and accepts the return value
|
|
* from the tech.
|
|
*
|
|
* @param {undefined|Promise} val
|
|
* The return value from the tech.
|
|
*/
|
|
;
|
|
|
|
_proto.runPlayCallbacks_ = function runPlayCallbacks_(val) {
|
|
var callbacks = this.playCallbacks_.slice(0);
|
|
this.playCallbacks_ = []; // clear play terminatedQueue since we finished a real play
|
|
|
|
this.playTerminatedQueue_ = [];
|
|
callbacks.forEach(function (cb) {
|
|
cb(val);
|
|
});
|
|
}
|
|
/**
|
|
* Pause the video playback
|
|
*
|
|
* @return {Player}
|
|
* A reference to the player object this function was called on
|
|
*/
|
|
;
|
|
|
|
_proto.pause = function pause() {
|
|
this.techCall_('pause');
|
|
}
|
|
/**
|
|
* Check if the player is paused or has yet to play
|
|
*
|
|
* @return {boolean}
|
|
* - false: if the media is currently playing
|
|
* - true: if media is not currently playing
|
|
*/
|
|
;
|
|
|
|
_proto.paused = function paused() {
|
|
// The initial state of paused should be true (in Safari it's actually false)
|
|
return this.techGet_('paused') === false ? false : true;
|
|
}
|
|
/**
|
|
* Get a TimeRange object representing the current ranges of time that the user
|
|
* has played.
|
|
*
|
|
* @return {TimeRange}
|
|
* A time range object that represents all the increments of time that have
|
|
* been played.
|
|
*/
|
|
;
|
|
|
|
_proto.played = function played() {
|
|
return this.techGet_('played') || createTimeRanges(0, 0);
|
|
}
|
|
/**
|
|
* Returns whether or not the user is "scrubbing". Scrubbing is
|
|
* when the user has clicked the progress bar handle and is
|
|
* dragging it along the progress bar.
|
|
*
|
|
* @param {boolean} [isScrubbing]
|
|
* whether the user is or is not scrubbing
|
|
*
|
|
* @return {boolean}
|
|
* The value of scrubbing when getting
|
|
*/
|
|
;
|
|
|
|
_proto.scrubbing = function scrubbing(isScrubbing) {
|
|
if (typeof isScrubbing === 'undefined') {
|
|
return this.scrubbing_;
|
|
}
|
|
|
|
this.scrubbing_ = !!isScrubbing;
|
|
this.techCall_('setScrubbing', this.scrubbing_);
|
|
|
|
if (isScrubbing) {
|
|
this.addClass('vjs-scrubbing');
|
|
} else {
|
|
this.removeClass('vjs-scrubbing');
|
|
}
|
|
}
|
|
/**
|
|
* Get or set the current time (in seconds)
|
|
*
|
|
* @param {number|string} [seconds]
|
|
* The time to seek to in seconds
|
|
*
|
|
* @return {number}
|
|
* - the current time in seconds when getting
|
|
*/
|
|
;
|
|
|
|
_proto.currentTime = function currentTime(seconds) {
|
|
if (typeof seconds !== 'undefined') {
|
|
if (seconds < 0) {
|
|
seconds = 0;
|
|
}
|
|
|
|
if (!this.isReady_ || this.changingSrc_ || !this.tech_ || !this.tech_.isReady_) {
|
|
this.cache_.initTime = seconds;
|
|
this.off('canplay', this.boundApplyInitTime_);
|
|
this.one('canplay', this.boundApplyInitTime_);
|
|
return;
|
|
}
|
|
|
|
this.techCall_('setCurrentTime', seconds);
|
|
this.cache_.initTime = 0;
|
|
return;
|
|
} // cache last currentTime and return. default to 0 seconds
|
|
//
|
|
// Caching the currentTime is meant to prevent a massive amount of reads on the tech's
|
|
// currentTime when scrubbing, but may not provide much performance benefit afterall.
|
|
// Should be tested. Also something has to read the actual current time or the cache will
|
|
// never get updated.
|
|
|
|
|
|
this.cache_.currentTime = this.techGet_('currentTime') || 0;
|
|
return this.cache_.currentTime;
|
|
}
|
|
/**
|
|
* Apply the value of initTime stored in cache as currentTime.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.applyInitTime_ = function applyInitTime_() {
|
|
this.currentTime(this.cache_.initTime);
|
|
}
|
|
/**
|
|
* Normally gets the length in time of the video in seconds;
|
|
* in all but the rarest use cases an argument will NOT be passed to the method
|
|
*
|
|
* > **NOTE**: The video must have started loading before the duration can be
|
|
* known, and depending on preload behaviour may not be known until the video starts
|
|
* playing.
|
|
*
|
|
* @fires Player#durationchange
|
|
*
|
|
* @param {number} [seconds]
|
|
* The duration of the video to set in seconds
|
|
*
|
|
* @return {number}
|
|
* - The duration of the video in seconds when getting
|
|
*/
|
|
;
|
|
|
|
_proto.duration = function duration(seconds) {
|
|
if (seconds === undefined) {
|
|
// return NaN if the duration is not known
|
|
return this.cache_.duration !== undefined ? this.cache_.duration : NaN;
|
|
}
|
|
|
|
seconds = parseFloat(seconds); // Standardize on Infinity for signaling video is live
|
|
|
|
if (seconds < 0) {
|
|
seconds = Infinity;
|
|
}
|
|
|
|
if (seconds !== this.cache_.duration) {
|
|
// Cache the last set value for optimized scrubbing (esp. Flash)
|
|
// TODO: Required for techs other than Flash?
|
|
this.cache_.duration = seconds;
|
|
|
|
if (seconds === Infinity) {
|
|
this.addClass('vjs-live');
|
|
} else {
|
|
this.removeClass('vjs-live');
|
|
}
|
|
|
|
if (!isNaN(seconds)) {
|
|
// Do not fire durationchange unless the duration value is known.
|
|
// @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm}
|
|
|
|
/**
|
|
* @event Player#durationchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('durationchange');
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Calculates how much time is left in the video. Not part
|
|
* of the native video API.
|
|
*
|
|
* @return {number}
|
|
* The time remaining in seconds
|
|
*/
|
|
;
|
|
|
|
_proto.remainingTime = function remainingTime() {
|
|
return this.duration() - this.currentTime();
|
|
}
|
|
/**
|
|
* A remaining time function that is intented to be used when
|
|
* the time is to be displayed directly to the user.
|
|
*
|
|
* @return {number}
|
|
* The rounded time remaining in seconds
|
|
*/
|
|
;
|
|
|
|
_proto.remainingTimeDisplay = function remainingTimeDisplay() {
|
|
return Math.floor(this.duration()) - Math.floor(this.currentTime());
|
|
} //
|
|
// Kind of like an array of portions of the video that have been downloaded.
|
|
|
|
/**
|
|
* Get a TimeRange object with an array of the times of the video
|
|
* that have been downloaded. If you just want the percent of the
|
|
* video that's been downloaded, use bufferedPercent.
|
|
*
|
|
* @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered}
|
|
*
|
|
* @return {TimeRange}
|
|
* A mock TimeRange object (following HTML spec)
|
|
*/
|
|
;
|
|
|
|
_proto.buffered = function buffered() {
|
|
var buffered = this.techGet_('buffered');
|
|
|
|
if (!buffered || !buffered.length) {
|
|
buffered = createTimeRanges(0, 0);
|
|
}
|
|
|
|
return buffered;
|
|
}
|
|
/**
|
|
* Get the percent (as a decimal) of the video that's been downloaded.
|
|
* This method is not a part of the native HTML video API.
|
|
*
|
|
* @return {number}
|
|
* A decimal between 0 and 1 representing the percent
|
|
* that is buffered 0 being 0% and 1 being 100%
|
|
*/
|
|
;
|
|
|
|
_proto.bufferedPercent = function bufferedPercent$1() {
|
|
return bufferedPercent(this.buffered(), this.duration());
|
|
}
|
|
/**
|
|
* Get the ending time of the last buffered time range
|
|
* This is used in the progress bar to encapsulate all time ranges.
|
|
*
|
|
* @return {number}
|
|
* The end of the last buffered time range
|
|
*/
|
|
;
|
|
|
|
_proto.bufferedEnd = function bufferedEnd() {
|
|
var buffered = this.buffered();
|
|
var duration = this.duration();
|
|
var end = buffered.end(buffered.length - 1);
|
|
|
|
if (end > duration) {
|
|
end = duration;
|
|
}
|
|
|
|
return end;
|
|
}
|
|
/**
|
|
* Get or set the current volume of the media
|
|
*
|
|
* @param {number} [percentAsDecimal]
|
|
* The new volume as a decimal percent:
|
|
* - 0 is muted/0%/off
|
|
* - 1.0 is 100%/full
|
|
* - 0.5 is half volume or 50%
|
|
*
|
|
* @return {number}
|
|
* The current volume as a percent when getting
|
|
*/
|
|
;
|
|
|
|
_proto.volume = function volume(percentAsDecimal) {
|
|
var vol;
|
|
|
|
if (percentAsDecimal !== undefined) {
|
|
// Force value to between 0 and 1
|
|
vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal)));
|
|
this.cache_.volume = vol;
|
|
this.techCall_('setVolume', vol);
|
|
|
|
if (vol > 0) {
|
|
this.lastVolume_(vol);
|
|
}
|
|
|
|
return;
|
|
} // Default to 1 when returning current volume.
|
|
|
|
|
|
vol = parseFloat(this.techGet_('volume'));
|
|
return isNaN(vol) ? 1 : vol;
|
|
}
|
|
/**
|
|
* Get the current muted state, or turn mute on or off
|
|
*
|
|
* @param {boolean} [muted]
|
|
* - true to mute
|
|
* - false to unmute
|
|
*
|
|
* @return {boolean}
|
|
* - true if mute is on and getting
|
|
* - false if mute is off and getting
|
|
*/
|
|
;
|
|
|
|
_proto.muted = function muted(_muted) {
|
|
if (_muted !== undefined) {
|
|
this.techCall_('setMuted', _muted);
|
|
return;
|
|
}
|
|
|
|
return this.techGet_('muted') || false;
|
|
}
|
|
/**
|
|
* Get the current defaultMuted state, or turn defaultMuted on or off. defaultMuted
|
|
* indicates the state of muted on initial playback.
|
|
*
|
|
* ```js
|
|
* var myPlayer = videojs('some-player-id');
|
|
*
|
|
* myPlayer.src("http://www.example.com/path/to/video.mp4");
|
|
*
|
|
* // get, should be false
|
|
* console.log(myPlayer.defaultMuted());
|
|
* // set to true
|
|
* myPlayer.defaultMuted(true);
|
|
* // get should be true
|
|
* console.log(myPlayer.defaultMuted());
|
|
* ```
|
|
*
|
|
* @param {boolean} [defaultMuted]
|
|
* - true to mute
|
|
* - false to unmute
|
|
*
|
|
* @return {boolean|Player}
|
|
* - true if defaultMuted is on and getting
|
|
* - false if defaultMuted is off and getting
|
|
* - A reference to the current player when setting
|
|
*/
|
|
;
|
|
|
|
_proto.defaultMuted = function defaultMuted(_defaultMuted) {
|
|
if (_defaultMuted !== undefined) {
|
|
return this.techCall_('setDefaultMuted', _defaultMuted);
|
|
}
|
|
|
|
return this.techGet_('defaultMuted') || false;
|
|
}
|
|
/**
|
|
* Get the last volume, or set it
|
|
*
|
|
* @param {number} [percentAsDecimal]
|
|
* The new last volume as a decimal percent:
|
|
* - 0 is muted/0%/off
|
|
* - 1.0 is 100%/full
|
|
* - 0.5 is half volume or 50%
|
|
*
|
|
* @return {number}
|
|
* the current value of lastVolume as a percent when getting
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.lastVolume_ = function lastVolume_(percentAsDecimal) {
|
|
if (percentAsDecimal !== undefined && percentAsDecimal !== 0) {
|
|
this.cache_.lastVolume = percentAsDecimal;
|
|
return;
|
|
}
|
|
|
|
return this.cache_.lastVolume;
|
|
}
|
|
/**
|
|
* Check if current tech can support native fullscreen
|
|
* (e.g. with built in controls like iOS)
|
|
*
|
|
* @return {boolean}
|
|
* if native fullscreen is supported
|
|
*/
|
|
;
|
|
|
|
_proto.supportsFullScreen = function supportsFullScreen() {
|
|
return this.techGet_('supportsFullScreen') || false;
|
|
}
|
|
/**
|
|
* Check if the player is in fullscreen mode or tell the player that it
|
|
* is or is not in fullscreen mode.
|
|
*
|
|
* > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
|
|
* property and instead document.fullscreenElement is used. But isFullscreen is
|
|
* still a valuable property for internal player workings.
|
|
*
|
|
* @param {boolean} [isFS]
|
|
* Set the players current fullscreen state
|
|
*
|
|
* @return {boolean}
|
|
* - true if fullscreen is on and getting
|
|
* - false if fullscreen is off and getting
|
|
*/
|
|
;
|
|
|
|
_proto.isFullscreen = function isFullscreen(isFS) {
|
|
if (isFS !== undefined) {
|
|
var oldValue = this.isFullscreen_;
|
|
this.isFullscreen_ = Boolean(isFS); // if we changed fullscreen state and we're in prefixed mode, trigger fullscreenchange
|
|
// this is the only place where we trigger fullscreenchange events for older browsers
|
|
// fullWindow mode is treated as a prefixed event and will get a fullscreenchange event as well
|
|
|
|
if (this.isFullscreen_ !== oldValue && this.fsApi_.prefixed) {
|
|
/**
|
|
* @event Player#fullscreenchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('fullscreenchange');
|
|
}
|
|
|
|
this.toggleFullscreenClass_();
|
|
return;
|
|
}
|
|
|
|
return this.isFullscreen_;
|
|
}
|
|
/**
|
|
* Increase the size of the video to full screen
|
|
* In some browsers, full screen is not supported natively, so it enters
|
|
* "full window mode", where the video fills the browser window.
|
|
* In browsers and devices that support native full screen, sometimes the
|
|
* browser's default controls will be shown, and not the Video.js custom skin.
|
|
* This includes most mobile devices (iOS, Android) and older versions of
|
|
* Safari.
|
|
*
|
|
* @param {Object} [fullscreenOptions]
|
|
* Override the player fullscreen options
|
|
*
|
|
* @fires Player#fullscreenchange
|
|
*/
|
|
;
|
|
|
|
_proto.requestFullscreen = function requestFullscreen(fullscreenOptions) {
|
|
var PromiseClass = this.options_.Promise || window.Promise;
|
|
|
|
if (PromiseClass) {
|
|
var self = this;
|
|
return new PromiseClass(function (resolve, reject) {
|
|
function offHandler() {
|
|
self.off('fullscreenerror', errorHandler);
|
|
self.off('fullscreenchange', changeHandler);
|
|
}
|
|
|
|
function changeHandler() {
|
|
offHandler();
|
|
resolve();
|
|
}
|
|
|
|
function errorHandler(e, err) {
|
|
offHandler();
|
|
reject(err);
|
|
}
|
|
|
|
self.one('fullscreenchange', changeHandler);
|
|
self.one('fullscreenerror', errorHandler);
|
|
var promise = self.requestFullscreenHelper_(fullscreenOptions);
|
|
|
|
if (promise) {
|
|
promise.then(offHandler, offHandler);
|
|
promise.then(resolve, reject);
|
|
}
|
|
});
|
|
}
|
|
|
|
return this.requestFullscreenHelper_();
|
|
};
|
|
|
|
_proto.requestFullscreenHelper_ = function requestFullscreenHelper_(fullscreenOptions) {
|
|
var _this11 = this;
|
|
|
|
var fsOptions; // Only pass fullscreen options to requestFullscreen in spec-compliant browsers.
|
|
// Use defaults or player configured option unless passed directly to this method.
|
|
|
|
if (!this.fsApi_.prefixed) {
|
|
fsOptions = this.options_.fullscreen && this.options_.fullscreen.options || {};
|
|
|
|
if (fullscreenOptions !== undefined) {
|
|
fsOptions = fullscreenOptions;
|
|
}
|
|
} // This method works as follows:
|
|
// 1. if a fullscreen api is available, use it
|
|
// 1. call requestFullscreen with potential options
|
|
// 2. if we got a promise from above, use it to update isFullscreen()
|
|
// 2. otherwise, if the tech supports fullscreen, call `enterFullScreen` on it.
|
|
// This is particularly used for iPhone, older iPads, and non-safari browser on iOS.
|
|
// 3. otherwise, use "fullWindow" mode
|
|
|
|
|
|
if (this.fsApi_.requestFullscreen) {
|
|
var promise = this.el_[this.fsApi_.requestFullscreen](fsOptions);
|
|
|
|
if (promise) {
|
|
promise.then(function () {
|
|
return _this11.isFullscreen(true);
|
|
}, function () {
|
|
return _this11.isFullscreen(false);
|
|
});
|
|
}
|
|
|
|
return promise;
|
|
} else if (this.tech_.supportsFullScreen() && !this.options_.preferFullWindow === true) {
|
|
// we can't take the video.js controls fullscreen but we can go fullscreen
|
|
// with native controls
|
|
this.techCall_('enterFullScreen');
|
|
} else {
|
|
// fullscreen isn't supported so we'll just stretch the video element to
|
|
// fill the viewport
|
|
this.enterFullWindow();
|
|
}
|
|
}
|
|
/**
|
|
* Return the video to its normal size after having been in full screen mode
|
|
*
|
|
* @fires Player#fullscreenchange
|
|
*/
|
|
;
|
|
|
|
_proto.exitFullscreen = function exitFullscreen() {
|
|
var PromiseClass = this.options_.Promise || window.Promise;
|
|
|
|
if (PromiseClass) {
|
|
var self = this;
|
|
return new PromiseClass(function (resolve, reject) {
|
|
function offHandler() {
|
|
self.off('fullscreenerror', errorHandler);
|
|
self.off('fullscreenchange', changeHandler);
|
|
}
|
|
|
|
function changeHandler() {
|
|
offHandler();
|
|
resolve();
|
|
}
|
|
|
|
function errorHandler(e, err) {
|
|
offHandler();
|
|
reject(err);
|
|
}
|
|
|
|
self.one('fullscreenchange', changeHandler);
|
|
self.one('fullscreenerror', errorHandler);
|
|
var promise = self.exitFullscreenHelper_();
|
|
|
|
if (promise) {
|
|
promise.then(offHandler, offHandler); // map the promise to our resolve/reject methods
|
|
|
|
promise.then(resolve, reject);
|
|
}
|
|
});
|
|
}
|
|
|
|
return this.exitFullscreenHelper_();
|
|
};
|
|
|
|
_proto.exitFullscreenHelper_ = function exitFullscreenHelper_() {
|
|
var _this12 = this;
|
|
|
|
if (this.fsApi_.requestFullscreen) {
|
|
var promise = document[this.fsApi_.exitFullscreen]();
|
|
|
|
if (promise) {
|
|
// we're splitting the promise here, so, we want to catch the
|
|
// potential error so that this chain doesn't have unhandled errors
|
|
silencePromise(promise.then(function () {
|
|
return _this12.isFullscreen(false);
|
|
}));
|
|
}
|
|
|
|
return promise;
|
|
} else if (this.tech_.supportsFullScreen() && !this.options_.preferFullWindow === true) {
|
|
this.techCall_('exitFullScreen');
|
|
} else {
|
|
this.exitFullWindow();
|
|
}
|
|
}
|
|
/**
|
|
* When fullscreen isn't supported we can stretch the
|
|
* video container to as wide as the browser will let us.
|
|
*
|
|
* @fires Player#enterFullWindow
|
|
*/
|
|
;
|
|
|
|
_proto.enterFullWindow = function enterFullWindow() {
|
|
this.isFullscreen(true);
|
|
this.isFullWindow = true; // Storing original doc overflow value to return to when fullscreen is off
|
|
|
|
this.docOrigOverflow = document.documentElement.style.overflow; // Add listener for esc key to exit fullscreen
|
|
|
|
on(document, 'keydown', this.boundFullWindowOnEscKey_); // Hide any scroll bars
|
|
|
|
document.documentElement.style.overflow = 'hidden'; // Apply fullscreen styles
|
|
|
|
addClass(document.body, 'vjs-full-window');
|
|
/**
|
|
* @event Player#enterFullWindow
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('enterFullWindow');
|
|
}
|
|
/**
|
|
* Check for call to either exit full window or
|
|
* full screen on ESC key
|
|
*
|
|
* @param {string} event
|
|
* Event to check for key press
|
|
*/
|
|
;
|
|
|
|
_proto.fullWindowOnEscKey = function fullWindowOnEscKey(event) {
|
|
if (keycode.isEventKey(event, 'Esc')) {
|
|
if (this.isFullscreen() === true) {
|
|
if (!this.isFullWindow) {
|
|
this.exitFullscreen();
|
|
} else {
|
|
this.exitFullWindow();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Exit full window
|
|
*
|
|
* @fires Player#exitFullWindow
|
|
*/
|
|
;
|
|
|
|
_proto.exitFullWindow = function exitFullWindow() {
|
|
this.isFullscreen(false);
|
|
this.isFullWindow = false;
|
|
off(document, 'keydown', this.boundFullWindowOnEscKey_); // Unhide scroll bars.
|
|
|
|
document.documentElement.style.overflow = this.docOrigOverflow; // Remove fullscreen styles
|
|
|
|
removeClass(document.body, 'vjs-full-window'); // Resize the box, controller, and poster to original sizes
|
|
// this.positionAll();
|
|
|
|
/**
|
|
* @event Player#exitFullWindow
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('exitFullWindow');
|
|
}
|
|
/**
|
|
* Disable Picture-in-Picture mode.
|
|
*
|
|
* @param {boolean} value
|
|
* - true will disable Picture-in-Picture mode
|
|
* - false will enable Picture-in-Picture mode
|
|
*/
|
|
;
|
|
|
|
_proto.disablePictureInPicture = function disablePictureInPicture(value) {
|
|
if (value === undefined) {
|
|
return this.techGet_('disablePictureInPicture');
|
|
}
|
|
|
|
this.techCall_('setDisablePictureInPicture', value);
|
|
this.options_.disablePictureInPicture = value;
|
|
this.trigger('disablepictureinpicturechanged');
|
|
}
|
|
/**
|
|
* Check if the player is in Picture-in-Picture mode or tell the player that it
|
|
* is or is not in Picture-in-Picture mode.
|
|
*
|
|
* @param {boolean} [isPiP]
|
|
* Set the players current Picture-in-Picture state
|
|
*
|
|
* @return {boolean}
|
|
* - true if Picture-in-Picture is on and getting
|
|
* - false if Picture-in-Picture is off and getting
|
|
*/
|
|
;
|
|
|
|
_proto.isInPictureInPicture = function isInPictureInPicture(isPiP) {
|
|
if (isPiP !== undefined) {
|
|
this.isInPictureInPicture_ = !!isPiP;
|
|
this.togglePictureInPictureClass_();
|
|
return;
|
|
}
|
|
|
|
return !!this.isInPictureInPicture_;
|
|
}
|
|
/**
|
|
* Create a floating video window always on top of other windows so that users may
|
|
* continue consuming media while they interact with other content sites, or
|
|
* applications on their device.
|
|
*
|
|
* @see [Spec]{@link https://wicg.github.io/picture-in-picture}
|
|
*
|
|
* @fires Player#enterpictureinpicture
|
|
*
|
|
* @return {Promise}
|
|
* A promise with a Picture-in-Picture window.
|
|
*/
|
|
;
|
|
|
|
_proto.requestPictureInPicture = function requestPictureInPicture() {
|
|
if ('pictureInPictureEnabled' in document && this.disablePictureInPicture() === false) {
|
|
/**
|
|
* This event fires when the player enters picture in picture mode
|
|
*
|
|
* @event Player#enterpictureinpicture
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
return this.techGet_('requestPictureInPicture');
|
|
}
|
|
}
|
|
/**
|
|
* Exit Picture-in-Picture mode.
|
|
*
|
|
* @see [Spec]{@link https://wicg.github.io/picture-in-picture}
|
|
*
|
|
* @fires Player#leavepictureinpicture
|
|
*
|
|
* @return {Promise}
|
|
* A promise.
|
|
*/
|
|
;
|
|
|
|
_proto.exitPictureInPicture = function exitPictureInPicture() {
|
|
if ('pictureInPictureEnabled' in document) {
|
|
/**
|
|
* This event fires when the player leaves picture in picture mode
|
|
*
|
|
* @event Player#leavepictureinpicture
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
return document.exitPictureInPicture();
|
|
}
|
|
}
|
|
/**
|
|
* Called when this Player has focus and a key gets pressed down, or when
|
|
* any Component of this player receives a key press that it doesn't handle.
|
|
* This allows player-wide hotkeys (either as defined below, or optionally
|
|
* by an external function).
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown` event that caused this function to be called.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
;
|
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) {
|
|
var userActions = this.options_.userActions; // Bail out if hotkeys are not configured.
|
|
|
|
if (!userActions || !userActions.hotkeys) {
|
|
return;
|
|
} // Function that determines whether or not to exclude an element from
|
|
// hotkeys handling.
|
|
|
|
|
|
var excludeElement = function excludeElement(el) {
|
|
var tagName = el.tagName.toLowerCase(); // The first and easiest test is for `contenteditable` elements.
|
|
|
|
if (el.isContentEditable) {
|
|
return true;
|
|
} // Inputs matching these types will still trigger hotkey handling as
|
|
// they are not text inputs.
|
|
|
|
|
|
var allowedInputTypes = ['button', 'checkbox', 'hidden', 'radio', 'reset', 'submit'];
|
|
|
|
if (tagName === 'input') {
|
|
return allowedInputTypes.indexOf(el.type) === -1;
|
|
} // The final test is by tag name. These tags will be excluded entirely.
|
|
|
|
|
|
var excludedTags = ['textarea'];
|
|
return excludedTags.indexOf(tagName) !== -1;
|
|
}; // Bail out if the user is focused on an interactive form element.
|
|
|
|
|
|
if (excludeElement(this.el_.ownerDocument.activeElement)) {
|
|
return;
|
|
}
|
|
|
|
if (typeof userActions.hotkeys === 'function') {
|
|
userActions.hotkeys.call(this, event);
|
|
} else {
|
|
this.handleHotkeys(event);
|
|
}
|
|
}
|
|
/**
|
|
* Called when this Player receives a hotkey keydown event.
|
|
* Supported player-wide hotkeys are:
|
|
*
|
|
* f - toggle fullscreen
|
|
* m - toggle mute
|
|
* k or Space - toggle play/pause
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown` event that caused this function to be called.
|
|
*/
|
|
;
|
|
|
|
_proto.handleHotkeys = function handleHotkeys(event) {
|
|
var hotkeys = this.options_.userActions ? this.options_.userActions.hotkeys : {}; // set fullscreenKey, muteKey, playPauseKey from `hotkeys`, use defaults if not set
|
|
|
|
var _hotkeys$fullscreenKe = hotkeys.fullscreenKey,
|
|
fullscreenKey = _hotkeys$fullscreenKe === void 0 ? function (keydownEvent) {
|
|
return keycode.isEventKey(keydownEvent, 'f');
|
|
} : _hotkeys$fullscreenKe,
|
|
_hotkeys$muteKey = hotkeys.muteKey,
|
|
muteKey = _hotkeys$muteKey === void 0 ? function (keydownEvent) {
|
|
return keycode.isEventKey(keydownEvent, 'm');
|
|
} : _hotkeys$muteKey,
|
|
_hotkeys$playPauseKey = hotkeys.playPauseKey,
|
|
playPauseKey = _hotkeys$playPauseKey === void 0 ? function (keydownEvent) {
|
|
return keycode.isEventKey(keydownEvent, 'k') || keycode.isEventKey(keydownEvent, 'Space');
|
|
} : _hotkeys$playPauseKey;
|
|
|
|
if (fullscreenKey.call(this, event)) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
var FSToggle = Component.getComponent('FullscreenToggle');
|
|
|
|
if (document[this.fsApi_.fullscreenEnabled] !== false) {
|
|
FSToggle.prototype.handleClick.call(this, event);
|
|
}
|
|
} else if (muteKey.call(this, event)) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
var MuteToggle = Component.getComponent('MuteToggle');
|
|
MuteToggle.prototype.handleClick.call(this, event);
|
|
} else if (playPauseKey.call(this, event)) {
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
var PlayToggle = Component.getComponent('PlayToggle');
|
|
PlayToggle.prototype.handleClick.call(this, event);
|
|
}
|
|
}
|
|
/**
|
|
* Check whether the player can play a given mimetype
|
|
*
|
|
* @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype
|
|
*
|
|
* @param {string} type
|
|
* The mimetype to check
|
|
*
|
|
* @return {string}
|
|
* 'probably', 'maybe', or '' (empty string)
|
|
*/
|
|
;
|
|
|
|
_proto.canPlayType = function canPlayType(type) {
|
|
var can; // Loop through each playback technology in the options order
|
|
|
|
for (var i = 0, j = this.options_.techOrder; i < j.length; i++) {
|
|
var techName = j[i];
|
|
var tech = Tech.getTech(techName); // Support old behavior of techs being registered as components.
|
|
// Remove once that deprecated behavior is removed.
|
|
|
|
if (!tech) {
|
|
tech = Component.getComponent(techName);
|
|
} // Check if the current tech is defined before continuing
|
|
|
|
|
|
if (!tech) {
|
|
log.error("The \"" + techName + "\" tech is undefined. Skipped browser support check for that tech.");
|
|
continue;
|
|
} // Check if the browser supports this technology
|
|
|
|
|
|
if (tech.isSupported()) {
|
|
can = tech.canPlayType(type);
|
|
|
|
if (can) {
|
|
return can;
|
|
}
|
|
}
|
|
}
|
|
|
|
return '';
|
|
}
|
|
/**
|
|
* Select source based on tech-order or source-order
|
|
* Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,
|
|
* defaults to tech-order selection
|
|
*
|
|
* @param {Array} sources
|
|
* The sources for a media asset
|
|
*
|
|
* @return {Object|boolean}
|
|
* Object of source and tech order or false
|
|
*/
|
|
;
|
|
|
|
_proto.selectSource = function selectSource(sources) {
|
|
var _this13 = this;
|
|
|
|
// Get only the techs specified in `techOrder` that exist and are supported by the
|
|
// current platform
|
|
var techs = this.options_.techOrder.map(function (techName) {
|
|
return [techName, Tech.getTech(techName)];
|
|
}).filter(function (_ref) {
|
|
var techName = _ref[0],
|
|
tech = _ref[1];
|
|
|
|
// Check if the current tech is defined before continuing
|
|
if (tech) {
|
|
// Check if the browser supports this technology
|
|
return tech.isSupported();
|
|
}
|
|
|
|
log.error("The \"" + techName + "\" tech is undefined. Skipped browser support check for that tech.");
|
|
return false;
|
|
}); // Iterate over each `innerArray` element once per `outerArray` element and execute
|
|
// `tester` with both. If `tester` returns a non-falsy value, exit early and return
|
|
// that value.
|
|
|
|
var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) {
|
|
var found;
|
|
outerArray.some(function (outerChoice) {
|
|
return innerArray.some(function (innerChoice) {
|
|
found = tester(outerChoice, innerChoice);
|
|
|
|
if (found) {
|
|
return true;
|
|
}
|
|
});
|
|
});
|
|
return found;
|
|
};
|
|
|
|
var foundSourceAndTech;
|
|
|
|
var flip = function flip(fn) {
|
|
return function (a, b) {
|
|
return fn(b, a);
|
|
};
|
|
};
|
|
|
|
var finder = function finder(_ref2, source) {
|
|
var techName = _ref2[0],
|
|
tech = _ref2[1];
|
|
|
|
if (tech.canPlaySource(source, _this13.options_[techName.toLowerCase()])) {
|
|
return {
|
|
source: source,
|
|
tech: techName
|
|
};
|
|
}
|
|
}; // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources
|
|
// to select from them based on their priority.
|
|
|
|
|
|
if (this.options_.sourceOrder) {
|
|
// Source-first ordering
|
|
foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));
|
|
} else {
|
|
// Tech-first ordering
|
|
foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);
|
|
}
|
|
|
|
return foundSourceAndTech || false;
|
|
}
|
|
/**
|
|
* Executes source setting and getting logic
|
|
*
|
|
* @param {Tech~SourceObject|Tech~SourceObject[]|string} [source]
|
|
* A SourceObject, an array of SourceObjects, or a string referencing
|
|
* a URL to a media source. It is _highly recommended_ that an object
|
|
* or array of objects is used here, so that source selection
|
|
* algorithms can take the `type` into account.
|
|
*
|
|
* If not provided, this method acts as a getter.
|
|
* @param {boolean} isRetry
|
|
* Indicates whether this is being called internally as a result of a retry
|
|
*
|
|
* @return {string|undefined}
|
|
* If the `source` argument is missing, returns the current source
|
|
* URL. Otherwise, returns nothing/undefined.
|
|
*/
|
|
;
|
|
|
|
_proto.handleSrc_ = function handleSrc_(source, isRetry) {
|
|
var _this14 = this;
|
|
|
|
// getter usage
|
|
if (typeof source === 'undefined') {
|
|
return this.cache_.src || '';
|
|
} // Reset retry behavior for new source
|
|
|
|
|
|
if (this.resetRetryOnError_) {
|
|
this.resetRetryOnError_();
|
|
} // filter out invalid sources and turn our source into
|
|
// an array of source objects
|
|
|
|
|
|
var sources = filterSource(source); // if a source was passed in then it is invalid because
|
|
// it was filtered to a zero length Array. So we have to
|
|
// show an error
|
|
|
|
if (!sources.length) {
|
|
this.setTimeout(function () {
|
|
this.error({
|
|
code: 4,
|
|
message: this.localize(this.options_.notSupportedMessage)
|
|
});
|
|
}, 0);
|
|
return;
|
|
} // initial sources
|
|
|
|
|
|
this.changingSrc_ = true; // Only update the cached source list if we are not retrying a new source after error,
|
|
// since in that case we want to include the failed source(s) in the cache
|
|
|
|
if (!isRetry) {
|
|
this.cache_.sources = sources;
|
|
}
|
|
|
|
this.updateSourceCaches_(sources[0]); // middlewareSource is the source after it has been changed by middleware
|
|
|
|
setSource(this, sources[0], function (middlewareSource, mws) {
|
|
_this14.middleware_ = mws; // since sourceSet is async we have to update the cache again after we select a source since
|
|
// the source that is selected could be out of order from the cache update above this callback.
|
|
|
|
if (!isRetry) {
|
|
_this14.cache_.sources = sources;
|
|
}
|
|
|
|
_this14.updateSourceCaches_(middlewareSource);
|
|
|
|
var err = _this14.src_(middlewareSource);
|
|
|
|
if (err) {
|
|
if (sources.length > 1) {
|
|
return _this14.handleSrc_(sources.slice(1));
|
|
}
|
|
|
|
_this14.changingSrc_ = false; // We need to wrap this in a timeout to give folks a chance to add error event handlers
|
|
|
|
_this14.setTimeout(function () {
|
|
this.error({
|
|
code: 4,
|
|
message: this.localize(this.options_.notSupportedMessage)
|
|
});
|
|
}, 0); // we could not find an appropriate tech, but let's still notify the delegate that this is it
|
|
// this needs a better comment about why this is needed
|
|
|
|
|
|
_this14.triggerReady();
|
|
|
|
return;
|
|
}
|
|
|
|
setTech(mws, _this14.tech_);
|
|
}); // Try another available source if this one fails before playback.
|
|
|
|
if (this.options_.retryOnError && sources.length > 1) {
|
|
var retry = function retry() {
|
|
// Remove the error modal
|
|
_this14.error(null);
|
|
|
|
_this14.handleSrc_(sources.slice(1), true);
|
|
};
|
|
|
|
var stopListeningForErrors = function stopListeningForErrors() {
|
|
_this14.off('error', retry);
|
|
};
|
|
|
|
this.one('error', retry);
|
|
this.one('playing', stopListeningForErrors);
|
|
|
|
this.resetRetryOnError_ = function () {
|
|
_this14.off('error', retry);
|
|
|
|
_this14.off('playing', stopListeningForErrors);
|
|
};
|
|
}
|
|
}
|
|
/**
|
|
* Get or set the video source.
|
|
*
|
|
* @param {Tech~SourceObject|Tech~SourceObject[]|string} [source]
|
|
* A SourceObject, an array of SourceObjects, or a string referencing
|
|
* a URL to a media source. It is _highly recommended_ that an object
|
|
* or array of objects is used here, so that source selection
|
|
* algorithms can take the `type` into account.
|
|
*
|
|
* If not provided, this method acts as a getter.
|
|
*
|
|
* @return {string|undefined}
|
|
* If the `source` argument is missing, returns the current source
|
|
* URL. Otherwise, returns nothing/undefined.
|
|
*/
|
|
;
|
|
|
|
_proto.src = function src(source) {
|
|
return this.handleSrc_(source, false);
|
|
}
|
|
/**
|
|
* Set the source object on the tech, returns a boolean that indicates whether
|
|
* there is a tech that can play the source or not
|
|
*
|
|
* @param {Tech~SourceObject} source
|
|
* The source object to set on the Tech
|
|
*
|
|
* @return {boolean}
|
|
* - True if there is no Tech to playback this source
|
|
* - False otherwise
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.src_ = function src_(source) {
|
|
var _this15 = this;
|
|
|
|
var sourceTech = this.selectSource([source]);
|
|
|
|
if (!sourceTech) {
|
|
return true;
|
|
}
|
|
|
|
if (!titleCaseEquals(sourceTech.tech, this.techName_)) {
|
|
this.changingSrc_ = true; // load this technology with the chosen source
|
|
|
|
this.loadTech_(sourceTech.tech, sourceTech.source);
|
|
this.tech_.ready(function () {
|
|
_this15.changingSrc_ = false;
|
|
});
|
|
return false;
|
|
} // wait until the tech is ready to set the source
|
|
// and set it synchronously if possible (#2326)
|
|
|
|
|
|
this.ready(function () {
|
|
// The setSource tech method was added with source handlers
|
|
// so older techs won't support it
|
|
// We need to check the direct prototype for the case where subclasses
|
|
// of the tech do not support source handlers
|
|
if (this.tech_.constructor.prototype.hasOwnProperty('setSource')) {
|
|
this.techCall_('setSource', source);
|
|
} else {
|
|
this.techCall_('src', source.src);
|
|
}
|
|
|
|
this.changingSrc_ = false;
|
|
}, true);
|
|
return false;
|
|
}
|
|
/**
|
|
* Begin loading the src data.
|
|
*/
|
|
;
|
|
|
|
_proto.load = function load() {
|
|
this.techCall_('load');
|
|
}
|
|
/**
|
|
* Reset the player. Loads the first tech in the techOrder,
|
|
* removes all the text tracks in the existing `tech`,
|
|
* and calls `reset` on the `tech`.
|
|
*/
|
|
;
|
|
|
|
_proto.reset = function reset() {
|
|
var _this16 = this;
|
|
|
|
var PromiseClass = this.options_.Promise || window.Promise;
|
|
|
|
if (this.paused() || !PromiseClass) {
|
|
this.doReset_();
|
|
} else {
|
|
var playPromise = this.play();
|
|
silencePromise(playPromise.then(function () {
|
|
return _this16.doReset_();
|
|
}));
|
|
}
|
|
};
|
|
|
|
_proto.doReset_ = function doReset_() {
|
|
if (this.tech_) {
|
|
this.tech_.clearTracks('text');
|
|
}
|
|
|
|
this.resetCache_();
|
|
this.poster('');
|
|
this.loadTech_(this.options_.techOrder[0], null);
|
|
this.techCall_('reset');
|
|
this.resetControlBarUI_();
|
|
|
|
if (isEvented(this)) {
|
|
this.trigger('playerreset');
|
|
}
|
|
}
|
|
/**
|
|
* Reset Control Bar's UI by calling sub-methods that reset
|
|
* all of Control Bar's components
|
|
*/
|
|
;
|
|
|
|
_proto.resetControlBarUI_ = function resetControlBarUI_() {
|
|
this.resetProgressBar_();
|
|
this.resetPlaybackRate_();
|
|
this.resetVolumeBar_();
|
|
}
|
|
/**
|
|
* Reset tech's progress so progress bar is reset in the UI
|
|
*/
|
|
;
|
|
|
|
_proto.resetProgressBar_ = function resetProgressBar_() {
|
|
this.currentTime(0);
|
|
var _this$controlBar = this.controlBar,
|
|
durationDisplay = _this$controlBar.durationDisplay,
|
|
remainingTimeDisplay = _this$controlBar.remainingTimeDisplay;
|
|
|
|
if (durationDisplay) {
|
|
durationDisplay.updateContent();
|
|
}
|
|
|
|
if (remainingTimeDisplay) {
|
|
remainingTimeDisplay.updateContent();
|
|
}
|
|
}
|
|
/**
|
|
* Reset Playback ratio
|
|
*/
|
|
;
|
|
|
|
_proto.resetPlaybackRate_ = function resetPlaybackRate_() {
|
|
this.playbackRate(this.defaultPlaybackRate());
|
|
this.handleTechRateChange_();
|
|
}
|
|
/**
|
|
* Reset Volume bar
|
|
*/
|
|
;
|
|
|
|
_proto.resetVolumeBar_ = function resetVolumeBar_() {
|
|
this.volume(1.0);
|
|
this.trigger('volumechange');
|
|
}
|
|
/**
|
|
* Returns all of the current source objects.
|
|
*
|
|
* @return {Tech~SourceObject[]}
|
|
* The current source objects
|
|
*/
|
|
;
|
|
|
|
_proto.currentSources = function currentSources() {
|
|
var source = this.currentSource();
|
|
var sources = []; // assume `{}` or `{ src }`
|
|
|
|
if (Object.keys(source).length !== 0) {
|
|
sources.push(source);
|
|
}
|
|
|
|
return this.cache_.sources || sources;
|
|
}
|
|
/**
|
|
* Returns the current source object.
|
|
*
|
|
* @return {Tech~SourceObject}
|
|
* The current source object
|
|
*/
|
|
;
|
|
|
|
_proto.currentSource = function currentSource() {
|
|
return this.cache_.source || {};
|
|
}
|
|
/**
|
|
* Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
|
|
* Can be used in conjunction with `currentType` to assist in rebuilding the current source object.
|
|
*
|
|
* @return {string}
|
|
* The current source
|
|
*/
|
|
;
|
|
|
|
_proto.currentSrc = function currentSrc() {
|
|
return this.currentSource() && this.currentSource().src || '';
|
|
}
|
|
/**
|
|
* Get the current source type e.g. video/mp4
|
|
* This can allow you rebuild the current source object so that you could load the same
|
|
* source and tech later
|
|
*
|
|
* @return {string}
|
|
* The source MIME type
|
|
*/
|
|
;
|
|
|
|
_proto.currentType = function currentType() {
|
|
return this.currentSource() && this.currentSource().type || '';
|
|
}
|
|
/**
|
|
* Get or set the preload attribute
|
|
*
|
|
* @param {boolean} [value]
|
|
* - true means that we should preload
|
|
* - false means that we should not preload
|
|
*
|
|
* @return {string}
|
|
* The preload attribute value when getting
|
|
*/
|
|
;
|
|
|
|
_proto.preload = function preload(value) {
|
|
if (value !== undefined) {
|
|
this.techCall_('setPreload', value);
|
|
this.options_.preload = value;
|
|
return;
|
|
}
|
|
|
|
return this.techGet_('preload');
|
|
}
|
|
/**
|
|
* Get or set the autoplay option. When this is a boolean it will
|
|
* modify the attribute on the tech. When this is a string the attribute on
|
|
* the tech will be removed and `Player` will handle autoplay on loadstarts.
|
|
*
|
|
* @param {boolean|string} [value]
|
|
* - true: autoplay using the browser behavior
|
|
* - false: do not autoplay
|
|
* - 'play': call play() on every loadstart
|
|
* - 'muted': call muted() then play() on every loadstart
|
|
* - 'any': call play() on every loadstart. if that fails call muted() then play().
|
|
* - *: values other than those listed here will be set `autoplay` to true
|
|
*
|
|
* @return {boolean|string}
|
|
* The current value of autoplay when getting
|
|
*/
|
|
;
|
|
|
|
_proto.autoplay = function autoplay(value) {
|
|
// getter usage
|
|
if (value === undefined) {
|
|
return this.options_.autoplay || false;
|
|
}
|
|
|
|
var techAutoplay; // if the value is a valid string set it to that, or normalize `true` to 'play', if need be
|
|
|
|
if (typeof value === 'string' && /(any|play|muted)/.test(value) || value === true && this.options_.normalizeAutoplay) {
|
|
this.options_.autoplay = value;
|
|
this.manualAutoplay_(typeof value === 'string' ? value : 'play');
|
|
techAutoplay = false; // any falsy value sets autoplay to false in the browser,
|
|
// lets do the same
|
|
} else if (!value) {
|
|
this.options_.autoplay = false; // any other value (ie truthy) sets autoplay to true
|
|
} else {
|
|
this.options_.autoplay = true;
|
|
}
|
|
|
|
techAutoplay = typeof techAutoplay === 'undefined' ? this.options_.autoplay : techAutoplay; // if we don't have a tech then we do not queue up
|
|
// a setAutoplay call on tech ready. We do this because the
|
|
// autoplay option will be passed in the constructor and we
|
|
// do not need to set it twice
|
|
|
|
if (this.tech_) {
|
|
this.techCall_('setAutoplay', techAutoplay);
|
|
}
|
|
}
|
|
/**
|
|
* Set or unset the playsinline attribute.
|
|
* Playsinline tells the browser that non-fullscreen playback is preferred.
|
|
*
|
|
* @param {boolean} [value]
|
|
* - true means that we should try to play inline by default
|
|
* - false means that we should use the browser's default playback mode,
|
|
* which in most cases is inline. iOS Safari is a notable exception
|
|
* and plays fullscreen by default.
|
|
*
|
|
* @return {string|Player}
|
|
* - the current value of playsinline
|
|
* - the player when setting
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
|
|
*/
|
|
;
|
|
|
|
_proto.playsinline = function playsinline(value) {
|
|
if (value !== undefined) {
|
|
this.techCall_('setPlaysinline', value);
|
|
this.options_.playsinline = value;
|
|
return this;
|
|
}
|
|
|
|
return this.techGet_('playsinline');
|
|
}
|
|
/**
|
|
* Get or set the loop attribute on the video element.
|
|
*
|
|
* @param {boolean} [value]
|
|
* - true means that we should loop the video
|
|
* - false means that we should not loop the video
|
|
*
|
|
* @return {boolean}
|
|
* The current value of loop when getting
|
|
*/
|
|
;
|
|
|
|
_proto.loop = function loop(value) {
|
|
if (value !== undefined) {
|
|
this.techCall_('setLoop', value);
|
|
this.options_.loop = value;
|
|
return;
|
|
}
|
|
|
|
return this.techGet_('loop');
|
|
}
|
|
/**
|
|
* Get or set the poster image source url
|
|
*
|
|
* @fires Player#posterchange
|
|
*
|
|
* @param {string} [src]
|
|
* Poster image source URL
|
|
*
|
|
* @return {string}
|
|
* The current value of poster when getting
|
|
*/
|
|
;
|
|
|
|
_proto.poster = function poster(src) {
|
|
if (src === undefined) {
|
|
return this.poster_;
|
|
} // The correct way to remove a poster is to set as an empty string
|
|
// other falsey values will throw errors
|
|
|
|
|
|
if (!src) {
|
|
src = '';
|
|
}
|
|
|
|
if (src === this.poster_) {
|
|
return;
|
|
} // update the internal poster variable
|
|
|
|
|
|
this.poster_ = src; // update the tech's poster
|
|
|
|
this.techCall_('setPoster', src);
|
|
this.isPosterFromTech_ = false; // alert components that the poster has been set
|
|
|
|
/**
|
|
* This event fires when the poster image is changed on the player.
|
|
*
|
|
* @event Player#posterchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('posterchange');
|
|
}
|
|
/**
|
|
* Some techs (e.g. YouTube) can provide a poster source in an
|
|
* asynchronous way. We want the poster component to use this
|
|
* poster source so that it covers up the tech's controls.
|
|
* (YouTube's play button). However we only want to use this
|
|
* source if the player user hasn't set a poster through
|
|
* the normal APIs.
|
|
*
|
|
* @fires Player#posterchange
|
|
* @listens Tech#posterchange
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.handleTechPosterChange_ = function handleTechPosterChange_() {
|
|
if ((!this.poster_ || this.options_.techCanOverridePoster) && this.tech_ && this.tech_.poster) {
|
|
var newPoster = this.tech_.poster() || '';
|
|
|
|
if (newPoster !== this.poster_) {
|
|
this.poster_ = newPoster;
|
|
this.isPosterFromTech_ = true; // Let components know the poster has changed
|
|
|
|
this.trigger('posterchange');
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Get or set whether or not the controls are showing.
|
|
*
|
|
* @fires Player#controlsenabled
|
|
*
|
|
* @param {boolean} [bool]
|
|
* - true to turn controls on
|
|
* - false to turn controls off
|
|
*
|
|
* @return {boolean}
|
|
* The current value of controls when getting
|
|
*/
|
|
;
|
|
|
|
_proto.controls = function controls(bool) {
|
|
if (bool === undefined) {
|
|
return !!this.controls_;
|
|
}
|
|
|
|
bool = !!bool; // Don't trigger a change event unless it actually changed
|
|
|
|
if (this.controls_ === bool) {
|
|
return;
|
|
}
|
|
|
|
this.controls_ = bool;
|
|
|
|
if (this.usingNativeControls()) {
|
|
this.techCall_('setControls', bool);
|
|
}
|
|
|
|
if (this.controls_) {
|
|
this.removeClass('vjs-controls-disabled');
|
|
this.addClass('vjs-controls-enabled');
|
|
/**
|
|
* @event Player#controlsenabled
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('controlsenabled');
|
|
|
|
if (!this.usingNativeControls()) {
|
|
this.addTechControlsListeners_();
|
|
}
|
|
} else {
|
|
this.removeClass('vjs-controls-enabled');
|
|
this.addClass('vjs-controls-disabled');
|
|
/**
|
|
* @event Player#controlsdisabled
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('controlsdisabled');
|
|
|
|
if (!this.usingNativeControls()) {
|
|
this.removeTechControlsListeners_();
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Toggle native controls on/off. Native controls are the controls built into
|
|
* devices (e.g. default iPhone controls) or other techs
|
|
* (e.g. Vimeo Controls)
|
|
* **This should only be set by the current tech, because only the tech knows
|
|
* if it can support native controls**
|
|
*
|
|
* @fires Player#usingnativecontrols
|
|
* @fires Player#usingcustomcontrols
|
|
*
|
|
* @param {boolean} [bool]
|
|
* - true to turn native controls on
|
|
* - false to turn native controls off
|
|
*
|
|
* @return {boolean}
|
|
* The current value of native controls when getting
|
|
*/
|
|
;
|
|
|
|
_proto.usingNativeControls = function usingNativeControls(bool) {
|
|
if (bool === undefined) {
|
|
return !!this.usingNativeControls_;
|
|
}
|
|
|
|
bool = !!bool; // Don't trigger a change event unless it actually changed
|
|
|
|
if (this.usingNativeControls_ === bool) {
|
|
return;
|
|
}
|
|
|
|
this.usingNativeControls_ = bool;
|
|
|
|
if (this.usingNativeControls_) {
|
|
this.addClass('vjs-using-native-controls');
|
|
/**
|
|
* player is using the native device controls
|
|
*
|
|
* @event Player#usingnativecontrols
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('usingnativecontrols');
|
|
} else {
|
|
this.removeClass('vjs-using-native-controls');
|
|
/**
|
|
* player is using the custom HTML controls
|
|
*
|
|
* @event Player#usingcustomcontrols
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('usingcustomcontrols');
|
|
}
|
|
}
|
|
/**
|
|
* Set or get the current MediaError
|
|
*
|
|
* @fires Player#error
|
|
*
|
|
* @param {MediaError|string|number} [err]
|
|
* A MediaError or a string/number to be turned
|
|
* into a MediaError
|
|
*
|
|
* @return {MediaError|null}
|
|
* The current MediaError when getting (or null)
|
|
*/
|
|
;
|
|
|
|
_proto.error = function error(err) {
|
|
var _this17 = this;
|
|
|
|
if (err === undefined) {
|
|
return this.error_ || null;
|
|
} // allow hooks to modify error object
|
|
|
|
|
|
hooks('beforeerror').forEach(function (hookFunction) {
|
|
var newErr = hookFunction(_this17, err);
|
|
|
|
if (!(isObject(newErr) && !Array.isArray(newErr) || typeof newErr === 'string' || typeof newErr === 'number' || newErr === null)) {
|
|
_this17.log.error('please return a value that MediaError expects in beforeerror hooks');
|
|
|
|
return;
|
|
}
|
|
|
|
err = newErr;
|
|
}); // Suppress the first error message for no compatible source until
|
|
// user interaction
|
|
|
|
if (this.options_.suppressNotSupportedError && err && err.code === 4) {
|
|
var triggerSuppressedError = function triggerSuppressedError() {
|
|
this.error(err);
|
|
};
|
|
|
|
this.options_.suppressNotSupportedError = false;
|
|
this.any(['click', 'touchstart'], triggerSuppressedError);
|
|
this.one('loadstart', function () {
|
|
this.off(['click', 'touchstart'], triggerSuppressedError);
|
|
});
|
|
return;
|
|
} // restoring to default
|
|
|
|
|
|
if (err === null) {
|
|
this.error_ = err;
|
|
this.removeClass('vjs-error');
|
|
|
|
if (this.errorDisplay) {
|
|
this.errorDisplay.close();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
this.error_ = new MediaError(err); // add the vjs-error classname to the player
|
|
|
|
this.addClass('vjs-error'); // log the name of the error type and any message
|
|
// IE11 logs "[object object]" and required you to expand message to see error object
|
|
|
|
log.error("(CODE:" + this.error_.code + " " + MediaError.errorTypes[this.error_.code] + ")", this.error_.message, this.error_);
|
|
/**
|
|
* @event Player#error
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('error'); // notify hooks of the per player error
|
|
|
|
hooks('error').forEach(function (hookFunction) {
|
|
return hookFunction(_this17, _this17.error_);
|
|
});
|
|
return;
|
|
}
|
|
/**
|
|
* Report user activity
|
|
*
|
|
* @param {Object} event
|
|
* Event object
|
|
*/
|
|
;
|
|
|
|
_proto.reportUserActivity = function reportUserActivity(event) {
|
|
this.userActivity_ = true;
|
|
}
|
|
/**
|
|
* Get/set if user is active
|
|
*
|
|
* @fires Player#useractive
|
|
* @fires Player#userinactive
|
|
*
|
|
* @param {boolean} [bool]
|
|
* - true if the user is active
|
|
* - false if the user is inactive
|
|
*
|
|
* @return {boolean}
|
|
* The current value of userActive when getting
|
|
*/
|
|
;
|
|
|
|
_proto.userActive = function userActive(bool) {
|
|
if (bool === undefined) {
|
|
return this.userActive_;
|
|
}
|
|
|
|
bool = !!bool;
|
|
|
|
if (bool === this.userActive_) {
|
|
return;
|
|
}
|
|
|
|
this.userActive_ = bool;
|
|
|
|
if (this.userActive_) {
|
|
this.userActivity_ = true;
|
|
this.removeClass('vjs-user-inactive');
|
|
this.addClass('vjs-user-active');
|
|
/**
|
|
* @event Player#useractive
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('useractive');
|
|
return;
|
|
} // Chrome/Safari/IE have bugs where when you change the cursor it can
|
|
// trigger a mousemove event. This causes an issue when you're hiding
|
|
// the cursor when the user is inactive, and a mousemove signals user
|
|
// activity. Making it impossible to go into inactive mode. Specifically
|
|
// this happens in fullscreen when we really need to hide the cursor.
|
|
//
|
|
// When this gets resolved in ALL browsers it can be removed
|
|
// https://code.google.com/p/chromium/issues/detail?id=103041
|
|
|
|
|
|
if (this.tech_) {
|
|
this.tech_.one('mousemove', function (e) {
|
|
e.stopPropagation();
|
|
e.preventDefault();
|
|
});
|
|
}
|
|
|
|
this.userActivity_ = false;
|
|
this.removeClass('vjs-user-active');
|
|
this.addClass('vjs-user-inactive');
|
|
/**
|
|
* @event Player#userinactive
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('userinactive');
|
|
}
|
|
/**
|
|
* Listen for user activity based on timeout value
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.listenForUserActivity_ = function listenForUserActivity_() {
|
|
var mouseInProgress;
|
|
var lastMoveX;
|
|
var lastMoveY;
|
|
var handleActivity = bind(this, this.reportUserActivity);
|
|
|
|
var handleMouseMove = function handleMouseMove(e) {
|
|
// #1068 - Prevent mousemove spamming
|
|
// Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
|
|
if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) {
|
|
lastMoveX = e.screenX;
|
|
lastMoveY = e.screenY;
|
|
handleActivity();
|
|
}
|
|
};
|
|
|
|
var handleMouseDown = function handleMouseDown() {
|
|
handleActivity(); // For as long as the they are touching the device or have their mouse down,
|
|
// we consider them active even if they're not moving their finger or mouse.
|
|
// So we want to continue to update that they are active
|
|
|
|
this.clearInterval(mouseInProgress); // Setting userActivity=true now and setting the interval to the same time
|
|
// as the activityCheck interval (250) should ensure we never miss the
|
|
// next activityCheck
|
|
|
|
mouseInProgress = this.setInterval(handleActivity, 250);
|
|
};
|
|
|
|
var handleMouseUpAndMouseLeave = function handleMouseUpAndMouseLeave(event) {
|
|
handleActivity(); // Stop the interval that maintains activity if the mouse/touch is down
|
|
|
|
this.clearInterval(mouseInProgress);
|
|
}; // Any mouse movement will be considered user activity
|
|
|
|
|
|
this.on('mousedown', handleMouseDown);
|
|
this.on('mousemove', handleMouseMove);
|
|
this.on('mouseup', handleMouseUpAndMouseLeave);
|
|
this.on('mouseleave', handleMouseUpAndMouseLeave);
|
|
var controlBar = this.getChild('controlBar'); // Fixes bug on Android & iOS where when tapping progressBar (when control bar is displayed)
|
|
// controlBar would no longer be hidden by default timeout.
|
|
|
|
if (controlBar && !IS_IOS && !IS_ANDROID) {
|
|
controlBar.on('mouseenter', function (event) {
|
|
if (this.player().options_.inactivityTimeout !== 0) {
|
|
this.player().cache_.inactivityTimeout = this.player().options_.inactivityTimeout;
|
|
}
|
|
|
|
this.player().options_.inactivityTimeout = 0;
|
|
});
|
|
controlBar.on('mouseleave', function (event) {
|
|
this.player().options_.inactivityTimeout = this.player().cache_.inactivityTimeout;
|
|
});
|
|
} // Listen for keyboard navigation
|
|
// Shouldn't need to use inProgress interval because of key repeat
|
|
|
|
|
|
this.on('keydown', handleActivity);
|
|
this.on('keyup', handleActivity); // Run an interval every 250 milliseconds instead of stuffing everything into
|
|
// the mousemove/touchmove function itself, to prevent performance degradation.
|
|
// `this.reportUserActivity` simply sets this.userActivity_ to true, which
|
|
// then gets picked up by this loop
|
|
// http://ejohn.org/blog/learning-from-twitter/
|
|
|
|
var inactivityTimeout;
|
|
this.setInterval(function () {
|
|
// Check to see if mouse/touch activity has happened
|
|
if (!this.userActivity_) {
|
|
return;
|
|
} // Reset the activity tracker
|
|
|
|
|
|
this.userActivity_ = false; // If the user state was inactive, set the state to active
|
|
|
|
this.userActive(true); // Clear any existing inactivity timeout to start the timer over
|
|
|
|
this.clearTimeout(inactivityTimeout);
|
|
var timeout = this.options_.inactivityTimeout;
|
|
|
|
if (timeout <= 0) {
|
|
return;
|
|
} // In <timeout> milliseconds, if no more activity has occurred the
|
|
// user will be considered inactive
|
|
|
|
|
|
inactivityTimeout = this.setTimeout(function () {
|
|
// Protect against the case where the inactivityTimeout can trigger just
|
|
// before the next user activity is picked up by the activity check loop
|
|
// causing a flicker
|
|
if (!this.userActivity_) {
|
|
this.userActive(false);
|
|
}
|
|
}, timeout);
|
|
}, 250);
|
|
}
|
|
/**
|
|
* Gets or sets the current playback rate. A playback rate of
|
|
* 1.0 represents normal speed and 0.5 would indicate half-speed
|
|
* playback, for instance.
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate
|
|
*
|
|
* @param {number} [rate]
|
|
* New playback rate to set.
|
|
*
|
|
* @return {number}
|
|
* The current playback rate when getting or 1.0
|
|
*/
|
|
;
|
|
|
|
_proto.playbackRate = function playbackRate(rate) {
|
|
if (rate !== undefined) {
|
|
// NOTE: this.cache_.lastPlaybackRate is set from the tech handler
|
|
// that is registered above
|
|
this.techCall_('setPlaybackRate', rate);
|
|
return;
|
|
}
|
|
|
|
if (this.tech_ && this.tech_.featuresPlaybackRate) {
|
|
return this.cache_.lastPlaybackRate || this.techGet_('playbackRate');
|
|
}
|
|
|
|
return 1.0;
|
|
}
|
|
/**
|
|
* Gets or sets the current default playback rate. A default playback rate of
|
|
* 1.0 represents normal speed and 0.5 would indicate half-speed playback, for instance.
|
|
* defaultPlaybackRate will only represent what the initial playbackRate of a video was, not
|
|
* not the current playbackRate.
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-defaultplaybackrate
|
|
*
|
|
* @param {number} [rate]
|
|
* New default playback rate to set.
|
|
*
|
|
* @return {number|Player}
|
|
* - The default playback rate when getting or 1.0
|
|
* - the player when setting
|
|
*/
|
|
;
|
|
|
|
_proto.defaultPlaybackRate = function defaultPlaybackRate(rate) {
|
|
if (rate !== undefined) {
|
|
return this.techCall_('setDefaultPlaybackRate', rate);
|
|
}
|
|
|
|
if (this.tech_ && this.tech_.featuresPlaybackRate) {
|
|
return this.techGet_('defaultPlaybackRate');
|
|
}
|
|
|
|
return 1.0;
|
|
}
|
|
/**
|
|
* Gets or sets the audio flag
|
|
*
|
|
* @param {boolean} bool
|
|
* - true signals that this is an audio player
|
|
* - false signals that this is not an audio player
|
|
*
|
|
* @return {boolean}
|
|
* The current value of isAudio when getting
|
|
*/
|
|
;
|
|
|
|
_proto.isAudio = function isAudio(bool) {
|
|
if (bool !== undefined) {
|
|
this.isAudio_ = !!bool;
|
|
return;
|
|
}
|
|
|
|
return !!this.isAudio_;
|
|
}
|
|
/**
|
|
* A helper method for adding a {@link TextTrack} to our
|
|
* {@link TextTrackList}.
|
|
*
|
|
* In addition to the W3C settings we allow adding additional info through options.
|
|
*
|
|
* @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
|
|
*
|
|
* @param {string} [kind]
|
|
* the kind of TextTrack you are adding
|
|
*
|
|
* @param {string} [label]
|
|
* the label to give the TextTrack label
|
|
*
|
|
* @param {string} [language]
|
|
* the language to set on the TextTrack
|
|
*
|
|
* @return {TextTrack|undefined}
|
|
* the TextTrack that was added or undefined
|
|
* if there is no tech
|
|
*/
|
|
;
|
|
|
|
_proto.addTextTrack = function addTextTrack(kind, label, language) {
|
|
if (this.tech_) {
|
|
return this.tech_.addTextTrack(kind, label, language);
|
|
}
|
|
}
|
|
/**
|
|
* Create a remote {@link TextTrack} and an {@link HTMLTrackElement}.
|
|
* When manualCleanup is set to false, the track will be automatically removed
|
|
* on source changes.
|
|
*
|
|
* @param {Object} options
|
|
* Options to pass to {@link HTMLTrackElement} during creation. See
|
|
* {@link HTMLTrackElement} for object properties that you should use.
|
|
*
|
|
* @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be
|
|
* removed on a source change
|
|
*
|
|
* @return {HtmlTrackElement}
|
|
* the HTMLTrackElement that was created and added
|
|
* to the HtmlTrackElementList and the remote
|
|
* TextTrackList
|
|
*
|
|
* @deprecated The default value of the "manualCleanup" parameter will default
|
|
* to "false" in upcoming versions of Video.js
|
|
*/
|
|
;
|
|
|
|
_proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
|
|
if (this.tech_) {
|
|
return this.tech_.addRemoteTextTrack(options, manualCleanup);
|
|
}
|
|
}
|
|
/**
|
|
* Remove a remote {@link TextTrack} from the respective
|
|
* {@link TextTrackList} and {@link HtmlTrackElementList}.
|
|
*
|
|
* @param {Object} track
|
|
* Remote {@link TextTrack} to remove
|
|
*
|
|
* @return {undefined}
|
|
* does not return anything
|
|
*/
|
|
;
|
|
|
|
_proto.removeRemoteTextTrack = function removeRemoteTextTrack(obj) {
|
|
if (obj === void 0) {
|
|
obj = {};
|
|
}
|
|
|
|
var _obj = obj,
|
|
track = _obj.track;
|
|
|
|
if (!track) {
|
|
track = obj;
|
|
} // destructure the input into an object with a track argument, defaulting to arguments[0]
|
|
// default the whole argument to an empty object if nothing was passed in
|
|
|
|
|
|
if (this.tech_) {
|
|
return this.tech_.removeRemoteTextTrack(track);
|
|
}
|
|
}
|
|
/**
|
|
* Gets available media playback quality metrics as specified by the W3C's Media
|
|
* Playback Quality API.
|
|
*
|
|
* @see [Spec]{@link https://wicg.github.io/media-playback-quality}
|
|
*
|
|
* @return {Object|undefined}
|
|
* An object with supported media playback quality metrics or undefined if there
|
|
* is no tech or the tech does not support it.
|
|
*/
|
|
;
|
|
|
|
_proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
|
|
return this.techGet_('getVideoPlaybackQuality');
|
|
}
|
|
/**
|
|
* Get video width
|
|
*
|
|
* @return {number}
|
|
* current video width
|
|
*/
|
|
;
|
|
|
|
_proto.videoWidth = function videoWidth() {
|
|
return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;
|
|
}
|
|
/**
|
|
* Get video height
|
|
*
|
|
* @return {number}
|
|
* current video height
|
|
*/
|
|
;
|
|
|
|
_proto.videoHeight = function videoHeight() {
|
|
return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;
|
|
}
|
|
/**
|
|
* The player's language code.
|
|
*
|
|
* Changing the langauge will trigger
|
|
* [languagechange]{@link Player#event:languagechange}
|
|
* which Components can use to update control text.
|
|
* ClickableComponent will update its control text by default on
|
|
* [languagechange]{@link Player#event:languagechange}.
|
|
*
|
|
* @fires Player#languagechange
|
|
*
|
|
* @param {string} [code]
|
|
* the language code to set the player to
|
|
*
|
|
* @return {string}
|
|
* The current language code when getting
|
|
*/
|
|
;
|
|
|
|
_proto.language = function language(code) {
|
|
if (code === undefined) {
|
|
return this.language_;
|
|
}
|
|
|
|
if (this.language_ !== String(code).toLowerCase()) {
|
|
this.language_ = String(code).toLowerCase(); // during first init, it's possible some things won't be evented
|
|
|
|
if (isEvented(this)) {
|
|
/**
|
|
* fires when the player language change
|
|
*
|
|
* @event Player#languagechange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('languagechange');
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Get the player's language dictionary
|
|
* Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
|
|
* Languages specified directly in the player options have precedence
|
|
*
|
|
* @return {Array}
|
|
* An array of of supported languages
|
|
*/
|
|
;
|
|
|
|
_proto.languages = function languages() {
|
|
return mergeOptions(Player.prototype.options_.languages, this.languages_);
|
|
}
|
|
/**
|
|
* returns a JavaScript object reperesenting the current track
|
|
* information. **DOES not return it as JSON**
|
|
*
|
|
* @return {Object}
|
|
* Object representing the current of track info
|
|
*/
|
|
;
|
|
|
|
_proto.toJSON = function toJSON() {
|
|
var options = mergeOptions(this.options_);
|
|
var tracks = options.tracks;
|
|
options.tracks = [];
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
var track = tracks[i]; // deep merge tracks and null out player so no circular references
|
|
|
|
track = mergeOptions(track);
|
|
track.player = undefined;
|
|
options.tracks[i] = track;
|
|
}
|
|
|
|
return options;
|
|
}
|
|
/**
|
|
* Creates a simple modal dialog (an instance of the {@link ModalDialog}
|
|
* component) that immediately overlays the player with arbitrary
|
|
* content and removes itself when closed.
|
|
*
|
|
* @param {string|Function|Element|Array|null} content
|
|
* Same as {@link ModalDialog#content}'s param of the same name.
|
|
* The most straight-forward usage is to provide a string or DOM
|
|
* element.
|
|
*
|
|
* @param {Object} [options]
|
|
* Extra options which will be passed on to the {@link ModalDialog}.
|
|
*
|
|
* @return {ModalDialog}
|
|
* the {@link ModalDialog} that was created
|
|
*/
|
|
;
|
|
|
|
_proto.createModal = function createModal(content, options) {
|
|
var _this18 = this;
|
|
|
|
options = options || {};
|
|
options.content = content || '';
|
|
var modal = new ModalDialog(this, options);
|
|
this.addChild(modal);
|
|
modal.on('dispose', function () {
|
|
_this18.removeChild(modal);
|
|
});
|
|
modal.open();
|
|
return modal;
|
|
}
|
|
/**
|
|
* Change breakpoint classes when the player resizes.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.updateCurrentBreakpoint_ = function updateCurrentBreakpoint_() {
|
|
if (!this.responsive()) {
|
|
return;
|
|
}
|
|
|
|
var currentBreakpoint = this.currentBreakpoint();
|
|
var currentWidth = this.currentWidth();
|
|
|
|
for (var i = 0; i < BREAKPOINT_ORDER.length; i++) {
|
|
var candidateBreakpoint = BREAKPOINT_ORDER[i];
|
|
var maxWidth = this.breakpoints_[candidateBreakpoint];
|
|
|
|
if (currentWidth <= maxWidth) {
|
|
// The current breakpoint did not change, nothing to do.
|
|
if (currentBreakpoint === candidateBreakpoint) {
|
|
return;
|
|
} // Only remove a class if there is a current breakpoint.
|
|
|
|
|
|
if (currentBreakpoint) {
|
|
this.removeClass(BREAKPOINT_CLASSES[currentBreakpoint]);
|
|
}
|
|
|
|
this.addClass(BREAKPOINT_CLASSES[candidateBreakpoint]);
|
|
this.breakpoint_ = candidateBreakpoint;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Removes the current breakpoint.
|
|
*
|
|
* @private
|
|
*/
|
|
;
|
|
|
|
_proto.removeCurrentBreakpoint_ = function removeCurrentBreakpoint_() {
|
|
var className = this.currentBreakpointClass();
|
|
this.breakpoint_ = '';
|
|
|
|
if (className) {
|
|
this.removeClass(className);
|
|
}
|
|
}
|
|
/**
|
|
* Get or set breakpoints on the player.
|
|
*
|
|
* Calling this method with an object or `true` will remove any previous
|
|
* custom breakpoints and start from the defaults again.
|
|
*
|
|
* @param {Object|boolean} [breakpoints]
|
|
* If an object is given, it can be used to provide custom
|
|
* breakpoints. If `true` is given, will set default breakpoints.
|
|
* If this argument is not given, will simply return the current
|
|
* breakpoints.
|
|
*
|
|
* @param {number} [breakpoints.tiny]
|
|
* The maximum width for the "vjs-layout-tiny" class.
|
|
*
|
|
* @param {number} [breakpoints.xsmall]
|
|
* The maximum width for the "vjs-layout-x-small" class.
|
|
*
|
|
* @param {number} [breakpoints.small]
|
|
* The maximum width for the "vjs-layout-small" class.
|
|
*
|
|
* @param {number} [breakpoints.medium]
|
|
* The maximum width for the "vjs-layout-medium" class.
|
|
*
|
|
* @param {number} [breakpoints.large]
|
|
* The maximum width for the "vjs-layout-large" class.
|
|
*
|
|
* @param {number} [breakpoints.xlarge]
|
|
* The maximum width for the "vjs-layout-x-large" class.
|
|
*
|
|
* @param {number} [breakpoints.huge]
|
|
* The maximum width for the "vjs-layout-huge" class.
|
|
*
|
|
* @return {Object}
|
|
* An object mapping breakpoint names to maximum width values.
|
|
*/
|
|
;
|
|
|
|
_proto.breakpoints = function breakpoints(_breakpoints) {
|
|
// Used as a getter.
|
|
if (_breakpoints === undefined) {
|
|
return assign(this.breakpoints_);
|
|
}
|
|
|
|
this.breakpoint_ = '';
|
|
this.breakpoints_ = assign({}, DEFAULT_BREAKPOINTS, _breakpoints); // When breakpoint definitions change, we need to update the currently
|
|
// selected breakpoint.
|
|
|
|
this.updateCurrentBreakpoint_(); // Clone the breakpoints before returning.
|
|
|
|
return assign(this.breakpoints_);
|
|
}
|
|
/**
|
|
* Get or set a flag indicating whether or not this player should adjust
|
|
* its UI based on its dimensions.
|
|
*
|
|
* @param {boolean} value
|
|
* Should be `true` if the player should adjust its UI based on its
|
|
* dimensions; otherwise, should be `false`.
|
|
*
|
|
* @return {boolean}
|
|
* Will be `true` if this player should adjust its UI based on its
|
|
* dimensions; otherwise, will be `false`.
|
|
*/
|
|
;
|
|
|
|
_proto.responsive = function responsive(value) {
|
|
// Used as a getter.
|
|
if (value === undefined) {
|
|
return this.responsive_;
|
|
}
|
|
|
|
value = Boolean(value);
|
|
var current = this.responsive_; // Nothing changed.
|
|
|
|
if (value === current) {
|
|
return;
|
|
} // The value actually changed, set it.
|
|
|
|
|
|
this.responsive_ = value; // Start listening for breakpoints and set the initial breakpoint if the
|
|
// player is now responsive.
|
|
|
|
if (value) {
|
|
this.on('playerresize', this.boundUpdateCurrentBreakpoint_);
|
|
this.updateCurrentBreakpoint_(); // Stop listening for breakpoints if the player is no longer responsive.
|
|
} else {
|
|
this.off('playerresize', this.boundUpdateCurrentBreakpoint_);
|
|
this.removeCurrentBreakpoint_();
|
|
}
|
|
|
|
return value;
|
|
}
|
|
/**
|
|
* Get current breakpoint name, if any.
|
|
*
|
|
* @return {string}
|
|
* If there is currently a breakpoint set, returns a the key from the
|
|
* breakpoints object matching it. Otherwise, returns an empty string.
|
|
*/
|
|
;
|
|
|
|
_proto.currentBreakpoint = function currentBreakpoint() {
|
|
return this.breakpoint_;
|
|
}
|
|
/**
|
|
* Get the current breakpoint class name.
|
|
*
|
|
* @return {string}
|
|
* The matching class name (e.g. `"vjs-layout-tiny"` or
|
|
* `"vjs-layout-large"`) for the current breakpoint. Empty string if
|
|
* there is no current breakpoint.
|
|
*/
|
|
;
|
|
|
|
_proto.currentBreakpointClass = function currentBreakpointClass() {
|
|
return BREAKPOINT_CLASSES[this.breakpoint_] || '';
|
|
}
|
|
/**
|
|
* An object that describes a single piece of media.
|
|
*
|
|
* Properties that are not part of this type description will be retained; so,
|
|
* this can be viewed as a generic metadata storage mechanism as well.
|
|
*
|
|
* @see {@link https://wicg.github.io/mediasession/#the-mediametadata-interface}
|
|
* @typedef {Object} Player~MediaObject
|
|
*
|
|
* @property {string} [album]
|
|
* Unused, except if this object is passed to the `MediaSession`
|
|
* API.
|
|
*
|
|
* @property {string} [artist]
|
|
* Unused, except if this object is passed to the `MediaSession`
|
|
* API.
|
|
*
|
|
* @property {Object[]} [artwork]
|
|
* Unused, except if this object is passed to the `MediaSession`
|
|
* API. If not specified, will be populated via the `poster`, if
|
|
* available.
|
|
*
|
|
* @property {string} [poster]
|
|
* URL to an image that will display before playback.
|
|
*
|
|
* @property {Tech~SourceObject|Tech~SourceObject[]|string} [src]
|
|
* A single source object, an array of source objects, or a string
|
|
* referencing a URL to a media source. It is _highly recommended_
|
|
* that an object or array of objects is used here, so that source
|
|
* selection algorithms can take the `type` into account.
|
|
*
|
|
* @property {string} [title]
|
|
* Unused, except if this object is passed to the `MediaSession`
|
|
* API.
|
|
*
|
|
* @property {Object[]} [textTracks]
|
|
* An array of objects to be used to create text tracks, following
|
|
* the {@link https://www.w3.org/TR/html50/embedded-content-0.html#the-track-element|native track element format}.
|
|
* For ease of removal, these will be created as "remote" text
|
|
* tracks and set to automatically clean up on source changes.
|
|
*
|
|
* These objects may have properties like `src`, `kind`, `label`,
|
|
* and `language`, see {@link Tech#createRemoteTextTrack}.
|
|
*/
|
|
|
|
/**
|
|
* Populate the player using a {@link Player~MediaObject|MediaObject}.
|
|
*
|
|
* @param {Player~MediaObject} media
|
|
* A media object.
|
|
*
|
|
* @param {Function} ready
|
|
* A callback to be called when the player is ready.
|
|
*/
|
|
;
|
|
|
|
_proto.loadMedia = function loadMedia(media, ready) {
|
|
var _this19 = this;
|
|
|
|
if (!media || typeof media !== 'object') {
|
|
return;
|
|
}
|
|
|
|
this.reset(); // Clone the media object so it cannot be mutated from outside.
|
|
|
|
this.cache_.media = mergeOptions(media);
|
|
var _this$cache_$media = this.cache_.media,
|
|
artwork = _this$cache_$media.artwork,
|
|
poster = _this$cache_$media.poster,
|
|
src = _this$cache_$media.src,
|
|
textTracks = _this$cache_$media.textTracks; // If `artwork` is not given, create it using `poster`.
|
|
|
|
if (!artwork && poster) {
|
|
this.cache_.media.artwork = [{
|
|
src: poster,
|
|
type: getMimetype(poster)
|
|
}];
|
|
}
|
|
|
|
if (src) {
|
|
this.src(src);
|
|
}
|
|
|
|
if (poster) {
|
|
this.poster(poster);
|
|
}
|
|
|
|
if (Array.isArray(textTracks)) {
|
|
textTracks.forEach(function (tt) {
|
|
return _this19.addRemoteTextTrack(tt, false);
|
|
});
|
|
}
|
|
|
|
this.ready(ready);
|
|
}
|
|
/**
|
|
* Get a clone of the current {@link Player~MediaObject} for this player.
|
|
*
|
|
* If the `loadMedia` method has not been used, will attempt to return a
|
|
* {@link Player~MediaObject} based on the current state of the player.
|
|
*
|
|
* @return {Player~MediaObject}
|
|
*/
|
|
;
|
|
|
|
_proto.getMedia = function getMedia() {
|
|
if (!this.cache_.media) {
|
|
var poster = this.poster();
|
|
var src = this.currentSources();
|
|
var textTracks = Array.prototype.map.call(this.remoteTextTracks(), function (tt) {
|
|
return {
|
|
kind: tt.kind,
|
|
label: tt.label,
|
|
language: tt.language,
|
|
src: tt.src
|
|
};
|
|
});
|
|
var media = {
|
|
src: src,
|
|
textTracks: textTracks
|
|
};
|
|
|
|
if (poster) {
|
|
media.poster = poster;
|
|
media.artwork = [{
|
|
src: media.poster,
|
|
type: getMimetype(media.poster)
|
|
}];
|
|
}
|
|
|
|
return media;
|
|
}
|
|
|
|
return mergeOptions(this.cache_.media);
|
|
}
|
|
/**
|
|
* Gets tag settings
|
|
*
|
|
* @param {Element} tag
|
|
* The player tag
|
|
*
|
|
* @return {Object}
|
|
* An object containing all of the settings
|
|
* for a player tag
|
|
*/
|
|
;
|
|
|
|
Player.getTagSettings = function getTagSettings(tag) {
|
|
var baseOptions = {
|
|
sources: [],
|
|
tracks: []
|
|
};
|
|
var tagOptions = getAttributes(tag);
|
|
var dataSetup = tagOptions['data-setup'];
|
|
|
|
if (hasClass(tag, 'vjs-fill')) {
|
|
tagOptions.fill = true;
|
|
}
|
|
|
|
if (hasClass(tag, 'vjs-fluid')) {
|
|
tagOptions.fluid = true;
|
|
} // Check if data-setup attr exists.
|
|
|
|
|
|
if (dataSetup !== null) {
|
|
// Parse options JSON
|
|
// If empty string, make it a parsable json object.
|
|
var _safeParseTuple = tuple(dataSetup || '{}'),
|
|
err = _safeParseTuple[0],
|
|
data = _safeParseTuple[1];
|
|
|
|
if (err) {
|
|
log.error(err);
|
|
}
|
|
|
|
assign(tagOptions, data);
|
|
}
|
|
|
|
assign(baseOptions, tagOptions); // Get tag children settings
|
|
|
|
if (tag.hasChildNodes()) {
|
|
var children = tag.childNodes;
|
|
|
|
for (var i = 0, j = children.length; i < j; i++) {
|
|
var child = children[i]; // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
|
|
|
|
var childName = child.nodeName.toLowerCase();
|
|
|
|
if (childName === 'source') {
|
|
baseOptions.sources.push(getAttributes(child));
|
|
} else if (childName === 'track') {
|
|
baseOptions.tracks.push(getAttributes(child));
|
|
}
|
|
}
|
|
}
|
|
|
|
return baseOptions;
|
|
}
|
|
/**
|
|
* Determine whether or not flexbox is supported
|
|
*
|
|
* @return {boolean}
|
|
* - true if flexbox is supported
|
|
* - false if flexbox is not supported
|
|
*/
|
|
;
|
|
|
|
_proto.flexNotSupported_ = function flexNotSupported_() {
|
|
var elem = document.createElement('i'); // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more
|
|
// common flex features that we can rely on when checking for flex support.
|
|
|
|
return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style || // IE10-specific (2012 flex spec), available for completeness
|
|
'msFlexOrder' in elem.style);
|
|
}
|
|
/**
|
|
* Set debug mode to enable/disable logs at info level.
|
|
*
|
|
* @param {boolean} enabled
|
|
* @fires Player#debugon
|
|
* @fires Player#debugoff
|
|
*/
|
|
;
|
|
|
|
_proto.debug = function debug(enabled) {
|
|
if (enabled === undefined) {
|
|
return this.debugEnabled_;
|
|
}
|
|
|
|
if (enabled) {
|
|
this.trigger('debugon');
|
|
this.previousLogLevel_ = this.log.level;
|
|
this.log.level('debug');
|
|
this.debugEnabled_ = true;
|
|
} else {
|
|
this.trigger('debugoff');
|
|
this.log.level(this.previousLogLevel_);
|
|
this.previousLogLevel_ = undefined;
|
|
this.debugEnabled_ = false;
|
|
}
|
|
}
|
|
/**
|
|
* Set or get current playback rates.
|
|
* Takes an array and updates the playback rates menu with the new items.
|
|
* Pass in an empty array to hide the menu.
|
|
* Values other than arrays are ignored.
|
|
*
|
|
* @fires Player#playbackrateschange
|
|
* @param {number[]} newRates
|
|
* The new rates that the playback rates menu should update to.
|
|
* An empty array will hide the menu
|
|
* @return {number[]} When used as a getter will return the current playback rates
|
|
*/
|
|
;
|
|
|
|
_proto.playbackRates = function playbackRates(newRates) {
|
|
if (newRates === undefined) {
|
|
return this.cache_.playbackRates;
|
|
} // ignore any value that isn't an array
|
|
|
|
|
|
if (!Array.isArray(newRates)) {
|
|
return;
|
|
} // ignore any arrays that don't only contain numbers
|
|
|
|
|
|
if (!newRates.every(function (rate) {
|
|
return typeof rate === 'number';
|
|
})) {
|
|
return;
|
|
}
|
|
|
|
this.cache_.playbackRates = newRates;
|
|
/**
|
|
* fires when the playback rates in a player are changed
|
|
*
|
|
* @event Player#playbackrateschange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('playbackrateschange');
|
|
};
|
|
|
|
return Player;
|
|
}(Component);
|
|
/**
|
|
* Get the {@link VideoTrackList}
|
|
* @link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist
|
|
*
|
|
* @return {VideoTrackList}
|
|
* the current video track list
|
|
*
|
|
* @method Player.prototype.videoTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the {@link AudioTrackList}
|
|
* @link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist
|
|
*
|
|
* @return {AudioTrackList}
|
|
* the current audio track list
|
|
*
|
|
* @method Player.prototype.audioTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the {@link TextTrackList}
|
|
*
|
|
* @link http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
|
|
*
|
|
* @return {TextTrackList}
|
|
* the current text track list
|
|
*
|
|
* @method Player.prototype.textTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the remote {@link TextTrackList}
|
|
*
|
|
* @return {TextTrackList}
|
|
* The current remote text track list
|
|
*
|
|
* @method Player.prototype.remoteTextTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the remote {@link HtmlTrackElementList} tracks.
|
|
*
|
|
* @return {HtmlTrackElementList}
|
|
* The current remote text track element list
|
|
*
|
|
* @method Player.prototype.remoteTextTrackEls
|
|
*/
|
|
|
|
|
|
ALL.names.forEach(function (name) {
|
|
var props = ALL[name];
|
|
|
|
Player.prototype[props.getterName] = function () {
|
|
if (this.tech_) {
|
|
return this.tech_[props.getterName]();
|
|
} // if we have not yet loadTech_, we create {video,audio,text}Tracks_
|
|
// these will be passed to the tech during loading
|
|
|
|
|
|
this[props.privateName] = this[props.privateName] || new props.ListClass();
|
|
return this[props.privateName];
|
|
};
|
|
});
|
|
/**
|
|
* Get or set the `Player`'s crossorigin option. For the HTML5 player, this
|
|
* sets the `crossOrigin` property on the `<video>` tag to control the CORS
|
|
* behavior.
|
|
*
|
|
* @see [Video Element Attributes]{@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video#attr-crossorigin}
|
|
*
|
|
* @param {string} [value]
|
|
* The value to set the `Player`'s crossorigin to. If an argument is
|
|
* given, must be one of `anonymous` or `use-credentials`.
|
|
*
|
|
* @return {string|undefined}
|
|
* - The current crossorigin value of the `Player` when getting.
|
|
* - undefined when setting
|
|
*/
|
|
|
|
Player.prototype.crossorigin = Player.prototype.crossOrigin;
|
|
/**
|
|
* Global enumeration of players.
|
|
*
|
|
* The keys are the player IDs and the values are either the {@link Player}
|
|
* instance or `null` for disposed players.
|
|
*
|
|
* @type {Object}
|
|
*/
|
|
|
|
Player.players = {};
|
|
var navigator = window.navigator;
|
|
/*
|
|
* Player instance options, surfaced using options
|
|
* options = Player.prototype.options_
|
|
* Make changes in options, not here.
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
Player.prototype.options_ = {
|
|
// Default order of fallback technology
|
|
techOrder: Tech.defaultTechOrder_,
|
|
html5: {},
|
|
// default inactivity timeout
|
|
inactivityTimeout: 2000,
|
|
// default playback rates
|
|
playbackRates: [],
|
|
// Add playback rate selection by adding rates
|
|
// 'playbackRates': [0.5, 1, 1.5, 2],
|
|
liveui: false,
|
|
// Included control sets
|
|
children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'liveTracker', 'controlBar', 'errorDisplay', 'textTrackSettings', 'resizeManager'],
|
|
language: navigator && (navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language) || 'en',
|
|
// locales and their language translations
|
|
languages: {},
|
|
// Default message to show when a video cannot be played.
|
|
notSupportedMessage: 'No compatible source was found for this media.',
|
|
normalizeAutoplay: false,
|
|
fullscreen: {
|
|
options: {
|
|
navigationUI: 'hide'
|
|
}
|
|
},
|
|
breakpoints: {},
|
|
responsive: false
|
|
};
|
|
[
|
|
/**
|
|
* Returns whether or not the player is in the "ended" state.
|
|
*
|
|
* @return {Boolean} True if the player is in the ended state, false if not.
|
|
* @method Player#ended
|
|
*/
|
|
'ended',
|
|
/**
|
|
* Returns whether or not the player is in the "seeking" state.
|
|
*
|
|
* @return {Boolean} True if the player is in the seeking state, false if not.
|
|
* @method Player#seeking
|
|
*/
|
|
'seeking',
|
|
/**
|
|
* Returns the TimeRanges of the media that are currently available
|
|
* for seeking to.
|
|
*
|
|
* @return {TimeRanges} the seekable intervals of the media timeline
|
|
* @method Player#seekable
|
|
*/
|
|
'seekable',
|
|
/**
|
|
* Returns the current state of network activity for the element, from
|
|
* the codes in the list below.
|
|
* - NETWORK_EMPTY (numeric value 0)
|
|
* The element has not yet been initialised. All attributes are in
|
|
* their initial states.
|
|
* - NETWORK_IDLE (numeric value 1)
|
|
* The element's resource selection algorithm is active and has
|
|
* selected a resource, but it is not actually using the network at
|
|
* this time.
|
|
* - NETWORK_LOADING (numeric value 2)
|
|
* The user agent is actively trying to download data.
|
|
* - NETWORK_NO_SOURCE (numeric value 3)
|
|
* The element's resource selection algorithm is active, but it has
|
|
* not yet found a resource to use.
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
|
|
* @return {number} the current network activity state
|
|
* @method Player#networkState
|
|
*/
|
|
'networkState',
|
|
/**
|
|
* Returns a value that expresses the current state of the element
|
|
* with respect to rendering the current playback position, from the
|
|
* codes in the list below.
|
|
* - HAVE_NOTHING (numeric value 0)
|
|
* No information regarding the media resource is available.
|
|
* - HAVE_METADATA (numeric value 1)
|
|
* Enough of the resource has been obtained that the duration of the
|
|
* resource is available.
|
|
* - HAVE_CURRENT_DATA (numeric value 2)
|
|
* Data for the immediate current playback position is available.
|
|
* - HAVE_FUTURE_DATA (numeric value 3)
|
|
* Data for the immediate current playback position is available, as
|
|
* well as enough data for the user agent to advance the current
|
|
* playback position in the direction of playback.
|
|
* - HAVE_ENOUGH_DATA (numeric value 4)
|
|
* The user agent estimates that enough data is available for
|
|
* playback to proceed uninterrupted.
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
|
|
* @return {number} the current playback rendering state
|
|
* @method Player#readyState
|
|
*/
|
|
'readyState'].forEach(function (fn) {
|
|
Player.prototype[fn] = function () {
|
|
return this.techGet_(fn);
|
|
};
|
|
});
|
|
TECH_EVENTS_RETRIGGER.forEach(function (event) {
|
|
Player.prototype["handleTech" + toTitleCase(event) + "_"] = function () {
|
|
return this.trigger(event);
|
|
};
|
|
});
|
|
/**
|
|
* Fired when the player has initial duration and dimension information
|
|
*
|
|
* @event Player#loadedmetadata
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Fired when the player has downloaded data at the current playback position
|
|
*
|
|
* @event Player#loadeddata
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Fired when the current playback position has changed *
|
|
* During playback this is fired every 15-250 milliseconds, depending on the
|
|
* playback technology in use.
|
|
*
|
|
* @event Player#timeupdate
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Fired when the volume changes
|
|
*
|
|
* @event Player#volumechange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Reports whether or not a player has a plugin available.
|
|
*
|
|
* This does not report whether or not the plugin has ever been initialized
|
|
* on this player. For that, [usingPlugin]{@link Player#usingPlugin}.
|
|
*
|
|
* @method Player#hasPlugin
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*
|
|
* @return {boolean}
|
|
* Whether or not this player has the requested plugin available.
|
|
*/
|
|
|
|
/**
|
|
* Reports whether or not a player is using a plugin by name.
|
|
*
|
|
* For basic plugins, this only reports whether the plugin has _ever_ been
|
|
* initialized on this player.
|
|
*
|
|
* @method Player#usingPlugin
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*
|
|
* @return {boolean}
|
|
* Whether or not this player is using the requested plugin.
|
|
*/
|
|
|
|
Component.registerComponent('Player', Player);
|
|
|
|
var setPrototypeOf = createCommonjsModule(function (module) {
|
|
function _setPrototypeOf(o, p) {
|
|
module.exports = _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {
|
|
o.__proto__ = p;
|
|
return o;
|
|
};
|
|
|
|
return _setPrototypeOf(o, p);
|
|
}
|
|
|
|
module.exports = _setPrototypeOf;
|
|
});
|
|
|
|
function _isNativeReflectConstruct() {
|
|
if (typeof Reflect === "undefined" || !Reflect.construct) return false;
|
|
if (Reflect.construct.sham) return false;
|
|
if (typeof Proxy === "function") return true;
|
|
|
|
try {
|
|
Date.prototype.toString.call(Reflect.construct(Date, [], function () {}));
|
|
return true;
|
|
} catch (e) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
var isNativeReflectConstruct = _isNativeReflectConstruct;
|
|
|
|
var construct = createCommonjsModule(function (module) {
|
|
function _construct(Parent, args, Class) {
|
|
if (isNativeReflectConstruct()) {
|
|
module.exports = _construct = Reflect.construct;
|
|
} else {
|
|
module.exports = _construct = function _construct(Parent, args, Class) {
|
|
var a = [null];
|
|
a.push.apply(a, args);
|
|
var Constructor = Function.bind.apply(Parent, a);
|
|
var instance = new Constructor();
|
|
if (Class) setPrototypeOf(instance, Class.prototype);
|
|
return instance;
|
|
};
|
|
}
|
|
|
|
return _construct.apply(null, arguments);
|
|
}
|
|
|
|
module.exports = _construct;
|
|
});
|
|
|
|
/**
|
|
* The base plugin name.
|
|
*
|
|
* @private
|
|
* @constant
|
|
* @type {string}
|
|
*/
|
|
|
|
var BASE_PLUGIN_NAME = 'plugin';
|
|
/**
|
|
* The key on which a player's active plugins cache is stored.
|
|
*
|
|
* @private
|
|
* @constant
|
|
* @type {string}
|
|
*/
|
|
|
|
var PLUGIN_CACHE_KEY = 'activePlugins_';
|
|
/**
|
|
* Stores registered plugins in a private space.
|
|
*
|
|
* @private
|
|
* @type {Object}
|
|
*/
|
|
|
|
var pluginStorage = {};
|
|
/**
|
|
* Reports whether or not a plugin has been registered.
|
|
*
|
|
* @private
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*
|
|
* @return {boolean}
|
|
* Whether or not the plugin has been registered.
|
|
*/
|
|
|
|
var pluginExists = function pluginExists(name) {
|
|
return pluginStorage.hasOwnProperty(name);
|
|
};
|
|
/**
|
|
* Get a single registered plugin by name.
|
|
*
|
|
* @private
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*
|
|
* @return {Function|undefined}
|
|
* The plugin (or undefined).
|
|
*/
|
|
|
|
|
|
var getPlugin = function getPlugin(name) {
|
|
return pluginExists(name) ? pluginStorage[name] : undefined;
|
|
};
|
|
/**
|
|
* Marks a plugin as "active" on a player.
|
|
*
|
|
* Also, ensures that the player has an object for tracking active plugins.
|
|
*
|
|
* @private
|
|
* @param {Player} player
|
|
* A Video.js player instance.
|
|
*
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*/
|
|
|
|
|
|
var markPluginAsActive = function markPluginAsActive(player, name) {
|
|
player[PLUGIN_CACHE_KEY] = player[PLUGIN_CACHE_KEY] || {};
|
|
player[PLUGIN_CACHE_KEY][name] = true;
|
|
};
|
|
/**
|
|
* Triggers a pair of plugin setup events.
|
|
*
|
|
* @private
|
|
* @param {Player} player
|
|
* A Video.js player instance.
|
|
*
|
|
* @param {Plugin~PluginEventHash} hash
|
|
* A plugin event hash.
|
|
*
|
|
* @param {boolean} [before]
|
|
* If true, prefixes the event name with "before". In other words,
|
|
* use this to trigger "beforepluginsetup" instead of "pluginsetup".
|
|
*/
|
|
|
|
|
|
var triggerSetupEvent = function triggerSetupEvent(player, hash, before) {
|
|
var eventName = (before ? 'before' : '') + 'pluginsetup';
|
|
player.trigger(eventName, hash);
|
|
player.trigger(eventName + ':' + hash.name, hash);
|
|
};
|
|
/**
|
|
* Takes a basic plugin function and returns a wrapper function which marks
|
|
* on the player that the plugin has been activated.
|
|
*
|
|
* @private
|
|
* @param {string} name
|
|
* The name of the plugin.
|
|
*
|
|
* @param {Function} plugin
|
|
* The basic plugin.
|
|
*
|
|
* @return {Function}
|
|
* A wrapper function for the given plugin.
|
|
*/
|
|
|
|
|
|
var createBasicPlugin = function createBasicPlugin(name, plugin) {
|
|
var basicPluginWrapper = function basicPluginWrapper() {
|
|
// We trigger the "beforepluginsetup" and "pluginsetup" events on the player
|
|
// regardless, but we want the hash to be consistent with the hash provided
|
|
// for advanced plugins.
|
|
//
|
|
// The only potentially counter-intuitive thing here is the `instance` in
|
|
// the "pluginsetup" event is the value returned by the `plugin` function.
|
|
triggerSetupEvent(this, {
|
|
name: name,
|
|
plugin: plugin,
|
|
instance: null
|
|
}, true);
|
|
var instance = plugin.apply(this, arguments);
|
|
markPluginAsActive(this, name);
|
|
triggerSetupEvent(this, {
|
|
name: name,
|
|
plugin: plugin,
|
|
instance: instance
|
|
});
|
|
return instance;
|
|
};
|
|
|
|
Object.keys(plugin).forEach(function (prop) {
|
|
basicPluginWrapper[prop] = plugin[prop];
|
|
});
|
|
return basicPluginWrapper;
|
|
};
|
|
/**
|
|
* Takes a plugin sub-class and returns a factory function for generating
|
|
* instances of it.
|
|
*
|
|
* This factory function will replace itself with an instance of the requested
|
|
* sub-class of Plugin.
|
|
*
|
|
* @private
|
|
* @param {string} name
|
|
* The name of the plugin.
|
|
*
|
|
* @param {Plugin} PluginSubClass
|
|
* The advanced plugin.
|
|
*
|
|
* @return {Function}
|
|
*/
|
|
|
|
|
|
var createPluginFactory = function createPluginFactory(name, PluginSubClass) {
|
|
// Add a `name` property to the plugin prototype so that each plugin can
|
|
// refer to itself by name.
|
|
PluginSubClass.prototype.name = name;
|
|
return function () {
|
|
triggerSetupEvent(this, {
|
|
name: name,
|
|
plugin: PluginSubClass,
|
|
instance: null
|
|
}, true);
|
|
|
|
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
|
|
args[_key] = arguments[_key];
|
|
}
|
|
|
|
var instance = construct(PluginSubClass, [this].concat(args)); // The plugin is replaced by a function that returns the current instance.
|
|
|
|
|
|
this[name] = function () {
|
|
return instance;
|
|
};
|
|
|
|
triggerSetupEvent(this, instance.getEventHash());
|
|
return instance;
|
|
};
|
|
};
|
|
/**
|
|
* Parent class for all advanced plugins.
|
|
*
|
|
* @mixes module:evented~EventedMixin
|
|
* @mixes module:stateful~StatefulMixin
|
|
* @fires Player#beforepluginsetup
|
|
* @fires Player#beforepluginsetup:$name
|
|
* @fires Player#pluginsetup
|
|
* @fires Player#pluginsetup:$name
|
|
* @listens Player#dispose
|
|
* @throws {Error}
|
|
* If attempting to instantiate the base {@link Plugin} class
|
|
* directly instead of via a sub-class.
|
|
*/
|
|
|
|
|
|
var Plugin = /*#__PURE__*/function () {
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* Sub-classes should call `super` to ensure plugins are properly initialized.
|
|
*
|
|
* @param {Player} player
|
|
* A Video.js player instance.
|
|
*/
|
|
function Plugin(player) {
|
|
if (this.constructor === Plugin) {
|
|
throw new Error('Plugin must be sub-classed; not directly instantiated.');
|
|
}
|
|
|
|
this.player = player;
|
|
|
|
if (!this.log) {
|
|
this.log = this.player.log.createLogger(this.name);
|
|
} // Make this object evented, but remove the added `trigger` method so we
|
|
// use the prototype version instead.
|
|
|
|
|
|
evented(this);
|
|
delete this.trigger;
|
|
stateful(this, this.constructor.defaultState);
|
|
markPluginAsActive(player, this.name); // Auto-bind the dispose method so we can use it as a listener and unbind
|
|
// it later easily.
|
|
|
|
this.dispose = this.dispose.bind(this); // If the player is disposed, dispose the plugin.
|
|
|
|
player.on('dispose', this.dispose);
|
|
}
|
|
/**
|
|
* Get the version of the plugin that was set on <pluginName>.VERSION
|
|
*/
|
|
|
|
|
|
var _proto = Plugin.prototype;
|
|
|
|
_proto.version = function version() {
|
|
return this.constructor.VERSION;
|
|
}
|
|
/**
|
|
* Each event triggered by plugins includes a hash of additional data with
|
|
* conventional properties.
|
|
*
|
|
* This returns that object or mutates an existing hash.
|
|
*
|
|
* @param {Object} [hash={}]
|
|
* An object to be used as event an event hash.
|
|
*
|
|
* @return {Plugin~PluginEventHash}
|
|
* An event hash object with provided properties mixed-in.
|
|
*/
|
|
;
|
|
|
|
_proto.getEventHash = function getEventHash(hash) {
|
|
if (hash === void 0) {
|
|
hash = {};
|
|
}
|
|
|
|
hash.name = this.name;
|
|
hash.plugin = this.constructor;
|
|
hash.instance = this;
|
|
return hash;
|
|
}
|
|
/**
|
|
* Triggers an event on the plugin object and overrides
|
|
* {@link module:evented~EventedMixin.trigger|EventedMixin.trigger}.
|
|
*
|
|
* @param {string|Object} event
|
|
* An event type or an object with a type property.
|
|
*
|
|
* @param {Object} [hash={}]
|
|
* Additional data hash to merge with a
|
|
* {@link Plugin~PluginEventHash|PluginEventHash}.
|
|
*
|
|
* @return {boolean}
|
|
* Whether or not default was prevented.
|
|
*/
|
|
;
|
|
|
|
_proto.trigger = function trigger$1(event, hash) {
|
|
if (hash === void 0) {
|
|
hash = {};
|
|
}
|
|
|
|
return trigger(this.eventBusEl_, event, this.getEventHash(hash));
|
|
}
|
|
/**
|
|
* Handles "statechanged" events on the plugin. No-op by default, override by
|
|
* subclassing.
|
|
*
|
|
* @abstract
|
|
* @param {Event} e
|
|
* An event object provided by a "statechanged" event.
|
|
*
|
|
* @param {Object} e.changes
|
|
* An object describing changes that occurred with the "statechanged"
|
|
* event.
|
|
*/
|
|
;
|
|
|
|
_proto.handleStateChanged = function handleStateChanged(e) {}
|
|
/**
|
|
* Disposes a plugin.
|
|
*
|
|
* Subclasses can override this if they want, but for the sake of safety,
|
|
* it's probably best to subscribe the "dispose" event.
|
|
*
|
|
* @fires Plugin#dispose
|
|
*/
|
|
;
|
|
|
|
_proto.dispose = function dispose() {
|
|
var name = this.name,
|
|
player = this.player;
|
|
/**
|
|
* Signals that a advanced plugin is about to be disposed.
|
|
*
|
|
* @event Plugin#dispose
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('dispose');
|
|
this.off();
|
|
player.off('dispose', this.dispose); // Eliminate any possible sources of leaking memory by clearing up
|
|
// references between the player and the plugin instance and nulling out
|
|
// the plugin's state and replacing methods with a function that throws.
|
|
|
|
player[PLUGIN_CACHE_KEY][name] = false;
|
|
this.player = this.state = null; // Finally, replace the plugin name on the player with a new factory
|
|
// function, so that the plugin is ready to be set up again.
|
|
|
|
player[name] = createPluginFactory(name, pluginStorage[name]);
|
|
}
|
|
/**
|
|
* Determines if a plugin is a basic plugin (i.e. not a sub-class of `Plugin`).
|
|
*
|
|
* @param {string|Function} plugin
|
|
* If a string, matches the name of a plugin. If a function, will be
|
|
* tested directly.
|
|
*
|
|
* @return {boolean}
|
|
* Whether or not a plugin is a basic plugin.
|
|
*/
|
|
;
|
|
|
|
Plugin.isBasic = function isBasic(plugin) {
|
|
var p = typeof plugin === 'string' ? getPlugin(plugin) : plugin;
|
|
return typeof p === 'function' && !Plugin.prototype.isPrototypeOf(p.prototype);
|
|
}
|
|
/**
|
|
* Register a Video.js plugin.
|
|
*
|
|
* @param {string} name
|
|
* The name of the plugin to be registered. Must be a string and
|
|
* must not match an existing plugin or a method on the `Player`
|
|
* prototype.
|
|
*
|
|
* @param {Function} plugin
|
|
* A sub-class of `Plugin` or a function for basic plugins.
|
|
*
|
|
* @return {Function}
|
|
* For advanced plugins, a factory function for that plugin. For
|
|
* basic plugins, a wrapper function that initializes the plugin.
|
|
*/
|
|
;
|
|
|
|
Plugin.registerPlugin = function registerPlugin(name, plugin) {
|
|
if (typeof name !== 'string') {
|
|
throw new Error("Illegal plugin name, \"" + name + "\", must be a string, was " + typeof name + ".");
|
|
}
|
|
|
|
if (pluginExists(name)) {
|
|
log.warn("A plugin named \"" + name + "\" already exists. You may want to avoid re-registering plugins!");
|
|
} else if (Player.prototype.hasOwnProperty(name)) {
|
|
throw new Error("Illegal plugin name, \"" + name + "\", cannot share a name with an existing player method!");
|
|
}
|
|
|
|
if (typeof plugin !== 'function') {
|
|
throw new Error("Illegal plugin for \"" + name + "\", must be a function, was " + typeof plugin + ".");
|
|
}
|
|
|
|
pluginStorage[name] = plugin; // Add a player prototype method for all sub-classed plugins (but not for
|
|
// the base Plugin class).
|
|
|
|
if (name !== BASE_PLUGIN_NAME) {
|
|
if (Plugin.isBasic(plugin)) {
|
|
Player.prototype[name] = createBasicPlugin(name, plugin);
|
|
} else {
|
|
Player.prototype[name] = createPluginFactory(name, plugin);
|
|
}
|
|
}
|
|
|
|
return plugin;
|
|
}
|
|
/**
|
|
* De-register a Video.js plugin.
|
|
*
|
|
* @param {string} name
|
|
* The name of the plugin to be de-registered. Must be a string that
|
|
* matches an existing plugin.
|
|
*
|
|
* @throws {Error}
|
|
* If an attempt is made to de-register the base plugin.
|
|
*/
|
|
;
|
|
|
|
Plugin.deregisterPlugin = function deregisterPlugin(name) {
|
|
if (name === BASE_PLUGIN_NAME) {
|
|
throw new Error('Cannot de-register base plugin.');
|
|
}
|
|
|
|
if (pluginExists(name)) {
|
|
delete pluginStorage[name];
|
|
delete Player.prototype[name];
|
|
}
|
|
}
|
|
/**
|
|
* Gets an object containing multiple Video.js plugins.
|
|
*
|
|
* @param {Array} [names]
|
|
* If provided, should be an array of plugin names. Defaults to _all_
|
|
* plugin names.
|
|
*
|
|
* @return {Object|undefined}
|
|
* An object containing plugin(s) associated with their name(s) or
|
|
* `undefined` if no matching plugins exist).
|
|
*/
|
|
;
|
|
|
|
Plugin.getPlugins = function getPlugins(names) {
|
|
if (names === void 0) {
|
|
names = Object.keys(pluginStorage);
|
|
}
|
|
|
|
var result;
|
|
names.forEach(function (name) {
|
|
var plugin = getPlugin(name);
|
|
|
|
if (plugin) {
|
|
result = result || {};
|
|
result[name] = plugin;
|
|
}
|
|
});
|
|
return result;
|
|
}
|
|
/**
|
|
* Gets a plugin's version, if available
|
|
*
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*
|
|
* @return {string}
|
|
* The plugin's version or an empty string.
|
|
*/
|
|
;
|
|
|
|
Plugin.getPluginVersion = function getPluginVersion(name) {
|
|
var plugin = getPlugin(name);
|
|
return plugin && plugin.VERSION || '';
|
|
};
|
|
|
|
return Plugin;
|
|
}();
|
|
/**
|
|
* Gets a plugin by name if it exists.
|
|
*
|
|
* @static
|
|
* @method getPlugin
|
|
* @memberOf Plugin
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*
|
|
* @returns {Function|undefined}
|
|
* The plugin (or `undefined`).
|
|
*/
|
|
|
|
|
|
Plugin.getPlugin = getPlugin;
|
|
/**
|
|
* The name of the base plugin class as it is registered.
|
|
*
|
|
* @type {string}
|
|
*/
|
|
|
|
Plugin.BASE_PLUGIN_NAME = BASE_PLUGIN_NAME;
|
|
Plugin.registerPlugin(BASE_PLUGIN_NAME, Plugin);
|
|
/**
|
|
* Documented in player.js
|
|
*
|
|
* @ignore
|
|
*/
|
|
|
|
Player.prototype.usingPlugin = function (name) {
|
|
return !!this[PLUGIN_CACHE_KEY] && this[PLUGIN_CACHE_KEY][name] === true;
|
|
};
|
|
/**
|
|
* Documented in player.js
|
|
*
|
|
* @ignore
|
|
*/
|
|
|
|
|
|
Player.prototype.hasPlugin = function (name) {
|
|
return !!pluginExists(name);
|
|
};
|
|
/**
|
|
* Signals that a plugin is about to be set up on a player.
|
|
*
|
|
* @event Player#beforepluginsetup
|
|
* @type {Plugin~PluginEventHash}
|
|
*/
|
|
|
|
/**
|
|
* Signals that a plugin is about to be set up on a player - by name. The name
|
|
* is the name of the plugin.
|
|
*
|
|
* @event Player#beforepluginsetup:$name
|
|
* @type {Plugin~PluginEventHash}
|
|
*/
|
|
|
|
/**
|
|
* Signals that a plugin has just been set up on a player.
|
|
*
|
|
* @event Player#pluginsetup
|
|
* @type {Plugin~PluginEventHash}
|
|
*/
|
|
|
|
/**
|
|
* Signals that a plugin has just been set up on a player - by name. The name
|
|
* is the name of the plugin.
|
|
*
|
|
* @event Player#pluginsetup:$name
|
|
* @type {Plugin~PluginEventHash}
|
|
*/
|
|
|
|
/**
|
|
* @typedef {Object} Plugin~PluginEventHash
|
|
*
|
|
* @property {string} instance
|
|
* For basic plugins, the return value of the plugin function. For
|
|
* advanced plugins, the plugin instance on which the event is fired.
|
|
*
|
|
* @property {string} name
|
|
* The name of the plugin.
|
|
*
|
|
* @property {string} plugin
|
|
* For basic plugins, the plugin function. For advanced plugins, the
|
|
* plugin class/constructor.
|
|
*/
|
|
|
|
function _inherits(subClass, superClass) {
|
|
if (typeof superClass !== "function" && superClass !== null) {
|
|
throw new TypeError("Super expression must either be null or a function");
|
|
}
|
|
|
|
subClass.prototype = Object.create(superClass && superClass.prototype, {
|
|
constructor: {
|
|
value: subClass,
|
|
writable: true,
|
|
configurable: true
|
|
}
|
|
});
|
|
if (superClass) setPrototypeOf(subClass, superClass);
|
|
}
|
|
|
|
var inherits = _inherits;
|
|
|
|
/**
|
|
* @file extend.js
|
|
* @module extend
|
|
*/
|
|
/**
|
|
* Used to subclass an existing class by emulating ES subclassing using the
|
|
* `extends` keyword.
|
|
*
|
|
* @function
|
|
* @example
|
|
* var MyComponent = videojs.extend(videojs.getComponent('Component'), {
|
|
* myCustomMethod: function() {
|
|
* // Do things in my method.
|
|
* }
|
|
* });
|
|
*
|
|
* @param {Function} superClass
|
|
* The class to inherit from
|
|
*
|
|
* @param {Object} [subClassMethods={}]
|
|
* Methods of the new class
|
|
*
|
|
* @return {Function}
|
|
* The new class with subClassMethods that inherited superClass.
|
|
*/
|
|
|
|
var extend = function extend(superClass, subClassMethods) {
|
|
if (subClassMethods === void 0) {
|
|
subClassMethods = {};
|
|
}
|
|
|
|
var subClass = function subClass() {
|
|
superClass.apply(this, arguments);
|
|
};
|
|
|
|
var methods = {};
|
|
|
|
if (typeof subClassMethods === 'object') {
|
|
if (subClassMethods.constructor !== Object.prototype.constructor) {
|
|
subClass = subClassMethods.constructor;
|
|
}
|
|
|
|
methods = subClassMethods;
|
|
} else if (typeof subClassMethods === 'function') {
|
|
subClass = subClassMethods;
|
|
}
|
|
|
|
inherits(subClass, superClass); // this is needed for backward-compatibility and node compatibility.
|
|
|
|
|
|
if (superClass) {
|
|
subClass.super_ = superClass;
|
|
} // Extend subObj's prototype with functions and other properties from props
|
|
|
|
|
|
for (var name in methods) {
|
|
if (methods.hasOwnProperty(name)) {
|
|
subClass.prototype[name] = methods[name];
|
|
}
|
|
}
|
|
|
|
return subClass;
|
|
};
|
|
|
|
/**
|
|
* @file video.js
|
|
* @module videojs
|
|
*/
|
|
/**
|
|
* Normalize an `id` value by trimming off a leading `#`
|
|
*
|
|
* @private
|
|
* @param {string} id
|
|
* A string, maybe with a leading `#`.
|
|
*
|
|
* @return {string}
|
|
* The string, without any leading `#`.
|
|
*/
|
|
|
|
var normalizeId = function normalizeId(id) {
|
|
return id.indexOf('#') === 0 ? id.slice(1) : id;
|
|
};
|
|
/**
|
|
* The `videojs()` function doubles as the main function for users to create a
|
|
* {@link Player} instance as well as the main library namespace.
|
|
*
|
|
* It can also be used as a getter for a pre-existing {@link Player} instance.
|
|
* However, we _strongly_ recommend using `videojs.getPlayer()` for this
|
|
* purpose because it avoids any potential for unintended initialization.
|
|
*
|
|
* Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)
|
|
* of our JSDoc template, we cannot properly document this as both a function
|
|
* and a namespace, so its function signature is documented here.
|
|
*
|
|
* #### Arguments
|
|
* ##### id
|
|
* string|Element, **required**
|
|
*
|
|
* Video element or video element ID.
|
|
*
|
|
* ##### options
|
|
* Object, optional
|
|
*
|
|
* Options object for providing settings.
|
|
* See: [Options Guide](https://docs.videojs.com/tutorial-options.html).
|
|
*
|
|
* ##### ready
|
|
* {@link Component~ReadyCallback}, optional
|
|
*
|
|
* A function to be called when the {@link Player} and {@link Tech} are ready.
|
|
*
|
|
* #### Return Value
|
|
*
|
|
* The `videojs()` function returns a {@link Player} instance.
|
|
*
|
|
* @namespace
|
|
*
|
|
* @borrows AudioTrack as AudioTrack
|
|
* @borrows Component.getComponent as getComponent
|
|
* @borrows module:computed-style~computedStyle as computedStyle
|
|
* @borrows module:events.on as on
|
|
* @borrows module:events.one as one
|
|
* @borrows module:events.off as off
|
|
* @borrows module:events.trigger as trigger
|
|
* @borrows EventTarget as EventTarget
|
|
* @borrows module:extend~extend as extend
|
|
* @borrows module:fn.bind as bind
|
|
* @borrows module:format-time.formatTime as formatTime
|
|
* @borrows module:format-time.resetFormatTime as resetFormatTime
|
|
* @borrows module:format-time.setFormatTime as setFormatTime
|
|
* @borrows module:merge-options.mergeOptions as mergeOptions
|
|
* @borrows module:middleware.use as use
|
|
* @borrows Player.players as players
|
|
* @borrows Plugin.registerPlugin as registerPlugin
|
|
* @borrows Plugin.deregisterPlugin as deregisterPlugin
|
|
* @borrows Plugin.getPlugins as getPlugins
|
|
* @borrows Plugin.getPlugin as getPlugin
|
|
* @borrows Plugin.getPluginVersion as getPluginVersion
|
|
* @borrows Tech.getTech as getTech
|
|
* @borrows Tech.registerTech as registerTech
|
|
* @borrows TextTrack as TextTrack
|
|
* @borrows module:time-ranges.createTimeRanges as createTimeRange
|
|
* @borrows module:time-ranges.createTimeRanges as createTimeRanges
|
|
* @borrows module:url.isCrossOrigin as isCrossOrigin
|
|
* @borrows module:url.parseUrl as parseUrl
|
|
* @borrows VideoTrack as VideoTrack
|
|
*
|
|
* @param {string|Element} id
|
|
* Video element or video element ID.
|
|
*
|
|
* @param {Object} [options]
|
|
* Options object for providing settings.
|
|
* See: [Options Guide](https://docs.videojs.com/tutorial-options.html).
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* A function to be called when the {@link Player} and {@link Tech} are
|
|
* ready.
|
|
*
|
|
* @return {Player}
|
|
* The `videojs()` function returns a {@link Player|Player} instance.
|
|
*/
|
|
|
|
|
|
function videojs(id, options, ready) {
|
|
var player = videojs.getPlayer(id);
|
|
|
|
if (player) {
|
|
if (options) {
|
|
log.warn("Player \"" + id + "\" is already initialised. Options will not be applied.");
|
|
}
|
|
|
|
if (ready) {
|
|
player.ready(ready);
|
|
}
|
|
|
|
return player;
|
|
}
|
|
|
|
var el = typeof id === 'string' ? $('#' + normalizeId(id)) : id;
|
|
|
|
if (!isEl(el)) {
|
|
throw new TypeError('The element or ID supplied is not valid. (videojs)');
|
|
} // document.body.contains(el) will only check if el is contained within that one document.
|
|
// This causes problems for elements in iframes.
|
|
// Instead, use the element's ownerDocument instead of the global document.
|
|
// This will make sure that the element is indeed in the dom of that document.
|
|
// Additionally, check that the document in question has a default view.
|
|
// If the document is no longer attached to the dom, the defaultView of the document will be null.
|
|
|
|
|
|
if (!el.ownerDocument.defaultView || !el.ownerDocument.body.contains(el)) {
|
|
log.warn('The element supplied is not included in the DOM');
|
|
}
|
|
|
|
options = options || {};
|
|
hooks('beforesetup').forEach(function (hookFunction) {
|
|
var opts = hookFunction(el, mergeOptions(options));
|
|
|
|
if (!isObject(opts) || Array.isArray(opts)) {
|
|
log.error('please return an object in beforesetup hooks');
|
|
return;
|
|
}
|
|
|
|
options = mergeOptions(options, opts);
|
|
}); // We get the current "Player" component here in case an integration has
|
|
// replaced it with a custom player.
|
|
|
|
var PlayerComponent = Component.getComponent('Player');
|
|
player = new PlayerComponent(el, options, ready);
|
|
hooks('setup').forEach(function (hookFunction) {
|
|
return hookFunction(player);
|
|
});
|
|
return player;
|
|
}
|
|
|
|
videojs.hooks_ = hooks_;
|
|
videojs.hooks = hooks;
|
|
videojs.hook = hook;
|
|
videojs.hookOnce = hookOnce;
|
|
videojs.removeHook = removeHook; // Add default styles
|
|
|
|
if (window.VIDEOJS_NO_DYNAMIC_STYLE !== true && isReal()) {
|
|
var style = $('.vjs-styles-defaults');
|
|
|
|
if (!style) {
|
|
style = createStyleElement('vjs-styles-defaults');
|
|
var head = $('head');
|
|
|
|
if (head) {
|
|
head.insertBefore(style, head.firstChild);
|
|
}
|
|
|
|
setTextContent(style, "\n .video-js {\n width: 300px;\n height: 150px;\n }\n\n .vjs-fluid {\n padding-top: 56.25%\n }\n ");
|
|
}
|
|
} // Run Auto-load players
|
|
// You have to wait at least once in case this script is loaded after your
|
|
// video in the DOM (weird behavior only with minified version)
|
|
|
|
|
|
autoSetupTimeout(1, videojs);
|
|
/**
|
|
* Current Video.js version. Follows [semantic versioning](https://semver.org/).
|
|
*
|
|
* @type {string}
|
|
*/
|
|
|
|
videojs.VERSION = version;
|
|
/**
|
|
* The global options object. These are the settings that take effect
|
|
* if no overrides are specified when the player is created.
|
|
*
|
|
* @type {Object}
|
|
*/
|
|
|
|
videojs.options = Player.prototype.options_;
|
|
/**
|
|
* Get an object with the currently created players, keyed by player ID
|
|
*
|
|
* @return {Object}
|
|
* The created players
|
|
*/
|
|
|
|
videojs.getPlayers = function () {
|
|
return Player.players;
|
|
};
|
|
/**
|
|
* Get a single player based on an ID or DOM element.
|
|
*
|
|
* This is useful if you want to check if an element or ID has an associated
|
|
* Video.js player, but not create one if it doesn't.
|
|
*
|
|
* @param {string|Element} id
|
|
* An HTML element - `<video>`, `<audio>`, or `<video-js>` -
|
|
* or a string matching the `id` of such an element.
|
|
*
|
|
* @return {Player|undefined}
|
|
* A player instance or `undefined` if there is no player instance
|
|
* matching the argument.
|
|
*/
|
|
|
|
|
|
videojs.getPlayer = function (id) {
|
|
var players = Player.players;
|
|
var tag;
|
|
|
|
if (typeof id === 'string') {
|
|
var nId = normalizeId(id);
|
|
var player = players[nId];
|
|
|
|
if (player) {
|
|
return player;
|
|
}
|
|
|
|
tag = $('#' + nId);
|
|
} else {
|
|
tag = id;
|
|
}
|
|
|
|
if (isEl(tag)) {
|
|
var _tag = tag,
|
|
_player = _tag.player,
|
|
playerId = _tag.playerId; // Element may have a `player` property referring to an already created
|
|
// player instance. If so, return that.
|
|
|
|
if (_player || players[playerId]) {
|
|
return _player || players[playerId];
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* Returns an array of all current players.
|
|
*
|
|
* @return {Array}
|
|
* An array of all players. The array will be in the order that
|
|
* `Object.keys` provides, which could potentially vary between
|
|
* JavaScript engines.
|
|
*
|
|
*/
|
|
|
|
|
|
videojs.getAllPlayers = function () {
|
|
return (// Disposed players leave a key with a `null` value, so we need to make sure
|
|
// we filter those out.
|
|
Object.keys(Player.players).map(function (k) {
|
|
return Player.players[k];
|
|
}).filter(Boolean)
|
|
);
|
|
};
|
|
|
|
videojs.players = Player.players;
|
|
videojs.getComponent = Component.getComponent;
|
|
/**
|
|
* Register a component so it can referred to by name. Used when adding to other
|
|
* components, either through addChild `component.addChild('myComponent')` or through
|
|
* default children options `{ children: ['myComponent'] }`.
|
|
*
|
|
* > NOTE: You could also just initialize the component before adding.
|
|
* `component.addChild(new MyComponent());`
|
|
*
|
|
* @param {string} name
|
|
* The class name of the component
|
|
*
|
|
* @param {Component} comp
|
|
* The component class
|
|
*
|
|
* @return {Component}
|
|
* The newly registered component
|
|
*/
|
|
|
|
videojs.registerComponent = function (name, comp) {
|
|
if (Tech.isTech(comp)) {
|
|
log.warn("The " + name + " tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)");
|
|
}
|
|
|
|
Component.registerComponent.call(Component, name, comp);
|
|
};
|
|
|
|
videojs.getTech = Tech.getTech;
|
|
videojs.registerTech = Tech.registerTech;
|
|
videojs.use = use;
|
|
/**
|
|
* An object that can be returned by a middleware to signify
|
|
* that the middleware is being terminated.
|
|
*
|
|
* @type {object}
|
|
* @property {object} middleware.TERMINATOR
|
|
*/
|
|
|
|
Object.defineProperty(videojs, 'middleware', {
|
|
value: {},
|
|
writeable: false,
|
|
enumerable: true
|
|
});
|
|
Object.defineProperty(videojs.middleware, 'TERMINATOR', {
|
|
value: TERMINATOR,
|
|
writeable: false,
|
|
enumerable: true
|
|
});
|
|
/**
|
|
* A reference to the {@link module:browser|browser utility module} as an object.
|
|
*
|
|
* @type {Object}
|
|
* @see {@link module:browser|browser}
|
|
*/
|
|
|
|
videojs.browser = browser;
|
|
/**
|
|
* Use {@link module:browser.TOUCH_ENABLED|browser.TOUCH_ENABLED} instead; only
|
|
* included for backward-compatibility with 4.x.
|
|
*
|
|
* @deprecated Since version 5.0, use {@link module:browser.TOUCH_ENABLED|browser.TOUCH_ENABLED instead.
|
|
* @type {boolean}
|
|
*/
|
|
|
|
videojs.TOUCH_ENABLED = TOUCH_ENABLED;
|
|
videojs.extend = extend;
|
|
videojs.mergeOptions = mergeOptions;
|
|
videojs.bind = bind;
|
|
videojs.registerPlugin = Plugin.registerPlugin;
|
|
videojs.deregisterPlugin = Plugin.deregisterPlugin;
|
|
/**
|
|
* Deprecated method to register a plugin with Video.js
|
|
*
|
|
* @deprecated videojs.plugin() is deprecated; use videojs.registerPlugin() instead
|
|
*
|
|
* @param {string} name
|
|
* The plugin name
|
|
*
|
|
* @param {Plugin|Function} plugin
|
|
* The plugin sub-class or function
|
|
*/
|
|
|
|
videojs.plugin = function (name, plugin) {
|
|
log.warn('videojs.plugin() is deprecated; use videojs.registerPlugin() instead');
|
|
return Plugin.registerPlugin(name, plugin);
|
|
};
|
|
|
|
videojs.getPlugins = Plugin.getPlugins;
|
|
videojs.getPlugin = Plugin.getPlugin;
|
|
videojs.getPluginVersion = Plugin.getPluginVersion;
|
|
/**
|
|
* Adding languages so that they're available to all players.
|
|
* Example: `videojs.addLanguage('es', { 'Hello': 'Hola' });`
|
|
*
|
|
* @param {string} code
|
|
* The language code or dictionary property
|
|
*
|
|
* @param {Object} data
|
|
* The data values to be translated
|
|
*
|
|
* @return {Object}
|
|
* The resulting language dictionary object
|
|
*/
|
|
|
|
videojs.addLanguage = function (code, data) {
|
|
var _mergeOptions;
|
|
|
|
code = ('' + code).toLowerCase();
|
|
videojs.options.languages = mergeOptions(videojs.options.languages, (_mergeOptions = {}, _mergeOptions[code] = data, _mergeOptions));
|
|
return videojs.options.languages[code];
|
|
};
|
|
/**
|
|
* A reference to the {@link module:log|log utility module} as an object.
|
|
*
|
|
* @type {Function}
|
|
* @see {@link module:log|log}
|
|
*/
|
|
|
|
|
|
videojs.log = log;
|
|
videojs.createLogger = createLogger;
|
|
videojs.createTimeRange = videojs.createTimeRanges = createTimeRanges;
|
|
videojs.formatTime = formatTime;
|
|
videojs.setFormatTime = setFormatTime;
|
|
videojs.resetFormatTime = resetFormatTime;
|
|
videojs.parseUrl = parseUrl;
|
|
videojs.isCrossOrigin = isCrossOrigin;
|
|
videojs.EventTarget = EventTarget;
|
|
videojs.on = on;
|
|
videojs.one = one;
|
|
videojs.off = off;
|
|
videojs.trigger = trigger;
|
|
/**
|
|
* A cross-browser XMLHttpRequest wrapper.
|
|
*
|
|
* @function
|
|
* @param {Object} options
|
|
* Settings for the request.
|
|
*
|
|
* @return {XMLHttpRequest|XDomainRequest}
|
|
* The request object.
|
|
*
|
|
* @see https://github.com/Raynos/xhr
|
|
*/
|
|
|
|
videojs.xhr = lib;
|
|
videojs.TextTrack = TextTrack;
|
|
videojs.AudioTrack = AudioTrack;
|
|
videojs.VideoTrack = VideoTrack;
|
|
['isEl', 'isTextNode', 'createEl', 'hasClass', 'addClass', 'removeClass', 'toggleClass', 'setAttributes', 'getAttributes', 'emptyEl', 'appendContent', 'insertContent'].forEach(function (k) {
|
|
videojs[k] = function () {
|
|
log.warn("videojs." + k + "() is deprecated; use videojs.dom." + k + "() instead");
|
|
return Dom[k].apply(null, arguments);
|
|
};
|
|
});
|
|
videojs.computedStyle = computedStyle;
|
|
/**
|
|
* A reference to the {@link module:dom|DOM utility module} as an object.
|
|
*
|
|
* @type {Object}
|
|
* @see {@link module:dom|dom}
|
|
*/
|
|
|
|
videojs.dom = Dom;
|
|
/**
|
|
* A reference to the {@link module:url|URL utility module} as an object.
|
|
*
|
|
* @type {Object}
|
|
* @see {@link module:url|url}
|
|
*/
|
|
|
|
videojs.url = Url;
|
|
videojs.defineLazyProperty = defineLazyProperty; // Adding less ambiguous text for fullscreen button.
|
|
// In a major update this could become the default text and key.
|
|
|
|
videojs.addLanguage('en', {
|
|
'Non-Fullscreen': 'Exit Fullscreen'
|
|
});
|
|
|
|
return videojs;
|
|
|
|
})));
|