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- Should prevent "write after end" errors caused by unloading a channel before it finishes loading - Might prevent strange cases of playlists gone wild
10 lines
268 B
JavaScript
10 lines
268 B
JavaScript
var io = require('socket.io-client');
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var socket = io.connect('http://localhost:1337');
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// connect, join a room, then disconnect as quickly as possible
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socket.on('connect', function () {
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socket.emit('joinChannel', { name: 'test' });
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socket.disconnect();
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});
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