sync/player/playerjs.coffee

93 lines
2.6 KiB
CoffeeScript

window.PlayerJSPlayer = class PlayerJSPlayer extends Player
constructor: (data) ->
if not (this instanceof PlayerJSPlayer)
return new PlayerJSPlayer(data)
@load(data)
load: (data) ->
@setMediaProperties(data)
@ready = false
@finishing = false
if not data.meta.playerjs
throw new Error('Invalid input: missing meta.playerjs')
waitUntilDefined(window, 'playerjs', =>
iframe = $('<iframe/>')
.attr(src: data.meta.playerjs.src)
removeOld(iframe)
@player = new playerjs.Player(iframe[0])
@player.on('ready', =>
@player.on('error', (error) =>
console.error('PlayerJS error', error.stack)
)
@player.on('ended', ->
# Streamable seems to not implement this since it loops
# gotta use the timeupdate hack below
if CLIENT.leader
socket.emit('playNext')
)
@player.on('timeupdate', (time) =>
if time.duration - time.seconds < 1 and not @finishing
setTimeout(=>
if CLIENT.leader
socket.emit('playNext')
@pause()
, (time.duration - time.seconds) * 1000)
@finishing = true
)
@player.on('play', ->
@paused = false
if CLIENT.leader
sendVideoUpdate()
)
@player.on('pause', ->
@paused = true
if CLIENT.leader
sendVideoUpdate()
)
@player.setVolume(VOLUME * 100)
if not @paused
@player.play()
@ready = true
)
)
play: ->
@paused = false
if @player and @ready
@player.play()
pause: ->
@paused = true
if @player and @ready
@player.pause()
seekTo: (time) ->
if @player and @ready
@player.setCurrentTime(time)
setVolume: (volume) ->
if @player and @ready
@player.setVolume(volume * 100)
getTime: (cb) ->
if @player and @ready
@player.getCurrentTime(cb)
else
cb(0)
getVolume: (cb) ->
if @player and @ready
@player.getVolume((volume) ->
cb(volume / 100)
)
else
cb(VOLUME)