209 lines
7.7 KiB
Makefile
209 lines
7.7 KiB
Makefile
#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/gba_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# DATA is a list of directories containing binary data
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# GRAPHICS is a list of directories containing files to be processed by grit
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#
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# All directories are specified relative to the project directory where
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# the makefile is found
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#
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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INCLUDES := include
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DATA := data
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SOUND := sound
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GRAPHICS := graphics
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GENERATED := generated
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork
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CFLAGS := -g -Wall -O2\
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-mcpu=arm7tdmi -mtune=arm7tdmi\
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$(ARCH)
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CFLAGS += $(INCLUDE)
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lmm -lgba
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBGBA)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
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$(CURDIR)/$(GENERATED)
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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ifneq ($(strip $(SOUND)),)
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export MODFILES := $(foreach dir,$(notdir $(wildcard $(SOUND)/*.mod)),$(CURDIR)/$(SOUND)/$(dir))
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export SFXFILES := $(foreach dir,$(notdir $(wildcard $(SOUND)/*.wav)),$(CURDIR)/$(SOUND)/$(dir))
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BINFILES += soundbank.bin
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endif
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ifneq ($(strip $(GRAPHICS)),)
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export GRAPHICSFILES := $(foreach dir,$(notdir $(wildcard $(GRAPHICS)/*.png)),$(CURDIR)/$(GRAPHICS)/$(dir))
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endif
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# Add generated bin files if they exist
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ifneq ($(wildcard $(GENERATED)/*.bin),)
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BINFILES += $(notdir $(wildcard $(GENERATED)/*.bin))
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endif
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
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export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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.PHONY: $(BUILD) clean process-images process-binaries
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#---------------------------------------------------------------------------------
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$(BUILD): process-images process-binaries
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@[ -d $(BUILD) ] || mkdir -p $(BUILD)
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@cp $(SOURCES)/*.h $(BUILD)/ 2>/dev/null || true
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba
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process-images: $(GRAPHICSFILES)
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@[ -d $(GENERATED) ] || mkdir -p $(GENERATED)
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@echo "Processing ALL images"
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@for img in $^; do \
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depth=$$(magick identify -format "%[depth]" $$img); \
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base=$$(basename $$img .png); \
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if [ "$$depth" = "8" ]; then \
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$(MAKE) $${base}_8.bin; \
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else \
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echo "Processing image $$base with depth $$depth"; \
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$(MAKE) $${base}_16.bin; \
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fi \
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done
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# Rule for 8-bit images
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%_8.bin %_8.h: %.png
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@echo "Processing 8-bit image $<"
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@if [ "$$(magick identify -format '%k' $<)" -ne 256 ]; then \
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echo " Quantizing to 256 colors..."; \
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magick $< -colors 256 -depth 8 -type Palette $(GENERATED)/$*_8.temp.png; \
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else \
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echo " Already quantized, using as-is..."; \
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cp $< $(GENERATED)/$*_8.temp.png; \
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fi
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@grit $(GENERATED)/$*_8.temp.png -gb -gB8 -p -ftb -o $(GENERATED)/$*_8
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@rm $(GENERATED)/$*_8.temp.png
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# Rule for 16-bit images
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%_16.bin %_16.h: %.png
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@echo "Processing 16-bit image $<"
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@grit $< -gb -gB16 -ftb -o $(GENERATED)/$*_16
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).gba : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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$(OFILES_SOURCES) : $(HFILES)
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#---------------------------------------------------------------------------------
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# The bin2o rule should be copied and modified
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# for each extension used in the data directories
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# rule to build soundbank from music files
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#---------------------------------------------------------------------------------
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soundbank.bin soundbank.h : $(MODFILES) $(SFXFILES)
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#---------------------------------------------------------------------------------
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@echo "Generating soundbank..."
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@mmutil $^ -osoundbank.bin -hsoundbank.h
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .bin extension
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPSDIR)/*.d
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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