3.1 KiB
Menu System
ENiGMA½'s menu system is highly flexible and moddable. The possibilities are almost endless! By modifying your menu.hjson
you will be able to create a custom look and feel unique to your board.
The default menu.hjson
file lives within the mods
directory. To specify another file, set the menuFile
property in your config.hjson
file:
general: {
/* Can also specify a full path */
menuFile: mybbs.hjson
}
The Basics
Like all configuration within ENiGMA½, menu configuration is done via a HJSON file. This file is located in the mods
directory: mods/menu.hjson
.
Each entry in menu.hjson
defines an object that represents a menu. These objects live within the menus
parent object. Each object's key is a menu name you can reference within other menus in the system.
Example
Let's look a couple basic menu entries:
telnetConnected: {
art: CONNECT
next: matrix
options: { nextTimeout: 1500 }
}
The above entry telnetConnected
is set as the Telnet server's first menu entry (set by firstMenu
in the server's config).
An art pattern of CONNECT
is set telling the system to look for CONNECT<n>
in the current theme location, then in the common mods/art
directory where <n>
represents a optional integer in art files to cause randomness, e.g. CONNECT1.ANS
, CONNECT2.ANS
, and so on. You can be explicit here if desired, by specifying a file extension.
The entry next
sets up the next menu, by name, in the stack (matrix
) that we'll go to after telnetConnected
.
Finally, an options
object may contain various common options for menus. In this case, nextTimeout
tells the system to proceed to the next
entry automatically after 1500ms.
Now let's look at matrix
, the next
entry from telnetConnected
:
matrix: {
art: matrix
form: {
0: {
VM: {
mci: {
VM1: {
submit: true
focus: true
items: [ "login", "apply", "log off" ]
}
}
submit: {
*: [
{
value: { 1: 0 }
action: @menu:login
}
{
value: { 1: 1 },
action: @menu:newUserApplication
}
{
value: { 1: 2 },
action: @menu:logoff
}
]
}
}
}
}
}
In the above entry, you'll notice form
. This defines a form(s) object. In this case, a single form by ID of 0
. The system is then told to use a block only when the resulting art provides a VM
(VerticalMenuView) MCI entry. VM1
is then setup to to submit
and start focused via focus: true
as well as have some menu entries ("login", "apply", ...) defined.
The submit
object tells the system to attempt to apply provided match entries from any view ID (*
). Upon submit, the first match will be executed. For example, if the user selects "login", the first entry with a value of { 1: 0 }
or view ID 1, value 0 will match causing action
of @menu:login
to be executed (go to login
menu).