3.4 KiB
layout | title |
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page | menu.hjson |
⚠️ IMPORTANT! Before making any customisations, create your own copy of /config/menu.hjson
, and specify it in the
general
section of config.hjson
:
general: {
menuFile: my-menu.hjson
}
This document and others will refer to menu.hjson
. This should be seen as an alias to yourboardname.hjson
The Basics
Like all configuration within ENiGMA½, menu configuration is done in HJSON format.
Entries in menu.hjson
are objects defining a menu. A menu in this sense is something the user can see
or visit. Examples include but are not limited to:
- Classical Main, Messages, and File menus
- Art file display
- Module driven menus such as door launchers
Each entry in menu.hjson
defines an object that represents a menu. These objects live within the menus
parent object. Each object's key is a menu name you can reference within other menus in the system.
Example
Let's look a couple basic menu entries:
telnetConnected: {
art: CONNECT
next: matrix
options: { nextTimeout: 1500 }
}
The above entry telnetConnected
is set as the Telnet server's first menu entry (set by firstMenu
in
the Telnet server's config).
An art pattern of CONNECT
is set telling the system to look for CONNECT<n>.*
where <n>
represents
a optional integer in art files to cause randomness, e.g. CONNECT1.ANS
, CONNECT2.ANS
, and so on. If
desired, you can also be explicit by supplying a full filename with an extention such as CONNECT.ANS
.
The entry next
sets up the next menu, by name, in the stack (matrix
) that we'll go to after
telnetConnected
.
Finally, an options
object may contain various common options for menus. In this case, nextTimeout
tells the system to proceed to the next
entry automatically after 1500ms.
Now let's look at matrix
, the next
entry from telnetConnected
:
matrix: {
art: matrix
desc: Login Matrix
form: {
0: {
VM: {
mci: {
VM1: {
submit: true
focus: true
items: [ "login", "apply", "log off" ]
argName: matrixSubmit
}
}
submit: {
*: [
{
value: { matrixSubmit: 0 }
action: @menu:login
}
{
value: { matrixSubmit: 1 },
action: @menu:newUserApplication
}
{
value: { matrixSubmit: 2 },
action: @menu:logoff
}
]
}
}
}
}
}
In the above entry, you'll notice form
. This defines a form(s) object. In this case, a single form
by ID of 0
. The system is then told to use a block only when the resulting art provides a VM
(VerticalMenuView) MCI entry. VM1
is then setup to submit
and start focused via focus: true
as well as have some menu entries ("login", "apply", ...) defined. We provide an argName
for this
action as matrixSubmit
.
The submit
object tells the system to attempt to apply provided match entries from any view ID (*
).
Upon submit, the first match will be executed. For example, if the user selects "login", the first entry
with a value of { matrixSubmit: 0 }
will match causing action
of @menu:login
to be executed (go
to login
menu).