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layout | title |
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page | menu.hjson |
⚠️ IMPORTANT! Before making any customisations, create your own copy of /config/menu.hjson
, and specify it in the general
section of config.hjson
:
general: {
menuFile: yourboardname.hjson
}
This document and others will refer to menu.hjson
. This should be seen as an alias to yourboardname.hjson
The Basics
Like all configuration within ENiGMA½, menu configuration is done in HJSON format.
Entries in menu.hjson
are objects or sections defining a menu. A menu in this sense is something the user can see or visit. Examples include but are not limited to:
- Classical Main, Messages, and File menus
- Art file display
- Module driven menus such as door launchers and other custom mods
Menu entries live under the menus
section of menu.hjson
. The key for a menu is it's name that can be referenced by other menus and areas of the system.
Common Menu Entry Members
desc
: A friendly description that can be found in places such as "Who's Online" or the%MD
MCI code.art
: An art file specification.next
: Specifies the next menu to go to next. Can be explicit or an array of possibilites dependent on ACS. See Flow Control in the ACS Checks section below.prompt
: Specifies a prompt, by name, to use along with this menu.form
: Defines one or more forms available on this menu.submit
: Defines a submit handler when usingprompt
.config
: May contain any of the following standard configuration members in addition to per-module defined types (see appropriate module for more information):cls
: Iftrue
the screen will be cleared before showing this menu.pause
: Iftrue
a pause will occur after showing this menu. Useful for simple menus such as displaying art or status screens.nextTimeout
: Sets the number of milliseconds before the system will automatically advanced to thenext
menu.baudRate
: Sets the SyncTERM style emulated baud rate. May be300
,600
,1200
,2400
,4800
,9600
,19200
,38400
,57600
,76800
, or115200
. A value ofulimited
,off
, or0
resets (disables) the rate. See this specification for more information.font
: Sets the SyncTERM style font. May be one of the following:cp437
,cp1251
,koi8_r
,iso8859_2
,iso8859_4
,cp866
,iso8859_9
,haik8
,iso8859_8
,koi8_u
,iso8859_15
,iso8859_4
,koi8_r_b
,iso8859_4
,iso8859_5
,ARMSCII_8
,iso8859_15
,cp850
,cp850
,cp885
,cp1251
,iso8859_7
,koi8-r_c
,iso8859_4
,iso8859_1
,cp866
,cp437
,cp866
,cp885
,cp866_u
,iso8859_1
,cp1131
,c64_upper
,c64_lower
,c128_upper
,c128_lower
,atari
,pot_noodle
,mo_soul
,microknight_plus
,topaz_plus
,microknight
,topaz
. See this specification for more information.
Forms
TODO
Submit Handlers
TODO
Example
Let's look a couple basic menu entries:
telnetConnected: {
art: CONNECT
next: matrix
options: { nextTimeout: 1500 }
}
The above entry telnetConnected
is set as the Telnet server's first menu entry (set by firstMenu
in the Telnet server's config).
An art pattern of CONNECT
is set telling the system to look for CONNECT<n>.*
where <n>
represents a optional integer in art files to cause randomness, e.g. CONNECT1.ANS
, CONNECT2.ANS
, and so on. If desired, you can also be explicit by supplying a full filename with an extention such as CONNECT.ANS
.
The entry next
sets up the next menu, by name, in the stack (matrix
) that we'll go to after telnetConnected
.
Finally, an options
object may contain various common options for menus. In this case, nextTimeout
tells the system to proceed to the next
entry automatically after 1500ms.
Now let's look at matrix
, the next
entry from telnetConnected
:
matrix: {
art: matrix
desc: Login Matrix
form: {
0: {
VM: {
mci: {
VM1: {
submit: true
focus: true
items: [ "login", "apply", "log off" ]
argName: matrixSubmit
}
}
submit: {
*: [
{
value: { matrixSubmit: 0 }
action: @menu:login
}
{
value: { matrixSubmit: 1 },
action: @menu:newUserApplication
}
{
value: { matrixSubmit: 2 },
action: @menu:logoff
}
]
}
}
}
}
}
In the above entry, you'll notice form
. This defines a form(s) object. In this case, a single form
by ID of 0
. The system is then told to use a block only when the resulting art provides a VM
(VerticalMenuView) MCI entry. VM1
is then setup to submit
and start focused via focus: true
as well as have some menu entries ("login", "apply", ...) defined. We provide an argName
for this
action as matrixSubmit
.
The submit
object tells the system to attempt to apply provided match entries from any view ID (*
).
Upon submit, the first match will be executed. For example, if the user selects "login", the first entry
with a value of { matrixSubmit: 0 }
will match causing action
of @menu:login
to be executed (go
to login
menu).
ACS Checks
Menu modules can check user ACS in order to restrict areas and perform flow control. See ACS for available ACS syntax.
Menu Access
To restrict menu access add an acs
key to config
. Example:
opOnlyMenu: {
desc: Ops Only!
config: {
acs: ID1
}
}
Flow Control
The next
member of a menu may be an array of objects containing an acs
check as well as the destination. Depending on the current user's ACS, the system will pick the appropriate target. The last element in an array without an acs
can be used as a catch all. Example:
login: {
desc: Logging In
next: [
{
// >= 2 calls else you get the full login
acs: NC2
next: loginSequenceLoginFlavorSelect
}
{
next: fullLoginSequenceLoginArt
}
]
}