219 lines
11 KiB
Markdown
219 lines
11 KiB
Markdown
---
|
|
layout: page
|
|
title: Menu HSJON
|
|
---
|
|
## Menu HJSON
|
|
The core of a ENiGMA½ based BBS is `menu.hjson`. Note that when `menu.hjson` is referenced, we're actually talking about `config/yourboardname-menu.hjson` or similar. This file determines the menus (or screens) a user can see, the order they come in and how they interact with each other, ACS configuration, etc. Like all configuration within ENiGMA½, menu configuration is done in [HJSON](https://hjson.org/) format. See [HJSON General Information](hjson.md) for more information.
|
|
|
|
Entries in `menu.hjson` are often referred to as *blocks* or *sections*. Each entry defines a menu. A menu in this sense is something the user can see or visit. Examples include but are not limited to:
|
|
|
|
* Classical Main, Messages, and File menus
|
|
* Art file display
|
|
* Module driven menus such as door launchers and other custom mods
|
|
|
|
Menu entries live under the `menus` section of `menu.hjson`. The *key* for a menu is it's name that can be referenced by other menus and areas of the system.
|
|
|
|
## Common Menu Entry Members
|
|
Below is a table of **common** menu entry members. These members apply to most entries, though entries that are backed by a specialized module (ie: `module: bbs_list`) may differ. See documentation for the module in question for particulars.
|
|
|
|
| Item | Description |
|
|
|--------|--------------|
|
|
| `desc` | A friendly description that can be found in places such as "Who's Online" or wherever the `%MD` MCI code is used. |
|
|
| `art` | An art file *spec*. See [General Art Information](/docs/art/general.md). |
|
|
| `next` | Specifies the next menu entry to go to next. Can be explicit or an array of possibilities dependent on ACS. See **Flow Control** in the **ACS Checks** section below. If `next` is not supplied, the next menu is this menus parent. |
|
|
| `prompt` | Specifies a prompt, by name, to use along with this menu. Prompts are configured in `prompt.hjson`. |
|
|
| `submit` | Defines a submit handler when using `prompt`.
|
|
| `form` | An object defining one or more *forms* available on this menu. |
|
|
| `module` | Sets the module name to use for this menu. See **Menu Modules** below. |
|
|
| `config` | An object containing additional configuration. See **Config Block** below. |
|
|
|
|
### Menu Modules
|
|
A given menu entry is backed by a *menu module*. That is, the code behind it. Menus are considered "standard" if the `module` member is not specified (and therefore backed by `core/standard_menu.js`).
|
|
|
|
See [Menu Modules](/docs/modding/menu-modules.md) for more information.
|
|
|
|
### Config Block
|
|
The `config` block for a menu entry can contain common members as well as a per-module (when `module` is used) settings.
|
|
|
|
| Item | Description |
|
|
|------|-------------|
|
|
| `cls` | If `true` the screen will be cleared before showing this menu. |
|
|
| `pause` | If `true` a pause will occur after showing this menu. Useful for simple menus such as displaying art or status screens. |
|
|
| `nextTimeout` | Sets the number of **milliseconds** before the system will automatically advanced to the `next` menu. |
|
|
| `baudRate` | See baud rate information in [General Art Information](/docs/art/general.md). |
|
|
| `font` | Sets a SyncTERM style font to use when displaying this menus `art`. See font listing in [General Art Information](/docs/art/general.md). |
|
|
| `menuFlags` | An array of menu flag(s) controlling menu behavior. See **Menu Flags** below.
|
|
|
|
#### Menu Flags
|
|
The `menuFlags` field of a `config` block can change default behavior of a particular menu.
|
|
|
|
| Flag | Description |
|
|
|------|-------------|
|
|
| `noHistory` | Prevents the menu from remaining in the menu stack / history. When this flag is set, when the **next** menu falls back, this menu will be skipped and the previous menu again displayed instead. Example: menuA -> menuB(noHistory) -> menuC: Exiting menuC returns the user to menuA. |
|
|
| `popParent` | When *this* menu is exited, fall back beyond the parent as well. Often used in combination with `noHistory`. |
|
|
| `forwardArgs` | If set, when the next menu is entered, forward any `extraArgs` arguments to *this* menu on to it. |
|
|
|
|
|
|
## Forms
|
|
ENiGMA½ uses a concept of *forms* in menus. A form is a collection of associated *views*. Consider a New User Application using the `nua` module: The default implementation utilizes a single form with multiple EditTextView views, a submit button, etc. Forms are identified by number starting with `0`. A given menu may have mutiple forms (often associated with different states or screens within the menu).
|
|
|
|
Menus may also support more than one layout type by using a *MCI key*. A MCI key is a alpha-numerically sorted key made from 1:n MCI codes. This lets the system choose the appropriate set of form(s) based on theme or random art. An example of this may be a matrix menu: Perhaps one style of your matrix uses a vertical light bar (`VM` key) while another uses a horizontal (`HM` key). The system can discover the correct form to use by matching MCI codes found in the art to that of the available forms defined in `menu.hjson`.
|
|
|
|
For more information on views and associated MCI codes, see [MCI Codes](/docs/art/mci.md).
|
|
|
|
## Submit Handlers
|
|
When a form is submitted, it's data is matched against a *submit handler*. When a match is found, it's *action* is performed.
|
|
|
|
### Submit Actions
|
|
Submit actions are declared using the `action` member of a submit handler block. Actions can be kick off system/global or local-to-module methods, launch other menus, etc.
|
|
|
|
| Action | Description |
|
|
|--------|-------------|
|
|
| `@menu:menuName` | Takes the user to the *menuName* menu |
|
|
| `@systemMethod:methodName` | Executes the system/global method *methodName*. See **System Methods** below. |
|
|
| `@method:methodName` | Executes *methodName* local to the calling module. That is, the module set by the `module` member of a menu entry. |
|
|
| `@method:/path/to/some_module.js:methodName` | Executes *methodName* exported by the module at */path/to/some_module.js*. |
|
|
|
|
#### Method Signature
|
|
Methods executed using `@method`, or `@systemMethod` have the following signature:
|
|
```
|
|
(callingMenu, formData, extraArgs, callback)
|
|
```
|
|
|
|
#### System Methods
|
|
Many built in global/system methods exist. Below are a few. See [system_menu_method](/core/system_menu_method.js) for more information.
|
|
|
|
| Method | Description |
|
|
|--------|-------------|
|
|
| `login` | Performs a standard login. |
|
|
| `login2FA_OTP` | Performs a 2-Factor Authentication (2FA) One-Time Password (OTP) check, if configured for the user. |
|
|
| `logoff` | Performs a standard system logoff. |
|
|
| `prevMenu` | Goes to the previous menu. |
|
|
| `nextMenu` | Goes to the next menu (as set by `next`) |
|
|
| `prevConf` | Sets the users message conference to the previous available. |
|
|
| `nextConf` | Sets the users message conference to the next available. |
|
|
| `prevArea` | Sets the users message area to the previous available. |
|
|
| `nextArea` | Sets the users message area to the next available. |
|
|
|
|
## Example
|
|
Let's look a couple basic menu entries:
|
|
|
|
```hjson
|
|
telnetConnected: {
|
|
art: CONNECT
|
|
next: matrix
|
|
config: { nextTimeout: 1500 }
|
|
}
|
|
```
|
|
|
|
The above entry `telnetConnected` is set as the Telnet server's first menu entry (set by `firstMenu` in the Telnet server's config). The entry sets up a few things:
|
|
* A `art` spec of `CONNECT`. (See [General Art Information](/docs/art/general.md)).
|
|
* A `next` entry up the next menu, by name, in the stack (`matrix`) that we'll go to after `telnetConnected`.
|
|
* An `config` block containing a single `nextTimeout` field telling the system to proceed to the `next` (`matrix`) entry automatically after 1500ms.
|
|
|
|
Now let's look at `matrix`, the `next` entry from `telnetConnected`:
|
|
|
|
```hjson
|
|
matrix: {
|
|
art: MATRIX
|
|
desc: Login Matrix
|
|
form: {
|
|
0: {
|
|
//
|
|
// Here we have a MCI key of "VM". In this case we could
|
|
// omit this level since no other keys are present.
|
|
//
|
|
VM: {
|
|
mci: {
|
|
VM1: {
|
|
submit: true
|
|
focus: true
|
|
items: [ "login", "apply", "log off" ]
|
|
argName: matrixSubmit
|
|
}
|
|
}
|
|
submit: {
|
|
*: [
|
|
{
|
|
value: { matrixSubmit: 0 }
|
|
action: @menu:login
|
|
}
|
|
{
|
|
value: { matrixSubmit: 1 },
|
|
action: @menu:newUserApplication
|
|
}
|
|
{
|
|
value: { matrixSubmit: 2 },
|
|
action: @menu:logoff
|
|
}
|
|
]
|
|
}
|
|
}
|
|
|
|
//
|
|
// If we wanted, we could declare a "HM" MCI key block here.
|
|
// This would allow a horizontal matrix style when the matrix art
|
|
// loaded contained a %HM code.
|
|
//
|
|
}
|
|
}
|
|
}
|
|
```
|
|
|
|
In the above entry, you'll notice `form`. This defines a form(s) object. In this case, a single form by ID of `0`. The system is then told to use a block only when the resulting art provides a `VM` (*VerticalMenuView*) MCI entry. Some other bits about the form:
|
|
|
|
* `VM1` is then setup to `submit` and start focused via `focus: true` as well as have some menu entries ("login", "apply", ...) defined. We provide an `argName` of `matrixSubmit` for this element view.
|
|
* The `submit` object tells the system to attempt to apply provided match entries from any view ID (`*`).
|
|
* Upon submit, the first match will be executed. For example, if the user selects "login", the first entry with a value of `{ matrixSubmit: 0 }` will match (due to 0 being the first index in the list and `matrixSubmit` being the arg name in question) causing `action` of `@menu:login` to be executed (go to `login` menu).
|
|
|
|
## ACS Checks
|
|
Menu modules can check user ACS in order to restrict areas and perform flow control. See [ACS](acs.md) for available ACS syntax.
|
|
|
|
### Menu Access
|
|
To restrict menu access add an `acs` key to `config`. Example:
|
|
```
|
|
opOnlyMenu: {
|
|
desc: Ops Only!
|
|
config: {
|
|
acs: ID1
|
|
}
|
|
}
|
|
```
|
|
|
|
### Flow Control
|
|
The `next` member of a menu may be an array of objects containing an `acs` check as well as the destination. Depending on the current user's ACS, the system will pick the appropriate target. The last element in an array without an `acs` can be used as a catch all. Example:
|
|
```
|
|
login: {
|
|
desc: Logging In
|
|
next: [
|
|
{
|
|
// >= 2 calls else you get the full login
|
|
acs: NC2
|
|
next: loginSequenceLoginFlavorSelect
|
|
}
|
|
{
|
|
next: fullLoginSequenceLoginArt
|
|
}
|
|
]
|
|
}
|
|
```
|
|
|
|
### Art Asset Selection
|
|
Another area in which you can apply ACS in a menu is art asset specs.
|
|
|
|
```hjson
|
|
someMenu: {
|
|
desc: Neato Dorito
|
|
art: [
|
|
{
|
|
acs: GM[couriers]
|
|
art: COURIERINFO
|
|
}
|
|
{
|
|
// show ie: EVERYONEELSE.ANS to everyone else
|
|
art: EVERYONEELSE
|
|
}
|
|
]
|
|
}
|
|
```
|