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Author | SHA1 | Date |
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Safyrus | ae0f787453 | |
Safyrus | fe7b09d97b | |
Safyrus | aeccbff288 | |
Safyrus | ebdc99b941 | |
Safyrus | 20cc7a9c04 | |
Safyrus | 0388617280 | |
Safyrus | 9969c5ba6b | |
Safyrus | 29114cbd2a | |
Safyrus | 76f100b8cb | |
Safyrus | 52c5ce0de1 |
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@ -0,0 +1,25 @@
|
|||
MEMORY {
|
||||
ZP: start = $0000, size = $0100, type = rw, define = yes;
|
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OAM: start = $0200, size = $0100, type = rw, define = yes;
|
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RAM: start = $0300, size = $0500, type = rw, define = yes;
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HEADER: start = $0000, size = $0010, type = ro, file = %O, fill = yes, fillval = $00;
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PRG: start = $8000, size = $8000, type = ro, file = %O, fill = yes, fillval = $00, define = yes;
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CHR: start = $0000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00;
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}
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||||
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SEGMENTS {
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HEADER: load = HEADER, type = ro;
|
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STARTUP: load = PRG, type = ro, define = yes;
|
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LOWCODE: load = PRG, type = ro, optional = yes;
|
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INIT: load = PRG, type = ro, define = yes, optional = yes;
|
||||
CODE: load = PRG, type = ro, define = yes;
|
||||
RODATA: load = PRG, type = ro, define = yes;
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DATA: load = PRG, run = RAM, type = rw, define = yes;
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ONCE: load = PRG, type = ro, define = yes, optional = yes;
|
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VECTORS: load = PRG, type = ro, start = $FFFA;
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||||
OAM: load = OAM, type = rw;
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||||
BSS: load = RAM, type = bss, define = yes;
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||||
HEAP: load = RAM, type = bss, optional = yes;
|
||||
ZEROPAGE: load = ZP, type = zp;
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||||
CHARS: load = CHR, type = ro;
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||||
}
|
Binary file not shown.
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@ -0,0 +1,32 @@
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|||
MEMORY {
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ZP: start = $0000, size = $0100, type = rw, define = yes;
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OAM: start = $0200, size = $0100, type = rw, define = yes;
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RAM: start = $0300, size = $0500, type = rw, define = yes;
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HEADER: start = $0000, size = $0010, type = ro, file = %O, fill = yes, fillval = $00;
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BNK0: start = $8000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00, define = yes;
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BNK1: start = $A000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00, define = yes;
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BNK2: start = $C000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00, define = yes;
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BNK3: start = $E000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00, define = yes;
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CHR: start = $0000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00;
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}
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SEGMENTS {
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HEADER: load = HEADER, type = ro;
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STARTUP: load = BNK0, type = ro, define = yes;
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LOWCODE: load = BNK0, type = ro, optional = yes;
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INIT: load = BNK0, type = ro, define = yes, optional = yes;
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CODE: load = BNK0, type = ro, define = yes;
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RODATA: load = BNK0, type = ro, define = yes;
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DATA: load = BNK0, run = RAM, type = rw, define = yes;
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BNK0: load = BNK0, type = ro, start = $8000, optional = yes;
|
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BNK1: load = BNK1, type = ro, start = $A000, optional = yes;
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BNK2: load = BNK2, type = ro, start = $C000, optional = yes;
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BNK3: load = BNK3, type = ro, start = $E000, optional = yes;
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LAST_BNK: load = BNK3, type = ro, start = $E000;
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VECTORS: load = BNK3, type = ro, start = $FFFA;
|
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OAM: load = OAM, type = rw;
|
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BSS: load = RAM, type = bss, define = yes;
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HEAP: load = RAM, type = bss, optional = yes;
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ZEROPAGE: load = ZP, type = zp;
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CHARS: load = CHR, type = ro;
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}
|
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@ -0,0 +1,146 @@
|
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# - - - - - - - - - - - - - #
|
||||
# Variables to change #
|
||||
# - - - - - - - - - - - - - #
|
||||
|
||||
# CC65 executable locations
|
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CC65 = ../../cc65/bin/cc65.exe
|
||||
|
||||
# CA65 executable locations
|
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CA65 = ../../cc65/bin/ca65.exe
|
||||
|
||||
# LD65 executable locations
|
||||
LD65 = ../../cc65/bin/ld65.exe
|
||||
|
||||
# NES lib locations
|
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NESLIB = ../../cc65/lib/nes.lib
|
||||
|
||||
# asminc folder locations
|
||||
ASMINC = ../../cc65/asminc
|
||||
|
||||
# Emulator executable location
|
||||
EMULATOR = ../../Mesen/Mesen.exe
|
||||
|
||||
# Hexdump executable location
|
||||
HEXDUMP = ..\..\hexdump.exe
|
||||
|
||||
# Game name
|
||||
GAME_NAME = Boilerplate
|
||||
|
||||
# Folder with h files to include
|
||||
INC = include
|
||||
|
||||
# Folder with c sources files
|
||||
SRC = src
|
||||
|
||||
# Bin folder for binary output
|
||||
BIN = bin
|
||||
|
||||
# Folder with assembler sources files
|
||||
ASM = asm
|
||||
|
||||
# Change this to 0 if you don't want FamiStudio
|
||||
FAMISTUDIO = 1
|
||||
|
||||
# Change this to 1 if you want the MMC5 mapper
|
||||
MMC5 = 0
|
||||
|
||||
|
||||
# ! - - - - - - - - - - - - - - - - ! #
|
||||
# DO NOT CHANGE ANYTHING AFTER THIS #
|
||||
# ! - - - - - - - - - - - - - - - - ! #
|
||||
|
||||
|
||||
# get all c files
|
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SRCFILE = $(call rwildcard,$(SRC),*.c)
|
||||
|
||||
rwildcard=$(foreach d,$(wildcard $(1:=/*)),$(call rwildcard,$d,$2) $(filter $(subst *,%,$2),$d))
|
||||
|
||||
|
||||
# make the nes game from assembler files and from c files
|
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all:
|
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make asm
|
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make c
|
||||
|
||||
|
||||
# make the nes game from c files
|
||||
c: $(GAME_NAME)_c.nes
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make clean
|
||||
|
||||
|
||||
# make the nes game from assembler files
|
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asm: $(GAME_NAME)_a.nes
|
||||
make clean
|
||||
|
||||
|
||||
# create the nes file from assembler sources
|
||||
$(GAME_NAME)_a.nes:
|
||||
# create folder if it does not exist
|
||||
@-if not exist "$(BIN)" ( mkdir "$(BIN)" )
|
||||
# assemble main file
|
||||
.\$(CA65) asm/crt0.asm -o $(BIN)/$(GAME_NAME).o --debug-info -DFAMISTUDIO=$(FAMISTUDIO) -DMMC5=$(MMC5)
|
||||
# link files
|
||||
ifeq ($(MMC5),1)
|
||||
.\$(LD65) $(BIN)/$(GAME_NAME).o -C $(GAME_NAME)_mmc5.cfg -o $(GAME_NAME)_a.nes --dbgfile $(GAME_NAME)_a.DBG
|
||||
else
|
||||
.\$(LD65) $(BIN)/$(GAME_NAME).o -C $(GAME_NAME).cfg -o $(GAME_NAME)_a.nes --dbgfile $(GAME_NAME)_a.DBG
|
||||
endif
|
||||
|
||||
|
||||
# create the nes file from c sources
|
||||
$(GAME_NAME)_c.nes: $(addprefix $(BIN)/,$(SRCFILE:.c=.o))
|
||||
# assemble main file
|
||||
$(CA65) $(ASM)/crt0.asm -g -o $(BIN)/$(GAME_NAME).o -I$(ASMINC) -DC_CODE -DFAMISTUDIO=$(FAMISTUDIO) -DMMC5=$(MMC5)
|
||||
# link files
|
||||
ifeq ($(MMC5),1)
|
||||
$(LD65) $(BIN)/$(GAME_NAME).o $^ -C $(GAME_NAME)_mmc5.cfg -o $@ $(NESLIB) --dbgfile $(GAME_NAME)_c.DBG
|
||||
else
|
||||
$(LD65) $(BIN)/$(GAME_NAME).o $^ -C $(GAME_NAME).cfg -o $@ $(NESLIB) --dbgfile $(GAME_NAME)_c.DBG
|
||||
endif
|
||||
|
||||
|
||||
# assemble object files
|
||||
$(BIN)/%.o: $(BIN)/%.asm
|
||||
# create folder if it does not exist
|
||||
@-if not exist "$(@D)" ( mkdir "$(@D)" )
|
||||
# assemble a file
|
||||
$(CA65) -g -I$(INC) -I$(ASMINC) -o $@ $^ -DC_CODE -DFAMISTUDIO=$(FAMISTUDIO) -DMMC5=$(MMC5)
|
||||
|
||||
|
||||
# compile c files
|
||||
$(BIN)/%.asm: %.c
|
||||
# create folder if it does not exist
|
||||
@-if not exist "$(@D)" ( mkdir "$(@D)" )
|
||||
# compile a file
|
||||
$(CC65) -O -g -I$(INC) -I$(ASM) -o $@ $^ $(NESLIB) --add-source -DFAMISTUDIO=$(FAMISTUDIO) -DMMC5=$(MMC5)
|
||||
|
||||
|
||||
# clean object files
|
||||
clean:
|
||||
@-if exist "$(BIN)" ( rmdir /Q /S "$(BIN)" )
|
||||
|
||||
|
||||
# clean all generated files
|
||||
clean_all:
|
||||
make clean
|
||||
del $(GAME_NAME)_a.nes
|
||||
del $(GAME_NAME)_a.DBG
|
||||
del $(GAME_NAME)_c.nes
|
||||
del $(GAME_NAME)_c.DBG
|
||||
del dump_$(GAME_NAME)_a.txt
|
||||
del dump_$(GAME_NAME)_c.txt
|
||||
|
||||
|
||||
# run the nes game generated with c sources
|
||||
run_c:
|
||||
$(EMULATOR) $(GAME_NAME)_c.nes
|
||||
|
||||
|
||||
# run the nes game generated with assembler sources
|
||||
run_a:
|
||||
$(EMULATOR) $(GAME_NAME)_a.nes
|
||||
|
||||
|
||||
# dump the nes files binary into hexa text
|
||||
hex:
|
||||
$(HEXDUMP) $(GAME_NAME)_a.nes > dump_$(GAME_NAME)_a.txt
|
||||
$(HEXDUMP) $(GAME_NAME)_c.nes > dump_$(GAME_NAME)_c.txt
|
31
README.md
31
README.md
|
@ -4,14 +4,14 @@ A NES game that serves as a base for starting a new NES project.
|
|||
|
||||
-----------------
|
||||
|
||||
- [**Features**](##-**Features**)
|
||||
- [**Prerequisite**](##-**Prerequisite**)
|
||||
- [**Project configuration**](##-**Project-configuration**)
|
||||
- [**Source configuration**](###-**Source-configuration**)
|
||||
- [**Makefile configuration**](###-**Makefile-configuration**)
|
||||
- [**FamiStudio configuration**](###-**FamiStudio-configuration**)
|
||||
- [**Building the game**](##--**Building-the-game**)
|
||||
- [**Running the game**](##--**Running-the-game**)
|
||||
- [**Features**](#features)
|
||||
- [**Prerequisite**](#prerequisite)
|
||||
- [**Project configuration**](#project-configuration)
|
||||
- [**Source configuration**](#source-configuration)
|
||||
- [**Makefile configuration**](#makefile-configuration)
|
||||
- [**FamiStudio configuration**](#famistudio-configuration)
|
||||
- [**Building the game**](#building-the-game)
|
||||
- [**Running the game**](#running-the-game)
|
||||
|
||||
-----------------
|
||||
|
||||
|
@ -26,8 +26,9 @@ This project has/can:
|
|||
- An IRQ handler (that does nothing, but we need one).
|
||||
- Support for the FamiStudio Sound Engine (<https://famistudio.org>)
|
||||
- Some defined constant (PPU, APU, etc.).
|
||||
- Compile the game with the MMC5 mapper. (<https://www.nesdev.org/wiki/MMC5>)
|
||||
|
||||
Note: *This project has no mapper. i.e. it is a NROM game with 32K of PRG and 8K of CHR by default.*
|
||||
Note: *This project has by default 32K of PRG and 8K of CHR.*
|
||||
|
||||
-----------------
|
||||
|
||||
|
@ -86,7 +87,8 @@ To configure the sources files, you must:
|
|||
```
|
||||
|
||||
3. Rename the .cfg file to `your_game_name.cfg`.
|
||||
4. *(Optional)* get the FamiStudio Sound Engine
|
||||
4. *(Optional)* If you want to use the MMC5 mapper, rename the mmc5 .cfg file to `your_game_name_mmc5.cfg`. It must end with `_mmc5.cfg`.
|
||||
5. *(Optional)* get the FamiStudio Sound Engine
|
||||
1. Place the `famistudio_ca65.s` file in `asm/audio/`
|
||||
*Note: if you are coding in C, you should include `famistudio_cc65.h` somewhere in your include folder*
|
||||
2. in the `crt0.asm` in the FamiStudio section, include your music files. Example:
|
||||
|
@ -198,11 +200,20 @@ You will need to indicate to the Makefile where cc65 and other software programs
|
|||
FAMISTUDIO = 1
|
||||
```
|
||||
|
||||
- **MMC5**: *(Required)*
|
||||
If you want to use the MMC5 mapper for your game, set this to 1, otherwise set it to 0. Example:
|
||||
|
||||
```make
|
||||
MMC5 = 0
|
||||
```
|
||||
|
||||
### **FamiStudio configuration**
|
||||
|
||||
You can configure the engine by editing `asm/audio/famistudio_config.asm`.
|
||||
If you need help, you can check the FamiStudio documentation: <https://famistudio.org/doc/soundengine>
|
||||
|
||||
Note: *The 'FAMISTUDIO_EXP_MMC5' option is configured correctly by default. You do not need to change it*
|
||||
|
||||
## **Building the game**
|
||||
|
||||
Note: make sure that you have correctly set up the Makefile and source files.
|
||||
|
|
|
@ -0,0 +1,109 @@
|
|||
;----------------------------------------
|
||||
; FamiStudio Sound Engine configuration
|
||||
;----------------------------------------
|
||||
|
||||
;----------------------------------------
|
||||
; You don't need to edit this
|
||||
;----------------------------------------
|
||||
FAMISTUDIO_CFG_EXTERNAL=1
|
||||
.ifdef C_CODE
|
||||
FAMISTUDIO_CFG_C_BINDINGS = 1
|
||||
.endif
|
||||
|
||||
;----------------------------------------
|
||||
; Segments Configuration (You don't need to edit this too)
|
||||
;----------------------------------------
|
||||
.define FAMISTUDIO_CA65_ZP_SEGMENT ZEROPAGE
|
||||
.define FAMISTUDIO_CA65_RAM_SEGMENT BSS
|
||||
.define FAMISTUDIO_CA65_CODE_SEGMENT CODE
|
||||
;----------------------------------------
|
||||
|
||||
|
||||
; Audio Expansions (ONLY 0 OR 1 MUST BE ENABLE)
|
||||
;----------------------------------------
|
||||
; Konami VRC6 (2 extra square + saw)
|
||||
FAMISTUDIO_EXP_VRC6 = 0
|
||||
; Konami VRC7 (6 FM channels)
|
||||
FAMISTUDIO_EXP_VRC7 = 0
|
||||
; Nintendo MMC5 (2 extra squares, extra DPCM not supported)
|
||||
FAMISTUDIO_EXP_MMC5 = MMC5
|
||||
; Sunsoft S5B (2 extra squares, advanced features not supported.)
|
||||
FAMISTUDIO_EXP_S5B = 0
|
||||
; Famicom Disk System (extra wavetable channel)
|
||||
FAMISTUDIO_EXP_FDS = 0
|
||||
; Namco 163 (between 1 and 8 extra wavetable channels) + number of channels.
|
||||
FAMISTUDIO_EXP_N163 = 0
|
||||
FAMISTUDIO_EXP_N163_CHN_CNT = 4
|
||||
;----------------------------------------
|
||||
|
||||
|
||||
; Global Engine Configuration
|
||||
;----------------------------------------
|
||||
; One of these MUST be defined (PAL or NTSC playback).
|
||||
; Note that only NTSC support is supported when using any of the audio expansions.
|
||||
FAMISTUDIO_CFG_PAL_SUPPORT = 0
|
||||
FAMISTUDIO_CFG_NTSC_SUPPORT = 1
|
||||
|
||||
; Support for sound effects playback + number of SFX that can play at once.
|
||||
FAMISTUDIO_CFG_SFX_SUPPORT = 1
|
||||
FAMISTUDIO_CFG_SFX_STREAMS = 2
|
||||
|
||||
; Blaarg's smooth vibrato technique. Eliminates phase resets ("pops") on
|
||||
; square channels.
|
||||
FAMISTUDIO_CFG_SMOOTH_VIBRATO = 0
|
||||
|
||||
; Enables DPCM playback support.
|
||||
FAMISTUDIO_CFG_DPCM_SUPPORT = 1
|
||||
|
||||
; Must be enabled if you are calling sound effects from a different
|
||||
; thread than the sound engine update.
|
||||
FAMISTUDIO_CFG_THREAD = 1
|
||||
;----------------------------------------
|
||||
|
||||
|
||||
; Supported Features Configuration
|
||||
;----------------------------------------
|
||||
; Must be enabled if the songs you will be importing have been created using FamiTracker tempo mode.
|
||||
; If you are using FamiStudio tempo mode, this must be undefined. You cannot mix and match tempo modes,
|
||||
; the engine can only run in one mode or the other.
|
||||
; More information at: https://famistudio.org/doc/song/#tempo-modes
|
||||
; FAMISTUDIO_USE_FAMITRACKER_TEMPO = 1
|
||||
|
||||
; Must be enabled if the songs uses delayed notes or delayed cuts. This is obviously only available when using
|
||||
; FamiTracker tempo mode as FamiStudio tempo mode does not need this.
|
||||
; FAMISTUDIO_USE_FAMITRACKER_DELAYED_NOTES_OR_CUTS = 1
|
||||
|
||||
; Must be enabled if any song uses the volume track. The volume track allows manipulating the volume at the track
|
||||
; level independently from instruments.
|
||||
; More information at: https://famistudio.org/doc/pianoroll/#editing-volume-tracks-effects
|
||||
FAMISTUDIO_USE_VOLUME_TRACK = 0
|
||||
|
||||
; Must be enabled if any song uses slides on the volume track. Volume track must be enabled too.
|
||||
; More information at: https://famistudio.org/doc/pianoroll/#editing-volume-tracks-effects
|
||||
FAMISTUDIO_USE_VOLUME_SLIDES = 0
|
||||
|
||||
; Must be enabled if any song uses the pitch track. The pitch track allows manipulating the pitch at the track
|
||||
; level independently from instruments.
|
||||
; More information at: https://famistudio.org/doc/pianoroll/#pitch
|
||||
FAMISTUDIO_USE_PITCH_TRACK = 0
|
||||
|
||||
; Must be enabled if any song uses slide notes. Slide notes allows portamento and slide effects.
|
||||
; More information at: https://famistudio.org/doc/pianoroll/#slide-notes
|
||||
FAMISTUDIO_USE_SLIDE_NOTES = 0
|
||||
|
||||
; Must be enabled if any song uses slide notes on the noise channel too.
|
||||
; More information at: https://famistudio.org/doc/pianoroll/#slide-notes
|
||||
FAMISTUDIO_USE_NOISE_SLIDE_NOTES = 0
|
||||
|
||||
; Must be enabled if any song uses the vibrato speed/depth effect track.
|
||||
; More information at: https://famistudio.org/doc/pianoroll/#vibrato-depth-speed
|
||||
FAMISTUDIO_USE_VIBRATO = 0
|
||||
|
||||
; Must be enabled if any song uses arpeggios (not to be confused with instrument arpeggio envelopes, those
|
||||
; are always supported).
|
||||
; More information at: (TODO)
|
||||
FAMISTUDIO_USE_ARPEGGIO = 0
|
||||
|
||||
; Must be enabled if any song uses the "Duty Cycle" effect (equivalent of FamiTracker Vxx, also called "Timbre").
|
||||
FAMISTUDIO_USE_DUTYCYCLE_EFFECT = 0
|
||||
;----------------------------------------
|
|
@ -0,0 +1,173 @@
|
|||
; This file for the FamiStudio Sound Engine and was generated by FamiStudio
|
||||
|
||||
.if FAMISTUDIO_CFG_C_BINDINGS
|
||||
.export _music_data_arpeggio=music_data_arpeggio
|
||||
.endif
|
||||
|
||||
music_data_arpeggio:
|
||||
.byte 1
|
||||
.word @instruments
|
||||
.word @samples-4
|
||||
.word @song0ch0,@song0ch1,@song0ch2,@song0ch3,@song0ch4
|
||||
.byte .lobyte(@tempo_env_7_mid), .hibyte(@tempo_env_7_mid), 0, 0
|
||||
|
||||
.export music_data_arpeggio
|
||||
.global FAMISTUDIO_DPCM_PTR
|
||||
|
||||
@instruments:
|
||||
.word @env1,@env0,@env3,@env2
|
||||
.word @env5,@env0,@env4,@env2
|
||||
|
||||
@samples:
|
||||
@env0:
|
||||
.byte $c0,$7f,$00,$00
|
||||
@env1:
|
||||
.byte $00,$cc,$c7,$c4,$c2,$c1,$c0,$00,$06
|
||||
@env2:
|
||||
.byte $00,$c0,$7f,$00,$01
|
||||
@env3:
|
||||
.byte $7f,$00,$00
|
||||
@env4:
|
||||
.byte $c2,$7f,$00,$00
|
||||
@env5:
|
||||
.byte $07,$c7,$c6,$c6,$c5,$00,$04,$c3,$c2,$c1,$c1,$00,$0a
|
||||
@tempo_env_7_mid:
|
||||
.byte $03,$05,$05,$06,$03,$06,$05,$05,$80
|
||||
@song0ch0:
|
||||
.byte $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7
|
||||
@song0ch0loop:
|
||||
.byte $6a, .lobyte(@tempo_env_7_mid), .hibyte(@tempo_env_7_mid), $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7, $6b
|
||||
.byte $f7, $e7, $6b, $f7, $e7, $6b, $82
|
||||
@song0ref35:
|
||||
.byte $3d, $83, $00, $85, $41, $83, $00, $85, $42, $83, $00, $85, $44, $83, $00, $85, $3d, $83, $00, $85, $41, $83, $00, $85
|
||||
.byte $42, $83, $00, $85, $44, $83, $00, $85
|
||||
.byte $ff, $20
|
||||
.word @song0ref35
|
||||
@song0ref70:
|
||||
.byte $6b
|
||||
@song0ref71:
|
||||
.byte $3a, $83, $00, $85, $3e, $83, $00, $85, $3f, $83, $00, $85, $41, $83, $00, $85, $3a, $83, $00, $85, $3e, $83, $00, $85
|
||||
.byte $3f, $83, $00, $85, $41, $83, $00, $85
|
||||
.byte $ff, $20
|
||||
.word @song0ref71
|
||||
.byte $6b
|
||||
.byte $ff, $20
|
||||
.word @song0ref35
|
||||
.byte $ff, $20
|
||||
.word @song0ref35
|
||||
.byte $ff, $20
|
||||
.word @song0ref70
|
||||
.byte $ff, $20
|
||||
.word @song0ref71
|
||||
.byte $fd
|
||||
.word @song0ch0loop
|
||||
@song0ch1:
|
||||
@song0ref122:
|
||||
.byte $82
|
||||
@song0ref123:
|
||||
.byte $31, $83, $00, $85, $35, $83, $00, $85, $36, $83, $00, $85, $38, $83, $00, $85, $31, $83, $00, $85, $35, $83, $00, $85
|
||||
.byte $36, $83, $00, $85, $38, $83, $00, $85
|
||||
.byte $ff, $20
|
||||
.word @song0ref123
|
||||
@song0ref158:
|
||||
.byte $2e, $83, $00, $85, $32, $83, $00, $85, $33, $83, $00, $85, $35, $83, $00, $85, $2e, $83, $00, $85, $32, $83, $00, $85
|
||||
.byte $33, $83, $00, $85, $35, $83, $00, $85
|
||||
.byte $ff, $20
|
||||
.word @song0ref158
|
||||
.byte $ff, $20
|
||||
.word @song0ref123
|
||||
.byte $ff, $20
|
||||
.word @song0ref123
|
||||
.byte $ff, $20
|
||||
.word @song0ref158
|
||||
.byte $ff, $20
|
||||
.word @song0ref158
|
||||
@song0ch1loop:
|
||||
.byte $ff, $20
|
||||
.word @song0ref122
|
||||
.byte $ff, $20
|
||||
.word @song0ref123
|
||||
.byte $ff, $20
|
||||
.word @song0ref158
|
||||
.byte $ff, $20
|
||||
.word @song0ref158
|
||||
.byte $ff, $20
|
||||
.word @song0ref123
|
||||
.byte $ff, $20
|
||||
.word @song0ref123
|
||||
.byte $ff, $20
|
||||
.word @song0ref158
|
||||
.byte $ff, $20
|
||||
.word @song0ref158
|
||||
.byte $f7, $e7, $f7, $e7
|
||||
.byte $ff, $20
|
||||
.word @song0ref123
|
||||
.byte $ff, $20
|
||||
.word @song0ref123
|
||||
.byte $ff, $20
|
||||
.word @song0ref158
|
||||
.byte $ff, $20
|
||||
.word @song0ref158
|
||||
.byte $ff, $20
|
||||
.word @song0ref123
|
||||
.byte $ff, $20
|
||||
.word @song0ref123
|
||||
.byte $ff, $20
|
||||
.word @song0ref158
|
||||
.byte $ff, $20
|
||||
.word @song0ref158
|
||||
.byte $fd
|
||||
.word @song0ch1loop
|
||||
@song0ch2:
|
||||
.byte $f7, $e7, $f7, $e7
|
||||
@song0ref265:
|
||||
.byte $80
|
||||
@song0ref266:
|
||||
.byte $25, $8b, $29, $8b, $2a, $8b, $2c, $8b, $25, $8b, $29, $8b, $2a, $8b, $2c, $8b, $25, $8b, $29, $8b, $2a, $8b, $2c, $8b
|
||||
.byte $25, $8b, $29, $8b, $2a, $8b, $2c, $8b, $22, $8b, $26, $8b, $27, $8b, $29, $8b, $22, $8b, $26, $8b, $27, $8b, $29, $8b
|
||||
.byte $22, $8b, $26, $8b, $27, $8b, $29, $8b, $22, $8b, $26, $8b, $27, $8b, $29, $8b
|
||||
@song0ch2loop:
|
||||
.byte $ff, $40
|
||||
.word @song0ref265
|
||||
.byte $ff, $40
|
||||
.word @song0ref266
|
||||
.byte $ff, $40
|
||||
.word @song0ref266
|
||||
.byte $ff, $40
|
||||
.word @song0ref266
|
||||
.byte $ff, $40
|
||||
.word @song0ref266
|
||||
.byte $fd
|
||||
.word @song0ch2loop
|
||||
@song0ch3:
|
||||
.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7
|
||||
@song0ch3loop:
|
||||
.byte $80
|
||||
@song0ref359:
|
||||
.byte $1e, $8b, $00, $8b, $1e, $8b, $00, $8b, $1e, $8b, $1e, $8b, $1e, $8b, $00, $8b, $1e, $8b, $00, $8b, $1e, $8b, $00, $8b
|
||||
.byte $1e, $8b, $00, $a7
|
||||
.byte $ff, $1c
|
||||
.word @song0ref359
|
||||
.byte $ff, $1c
|
||||
.word @song0ref359
|
||||
.byte $ff, $1c
|
||||
.word @song0ref359
|
||||
.byte $ff, $1c
|
||||
.word @song0ref359
|
||||
.byte $ff, $1c
|
||||
.word @song0ref359
|
||||
.byte $ff, $1c
|
||||
.word @song0ref359
|
||||
.byte $ff, $1c
|
||||
.word @song0ref359
|
||||
.byte $ff, $1c
|
||||
.word @song0ref359
|
||||
.byte $ff, $1c
|
||||
.word @song0ref359
|
||||
.byte $fd
|
||||
.word @song0ch3loop
|
||||
@song0ch4:
|
||||
.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7
|
||||
@song0ch4loop:
|
||||
.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $fd
|
||||
.word @song0ch4loop
|
|
@ -0,0 +1,291 @@
|
|||
; This file for the FamiStudio Sound Engine and was generated by FamiStudio
|
||||
|
||||
.if FAMISTUDIO_CFG_C_BINDINGS
|
||||
.export _music_data_arpeggio_mmc5=music_data_arpeggio_mmc5
|
||||
.endif
|
||||
|
||||
music_data_arpeggio_mmc5:
|
||||
.byte 1
|
||||
.word @instruments
|
||||
.word @samples-4
|
||||
.word @song0ch0,@song0ch1,@song0ch2,@song0ch3,@song0ch4,@song0ch5,@song0ch6
|
||||
.byte .lobyte(@tempo_env_7_mid), .hibyte(@tempo_env_7_mid), 0, 0
|
||||
|
||||
.export music_data_arpeggio_mmc5
|
||||
.global FAMISTUDIO_DPCM_PTR
|
||||
|
||||
@instruments:
|
||||
.word @env1,@env0,@env3,@env2
|
||||
.word @env5,@env0,@env4,@env2
|
||||
|
||||
@samples:
|
||||
@env0:
|
||||
.byte $c0,$7f,$00,$00
|
||||
@env1:
|
||||
.byte $00,$cc,$c7,$c4,$c2,$c1,$c0,$00,$06
|
||||
@env2:
|
||||
.byte $00,$c0,$7f,$00,$01
|
||||
@env3:
|
||||
.byte $7f,$00,$00
|
||||
@env4:
|
||||
.byte $c2,$7f,$00,$00
|
||||
@env5:
|
||||
.byte $07,$c7,$c6,$c6,$c5,$00,$04,$c3,$c2,$c1,$c1,$00,$0a
|
||||
@tempo_env_7_mid:
|
||||
.byte $03,$05,$05,$06,$03,$06,$05,$05,$80
|
||||
@song0ch0:
|
||||
.byte $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7
|
||||
@song0ch0loop:
|
||||
.byte $6a, .lobyte(@tempo_env_7_mid), .hibyte(@tempo_env_7_mid), $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7, $6b
|
||||
.byte $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7, $6b, $f7, $e7
|
||||
@song0ref39:
|
||||
.byte $6b
|
||||
@song0ref40:
|
||||
.byte $82
|
||||
@song0ref41:
|
||||
.byte $3d, $83, $00, $85, $41, $83, $00, $85, $42, $83, $00, $85, $44, $83, $00, $85, $3d, $83, $00, $85, $41, $83, $00, $85
|
||||
.byte $42, $83, $00, $85, $44, $83, $00, $85
|
||||
.byte $ff, $20
|
||||
.word @song0ref41
|
||||
@song0ref76:
|
||||
.byte $6b
|
||||
@song0ref77:
|
||||
.byte $3a, $83, $00, $85, $3e, $83, $00, $85, $3f, $83, $00, $85, $41, $83, $00, $85, $3a, $83, $00, $85, $3e, $83, $00, $85
|
||||
.byte $3f, $83, $00, $85, $41, $83, $00, $85
|
||||
.byte $ff, $20
|
||||
.word @song0ref77
|
||||
.byte $6b, $80
|
||||
.byte $ff, $20
|
||||
.word @song0ref41
|
||||
.byte $ff, $20
|
||||
.word @song0ref41
|
||||
.byte $ff, $20
|
||||
.word @song0ref76
|
||||
.byte $ff, $20
|
||||
.word @song0ref77
|
||||
.byte $ff, $20
|
||||
.word @song0ref39
|
||||
.byte $ff, $20
|
||||
.word @song0ref41
|
||||
.byte $ff, $20
|
||||
.word @song0ref76
|
||||
.byte $ff, $20
|
||||
.word @song0ref77
|
||||
.byte $6b, $80, $44, $8b, $00, $a7, $44, $8b, $00, $a7, $44, $8b, $00, $a7, $44, $8b, $00, $8b, $44, $8b, $00, $8b, $6b, $41
|
||||
.byte $8b, $00, $a7, $41, $8b, $00, $a7, $41, $8b, $00, $a7, $41, $8b, $00, $8b, $41, $8b, $00, $8b, $6b, $42, $8b, $00, $a7
|
||||
.byte $42, $8b, $00, $a7, $42, $8b, $00, $a7, $42, $8b, $00, $8b, $42, $8b, $00, $8b, $6b, $3f, $8b, $00, $a7, $3f, $8b, $00
|
||||
.byte $a7, $3f, $8b, $00, $a7, $3f, $8b, $00, $8b, $3f, $8b, $00, $8b, $fd
|
||||
.word @song0ch0loop
|
||||
@song0ch1:
|
||||
@song0ref226:
|
||||
.byte $82
|
||||
@song0ref227:
|
||||
.byte $31, $83, $00, $85, $35, $83, $00, $85, $36, $83, $00, $85, $38, $83, $00, $85, $31, $83, $00, $85, $35, $83, $00, $85
|
||||
.byte $36, $83, $00, $85, $38, $83, $00, $85
|
||||
.byte $ff, $20
|
||||
.word @song0ref227
|
||||
@song0ref262:
|
||||
.byte $2e, $83, $00, $85, $32, $83, $00, $85, $33, $83, $00, $85, $35, $83, $00, $85, $2e, $83, $00, $85, $32, $83, $00, $85
|
||||
.byte $33, $83, $00, $85, $35, $83, $00, $85
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $ff, $20
|
||||
.word @song0ref227
|
||||
.byte $ff, $20
|
||||
.word @song0ref227
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
@song0ch1loop:
|
||||
.byte $ff, $20
|
||||
.word @song0ref226
|
||||
.byte $ff, $20
|
||||
.word @song0ref227
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $ff, $20
|
||||
.word @song0ref227
|
||||
.byte $ff, $20
|
||||
.word @song0ref227
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $80, $38, $8b, $00, $a7, $38, $8b, $00, $a7, $38, $8b, $00, $a7, $38, $8b, $00, $8b, $38, $8b, $00, $8b, $35, $8b, $00
|
||||
.byte $a7, $35, $8b, $00, $a7, $35, $8b, $00, $a7, $35, $8b, $00, $8b, $35, $8b, $00, $8b, $36, $8b, $00, $a7, $36, $8b, $00
|
||||
.byte $a7, $36, $8b, $00, $a7, $36, $8b, $00, $8b, $36, $8b, $00, $8b, $33, $8b, $00, $a7, $33, $8b, $00, $a7, $33, $8b, $00
|
||||
.byte $a7, $33, $8b, $00, $8b, $33, $8b, $00, $8b
|
||||
.byte $ff, $20
|
||||
.word @song0ref226
|
||||
.byte $ff, $20
|
||||
.word @song0ref227
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $ff, $20
|
||||
.word @song0ref227
|
||||
.byte $ff, $20
|
||||
.word @song0ref227
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $80
|
||||
.byte $ff, $20
|
||||
.word @song0ref227
|
||||
.byte $ff, $20
|
||||
.word @song0ref227
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $ff, $20
|
||||
.word @song0ref226
|
||||
.byte $ff, $20
|
||||
.word @song0ref227
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $ff, $20
|
||||
.word @song0ref227
|
||||
.byte $ff, $20
|
||||
.word @song0ref227
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $ff, $20
|
||||
.word @song0ref262
|
||||
.byte $fd
|
||||
.word @song0ch1loop
|
||||
@song0ch2:
|
||||
.byte $f7, $e7, $f7, $e7
|
||||
@song0ref483:
|
||||
.byte $80
|
||||
@song0ref484:
|
||||
.byte $25, $8b, $29, $8b, $2a, $8b, $2c, $8b, $25, $8b, $29, $8b, $2a, $8b, $2c, $8b, $25, $8b, $29, $8b, $2a, $8b, $2c, $8b
|
||||
.byte $25, $8b, $29, $8b, $2a, $8b, $2c, $8b, $22, $8b, $26, $8b, $27, $8b, $29, $8b, $22, $8b, $26, $8b, $27, $8b, $29, $8b
|
||||
.byte $22, $8b, $26, $8b, $27, $8b, $29, $8b, $22, $8b, $26, $8b, $27, $8b, $29, $8b
|
||||
@song0ch2loop:
|
||||
.byte $ff, $40
|
||||
.word @song0ref483
|
||||
.byte $ff, $40
|
||||
.word @song0ref484
|
||||
.byte $ff, $40
|
||||
.word @song0ref484
|
||||
.byte $ff, $40
|
||||
.word @song0ref484
|
||||
.byte $ff, $40
|
||||
.word @song0ref484
|
||||
.byte $ff, $40
|
||||
.word @song0ref484
|
||||
.byte $ff, $40
|
||||
.word @song0ref484
|
||||
.byte $ff, $40
|
||||
.word @song0ref484
|
||||
.byte $ff, $40
|
||||
.word @song0ref484
|
||||
.byte $fd
|
||||
.word @song0ch2loop
|
||||
@song0ch3:
|
||||
.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7
|
||||
@song0ch3loop:
|
||||
.byte $80
|
||||
@song0ref589:
|
||||
.byte $1e, $8b, $00, $8b, $1e, $8b, $00, $8b, $1e, $8b, $00, $8b, $1e, $8b, $00, $8b, $1e, $8b, $1e, $8b, $1e, $8b, $00, $8b
|
||||
.byte $1e, $8b, $00, $a7
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $ff, $1c
|
||||
.word @song0ref589
|
||||
.byte $fd
|
||||
.word @song0ch3loop
|
||||
@song0ch4:
|
||||
.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7
|
||||
@song0ch4loop:
|
||||
@song0ref680:
|
||||
.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7
|
||||
.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7, $fd
|
||||
.word @song0ch4loop
|
||||
@song0ch5:
|
||||
.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7
|
||||
@song0ch5loop:
|
||||
.byte $ff, $1c
|
||||
.word @song0ref680
|
||||
.byte $85, $82
|
||||
@song0ref733:
|
||||
.byte $25, $83, $00, $85, $29, $83, $00, $85, $2a, $83, $00, $85, $2c, $83, $00, $85, $25, $83, $00, $85, $29, $83, $00, $85
|
||||
.byte $2a, $83, $00, $85, $2c, $83, $00, $85
|
||||
.byte $ff, $20
|
||||
.word @song0ref733
|
||||
@song0ref768:
|
||||
.byte $22, $83, $00, $85, $26, $83, $00, $85, $27, $83, $00, $85, $29, $83, $00, $85, $22, $83, $00, $85, $26, $83, $00, $85
|
||||
.byte $27, $83, $00, $85, $29, $83, $00, $85
|
||||
.byte $ff, $20
|
||||
.word @song0ref768
|
||||
.byte $ff, $20
|
||||
.word @song0ref733
|
||||
.byte $ff, $20
|
||||
.word @song0ref733
|
||||
.byte $ff, $20
|
||||
.word @song0ref768
|
||||
.byte $ff, $1f
|
||||
.word @song0ref768
|
||||
.byte $fd
|
||||
.word @song0ch5loop
|
||||
@song0ch6:
|
||||
.byte $f7, $e7, $f7, $e7, $f7, $e7, $f7, $e7
|
||||
@song0ch6loop:
|
||||
.byte $ff, $1c
|
||||
.word @song0ref680
|
||||
.byte $ff, $20
|
||||
.word @song0ref40
|
||||
.byte $ff, $20
|
||||
.word @song0ref41
|
||||
.byte $ff, $20
|
||||
.word @song0ref77
|
||||
.byte $ff, $20
|
||||
.word @song0ref77
|
||||
.byte $ff, $20
|
||||
.word @song0ref41
|
||||
.byte $ff, $20
|
||||
.word @song0ref41
|
||||
.byte $ff, $20
|
||||
.word @song0ref77
|
||||
.byte $ff, $20
|
||||
.word @song0ref77
|
||||
.byte $fd
|
||||
.word @song0ch6loop
|
|
@ -0,0 +1,113 @@
|
|||
;**********
|
||||
; Constants
|
||||
;**********
|
||||
|
||||
; Replace the value with the name of your CHR file
|
||||
.define GAME_CHR "Boilerplate.chr"
|
||||
|
||||
|
||||
|
||||
;----------
|
||||
; PPU
|
||||
;----------
|
||||
PPU_CTRL := $2000
|
||||
PPU_MASK := $2001
|
||||
PPU_STATUS := $2002
|
||||
PPU_SCROLL := $2005
|
||||
PPU_ADDR := $2006
|
||||
PPU_DATA := $2007
|
||||
|
||||
; PPU MASK
|
||||
PPU_MASK_GREY = %00000001
|
||||
PPU_MASK_BKG8 = %00000010
|
||||
PPU_MASK_SPR8 = %00000100
|
||||
PPU_MASK_BKG = %00001000
|
||||
PPU_MASK_SPR = %00010000
|
||||
PPU_MASK_R = %00100000
|
||||
PPU_MASK_G = %01000000
|
||||
PPU_MASK_B = %10000000
|
||||
|
||||
; PPU CTRL
|
||||
PPU_CTRL_NM_1 = %00000001
|
||||
PPU_CTRL_NM_2 = %00000010
|
||||
PPU_CTRL_INC = %00000100
|
||||
PPU_CTRL_SPR = %00001000
|
||||
PPU_CTRL_BKG = %00010000
|
||||
PPU_CTRL_SPR_SIZE = %00100000
|
||||
PPU_CTRL_SEL = %01000000
|
||||
PPU_CTRL_NMI = %10000000
|
||||
|
||||
|
||||
|
||||
;----------
|
||||
; APU
|
||||
;----------
|
||||
APU := $4000
|
||||
|
||||
APU_SQ1_VOL := $4000
|
||||
APU_SQ1_SWEEP := $4001
|
||||
APU_SQ1_LO := $4002
|
||||
APU_SQ1_HI := $4003
|
||||
|
||||
APU_SQ2_VOL := $4004
|
||||
APU_SQ2_SWEEP := $4005
|
||||
APU_SQ2_LO := $4006
|
||||
APU_SQ2_HI := $4007
|
||||
|
||||
APU_TRI_LINEAR := $4008
|
||||
APU_TRI_LO := $400A
|
||||
APU_TRI_HI := $400B
|
||||
|
||||
APU_NOISE_VOL := $400C
|
||||
APU_NOISE_LO := $400E
|
||||
APU_NOISE_HI := $400F
|
||||
|
||||
APU_DMC_FREQ := $4010
|
||||
APU_DMC_RAW := $4011
|
||||
APU_DMC_START := $4012
|
||||
APU_DMC_LEN := $4013
|
||||
|
||||
APU_SND_CHN := $4015
|
||||
APU_CTRL := $4015
|
||||
APU_STATUS := $4015
|
||||
APU_FRAME := $4017
|
||||
|
||||
|
||||
|
||||
;----------
|
||||
; OAM
|
||||
;----------
|
||||
OAMDMA := $4014
|
||||
|
||||
|
||||
|
||||
;----------
|
||||
; IO
|
||||
;----------
|
||||
IO_JOY1 := $4016
|
||||
IO_JOY2 := $4017
|
||||
|
||||
|
||||
;----------
|
||||
; NMI
|
||||
;----------
|
||||
NMI_DONE = %10000000
|
||||
NMI_SCRL = %00010000
|
||||
NMI_PLT = %00001000
|
||||
NMI_ATR = %00000100
|
||||
NMI_SPR = %00000010
|
||||
NMI_BKG = %00000001
|
||||
|
||||
|
||||
;----------
|
||||
; MMC5
|
||||
;----------
|
||||
.ifdef MMC5
|
||||
MMC5_PRG_MODE := $5100
|
||||
MMC5_CHR_MODE := $5101
|
||||
MMC5_RAM_BNK := $5113
|
||||
MMC5_PRG_BNK0 := $5114
|
||||
MMC5_PRG_BNK1 := $5115
|
||||
MMC5_PRG_BNK2 := $5116
|
||||
MMC5_PRG_BNK3 := $5117
|
||||
.endif
|
|
@ -0,0 +1,102 @@
|
|||
;****************
|
||||
; Author: Safyrus
|
||||
;****************
|
||||
|
||||
.ifdef C_CODE
|
||||
.export _exit,__STARTUP__:absolute=1
|
||||
.import _main
|
||||
.endif
|
||||
|
||||
; Header of the file (not part of the cartridge, used by the emulator)
|
||||
.segment "HEADER"
|
||||
.byte "NES", $1A; 0-3: Header
|
||||
.byte $02 ; 4: PRG ROM
|
||||
.byte $01 ; 5: CHR ROM
|
||||
.if MMC5=1
|
||||
.byte $51 ; 6: Flags 6
|
||||
.else
|
||||
.byte $01 ; 6: Flags 6
|
||||
.endif
|
||||
.byte $00 ; 7: Flags 7
|
||||
.byte $00 ; 8: Flags 8
|
||||
.byte $00 ; 9: Flags 9
|
||||
.byte $00 ; 10: Flags 10
|
||||
.byte $00,$00,$00,$00,$00 ; Padding
|
||||
|
||||
.include "constant.asm"
|
||||
.include "macro.asm"
|
||||
.include "memory.asm"
|
||||
|
||||
; This is the code to use when using the MMC5 mapper
|
||||
.if MMC5=1
|
||||
.segment "LAST_BNK"
|
||||
; 6502 vectors subrountines
|
||||
.include "vector/rst.asm"
|
||||
.include "vector/nmi.asm"
|
||||
.include "vector/irq.asm"
|
||||
|
||||
.if FAMISTUDIO=1
|
||||
; FamiStudio Sound Engine
|
||||
.include "audio/famistudio_config.asm"
|
||||
.include "audio/famistudio_ca65.s"
|
||||
.endif
|
||||
|
||||
|
||||
.segment "STARTUP"
|
||||
.ifdef C_CODE
|
||||
_exit:
|
||||
.endif
|
||||
|
||||
.ifndef C_CODE
|
||||
; main file
|
||||
.include "main.asm"
|
||||
.endif
|
||||
|
||||
|
||||
.segment "BNK1"
|
||||
.if FAMISTUDIO=1
|
||||
; Musics
|
||||
.include "audio/music/arpeggio_mmc5.s"
|
||||
.endif
|
||||
|
||||
|
||||
; This is the code to use when not using any mapper
|
||||
.else
|
||||
.segment "STARTUP"
|
||||
.ifdef C_CODE
|
||||
_exit:
|
||||
.endif
|
||||
|
||||
; 6502 vectors subrountines
|
||||
.include "vector/rst.asm"
|
||||
.include "vector/nmi.asm"
|
||||
.include "vector/irq.asm"
|
||||
|
||||
.ifndef C_CODE
|
||||
; main file
|
||||
.include "main.asm"
|
||||
.endif
|
||||
|
||||
.if FAMISTUDIO=1
|
||||
; FamiStudio Sound Engine
|
||||
.include "audio/famistudio_config.asm"
|
||||
.include "audio/famistudio_ca65.s"
|
||||
|
||||
; Musics
|
||||
.include "audio/music/arpeggio.s"
|
||||
|
||||
.endif
|
||||
.endif
|
||||
|
||||
|
||||
; 6502 vectors
|
||||
.segment "VECTORS"
|
||||
; 6502 vectors
|
||||
.word NMI ; fffa nmi/vblank
|
||||
.word RST ; fffc reset
|
||||
.word IRQ ; fffe irq/brk
|
||||
|
||||
|
||||
; CHR ROM data
|
||||
.segment "CHARS"
|
||||
.incbin GAME_CHR
|
|
@ -0,0 +1,20 @@
|
|||
;**********
|
||||
; Macros
|
||||
;**********
|
||||
|
||||
.macro pushreg
|
||||
PHA
|
||||
TXA
|
||||
PHA
|
||||
TYA
|
||||
PHA
|
||||
.endmacro
|
||||
|
||||
|
||||
.macro pullreg
|
||||
PLA
|
||||
TAY
|
||||
PLA
|
||||
TAX
|
||||
PLA
|
||||
.endmacro
|
|
@ -0,0 +1,88 @@
|
|||
;**********
|
||||
; Main
|
||||
;**********
|
||||
|
||||
MAIN:
|
||||
.if FAMISTUDIO=1
|
||||
.if MMC5=1
|
||||
LDX #<music_data_arpeggio_mmc5 ; music data (lo)
|
||||
LDY #>music_data_arpeggio_mmc5 ; music data (hi)
|
||||
.else
|
||||
LDX #<music_data_arpeggio ; music data (lo)
|
||||
LDY #>music_data_arpeggio ; music data (hi)
|
||||
.endif
|
||||
LDA #$01 ; NTSC
|
||||
JSR famistudio_init
|
||||
|
||||
LDA #$00 ; Song 0
|
||||
JSR famistudio_music_play
|
||||
.endif
|
||||
|
||||
@wait_vblank:
|
||||
LDA nmi_flags
|
||||
AND #NMI_DONE
|
||||
BEQ @wait_vblank
|
||||
|
||||
.if FAMISTUDIO=1
|
||||
; update sound engine
|
||||
JSR famistudio_update
|
||||
.endif
|
||||
|
||||
LDA #(PPU_MASK_BKG8+PPU_MASK_BKG+PPU_MASK_SPR8+PPU_MASK_SPR)
|
||||
STA PPU_MASK
|
||||
|
||||
LDA #(NMI_ATR+NMI_PLT+NMI_SCRL+NMI_BKG+NMI_SPR)
|
||||
STA nmi_flags
|
||||
|
||||
LDA #$23
|
||||
STA atr_nametable
|
||||
|
||||
LDX #$00
|
||||
LDA #$00
|
||||
@loop_atr:
|
||||
STA attributes, X
|
||||
INX
|
||||
CPX #$40
|
||||
BNE @loop_atr
|
||||
|
||||
LDX #$00
|
||||
@loop_plt:
|
||||
TXA
|
||||
STA palettes, X
|
||||
INX
|
||||
CPX #25
|
||||
BNE @loop_plt
|
||||
|
||||
LDA #$40
|
||||
STA OAM+0
|
||||
LDA #$01
|
||||
STA OAM+1
|
||||
LDA #$00
|
||||
STA OAM+2
|
||||
LDA game_state
|
||||
STA OAM+3
|
||||
|
||||
LDA #($05 + %00000000)
|
||||
STA background+0
|
||||
LDA #$20
|
||||
STA background+1
|
||||
LDA game_state
|
||||
STA background+2
|
||||
LDA #$04
|
||||
STA background+3
|
||||
LDA #$00
|
||||
STA background+4
|
||||
LDA #$01
|
||||
STA background+5
|
||||
LDA #$02
|
||||
STA background+6
|
||||
LDA #$03
|
||||
STA background+7
|
||||
LDA #$00
|
||||
STA background+8
|
||||
|
||||
LDX game_state
|
||||
INX
|
||||
STX game_state
|
||||
|
||||
JMP @wait_vblank
|
|
@ -0,0 +1,91 @@
|
|||
;**********
|
||||
; Memory
|
||||
;**********
|
||||
|
||||
|
||||
|
||||
.segment "ZEROPAGE"
|
||||
|
||||
; NMI Flags to activate graphical update
|
||||
; Note: You cannot activate all updates.
|
||||
; You need to have a execution time
|
||||
; < ~2273 cycles (2000 to be sure)
|
||||
; 7 bit 0
|
||||
; ---- ----
|
||||
; E..R PASB
|
||||
; | | ||||
|
||||
; | | |||+- Background tiles update
|
||||
; | | ||| Execution time depend on data
|
||||
; | | ||| (cycles ~= 16 + 38*p + for i:p do (14*p[i].n))
|
||||
; | | ||| (p=packet number, p[i].n = packet data size)
|
||||
; | | ||+-- Sprites update (513+ cycles)
|
||||
; | | |+--- Nametables attributes update (821 cycles)
|
||||
; | | +---- Palettes update (356 cycles)
|
||||
; | +------ Scroll update (31 cycles)
|
||||
; +--------- 1 when NMI has ended, should be set to 0 after reading.
|
||||
; If let to 1, it means the NMI is disable
|
||||
nmi_flags: .res 1
|
||||
.export _nmi_flags=nmi_flags
|
||||
|
||||
; Scroll X position
|
||||
scroll_x: .res 1
|
||||
.export _scroll_x=scroll_x
|
||||
|
||||
; Scroll Y position
|
||||
scroll_y: .res 1
|
||||
.export _scroll_y=scroll_y
|
||||
|
||||
; Nametable high adress to update attributes for
|
||||
; $23 = Nametable 1
|
||||
; $27 = Nametable 2
|
||||
; $2B = Nametable 3
|
||||
; $2F = Nametable 4
|
||||
atr_nametable: .res 1
|
||||
.export _atr_nametable=atr_nametable
|
||||
|
||||
; value of the PPU_MASK (need to be refresh manually)
|
||||
ppu_ctrl_val: .res 1
|
||||
.export _ppu_ctrl_val=ppu_ctrl_val
|
||||
|
||||
; Attributes data to send to PPU during VBLANK
|
||||
attributes: .res 64
|
||||
.export _attributes=attributes
|
||||
|
||||
; Palettes data to send to PPU during VBLANK
|
||||
; byte 0 = transparente color
|
||||
; byte 1-3 = background palette 1
|
||||
; byte 4-6 = background palette 2
|
||||
; ...
|
||||
; byte 13-16 = sprite palette 1
|
||||
; ...
|
||||
palettes: .res 25
|
||||
.export _palettes=palettes
|
||||
|
||||
; Index for the background data
|
||||
background_index: .res 1
|
||||
.export _background_index=background_index
|
||||
|
||||
; Background data to send to PPU during VBLANK
|
||||
; Packet structure:
|
||||
; byte 0 = v.ssssss (v= vertical draw, s= size)
|
||||
; byte 1-2 = ppu adress
|
||||
; byte 3-s = tile data
|
||||
; packet of size 0 means there is no more data to draw
|
||||
background: .res 127
|
||||
.export _background=background
|
||||
|
||||
|
||||
;****************
|
||||
; OAM SEGMENT
|
||||
;****************
|
||||
.segment "OAM"
|
||||
OAM:
|
||||
.export _OAM=OAM
|
||||
|
||||
|
||||
;****************
|
||||
; BSS SEGMENT
|
||||
;****************
|
||||
.segment "BSS"
|
||||
game_state: .res 1
|
||||
.export _game_state=game_state
|
|
@ -0,0 +1,16 @@
|
|||
;***********
|
||||
; IRQ vector
|
||||
;***********
|
||||
|
||||
|
||||
IRQ:
|
||||
; save register
|
||||
PHA
|
||||
|
||||
; clear APU interrupt
|
||||
LDA APU_STATUS
|
||||
|
||||
; restore register
|
||||
PLA
|
||||
; return
|
||||
RTI
|
|
@ -0,0 +1,217 @@
|
|||
;***********
|
||||
; NMI vector
|
||||
;***********
|
||||
|
||||
|
||||
;--------------------
|
||||
; Cycles notes
|
||||
;--------------------
|
||||
; 2273 cycles per VBLANK
|
||||
; base (before @done) = 13+3+2+3+(2+3)*5
|
||||
; @sprite = 513+ cycles
|
||||
; @scroll = 31 cycles
|
||||
; @attribute = 821 cycles
|
||||
; @palette = 356 cycless
|
||||
; @background ~= 16+(38*p+14*p[i].n)
|
||||
;--------------------
|
||||
|
||||
|
||||
NMI:
|
||||
; save registers
|
||||
pushreg
|
||||
|
||||
; do we need to do stuff ? (E flag)
|
||||
BIT nmi_flags
|
||||
BPL @start
|
||||
JMP @end
|
||||
|
||||
@start:
|
||||
; load NMI flags
|
||||
LDA nmi_flags
|
||||
|
||||
|
||||
; is the background flag on ? (B flag)
|
||||
LSR
|
||||
BCC @background_end
|
||||
@background:
|
||||
; save flags
|
||||
PHA
|
||||
|
||||
LDX #$00
|
||||
@background_loop:
|
||||
; read size
|
||||
LDA background, X
|
||||
; if size = 0 then end
|
||||
BEQ @background_loop_end
|
||||
|
||||
; save size to Y
|
||||
AND #$3F
|
||||
TAY
|
||||
; is vertical flag off ?
|
||||
LDA background, X
|
||||
ASL
|
||||
BCC @background_loop_hor
|
||||
|
||||
; tell the ppu to inc by 32
|
||||
@background_loop_ver:
|
||||
LDA ppu_ctrl_val
|
||||
ORA #(PPU_CTRL_INC)
|
||||
STA PPU_CTRL
|
||||
JMP @background_loop_start
|
||||
|
||||
; tell the ppu to inc by 1
|
||||
@background_loop_hor:
|
||||
LDA ppu_ctrl_val
|
||||
AND #($FF-PPU_CTRL_INC)
|
||||
STA PPU_CTRL
|
||||
|
||||
@background_loop_start:
|
||||
; reset latch
|
||||
BIT PPU_STATUS
|
||||
; set PPU adr
|
||||
INX
|
||||
LDA background, X
|
||||
STA PPU_ADDR
|
||||
INX
|
||||
LDA background, X
|
||||
STA PPU_ADDR
|
||||
|
||||
; send data
|
||||
@background_loop_data:
|
||||
; send 1 tile
|
||||
INX
|
||||
LDA background, X
|
||||
STA PPU_DATA
|
||||
; loop
|
||||
DEY
|
||||
BNE @background_loop_data
|
||||
INX
|
||||
JMP @background_loop
|
||||
@background_loop_end:
|
||||
; restore PPU_CTRL
|
||||
LDA ppu_ctrl_val
|
||||
STA PPU_CTRL
|
||||
|
||||
; restore flags
|
||||
PLA
|
||||
@background_end:
|
||||
|
||||
|
||||
; is the sprite flag on ? (S flag)
|
||||
LSR
|
||||
BCC @sprite_end
|
||||
@sprite:
|
||||
; Update sprites
|
||||
LDX #>OAM
|
||||
STX OAMDMA
|
||||
@sprite_end:
|
||||
|
||||
|
||||
; is the attribute flag on ? (A flag)
|
||||
LSR
|
||||
BCC @attribute_end
|
||||
@attribute:
|
||||
; save flags
|
||||
PHA
|
||||
|
||||
; reset latch
|
||||
BIT PPU_STATUS
|
||||
; set PPU address
|
||||
LDA atr_nametable
|
||||
STA PPU_ADDR
|
||||
LDA #$C0
|
||||
STA PPU_ADDR
|
||||
|
||||
; send data to PPU
|
||||
LDX #$00
|
||||
@attribute_loop:
|
||||
; send 1 byte
|
||||
LDA attributes, X
|
||||
STA PPU_DATA
|
||||
INX
|
||||
; send another byte
|
||||
LDA attributes, X
|
||||
STA PPU_DATA
|
||||
INX
|
||||
; loop
|
||||
CPX #$40
|
||||
BNE @attribute_loop
|
||||
|
||||
; restore flags
|
||||
PLA
|
||||
@attribute_end:
|
||||
|
||||
|
||||
; is the palette flag on ? (P flag)
|
||||
LSR
|
||||
BCC @palette_end
|
||||
@palette:
|
||||
; save flags
|
||||
PHA
|
||||
|
||||
; reset latch
|
||||
BIT PPU_STATUS
|
||||
; set PPU address
|
||||
LDA #$3F
|
||||
STA PPU_ADDR
|
||||
LDA #$00
|
||||
STA PPU_ADDR
|
||||
|
||||
; send data to PPU
|
||||
LDX #$00
|
||||
; send transparent color
|
||||
LDA palettes, X
|
||||
TAY
|
||||
INX
|
||||
|
||||
@palette_loop:
|
||||
; send background
|
||||
TYA
|
||||
STA PPU_DATA
|
||||
; send 3 colors
|
||||
LDA palettes, X
|
||||
STA PPU_DATA
|
||||
INX
|
||||
LDA palettes, X
|
||||
STA PPU_DATA
|
||||
INX
|
||||
LDA palettes, X
|
||||
STA PPU_DATA
|
||||
INX
|
||||
; loop
|
||||
CPX #25
|
||||
BNE @palette_loop
|
||||
|
||||
; restore flags
|
||||
PLA
|
||||
@palette_end:
|
||||
|
||||
|
||||
; is the scroll flag on ? (R flag)
|
||||
LSR
|
||||
BCC @scroll_end
|
||||
@scroll:
|
||||
; reset latch
|
||||
BIT PPU_STATUS
|
||||
; set scrolling position to scroll_x, scroll_y
|
||||
LDX scroll_x
|
||||
STX PPU_SCROLL
|
||||
LDX scroll_y
|
||||
STX PPU_SCROLL
|
||||
|
||||
; set high order bit of X and Y
|
||||
LDA ppu_ctrl_val
|
||||
STA PPU_CTRL
|
||||
@scroll_end:
|
||||
|
||||
@done:
|
||||
; tell that we are done
|
||||
LDA #NMI_DONE
|
||||
ORA nmi_flags
|
||||
STA nmi_flags
|
||||
|
||||
@end:
|
||||
; restore registers
|
||||
pullreg
|
||||
; return
|
||||
RTI
|
|
@ -0,0 +1,70 @@
|
|||
;***********
|
||||
; RST vector
|
||||
;***********
|
||||
|
||||
.ifdef C_CODE
|
||||
.import _main
|
||||
.endif
|
||||
|
||||
|
||||
RST:
|
||||
SEI ; Disable interrupt
|
||||
CLD ; Clear/disable decimal
|
||||
|
||||
LDX #$FF ; Initialized stack
|
||||
TXS
|
||||
|
||||
INX ; X=0
|
||||
STX PPU_CTRL ; Disable NMI
|
||||
STX PPU_MASK ; Disable Rendering
|
||||
STX APU_DMC_FREQ ; Disable DMC IRQ
|
||||
|
||||
; Wait for the PPU to initialized
|
||||
BIT PPU_STATUS ; Clear the VBL flag if it was set at reset time
|
||||
@vwait1:
|
||||
BIT PPU_STATUS
|
||||
BPL @vwait1 ; At this point, about 27384 cycles have passed
|
||||
|
||||
@clrmem:
|
||||
LDA #$00
|
||||
STA $0000, x
|
||||
STA $0100, x
|
||||
STA $0200, x
|
||||
STA $0300, x
|
||||
STA $0400, x
|
||||
STA $0500, x
|
||||
STA $0600, x
|
||||
STA $0700, x
|
||||
INX
|
||||
BNE @clrmem
|
||||
|
||||
@vwait2:
|
||||
BIT PPU_STATUS
|
||||
BPL @vwait2 ; At this point, about 57165 cycles have passed
|
||||
|
||||
LDA #%10010000 ; Enable NMI + set background table to $1000
|
||||
STA PPU_CTRL
|
||||
STA ppu_ctrl_val
|
||||
|
||||
.if MMC5=1
|
||||
; - - - - - - -
|
||||
; setup MMC5
|
||||
; - - - - - - -
|
||||
; set $8000-9FFF to BNK 0
|
||||
LDA #$80
|
||||
STA MMC5_PRG_BNK0
|
||||
; set $A000-BFFF to BNK 1
|
||||
LDA #$81
|
||||
STA MMC5_PRG_BNK1
|
||||
; set $C000-DFFF to BNK 2
|
||||
LDA #$82
|
||||
STA MMC5_PRG_BNK2
|
||||
.endif
|
||||
|
||||
CLI
|
||||
|
||||
.ifdef C_CODE
|
||||
JMP _main
|
||||
.else
|
||||
JMP MAIN
|
||||
.endif
|
|
@ -0,0 +1,90 @@
|
|||
#ifndef _CONSTANT_H_
|
||||
#define _CONSTANT_H_
|
||||
|
||||
#include "type.h"
|
||||
|
||||
// ----------
|
||||
// PPU
|
||||
// ----------
|
||||
#define PPU_CTRL 0x2000
|
||||
#define PPU_MASK 0x2001
|
||||
#define PPU_STATUS 0x2002
|
||||
#define PPU_SCROLL 0x2005
|
||||
#define PPU_ADDR 0x2006
|
||||
#define PPU_DATA 0x2007
|
||||
|
||||
// PPU MASK
|
||||
#define PPU_MASK_GREY 0b00000001
|
||||
#define PPU_MASK_BKG8 0b00000010
|
||||
#define PPU_MASK_SPR8 0b00000100
|
||||
#define PPU_MASK_BKG 0b00001000
|
||||
#define PPU_MASK_SPR 0b00010000
|
||||
#define PPU_MASK_R 0b00100000
|
||||
#define PPU_MASK_G 0b01000000
|
||||
#define PPU_MASK_B 0b10000000
|
||||
|
||||
// PPU CTRL
|
||||
#define PPU_CTRL_NM_1 0b00000001
|
||||
#define PPU_CTRL_NM_2 0b00000010
|
||||
#define PPU_CTRL_INC 0b00000100
|
||||
#define PPU_CTRL_SPR 0b00001000
|
||||
#define PPU_CTRL_BKG 0b00010000
|
||||
#define PPU_CTRL_SPR_SIZE 0b00100000
|
||||
#define PPU_CTRL_SEL 0b01000000
|
||||
#define PPU_CTRL_NMI 0b10000000
|
||||
|
||||
// ----------
|
||||
// APU
|
||||
// ----------
|
||||
#define APU 0x4000
|
||||
|
||||
#define APU_SQ1_VOL 0x4000
|
||||
#define APU_SQ1_SWEEP 0x4001
|
||||
#define APU_SQ1_LO 0x4002
|
||||
#define APU_SQ1_HI 0x4003
|
||||
|
||||
#define APU_SQ2_VOL 0x4004
|
||||
#define APU_SQ2_SWEEP 0x4005
|
||||
#define APU_SQ2_LO 0x4006
|
||||
#define APU_SQ2_HI 0x4007
|
||||
|
||||
#define APU_TRI_LINEAR 0x4008
|
||||
#define APU_TRI_LO 0x400A
|
||||
#define APU_TRI_HI 0x400B
|
||||
|
||||
#define APU_NOISE_VOL 0x400C
|
||||
#define APU_NOISE_LO 0x400E
|
||||
#define APU_NOISE_HI 0x400F
|
||||
|
||||
#define APU_DMC_FREQ 0x4010
|
||||
#define APU_DMC_RAW 0x4011
|
||||
#define APU_DMC_START 0x4012
|
||||
#define APU_DMC_LEN 0x4013
|
||||
|
||||
#define APU_SND_CHN 0x4015
|
||||
#define APU_CTRL 0x4015
|
||||
#define APU_STATUS 0x4015
|
||||
#define APU_FRAME 0x4017
|
||||
|
||||
// ----------
|
||||
// OAM
|
||||
// ----------
|
||||
#define OAMDMA 0x4014
|
||||
|
||||
// ----------
|
||||
// IO
|
||||
// ----------
|
||||
#define IO_JOY1 0x4016
|
||||
#define IO_JOY2 0x4017
|
||||
|
||||
// ----------
|
||||
// NMI
|
||||
// ----------
|
||||
#define NMI_DONE 0b10000000
|
||||
#define NMI_SCRL 0b00010000
|
||||
#define NMI_PLT 0b00001000
|
||||
#define NMI_ATR 0b00000100
|
||||
#define NMI_SPR 0b00000010
|
||||
#define NMI_BKG 0b00000001
|
||||
|
||||
#endif // _CONSTANT_H_
|
|
@ -0,0 +1,11 @@
|
|||
#ifndef _RAM_VARIABLES_
|
||||
#define _RAM_VARIABLES_
|
||||
|
||||
#include "type.h"
|
||||
|
||||
extern uint8_t game_state;
|
||||
|
||||
#define OAM_SIZE 256
|
||||
extern uint8_t OAM[OAM_SIZE];
|
||||
|
||||
#endif // _RAM_VARIABLES_
|
|
@ -0,0 +1,7 @@
|
|||
#ifndef _TYPE_H_
|
||||
#define _TYPE_H_
|
||||
|
||||
typedef unsigned char uint8_t;
|
||||
typedef unsigned short uint16_t;
|
||||
|
||||
#endif // _TYPE_H_
|
|
@ -0,0 +1,86 @@
|
|||
#ifndef _ZP_VARIABLES_
|
||||
#define _ZP_VARIABLES_
|
||||
|
||||
#include "type.h"
|
||||
|
||||
|
||||
// NMI Flags to activate graphical update
|
||||
// Note: You cannot activate all updates.
|
||||
// You need to have a execution time
|
||||
// < ~2273 cycles (2000 to be sure)
|
||||
// 7 bit 0
|
||||
// ---- ----
|
||||
// E..R PASB
|
||||
// | | ||||
|
||||
// | | |||+- Background tiles update
|
||||
// | | ||| Execution time depend on data
|
||||
// | | ||| (cycles ~= 16 + 38*p + for i:p do (14*p[i].n))
|
||||
// | | ||| (p=packet number, p[i].n = packet data size)
|
||||
// | | ||+-- Sprites update (513+ cycles)
|
||||
// | | |+--- Nametables attributes update (821 cycles)
|
||||
// | | +---- Palettes update (356 cycles)
|
||||
// | +------ Scroll update (31 cycles)
|
||||
// +--------- 1 when NMI has ended, should be set to 0 after reading.
|
||||
// If let to 1, it means the NMI is disable
|
||||
extern uint8_t nmi_flags;
|
||||
#pragma zpsym ("nmi_flags")
|
||||
|
||||
|
||||
// Scroll X position
|
||||
extern uint8_t scroll_x;
|
||||
#pragma zpsym ("scroll_x")
|
||||
|
||||
|
||||
// Scroll Y position
|
||||
extern uint8_t scroll_y;
|
||||
#pragma zpsym ("scroll_y")
|
||||
|
||||
|
||||
// Nametable high adress to update attributes for
|
||||
// $23 = Nametable 1
|
||||
// $27 = Nametable 2
|
||||
// $2B = Nametable 3
|
||||
// $2F = Nametable 4
|
||||
extern uint8_t atr_nametable;
|
||||
#pragma zpsym ("atr_nametable")
|
||||
|
||||
|
||||
// value of the PPU_MASK (need to be refresh manually)
|
||||
extern uint8_t ppu_ctrl_val;
|
||||
#pragma zpsym ("ppu_ctrl_val")
|
||||
|
||||
|
||||
// Attributes data to send to PPU during VBLANK
|
||||
#define ATTRIBUTES_SIZE 64
|
||||
extern uint8_t attributes[ATTRIBUTES_SIZE];
|
||||
#pragma zpsym ("attributes")
|
||||
|
||||
|
||||
// Palettes data to send to PPU during VBLANK
|
||||
// byte 0 = transparente color
|
||||
// byte 1-3 = background palette 1
|
||||
// byte 4-6 = background palette 2
|
||||
// ...
|
||||
// byte 13-16 = sprite palette 1
|
||||
// ...
|
||||
#define PALETTES_SIZE 25
|
||||
extern uint8_t palettes[PALETTES_SIZE];
|
||||
#pragma zpsym ("palettes")
|
||||
|
||||
|
||||
// Index for the background data
|
||||
extern uint8_t background_index;
|
||||
#pragma zpsym ("background_index")
|
||||
|
||||
|
||||
// Background data to send to PPU during VBLANK
|
||||
// Packet structure:
|
||||
// byte 0 = v.ssssss (v= vertical draw, s= size)
|
||||
// byte 1-2 = ppu adress
|
||||
// byte 3-s = tile data
|
||||
// packet of size 0 means there is no more data to draw
|
||||
#define BACKGROUND_SIZE 128
|
||||
extern uint8_t background[BACKGROUND_SIZE];
|
||||
#pragma zpsym ("background")
|
||||
|
||||
#endif // _ZP_VARIABLES_
|
|
@ -0,0 +1,92 @@
|
|||
#include "constant.h"
|
||||
#include "zp_variables.h"
|
||||
#include "ram_variables.h"
|
||||
|
||||
#if FAMISTUDIO 1
|
||||
#include "famistudio_cc65.h"
|
||||
|
||||
#if MMC5 1
|
||||
extern uint8_t music_data_arpeggio_mmc5[];
|
||||
#else
|
||||
extern uint8_t music_data_arpeggio[];
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
void init()
|
||||
{
|
||||
#if FAMISTUDIO 1
|
||||
#if MMC5 1
|
||||
famistudio_init(1, music_data_arpeggio_mmc5);
|
||||
#else
|
||||
famistudio_init(1, music_data_arpeggio);
|
||||
#endif
|
||||
famistudio_music_play(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
static uint8_t i = 0;
|
||||
|
||||
// set PPU_MASK to draw background and sprites
|
||||
*(uint8_t *)PPU_MASK = PPU_MASK_BKG + PPU_MASK_BKG8 + PPU_MASK_SPR + PPU_MASK_SPR8;
|
||||
|
||||
// tell to the nmi what we want to do for the next frame
|
||||
nmi_flags = NMI_SCRL + NMI_PLT + NMI_BKG + NMI_ATR + NMI_SPR;
|
||||
|
||||
// tall the nmi we want to change the attruvtes of the first nametable
|
||||
atr_nametable = 0x23;
|
||||
|
||||
// reset attributes
|
||||
do
|
||||
{
|
||||
attributes[i] = 0;
|
||||
++i;
|
||||
} while (i < ATTRIBUTES_SIZE);
|
||||
|
||||
// reset paletttes
|
||||
i = 0;
|
||||
do
|
||||
{
|
||||
palettes[i] = i;
|
||||
++i;
|
||||
} while (i < PALETTES_SIZE);
|
||||
|
||||
// update sprite
|
||||
OAM[0] = 0x40;
|
||||
OAM[1] = 0x01;
|
||||
OAM[2] = 0x00;
|
||||
OAM[3] = game_state;
|
||||
|
||||
// update background
|
||||
background[0] = 0x05;
|
||||
background[1] = 0x20;
|
||||
background[2] = game_state;
|
||||
background[3] = 0x04;
|
||||
background[4] = 0x00;
|
||||
background[5] = 0x01;
|
||||
background[6] = 0x02;
|
||||
background[7] = 0x03;
|
||||
background[8] = 0x00;
|
||||
|
||||
// inc variable
|
||||
++game_state;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
init();
|
||||
while (1)
|
||||
{
|
||||
// wait for the next frame
|
||||
while ((nmi_flags & 0x80) == 0)
|
||||
{
|
||||
}
|
||||
#if FAMISTUDIO 1
|
||||
famistudio_update();
|
||||
#endif
|
||||
|
||||
loop();
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue